summaryrefslogtreecommitdiffstats
path: root/src/audio_core/stream.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/audio_core/stream.cpp')
-rw-r--r--src/audio_core/stream.cpp24
1 files changed, 11 insertions, 13 deletions
diff --git a/src/audio_core/stream.cpp b/src/audio_core/stream.cpp
index 4ca98f8ea..4bbb1e0c4 100644
--- a/src/audio_core/stream.cpp
+++ b/src/audio_core/stream.cpp
@@ -12,7 +12,6 @@
#include "common/assert.h"
#include "common/logging/log.h"
#include "core/core_timing.h"
-#include "core/core_timing_util.h"
#include "core/settings.h"
namespace AudioCore {
@@ -36,9 +35,10 @@ Stream::Stream(Core::Timing::CoreTiming& core_timing, u32 sample_rate, Format fo
ReleaseCallback&& release_callback, SinkStream& sink_stream, std::string&& name_)
: sample_rate{sample_rate}, format{format}, release_callback{std::move(release_callback)},
sink_stream{sink_stream}, core_timing{core_timing}, name{std::move(name_)} {
-
- release_event = Core::Timing::CreateEvent(
- name, [this](u64 userdata, s64 cycles_late) { ReleaseActiveBuffer(); });
+ release_event =
+ Core::Timing::CreateEvent(name, [this](std::uintptr_t, std::chrono::nanoseconds ns_late) {
+ ReleaseActiveBuffer(ns_late);
+ });
}
void Stream::Play() {
@@ -59,15 +59,13 @@ Stream::State Stream::GetState() const {
return state;
}
-s64 Stream::GetBufferReleaseCycles(const Buffer& buffer) const {
+std::chrono::nanoseconds Stream::GetBufferReleaseNS(const Buffer& buffer) const {
const std::size_t num_samples{buffer.GetSamples().size() / GetNumChannels()};
- const auto us =
- std::chrono::microseconds((static_cast<u64>(num_samples) * 1000000) / sample_rate);
- return Core::Timing::usToCycles(us);
+ return std::chrono::nanoseconds((static_cast<u64>(num_samples) * 1000000000ULL) / sample_rate);
}
static void VolumeAdjustSamples(std::vector<s16>& samples, float game_volume) {
- const float volume{std::clamp(Settings::values.volume - (1.0f - game_volume), 0.0f, 1.0f)};
+ const float volume{std::clamp(Settings::Volume() - (1.0f - game_volume), 0.0f, 1.0f)};
if (volume == 1.0f) {
return;
@@ -80,7 +78,7 @@ static void VolumeAdjustSamples(std::vector<s16>& samples, float game_volume) {
}
}
-void Stream::PlayNextBuffer() {
+void Stream::PlayNextBuffer(std::chrono::nanoseconds ns_late) {
if (!IsPlaying()) {
// Ensure we are in playing state before playing the next buffer
sink_stream.Flush();
@@ -105,14 +103,14 @@ void Stream::PlayNextBuffer() {
sink_stream.EnqueueSamples(GetNumChannels(), active_buffer->GetSamples());
- core_timing.ScheduleEvent(GetBufferReleaseCycles(*active_buffer), release_event, {});
+ core_timing.ScheduleEvent(GetBufferReleaseNS(*active_buffer) - ns_late, release_event, {});
}
-void Stream::ReleaseActiveBuffer() {
+void Stream::ReleaseActiveBuffer(std::chrono::nanoseconds ns_late) {
ASSERT(active_buffer);
released_buffers.push(std::move(active_buffer));
release_callback();
- PlayNextBuffer();
+ PlayNextBuffer(ns_late);
}
bool Stream::QueueBuffer(BufferPtr&& buffer) {