diff options
Diffstat (limited to 'src/common/settings.h')
-rw-r--r-- | src/common/settings.h | 21 |
1 files changed, 20 insertions, 1 deletions
diff --git a/src/common/settings.h b/src/common/settings.h index 4407c1e6d..236e33bee 100644 --- a/src/common/settings.h +++ b/src/common/settings.h @@ -67,6 +67,7 @@ SWITCHABLE(CpuAccuracy, true); SWITCHABLE(FullscreenMode, true); SWITCHABLE(GpuAccuracy, true); SWITCHABLE(Language, true); +SWITCHABLE(MemoryLayout, true); SWITCHABLE(NvdecEmulation, false); SWITCHABLE(Region, true); SWITCHABLE(RendererBackend, true); @@ -83,6 +84,10 @@ SWITCHABLE(u32, false); SWITCHABLE(u8, false); SWITCHABLE(u8, true); +// Used in UISettings +// TODO see if we can move this to uisettings.h +SWITCHABLE(ConfirmStop, true); + #undef SETTING #undef SWITCHABLE #endif @@ -307,6 +312,7 @@ struct Values { Specialization::Default, true, true}; + GpuAccuracy current_gpu_accuracy{GpuAccuracy::High}; SwitchableSetting<AnisotropyMode, true> max_anisotropy{ linkage, AnisotropyMode::Automatic, AnisotropyMode::Automatic, AnisotropyMode::X16, "max_anisotropy", Category::RendererAdvanced}; @@ -348,6 +354,10 @@ struct Values { Category::RendererDebug}; Setting<bool> disable_shader_loop_safety_checks{ linkage, false, "disable_shader_loop_safety_checks", Category::RendererDebug}; + Setting<bool> enable_renderdoc_hotkey{linkage, false, "renderdoc_hotkey", + Category::RendererDebug}; + // TODO: remove this once AMDVLK supports VK_EXT_depth_bias_control + bool renderer_amdvlk_depth_bias_workaround{}; // System SwitchableSetting<Language, true> language_index{linkage, @@ -379,7 +389,13 @@ struct Values { Setting<s32> current_user{linkage, 0, "current_user", Category::System}; - SwitchableSetting<bool> use_docked_mode{linkage, true, "use_docked_mode", Category::System}; + SwitchableSetting<ConsoleMode> use_docked_mode{linkage, + ConsoleMode::Docked, + "use_docked_mode", + Category::System, + Specialization::Radio, + true, + true}; // Controls InputSetting<std::array<PlayerInput, 10>> players; @@ -514,11 +530,14 @@ struct Values { extern Values values; +void UpdateGPUAccuracy(); bool IsGPULevelExtreme(); bool IsGPULevelHigh(); bool IsFastmemEnabled(); +bool IsDockedMode(); + float Volume(); std::string GetTimeZoneString(TimeZone time_zone); |