diff options
Diffstat (limited to '')
-rw-r--r-- | src/audio_core/adsp/apps/audio_renderer/audio_renderer.cpp | 9 | ||||
-rw-r--r-- | src/audio_core/adsp/apps/audio_renderer/audio_renderer.h | 2 | ||||
-rw-r--r-- | src/audio_core/sink/sink_stream.cpp | 4 |
3 files changed, 15 insertions, 0 deletions
diff --git a/src/audio_core/adsp/apps/audio_renderer/audio_renderer.cpp b/src/audio_core/adsp/apps/audio_renderer/audio_renderer.cpp index 972d5e45b..ef301d8b4 100644 --- a/src/audio_core/adsp/apps/audio_renderer/audio_renderer.cpp +++ b/src/audio_core/adsp/apps/audio_renderer/audio_renderer.cpp @@ -77,6 +77,7 @@ void AudioRenderer::Wait() { "{}, got {}", Message::RenderResponse, msg); } + PostDSPClearCommandBuffer(); } void AudioRenderer::Send(Direction dir, u32 message) { @@ -96,6 +97,14 @@ void AudioRenderer::SetCommandBuffer(s32 session_id, CpuAddr buffer, u64 size, u command_buffers[session_id].reset_buffer = reset; } +void AudioRenderer::PostDSPClearCommandBuffer() noexcept { + for (auto& buffer : command_buffers) { + buffer.buffer = 0; + buffer.size = 0; + buffer.reset_buffer = false; + } +} + u32 AudioRenderer::GetRemainCommandCount(s32 session_id) const noexcept { return command_buffers[session_id].remaining_command_count; } diff --git a/src/audio_core/adsp/apps/audio_renderer/audio_renderer.h b/src/audio_core/adsp/apps/audio_renderer/audio_renderer.h index 85874d88a..57b89d9fe 100644 --- a/src/audio_core/adsp/apps/audio_renderer/audio_renderer.h +++ b/src/audio_core/adsp/apps/audio_renderer/audio_renderer.h @@ -85,6 +85,8 @@ private: */ void CreateSinkStreams(); + void PostDSPClearCommandBuffer() noexcept; + /// Core system Core::System& system; /// The output sink the AudioRenderer will send samples to diff --git a/src/audio_core/sink/sink_stream.cpp b/src/audio_core/sink/sink_stream.cpp index 6081352a2..d66d04fae 100644 --- a/src/audio_core/sink/sink_stream.cpp +++ b/src/audio_core/sink/sink_stream.cpp @@ -204,6 +204,10 @@ void SinkStream::ProcessAudioOutAndRender(std::span<s16> output_buffer, std::siz // paused and we'll desync, so just play silence. if (system.IsPaused() || system.IsShuttingDown()) { if (system.IsShuttingDown()) { + { + std::scoped_lock lk{release_mutex}; + queued_buffers.store(0); + } release_cv.notify_one(); } |