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-rw-r--r--src/citra_qt/debugger/graphics_vertex_shader.cpp256
1 files changed, 227 insertions, 29 deletions
diff --git a/src/citra_qt/debugger/graphics_vertex_shader.cpp b/src/citra_qt/debugger/graphics_vertex_shader.cpp
index 302e22d7a..0c17edee0 100644
--- a/src/citra_qt/debugger/graphics_vertex_shader.cpp
+++ b/src/citra_qt/debugger/graphics_vertex_shader.cpp
@@ -6,9 +6,16 @@
#include <sstream>
#include <QBoxLayout>
+#include <QFileDialog>
+#include <QGroupBox>
+#include <QLabel>
+#include <QLineEdit>
+#include <QPushButton>
+#include <QSignalMapper>
+#include <QSpinBox>
#include <QTreeView>
-#include "video_core/shader/shader_interpreter.h"
+#include "video_core/shader/shader.h"
#include "graphics_vertex_shader.h"
@@ -17,7 +24,7 @@ using nihstro::Instruction;
using nihstro::SourceRegister;
using nihstro::SwizzlePattern;
-GraphicsVertexShaderModel::GraphicsVertexShaderModel(QObject* parent): QAbstractItemModel(parent) {
+GraphicsVertexShaderModel::GraphicsVertexShaderModel(GraphicsVertexShaderWidget* parent): QAbstractItemModel(parent), par(parent) {
}
@@ -34,7 +41,7 @@ int GraphicsVertexShaderModel::columnCount(const QModelIndex& parent) const {
}
int GraphicsVertexShaderModel::rowCount(const QModelIndex& parent) const {
- return static_cast<int>(info.code.size());
+ return static_cast<int>(par->info.code.size());
}
QVariant GraphicsVertexShaderModel::headerData(int section, Qt::Orientation orientation, int role) const {
@@ -62,21 +69,21 @@ QVariant GraphicsVertexShaderModel::data(const QModelIndex& index, int role) con
{
switch (index.column()) {
case 0:
- if (info.HasLabel(index.row()))
- return QString::fromStdString(info.GetLabel(index.row()));
+ if (par->info.HasLabel(index.row()))
+ return QString::fromStdString(par->info.GetLabel(index.row()));
return QString("%1").arg(4*index.row(), 4, 16, QLatin1Char('0'));
case 1:
- return QString("%1").arg(info.code[index.row()].hex, 8, 16, QLatin1Char('0'));
+ return QString("%1").arg(par->info.code[index.row()].hex, 8, 16, QLatin1Char('0'));
case 2:
{
std::stringstream output;
output.flags(std::ios::hex);
- Instruction instr = info.code[index.row()];
- const SwizzlePattern& swizzle = info.swizzle_info[instr.common.operand_desc_id].pattern;
+ Instruction instr = par->info.code[index.row()];
+ const SwizzlePattern& swizzle = par->info.swizzle_info[instr.common.operand_desc_id].pattern;
// longest known instruction name: "setemit "
output << std::setw(8) << std::left << instr.opcode.Value().GetInfo().name;
@@ -130,13 +137,13 @@ QVariant GraphicsVertexShaderModel::data(const QModelIndex& index, int role) con
print_input_indexed_compact(output, src1, swizzle.negate_src1, swizzle.SelectorToString(false).substr(0,1), instr.common.AddressRegisterName());
output << " " << instr.common.compare_op.ToString(instr.common.compare_op.x) << " ";
- print_input(output, src2, swizzle.negate_src2, swizzle.SelectorToString(false).substr(0,1));
+ print_input(output, src2, swizzle.negate_src2, swizzle.SelectorToString(true).substr(0,1));
output << ", ";
print_input_indexed_compact(output, src1, swizzle.negate_src1, swizzle.SelectorToString(false).substr(1,1), instr.common.AddressRegisterName());
output << " " << instr.common.compare_op.ToString(instr.common.compare_op.y) << " ";
- print_input(output, src2, swizzle.negate_src2, swizzle.SelectorToString(false).substr(1,1));
+ print_input(output, src2, swizzle.negate_src2, swizzle.SelectorToString(true).substr(1,1));
break;
}
@@ -167,7 +174,7 @@ QVariant GraphicsVertexShaderModel::data(const QModelIndex& index, int role) con
// TODO: In some cases, the Address Register is used as an index for SRC2 instead of SRC1
if (instr.opcode.Value().GetInfo().subtype & OpCode::Info::Src2) {
SourceRegister src2 = instr.common.GetSrc2(src_is_inverted);
- print_input(output, src2, swizzle.negate_src2, swizzle.SelectorToString(false));
+ print_input(output, src2, swizzle.negate_src2, swizzle.SelectorToString(true));
}
break;
}
@@ -240,6 +247,18 @@ QVariant GraphicsVertexShaderModel::data(const QModelIndex& index, int role) con
case Qt::FontRole:
return QFont("monospace");
+ case Qt::BackgroundRole:
+ // Highlight instructions which have no debug data associated to them
+ for (const auto& record : par->debug_data.records)
+ if (index.row() == record.instruction_offset)
+ return QVariant();
+
+ return QBrush(QColor(255, 255, 127));
+
+
+ // TODO: Draw arrows for each "reachable" instruction to visualize control flow
+
+
default:
break;
}
@@ -247,53 +266,232 @@ QVariant GraphicsVertexShaderModel::data(const QModelIndex& index, int role) con
return QVariant();
}
-void GraphicsVertexShaderModel::OnUpdate()
-{
- beginResetModel();
-
- info.Clear();
-
- for (auto instr : Pica::g_state.vs.program_code)
- info.code.push_back({instr});
+void GraphicsVertexShaderWidget::DumpShader() {
+ QString filename = QFileDialog::getSaveFileName(this, tr("Save Shader Dump"), "shader_dump.shbin",
+ tr("Shader Binary (*.shbin)"));
- for (auto pattern : Pica::g_state.vs.swizzle_data)
- info.swizzle_info.push_back({pattern});
+ if (filename.isEmpty()) {
+ // If the user canceled the dialog, don't dump anything.
+ return;
+ }
- info.labels.insert({ Pica::g_state.regs.vs.main_offset, "main" });
+ auto& setup = Pica::g_state.vs;
+ auto& config = Pica::g_state.regs.vs;
- endResetModel();
+ Pica::DebugUtils::DumpShader(filename.toStdString(), config, setup, Pica::g_state.regs.vs_output_attributes);
}
-
GraphicsVertexShaderWidget::GraphicsVertexShaderWidget(std::shared_ptr< Pica::DebugContext > debug_context,
QWidget* parent)
: BreakPointObserverDock(debug_context, "Pica Vertex Shader", parent) {
setObjectName("PicaVertexShader");
- auto binary_model = new GraphicsVertexShaderModel(this);
- auto binary_list = new QTreeView;
- binary_list->setModel(binary_model);
+ auto input_data_mapper = new QSignalMapper(this);
+
+ // TODO: Support inputting data in hexadecimal raw format
+ for (unsigned i = 0; i < ARRAY_SIZE(input_data); ++i) {
+ input_data[i] = new QLineEdit;
+ input_data[i]->setValidator(new QDoubleValidator(input_data[i]));
+ }
+
+ breakpoint_warning = new QLabel(tr("(data only available at VertexLoaded breakpoints)"));
+
+ // TODO: Add some button for jumping to the shader entry point
+
+ model = new GraphicsVertexShaderModel(this);
+ binary_list = new QTreeView;
+ binary_list->setModel(model);
binary_list->setRootIsDecorated(false);
binary_list->setAlternatingRowColors(true);
- connect(this, SIGNAL(Update()), binary_model, SLOT(OnUpdate()));
+ auto dump_shader = new QPushButton(QIcon::fromTheme("document-save"), tr("Dump"));
+
+ instruction_description = new QLabel;
+
+ cycle_index = new QSpinBox;
+
+ connect(this, SIGNAL(SelectCommand(const QModelIndex&, QItemSelectionModel::SelectionFlags)),
+ binary_list->selectionModel(), SLOT(select(const QModelIndex&, QItemSelectionModel::SelectionFlags)));
+
+ connect(dump_shader, SIGNAL(clicked()), this, SLOT(DumpShader()));
+
+ connect(cycle_index, SIGNAL(valueChanged(int)), this, SLOT(OnCycleIndexChanged(int)));
+
+ for (unsigned i = 0; i < ARRAY_SIZE(input_data); ++i) {
+ connect(input_data[i], SIGNAL(textEdited(const QString&)), input_data_mapper, SLOT(map()));
+ input_data_mapper->setMapping(input_data[i], i);
+ }
+ connect(input_data_mapper, SIGNAL(mapped(int)), this, SLOT(OnInputAttributeChanged(int)));
auto main_widget = new QWidget;
auto main_layout = new QVBoxLayout;
{
+ auto input_data_group = new QGroupBox(tr("Input Data"));
+
+ // For each vertex attribute, add a QHBoxLayout consisting of:
+ // - A QLabel denoting the source attribute index
+ // - Four QLineEdits for showing and manipulating attribute data
+ // - A QLabel denoting the shader input attribute index
+ auto sub_layout = new QVBoxLayout;
+ for (unsigned i = 0; i < 16; ++i) {
+ // Create an HBoxLayout to store the widgets used to specify a particular attribute
+ // and store it in a QWidget to allow for easy hiding and unhiding.
+ auto row_layout = new QHBoxLayout;
+ row_layout->addWidget(new QLabel(tr("Attribute %1").arg(i, 2)));
+ for (unsigned comp = 0; comp < 4; ++comp)
+ row_layout->addWidget(input_data[4 * i + comp]);
+
+ row_layout->addWidget(input_data_mapping[i] = new QLabel);
+
+ input_data_container[i] = new QWidget;
+ input_data_container[i]->setLayout(row_layout);
+ input_data_container[i]->hide();
+
+ sub_layout->addWidget(input_data_container[i]);
+ }
+
+ sub_layout->addWidget(breakpoint_warning);
+ breakpoint_warning->hide();
+
+ input_data_group->setLayout(sub_layout);
+ main_layout->addWidget(input_data_group);
+ }
+ {
auto sub_layout = new QHBoxLayout;
sub_layout->addWidget(binary_list);
main_layout->addLayout(sub_layout);
}
+ main_layout->addWidget(dump_shader);
+ {
+ auto sub_layout = new QHBoxLayout;
+ sub_layout->addWidget(new QLabel(tr("Cycle Index:")));
+ sub_layout->addWidget(cycle_index);
+ main_layout->addLayout(sub_layout);
+ }
+ main_layout->addWidget(instruction_description);
+ main_layout->addStretch();
main_widget->setLayout(main_layout);
setWidget(main_widget);
+
+ widget()->setEnabled(false);
}
void GraphicsVertexShaderWidget::OnBreakPointHit(Pica::DebugContext::Event event, void* data) {
- emit Update();
+ auto input = static_cast<Pica::Shader::InputVertex*>(data);
+ if (event == Pica::DebugContext::Event::VertexLoaded) {
+ Reload(true, data);
+ } else {
+ // No vertex data is retrievable => invalidate currently stored vertex data
+ Reload(true, nullptr);
+ }
widget()->setEnabled(true);
}
+void GraphicsVertexShaderWidget::Reload(bool replace_vertex_data, void* vertex_data) {
+ model->beginResetModel();
+
+ if (replace_vertex_data) {
+ if (vertex_data) {
+ memcpy(&input_vertex, vertex_data, sizeof(input_vertex));
+ for (unsigned attr = 0; attr < 16; ++attr) {
+ for (unsigned comp = 0; comp < 4; ++comp) {
+ input_data[4 * attr + comp]->setText(QString("%1").arg(input_vertex.attr[attr][comp].ToFloat32()));
+ }
+ }
+ breakpoint_warning->hide();
+ } else {
+ for (unsigned attr = 0; attr < 16; ++attr) {
+ for (unsigned comp = 0; comp < 4; ++comp) {
+ input_data[4 * attr + comp]->setText(QString("???"));
+ }
+ }
+ breakpoint_warning->show();
+ }
+ }
+
+ // Reload shader code
+ info.Clear();
+
+ auto& shader_setup = Pica::g_state.vs;
+ auto& shader_config = Pica::g_state.regs.vs;
+ for (auto instr : shader_setup.program_code)
+ info.code.push_back({instr});
+
+ for (auto pattern : shader_setup.swizzle_data)
+ info.swizzle_info.push_back({pattern});
+
+ u32 entry_point = Pica::g_state.regs.vs.main_offset;
+ info.labels.insert({ entry_point, "main" });
+
+ // Generate debug information
+ debug_data = Pica::Shader::ProduceDebugInfo(input_vertex, 1, shader_config, shader_setup);
+
+ // Reload widget state
+
+ // Only show input attributes which are used as input to the shader
+ for (unsigned int attr = 0; attr < 16; ++attr) {
+ input_data_container[attr]->setVisible(false);
+ }
+ for (unsigned int attr = 0; attr < Pica::g_state.regs.vertex_attributes.GetNumTotalAttributes(); ++attr) {
+ unsigned source_attr = shader_config.input_register_map.GetRegisterForAttribute(attr);
+ input_data_mapping[source_attr]->setText(QString("-> v%1").arg(attr));
+ input_data_container[source_attr]->setVisible(true);
+ }
+
+ // Initialize debug info text for current cycle count
+ cycle_index->setMaximum(debug_data.records.size() - 1);
+ OnCycleIndexChanged(cycle_index->value());
+
+ model->endResetModel();
+}
+
void GraphicsVertexShaderWidget::OnResumed() {
widget()->setEnabled(false);
}
+
+void GraphicsVertexShaderWidget::OnInputAttributeChanged(int index) {
+ float value = input_data[index]->text().toFloat();
+ Reload();
+}
+
+void GraphicsVertexShaderWidget::OnCycleIndexChanged(int index) {
+ QString text;
+
+ auto& record = debug_data.records[index];
+ if (record.mask & Pica::Shader::DebugDataRecord::SRC1)
+ text += tr("SRC1: %1, %2, %3, %4\n").arg(record.src1.x.ToFloat32()).arg(record.src1.y.ToFloat32()).arg(record.src1.z.ToFloat32()).arg(record.src1.w.ToFloat32());
+ if (record.mask & Pica::Shader::DebugDataRecord::SRC2)
+ text += tr("SRC2: %1, %2, %3, %4\n").arg(record.src2.x.ToFloat32()).arg(record.src2.y.ToFloat32()).arg(record.src2.z.ToFloat32()).arg(record.src2.w.ToFloat32());
+ if (record.mask & Pica::Shader::DebugDataRecord::SRC3)
+ text += tr("SRC3: %1, %2, %3, %4\n").arg(record.src3.x.ToFloat32()).arg(record.src3.y.ToFloat32()).arg(record.src3.z.ToFloat32()).arg(record.src3.w.ToFloat32());
+ if (record.mask & Pica::Shader::DebugDataRecord::DEST_IN)
+ text += tr("DEST_IN: %1, %2, %3, %4\n").arg(record.dest_in.x.ToFloat32()).arg(record.dest_in.y.ToFloat32()).arg(record.dest_in.z.ToFloat32()).arg(record.dest_in.w.ToFloat32());
+ if (record.mask & Pica::Shader::DebugDataRecord::DEST_OUT)
+ text += tr("DEST_OUT: %1, %2, %3, %4\n").arg(record.dest_out.x.ToFloat32()).arg(record.dest_out.y.ToFloat32()).arg(record.dest_out.z.ToFloat32()).arg(record.dest_out.w.ToFloat32());
+
+ if (record.mask & Pica::Shader::DebugDataRecord::ADDR_REG_OUT)
+ text += tr("Addres Registers: %1, %2\n").arg(record.address_registers[0]).arg(record.address_registers[1]);
+ if (record.mask & Pica::Shader::DebugDataRecord::CMP_RESULT)
+ text += tr("Compare Result: %1, %2\n").arg(record.conditional_code[0] ? "true" : "false").arg(record.conditional_code[1] ? "true" : "false");
+
+ if (record.mask & Pica::Shader::DebugDataRecord::COND_BOOL_IN)
+ text += tr("Static Condition: %1\n").arg(record.cond_bool ? "true" : "false");
+ if (record.mask & Pica::Shader::DebugDataRecord::COND_CMP_IN)
+ text += tr("Dynamic Conditions: %1, %2\n").arg(record.cond_cmp[0] ? "true" : "false").arg(record.cond_cmp[1] ? "true" : "false");
+ if (record.mask & Pica::Shader::DebugDataRecord::LOOP_INT_IN)
+ text += tr("Loop Parameters: %1 (repeats), %2 (initializer), %3 (increment), %4\n").arg(record.loop_int.x).arg(record.loop_int.y).arg(record.loop_int.z).arg(record.loop_int.w);
+
+ text += tr("Instruction offset: 0x%1").arg(4 * record.instruction_offset, 4, 16, QLatin1Char('0'));
+ if (record.mask & Pica::Shader::DebugDataRecord::NEXT_INSTR) {
+ text += tr(" -> 0x%2").arg(4 * record.next_instruction, 4, 16, QLatin1Char('0'));
+ } else {
+ text += tr(" (last instruction)");
+ }
+
+ instruction_description->setText(text);
+
+ // Scroll to current instruction
+ const QModelIndex& instr_index = model->index(record.instruction_offset, 0);
+ emit SelectCommand(instr_index, QItemSelectionModel::ClearAndSelect | QItemSelectionModel::Rows);
+ binary_list->scrollTo(instr_index, QAbstractItemView::EnsureVisible);
+}