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-rw-r--r--src/common/settings.h22
1 files changed, 15 insertions, 7 deletions
diff --git a/src/common/settings.h b/src/common/settings.h
index ec4d381e8..402339443 100644
--- a/src/common/settings.h
+++ b/src/common/settings.h
@@ -16,7 +16,6 @@
#include "common/common_types.h"
#include "common/settings_input.h"
-#include "input_common/udp/client.h"
namespace Settings {
@@ -48,6 +47,12 @@ enum class FullscreenMode : u32 {
Exclusive = 1,
};
+enum class NvdecEmulation : u32 {
+ Off = 0,
+ CPU = 1,
+ GPU = 2,
+};
+
/** The BasicSetting class is a simple resource manager. It defines a label and default value
* alongside the actual value of the setting for simpler and less-error prone use with frontend
* configurations. Setting a default value and label is required, though subclasses may deviate from
@@ -409,7 +414,6 @@ struct Values {
BasicSetting<std::string> audio_device_id{"auto", "output_device"};
BasicSetting<std::string> sink_id{"auto", "output_engine"};
BasicSetting<bool> audio_muted{false, "audio_muted"};
- Setting<bool> enable_audio_stretching{true, "enable_audio_stretching"};
RangedSetting<u8> volume{100, 0, 100, "volume"};
// Core
@@ -466,7 +470,7 @@ struct Values {
RangedSetting<GPUAccuracy> gpu_accuracy{GPUAccuracy::High, GPUAccuracy::Normal,
GPUAccuracy::Extreme, "gpu_accuracy"};
Setting<bool> use_asynchronous_gpu_emulation{true, "use_asynchronous_gpu_emulation"};
- Setting<bool> use_nvdec_emulation{true, "use_nvdec_emulation"};
+ Setting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"};
Setting<bool> accelerate_astc{true, "accelerate_astc"};
Setting<bool> use_vsync{true, "use_vsync"};
BasicRangedSetting<u16> fps_cap{1000, 1, 1000, "fps_cap"};
@@ -498,14 +502,20 @@ struct Values {
Setting<bool> use_docked_mode{true, "use_docked_mode"};
+ BasicSetting<bool> enable_raw_input{false, "enable_raw_input"};
+
Setting<bool> vibration_enabled{true, "vibration_enabled"};
Setting<bool> enable_accurate_vibrations{false, "enable_accurate_vibrations"};
Setting<bool> motion_enabled{true, "motion_enabled"};
BasicSetting<std::string> motion_device{"engine:motion_emu,update_period:100,sensitivity:0.01",
"motion_device"};
- BasicSetting<std::string> udp_input_servers{InputCommon::CemuhookUDP::DEFAULT_SRV,
- "udp_input_servers"};
+ BasicSetting<std::string> udp_input_servers{"127.0.0.1:26760", "udp_input_servers"};
+
+ BasicSetting<bool> pause_tas_on_load{true, "pause_tas_on_load"};
+ BasicSetting<bool> tas_enable{false, "tas_enable"};
+ BasicSetting<bool> tas_loop{false, "tas_loop"};
+ BasicSetting<bool> tas_swap_controllers{true, "tas_swap_controllers"};
BasicSetting<bool> mouse_panning{false, "mouse_panning"};
BasicRangedSetting<u8> mouse_panning_sensitivity{10, 1, 100, "mouse_panning_sensitivity"};
@@ -558,8 +568,6 @@ struct Values {
BasicSetting<bool> use_dev_keys{false, "use_dev_keys"};
// Network
- BasicSetting<std::string> bcat_backend{"none", "bcat_backend"};
- BasicSetting<bool> bcat_boxcat_local{false, "bcat_boxcat_local"};
BasicSetting<std::string> network_interface{std::string(), "network_interface"};
// WebService