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-rw-r--r--src/shader_recompiler/backend/glsl/emit_context.cpp1
-rw-r--r--src/shader_recompiler/backend/glsl/emit_context.h15
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl.cpp5
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp48
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp68
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp2
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp2
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_instructions.h28
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp18
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp12
-rw-r--r--src/shader_recompiler/backend/glsl/reg_alloc.cpp4
-rw-r--r--src/shader_recompiler/backend/glsl/reg_alloc.h2
12 files changed, 133 insertions, 72 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_context.cpp b/src/shader_recompiler/backend/glsl/emit_context.cpp
index de19e0fba..2bf0def82 100644
--- a/src/shader_recompiler/backend/glsl/emit_context.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_context.cpp
@@ -88,6 +88,7 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
}
void EmitContext::SetupExtensions(std::string& header) {
+ header += "#extension GL_ARB_separate_shader_objects : enable\n";
if (info.uses_int64) {
header += "#extension GL_ARB_gpu_shader_int64 : enable\n";
}
diff --git a/src/shader_recompiler/backend/glsl/emit_context.h b/src/shader_recompiler/backend/glsl/emit_context.h
index 1cd051b24..66f70d355 100644
--- a/src/shader_recompiler/backend/glsl/emit_context.h
+++ b/src/shader_recompiler/backend/glsl/emit_context.h
@@ -91,6 +91,21 @@ public:
}
template <typename... Args>
+ void AddU32x3(const char* format_str, IR::Inst& inst, Args&&... args) {
+ Add<Type::U32x3>(format_str, inst, args...);
+ }
+
+ template <typename... Args>
+ void AddF32x3(const char* format_str, IR::Inst& inst, Args&&... args) {
+ Add<Type::F32x3>(format_str, inst, args...);
+ }
+
+ template <typename... Args>
+ void AddU32x4(const char* format_str, IR::Inst& inst, Args&&... args) {
+ Add<Type::U32x4>(format_str, inst, args...);
+ }
+
+ template <typename... Args>
void AddF32x4(const char* format_str, IR::Inst& inst, Args&&... args) {
Add<Type::F32x4>(format_str, inst, args...);
}
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl.cpp b/src/shader_recompiler/backend/glsl/emit_glsl.cpp
index 35dbe19ec..644da43f4 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl.cpp
@@ -160,8 +160,13 @@ void EmitCode(EmitContext& ctx, const IR::Program& program) {
ctx.Add("return;");
break;
case IR::AbstractSyntaxNode::Type::Loop:
+ ctx.Add("do{{");
+ break;
case IR::AbstractSyntaxNode::Type::Repeat:
+ ctx.Add("}}while({});", ctx.reg_alloc.Consume(node.data.repeat.cond));
+ break;
default:
+ fmt::print("{}", node.type);
throw NotImplementedException("{}", node.type);
break;
}
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp
index 048b12f38..aa966a304 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp
@@ -17,19 +17,14 @@ void EmitCompositeConstructU32x2(EmitContext& ctx, IR::Inst& inst, std::string_v
ctx.AddU32x2("{}=uvec2({},{});", inst, e1, e2);
}
-void EmitCompositeConstructU32x3([[maybe_unused]] EmitContext& ctx,
- [[maybe_unused]] std::string_view e1,
- [[maybe_unused]] std::string_view e2,
- [[maybe_unused]] std::string_view e3) {
- throw NotImplementedException("GLSL Instruction");
+void EmitCompositeConstructU32x3(EmitContext& ctx, IR::Inst& inst, std::string_view e1,
+ std::string_view e2, std::string_view e3) {
+ ctx.AddU32x3("{}=uvec3({},{},{});", inst, e1, e2, e3);
}
-void EmitCompositeConstructU32x4([[maybe_unused]] EmitContext& ctx,
- [[maybe_unused]] std::string_view e1,
- [[maybe_unused]] std::string_view e2,
- [[maybe_unused]] std::string_view e3,
- [[maybe_unused]] std::string_view e4) {
- throw NotImplementedException("GLSL Instruction");
+void EmitCompositeConstructU32x4(EmitContext& ctx, IR::Inst& inst, std::string_view e1,
+ std::string_view e2, std::string_view e3, std::string_view e4) {
+ ctx.AddU32x4("{}=uvec4({},{},{},{});", inst, e1, e2, e3, e4);
}
void EmitCompositeExtractU32x2(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
@@ -37,16 +32,14 @@ void EmitCompositeExtractU32x2(EmitContext& ctx, IR::Inst& inst, std::string_vie
ctx.AddU32("{}={}.{};", inst, composite, SWIZZLE[index]);
}
-void EmitCompositeExtractU32x3([[maybe_unused]] EmitContext& ctx,
- [[maybe_unused]] std::string_view composite,
- [[maybe_unused]] u32 index) {
- throw NotImplementedException("GLSL Instruction");
+void EmitCompositeExtractU32x3(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
+ u32 index) {
+ ctx.AddU32("{}={}.{};", inst, composite, SWIZZLE[index]);
}
-void EmitCompositeExtractU32x4([[maybe_unused]] EmitContext& ctx,
- [[maybe_unused]] std::string_view composite,
- [[maybe_unused]] u32 index) {
- throw NotImplementedException("GLSL Instruction");
+void EmitCompositeExtractU32x4(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
+ u32 index) {
+ ctx.AddU32("{}={}.{};", inst, composite, SWIZZLE[index]);
}
void EmitCompositeInsertU32x2([[maybe_unused]] EmitContext& ctx,
@@ -135,19 +128,14 @@ void EmitCompositeConstructF32x2(EmitContext& ctx, IR::Inst& inst, std::string_v
ctx.AddF32x2("{}=vec2({},{});", inst, e1, e2);
}
-void EmitCompositeConstructF32x3([[maybe_unused]] EmitContext& ctx,
- [[maybe_unused]] std::string_view e1,
- [[maybe_unused]] std::string_view e2,
- [[maybe_unused]] std::string_view e3) {
- throw NotImplementedException("GLSL Instruction");
+void EmitCompositeConstructF32x3(EmitContext& ctx, IR::Inst& inst, std::string_view e1,
+ std::string_view e2, std::string_view e3) {
+ ctx.AddF32x3("{}=vec3({},{},{});", inst, e1, e2, e3);
}
-void EmitCompositeConstructF32x4([[maybe_unused]] EmitContext& ctx,
- [[maybe_unused]] std::string_view e1,
- [[maybe_unused]] std::string_view e2,
- [[maybe_unused]] std::string_view e3,
- [[maybe_unused]] std::string_view e4) {
- throw NotImplementedException("GLSL Instruction");
+void EmitCompositeConstructF32x4(EmitContext& ctx, IR::Inst& inst, std::string_view e1,
+ std::string_view e2, std::string_view e3, std::string_view e4) {
+ ctx.AddF32x4("{}=vec4({},{},{},{});", inst, e1, e2, e3, e4);
}
void EmitCompositeExtractF32x2(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
index 441818c0b..796f01883 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
@@ -10,8 +10,18 @@
#include "shader_recompiler/profile.h"
namespace Shader::Backend::GLSL {
+namespace {
static constexpr std::string_view SWIZZLE{"xyzw"};
+u32 CbufIndex(u32 offset) {
+ return (offset / 4) % 4;
+}
+
+char OffsetSwizzle(u32 offset) {
+ return SWIZZLE[CbufIndex(offset)];
+}
+} // namespace
+
void EmitGetCbufU8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] const IR::Value& binding,
[[maybe_unused]] const IR::Value& offset) {
throw NotImplementedException("GLSL");
@@ -34,22 +44,42 @@ void EmitGetCbufS16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] const IR
void EmitGetCbufU32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset) {
- const auto u32_offset{offset.U32()};
- const auto index{(u32_offset / 4) % 4};
- ctx.AddU32("{}=floatBitsToUint(cbuf{}[{}].{});", inst, binding.U32(), u32_offset / 16,
- SWIZZLE[index]);
+ if (offset.IsImmediate()) {
+ ctx.AddU32("{}=floatBitsToUint(cbuf{}[{}].{});", inst, binding.U32(), offset.U32() / 16,
+ OffsetSwizzle(offset.U32()));
+ } else {
+ const auto offset_var{ctx.reg_alloc.Consume(offset)};
+ ctx.AddU32("{}=floatBitsToUint(cbuf{}[{}/16][({}/4)%4]);", inst, binding.U32(), offset_var,
+ offset_var);
+ }
}
void EmitGetCbufF32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset) {
- const auto u32_offset{offset.U32()};
- const auto index{(u32_offset / 4) % 4};
- ctx.AddF32("{}=cbuf{}[{}].{};", inst, binding.U32(), u32_offset / 16, SWIZZLE[index]);
+ if (offset.IsImmediate()) {
+ ctx.AddF32("{}=cbuf{}[{}].{};", inst, binding.U32(), offset.U32() / 16,
+ OffsetSwizzle(offset.U32()));
+ } else {
+ const auto offset_var{ctx.reg_alloc.Consume(offset)};
+ ctx.AddF32("{}=cbuf{}[{}/16][({}/4)%4];", inst, binding.U32(), offset_var, offset_var);
+ }
}
-void EmitGetCbufU32x2([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] const IR::Value& binding,
- [[maybe_unused]] const IR::Value& offset) {
- throw NotImplementedException("GLSL");
+void EmitGetCbufU32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+ const IR::Value& offset) {
+ if (offset.IsImmediate()) {
+ const auto u32_offset{offset.U32()};
+ const auto index{(u32_offset / 4) % 4};
+ ctx.AddU32x2("{}=uvec2(floatBitsToUint(cbuf{}[{}].{}),floatBitsToUint(cbuf{}[{}].{}));",
+ inst, binding.U32(), offset.U32() / 16, OffsetSwizzle(offset.U32()),
+ binding.U32(), (offset.U32() + 1) / 16, OffsetSwizzle(offset.U32() + 1));
+ } else {
+ const auto offset_var{ctx.reg_alloc.Consume(offset)};
+ ctx.AddU32x2("{}=uvec2(floatBitsToUint(cbuf{}[{}/16][({}/"
+ "4)%4]),floatBitsToUint(cbuf{}[({}+1)/16][(({}+1/4))%4]));",
+ inst, binding.U32(), offset_var, offset_var, binding.U32(), offset_var,
+ offset_var);
+ }
}
void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr,
@@ -66,7 +96,23 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr,
case IR::Attribute::PositionY:
case IR::Attribute::PositionZ:
case IR::Attribute::PositionW:
- ctx.AddF32("{}=gl_Position.{};", inst, swizzle);
+ switch (ctx.stage) {
+ case Stage::VertexA:
+ case Stage::VertexB:
+ ctx.AddF32("{}=gl_Position.{};", inst, swizzle);
+ break;
+ case Stage::Fragment:
+ ctx.AddF32("{}=gl_FragCoord.{};", inst, swizzle);
+ break;
+ default:
+ throw NotImplementedException("Get Position for stage {}", ctx.stage);
+ }
+ break;
+ case IR::Attribute::InstanceId:
+ ctx.AddS32("{}=gl_InstanceID;", inst, ctx.attrib_name);
+ break;
+ case IR::Attribute::VertexId:
+ ctx.AddS32("{}=gl_VertexID;", inst, ctx.attrib_name);
break;
default:
fmt::print("Get attribute {}", attr);
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp
index 0f95d4465..866bcfc4d 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp
@@ -197,7 +197,7 @@ void EmitConvertF32U8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::In
void EmitConvertF32U16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value) {
- throw NotImplementedException("GLSL Instruction");
+ ctx.AddF32("{}=float({});", inst, value);
}
void EmitConvertF32U32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp
index f3d1d1af0..33aba9fef 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp
@@ -133,7 +133,7 @@ void EmitFPRecip64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
void EmitFPRecipSqrt32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value) {
- throw NotImplementedException("GLSL Instruction");
+ ctx.AddF32("{}=1/sqrt({});", inst, value);
}
void EmitFPRecipSqrt64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h b/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h
index c9b53bae2..295b7a8c4 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h
@@ -60,7 +60,8 @@ void EmitGetCbufU32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset);
void EmitGetCbufF32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset);
-void EmitGetCbufU32x2(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset);
+void EmitGetCbufU32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+ const IR::Value& offset);
void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr,
std::string_view vertex);
void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view value,
@@ -116,7 +117,8 @@ void EmitLoadStorage32(EmitContext& ctx, IR::Inst& inst, const IR::Value& bindin
const IR::Value& offset);
void EmitLoadStorage64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset);
-void EmitLoadStorage128(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset);
+void EmitLoadStorage128(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+ const IR::Value& offset);
void EmitWriteStorageU8(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset,
std::string_view value);
void EmitWriteStorageS8(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset,
@@ -145,14 +147,16 @@ void EmitWriteSharedU64(EmitContext& ctx, std::string_view offset, std::string_v
void EmitWriteSharedU128(EmitContext& ctx, std::string_view offset, std::string_view value);
void EmitCompositeConstructU32x2(EmitContext& ctx, IR::Inst& inst, std::string_view e1,
std::string_view e2);
-void EmitCompositeConstructU32x3(EmitContext& ctx, std::string_view e1, std::string_view e2,
- std::string_view e3);
-void EmitCompositeConstructU32x4(EmitContext& ctx, std::string_view e1, std::string_view e2,
- std::string_view e3, std::string_view e4);
+void EmitCompositeConstructU32x3(EmitContext& ctx, IR::Inst& inst, std::string_view e1,
+ std::string_view e2, std::string_view e3);
+void EmitCompositeConstructU32x4(EmitContext& ctx, IR::Inst& inst, std::string_view e1,
+ std::string_view e2, std::string_view e3, std::string_view e4);
void EmitCompositeExtractU32x2(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
u32 index);
-void EmitCompositeExtractU32x3(EmitContext& ctx, std::string_view composite, u32 index);
-void EmitCompositeExtractU32x4(EmitContext& ctx, std::string_view composite, u32 index);
+void EmitCompositeExtractU32x3(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
+ u32 index);
+void EmitCompositeExtractU32x4(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
+ u32 index);
void EmitCompositeInsertU32x2(EmitContext& ctx, std::string_view composite, std::string_view object,
u32 index);
void EmitCompositeInsertU32x3(EmitContext& ctx, std::string_view composite, std::string_view object,
@@ -175,10 +179,10 @@ void EmitCompositeInsertF16x4(EmitContext& ctx, std::string_view composite, std:
u32 index);
void EmitCompositeConstructF32x2(EmitContext& ctx, IR::Inst& inst, std::string_view e1,
std::string_view e2);
-void EmitCompositeConstructF32x3(EmitContext& ctx, std::string_view e1, std::string_view e2,
- std::string_view e3);
-void EmitCompositeConstructF32x4(EmitContext& ctx, std::string_view e1, std::string_view e2,
- std::string_view e3, std::string_view e4);
+void EmitCompositeConstructF32x3(EmitContext& ctx, IR::Inst& inst, std::string_view e1,
+ std::string_view e2, std::string_view e3);
+void EmitCompositeConstructF32x4(EmitContext& ctx, IR::Inst& inst, std::string_view e1,
+ std::string_view e2, std::string_view e3, std::string_view e4);
void EmitCompositeExtractF32x2(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
u32 index);
void EmitCompositeExtractF32x3(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp
index 8994c02a2..32cee7d3e 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp
@@ -34,19 +34,23 @@ void EmitLoadStorageS16([[maybe_unused]] EmitContext& ctx,
void EmitLoadStorage32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset) {
- ctx.AddU32("{}=ssbo{}[{}];", inst, binding.U32(), offset.U32());
+ const auto offset_var{ctx.reg_alloc.Consume(offset)};
+ ctx.AddU32("{}=ssbo{}[{}];", inst, binding.U32(), offset_var);
}
void EmitLoadStorage64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset) {
- ctx.AddU32x2("{}=uvec2(ssbo{}[{}],ssbo{}[{}]);", inst, binding.U32(), offset.U32(),
- binding.U32(), offset.U32() + 1);
+ const auto offset_var{ctx.reg_alloc.Consume(offset)};
+ ctx.AddU32x2("{}=uvec2(ssbo{}[{}],ssbo{}[{}+1]);", inst, binding.U32(), offset_var,
+ binding.U32(), offset_var);
}
-void EmitLoadStorage128([[maybe_unused]] EmitContext& ctx,
- [[maybe_unused]] const IR::Value& binding,
- [[maybe_unused]] const IR::Value& offset) {
- throw NotImplementedException("GLSL Instrucion");
+void EmitLoadStorage128(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
+ const IR::Value& offset) {
+ const auto offset_var{ctx.reg_alloc.Consume(offset)};
+ ctx.AddU32x4("{}=uvec4(ssbo{}[{}],ssbo{}[{}+1],ssbo{}[{}+2],ssbo{}[{}+3]);", inst,
+ binding.U32(), offset_var, binding.U32(), offset_var, binding.U32(), offset_var,
+ binding.U32(), offset_var);
}
void EmitWriteStorageU8([[maybe_unused]] EmitContext& ctx,
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp
index 42b1e8764..761145a5d 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp
@@ -50,15 +50,7 @@ void EmitPhiMove(EmitContext& ctx, const IR::Value& phi_value, const IR::Value&
if (phi_reg == val_reg) {
return;
}
- if (phi_type == value.Type()) {
- ctx.Add("{}={}; // PHI MOVE", phi_reg, val_reg);
- } else if (phi_type == IR::Type::U32 && value.Type() == IR::Type::F32) {
- ctx.Add("{}=floatBitsToUint({}); // CAST PHI MOVE", phi_reg, val_reg);
- } else {
- throw NotImplementedException("{} to {} move", phi_type, value.Type());
- const auto cast{ctx.reg_alloc.GetGlslType(phi_type)};
- ctx.Add("{}={}({}); // CAST PHI MOVE", phi_reg, cast, val_reg);
- }
+ ctx.Add("{}={};", phi_reg, val_reg);
}
void EmitBranch(EmitContext& ctx, std::string_view label) {
@@ -245,7 +237,7 @@ void EmitWriteLocal(EmitContext& ctx, std::string_view word_offset, std::string_
}
void EmitUndefU1(EmitContext& ctx, IR::Inst& inst) {
- NotImplemented();
+ ctx.AddU1("{}=false;", inst);
}
void EmitUndefU8(EmitContext& ctx, IR::Inst& inst) {
diff --git a/src/shader_recompiler/backend/glsl/reg_alloc.cpp b/src/shader_recompiler/backend/glsl/reg_alloc.cpp
index 06f1965b5..a987ce543 100644
--- a/src/shader_recompiler/backend/glsl/reg_alloc.cpp
+++ b/src/shader_recompiler/backend/glsl/reg_alloc.cpp
@@ -137,6 +137,10 @@ std::string RegAlloc::GetGlslType(Type type) {
return "uvec2 ";
case Type::F32x2:
return "vec2 ";
+ case Type::U32x3:
+ return "uvec3 ";
+ case Type::F32x3:
+ return "vec3 ";
case Type::U32x4:
return "uvec4 ";
case Type::F32x4:
diff --git a/src/shader_recompiler/backend/glsl/reg_alloc.h b/src/shader_recompiler/backend/glsl/reg_alloc.h
index 419d0bde0..2dc506c58 100644
--- a/src/shader_recompiler/backend/glsl/reg_alloc.h
+++ b/src/shader_recompiler/backend/glsl/reg_alloc.h
@@ -27,6 +27,8 @@ enum class Type : u32 {
F64,
U32x2,
F32x2,
+ U32x3,
+ F32x3,
U32x4,
F32x4,
Void,