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-rw-r--r--src/audio_core/CMakeLists.txt3
-rw-r--r--src/audio_core/cubeb_sink.cpp114
-rw-r--r--src/audio_core/null_sink.h6
-rw-r--r--src/audio_core/sink_stream.h4
-rw-r--r--src/audio_core/stream.cpp3
-rw-r--r--src/audio_core/time_stretch.cpp68
-rw-r--r--src/audio_core/time_stretch.h36
7 files changed, 185 insertions, 49 deletions
diff --git a/src/audio_core/CMakeLists.txt b/src/audio_core/CMakeLists.txt
index 82e4850f7..c381dbe1d 100644
--- a/src/audio_core/CMakeLists.txt
+++ b/src/audio_core/CMakeLists.txt
@@ -17,6 +17,8 @@ add_library(audio_core STATIC
sink_stream.h
stream.cpp
stream.h
+ time_stretch.cpp
+ time_stretch.h
$<$<BOOL:${ENABLE_CUBEB}>:cubeb_sink.cpp cubeb_sink.h>
)
@@ -24,6 +26,7 @@ add_library(audio_core STATIC
create_target_directory_groups(audio_core)
target_link_libraries(audio_core PUBLIC common core)
+target_link_libraries(audio_core PRIVATE SoundTouch)
if(ENABLE_CUBEB)
target_link_libraries(audio_core PRIVATE cubeb)
diff --git a/src/audio_core/cubeb_sink.cpp b/src/audio_core/cubeb_sink.cpp
index 5a1177d0c..79155a7a0 100644
--- a/src/audio_core/cubeb_sink.cpp
+++ b/src/audio_core/cubeb_sink.cpp
@@ -3,27 +3,23 @@
// Refer to the license.txt file included.
#include <algorithm>
+#include <atomic>
#include <cstring>
-#include <mutex>
-
#include "audio_core/cubeb_sink.h"
#include "audio_core/stream.h"
+#include "audio_core/time_stretch.h"
#include "common/logging/log.h"
+#include "common/ring_buffer.h"
+#include "core/settings.h"
namespace AudioCore {
-class SinkStreamImpl final : public SinkStream {
+class CubebSinkStream final : public SinkStream {
public:
- SinkStreamImpl(cubeb* ctx, u32 sample_rate, u32 num_channels_, cubeb_devid output_device,
- const std::string& name)
- : ctx{ctx}, num_channels{num_channels_} {
-
- if (num_channels == 6) {
- // 6-channel audio does not seem to work with cubeb + SDL, so we downsample this to 2
- // channel for now
- is_6_channel = true;
- num_channels = 2;
- }
+ CubebSinkStream(cubeb* ctx, u32 sample_rate, u32 num_channels_, cubeb_devid output_device,
+ const std::string& name)
+ : ctx{ctx}, num_channels{std::min(num_channels_, 2u)}, time_stretch{sample_rate,
+ num_channels} {
cubeb_stream_params params{};
params.rate = sample_rate;
@@ -38,7 +34,7 @@ public:
if (cubeb_stream_init(ctx, &stream_backend, name.c_str(), nullptr, nullptr, output_device,
&params, std::max(512u, minimum_latency),
- &SinkStreamImpl::DataCallback, &SinkStreamImpl::StateCallback,
+ &CubebSinkStream::DataCallback, &CubebSinkStream::StateCallback,
this) != CUBEB_OK) {
LOG_CRITICAL(Audio_Sink, "Error initializing cubeb stream");
return;
@@ -50,7 +46,7 @@ public:
}
}
- ~SinkStreamImpl() {
+ ~CubebSinkStream() {
if (!ctx) {
return;
}
@@ -62,27 +58,32 @@ public:
cubeb_stream_destroy(stream_backend);
}
- void EnqueueSamples(u32 num_channels, const std::vector<s16>& samples) override {
- if (!ctx) {
+ void EnqueueSamples(u32 source_num_channels, const std::vector<s16>& samples) override {
+ if (source_num_channels > num_channels) {
+ // Downsample 6 channels to 2
+ std::vector<s16> buf;
+ buf.reserve(samples.size() * num_channels / source_num_channels);
+ for (size_t i = 0; i < samples.size(); i += source_num_channels) {
+ for (size_t ch = 0; ch < num_channels; ch++) {
+ buf.push_back(samples[i + ch]);
+ }
+ }
+ queue.Push(buf);
return;
}
- std::lock_guard lock{queue_mutex};
+ queue.Push(samples);
+ }
- queue.reserve(queue.size() + samples.size() * GetNumChannels());
+ size_t SamplesInQueue(u32 num_channels) const override {
+ if (!ctx)
+ return 0;
- if (is_6_channel) {
- // Downsample 6 channels to 2
- const size_t sample_count_copy_size = samples.size() * 2;
- queue.reserve(sample_count_copy_size);
- for (size_t i = 0; i < samples.size(); i += num_channels) {
- queue.push_back(samples[i]);
- queue.push_back(samples[i + 1]);
- }
- } else {
- // Copy as-is
- std::copy(samples.begin(), samples.end(), std::back_inserter(queue));
- }
+ return queue.Size() / num_channels;
+ }
+
+ void Flush() override {
+ should_flush = true;
}
u32 GetNumChannels() const {
@@ -95,10 +96,11 @@ private:
cubeb* ctx{};
cubeb_stream* stream_backend{};
u32 num_channels{};
- bool is_6_channel{};
- std::mutex queue_mutex;
- std::vector<s16> queue;
+ Common::RingBuffer<s16, 0x10000> queue;
+ std::array<s16, 2> last_frame;
+ std::atomic<bool> should_flush{};
+ TimeStretcher time_stretch;
static long DataCallback(cubeb_stream* stream, void* user_data, const void* input_buffer,
void* output_buffer, long num_frames);
@@ -144,38 +146,52 @@ CubebSink::~CubebSink() {
SinkStream& CubebSink::AcquireSinkStream(u32 sample_rate, u32 num_channels,
const std::string& name) {
sink_streams.push_back(
- std::make_unique<SinkStreamImpl>(ctx, sample_rate, num_channels, output_device, name));
+ std::make_unique<CubebSinkStream>(ctx, sample_rate, num_channels, output_device, name));
return *sink_streams.back();
}
-long SinkStreamImpl::DataCallback(cubeb_stream* stream, void* user_data, const void* input_buffer,
- void* output_buffer, long num_frames) {
- SinkStreamImpl* impl = static_cast<SinkStreamImpl*>(user_data);
+long CubebSinkStream::DataCallback(cubeb_stream* stream, void* user_data, const void* input_buffer,
+ void* output_buffer, long num_frames) {
+ CubebSinkStream* impl = static_cast<CubebSinkStream*>(user_data);
u8* buffer = reinterpret_cast<u8*>(output_buffer);
if (!impl) {
return {};
}
- std::lock_guard lock{impl->queue_mutex};
+ const size_t num_channels = impl->GetNumChannels();
+ const size_t samples_to_write = num_channels * num_frames;
+ size_t samples_written;
+
+ if (Settings::values.enable_audio_stretching) {
+ const std::vector<s16> in{impl->queue.Pop()};
+ const size_t num_in{in.size() / num_channels};
+ s16* const out{reinterpret_cast<s16*>(buffer)};
+ const size_t out_frames = impl->time_stretch.Process(in.data(), num_in, out, num_frames);
+ samples_written = out_frames * num_channels;
- const size_t frames_to_write{
- std::min(impl->queue.size() / impl->GetNumChannels(), static_cast<size_t>(num_frames))};
+ if (impl->should_flush) {
+ impl->time_stretch.Flush();
+ impl->should_flush = false;
+ }
+ } else {
+ samples_written = impl->queue.Pop(buffer, samples_to_write);
+ }
- memcpy(buffer, impl->queue.data(), frames_to_write * sizeof(s16) * impl->GetNumChannels());
- impl->queue.erase(impl->queue.begin(),
- impl->queue.begin() + frames_to_write * impl->GetNumChannels());
+ if (samples_written >= num_channels) {
+ std::memcpy(&impl->last_frame[0], buffer + (samples_written - num_channels) * sizeof(s16),
+ num_channels * sizeof(s16));
+ }
- if (frames_to_write < num_frames) {
- // Fill the rest of the frames with silence
- memset(buffer + frames_to_write * sizeof(s16) * impl->GetNumChannels(), 0,
- (num_frames - frames_to_write) * sizeof(s16) * impl->GetNumChannels());
+ // Fill the rest of the frames with last_frame
+ for (size_t i = samples_written; i < samples_to_write; i += num_channels) {
+ std::memcpy(buffer + i * sizeof(s16), &impl->last_frame[0], num_channels * sizeof(s16));
}
return num_frames;
}
-void SinkStreamImpl::StateCallback(cubeb_stream* stream, void* user_data, cubeb_state state) {}
+void CubebSinkStream::StateCallback(cubeb_stream* stream, void* user_data, cubeb_state state) {}
std::vector<std::string> ListCubebSinkDevices() {
std::vector<std::string> device_list;
diff --git a/src/audio_core/null_sink.h b/src/audio_core/null_sink.h
index f235d93e5..2ed0c83b6 100644
--- a/src/audio_core/null_sink.h
+++ b/src/audio_core/null_sink.h
@@ -21,6 +21,12 @@ public:
private:
struct NullSinkStreamImpl final : SinkStream {
void EnqueueSamples(u32 /*num_channels*/, const std::vector<s16>& /*samples*/) override {}
+
+ size_t SamplesInQueue(u32 /*num_channels*/) const override {
+ return 0;
+ }
+
+ void Flush() override {}
} null_sink_stream;
};
diff --git a/src/audio_core/sink_stream.h b/src/audio_core/sink_stream.h
index 41b6736d8..4309ad094 100644
--- a/src/audio_core/sink_stream.h
+++ b/src/audio_core/sink_stream.h
@@ -25,6 +25,10 @@ public:
* @param samples Samples in interleaved stereo PCM16 format.
*/
virtual void EnqueueSamples(u32 num_channels, const std::vector<s16>& samples) = 0;
+
+ virtual std::size_t SamplesInQueue(u32 num_channels) const = 0;
+
+ virtual void Flush() = 0;
};
using SinkStreamPtr = std::unique_ptr<SinkStream>;
diff --git a/src/audio_core/stream.cpp b/src/audio_core/stream.cpp
index dbae75d8c..84dcdd98d 100644
--- a/src/audio_core/stream.cpp
+++ b/src/audio_core/stream.cpp
@@ -73,6 +73,7 @@ static void VolumeAdjustSamples(std::vector<s16>& samples) {
void Stream::PlayNextBuffer() {
if (!IsPlaying()) {
// Ensure we are in playing state before playing the next buffer
+ sink_stream.Flush();
return;
}
@@ -83,6 +84,7 @@ void Stream::PlayNextBuffer() {
if (queued_buffers.empty()) {
// No queued buffers - we are effectively paused
+ sink_stream.Flush();
return;
}
@@ -90,6 +92,7 @@ void Stream::PlayNextBuffer() {
queued_buffers.pop();
VolumeAdjustSamples(active_buffer->Samples());
+
sink_stream.EnqueueSamples(GetNumChannels(), active_buffer->GetSamples());
CoreTiming::ScheduleEventThreadsafe(GetBufferReleaseCycles(*active_buffer), release_event, {});
diff --git a/src/audio_core/time_stretch.cpp b/src/audio_core/time_stretch.cpp
new file mode 100644
index 000000000..da094c46b
--- /dev/null
+++ b/src/audio_core/time_stretch.cpp
@@ -0,0 +1,68 @@
+// Copyright 2018 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <algorithm>
+#include <cmath>
+#include <cstddef>
+#include "audio_core/time_stretch.h"
+#include "common/logging/log.h"
+
+namespace AudioCore {
+
+TimeStretcher::TimeStretcher(u32 sample_rate, u32 channel_count)
+ : m_sample_rate(sample_rate), m_channel_count(channel_count) {
+ m_sound_touch.setChannels(channel_count);
+ m_sound_touch.setSampleRate(sample_rate);
+ m_sound_touch.setPitch(1.0);
+ m_sound_touch.setTempo(1.0);
+}
+
+void TimeStretcher::Clear() {
+ m_sound_touch.clear();
+}
+
+void TimeStretcher::Flush() {
+ m_sound_touch.flush();
+}
+
+size_t TimeStretcher::Process(const s16* in, size_t num_in, s16* out, size_t num_out) {
+ const double time_delta = static_cast<double>(num_out) / m_sample_rate; // seconds
+
+ // We were given actual_samples number of samples, and num_samples were requested from us.
+ double current_ratio = static_cast<double>(num_in) / static_cast<double>(num_out);
+
+ const double max_latency = 1.0; // seconds
+ const double max_backlog = m_sample_rate * max_latency;
+ const double backlog_fullness = m_sound_touch.numSamples() / max_backlog;
+ if (backlog_fullness > 5.0) {
+ // Too many samples in backlog: Don't push anymore on
+ num_in = 0;
+ }
+
+ // We ideally want the backlog to be about 50% full.
+ // This gives some headroom both ways to prevent underflow and overflow.
+ // We tweak current_ratio to encourage this.
+ constexpr double tweak_time_scale = 0.05; // seconds
+ const double tweak_correction = (backlog_fullness - 0.5) * (time_delta / tweak_time_scale);
+ current_ratio *= std::pow(1.0 + 2.0 * tweak_correction, tweak_correction < 0 ? 3.0 : 1.0);
+
+ // This low-pass filter smoothes out variance in the calculated stretch ratio.
+ // The time-scale determines how responsive this filter is.
+ constexpr double lpf_time_scale = 2.0; // seconds
+ const double lpf_gain = 1.0 - std::exp(-time_delta / lpf_time_scale);
+ m_stretch_ratio += lpf_gain * (current_ratio - m_stretch_ratio);
+
+ // Place a lower limit of 5% speed. When a game boots up, there will be
+ // many silence samples. These do not need to be timestretched.
+ m_stretch_ratio = std::max(m_stretch_ratio, 0.05);
+ m_sound_touch.setTempo(m_stretch_ratio);
+
+ LOG_DEBUG(Audio, "{:5}/{:5} ratio:{:0.6f} backlog:{:0.6f}", num_in, num_out, m_stretch_ratio,
+ backlog_fullness);
+
+ m_sound_touch.putSamples(in, num_in);
+ return m_sound_touch.receiveSamples(out, num_out);
+}
+
+} // namespace AudioCore
diff --git a/src/audio_core/time_stretch.h b/src/audio_core/time_stretch.h
new file mode 100644
index 000000000..7e39e695e
--- /dev/null
+++ b/src/audio_core/time_stretch.h
@@ -0,0 +1,36 @@
+// Copyright 2018 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <array>
+#include <cstddef>
+#include <SoundTouch.h>
+#include "common/common_types.h"
+
+namespace AudioCore {
+
+class TimeStretcher {
+public:
+ TimeStretcher(u32 sample_rate, u32 channel_count);
+
+ /// @param in Input sample buffer
+ /// @param num_in Number of input frames in `in`
+ /// @param out Output sample buffer
+ /// @param num_out Desired number of output frames in `out`
+ /// @returns Actual number of frames written to `out`
+ size_t Process(const s16* in, size_t num_in, s16* out, size_t num_out);
+
+ void Clear();
+
+ void Flush();
+
+private:
+ u32 m_sample_rate;
+ u32 m_channel_count;
+ soundtouch::SoundTouch m_sound_touch;
+ double m_stretch_ratio = 1.0;
+};
+
+} // namespace AudioCore