summaryrefslogtreecommitdiffstats
path: root/src/common/settings.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/common/settings.h')
-rw-r--r--src/common/settings.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/common/settings.h b/src/common/settings.h
index 801bed603..cfc1ab46f 100644
--- a/src/common/settings.h
+++ b/src/common/settings.h
@@ -336,14 +336,15 @@ struct Values {
"fullscreen_mode"};
Setting<int> aspect_ratio{0, "aspect_ratio"};
Setting<int> max_anisotropy{0, "max_anisotropy"};
- Setting<bool> use_frame_limit{true, "use_frame_limit"};
- Setting<u16> frame_limit{100, "frame_limit"};
+ Setting<bool> use_speed_limit{true, "use_speed_limit"};
+ Setting<u16> speed_limit{100, "speed_limit"};
Setting<bool> use_disk_shader_cache{true, "use_disk_shader_cache"};
Setting<GPUAccuracy> gpu_accuracy{GPUAccuracy::High, "gpu_accuracy"};
Setting<bool> use_asynchronous_gpu_emulation{true, "use_asynchronous_gpu_emulation"};
Setting<bool> use_nvdec_emulation{true, "use_nvdec_emulation"};
Setting<bool> accelerate_astc{true, "accelerate_astc"};
Setting<bool> use_vsync{true, "use_vsync"};
+ BasicSetting<u16> fps_cap{1000, "fps_cap"};
BasicSetting<bool> disable_fps_limit{false, "disable_fps_limit"};
Setting<ShaderBackend> shader_backend{ShaderBackend::GLASM, "shader_backend"};
Setting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"};