diff options
Diffstat (limited to 'src/common')
-rw-r--r-- | src/common/settings.cpp | 2 | ||||
-rw-r--r-- | src/common/settings.h | 3 |
2 files changed, 4 insertions, 1 deletions
diff --git a/src/common/settings.cpp b/src/common/settings.cpp index 8173462cb..d8ffe34c3 100644 --- a/src/common/settings.cpp +++ b/src/common/settings.cpp @@ -48,6 +48,7 @@ void LogSettings() { log_setting("CPU_Accuracy", values.cpu_accuracy.GetValue()); log_setting("Renderer_UseResolutionScaling", values.resolution_setup.GetValue()); log_setting("Renderer_ScalingFilter", values.scaling_filter.GetValue()); + log_setting("Renderer_FSRSlider", values.fsr_sharpening_slider.GetValue()); log_setting("Renderer_AntiAliasing", values.anti_aliasing.GetValue()); log_setting("Renderer_UseSpeedLimit", values.use_speed_limit.GetValue()); log_setting("Renderer_SpeedLimit", values.speed_limit.GetValue()); @@ -181,6 +182,7 @@ void RestoreGlobalState(bool is_powered_on) { values.cpuopt_unsafe_ignore_global_monitor.SetGlobal(true); // Renderer + values.fsr_sharpening_slider.SetGlobal(true); values.renderer_backend.SetGlobal(true); values.vulkan_device.SetGlobal(true); values.aspect_ratio.SetGlobal(true); diff --git a/src/common/settings.h b/src/common/settings.h index 0eb98939c..00e4421f7 100644 --- a/src/common/settings.h +++ b/src/common/settings.h @@ -421,6 +421,7 @@ struct Values { ResolutionScalingInfo resolution_info{}; SwitchableSetting<ResolutionSetup> resolution_setup{ResolutionSetup::Res1X, "resolution_setup"}; SwitchableSetting<ScalingFilter> scaling_filter{ScalingFilter::Bilinear, "scaling_filter"}; + SwitchableSetting<int, true> fsr_sharpening_slider{25, 0, 200, "fsr_sharpening_slider"}; SwitchableSetting<AntiAliasing> anti_aliasing{AntiAliasing::None, "anti_aliasing"}; // *nix platforms may have issues with the borderless windowed fullscreen mode. // Default to exclusive fullscreen on these platforms for now. @@ -442,7 +443,7 @@ struct Values { SwitchableSetting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"}; SwitchableSetting<bool> accelerate_astc{true, "accelerate_astc"}; SwitchableSetting<bool> use_vsync{true, "use_vsync"}; - SwitchableSetting<ShaderBackend, true> shader_backend{ShaderBackend::GLASM, ShaderBackend::GLSL, + SwitchableSetting<ShaderBackend, true> shader_backend{ShaderBackend::GLSL, ShaderBackend::GLSL, ShaderBackend::SPIRV, "shader_backend"}; SwitchableSetting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"}; SwitchableSetting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"}; |