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-rw-r--r--src/common/settings.cpp51
1 files changed, 51 insertions, 0 deletions
diff --git a/src/common/settings.cpp b/src/common/settings.cpp
index 8c6be2c84..dd3a3d456 100644
--- a/src/common/settings.cpp
+++ b/src/common/settings.cpp
@@ -106,6 +106,57 @@ float Volume() {
return values.volume.GetValue() / 100.0f;
}
+void UpdateRescalingInfo() {
+ auto setup = values.resolution_setup.GetValue();
+ auto& info = values.resolution_info;
+ switch (setup) {
+ case ResolutionSetup::Res1_2X: {
+ info.up_scale = 1;
+ info.down_shift = 1;
+ break;
+ }
+ case ResolutionSetup::Res3_4X: {
+ info.up_scale = 3;
+ info.down_shift = 2;
+ break;
+ }
+ case ResolutionSetup::Res1X: {
+ info.up_scale = 1;
+ info.down_shift = 0;
+ break;
+ }
+ case ResolutionSetup::Res3_2X: {
+ info.up_scale = 3;
+ info.down_shift = 1;
+ break;
+ }
+ case ResolutionSetup::Res2X: {
+ info.up_scale = 2;
+ info.down_shift = 0;
+ break;
+ }
+ case ResolutionSetup::Res3X: {
+ info.up_scale = 3;
+ info.down_shift = 0;
+ break;
+ }
+ case ResolutionSetup::Res4X: {
+ info.up_scale = 4;
+ info.down_shift = 0;
+ break;
+ }
+ default: {
+ UNREACHABLE();
+ info.up_scale = 1;
+ info.down_shift = 0;
+ }
+ }
+ info.up_factor = static_cast<f32>(info.up_scale) / (1U << info.down_shift);
+ info.down_factor = static_cast<f32>(1U << info.down_shift) / info.up_scale;
+ info.size_up = info.up_scale * info.up_scale;
+ info.size_shift = info.down_shift * 2;
+}
+
void RestoreGlobalState(bool is_powered_on) {
// If a game is running, DO NOT restore the global settings state
if (is_powered_on) {