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-rw-r--r--src/yuzu/multiplayer/lobby_p.h13
1 files changed, 10 insertions, 3 deletions
diff --git a/src/yuzu/multiplayer/lobby_p.h b/src/yuzu/multiplayer/lobby_p.h
index 398833e7a..77ec1fcde 100644
--- a/src/yuzu/multiplayer/lobby_p.h
+++ b/src/yuzu/multiplayer/lobby_p.h
@@ -202,12 +202,19 @@ public:
case Qt::ForegroundRole: {
auto members = data(MemberListRole).toList();
auto max_players = data(MaxPlayerRole).toInt();
+ const QColor room_full_color(255, 48, 32);
+ const QColor room_almost_full_color(255, 140, 32);
+ const QColor room_has_players_color(32, 160, 32);
+ const QColor room_empty_color(128, 128, 128);
+
if (members.size() >= max_players) {
- return QBrush(QColor(255, 48, 32));
+ return QBrush(room_full_color);
} else if (members.size() == (max_players - 1)) {
- return QBrush(QColor(255, 140, 32));
+ return QBrush(room_almost_full_color);
} else if (members.size() == 0) {
- return QBrush(QColor(128, 128, 128));
+ return QBrush(room_empty_color);
+ } else if (members.size() > 0 && members.size() < (max_players - 1)) {
+ return QBrush(room_has_players_color);
}
// FIXME: How to return a value that tells Qt not to modify the
// text color from the default (as if Qt::ForegroundRole wasn't overridden)?