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-rw-r--r--src/audio_core/audio_core.cpp2
-rw-r--r--src/audio_core/audio_manager.cpp17
-rw-r--r--src/audio_core/audio_manager.h19
3 files changed, 12 insertions, 26 deletions
diff --git a/src/audio_core/audio_core.cpp b/src/audio_core/audio_core.cpp
index c845330cd..07a679c32 100644
--- a/src/audio_core/audio_core.cpp
+++ b/src/audio_core/audio_core.cpp
@@ -8,7 +8,7 @@
namespace AudioCore {
-AudioCore::AudioCore(Core::System& system) : audio_manager{std::make_unique<AudioManager>(system)} {
+AudioCore::AudioCore(Core::System& system) : audio_manager{std::make_unique<AudioManager>()} {
CreateSinks();
// Must be created after the sinks
adsp = std::make_unique<AudioRenderer::ADSP::ADSP>(system, *output_sink);
diff --git a/src/audio_core/audio_manager.cpp b/src/audio_core/audio_manager.cpp
index 2f1bba9c3..2acde668e 100644
--- a/src/audio_core/audio_manager.cpp
+++ b/src/audio_core/audio_manager.cpp
@@ -1,14 +1,13 @@
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
-#include "audio_core/audio_in_manager.h"
#include "audio_core/audio_manager.h"
-#include "audio_core/audio_out_manager.h"
#include "core/core.h"
+#include "core/hle/service/audio/errors.h"
namespace AudioCore {
-AudioManager::AudioManager(Core::System& system_) : system{system_} {
+AudioManager::AudioManager() {
thread = std::jthread([this]() { ThreadFunc(); });
}
@@ -27,7 +26,7 @@ Result AudioManager::SetOutManager(BufferEventFunc buffer_func) {
const auto index{events.GetManagerIndex(Event::Type::AudioOutManager)};
if (buffer_events[index] == nullptr) {
- buffer_events[index] = buffer_func;
+ buffer_events[index] = std::move(buffer_func);
needs_update = true;
events.SetAudioEvent(Event::Type::AudioOutManager, true);
}
@@ -43,7 +42,7 @@ Result AudioManager::SetInManager(BufferEventFunc buffer_func) {
const auto index{events.GetManagerIndex(Event::Type::AudioInManager)};
if (buffer_events[index] == nullptr) {
- buffer_events[index] = buffer_func;
+ buffer_events[index] = std::move(buffer_func);
needs_update = true;
events.SetAudioEvent(Event::Type::AudioInManager, true);
}
@@ -60,19 +59,21 @@ void AudioManager::ThreadFunc() {
running = true;
while (running) {
- auto timed_out{events.Wait(l, std::chrono::seconds(2))};
+ const auto timed_out{events.Wait(l, std::chrono::seconds(2))};
if (events.CheckAudioEventSet(Event::Type::Max)) {
break;
}
for (size_t i = 0; i < buffer_events.size(); i++) {
- if (events.CheckAudioEventSet(Event::Type(i)) || timed_out) {
+ const auto event_type = static_cast<Event::Type>(i);
+
+ if (events.CheckAudioEventSet(event_type) || timed_out) {
if (buffer_events[i]) {
buffer_events[i]();
}
}
- events.SetAudioEvent(Event::Type(i), false);
+ events.SetAudioEvent(event_type, false);
}
}
}
diff --git a/src/audio_core/audio_manager.h b/src/audio_core/audio_manager.h
index 8cbd95e22..abf077de4 100644
--- a/src/audio_core/audio_manager.h
+++ b/src/audio_core/audio_manager.h
@@ -10,22 +10,11 @@
#include <thread>
#include "audio_core/audio_event.h"
-#include "core/hle/service/audio/errors.h"
-namespace Core {
-class System;
-}
+union Result;
namespace AudioCore {
-namespace AudioOut {
-class Manager;
-}
-
-namespace AudioIn {
-class Manager;
-}
-
/**
* The AudioManager's main purpose is to wait for buffer events for the audio in and out managers,
* and call an associated callback to release buffers.
@@ -43,7 +32,7 @@ class AudioManager {
using BufferEventFunc = std::function<void()>;
public:
- explicit AudioManager(Core::System& system);
+ explicit AudioManager();
/**
* Shutdown the audio manager.
@@ -80,10 +69,6 @@ private:
*/
void ThreadFunc();
- /// Core system
- Core::System& system;
- /// Have sessions started palying?
- bool sessions_started{};
/// Is the main thread running?
std::atomic<bool> running{};
/// Unused