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-rw-r--r--src/shader_recompiler/backend/glsl/emit_context.cpp20
1 files changed, 18 insertions, 2 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_context.cpp b/src/shader_recompiler/backend/glsl/emit_context.cpp
index 50a7a7447..8cbb2ec57 100644
--- a/src/shader_recompiler/backend/glsl/emit_context.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_context.cpp
@@ -206,6 +206,20 @@ void SetupOutPerVertex(EmitContext& ctx, std::string& header) {
header += "out int gl_ViewportIndex;";
}
}
+
+bool UsesTyplessImage(const Info& info) {
+ for (const auto& desc : info.image_buffer_descriptors) {
+ if (desc.format == ImageFormat::Typeless) {
+ return true;
+ }
+ }
+ for (const auto& desc : info.image_descriptors) {
+ if (desc.format == ImageFormat::Typeless) {
+ return true;
+ }
+ }
+ return false;
+}
} // Anonymous namespace
EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile& profile_,
@@ -281,8 +295,7 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
void EmitContext::SetupExtensions(std::string&) {
// TODO: track this usage
- header += "#extension GL_ARB_sparse_texture2 : enable\n"
- "#extension GL_EXT_shader_image_load_formatted : enable\n";
+ header += "#extension GL_ARB_sparse_texture2 : enable\n";
if (profile.support_gl_texture_shadow_lod) {
header += "#extension GL_EXT_texture_shadow_lod : enable\n";
}
@@ -318,6 +331,9 @@ void EmitContext::SetupExtensions(std::string&) {
stage != Stage::Geometry) {
header += "#extension GL_ARB_shader_viewport_layer_array : enable\n";
}
+ if (UsesTyplessImage(info)) {
+ header += "#extension GL_EXT_shader_image_load_formatted : enable\n";
+ }
}
void EmitContext::DefineConstantBuffers(Bindings& bindings) {