diff options
Diffstat (limited to '')
-rw-r--r-- | src/citra_qt/config.cpp | 80 |
1 files changed, 79 insertions, 1 deletions
diff --git a/src/citra_qt/config.cpp b/src/citra_qt/config.cpp index 8e247ff5c..ecf5c5a75 100644 --- a/src/citra_qt/config.cpp +++ b/src/citra_qt/config.cpp @@ -7,12 +7,12 @@ #include <QStringList> #include "citra_qt/config.h" +#include "citra_qt/ui_settings.h" #include "common/file_util.h" #include "core/settings.h" Config::Config() { - // TODO: Don't hardcode the path; let the frontend decide where to put the config files. qt_config_loc = FileUtil::GetUserPath(D_CONFIG_IDX) + "qt-config.ini"; FileUtil::CreateFullPath(qt_config_loc); @@ -67,6 +67,51 @@ void Config::ReadValues() { Settings::values.use_gdbstub = qt_config->value("use_gdbstub", false).toBool(); Settings::values.gdbstub_port = qt_config->value("gdbstub_port", 24689).toInt(); qt_config->endGroup(); + + qt_config->beginGroup("UI"); + + qt_config->beginGroup("UILayout"); + UISettings::values.geometry = qt_config->value("geometry").toByteArray(); + UISettings::values.state = qt_config->value("state").toByteArray(); + UISettings::values.renderwindow_geometry = qt_config->value("geometryRenderWindow").toByteArray(); + UISettings::values.gamelist_header_state = qt_config->value("gameListHeaderState").toByteArray(); + UISettings::values.microprofile_geometry = qt_config->value("microProfileDialogGeometry").toByteArray(); + UISettings::values.microprofile_visible = qt_config->value("microProfileDialogVisible", false).toBool(); + qt_config->endGroup(); + + qt_config->beginGroup("Paths"); + UISettings::values.roms_path = qt_config->value("romsPath").toString(); + UISettings::values.symbols_path = qt_config->value("symbolsPath").toString(); + UISettings::values.gamedir = qt_config->value("gameListRootDir", ".").toString(); + UISettings::values.gamedir_deepscan = qt_config->value("gameListDeepScan", false).toBool(); + UISettings::values.recent_files = qt_config->value("recentFiles").toStringList(); + qt_config->endGroup(); + + qt_config->beginGroup("Shortcuts"); + QStringList groups = qt_config->childGroups(); + for (auto group : groups) { + qt_config->beginGroup(group); + + QStringList hotkeys = qt_config->childGroups(); + for (auto hotkey : hotkeys) { + qt_config->beginGroup(hotkey); + UISettings::values.shortcuts.emplace_back( + UISettings::Shortcut(group + "/" + hotkey, + UISettings::ContextualShortcut(qt_config->value("KeySeq").toString(), + qt_config->value("Context").toInt()))); + qt_config->endGroup(); + } + + qt_config->endGroup(); + } + qt_config->endGroup(); + + UISettings::values.single_window_mode = qt_config->value("singleWindowMode", true).toBool(); + UISettings::values.display_titlebar = qt_config->value("displayTitleBars", true).toBool(); + UISettings::values.confirm_before_closing = qt_config->value("confirmClose",true).toBool(); + UISettings::values.first_start = qt_config->value("firstStart", true).toBool(); + + qt_config->endGroup(); } void Config::SaveValues() { @@ -107,6 +152,39 @@ void Config::SaveValues() { qt_config->setValue("use_gdbstub", Settings::values.use_gdbstub); qt_config->setValue("gdbstub_port", Settings::values.gdbstub_port); qt_config->endGroup(); + + qt_config->beginGroup("UI"); + + qt_config->beginGroup("UILayout"); + qt_config->setValue("geometry", UISettings::values.geometry); + qt_config->setValue("state", UISettings::values.state); + qt_config->setValue("geometryRenderWindow", UISettings::values.renderwindow_geometry); + qt_config->setValue("gameListHeaderState", UISettings::values.gamelist_header_state); + qt_config->setValue("microProfileDialogGeometry", UISettings::values.microprofile_geometry); + qt_config->setValue("microProfileDialogVisible", UISettings::values.microprofile_visible); + qt_config->endGroup(); + + qt_config->beginGroup("Paths"); + qt_config->setValue("romsPath", UISettings::values.roms_path); + qt_config->setValue("symbolsPath", UISettings::values.symbols_path); + qt_config->setValue("gameListRootDir", UISettings::values.gamedir); + qt_config->setValue("gameListDeepScan", UISettings::values.gamedir_deepscan); + qt_config->setValue("recentFiles", UISettings::values.recent_files); + qt_config->endGroup(); + + qt_config->beginGroup("Shortcuts"); + for (auto shortcut : UISettings::values.shortcuts ) { + qt_config->setValue(shortcut.first + "/KeySeq", shortcut.second.first); + qt_config->setValue(shortcut.first + "/Context", shortcut.second.second); + } + qt_config->endGroup(); + + qt_config->setValue("singleWindowMode", UISettings::values.single_window_mode); + qt_config->setValue("displayTitleBars", UISettings::values.display_titlebar); + qt_config->setValue("confirmClose", UISettings::values.confirm_before_closing); + qt_config->setValue("firstStart", UISettings::values.first_start); + + qt_config->endGroup(); } void Config::Reload() { |