diff options
242 files changed, 7303 insertions, 2847 deletions
diff --git a/.reuse/dep5 b/.reuse/dep5 index d98b78087..b9ae96d0b 100644 --- a/.reuse/dep5 +++ b/.reuse/dep5 @@ -155,3 +155,7 @@ License: MIT Files: externals/gamemode/* Copyright: Copyright 2017-2019 Feral Interactive License: BSD-3-Clause + +Files: src/android/app/debug.keystore +Copyright: 2023 yuzu Emulator Project +License: GPL-3.0-or-later diff --git a/src/android/app/build.gradle.kts b/src/android/app/build.gradle.kts index 06e59d1ac..188ef9469 100644 --- a/src/android/app/build.gradle.kts +++ b/src/android/app/build.gradle.kts @@ -82,8 +82,8 @@ android { } val keystoreFile = System.getenv("ANDROID_KEYSTORE_FILE") - if (keystoreFile != null) { - signingConfigs { + signingConfigs { + if (keystoreFile != null) { create("release") { storeFile = file(keystoreFile) storePassword = System.getenv("ANDROID_KEYSTORE_PASS") @@ -91,6 +91,12 @@ android { keyPassword = System.getenv("ANDROID_KEYSTORE_PASS") } } + create("default") { + storeFile = file("$projectDir/debug.keystore") + storePassword = "android" + keyAlias = "androiddebugkey" + keyPassword = "android" + } } // Define build types, which are orthogonal to product flavors. @@ -101,7 +107,7 @@ android { signingConfig = if (keystoreFile != null) { signingConfigs.getByName("release") } else { - signingConfigs.getByName("debug") + signingConfigs.getByName("default") } resValue("string", "app_name_suffixed", "yuzu") @@ -118,7 +124,7 @@ android { register("relWithDebInfo") { isDefault = true resValue("string", "app_name_suffixed", "yuzu Debug Release") - signingConfig = signingConfigs.getByName("debug") + signingConfig = signingConfigs.getByName("default") isMinifyEnabled = true isDebuggable = true proguardFiles( @@ -133,6 +139,7 @@ android { // Signed by debug key disallowing distribution on Play Store. // Attaches 'debug' suffix to version and package name, allowing installation alongside the release build. debug { + signingConfig = signingConfigs.getByName("default") resValue("string", "app_name_suffixed", "yuzu Debug") isDebuggable = true isJniDebuggable = true diff --git a/src/android/app/debug.keystore b/src/android/app/debug.keystore Binary files differnew file mode 100644 index 000000000..e4e194af9 --- /dev/null +++ b/src/android/app/debug.keystore diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/NativeLibrary.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/NativeLibrary.kt index b7556e353..c408485c6 100644 --- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/NativeLibrary.kt +++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/NativeLibrary.kt @@ -21,6 +21,9 @@ import org.yuzu.yuzu_emu.utils.DocumentsTree import org.yuzu.yuzu_emu.utils.FileUtil import org.yuzu.yuzu_emu.utils.Log import org.yuzu.yuzu_emu.utils.SerializableHelper.serializable +import org.yuzu.yuzu_emu.model.InstallResult +import org.yuzu.yuzu_emu.model.Patch +import org.yuzu.yuzu_emu.model.GameVerificationResult /** * Class which contains methods that interact @@ -235,9 +238,12 @@ object NativeLibrary { /** * Installs a nsp or xci file to nand * @param filename String representation of file uri - * @param extension Lowercase string representation of file extension without "." + * @return int representation of [InstallResult] */ - external fun installFileToNand(filename: String, extension: String): Int + external fun installFileToNand( + filename: String, + callback: (max: Long, progress: Long) -> Boolean + ): Int external fun doesUpdateMatchProgram(programId: String, updatePath: String): Boolean @@ -535,9 +541,49 @@ object NativeLibrary { * * @param path Path to game file. Can be a [Uri]. * @param programId String representation of a game's program ID - * @return Array of pairs where the first value is the name of an addon and the second is the version + * @return Array of available patches */ - external fun getAddonsForFile(path: String, programId: String): Array<Pair<String, String>>? + external fun getPatchesForFile(path: String, programId: String): Array<Patch>? + + /** + * Removes an update for a given [programId] + * @param programId String representation of a game's program ID + */ + external fun removeUpdate(programId: String) + + /** + * Removes all DLC for a [programId] + * @param programId String representation of a game's program ID + */ + external fun removeDLC(programId: String) + + /** + * Removes a mod installed for a given [programId] + * @param programId String representation of a game's program ID + * @param name The name of a mod as given by [getPatchesForFile]. This corresponds with the name + * of the mod's directory in a game's load folder. + */ + external fun removeMod(programId: String, name: String) + + /** + * Verifies all installed content + * @param callback UI callback for verification progress. Return true in the callback to cancel. + * @return Array of content that failed verification. Successful if empty. + */ + external fun verifyInstalledContents( + callback: (max: Long, progress: Long) -> Boolean + ): Array<String> + + /** + * Verifies the contents of a game + * @param path String path to a game + * @param callback UI callback for verification progress. Return true in the callback to cancel. + * @return Int that is meant to be converted to a [GameVerificationResult] + */ + external fun verifyGameContents( + path: String, + callback: (max: Long, progress: Long) -> Boolean + ): Int /** * Gets the save location for a specific game @@ -609,15 +655,4 @@ object NativeLibrary { const val RELEASED = 0 const val PRESSED = 1 } - - /** - * Result from installFileToNand - */ - object InstallFileToNandResult { - const val Success = 0 - const val SuccessFileOverwritten = 1 - const val Error = 2 - const val ErrorBaseGame = 3 - const val ErrorFilenameExtension = 4 - } } diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/adapters/AddonAdapter.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/adapters/AddonAdapter.kt index 94c151325..ff254d9b7 100644 --- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/adapters/AddonAdapter.kt +++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/adapters/AddonAdapter.kt @@ -6,27 +6,32 @@ package org.yuzu.yuzu_emu.adapters import android.view.LayoutInflater import android.view.ViewGroup import org.yuzu.yuzu_emu.databinding.ListItemAddonBinding -import org.yuzu.yuzu_emu.model.Addon +import org.yuzu.yuzu_emu.model.Patch +import org.yuzu.yuzu_emu.model.AddonViewModel import org.yuzu.yuzu_emu.viewholder.AbstractViewHolder -class AddonAdapter : AbstractDiffAdapter<Addon, AddonAdapter.AddonViewHolder>() { +class AddonAdapter(val addonViewModel: AddonViewModel) : + AbstractDiffAdapter<Patch, AddonAdapter.AddonViewHolder>() { override fun onCreateViewHolder(parent: ViewGroup, viewType: Int): AddonViewHolder { ListItemAddonBinding.inflate(LayoutInflater.from(parent.context), parent, false) .also { return AddonViewHolder(it) } } inner class AddonViewHolder(val binding: ListItemAddonBinding) : - AbstractViewHolder<Addon>(binding) { - override fun bind(model: Addon) { + AbstractViewHolder<Patch>(binding) { + override fun bind(model: Patch) { binding.root.setOnClickListener { - binding.addonSwitch.isChecked = !binding.addonSwitch.isChecked + binding.addonCheckbox.isChecked = !binding.addonCheckbox.isChecked } - binding.title.text = model.title + binding.title.text = model.name binding.version.text = model.version - binding.addonSwitch.setOnCheckedChangeListener { _, checked -> + binding.addonCheckbox.setOnCheckedChangeListener { _, checked -> model.enabled = checked } - binding.addonSwitch.isChecked = model.enabled + binding.addonCheckbox.isChecked = model.enabled + binding.buttonDelete.setOnClickListener { + addonViewModel.setAddonToDelete(model) + } } } } diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/adapters/GameAdapter.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/adapters/GameAdapter.kt index e26c2e0ab..b4f4d950f 100644 --- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/adapters/GameAdapter.kt +++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/adapters/GameAdapter.kt @@ -3,9 +3,6 @@ package org.yuzu.yuzu_emu.adapters -import android.content.Intent -import android.graphics.Bitmap -import android.graphics.drawable.LayerDrawable import android.net.Uri import android.text.TextUtils import android.view.LayoutInflater @@ -15,10 +12,6 @@ import android.widget.Toast import androidx.appcompat.app.AppCompatActivity import androidx.core.content.pm.ShortcutInfoCompat import androidx.core.content.pm.ShortcutManagerCompat -import androidx.core.content.res.ResourcesCompat -import androidx.core.graphics.drawable.IconCompat -import androidx.core.graphics.drawable.toBitmap -import androidx.core.graphics.drawable.toDrawable import androidx.documentfile.provider.DocumentFile import androidx.lifecycle.ViewModelProvider import androidx.lifecycle.lifecycleScope @@ -30,7 +23,6 @@ import kotlinx.coroutines.withContext import org.yuzu.yuzu_emu.HomeNavigationDirections import org.yuzu.yuzu_emu.R import org.yuzu.yuzu_emu.YuzuApplication -import org.yuzu.yuzu_emu.activities.EmulationActivity import org.yuzu.yuzu_emu.databinding.CardGameBinding import org.yuzu.yuzu_emu.model.Game import org.yuzu.yuzu_emu.model.GamesViewModel @@ -89,36 +81,13 @@ class GameAdapter(private val activity: AppCompatActivity) : ) .apply() - val openIntent = - Intent(YuzuApplication.appContext, EmulationActivity::class.java).apply { - action = Intent.ACTION_VIEW - data = Uri.parse(game.path) - } - activity.lifecycleScope.launch { withContext(Dispatchers.IO) { - val layerDrawable = ResourcesCompat.getDrawable( - YuzuApplication.appContext.resources, - R.drawable.shortcut, - null - ) as LayerDrawable - layerDrawable.setDrawableByLayerId( - R.id.shortcut_foreground, - GameIconUtils.getGameIcon(activity, game) - .toDrawable(YuzuApplication.appContext.resources) - ) - val inset = YuzuApplication.appContext.resources - .getDimensionPixelSize(R.dimen.icon_inset) - layerDrawable.setLayerInset(1, inset, inset, inset, inset) val shortcut = ShortcutInfoCompat.Builder(YuzuApplication.appContext, game.path) .setShortLabel(game.title) - .setIcon( - IconCompat.createWithAdaptiveBitmap( - layerDrawable.toBitmap(config = Bitmap.Config.ARGB_8888) - ) - ) - .setIntent(openIntent) + .setIcon(GameIconUtils.getShortcutIcon(activity, game)) + .setIntent(game.launchIntent) .build() ShortcutManagerCompat.pushDynamicShortcut(YuzuApplication.appContext, shortcut) } diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/IntSetting.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/IntSetting.kt index 16fb87614..71be2d0b2 100644 --- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/IntSetting.kt +++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/IntSetting.kt @@ -23,7 +23,8 @@ enum class IntSetting(override val key: String) : AbstractIntSetting { THEME("theme"), THEME_MODE("theme_mode"), OVERLAY_SCALE("control_scale"), - OVERLAY_OPACITY("control_opacity"); + OVERLAY_OPACITY("control_opacity"), + LOCK_DRAWER("lock_drawer"); override fun getInt(needsGlobal: Boolean): Int = NativeConfig.getInt(key, needsGlobal) diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/AddonsFragment.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/AddonsFragment.kt index 816336820..adb65812c 100644 --- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/AddonsFragment.kt +++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/AddonsFragment.kt @@ -74,7 +74,7 @@ class AddonsFragment : Fragment() { binding.listAddons.apply { layoutManager = LinearLayoutManager(requireContext()) - adapter = AddonAdapter() + adapter = AddonAdapter(addonViewModel) } viewLifecycleOwner.lifecycleScope.apply { @@ -110,6 +110,21 @@ class AddonsFragment : Fragment() { } } } + launch { + repeatOnLifecycle(Lifecycle.State.STARTED) { + addonViewModel.addonToDelete.collect { + if (it != null) { + MessageDialogFragment.newInstance( + requireActivity(), + titleId = R.string.confirm_uninstall, + descriptionId = R.string.confirm_uninstall_description, + positiveAction = { addonViewModel.onDeleteAddon(it) } + ).show(parentFragmentManager, MessageDialogFragment.TAG) + addonViewModel.setAddonToDelete(null) + } + } + } + } } binding.buttonInstall.setOnClickListener { @@ -156,22 +171,22 @@ class AddonsFragment : Fragment() { descriptionId = R.string.invalid_directory_description ) if (isValid) { - IndeterminateProgressDialogFragment.newInstance( + ProgressDialogFragment.newInstance( requireActivity(), R.string.installing_game_content, false - ) { + ) { progressCallback, _ -> val parentDirectoryName = externalAddonDirectory.name val internalAddonDirectory = File(args.game.addonDir + parentDirectoryName) try { - externalAddonDirectory.copyFilesTo(internalAddonDirectory) + externalAddonDirectory.copyFilesTo(internalAddonDirectory, progressCallback) } catch (_: Exception) { return@newInstance errorMessage } addonViewModel.refreshAddons() return@newInstance getString(R.string.addon_installed_successfully) - }.show(parentFragmentManager, IndeterminateProgressDialogFragment.TAG) + }.show(parentFragmentManager, ProgressDialogFragment.TAG) } else { errorMessage.show(parentFragmentManager, MessageDialogFragment.TAG) } diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/DriverManagerFragment.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/DriverManagerFragment.kt index 9dabb9c41..bf017cd7c 100644 --- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/DriverManagerFragment.kt +++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/DriverManagerFragment.kt @@ -75,7 +75,7 @@ class DriverManagerFragment : Fragment() { driverViewModel.showClearButton(!StringSetting.DRIVER_PATH.global) binding.toolbarDrivers.setOnMenuItemClickListener { when (it.itemId) { - R.id.menu_driver_clear -> { + R.id.menu_driver_use_global -> { StringSetting.DRIVER_PATH.global = true driverViewModel.updateDriverList() (binding.listDrivers.adapter as DriverAdapter) @@ -93,7 +93,7 @@ class DriverManagerFragment : Fragment() { repeatOnLifecycle(Lifecycle.State.STARTED) { driverViewModel.showClearButton.collect { binding.toolbarDrivers.menu - .findItem(R.id.menu_driver_clear).isVisible = it + .findItem(R.id.menu_driver_use_global).isVisible = it } } } @@ -173,11 +173,11 @@ class DriverManagerFragment : Fragment() { return@registerForActivityResult } - IndeterminateProgressDialogFragment.newInstance( + ProgressDialogFragment.newInstance( requireActivity(), R.string.installing_driver, false - ) { + ) { _, _ -> val driverPath = "${GpuDriverHelper.driverStoragePath}${FileUtil.getFilename(result)}" val driverFile = File(driverPath) @@ -213,6 +213,6 @@ class DriverManagerFragment : Fragment() { } } return@newInstance Any() - }.show(childFragmentManager, IndeterminateProgressDialogFragment.TAG) + }.show(childFragmentManager, ProgressDialogFragment.TAG) } } diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/EmulationFragment.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/EmulationFragment.kt index 47767454a..2a97ae14d 100644 --- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/EmulationFragment.kt +++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/EmulationFragment.kt @@ -182,11 +182,11 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback { } override fun onDrawerOpened(drawerView: View) { - // No op + binding.drawerLayout.setDrawerLockMode(DrawerLayout.LOCK_MODE_UNLOCKED) } override fun onDrawerClosed(drawerView: View) { - // No op + binding.drawerLayout.setDrawerLockMode(IntSetting.LOCK_DRAWER.getInt()) } override fun onDrawerStateChanged(newState: Int) { @@ -196,6 +196,28 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback { binding.drawerLayout.setDrawerLockMode(DrawerLayout.LOCK_MODE_LOCKED_CLOSED) binding.inGameMenu.getHeaderView(0).findViewById<TextView>(R.id.text_game_title).text = game.title + + binding.inGameMenu.menu.findItem(R.id.menu_lock_drawer).apply { + val lockMode = IntSetting.LOCK_DRAWER.getInt() + val titleId = if (lockMode == DrawerLayout.LOCK_MODE_LOCKED_CLOSED) { + R.string.unlock_drawer + } else { + R.string.lock_drawer + } + val iconId = if (lockMode == DrawerLayout.LOCK_MODE_UNLOCKED) { + R.drawable.ic_unlock + } else { + R.drawable.ic_lock + } + + title = getString(titleId) + icon = ResourcesCompat.getDrawable( + resources, + iconId, + requireContext().theme + ) + } + binding.inGameMenu.setNavigationItemSelectedListener { when (it.itemId) { R.id.menu_pause_emulation -> { @@ -242,6 +264,32 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback { true } + R.id.menu_lock_drawer -> { + when (IntSetting.LOCK_DRAWER.getInt()) { + DrawerLayout.LOCK_MODE_UNLOCKED -> { + IntSetting.LOCK_DRAWER.setInt(DrawerLayout.LOCK_MODE_LOCKED_CLOSED) + it.title = resources.getString(R.string.unlock_drawer) + it.icon = ResourcesCompat.getDrawable( + resources, + R.drawable.ic_lock, + requireContext().theme + ) + } + + DrawerLayout.LOCK_MODE_LOCKED_CLOSED -> { + IntSetting.LOCK_DRAWER.setInt(DrawerLayout.LOCK_MODE_UNLOCKED) + it.title = resources.getString(R.string.lock_drawer) + it.icon = ResourcesCompat.getDrawable( + resources, + R.drawable.ic_unlock, + requireContext().theme + ) + } + } + NativeConfig.saveGlobalConfig() + true + } + R.id.menu_exit -> { emulationState.stop() emulationViewModel.setIsEmulationStopping(true) @@ -326,7 +374,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback { repeatOnLifecycle(Lifecycle.State.CREATED) { emulationViewModel.emulationStarted.collectLatest { if (it) { - binding.drawerLayout.setDrawerLockMode(DrawerLayout.LOCK_MODE_UNLOCKED) + binding.drawerLayout.setDrawerLockMode(IntSetting.LOCK_DRAWER.getInt()) ViewUtils.showView(binding.surfaceInputOverlay) ViewUtils.hideView(binding.loadingIndicator) diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/GameInfoFragment.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/GameInfoFragment.kt index fa2a4c9f9..5aa3f453f 100644 --- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/GameInfoFragment.kt +++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/GameInfoFragment.kt @@ -21,8 +21,10 @@ import androidx.fragment.app.activityViewModels import androidx.navigation.findNavController import androidx.navigation.fragment.navArgs import com.google.android.material.transition.MaterialSharedAxis +import org.yuzu.yuzu_emu.NativeLibrary import org.yuzu.yuzu_emu.R import org.yuzu.yuzu_emu.databinding.FragmentGameInfoBinding +import org.yuzu.yuzu_emu.model.GameVerificationResult import org.yuzu.yuzu_emu.model.HomeViewModel import org.yuzu.yuzu_emu.utils.GameMetadata @@ -101,6 +103,38 @@ class GameInfoFragment : Fragment() { """.trimIndent() copyToClipboard(args.game.title, details) } + + buttonVerifyIntegrity.setOnClickListener { + ProgressDialogFragment.newInstance( + requireActivity(), + R.string.verifying, + true + ) { progressCallback, _ -> + val result = GameVerificationResult.from( + NativeLibrary.verifyGameContents( + args.game.path, + progressCallback + ) + ) + return@newInstance when (result) { + GameVerificationResult.Success -> + MessageDialogFragment.newInstance( + titleId = R.string.verify_success, + descriptionId = R.string.operation_completed_successfully + ) + GameVerificationResult.Failed -> + MessageDialogFragment.newInstance( + titleId = R.string.verify_failure, + descriptionId = R.string.verify_failure_description + ) + GameVerificationResult.NotImplemented -> + MessageDialogFragment.newInstance( + titleId = R.string.verify_no_result, + descriptionId = R.string.verify_no_result_description + ) + } + }.show(parentFragmentManager, ProgressDialogFragment.TAG) + } } setInsets() diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/GamePropertiesFragment.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/GamePropertiesFragment.kt index b04d1208f..582df0133 100644 --- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/GamePropertiesFragment.kt +++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/GamePropertiesFragment.kt @@ -4,6 +4,8 @@ package org.yuzu.yuzu_emu.fragments import android.annotation.SuppressLint +import android.content.pm.ShortcutInfo +import android.content.pm.ShortcutManager import android.os.Bundle import android.text.TextUtils import android.view.LayoutInflater @@ -44,7 +46,6 @@ import org.yuzu.yuzu_emu.utils.FileUtil import org.yuzu.yuzu_emu.utils.GameIconUtils import org.yuzu.yuzu_emu.utils.GpuDriverHelper import org.yuzu.yuzu_emu.utils.MemoryUtil -import java.io.BufferedInputStream import java.io.BufferedOutputStream import java.io.File @@ -85,6 +86,24 @@ class GamePropertiesFragment : Fragment() { view.findNavController().popBackStack() } + val shortcutManager = requireActivity().getSystemService(ShortcutManager::class.java) + binding.buttonShortcut.isEnabled = shortcutManager.isRequestPinShortcutSupported + binding.buttonShortcut.setOnClickListener { + viewLifecycleOwner.lifecycleScope.launch { + withContext(Dispatchers.IO) { + val shortcut = ShortcutInfo.Builder(requireContext(), args.game.title) + .setShortLabel(args.game.title) + .setIcon( + GameIconUtils.getShortcutIcon(requireActivity(), args.game) + .toIcon(requireContext()) + ) + .setIntent(args.game.launchIntent) + .build() + shortcutManager.requestPinShortcut(shortcut, null) + } + } + } + GameIconUtils.loadGameIcon(args.game, binding.imageGameScreen) binding.title.text = args.game.title binding.title.postDelayed( @@ -357,27 +376,17 @@ class GamePropertiesFragment : Fragment() { return@registerForActivityResult } - val inputZip = requireContext().contentResolver.openInputStream(result) val savesFolder = File(args.game.saveDir) val cacheSaveDir = File("${requireContext().cacheDir.path}/saves/") cacheSaveDir.mkdir() - if (inputZip == null) { - Toast.makeText( - YuzuApplication.appContext, - getString(R.string.fatal_error), - Toast.LENGTH_LONG - ).show() - return@registerForActivityResult - } - - IndeterminateProgressDialogFragment.newInstance( + ProgressDialogFragment.newInstance( requireActivity(), R.string.save_files_importing, false - ) { + ) { _, _ -> try { - FileUtil.unzipToInternalStorage(BufferedInputStream(inputZip), cacheSaveDir) + FileUtil.unzipToInternalStorage(result.toString(), cacheSaveDir) val files = cacheSaveDir.listFiles() var savesFolderFile: File? = null if (files != null) { @@ -422,7 +431,7 @@ class GamePropertiesFragment : Fragment() { Toast.LENGTH_LONG ).show() } - }.show(parentFragmentManager, IndeterminateProgressDialogFragment.TAG) + }.show(parentFragmentManager, ProgressDialogFragment.TAG) } /** @@ -436,11 +445,11 @@ class GamePropertiesFragment : Fragment() { return@registerForActivityResult } - IndeterminateProgressDialogFragment.newInstance( + ProgressDialogFragment.newInstance( requireActivity(), R.string.save_files_exporting, false - ) { + ) { _, _ -> val saveLocation = args.game.saveDir val zipResult = FileUtil.zipFromInternalStorage( File(saveLocation), @@ -452,6 +461,6 @@ class GamePropertiesFragment : Fragment() { TaskState.Completed -> getString(R.string.export_success) TaskState.Cancelled, TaskState.Failed -> getString(R.string.export_failed) } - }.show(parentFragmentManager, IndeterminateProgressDialogFragment.TAG) + }.show(parentFragmentManager, ProgressDialogFragment.TAG) } } diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/HomeSettingsFragment.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/HomeSettingsFragment.kt index 6ddd758e6..aefae2938 100644 --- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/HomeSettingsFragment.kt +++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/HomeSettingsFragment.kt @@ -32,6 +32,7 @@ import org.yuzu.yuzu_emu.BuildConfig import org.yuzu.yuzu_emu.HomeNavigationDirections import org.yuzu.yuzu_emu.NativeLibrary import org.yuzu.yuzu_emu.R +import org.yuzu.yuzu_emu.YuzuApplication import org.yuzu.yuzu_emu.adapters.HomeSettingAdapter import org.yuzu.yuzu_emu.databinding.FragmentHomeSettingsBinding import org.yuzu.yuzu_emu.features.DocumentProvider @@ -142,6 +143,38 @@ class HomeSettingsFragment : Fragment() { ) add( HomeSetting( + R.string.verify_installed_content, + R.string.verify_installed_content_description, + R.drawable.ic_check_circle, + { + ProgressDialogFragment.newInstance( + requireActivity(), + titleId = R.string.verifying, + cancellable = true + ) { progressCallback, _ -> + val result = NativeLibrary.verifyInstalledContents(progressCallback) + return@newInstance if (result.isEmpty()) { + MessageDialogFragment.newInstance( + titleId = R.string.verify_success, + descriptionId = R.string.operation_completed_successfully + ) + } else { + val failedNames = result.joinToString("\n") + val errorMessage = YuzuApplication.appContext.getString( + R.string.verification_failed_for, + failedNames + ) + MessageDialogFragment.newInstance( + titleId = R.string.verify_failure, + descriptionString = errorMessage + ) + } + }.show(parentFragmentManager, ProgressDialogFragment.TAG) + } + ) + ) + add( + HomeSetting( R.string.share_log, R.string.share_log_description, R.drawable.ic_log, diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/InstallableFragment.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/InstallableFragment.kt index 5b4bf2c9f..7df8e6bf4 100644 --- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/InstallableFragment.kt +++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/InstallableFragment.kt @@ -34,7 +34,6 @@ import org.yuzu.yuzu_emu.model.TaskState import org.yuzu.yuzu_emu.ui.main.MainActivity import org.yuzu.yuzu_emu.utils.DirectoryInitialization import org.yuzu.yuzu_emu.utils.FileUtil -import java.io.BufferedInputStream import java.io.BufferedOutputStream import java.io.File import java.math.BigInteger @@ -195,26 +194,20 @@ class InstallableFragment : Fragment() { return@registerForActivityResult } - val inputZip = requireContext().contentResolver.openInputStream(result) val cacheSaveDir = File("${requireContext().cacheDir.path}/saves/") cacheSaveDir.mkdir() - if (inputZip == null) { - Toast.makeText( - YuzuApplication.appContext, - getString(R.string.fatal_error), - Toast.LENGTH_LONG - ).show() - return@registerForActivityResult - } - - IndeterminateProgressDialogFragment.newInstance( + ProgressDialogFragment.newInstance( requireActivity(), R.string.save_files_importing, false - ) { + ) { progressCallback, _ -> try { - FileUtil.unzipToInternalStorage(BufferedInputStream(inputZip), cacheSaveDir) + FileUtil.unzipToInternalStorage( + result.toString(), + cacheSaveDir, + progressCallback + ) val files = cacheSaveDir.listFiles() var successfulImports = 0 var failedImports = 0 @@ -287,7 +280,7 @@ class InstallableFragment : Fragment() { Toast.LENGTH_LONG ).show() } - }.show(parentFragmentManager, IndeterminateProgressDialogFragment.TAG) + }.show(parentFragmentManager, ProgressDialogFragment.TAG) } private val exportSaves = registerForActivityResult( @@ -297,11 +290,11 @@ class InstallableFragment : Fragment() { return@registerForActivityResult } - IndeterminateProgressDialogFragment.newInstance( + ProgressDialogFragment.newInstance( requireActivity(), R.string.save_files_exporting, false - ) { + ) { _, _ -> val cacheSaveDir = File("${requireContext().cacheDir.path}/saves/") cacheSaveDir.mkdir() @@ -338,6 +331,6 @@ class InstallableFragment : Fragment() { TaskState.Completed -> getString(R.string.export_success) TaskState.Cancelled, TaskState.Failed -> getString(R.string.export_failed) } - }.show(parentFragmentManager, IndeterminateProgressDialogFragment.TAG) + }.show(parentFragmentManager, ProgressDialogFragment.TAG) } } diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/MessageDialogFragment.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/MessageDialogFragment.kt index 32062b6fe..620d8db7c 100644 --- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/MessageDialogFragment.kt +++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/MessageDialogFragment.kt @@ -69,7 +69,7 @@ class MessageDialogFragment : DialogFragment() { private const val HELP_LINK = "Link" fun newInstance( - activity: FragmentActivity, + activity: FragmentActivity? = null, titleId: Int = 0, titleString: String = "", descriptionId: Int = 0, @@ -86,9 +86,11 @@ class MessageDialogFragment : DialogFragment() { putString(DESCRIPTION_STRING, descriptionString) putInt(HELP_LINK, helpLinkId) } - ViewModelProvider(activity)[MessageDialogViewModel::class.java].apply { - clear() - this.positiveAction = positiveAction + if (activity != null) { + ViewModelProvider(activity)[MessageDialogViewModel::class.java].apply { + clear() + this.positiveAction = positiveAction + } } dialog.arguments = bundle return dialog diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/IndeterminateProgressDialogFragment.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/ProgressDialogFragment.kt index 8847e5531..d201cb80c 100644 --- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/IndeterminateProgressDialogFragment.kt +++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/ProgressDialogFragment.kt @@ -23,11 +23,13 @@ import org.yuzu.yuzu_emu.R import org.yuzu.yuzu_emu.databinding.DialogProgressBarBinding import org.yuzu.yuzu_emu.model.TaskViewModel -class IndeterminateProgressDialogFragment : DialogFragment() { +class ProgressDialogFragment : DialogFragment() { private val taskViewModel: TaskViewModel by activityViewModels() private lateinit var binding: DialogProgressBarBinding + private val PROGRESS_BAR_RESOLUTION = 1000 + override fun onCreateDialog(savedInstanceState: Bundle?): Dialog { val titleId = requireArguments().getInt(TITLE) val cancellable = requireArguments().getBoolean(CANCELLABLE) @@ -61,6 +63,7 @@ class IndeterminateProgressDialogFragment : DialogFragment() { override fun onViewCreated(view: View, savedInstanceState: Bundle?) { super.onViewCreated(view, savedInstanceState) + binding.message.isSelected = true viewLifecycleOwner.lifecycleScope.apply { launch { repeatOnLifecycle(Lifecycle.State.CREATED) { @@ -97,6 +100,35 @@ class IndeterminateProgressDialogFragment : DialogFragment() { } } } + launch { + repeatOnLifecycle(Lifecycle.State.CREATED) { + taskViewModel.progress.collect { + if (it != 0.0) { + binding.progressBar.apply { + isIndeterminate = false + progress = ( + (it / taskViewModel.maxProgress.value) * + PROGRESS_BAR_RESOLUTION + ).toInt() + min = 0 + max = PROGRESS_BAR_RESOLUTION + } + } + } + } + } + launch { + repeatOnLifecycle(Lifecycle.State.CREATED) { + taskViewModel.message.collect { + if (it.isEmpty()) { + binding.message.visibility = View.GONE + } else { + binding.message.visibility = View.VISIBLE + binding.message.text = it + } + } + } + } } } @@ -108,6 +140,7 @@ class IndeterminateProgressDialogFragment : DialogFragment() { val negativeButton = alertDialog.getButton(Dialog.BUTTON_NEGATIVE) negativeButton.setOnClickListener { alertDialog.setTitle(getString(R.string.cancelling)) + binding.progressBar.isIndeterminate = true taskViewModel.setCancelled(true) } } @@ -122,9 +155,12 @@ class IndeterminateProgressDialogFragment : DialogFragment() { activity: FragmentActivity, titleId: Int, cancellable: Boolean = false, - task: suspend () -> Any - ): IndeterminateProgressDialogFragment { - val dialog = IndeterminateProgressDialogFragment() + task: suspend ( + progressCallback: (max: Long, progress: Long) -> Boolean, + messageCallback: (message: String) -> Unit + ) -> Any + ): ProgressDialogFragment { + val dialog = ProgressDialogFragment() val args = Bundle() ViewModelProvider(activity)[TaskViewModel::class.java].task = task args.putInt(TITLE, titleId) diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/SearchFragment.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/SearchFragment.kt index 64b295fbd..20b10b1a0 100644 --- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/SearchFragment.kt +++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/SearchFragment.kt @@ -136,14 +136,14 @@ class SearchFragment : Fragment() { baseList.filter { val lastPlayedTime = preferences.getLong(it.keyLastPlayedTime, 0L) lastPlayedTime > (System.currentTimeMillis() - 24 * 60 * 60 * 1000) - } + }.sortedByDescending { preferences.getLong(it.keyLastPlayedTime, 0L) } } R.id.chip_recently_added -> { baseList.filter { val addedTime = preferences.getLong(it.keyAddedToLibraryTime, 0L) addedTime > (System.currentTimeMillis() - 24 * 60 * 60 * 1000) - } + }.sortedByDescending { preferences.getLong(it.keyAddedToLibraryTime, 0L) } } R.id.chip_homebrew -> baseList.filter { it.isHomebrew } diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/model/Addon.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/model/Addon.kt deleted file mode 100644 index ed79a8b02..000000000 --- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/model/Addon.kt +++ /dev/null @@ -1,10 +0,0 @@ -// SPDX-FileCopyrightText: 2023 yuzu Emulator Project -// SPDX-License-Identifier: GPL-2.0-or-later - -package org.yuzu.yuzu_emu.model - -data class Addon( - var enabled: Boolean, - val title: String, - val version: String -) diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/model/AddonViewModel.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/model/AddonViewModel.kt index 075252f5b..b9c8e49ca 100644 --- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/model/AddonViewModel.kt +++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/model/AddonViewModel.kt @@ -15,8 +15,8 @@ import org.yuzu.yuzu_emu.utils.NativeConfig import java.util.concurrent.atomic.AtomicBoolean class AddonViewModel : ViewModel() { - private val _addonList = MutableStateFlow(mutableListOf<Addon>()) - val addonList get() = _addonList.asStateFlow() + private val _patchList = MutableStateFlow(mutableListOf<Patch>()) + val addonList get() = _patchList.asStateFlow() private val _showModInstallPicker = MutableStateFlow(false) val showModInstallPicker get() = _showModInstallPicker.asStateFlow() @@ -24,6 +24,9 @@ class AddonViewModel : ViewModel() { private val _showModNoticeDialog = MutableStateFlow(false) val showModNoticeDialog get() = _showModNoticeDialog.asStateFlow() + private val _addonToDelete = MutableStateFlow<Patch?>(null) + val addonToDelete = _addonToDelete.asStateFlow() + var game: Game? = null private val isRefreshing = AtomicBoolean(false) @@ -40,36 +43,47 @@ class AddonViewModel : ViewModel() { isRefreshing.set(true) viewModelScope.launch { withContext(Dispatchers.IO) { - val addonList = mutableListOf<Addon>() - val disabledAddons = NativeConfig.getDisabledAddons(game!!.programId) - NativeLibrary.getAddonsForFile(game!!.path, game!!.programId)?.forEach { - val name = it.first.replace("[D] ", "") - addonList.add(Addon(!disabledAddons.contains(name), name, it.second)) - } - addonList.sortBy { it.title } - _addonList.value = addonList + val patchList = ( + NativeLibrary.getPatchesForFile(game!!.path, game!!.programId) + ?: emptyArray() + ).toMutableList() + patchList.sortBy { it.name } + _patchList.value = patchList isRefreshing.set(false) } } } + fun setAddonToDelete(patch: Patch?) { + _addonToDelete.value = patch + } + + fun onDeleteAddon(patch: Patch) { + when (PatchType.from(patch.type)) { + PatchType.Update -> NativeLibrary.removeUpdate(patch.programId) + PatchType.DLC -> NativeLibrary.removeDLC(patch.programId) + PatchType.Mod -> NativeLibrary.removeMod(patch.programId, patch.name) + } + refreshAddons() + } + fun onCloseAddons() { - if (_addonList.value.isEmpty()) { + if (_patchList.value.isEmpty()) { return } NativeConfig.setDisabledAddons( game!!.programId, - _addonList.value.mapNotNull { + _patchList.value.mapNotNull { if (it.enabled) { null } else { - it.title + it.name } }.toTypedArray() ) NativeConfig.saveGlobalConfig() - _addonList.value.clear() + _patchList.value.clear() game = null } diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/model/Game.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/model/Game.kt index f1ea1e20f..c8a4a2d17 100644 --- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/model/Game.kt +++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/model/Game.kt @@ -3,6 +3,7 @@ package org.yuzu.yuzu_emu.model +import android.content.Intent import android.net.Uri import android.os.Parcelable import java.util.HashSet @@ -11,6 +12,7 @@ import kotlinx.serialization.Serializable import org.yuzu.yuzu_emu.NativeLibrary import org.yuzu.yuzu_emu.R import org.yuzu.yuzu_emu.YuzuApplication +import org.yuzu.yuzu_emu.activities.EmulationActivity import org.yuzu.yuzu_emu.utils.DirectoryInitialization import org.yuzu.yuzu_emu.utils.FileUtil import java.time.LocalDateTime @@ -61,6 +63,12 @@ class Game( val addonDir: String get() = DirectoryInitialization.userDirectory + "/load/" + programIdHex + "/" + val launchIntent: Intent + get() = Intent(YuzuApplication.appContext, EmulationActivity::class.java).apply { + action = Intent.ACTION_VIEW + data = Uri.parse(path) + } + override fun equals(other: Any?): Boolean { if (other !is Game) { return false diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/model/GameVerificationResult.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/model/GameVerificationResult.kt new file mode 100644 index 000000000..804637fb8 --- /dev/null +++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/model/GameVerificationResult.kt @@ -0,0 +1,15 @@ +// SPDX-FileCopyrightText: 2024 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +package org.yuzu.yuzu_emu.model + +enum class GameVerificationResult(val int: Int) { + Success(0), + Failed(1), + NotImplemented(2); + + companion object { + fun from(int: Int): GameVerificationResult = + entries.firstOrNull { it.int == int } ?: Success + } +} diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/model/InstallResult.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/model/InstallResult.kt new file mode 100644 index 000000000..0c3cd0521 --- /dev/null +++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/model/InstallResult.kt @@ -0,0 +1,15 @@ +// SPDX-FileCopyrightText: 2024 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +package org.yuzu.yuzu_emu.model + +enum class InstallResult(val int: Int) { + Success(0), + Overwrite(1), + Failure(2), + BaseInstallAttempted(3); + + companion object { + fun from(int: Int): InstallResult = entries.firstOrNull { it.int == int } ?: Success + } +} diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/model/Patch.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/model/Patch.kt new file mode 100644 index 000000000..25cb9e365 --- /dev/null +++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/model/Patch.kt @@ -0,0 +1,16 @@ +// SPDX-FileCopyrightText: 2023 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +package org.yuzu.yuzu_emu.model + +import androidx.annotation.Keep + +@Keep +data class Patch( + var enabled: Boolean, + val name: String, + val version: String, + val type: Int, + val programId: String, + val titleId: String +) diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/model/PatchType.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/model/PatchType.kt new file mode 100644 index 000000000..e9a54162b --- /dev/null +++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/model/PatchType.kt @@ -0,0 +1,14 @@ +// SPDX-FileCopyrightText: 2024 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +package org.yuzu.yuzu_emu.model + +enum class PatchType(val int: Int) { + Update(0), + DLC(1), + Mod(2); + + companion object { + fun from(int: Int): PatchType = entries.firstOrNull { it.int == int } ?: Update + } +} diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/model/TaskViewModel.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/model/TaskViewModel.kt index e59c95733..4361eb972 100644 --- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/model/TaskViewModel.kt +++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/model/TaskViewModel.kt @@ -8,6 +8,7 @@ import androidx.lifecycle.viewModelScope import kotlinx.coroutines.Dispatchers import kotlinx.coroutines.flow.MutableStateFlow import kotlinx.coroutines.flow.StateFlow +import kotlinx.coroutines.flow.asStateFlow import kotlinx.coroutines.launch class TaskViewModel : ViewModel() { @@ -23,13 +24,28 @@ class TaskViewModel : ViewModel() { val cancelled: StateFlow<Boolean> get() = _cancelled private val _cancelled = MutableStateFlow(false) - lateinit var task: suspend () -> Any + private val _progress = MutableStateFlow(0.0) + val progress = _progress.asStateFlow() + + private val _maxProgress = MutableStateFlow(0.0) + val maxProgress = _maxProgress.asStateFlow() + + private val _message = MutableStateFlow("") + val message = _message.asStateFlow() + + lateinit var task: suspend ( + progressCallback: (max: Long, progress: Long) -> Boolean, + messageCallback: (message: String) -> Unit + ) -> Any fun clear() { _result.value = Any() _isComplete.value = false _isRunning.value = false _cancelled.value = false + _progress.value = 0.0 + _maxProgress.value = 0.0 + _message.value = "" } fun setCancelled(value: Boolean) { @@ -43,7 +59,16 @@ class TaskViewModel : ViewModel() { _isRunning.value = true viewModelScope.launch(Dispatchers.IO) { - val res = task() + val res = task( + { max, progress -> + _maxProgress.value = max.toDouble() + _progress.value = progress.toDouble() + return@task cancelled.value + }, + { message -> + _message.value = message + } + ) _result.value = res _isComplete.value = true _isRunning.value = false diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/ui/main/MainActivity.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/ui/main/MainActivity.kt index 644289e25..c2cc29961 100644 --- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/ui/main/MainActivity.kt +++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/ui/main/MainActivity.kt @@ -38,12 +38,13 @@ import org.yuzu.yuzu_emu.activities.EmulationActivity import org.yuzu.yuzu_emu.databinding.ActivityMainBinding import org.yuzu.yuzu_emu.features.settings.model.Settings import org.yuzu.yuzu_emu.fragments.AddGameFolderDialogFragment -import org.yuzu.yuzu_emu.fragments.IndeterminateProgressDialogFragment +import org.yuzu.yuzu_emu.fragments.ProgressDialogFragment import org.yuzu.yuzu_emu.fragments.MessageDialogFragment import org.yuzu.yuzu_emu.model.AddonViewModel import org.yuzu.yuzu_emu.model.DriverViewModel import org.yuzu.yuzu_emu.model.GamesViewModel import org.yuzu.yuzu_emu.model.HomeViewModel +import org.yuzu.yuzu_emu.model.InstallResult import org.yuzu.yuzu_emu.model.TaskState import org.yuzu.yuzu_emu.model.TaskViewModel import org.yuzu.yuzu_emu.utils.* @@ -369,26 +370,23 @@ class MainActivity : AppCompatActivity(), ThemeProvider { return@registerForActivityResult } - val inputZip = contentResolver.openInputStream(result) - if (inputZip == null) { - Toast.makeText( - applicationContext, - getString(R.string.fatal_error), - Toast.LENGTH_LONG - ).show() - return@registerForActivityResult - } - val filterNCA = FilenameFilter { _, dirName -> dirName.endsWith(".nca") } val firmwarePath = File(DirectoryInitialization.userDirectory + "/nand/system/Contents/registered/") val cacheFirmwareDir = File("${cacheDir.path}/registered/") - val task: () -> Any = { + ProgressDialogFragment.newInstance( + this, + R.string.firmware_installing + ) { progressCallback, _ -> var messageToShow: Any try { - FileUtil.unzipToInternalStorage(BufferedInputStream(inputZip), cacheFirmwareDir) + FileUtil.unzipToInternalStorage( + result.toString(), + cacheFirmwareDir, + progressCallback + ) val unfilteredNumOfFiles = cacheFirmwareDir.list()?.size ?: -1 val filteredNumOfFiles = cacheFirmwareDir.list(filterNCA)?.size ?: -2 messageToShow = if (unfilteredNumOfFiles != filteredNumOfFiles) { @@ -404,18 +402,13 @@ class MainActivity : AppCompatActivity(), ThemeProvider { getString(R.string.save_file_imported_success) } } catch (e: Exception) { + Log.error("[MainActivity] Firmware install failed - ${e.message}") messageToShow = getString(R.string.fatal_error) } finally { cacheFirmwareDir.deleteRecursively() } messageToShow - } - - IndeterminateProgressDialogFragment.newInstance( - this, - R.string.firmware_installing, - task = task - ).show(supportFragmentManager, IndeterminateProgressDialogFragment.TAG) + }.show(supportFragmentManager, ProgressDialogFragment.TAG) } val getAmiiboKey = @@ -474,11 +467,11 @@ class MainActivity : AppCompatActivity(), ThemeProvider { return@registerForActivityResult } - IndeterminateProgressDialogFragment.newInstance( + ProgressDialogFragment.newInstance( this@MainActivity, R.string.verifying_content, false - ) { + ) { _, _ -> var updatesMatchProgram = true for (document in documents) { val valid = NativeLibrary.doesUpdateMatchProgram( @@ -501,44 +494,42 @@ class MainActivity : AppCompatActivity(), ThemeProvider { positiveAction = { homeViewModel.setContentToInstall(documents) } ) } - }.show(supportFragmentManager, IndeterminateProgressDialogFragment.TAG) + }.show(supportFragmentManager, ProgressDialogFragment.TAG) } private fun installContent(documents: List<Uri>) { - IndeterminateProgressDialogFragment.newInstance( + ProgressDialogFragment.newInstance( this@MainActivity, R.string.installing_game_content - ) { + ) { progressCallback, messageCallback -> var installSuccess = 0 var installOverwrite = 0 var errorBaseGame = 0 - var errorExtension = 0 - var errorOther = 0 + var error = 0 documents.forEach { + messageCallback.invoke(FileUtil.getFilename(it)) when ( - NativeLibrary.installFileToNand( - it.toString(), - FileUtil.getExtension(it) + InstallResult.from( + NativeLibrary.installFileToNand( + it.toString(), + progressCallback + ) ) ) { - NativeLibrary.InstallFileToNandResult.Success -> { + InstallResult.Success -> { installSuccess += 1 } - NativeLibrary.InstallFileToNandResult.SuccessFileOverwritten -> { + InstallResult.Overwrite -> { installOverwrite += 1 } - NativeLibrary.InstallFileToNandResult.ErrorBaseGame -> { + InstallResult.BaseInstallAttempted -> { errorBaseGame += 1 } - NativeLibrary.InstallFileToNandResult.ErrorFilenameExtension -> { - errorExtension += 1 - } - - else -> { - errorOther += 1 + InstallResult.Failure -> { + error += 1 } } } @@ -565,7 +556,7 @@ class MainActivity : AppCompatActivity(), ThemeProvider { ) installResult.append(separator) } - val errorTotal: Int = errorBaseGame + errorExtension + errorOther + val errorTotal: Int = errorBaseGame + error if (errorTotal > 0) { installResult.append(separator) installResult.append( @@ -582,14 +573,7 @@ class MainActivity : AppCompatActivity(), ThemeProvider { ) installResult.append(separator) } - if (errorExtension > 0) { - installResult.append(separator) - installResult.append( - getString(R.string.install_game_content_failure_file_extension) - ) - installResult.append(separator) - } - if (errorOther > 0) { + if (error > 0) { installResult.append( getString(R.string.install_game_content_failure_description) ) @@ -608,7 +592,7 @@ class MainActivity : AppCompatActivity(), ThemeProvider { descriptionString = installResult.toString().trim() ) } - }.show(supportFragmentManager, IndeterminateProgressDialogFragment.TAG) + }.show(supportFragmentManager, ProgressDialogFragment.TAG) } val exportUserData = registerForActivityResult( @@ -618,16 +602,16 @@ class MainActivity : AppCompatActivity(), ThemeProvider { return@registerForActivityResult } - IndeterminateProgressDialogFragment.newInstance( + ProgressDialogFragment.newInstance( this, R.string.exporting_user_data, true - ) { + ) { progressCallback, _ -> val zipResult = FileUtil.zipFromInternalStorage( File(DirectoryInitialization.userDirectory!!), DirectoryInitialization.userDirectory!!, BufferedOutputStream(contentResolver.openOutputStream(result)), - taskViewModel.cancelled, + progressCallback, compression = false ) return@newInstance when (zipResult) { @@ -635,7 +619,7 @@ class MainActivity : AppCompatActivity(), ThemeProvider { TaskState.Failed -> R.string.export_failed TaskState.Cancelled -> R.string.user_data_export_cancelled } - }.show(supportFragmentManager, IndeterminateProgressDialogFragment.TAG) + }.show(supportFragmentManager, ProgressDialogFragment.TAG) } val importUserData = @@ -644,10 +628,10 @@ class MainActivity : AppCompatActivity(), ThemeProvider { return@registerForActivityResult } - IndeterminateProgressDialogFragment.newInstance( + ProgressDialogFragment.newInstance( this, R.string.importing_user_data - ) { + ) { progressCallback, _ -> val checkStream = ZipInputStream(BufferedInputStream(contentResolver.openInputStream(result))) var isYuzuBackup = false @@ -676,8 +660,9 @@ class MainActivity : AppCompatActivity(), ThemeProvider { // Copy archive to internal storage try { FileUtil.unzipToInternalStorage( - BufferedInputStream(contentResolver.openInputStream(result)), - File(DirectoryInitialization.userDirectory!!) + result.toString(), + File(DirectoryInitialization.userDirectory!!), + progressCallback ) } catch (e: Exception) { return@newInstance MessageDialogFragment.newInstance( @@ -694,6 +679,6 @@ class MainActivity : AppCompatActivity(), ThemeProvider { driverViewModel.reloadDriverData() return@newInstance getString(R.string.user_data_import_success) - }.show(supportFragmentManager, IndeterminateProgressDialogFragment.TAG) + }.show(supportFragmentManager, ProgressDialogFragment.TAG) } } diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/FileUtil.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/FileUtil.kt index b54a19c65..fc2339f5a 100644 --- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/FileUtil.kt +++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/FileUtil.kt @@ -7,7 +7,6 @@ import android.database.Cursor import android.net.Uri import android.provider.DocumentsContract import androidx.documentfile.provider.DocumentFile -import kotlinx.coroutines.flow.StateFlow import java.io.BufferedInputStream import java.io.File import java.io.IOException @@ -19,6 +18,7 @@ import org.yuzu.yuzu_emu.YuzuApplication import org.yuzu.yuzu_emu.model.MinimalDocumentFile import org.yuzu.yuzu_emu.model.TaskState import java.io.BufferedOutputStream +import java.io.OutputStream import java.lang.NullPointerException import java.nio.charset.StandardCharsets import java.util.zip.Deflater @@ -283,12 +283,34 @@ object FileUtil { /** * Extracts the given zip file into the given directory. + * @param path String representation of a [Uri] or a typical path delimited by '/' + * @param destDir Location to unzip the contents of [path] into + * @param progressCallback Lambda that is called with the total number of files and the current + * progress through the process. Stops execution as soon as possible if this returns true. */ @Throws(SecurityException::class) - fun unzipToInternalStorage(zipStream: BufferedInputStream, destDir: File) { - ZipInputStream(zipStream).use { zis -> + fun unzipToInternalStorage( + path: String, + destDir: File, + progressCallback: (max: Long, progress: Long) -> Boolean = { _, _ -> false } + ) { + var totalEntries = 0L + ZipInputStream(getInputStream(path)).use { zis -> + var tempEntry = zis.nextEntry + while (tempEntry != null) { + tempEntry = zis.nextEntry + totalEntries++ + } + } + + var progress = 0L + ZipInputStream(getInputStream(path)).use { zis -> var entry: ZipEntry? = zis.nextEntry while (entry != null) { + if (progressCallback.invoke(totalEntries, progress)) { + return@use + } + val newFile = File(destDir, entry.name) val destinationDirectory = if (entry.isDirectory) newFile else newFile.parentFile @@ -304,6 +326,7 @@ object FileUtil { newFile.outputStream().use { fos -> zis.copyTo(fos) } } entry = zis.nextEntry + progress++ } } } @@ -313,14 +336,15 @@ object FileUtil { * @param inputFile File representation of the item that will be zipped * @param rootDir Directory containing the inputFile * @param outputStream Stream where the zip file will be output - * @param cancelled [StateFlow] that reports whether this process has been cancelled + * @param progressCallback Lambda that is called with the total number of files and the current + * progress through the process. Stops execution as soon as possible if this returns true. * @param compression Disables compression if true */ fun zipFromInternalStorage( inputFile: File, rootDir: String, outputStream: BufferedOutputStream, - cancelled: StateFlow<Boolean>? = null, + progressCallback: (max: Long, progress: Long) -> Boolean = { _, _ -> false }, compression: Boolean = true ): TaskState { try { @@ -330,8 +354,10 @@ object FileUtil { zos.setLevel(Deflater.NO_COMPRESSION) } + var count = 0L + val totalFiles = inputFile.walkTopDown().count().toLong() inputFile.walkTopDown().forEach { file -> - if (cancelled?.value == true) { + if (progressCallback.invoke(totalFiles, count)) { return TaskState.Cancelled } @@ -343,6 +369,7 @@ object FileUtil { if (file.isFile) { file.inputStream().use { fis -> fis.copyTo(zos) } } + count++ } } } @@ -356,9 +383,14 @@ object FileUtil { /** * Helper function that copies the contents of a DocumentFile folder into a [File] * @param file [File] representation of the folder to copy into + * @param progressCallback Lambda that is called with the total number of files and the current + * progress through the process. Stops execution as soon as possible if this returns true. * @throws IllegalStateException Fails when trying to copy a folder into a file and vice versa */ - fun DocumentFile.copyFilesTo(file: File) { + fun DocumentFile.copyFilesTo( + file: File, + progressCallback: (max: Long, progress: Long) -> Boolean = { _, _ -> false } + ) { file.mkdirs() if (!this.isDirectory || !file.isDirectory) { throw IllegalStateException( @@ -366,7 +398,13 @@ object FileUtil { ) } + var count = 0L + val totalFiles = this.listFiles().size.toLong() this.listFiles().forEach { + if (progressCallback.invoke(totalFiles, count)) { + return + } + val newFile = File(file, it.name!!) if (it.isDirectory) { newFile.mkdirs() @@ -381,6 +419,7 @@ object FileUtil { newFile.outputStream().use { os -> bos.copyTo(os) } } } + count++ } } @@ -427,6 +466,18 @@ object FileUtil { } } + fun getInputStream(path: String) = if (path.contains("content://")) { + Uri.parse(path).inputStream() + } else { + File(path).inputStream() + } + + fun getOutputStream(path: String) = if (path.contains("content://")) { + Uri.parse(path).outputStream() + } else { + File(path).outputStream() + } + @Throws(IOException::class) fun getStringFromFile(file: File): String = String(file.readBytes(), StandardCharsets.UTF_8) @@ -434,4 +485,19 @@ object FileUtil { @Throws(IOException::class) fun getStringFromInputStream(stream: InputStream): String = String(stream.readBytes(), StandardCharsets.UTF_8) + + fun DocumentFile.inputStream(): InputStream = + YuzuApplication.appContext.contentResolver.openInputStream(uri)!! + + fun DocumentFile.outputStream(): OutputStream = + YuzuApplication.appContext.contentResolver.openOutputStream(uri)!! + + fun Uri.inputStream(): InputStream = + YuzuApplication.appContext.contentResolver.openInputStream(this)!! + + fun Uri.outputStream(): OutputStream = + YuzuApplication.appContext.contentResolver.openOutputStream(this)!! + + fun Uri.asDocumentFile(): DocumentFile? = + DocumentFile.fromSingleUri(YuzuApplication.appContext, this) } diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/GameIconUtils.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/GameIconUtils.kt index 2e9b0beb8..d05020560 100644 --- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/GameIconUtils.kt +++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/GameIconUtils.kt @@ -5,7 +5,10 @@ package org.yuzu.yuzu_emu.utils import android.graphics.Bitmap import android.graphics.BitmapFactory +import android.graphics.drawable.LayerDrawable import android.widget.ImageView +import androidx.core.content.res.ResourcesCompat +import androidx.core.graphics.drawable.IconCompat import androidx.core.graphics.drawable.toBitmap import androidx.core.graphics.drawable.toDrawable import androidx.lifecycle.LifecycleOwner @@ -85,4 +88,22 @@ object GameIconUtils { return imageLoader.execute(request) .drawable!!.toBitmap(config = Bitmap.Config.ARGB_8888) } + + suspend fun getShortcutIcon(lifecycleOwner: LifecycleOwner, game: Game): IconCompat { + val layerDrawable = ResourcesCompat.getDrawable( + YuzuApplication.appContext.resources, + R.drawable.shortcut, + null + ) as LayerDrawable + layerDrawable.setDrawableByLayerId( + R.id.shortcut_foreground, + getGameIcon(lifecycleOwner, game).toDrawable(YuzuApplication.appContext.resources) + ) + val inset = YuzuApplication.appContext.resources + .getDimensionPixelSize(R.dimen.icon_inset) + layerDrawable.setLayerInset(1, inset, inset, inset, inset) + return IconCompat.createWithAdaptiveBitmap( + layerDrawable.toBitmap(config = Bitmap.Config.ARGB_8888) + ) + } } diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/GpuDriverHelper.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/GpuDriverHelper.kt index a8f9dcc34..81212cbee 100644 --- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/GpuDriverHelper.kt +++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/GpuDriverHelper.kt @@ -5,7 +5,6 @@ package org.yuzu.yuzu_emu.utils import android.net.Uri import android.os.Build -import java.io.BufferedInputStream import java.io.File import java.io.IOException import org.yuzu.yuzu_emu.NativeLibrary @@ -123,7 +122,7 @@ object GpuDriverHelper { // Unzip the driver. try { FileUtil.unzipToInternalStorage( - BufferedInputStream(copiedFile.inputStream()), + copiedFile.path, File(driverInstallationPath!!) ) } catch (e: SecurityException) { @@ -156,7 +155,7 @@ object GpuDriverHelper { // Unzip the driver to the private installation directory try { FileUtil.unzipToInternalStorage( - BufferedInputStream(driver.inputStream()), + driver.path, File(driverInstallationPath!!) ) } catch (e: SecurityException) { diff --git a/src/android/app/src/main/jni/android_common/android_common.cpp b/src/android/app/src/main/jni/android_common/android_common.cpp index 1e884ffdd..7018a52af 100644 --- a/src/android/app/src/main/jni/android_common/android_common.cpp +++ b/src/android/app/src/main/jni/android_common/android_common.cpp @@ -42,3 +42,19 @@ double GetJDouble(JNIEnv* env, jobject jdouble) { jobject ToJDouble(JNIEnv* env, double value) { return env->NewObject(IDCache::GetDoubleClass(), IDCache::GetDoubleConstructor(), value); } + +s32 GetJInteger(JNIEnv* env, jobject jinteger) { + return env->GetIntField(jinteger, IDCache::GetIntegerValueField()); +} + +jobject ToJInteger(JNIEnv* env, s32 value) { + return env->NewObject(IDCache::GetIntegerClass(), IDCache::GetIntegerConstructor(), value); +} + +bool GetJBoolean(JNIEnv* env, jobject jboolean) { + return env->GetBooleanField(jboolean, IDCache::GetBooleanValueField()); +} + +jobject ToJBoolean(JNIEnv* env, bool value) { + return env->NewObject(IDCache::GetBooleanClass(), IDCache::GetBooleanConstructor(), value); +} diff --git a/src/android/app/src/main/jni/android_common/android_common.h b/src/android/app/src/main/jni/android_common/android_common.h index 8eb803e1b..29a338c0a 100644 --- a/src/android/app/src/main/jni/android_common/android_common.h +++ b/src/android/app/src/main/jni/android_common/android_common.h @@ -6,6 +6,7 @@ #include <string> #include <jni.h> +#include "common/common_types.h" std::string GetJString(JNIEnv* env, jstring jstr); jstring ToJString(JNIEnv* env, std::string_view str); @@ -13,3 +14,9 @@ jstring ToJString(JNIEnv* env, std::u16string_view str); double GetJDouble(JNIEnv* env, jobject jdouble); jobject ToJDouble(JNIEnv* env, double value); + +s32 GetJInteger(JNIEnv* env, jobject jinteger); +jobject ToJInteger(JNIEnv* env, s32 value); + +bool GetJBoolean(JNIEnv* env, jobject jboolean); +jobject ToJBoolean(JNIEnv* env, bool value); diff --git a/src/android/app/src/main/jni/android_settings.h b/src/android/app/src/main/jni/android_settings.h index 559ae83eb..cf93304da 100644 --- a/src/android/app/src/main/jni/android_settings.h +++ b/src/android/app/src/main/jni/android_settings.h @@ -63,6 +63,7 @@ struct Values { Settings::Setting<bool> show_input_overlay{linkage, true, "show_input_overlay", Settings::Category::Overlay}; Settings::Setting<bool> touchscreen{linkage, true, "touchscreen", Settings::Category::Overlay}; + Settings::Setting<s32> lock_drawer{linkage, false, "lock_drawer", Settings::Category::Overlay}; }; extern Values values; diff --git a/src/android/app/src/main/jni/id_cache.cpp b/src/android/app/src/main/jni/id_cache.cpp index c79ad7d76..96f2ad3d4 100644 --- a/src/android/app/src/main/jni/id_cache.cpp +++ b/src/android/app/src/main/jni/id_cache.cpp @@ -43,10 +43,27 @@ static jfieldID s_overlay_control_data_landscape_position_field; static jfieldID s_overlay_control_data_portrait_position_field; static jfieldID s_overlay_control_data_foldable_position_field; +static jclass s_patch_class; +static jmethodID s_patch_constructor; +static jfieldID s_patch_enabled_field; +static jfieldID s_patch_name_field; +static jfieldID s_patch_version_field; +static jfieldID s_patch_type_field; +static jfieldID s_patch_program_id_field; +static jfieldID s_patch_title_id_field; + static jclass s_double_class; static jmethodID s_double_constructor; static jfieldID s_double_value_field; +static jclass s_integer_class; +static jmethodID s_integer_constructor; +static jfieldID s_integer_value_field; + +static jclass s_boolean_class; +static jmethodID s_boolean_constructor; +static jfieldID s_boolean_value_field; + static constexpr jint JNI_VERSION = JNI_VERSION_1_6; namespace IDCache { @@ -186,6 +203,38 @@ jfieldID GetOverlayControlDataFoldablePositionField() { return s_overlay_control_data_foldable_position_field; } +jclass GetPatchClass() { + return s_patch_class; +} + +jmethodID GetPatchConstructor() { + return s_patch_constructor; +} + +jfieldID GetPatchEnabledField() { + return s_patch_enabled_field; +} + +jfieldID GetPatchNameField() { + return s_patch_name_field; +} + +jfieldID GetPatchVersionField() { + return s_patch_version_field; +} + +jfieldID GetPatchTypeField() { + return s_patch_type_field; +} + +jfieldID GetPatchProgramIdField() { + return s_patch_program_id_field; +} + +jfieldID GetPatchTitleIdField() { + return s_patch_title_id_field; +} + jclass GetDoubleClass() { return s_double_class; } @@ -198,6 +247,30 @@ jfieldID GetDoubleValueField() { return s_double_value_field; } +jclass GetIntegerClass() { + return s_integer_class; +} + +jmethodID GetIntegerConstructor() { + return s_integer_constructor; +} + +jfieldID GetIntegerValueField() { + return s_integer_value_field; +} + +jclass GetBooleanClass() { + return s_boolean_class; +} + +jmethodID GetBooleanConstructor() { + return s_boolean_constructor; +} + +jfieldID GetBooleanValueField() { + return s_boolean_value_field; +} + } // namespace IDCache #ifdef __cplusplus @@ -278,12 +351,37 @@ jint JNI_OnLoad(JavaVM* vm, void* reserved) { env->GetFieldID(overlay_control_data_class, "foldablePosition", "Lkotlin/Pair;"); env->DeleteLocalRef(overlay_control_data_class); + const jclass patch_class = env->FindClass("org/yuzu/yuzu_emu/model/Patch"); + s_patch_class = reinterpret_cast<jclass>(env->NewGlobalRef(patch_class)); + s_patch_constructor = env->GetMethodID( + patch_class, "<init>", + "(ZLjava/lang/String;Ljava/lang/String;ILjava/lang/String;Ljava/lang/String;)V"); + s_patch_enabled_field = env->GetFieldID(patch_class, "enabled", "Z"); + s_patch_name_field = env->GetFieldID(patch_class, "name", "Ljava/lang/String;"); + s_patch_version_field = env->GetFieldID(patch_class, "version", "Ljava/lang/String;"); + s_patch_type_field = env->GetFieldID(patch_class, "type", "I"); + s_patch_program_id_field = env->GetFieldID(patch_class, "programId", "Ljava/lang/String;"); + s_patch_title_id_field = env->GetFieldID(patch_class, "titleId", "Ljava/lang/String;"); + env->DeleteLocalRef(patch_class); + const jclass double_class = env->FindClass("java/lang/Double"); s_double_class = reinterpret_cast<jclass>(env->NewGlobalRef(double_class)); s_double_constructor = env->GetMethodID(double_class, "<init>", "(D)V"); s_double_value_field = env->GetFieldID(double_class, "value", "D"); env->DeleteLocalRef(double_class); + const jclass int_class = env->FindClass("java/lang/Integer"); + s_integer_class = reinterpret_cast<jclass>(env->NewGlobalRef(int_class)); + s_integer_constructor = env->GetMethodID(int_class, "<init>", "(I)V"); + s_integer_value_field = env->GetFieldID(int_class, "value", "I"); + env->DeleteLocalRef(int_class); + + const jclass boolean_class = env->FindClass("java/lang/Boolean"); + s_boolean_class = reinterpret_cast<jclass>(env->NewGlobalRef(boolean_class)); + s_boolean_constructor = env->GetMethodID(boolean_class, "<init>", "(Z)V"); + s_boolean_value_field = env->GetFieldID(boolean_class, "value", "Z"); + env->DeleteLocalRef(boolean_class); + // Initialize Android Storage Common::FS::Android::RegisterCallbacks(env, s_native_library_class); @@ -309,7 +407,10 @@ void JNI_OnUnload(JavaVM* vm, void* reserved) { env->DeleteGlobalRef(s_string_class); env->DeleteGlobalRef(s_pair_class); env->DeleteGlobalRef(s_overlay_control_data_class); + env->DeleteGlobalRef(s_patch_class); env->DeleteGlobalRef(s_double_class); + env->DeleteGlobalRef(s_integer_class); + env->DeleteGlobalRef(s_boolean_class); // UnInitialize applets SoftwareKeyboard::CleanupJNI(env); diff --git a/src/android/app/src/main/jni/id_cache.h b/src/android/app/src/main/jni/id_cache.h index 784d1412f..a002e705d 100644 --- a/src/android/app/src/main/jni/id_cache.h +++ b/src/android/app/src/main/jni/id_cache.h @@ -43,8 +43,25 @@ jfieldID GetOverlayControlDataLandscapePositionField(); jfieldID GetOverlayControlDataPortraitPositionField(); jfieldID GetOverlayControlDataFoldablePositionField(); +jclass GetPatchClass(); +jmethodID GetPatchConstructor(); +jfieldID GetPatchEnabledField(); +jfieldID GetPatchNameField(); +jfieldID GetPatchVersionField(); +jfieldID GetPatchTypeField(); +jfieldID GetPatchProgramIdField(); +jfieldID GetPatchTitleIdField(); + jclass GetDoubleClass(); jmethodID GetDoubleConstructor(); jfieldID GetDoubleValueField(); +jclass GetIntegerClass(); +jmethodID GetIntegerConstructor(); +jfieldID GetIntegerValueField(); + +jclass GetBooleanClass(); +jmethodID GetBooleanConstructor(); +jfieldID GetBooleanValueField(); + } // namespace IDCache diff --git a/src/android/app/src/main/jni/native.cpp b/src/android/app/src/main/jni/native.cpp index ed3b1353a..963f57380 100644 --- a/src/android/app/src/main/jni/native.cpp +++ b/src/android/app/src/main/jni/native.cpp @@ -17,6 +17,7 @@ #include <core/file_sys/patch_manager.h> #include <core/file_sys/savedata_factory.h> #include <core/loader/nro.h> +#include <frontend_common/content_manager.h> #include <jni.h> #include "common/detached_tasks.h" @@ -100,67 +101,6 @@ void EmulationSession::SetNativeWindow(ANativeWindow* native_window) { m_native_window = native_window; } -int EmulationSession::InstallFileToNand(std::string filename, std::string file_extension) { - jconst copy_func = [](const FileSys::VirtualFile& src, const FileSys::VirtualFile& dest, - std::size_t block_size) { - if (src == nullptr || dest == nullptr) { - return false; - } - if (!dest->Resize(src->GetSize())) { - return false; - } - - using namespace Common::Literals; - [[maybe_unused]] std::vector<u8> buffer(1_MiB); - - for (std::size_t i = 0; i < src->GetSize(); i += buffer.size()) { - jconst read = src->Read(buffer.data(), buffer.size(), i); - dest->Write(buffer.data(), read, i); - } - return true; - }; - - enum InstallResult { - Success = 0, - SuccessFileOverwritten = 1, - InstallError = 2, - ErrorBaseGame = 3, - ErrorFilenameExtension = 4, - }; - - [[maybe_unused]] std::shared_ptr<FileSys::NSP> nsp; - if (file_extension == "nsp") { - nsp = std::make_shared<FileSys::NSP>(m_vfs->OpenFile(filename, FileSys::Mode::Read)); - if (nsp->IsExtractedType()) { - return InstallError; - } - } else { - return ErrorFilenameExtension; - } - - if (!nsp) { - return InstallError; - } - - if (nsp->GetStatus() != Loader::ResultStatus::Success) { - return InstallError; - } - - jconst res = m_system.GetFileSystemController().GetUserNANDContents()->InstallEntry(*nsp, true, - copy_func); - - switch (res) { - case FileSys::InstallResult::Success: - return Success; - case FileSys::InstallResult::OverwriteExisting: - return SuccessFileOverwritten; - case FileSys::InstallResult::ErrorBaseInstall: - return ErrorBaseGame; - default: - return InstallError; - } -} - void EmulationSession::InitializeGpuDriver(const std::string& hook_lib_dir, const std::string& custom_driver_dir, const std::string& custom_driver_name, @@ -512,10 +452,20 @@ void Java_org_yuzu_yuzu_1emu_NativeLibrary_setAppDirectory(JNIEnv* env, jobject } int Java_org_yuzu_yuzu_1emu_NativeLibrary_installFileToNand(JNIEnv* env, jobject instance, - jstring j_file, - jstring j_file_extension) { - return EmulationSession::GetInstance().InstallFileToNand(GetJString(env, j_file), - GetJString(env, j_file_extension)); + jstring j_file, jobject jcallback) { + auto jlambdaClass = env->GetObjectClass(jcallback); + auto jlambdaInvokeMethod = env->GetMethodID( + jlambdaClass, "invoke", "(Ljava/lang/Object;Ljava/lang/Object;)Ljava/lang/Object;"); + const auto callback = [env, jcallback, jlambdaInvokeMethod](size_t max, size_t progress) { + auto jwasCancelled = env->CallObjectMethod(jcallback, jlambdaInvokeMethod, + ToJDouble(env, max), ToJDouble(env, progress)); + return GetJBoolean(env, jwasCancelled); + }; + + return static_cast<int>( + ContentManager::InstallNSP(&EmulationSession::GetInstance().System(), + EmulationSession::GetInstance().System().GetFilesystem().get(), + GetJString(env, j_file), callback)); } jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_doesUpdateMatchProgram(JNIEnv* env, jobject jobj, @@ -824,9 +774,9 @@ jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_isFirmwareAvailable(JNIEnv* env, return true; } -jobjectArray Java_org_yuzu_yuzu_1emu_NativeLibrary_getAddonsForFile(JNIEnv* env, jobject jobj, - jstring jpath, - jstring jprogramId) { +jobjectArray Java_org_yuzu_yuzu_1emu_NativeLibrary_getPatchesForFile(JNIEnv* env, jobject jobj, + jstring jpath, + jstring jprogramId) { const auto path = GetJString(env, jpath); const auto vFile = Core::GetGameFileFromPath(EmulationSession::GetInstance().System().GetFilesystem(), path); @@ -843,20 +793,77 @@ jobjectArray Java_org_yuzu_yuzu_1emu_NativeLibrary_getAddonsForFile(JNIEnv* env, FileSys::VirtualFile update_raw; loader->ReadUpdateRaw(update_raw); - auto addons = pm.GetPatchVersionNames(update_raw); - auto jemptyString = ToJString(env, ""); - auto jemptyStringPair = env->NewObject(IDCache::GetPairClass(), IDCache::GetPairConstructor(), - jemptyString, jemptyString); - jobjectArray jaddonsArray = - env->NewObjectArray(addons.size(), IDCache::GetPairClass(), jemptyStringPair); + auto patches = pm.GetPatches(update_raw); + jobjectArray jpatchArray = + env->NewObjectArray(patches.size(), IDCache::GetPatchClass(), nullptr); int i = 0; - for (const auto& addon : addons) { - jobject jaddon = env->NewObject(IDCache::GetPairClass(), IDCache::GetPairConstructor(), - ToJString(env, addon.first), ToJString(env, addon.second)); - env->SetObjectArrayElement(jaddonsArray, i, jaddon); + for (const auto& patch : patches) { + jobject jpatch = env->NewObject( + IDCache::GetPatchClass(), IDCache::GetPatchConstructor(), patch.enabled, + ToJString(env, patch.name), ToJString(env, patch.version), + static_cast<jint>(patch.type), ToJString(env, std::to_string(patch.program_id)), + ToJString(env, std::to_string(patch.title_id))); + env->SetObjectArrayElement(jpatchArray, i, jpatch); ++i; } - return jaddonsArray; + return jpatchArray; +} + +void Java_org_yuzu_yuzu_1emu_NativeLibrary_removeUpdate(JNIEnv* env, jobject jobj, + jstring jprogramId) { + auto program_id = EmulationSession::GetProgramId(env, jprogramId); + ContentManager::RemoveUpdate(EmulationSession::GetInstance().System().GetFileSystemController(), + program_id); +} + +void Java_org_yuzu_yuzu_1emu_NativeLibrary_removeDLC(JNIEnv* env, jobject jobj, + jstring jprogramId) { + auto program_id = EmulationSession::GetProgramId(env, jprogramId); + ContentManager::RemoveAllDLC(&EmulationSession::GetInstance().System(), program_id); +} + +void Java_org_yuzu_yuzu_1emu_NativeLibrary_removeMod(JNIEnv* env, jobject jobj, jstring jprogramId, + jstring jname) { + auto program_id = EmulationSession::GetProgramId(env, jprogramId); + ContentManager::RemoveMod(EmulationSession::GetInstance().System().GetFileSystemController(), + program_id, GetJString(env, jname)); +} + +jobject Java_org_yuzu_yuzu_1emu_NativeLibrary_verifyInstalledContents(JNIEnv* env, jobject jobj, + jobject jcallback) { + auto jlambdaClass = env->GetObjectClass(jcallback); + auto jlambdaInvokeMethod = env->GetMethodID( + jlambdaClass, "invoke", "(Ljava/lang/Object;Ljava/lang/Object;)Ljava/lang/Object;"); + const auto callback = [env, jcallback, jlambdaInvokeMethod](size_t max, size_t progress) { + auto jwasCancelled = env->CallObjectMethod(jcallback, jlambdaInvokeMethod, + ToJDouble(env, max), ToJDouble(env, progress)); + return GetJBoolean(env, jwasCancelled); + }; + + auto& session = EmulationSession::GetInstance(); + std::vector<std::string> result = ContentManager::VerifyInstalledContents( + &session.System(), session.GetContentProvider(), callback); + jobjectArray jresult = + env->NewObjectArray(result.size(), IDCache::GetStringClass(), ToJString(env, "")); + for (size_t i = 0; i < result.size(); ++i) { + env->SetObjectArrayElement(jresult, i, ToJString(env, result[i])); + } + return jresult; +} + +jint Java_org_yuzu_yuzu_1emu_NativeLibrary_verifyGameContents(JNIEnv* env, jobject jobj, + jstring jpath, jobject jcallback) { + auto jlambdaClass = env->GetObjectClass(jcallback); + auto jlambdaInvokeMethod = env->GetMethodID( + jlambdaClass, "invoke", "(Ljava/lang/Object;Ljava/lang/Object;)Ljava/lang/Object;"); + const auto callback = [env, jcallback, jlambdaInvokeMethod](size_t max, size_t progress) { + auto jwasCancelled = env->CallObjectMethod(jcallback, jlambdaInvokeMethod, + ToJDouble(env, max), ToJDouble(env, progress)); + return GetJBoolean(env, jwasCancelled); + }; + auto& session = EmulationSession::GetInstance(); + return static_cast<jint>( + ContentManager::VerifyGameContents(&session.System(), GetJString(env, jpath), callback)); } jstring Java_org_yuzu_yuzu_1emu_NativeLibrary_getSavePath(JNIEnv* env, jobject jobj, diff --git a/src/android/app/src/main/jni/native.h b/src/android/app/src/main/jni/native.h index 4a8049578..dadb138ad 100644 --- a/src/android/app/src/main/jni/native.h +++ b/src/android/app/src/main/jni/native.h @@ -7,6 +7,7 @@ #include "core/file_sys/registered_cache.h" #include "core/hle/service/acc/profile_manager.h" #include "core/perf_stats.h" +#include "frontend_common/content_manager.h" #include "jni/applets/software_keyboard.h" #include "jni/emu_window/emu_window.h" #include "video_core/rasterizer_interface.h" @@ -29,7 +30,6 @@ public: void SetNativeWindow(ANativeWindow* native_window); void SurfaceChanged(); - int InstallFileToNand(std::string filename, std::string file_extension); void InitializeGpuDriver(const std::string& hook_lib_dir, const std::string& custom_driver_dir, const std::string& custom_driver_name, const std::string& file_redirect_dir); diff --git a/src/android/app/src/main/res/drawable/ic_lock.xml b/src/android/app/src/main/res/drawable/ic_lock.xml new file mode 100644 index 000000000..ef97b1936 --- /dev/null +++ b/src/android/app/src/main/res/drawable/ic_lock.xml @@ -0,0 +1,9 @@ +<vector xmlns:android="http://schemas.android.com/apk/res/android" + android:height="24dp" + android:viewportHeight="24" + android:viewportWidth="24" + android:width="24dp"> + <path + android:fillColor="?attr/colorControlNormal" + android:pathData="M18,8h-1L17,6c0,-2.76 -2.24,-5 -5,-5S7,3.24 7,6v2L6,8c-1.1,0 -2,0.9 -2,2v10c0,1.1 0.9,2 2,2h12c1.1,0 2,-0.9 2,-2L20,10c0,-1.1 -0.9,-2 -2,-2zM12,17c-1.1,0 -2,-0.9 -2,-2s0.9,-2 2,-2 2,0.9 2,2 -0.9,2 -2,2zM15.1,8L8.9,8L8.9,6c0,-1.71 1.39,-3.1 3.1,-3.1 1.71,0 3.1,1.39 3.1,3.1v2z" /> +</vector> diff --git a/src/android/app/src/main/res/drawable/ic_shortcut.xml b/src/android/app/src/main/res/drawable/ic_shortcut.xml new file mode 100644 index 000000000..06e1983b2 --- /dev/null +++ b/src/android/app/src/main/res/drawable/ic_shortcut.xml @@ -0,0 +1,9 @@ +<vector xmlns:android="http://schemas.android.com/apk/res/android" + android:width="24dp" + android:height="24dp" + android:viewportWidth="960" + android:viewportHeight="960"> + <path + android:fillColor="?attr/colorControlNormal" + android:pathData="M280,920q-33,0 -56.5,-23.5T200,840v-720q0,-33 23.5,-56.5T280,40h400q33,0 56.5,23.5T760,120v160h-80v-40L280,240v480h400v-40h80v160q0,33 -23.5,56.5T680,920L280,920ZM686,520L480,520v120h-80v-120q0,-33 23.5,-56.5T480,440h206l-62,-64 56,-56 160,160 -160,160 -56,-56 62,-64Z" /> +</vector> diff --git a/src/android/app/src/main/res/layout-w600dp/fragment_game_properties.xml b/src/android/app/src/main/res/layout-w600dp/fragment_game_properties.xml index 0b9633855..551f255c0 100644 --- a/src/android/app/src/main/res/layout-w600dp/fragment_game_properties.xml +++ b/src/android/app/src/main/res/layout-w600dp/fragment_game_properties.xml @@ -43,16 +43,35 @@ app:layout_constraintStart_toStartOf="parent" app:layout_constraintTop_toTopOf="parent"> - <Button - android:id="@+id/button_back" - style="?attr/materialIconButtonStyle" - android:layout_width="wrap_content" + <androidx.constraintlayout.widget.ConstraintLayout + android:layout_width="match_parent" android:layout_height="wrap_content" - android:layout_gravity="start" android:layout_margin="8dp" - app:icon="@drawable/ic_back" - app:iconSize="24dp" - app:iconTint="?attr/colorOnSurface" /> + android:orientation="horizontal"> + + <Button + android:id="@+id/button_back" + style="?attr/materialIconButtonStyle" + android:layout_width="wrap_content" + android:layout_height="wrap_content" + app:icon="@drawable/ic_back" + app:iconSize="24dp" + app:iconTint="?attr/colorOnSurface" + app:layout_constraintStart_toStartOf="parent" + app:layout_constraintTop_toTopOf="parent" /> + + <Button + android:id="@+id/button_shortcut" + style="?attr/materialIconButtonStyle" + android:layout_width="wrap_content" + android:layout_height="wrap_content" + app:icon="@drawable/ic_shortcut" + app:iconSize="24dp" + app:iconTint="?attr/colorOnSurface" + app:layout_constraintTop_toTopOf="parent" + app:layout_constraintEnd_toEndOf="parent" /> + + </androidx.constraintlayout.widget.ConstraintLayout> <com.google.android.material.card.MaterialCardView style="?attr/materialCardViewElevatedStyle" diff --git a/src/android/app/src/main/res/layout/card_home_option.xml b/src/android/app/src/main/res/layout/card_home_option.xml index cb667c928..224ec4d89 100644 --- a/src/android/app/src/main/res/layout/card_home_option.xml +++ b/src/android/app/src/main/res/layout/card_home_option.xml @@ -2,16 +2,16 @@ <com.google.android.material.card.MaterialCardView xmlns:android="http://schemas.android.com/apk/res/android" xmlns:app="http://schemas.android.com/apk/res-auto" xmlns:tools="http://schemas.android.com/tools" - style="?attr/materialCardViewFilledStyle" + style="?attr/materialCardViewElevatedStyle" android:id="@+id/option_card" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_marginBottom="24dp" android:layout_marginHorizontal="12dp" android:background="?attr/selectableItemBackground" - android:backgroundTint="?attr/colorSurfaceVariant" android:clickable="true" - android:focusable="true"> + android:focusable="true" + app:cardElevation="4dp"> <LinearLayout android:id="@+id/option_layout" diff --git a/src/android/app/src/main/res/layout/dialog_progress_bar.xml b/src/android/app/src/main/res/layout/dialog_progress_bar.xml index 0209ea082..e61aa5294 100644 --- a/src/android/app/src/main/res/layout/dialog_progress_bar.xml +++ b/src/android/app/src/main/res/layout/dialog_progress_bar.xml @@ -1,8 +1,30 @@ <?xml version="1.0" encoding="utf-8"?> -<com.google.android.material.progressindicator.LinearProgressIndicator xmlns:android="http://schemas.android.com/apk/res/android" +<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:app="http://schemas.android.com/apk/res-auto" - android:id="@+id/progress_bar" android:layout_width="match_parent" android:layout_height="wrap_content" - android:padding="24dp" - app:trackCornerRadius="4dp" /> + android:orientation="vertical"> + + <com.google.android.material.textview.MaterialTextView + android:id="@+id/message" + style="@style/TextAppearance.Material3.BodyMedium" + android:layout_width="match_parent" + android:layout_height="wrap_content" + android:layout_marginHorizontal="24dp" + android:layout_marginTop="12dp" + android:layout_marginBottom="6dp" + android:ellipsize="marquee" + android:marqueeRepeatLimit="marquee_forever" + android:requiresFadingEdge="horizontal" + android:singleLine="true" + android:textAlignment="viewStart" + android:visibility="gone" /> + + <com.google.android.material.progressindicator.LinearProgressIndicator + android:id="@+id/progress_bar" + android:layout_width="match_parent" + android:layout_height="wrap_content" + android:padding="24dp" + app:trackCornerRadius="4dp" /> + +</LinearLayout> diff --git a/src/android/app/src/main/res/layout/fragment_game_info.xml b/src/android/app/src/main/res/layout/fragment_game_info.xml index 80ede8a8c..53af15787 100644 --- a/src/android/app/src/main/res/layout/fragment_game_info.xml +++ b/src/android/app/src/main/res/layout/fragment_game_info.xml @@ -118,6 +118,14 @@ android:layout_marginTop="16dp" android:text="@string/copy_details" /> + <com.google.android.material.button.MaterialButton + android:id="@+id/button_verify_integrity" + style="@style/Widget.Material3.Button" + android:layout_width="wrap_content" + android:layout_height="wrap_content" + android:layout_marginTop="10dp" + android:text="@string/verify_integrity" /> + </LinearLayout> </androidx.core.widget.NestedScrollView> diff --git a/src/android/app/src/main/res/layout/fragment_game_properties.xml b/src/android/app/src/main/res/layout/fragment_game_properties.xml index 72ecbde30..cadd0bc4a 100644 --- a/src/android/app/src/main/res/layout/fragment_game_properties.xml +++ b/src/android/app/src/main/res/layout/fragment_game_properties.xml @@ -1,6 +1,5 @@ <?xml version="1.0" encoding="utf-8"?> -<androidx.constraintlayout.widget.ConstraintLayout - xmlns:android="http://schemas.android.com/apk/res/android" +<androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:app="http://schemas.android.com/apk/res-auto" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" @@ -22,16 +21,35 @@ android:orientation="vertical" android:gravity="center_horizontal"> - <Button - android:id="@+id/button_back" - style="?attr/materialIconButtonStyle" - android:layout_width="wrap_content" + <androidx.constraintlayout.widget.ConstraintLayout + android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_margin="8dp" - android:layout_gravity="start" - app:icon="@drawable/ic_back" - app:iconSize="24dp" - app:iconTint="?attr/colorOnSurface" /> + android:orientation="horizontal"> + + <Button + android:id="@+id/button_back" + style="?attr/materialIconButtonStyle" + android:layout_width="wrap_content" + android:layout_height="wrap_content" + app:icon="@drawable/ic_back" + app:iconSize="24dp" + app:iconTint="?attr/colorOnSurface" + app:layout_constraintStart_toStartOf="parent" + app:layout_constraintTop_toTopOf="parent" /> + + <Button + android:id="@+id/button_shortcut" + style="?attr/materialIconButtonStyle" + android:layout_width="wrap_content" + android:layout_height="wrap_content" + app:icon="@drawable/ic_shortcut" + app:iconSize="24dp" + app:iconTint="?attr/colorOnSurface" + app:layout_constraintEnd_toEndOf="parent" + app:layout_constraintTop_toTopOf="parent" /> + + </androidx.constraintlayout.widget.ConstraintLayout> <com.google.android.material.card.MaterialCardView style="?attr/materialCardViewElevatedStyle" @@ -45,7 +63,7 @@ android:id="@+id/image_game_screen" android:layout_width="175dp" android:layout_height="175dp" - tools:src="@drawable/default_icon"/> + tools:src="@drawable/default_icon" /> </com.google.android.material.card.MaterialCardView> diff --git a/src/android/app/src/main/res/layout/list_item_addon.xml b/src/android/app/src/main/res/layout/list_item_addon.xml index 74ca04ef1..3a1382fe2 100644 --- a/src/android/app/src/main/res/layout/list_item_addon.xml +++ b/src/android/app/src/main/res/layout/list_item_addon.xml @@ -14,12 +14,11 @@ android:id="@+id/text_container" android:layout_width="0dp" android:layout_height="wrap_content" - android:layout_marginEnd="16dp" android:orientation="vertical" - app:layout_constraintBottom_toBottomOf="@+id/addon_switch" - app:layout_constraintEnd_toStartOf="@+id/addon_switch" + android:layout_marginEnd="16dp" + app:layout_constraintEnd_toStartOf="@+id/addon_checkbox" app:layout_constraintStart_toStartOf="parent" - app:layout_constraintTop_toTopOf="@+id/addon_switch"> + app:layout_constraintTop_toTopOf="parent"> <com.google.android.material.textview.MaterialTextView android:id="@+id/title" @@ -42,16 +41,29 @@ </LinearLayout> - <com.google.android.material.materialswitch.MaterialSwitch - android:id="@+id/addon_switch" + <com.google.android.material.checkbox.MaterialCheckBox + android:id="@+id/addon_checkbox" android:layout_width="wrap_content" android:layout_height="wrap_content" android:focusable="true" android:gravity="center" - android:nextFocusLeft="@id/addon_container" - app:layout_constraintBottom_toBottomOf="parent" + android:layout_marginEnd="8dp" + app:layout_constraintTop_toTopOf="@+id/text_container" + app:layout_constraintBottom_toBottomOf="@+id/text_container" + app:layout_constraintEnd_toStartOf="@+id/button_delete" /> + + <Button + android:id="@+id/button_delete" + style="@style/Widget.Material3.Button.IconButton" + android:layout_width="wrap_content" + android:layout_height="wrap_content" + android:layout_gravity="center_vertical" + android:contentDescription="@string/delete" + android:tooltipText="@string/delete" + app:icon="@drawable/ic_delete" + app:iconTint="?attr/colorControlNormal" app:layout_constraintEnd_toEndOf="parent" - app:layout_constraintStart_toEndOf="@id/text_container" - app:layout_constraintTop_toTopOf="parent" /> + app:layout_constraintTop_toTopOf="@+id/addon_checkbox" + app:layout_constraintBottom_toBottomOf="@+id/addon_checkbox" /> </androidx.constraintlayout.widget.ConstraintLayout> diff --git a/src/android/app/src/main/res/layout/list_item_setting.xml b/src/android/app/src/main/res/layout/list_item_setting.xml index 1f80682f1..e13431497 100644 --- a/src/android/app/src/main/res/layout/list_item_setting.xml +++ b/src/android/app/src/main/res/layout/list_item_setting.xml @@ -69,7 +69,7 @@ android:layout_height="wrap_content" android:layout_marginTop="16dp" android:visibility="gone" - android:text="@string/clear" + android:text="@string/use_global_setting" tools:visibility="visible" /> </LinearLayout> diff --git a/src/android/app/src/main/res/layout/list_item_setting_switch.xml b/src/android/app/src/main/res/layout/list_item_setting_switch.xml index 1c08e2e1b..e23337058 100644 --- a/src/android/app/src/main/res/layout/list_item_setting_switch.xml +++ b/src/android/app/src/main/res/layout/list_item_setting_switch.xml @@ -63,7 +63,7 @@ android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_marginTop="16dp" - android:text="@string/clear" + android:text="@string/use_global_setting" android:visibility="gone" tools:visibility="visible" /> diff --git a/src/android/app/src/main/res/menu/menu_driver_manager.xml b/src/android/app/src/main/res/menu/menu_driver_manager.xml index dee5d57b6..0876c2194 100644 --- a/src/android/app/src/main/res/menu/menu_driver_manager.xml +++ b/src/android/app/src/main/res/menu/menu_driver_manager.xml @@ -1,11 +1,8 @@ <?xml version="1.0" encoding="utf-8"?> -<menu xmlns:android="http://schemas.android.com/apk/res/android" - xmlns:app="http://schemas.android.com/apk/res-auto"> +<menu xmlns:android="http://schemas.android.com/apk/res/android"> <item - android:id="@+id/menu_driver_clear" - android:icon="@drawable/ic_clear" - android:title="@string/clear" - app:showAsAction="always" /> + android:id="@+id/menu_driver_use_global" + android:title="@string/use_global_setting" /> </menu> diff --git a/src/android/app/src/main/res/menu/menu_in_game.xml b/src/android/app/src/main/res/menu/menu_in_game.xml index ac6ab06ff..eecb0563b 100644 --- a/src/android/app/src/main/res/menu/menu_in_game.xml +++ b/src/android/app/src/main/res/menu/menu_in_game.xml @@ -22,6 +22,11 @@ android:title="@string/emulation_input_overlay" /> <item + android:id="@+id/menu_lock_drawer" + android:icon="@drawable/ic_unlock" + android:title="@string/emulation_input_overlay" /> + + <item android:id="@+id/menu_exit" android:icon="@drawable/ic_exit" android:title="@string/emulation_exit" /> diff --git a/src/android/app/src/main/res/values-ar/strings.xml b/src/android/app/src/main/res/values-ar/strings.xml index 07dffffe8..53678f465 100644 --- a/src/android/app/src/main/res/values-ar/strings.xml +++ b/src/android/app/src/main/res/values-ar/strings.xml @@ -3,38 +3,39 @@ <string name="emulation_notification_channel_name">المحاكي نشط</string> <string name="emulation_notification_channel_description">اظهار اشعار دائم عندما يكون المحاكي نشطاً</string> - <string name="emulation_notification_running">يوزو يعمل</string> + <string name="emulation_notification_running">يوزو قيد التشغيل</string> <string name="notice_notification_channel_name">الإشعارات والأخطاء</string> <string name="notice_notification_channel_description">اظهار اشعار عند حصول اي مشكلة.</string> <string name="notification_permission_not_granted">لم يتم منح إذن الإشعار</string> <!-- Setup strings --> - <string name="welcome">مرحبًا</string> - <string name="welcome_description">والانتقال إلى المحاكاة <b>يوزو</b> تعرف على كيفية إعداد.</string> + <string name="welcome">مرحبا</string> + <string name="welcome_description">تعرف على كيفية إعداد <b>يوزو</b> والانتقال إلى المحاكاة</string> <string name="get_started">لنبدأ</string> <string name="keys">المفاتيح</string> <string name="keys_description">اختر ملف <b>prod.keys</b> من الزر ادناه</string> <string name="select_keys">إختيار المفاتيح</string> <string name="games">الألعاب</string> - <string name="games_description">اختر مجلد <b>العابك</b> من الزر ادناه.</string> + <string name="games_description">حدد مجلد <b>العابك</b> من الزر ادناه.</string> <string name="done">إنهاء</string> - <string name="done_description">كل شيء جاهز./n استمتع بألعابك!</string> + <string name="done_description">أنت جاهز تمامًا. استمتع بألعابك!</string> <string name="text_continue">استمر</string> <string name="next">التالي</string> <string name="back">عودة</string> <string name="add_games">إضافة ألعاب</string> - <string name="add_games_description">إختار مجلد ألعابك</string> + <string name="add_games_description">حدد مجلد الألعاب الخاص بك</string> <string name="step_complete">مكتمل</string> <!-- Home strings --> <string name="home_games">الألعاب</string> <string name="home_search">البحث</string> <string name="home_settings">الإعدادات</string> - <string name="empty_gamelist">لم يتم العثور على ملفات او لم يتم تحديد مسار العاب.</string> - <string name="search_and_filter_games">بحث وتصفية الألعاب</string> - <string name="select_games_folder">تحديد مجلد الألعاب</string> + <string name="empty_gamelist">لم يتم العثور على ملفات أو لم يتم تحديد مجلد الألعاب حتى الآن.</string> + <string name="search_and_filter_games">البحث وتصفية الألعاب</string> + <string name="select_games_folder">حدد مجلد الألعاب</string> + <string name="manage_game_folders">إدارة مجلدات اللعبة</string> <string name="select_games_folder_description">يسمح لـ يوزو بملء قائمة الألعاب</string> - <string name="add_games_warning">تخطُ اختيار مجلد الالعاب؟</string> + <string name="add_games_warning">تخطي تحديد مجلد الألعاب؟</string> <string name="add_games_warning_description">لن يتم عرض الألعاب في قائمة الألعاب إذا لم يتم تحديد مجلد</string> <string name="add_games_warning_help">https://yuzu-emu.org/help/quickstart/#dumping-games</string> <string name="home_search_games">البحث عن ألعاب</string> @@ -45,7 +46,7 @@ <string name="install_prod_keys_warning">تخطي إضافة المفاتيح؟</string> <string name="install_prod_keys_warning_description">مطلوب مفاتيح صالحة لمحاكاة ألعاب البيع بالتجزئة. ستعمل تطبيقات البيرة المنزلية فقط إذا تابعت</string> <string name="install_prod_keys_warning_help">https://yuzu-emu.org/help/quickstart/#guide-introduction</string> - <string name="notifications">التنبيهات</string> + <string name="notifications">الإشعارات</string> <string name="notifications_description">امنح إذن الإشعار باستخدام الزر أدناه</string> <string name="give_permission">منح الإذن</string> <string name="notification_warning">تخطي منح إذن الإشعارات؟</string> @@ -62,9 +63,12 @@ <string name="invalid_keys_file">تم تحديد ملف مفاتيح غير صالح</string> <string name="install_keys_success">تم تثبيت المفاتيح بنجاح</string> <string name="reading_keys_failure">خطأ في قراءة مفاتيح التشفير</string> + <string name="install_prod_keys_failure_extension_description">وحاول مرة أخر keys تحقق من أن ملف المفاتيح له امتداد</string> + <string name="install_amiibo_keys_failure_extension_description">وحاول مرة أخر bin تحقق من أن ملف المفاتيح له امتداد</string> <string name="invalid_keys_error">مفاتيح التشفير غير صالحة</string> <string name="dumping_keys_quickstart_link">https://yuzu-emu.org/help/quickstart/#dumping-decryption-keys</string> <string name="install_keys_failure_description">الملف المحدد غير صحيح أو تالف. يرجى إعادة المفاتيح الخاصة بك</string> + <string name="gpu_driver_manager">GPU مدير برنامج تشغيل</string> <string name="install_gpu_driver">GPU تثبيت برنامج تشغيل</string> <string name="install_gpu_driver_description">قم بتثبيت برامج تشغيل بديلة للحصول على أداء أو دقة أفضل</string> <string name="advanced_settings">إعدادات متقدمة</string> @@ -82,22 +86,27 @@ <string name="notification_no_directory_link_description">الرجاء تحديد موقع مجلد المستخدم باستخدام اللوحة الجانبية لمدير الملفات يدويًا</string> <string name="manage_save_data">إدارة حفظ البيانات</string> <string name="manage_save_data_description">حفظ البيانات التي تم العثور عليها. يرجى اختيار أحد الخيارات التالية</string> + <string name="import_save_warning">استيراد حفظ البيانات</string> + <string name="import_save_warning_description">سيؤدي هذا إلى استبدال جميع بيانات الحفظ الموجودة بالملف المقدم. هل أنت متأكد أنك تريد الاستمرار؟</string> <string name="import_export_saves_description">استيراد أو تصدير ملفات الحفظ</string> + <string name="save_files_importing">جاري استيراد ملفات الحفظ</string> + <string name="save_files_exporting">جاري تصدير ملفات الحفظ</string> <string name="save_file_imported_success">تم الاستيراد بنجاح</string> <string name="save_file_invalid_zip_structure">بنية مجلد الحفظ غير صالحة</string> <string name="save_file_invalid_zip_structure_description">يجب أن يكون اسم المجلد الفرعي الأول هو معرف عنوان اللعبة.</string> <string name="import_saves">استيراد</string> <string name="export_saves">تصدير</string> - <string name="install_firmware">تثبيت البرامج الثابتة</string> - <string name="firmware_installing">تثبيت البرامج الثابتة</string> - <string name="firmware_installed_success">تم تثبيت البرامج الثابتة بنجاح</string> - <string name="firmware_installed_failure">فشل تثبيت البرامج الثابتة</string> + <string name="install_firmware">تثبيت فيرموير</string> + <string name="install_firmware_description">يجب أن يكون فيرموير في أرشيف مضغوط وهو ضروري لتشغيل بعض الألعاب</string> + <string name="firmware_installing">تثبيت فيرموير</string> + <string name="firmware_installed_success">تم تثبيت فيرموير بنجاح</string> + <string name="firmware_installed_failure">فشل تثبيت فيرموير</string> <string name="share_log">مشاركة سجلات التصحيح</string> <string name="share_log_description">مشاركة ملف سجل يوزو لتصحيح المشكلات</string> <string name="share_log_missing">لم يتم العثور على ملف السجل</string> <string name="install_game_content">تثبيت محتوى اللعبة</string> <string name="install_game_content_description">DLC قم بتثبيت تحديثات اللعبة أو</string> - <string name="installing_game_content">جارٍ تثبيت المحتوى</string> + <string name="installing_game_content">جاري تثبيت المحتوى</string> <string name="install_game_content_failure_base">لا يُسمح بتثبيت الألعاب الأساسية لتجنب التعارضات المحتملة.</string> <string name="install_game_content_success_install">%1$d تم التثبيت بنجاح</string> <string name="install_game_content_success_overwrite">%1$d تمت الكتابة فوقه بنجاح</string> @@ -105,19 +114,39 @@ <string name="custom_driver_not_supported">برامج التشغيل المخصصة غير مدعومة</string> <string name="custom_driver_not_supported_description">تحميل برنامج التشغيل المخصص غير معتمد حاليًا لهذا الجهاز.\nحدد هذا الخيار مرة أخرى في المستقبل لمعرفة ما إذا تمت إضافة الدعم!</string> <string name="manage_yuzu_data">إدارة بيانات يوزو</string> - <string name="manage_yuzu_data_description">استيراد/تصدير البرامج الثابتة والمفاتيح وبيانات المستخدم والمزيد!</string> + <string name="manage_yuzu_data_description">استيراد/تصدير فيرموير والمفاتيح وبيانات المستخدم والمزيد</string> <string name="share_save_file">مشاركة ملف الحفظ</string> <string name="export_save_failed">فشل تصدير الحفظ</string> - + <string name="game_folders">مجلدات اللعبة</string> + <string name="deep_scan">فحص عميق</string> + <string name="add_game_folder">إضافة مجلد اللعبة</string> + <string name="folder_already_added">تمت إضافة هذا المجلد بالفعل</string> + <string name="game_folder_properties">خصائص مجلد اللعبة</string> + <string name="no_save_data_found">لم يتم العثور على بيانات الحفظ</string> + + <!-- Applet launcher strings --> + <string name="applets">قائمة التطبيقات المصغرة</string> + <string name="applets_description">قم بتشغيل تطبيقات النظام باستخدام فيرموير المثبت</string> + <string name="applets_error_firmware">فيرموير غير مثبت</string> + <string name="applets_error_applet">التطبيق المصغر غير متوفر</string> + <string name="album_applet">الألبوم</string> + <string name="album_applet_description">شاهد الصور المخزنة في مجلد لقطات شاشة المستخدم باستخدام عارض صور النظام</string> + <string name="mii_edit_applet">تحرير Mii</string> + <string name="mii_edit_applet_description">باستخدام محرر النظام Miis عرض وتحرير</string> + <string name="cabinet_applet_description">تحرير وحذف البيانات المخزنة على أميبو</string> + <string name="cabinet_nickname_and_owner">إعدادات الاسم المستعار والمالك</string> + <string name="cabinet_game_data_eraser">ممحاة بيانات اللعبة</string> <string name="copied_to_clipboard">نسخ إلى الحافظة</string> <string name="about_app_description">محاكي سويتش مفتوح المصدر</string> <string name="contributors">المساهمين</string> + <string name="contributors_description">مصنوع من فريق يوزو</string> <string name="contributors_link">https://github.com/yuzu-emu/yuzu/graphs/contributors</string> <string name="licenses_description">المشاريع التي تجعل تطبيق يوزو لنظام أندرويد ممكنًا</string> <string name="build">البناء</string> <string name="user_data">بيانات المستخدم</string> - <string name="exporting_user_data">جارٍ تصدير بيانات المستخدم</string> - <string name="importing_user_data">جارٍ استيراد بيانات المستخدم</string> + <string name="user_data_description">استيراد/تصدير جميع بيانات التطبيق. عند استيراد بيانات المستخدم، سيتم حذف جميع بيانات المستخدم الحالية!</string> + <string name="exporting_user_data">جاري تصدير بيانات المستخدم</string> + <string name="importing_user_data">جاري استيراد بيانات المستخدم</string> <string name="import_user_data">استيراد بيانات المستخدم</string> <string name="invalid_yuzu_backup">نسخة احتياطية يوزو غير صالحة</string> <string name="user_data_export_success">تم تصدير بيانات المستخدم بنجاح</string> @@ -153,7 +182,7 @@ <string name="use_docked_mode">وضع الإرساء</string> <string name="use_docked_mode_description">زيادة الدقة، وانخفاض الأداء. يتم استخدام الوضع المحمول عند تعطيله، مما يؤدي إلى خفض الدقة وزيادة الأداء.</string> <string name="emulated_region">المنطقة التي تمت محاكاتها</string> - <string name="emulated_language">لغة المحاكاه</string> + <string name="emulated_language">لغة المحاكاة</string> <string name="select_rtc_date">حدد التاريخ و الساعة في الوقت الحقيقي</string> <string name="select_rtc_time">حدد وقت الساعة في الوقت الفعلي</string> <string name="use_custom_rtc">ساعة مخصصة في الوقت الحقيقي</string> @@ -164,7 +193,7 @@ <string name="renderer_accuracy">مستوى الدقة</string> <string name="renderer_resolution">(Handheld/Docked) الدقة</string> <string name="renderer_vsync">VSync وضع</string> - <string name="renderer_screen_layout">الاتجاه</string> + <string name="renderer_screen_layout">اتجاه العرض</string> <string name="renderer_aspect_ratio">تناسب الابعاد</string> <string name="renderer_anti_aliasing">طريقة مكافحة التعرج</string> <string name="renderer_asynchronous_shaders">استخدم تظليل غير متزامن</string> @@ -172,31 +201,32 @@ <string name="renderer_reactive_flushing">استخدم التنظيف التفاعلي</string> <string name="renderer_reactive_flushing_description">تحسين دقة العرض في بعض الألعاب على حساب الأداء</string> <string name="use_disk_shader_cache_description">يقلل من التأتأة عن طريق تخزين وتحميل التظليلات التي تم إنشاؤها محليًا.</string> - <!-- Debug settings strings --> <string name="cpu">وحدة المعالج المركزية</string> <string name="cpu_debug_mode">تصحيح أخطاء وحدة المعالجة المركزية</string> <string name="cpu_debug_mode_description">يضع وحدة المعالجة المركزية في وضع التصحيح البطيء.</string> - <string name="gpu">GPU</string> - <string name="renderer_api">API</string> + <string name="gpu">وحدة معالجة الرسومات</string> + <string name="renderer_api">واجهة برمجة التطبيقات</string> <string name="renderer_debug">تصحيح الأخطاء الرسومية</string> <string name="renderer_debug_description">يضبط واجهة برمجة تطبيقات الرسومات على وضع تصحيح الأخطاء البطيء.</string> <string name="fastmem">Fastmem</string> <!-- Audio settings strings --> <string name="audio_output_engine">محرك الإخراج</string> - <string name="audio_volume">حجم</string> - <string name="audio_volume_description">يحدد حجم إخراج الصوت</string> + <string name="audio_volume">مستوى الصوت</string> + <string name="audio_volume_description">يحدد مستوى إخراج الصوت</string> <!-- Miscellaneous --> <string name="slider_default">افتراضي</string> <string name="ini_saved">الإعدادات المحفوظة</string> <string name="gameid_saved">الإعدادات المحفوظة لـ %1$s</string> + <string name="error_saving">خطأ في حفظ %1$s.ini: %2$s</string> <string name="unimplemented_menu">القائمة غير المنفذة</string> - <string name="loading">جاري تحميل</string> - <string name="shutting_down">إيقاف تشغيل</string> + <string name="loading">جاري التحميل</string> + <string name="shutting_down">إيقاف التشغيل</string> <string name="reset_setting_confirmation">هل تريد إعادة تعيين هذا الإعداد مرة أخرى إلى قيمته الافتراضية؟</string> - <string name="reset_to_default">إعادة تعيين إلى الافتراضي</string> + <string name="reset_to_default">إعادة التعيين إلى الوضع الافتراضي</string> + <string name="reset_to_default_description">إعادة تعيين جميع الإعدادات المتقدمة</string> <string name="reset_all_settings">إعادة تعيين جميع الإعدادات؟</string> <string name="reset_all_settings_description">سيتم إعادة تعيين كافة الإعدادات المتقدمة إلى تكوينها الافتراضي. هذا لا يمكن التراجع عنها.</string> <string name="settings_reset">إعادة تعيين الأعدادات</string> @@ -204,32 +234,77 @@ <string name="learn_more">معرفة المزيد</string> <string name="auto">تلقائي</string> <string name="submit">إرسال</string> - <string name="string_null">قيمه خاليه</string> + <string name="string_null">لا شيء</string> <string name="string_import">استيراد</string> <string name="export">تصدير</string> <string name="export_failed">فشل التصدير</string> <string name="import_failed">فشل الاستيراد</string> <string name="cancelling">إلغاء</string> - + <string name="install">تثبيت</string> + <string name="delete">حذف</string> + <string name="edit">حرر</string> + <string name="export_success">تم التصدير بنجاح</string> + <string name="start">Start</string> + <string name="clear">مسح</string> + <string name="global">عالمي</string> + <string name="custom">مخصص</string> + <string name="notice">إشعار</string> + <string name="import_complete">اكتمل الاستيراد</string> <!-- GPU driver installation --> <string name="select_gpu_driver">GPU حدد برنامج تشغيل</string> <string name="select_gpu_driver_title">الحالي الخاص بك؟ GPU هل ترغب في استبدال برنامج تشغيل</string> <string name="select_gpu_driver_install">تثبيت</string> <string name="select_gpu_driver_default">افتراضي</string> - <string name="select_gpu_driver_use_default">يستخدم تعريف معالج الرسوميات الافتراضي</string> - <string name="select_gpu_driver_error">تم تحديد برنامج تشغيل غير صالح ، باستخدام النظام الافتراضي</string> - <string name="system_gpu_driver">تعريف معالج الرسوميات الخاص بالنظام</string> - <string name="installing_driver">جارٍ تثبيت برنامج التشغيل…</string> + <string name="select_gpu_driver_use_default">يستخدم تعريف معالج الرسومات الافتراضي</string> + <string name="select_gpu_driver_error">تم تحديد برنامج تشغيل غير صالح</string> + <string name="driver_already_installed">برنامج التشغيل مثبت بالفعل</string> + <string name="system_gpu_driver">تعريف معالج الرسومات الخاص بالنظام</string> + <string name="installing_driver">جاري تثبيت برنامج التشغيل…</string> <!-- Preferences Screen --> <string name="preferences_settings">إعدادات</string> <string name="preferences_general">عام</string> <string name="preferences_system">النظام</string> - <string name="preferences_graphics">الرسوميات</string> + <string name="preferences_system_description">وضع الإرساء ،المنطقة ،اللغة</string> + <string name="preferences_graphics">الرسومات</string> + <string name="preferences_graphics_description">مستوى الدقة ،الدقة ،ذاكرة التخزين المؤقت للتظليل</string> <string name="preferences_audio">الصوت</string> + <string name="preferences_audio_description">محرك الإخراج ، حجم الصوت</string> <string name="preferences_theme">السمة واللون</string> <string name="preferences_debug">تصحيح الأخطاء</string> - + <!-- Game properties --> + <string name="info">معلومات</string> + <string name="info_description">معرف البرنامج، المطور، الإصدار</string> + <string name="per_game_settings">إعدادات كل لعبة</string> + <string name="per_game_settings_description">تحرير الإعدادات الخاصة بهذه اللعبة</string> + <string name="launch_options">تشغيل الإعدادات</string> + <string name="path">المسار</string> + <string name="program_id">معرف البرنامج</string> + <string name="developer">المطور</string> + <string name="version">إصدار</string> + <string name="copy_details">نسخ التفاصيل</string> + <string name="add_ons">الإضافات</string> + <string name="add_ons_description">DLCالتعديلات والتحديثات و</string> + <string name="clear_shader_cache">مسح ذاكرة التخزين المؤقت للتظليل</string> + <string name="clear_shader_cache_description">يزيل جميع التظليلات التي تم إنشاؤها أثناء لعب هذه اللعبة</string> + <string name="clear_shader_cache_warning_description">سوف تواجه المزيد من التأتأة مع تجديد ذاكرة التخزين المؤقت للتظليل</string> + <string name="cleared_shaders_successfully">تم مسح التظليل بنجاح</string> + <string name="addons_game">إضافات: %1$s</string> + <string name="save_data">حفظ البيانات</string> + <string name="save_data_description">إدارة حفظ البيانات الخاصة بهذه اللعبة</string> + <string name="delete_save_data">حذف حفظ البيانات</string> + <string name="delete_save_data_description">يزيل كافة البيانات المحفوظة الخاصة بهذه اللعبة</string> + <string name="delete_save_data_warning_description">يؤدي هذا إلى إزالة كافة البيانات المحفوظة لهذه اللعبة بشكل لا يمكن استرداده. هل أنت متأكد أنك تريد الاستمرار؟</string> + <string name="save_data_deleted_successfully">حفظ البيانات تم حذفها بنجاح</string> + <string name="select_content_type">نوع المحتوى</string> + <string name="updates_and_dlc">DLC التحديثات والمحتوى القابل للتنزيل </string> + <string name="mods_and_cheats">تعديل وغش</string> + <string name="addon_notice">إشعار إضافي مهم</string> + <string name="invalid_directory">مجلد غير صالح</string> + <string name="addon_installed_successfully">تم تثبيت الملحق بنجاح</string> + <string name="verifying_content">جاري التحقق من المحتوى</string> + <string name="content_install_notice">إشعار تثبيت المحتوى</string> + <string name="content_install_notice_description">المحتوى الذي حددته لا يتطابق مع هذه اللعبة.هل تريد التثبيت على أية حال؟</string> <!-- ROM loading errors --> <string name="loader_error_encrypted">الخاص بك ROM تم تشفير</string> <string name="loader_error_video_core">حدث خطأ أثناء تهيئة مركز الفيديو</string> @@ -238,24 +313,25 @@ <!-- Emulation Menu --> <string name="emulation_exit">الخروج من المحاكاة</string> - <string name="emulation_done">منجز</string> + <string name="emulation_done">إنهاء</string> <string name="emulation_fps_counter">عداد إطار/ثانية</string> - <string name="emulation_toggle_controls">تبديل عناصر التحكم</string> + <string name="emulation_toggle_controls">عناصر التحكم</string> <string name="emulation_rel_stick_center">مركز العصا النسبي</string> - <string name="emulation_dpad_slide">مزلاق أزرار الاتجاهات</string> + <string name="emulation_dpad_slide">مزلاق الأسهم</string> <string name="emulation_haptics">الاهتزازات الديناميكية</string> <string name="emulation_show_overlay">عرض التراكب</string> - <string name="emulation_toggle_all">تبديل الكل</string> + <string name="emulation_toggle_all">الكل</string> <string name="emulation_control_adjust">ضبط التراكب</string> - <string name="emulation_control_scale">حجم</string> - <string name="emulation_control_opacity">العتامه</string> + <string name="emulation_control_scale">الحجم</string> + <string name="emulation_control_opacity">الشفافية</string> <string name="emulation_touch_overlay_reset">إعادة تعيين التراكب</string> <string name="emulation_touch_overlay_edit">تحرير التراكب</string> <string name="emulation_pause">إيقاف المحاكاة مؤقتًا</string> - <string name="emulation_unpause">إلغاء الإيقاف المؤقت للمضاهاة</string> + <string name="emulation_unpause">إلغاء الإيقاف المؤقت للمحاكاة</string> <string name="emulation_input_overlay">خيارات التراكب</string> + <string name="touchscreen">شاشة اللمس</string> - <string name="load_settings">جارٍ تحميل الإعدادات</string> + <string name="load_settings">جاري تحميل الإعدادات</string> <!-- Software keyboard --> <string name="software_keyboard">لوحة المفاتيح البرمجية</string> @@ -282,6 +358,7 @@ <!-- Memory Sizes --> <string name="memory_byte">Byte</string> + <string name="memory_byte_shorthand">B</string> <string name="memory_kilobyte">KB</string> <string name="memory_megabyte">MB</string> <string name="memory_gigabyte">GB</string> @@ -326,10 +403,9 @@ <string name="anti_aliasing_smaa">SMAA</string> <!-- Screen Layouts --> - <string name="screen_layout_landscape">افقي</string> - <string name="screen_layout_portrait">عمودي</string> <string name="screen_layout_auto">تلقائي</string> - + <string name="screen_layout_landscape">أفقي</string> + <string name="screen_layout_portrait">عمودي</string> <!-- Aspect Ratios --> <string name="ratio_default">(16:9) افتراضي</string> <string name="ratio_force_four_three">4:3 فرض</string> @@ -337,16 +413,20 @@ <string name="ratio_force_sixteen_ten">16:10 فرض</string> <string name="ratio_stretch">تمتد إلى النافذة</string> + <!-- CPU Backend --> + <string name="cpu_backend_dynarmic">Dynarmic (بطيء)</string> + <string name="cpu_backend_nce">تنفيذ التعليمات البرمجية الأصلية (NCE)</string> + <!-- CPU Accuracy --> <string name="cpu_accuracy_accurate">دقه</string> <string name="cpu_accuracy_unsafe">غير آمن</string> - <string name="cpu_accuracy_paranoid">Paranoid (Slow)</string> + <string name="cpu_accuracy_paranoid">Paranoid (بطيء)</string> <!-- Gamepad Buttons --> - <string name="gamepad_d_pad">أزرار الاتجاهات</string> + <string name="gamepad_d_pad">الأسهم</string> <string name="gamepad_left_stick">العصا اليسرى</string> <string name="gamepad_right_stick">العصا اليمنى</string> - <string name="gamepad_home">شاشة الإستقبال</string> + <string name="gamepad_home">شاشة الرئيسية</string> <string name="gamepad_screenshot">لقطة شاشة</string> <!-- Disk shader cache --> @@ -362,11 +442,16 @@ <string name="change_theme_mode">تغيير وضع السمة</string> <string name="theme_mode_follow_system">اتبع النظام</string> <string name="theme_mode_light">فاتح</string> - <string name="theme_mode_dark">غامق</string> + <string name="theme_mode_dark">داكن</string> - <!-- Audio output engines --> <string name="cubeb">cubeb</string> + <!-- Anisotropic filtering options --> + <string name="multiplier_two">2x</string> + <string name="multiplier_four">4x</string> + <string name="multiplier_eight">8x</string> + <string name="multiplier_sixteen">16x</string> + <!-- Black backgrounds theme --> <string name="use_black_backgrounds">خلفيات سوداء</string> <string name="use_black_backgrounds_description">عند استخدام المظهر الداكن، قم بتطبيق خلفيات سوداء.</string> diff --git a/src/android/app/src/main/res/values-ckb/strings.xml b/src/android/app/src/main/res/values-ckb/strings.xml index d2e5fee19..7e1eb2b8d 100644 --- a/src/android/app/src/main/res/values-ckb/strings.xml +++ b/src/android/app/src/main/res/values-ckb/strings.xml @@ -157,7 +157,6 @@ <string name="renderer_reactive_flushing_description">وردی ڕێندەرکردن لە هەندێک یاریدا باشتر دەکات لەسەر تێچووی کارایی.</string> <string name="use_disk_shader_cache">بیرگەخێرای سێبەری دیسک</string> <string name="use_disk_shader_cache_description">پچڕپچڕی کەمدەکاتەوە بە هەڵگرتن و بارکردنی سێبەری دروستکراو لە ناوخۆدا.</string> - <!-- Debug settings strings --> <string name="cpu">CPU</string> <string name="renderer_api">API گرافیک</string> @@ -183,13 +182,15 @@ <string name="submit">پێشکەشکردن</string> <string name="string_import">هاوردەکردن</string> <string name="export">هەناردەکردن</string> + <string name="install">دامەزراندن</string> + <string name="delete">سڕینەوە</string> + <string name="clear">سڕینەوە</string> <!-- GPU driver installation --> <string name="select_gpu_driver">هەڵبژاردنی وەگەڕخەری GPU</string> <string name="select_gpu_driver_title">حەز دەکەیت وەگەڕخەری GPU ی ئێستات بگۆڕیت؟</string> <string name="select_gpu_driver_install">دامەزراندن</string> <string name="select_gpu_driver_default">بنەڕەت</string> <string name="select_gpu_driver_use_default">بەکارهێنانی وەگەڕخەری GPU ی بنەڕەت</string> - <string name="select_gpu_driver_error">وەگەڕخەری نادروست هەڵبژێردرا، بە بەکارهێنانی بنەڕەتی سیستەم!</string> <string name="system_gpu_driver">وەگەڕخەری GPU ی سیستەم</string> <string name="installing_driver">دامەزراندنی وەگەڕخەر...</string> @@ -201,7 +202,8 @@ <string name="preferences_audio">دەنگ</string> <string name="preferences_theme">ڕەنگ و ڕووکار</string> <string name="preferences_debug">چاککردنەوە</string> - + <string name="path">ڕێڕەو</string> + <string name="version">وەشان</string> <!-- ROM loading errors --> <string name="loader_error_encrypted">ڕۆمەکەت کۆدکراوە</string> <string name="loader_error_encrypted_keys_description"><![CDATA[تکایە دڵنیابەوە لەدامەزراوی <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> فایلەکەت بۆ ئەوەی بتوانرێت یارییەکان کۆد بکرێنەوە.]]></string> @@ -228,6 +230,7 @@ <string name="emulation_pause">وەستاندنی ئیمولەیشن</string> <string name="emulation_unpause">لادانی وەستاندنی ئیمولەیشن</string> <string name="emulation_input_overlay">هەڵبژاردەکانی داپۆشەر</string> + <string name="touchscreen">رووکاری لەمسی</string> <string name="load_settings">بارکردنی ڕێکخستنەکان...</string> @@ -253,6 +256,7 @@ <string name="region_korea">کۆریا</string> <string name="region_taiwan">تایوان</string> + <string name="memory_byte_shorthand">B</string> <string name="memory_gigabyte">GB</string> <!-- Renderer APIs --> <string name="renderer_vulkan">ڤوڵکان</string> @@ -290,8 +294,8 @@ <string name="anti_aliasing_fxaa">FXAA</string> <string name="anti_aliasing_smaa">SMAA</string> + <!-- Screen Layouts --> <string name="screen_layout_auto">خودکار</string> - <!-- Aspect Ratios --> <string name="ratio_default">بنەڕەت (16:9)</string> <string name="ratio_force_four_three">ڕووبەری 4:3</string> @@ -326,6 +330,12 @@ <string name="theme_mode_light">ڕوناکی</string> <string name="theme_mode_dark">تاریک</string> + <!-- Anisotropic filtering options --> + <string name="multiplier_two">2x</string> + <string name="multiplier_four">4x</string> + <string name="multiplier_eight">8x</string> + <string name="multiplier_sixteen">16x</string> + <!-- Black backgrounds theme --> <string name="use_black_backgrounds">پاشبنەمای ڕەش</string> <string name="use_black_backgrounds_description">لە کاتی بەکارهێنانی ڕووکاری تاریکدا، پاشبنەمای ڕەش دادەنێ.</string> diff --git a/src/android/app/src/main/res/values-cs/strings.xml b/src/android/app/src/main/res/values-cs/strings.xml new file mode 100644 index 000000000..b9a4a11e4 --- /dev/null +++ b/src/android/app/src/main/res/values-cs/strings.xml @@ -0,0 +1,265 @@ +<?xml version="1.0" encoding="utf-8"?> +<resources xmlns:tools="http://schemas.android.com/tools" tools:ignore="MissingTranslation"> + + <string name="emulation_notification_channel_name">Emulace je aktivní</string> + <string name="notice_notification_channel_name">Upozornění a chyby</string> + <string name="notice_notification_channel_description">Ukáže oznámení v případě chyby.</string> + <string name="notification_permission_not_granted">Oznámení nejsou oprávněna!</string> + + <!-- Setup strings --> + <string name="welcome">Vítejte!</string> + <string name="get_started">Začít</string> + <string name="keys">Klíče</string> + <string name="select_keys">Vybrat klíče</string> + <string name="games">Hry</string> + <string name="done">Hotovo</string> + <string name="done_description">Vše je připraveno.\nUžijte si vaše hry!</string> + <string name="text_continue">Pokračovat</string> + <string name="next">Další</string> + <string name="back">Zpět</string> + <string name="add_games">Přidat hry</string> + <string name="add_games_description">Vyber svoji složku se hrami</string> + <!-- Home strings --> + <string name="home_games">Hry</string> + <string name="home_search">Hledat</string> + <string name="home_settings">Nastavení</string> + <string name="empty_gamelist">Nebyly nalezeny žádné soubory nebo ještě nebyl vybrán žádný adresář s hrami.</string> + <string name="search_and_filter_games">Hledat a filtrovat hry</string> + <string name="select_games_folder">Vybrat složku s hrami</string> + <string name="manage_game_folders">Spravovat složky s hrami</string> + <string name="add_games_warning_help">https://yuzu-emu.org/help/quickstart/#dumping-games</string> + <string name="install_prod_keys">Instalovat prod.keys</string> + <string name="install_prod_keys_warning">Přeskočit přidávání klíčů?</string> + <string name="install_prod_keys_warning_help">https://yuzu-emu.org/help/quickstart/#guide-introduction</string> + <string name="notifications">Oznámení</string> + <string name="give_permission">Udělit oprávnění</string> + <string name="notification_warning">Přeskočit udělení oprávnění k oznámení?</string> + <string name="notification_warning_description">yuzu vám nebude schopno oznámit důležité informace.</string> + <string name="permission_denied">Oprávnění zamítnuto</string> + <string name="permission_denied_description">Zamítnul jste toto oprávnění příliš mnohokrát, musíte manuálně udělit oprávnění v nastavení systému.</string> + <string name="about">O aplikaci</string> + <string name="about_description">Verze sestavení, titulky a více</string> + <string name="warning_help">Pomoc</string> + <string name="warning_skip">Přeskočit</string> + <string name="warning_cancel">Zrušit</string> + <string name="install_amiibo_keys">Instalovat Amiibo klíče</string> + <string name="install_amiibo_keys_description">Povinné použití Amiibo ve hře</string> + <string name="invalid_keys_file">Vybrané klíče jsou neplatné</string> + <string name="install_keys_success">Klíče úspěšně nainstalovány</string> + <string name="reading_keys_failure">Chyba při čtení šifrovacích klíčů</string> + <string name="invalid_keys_error">Neplatné šifrovací klíče</string> + <string name="dumping_keys_quickstart_link">https://yuzu-emu.org/help/quickstart/#dumping-decryption-keys</string> + <string name="gpu_driver_manager">Správce ovladače GPU</string> + <string name="install_gpu_driver">Instalovat GPU ovladač</string> + <string name="advanced_settings">Pokročilé nastavení</string> + <string name="settings_description">Konfigurovat nastavení emulátoru</string> + <string name="search_recently_played">Nedávno hrané</string> + <string name="search_recently_added">Nedávno přidané</string> + <string name="search_homebrew">Homebrew</string> + <string name="open_user_folder">Otevřít yuzu složku</string> + <string name="open_user_folder_description">Spravovat soubory yuzu</string> + <string name="no_file_manager">Nenalezen žádný správce souborů</string> + <string name="notification_no_directory_link">Nepovedlo se otevřít yuzu složku</string> + <string name="manage_save_data">Spravovat data postupu ve hře</string> + <string name="manage_save_data_description">Data postupu nalezeny. Prosím vyberte možnost.</string> + <string name="import_export_saves_description">Importovat nebo exportovat data postupu</string> + <string name="save_file_imported_success">Uspěšně importováno</string> + <string name="save_file_invalid_zip_structure">Neplatná struktura dat postupu</string> + <string name="import_saves">Importovat</string> + <string name="export_saves">Exportovat</string> + <string name="install_firmware">Nainstalovat firmware</string> + <string name="firmware_installing">Instalování firmwaru</string> + <string name="firmware_installed_success">Firmware byl úspěšně nainstalován</string> + <string name="firmware_installed_failure">Instalace firmwaru selhala</string> + <string name="install_game_content">Nainstalovat obsah hry</string> + <string name="install_game_content_description">Nainstalovat aktualizace hry nebo DLC</string> + <string name="installing_game_content">Instalování obsahu...</string> + <string name="install_game_content_failure">Chyba při instalaci soubor(ů) do NAND</string> + <string name="manage_yuzu_data">Spravovat data yuzu</string> + <string name="game_folders">Složky s hrami</string> + <string name="folder_already_added">Tato složka byla již přidána!</string> + <string name="game_folder_properties">Vlastnosti složky s hrami</string> + <string name="album_applet_description">Zobrazovat obrázky uložené v uživatelské složce se snímky obrazovky pomocí systémového prohlížeče fotografií</string> + <string name="cabinet_nickname_and_owner">Nastavení přezdívky a vlastníka</string> + <!-- About screen strings --> + <string name="gaia_is_not_real">Gaia není skutečná</string> + <string name="copied_to_clipboard">Zkopírováno do schránky</string> + <string name="about_app_description">Open-source Switch emulátor</string> + <string name="contributors">Přispěvatelé</string> + <string name="contributors_description">Vyrobeno s \u2764 od yuzu týmu</string> + <string name="contributors_link">https://github.com/yuzu-emu/yuzu/graphs/contributors</string> + <string name="build">Číslo sestavení</string> + <string name="user_data">Uživatelská data</string> + <string name="exporting_user_data">Exportování uživatelských dat...</string> + <string name="importing_user_data">Importování uživatelských dat...</string> + <string name="import_user_data">Importovat uživatelská data</string> + <string name="invalid_yuzu_backup">Neplatná záloha yuzu</string> + <string name="user_data_export_success">Uživatelská data byla úspěšně exportována.</string> + <string name="user_data_import_success">Uživatelská data byla úspěšně importována.</string> + <string name="user_data_export_cancelled">Export zrušen</string> + <string name="support_link">https://discord.gg/u77vRWY</string> + <string name="website_link">https://yuzu-emu.org/</string> + <string name="github_link">https://github.com/yuzu-emu</string> + + <string name="play_store_link">https://play.google.com/store/apps/details?id=org.yuzu.yuzu_emu.ea</string> + <string name="no_manual_installation">Žádná manuální instalace</string> + <string name="prioritized_support">Prioritní podpora</string> + <string name="our_eternal_gratitude">Naše věčná vděčnost</string> + <string name="are_you_interested">Máte zájem?</string> + + <!-- General settings strings --> + <string name="frame_limit_enable">Omezit rychlost</string> + <string name="cpu_accuracy">CPU přesnost</string> + <string name="emulated_region">Emulovaná oblast</string> + <string name="emulated_language">Emulovaný jazyk</string> + <string name="use_custom_rtc">Vlastní RTC</string> + <!-- Graphics settings strings --> + <string name="renderer_accuracy">Úroveň přesnosti</string> + <string name="renderer_vsync">VSync režim</string> + <string name="renderer_screen_layout">Orientace</string> + <string name="renderer_aspect_ratio">Poměr stran</string> + <!-- Debug settings strings --> + <string name="cpu">CPU</string> + <string name="renderer_api">API</string> + <!-- Audio settings strings --> + <string name="audio_output_engine">Výstupní engine</string> + <string name="audio_volume">Hlasitost</string> + <string name="audio_volume_description">Udává hlasitost zvukového výstupu.</string> + + <!-- Miscellaneous --> + <string name="slider_default">Výchozí</string> + <string name="ini_saved">Nastavení uložena</string> + <string name="gameid_saved">Uložena nastavení pro %1$s</string> + <string name="loading">Načítání...</string> + <string name="shutting_down">Vypínání...</string> + <string name="reset_setting_confirmation">Chcete obnovit toto nastavení zpět na jeho výchozí hodnotu?</string> + <string name="reset_to_default">Navrátit k výchozímu</string> + <string name="reset_all_settings">Resetovat všechna nastavení?</string> + <string name="reset_all_settings_description">Všechna pokročilá nastavení budou obnovena na jejich výchozí konfiguraci. Toto nelze vrátit zpět.</string> + <string name="close">Zavřít</string> + <string name="learn_more">Zjistit více</string> + <string name="auto">Automatické</string> + <string name="string_import">Importovat</string> + <string name="export">Exportovat</string> + <string name="install">Nainstalovat</string> + <string name="delete">Smazat</string> + <string name="export_success">Úspěšně exportováno</string> + <string name="start">Start</string> + <string name="clear">Vymazat</string> + <string name="custom">Vlastní</string> + <!-- GPU driver installation --> + <string name="select_gpu_driver">Vybrat GPU ovladač</string> + <string name="select_gpu_driver_title">Chcete nahradit váš aktuální ovladač GPU?</string> + <string name="select_gpu_driver_install">Nainstalovat</string> + <string name="select_gpu_driver_default">Výchozí</string> + <string name="select_gpu_driver_error">Vybrán neplatný ovladač</string> + <string name="driver_already_installed">Ovladač již nainstalován</string> + <string name="system_gpu_driver">Systémový ovladač GPU</string> + <string name="installing_driver">Instalování ovladače...</string> + + <!-- Preferences Screen --> + <string name="preferences_settings">Nastavení</string> + <string name="preferences_general">Obecné</string> + <string name="preferences_system">Systém</string> + <string name="preferences_graphics">Grafika</string> + <string name="preferences_audio">Zvuk</string> + <string name="preferences_audio_description">Výstupní engine, hlasitost</string> + <string name="preferences_theme">Vzhled a barva</string> + <string name="preferences_debug">Ladění</string> + <!-- Game properties --> + <string name="info">Info</string> + <string name="path">Cesta</string> + <string name="developer">Vývojář</string> + <string name="version">Verze</string> + <string name="copy_details">Zkopírovat podrobnosti</string> + <string name="add_ons">Modifkace</string> + <string name="addons_game">Rozšíření: %1$s</string> + <string name="select_content_type">Typ obsahu</string> + <string name="updates_and_dlc">Aktualizace a DLC</string> + <string name="mods_and_cheats">Módy a cheaty</string> + <string name="addon_installed_successfully">Rozšíření úspěšně nainstalováno</string> + <string name="verifying_content">Ověřování obsahu...</string> + <string name="emulation_done">Hotovo</string> + <string name="emulation_control_scale">Měřítko</string> + <string name="emulation_control_opacity">Průhlednost</string> + <string name="touchscreen">Dotyková obrazovka</string> + + <!-- Errors and warnings --> + <string name="abort_button">Přerušit</string> + <string name="continue_button">Pokračovat</string> + <string name="system_archive_not_found">Systémový Archív Nenalezen</string> + <string name="save_load_error">Ukládací/Načítací chyba</string> + <string name="fatal_error">Fatální Chyba</string> + <!-- Region Names --> + <string name="region_japan">Japonsko</string> + <string name="region_usa">USA</string> + <string name="region_europe">Evropa</string> + <string name="region_australia">Austrálie</string> + <string name="region_china">Čína</string> + <string name="region_korea">Korea</string> + <string name="region_taiwan">Taiwan</string> + + <string name="memory_byte_shorthand">B</string> + <string name="memory_gigabyte">GB</string> + <!-- Renderer APIs --> + <string name="renderer_vulkan">Vulkan</string> + <string name="renderer_none">Žádné</string> + + <!-- Renderer Accuracy --> + <string name="renderer_accuracy_normal">Normální</string> + <string name="renderer_accuracy_high">Vysoká</string> + <!-- Resolutions --> + <string name="resolution_half">0.5X (360p/540p)</string> + <string name="resolution_three_quarter">0.75X (540p/810p)</string> + <string name="resolution_one">1X (720p/1080p)</string> + <string name="resolution_two">2X (1440p/2160p) (Pomalé)</string> + <string name="resolution_three">3X (2160p/3240p) (Pomalé)</string> + <string name="resolution_four">4X (2880p/4320p) (Pomalé)</string> + + <string name="scaling_filter_bilinear">Bilineární</string> + <string name="scaling_filter_fsr">AMD FidelityFX™ Super Resolution</string> + + <!-- Anti-Aliasing --> + <string name="anti_aliasing_none">Žádné</string> + <string name="anti_aliasing_fxaa">FXAA</string> + <string name="anti_aliasing_smaa">SMAA</string> + + <!-- Screen Layouts --> + <string name="screen_layout_auto">Automatické</string> + <!-- Aspect Ratios --> + <string name="ratio_default">Výchozí (16:9)</string> + <string name="ratio_force_four_three">Vynutit 4:3</string> + <string name="ratio_force_twenty_one_nine">Vynutit 21:9</string> + <!-- CPU Accuracy --> + <string name="cpu_accuracy_accurate">Přesné</string> + <string name="cpu_accuracy_unsafe">Nebezpečné</string> + <string name="gamepad_home">Home</string> + <string name="building_shaders">Budování shaderů</string> + + <!-- Theme options --> + <string name="change_app_theme">Změnit vzhled aplikace</string> + <string name="theme_default">Výchozí</string> + <string name="theme_material_you">Material You</string> + + <!-- Theme Modes --> + <string name="change_theme_mode">Změnit styl vzhledu</string> + <string name="theme_mode_follow_system">Podle systému</string> + <string name="theme_mode_light">Světlé</string> + <string name="theme_mode_dark">Tmavé</string> + + <!-- Anisotropic filtering options --> + <string name="multiplier_two">2x</string> + <string name="multiplier_four">4x</string> + <string name="multiplier_eight">8x</string> + <string name="multiplier_sixteen">16x</string> + + <!-- Black backgrounds theme --> + <string name="use_black_backgrounds">Černá pozadí</string> + <!-- Picture-In-Picture --> + <string name="picture_in_picture">Obraz v obraze</string> + <string name="mute">Ztlumit</string> + <string name="unmute">Vypnout ztlumení</string> + + <!-- Licenses screen strings --> + <string name="licenses">Licence</string> + </resources> diff --git a/src/android/app/src/main/res/values-de/strings.xml b/src/android/app/src/main/res/values-de/strings.xml index 9c6590b5e..483ea8c88 100644 --- a/src/android/app/src/main/res/values-de/strings.xml +++ b/src/android/app/src/main/res/values-de/strings.xml @@ -34,6 +34,7 @@ <string name="empty_gamelist">Es wurden keine Dateien gefunden oder es wurde noch kein Spielverzeichnis ausgewählt.</string> <string name="search_and_filter_games">Spiele suchen und filtern</string> <string name="select_games_folder">Spieleverzeichnis auswählen</string> + <string name="manage_game_folders">Spiele-Ordner verwalten</string> <string name="select_games_folder_description">Erlaubt yuzu die Spieleliste zu füllen</string> <string name="add_games_warning">Auswahl des Spieleverzeichnisses überspringen?</string> <string name="add_games_warning_description">Spiele werden in der Spieleliste nicht angezeigt, wenn kein Ordner ausgewählt ist.</string> @@ -67,9 +68,11 @@ <string name="invalid_keys_error">Ungültige Schlüssel</string> <string name="dumping_keys_quickstart_link">https://yuzu-emu.org/help/quickstart/#dumping-decryption-keys</string> <string name="install_keys_failure_description">Die ausgewählte Datei ist falsch oder beschädigt. Bitte kopieren Sie Ihre Schlüssel erneut.</string> + <string name="gpu_driver_manager">GPU-Treiber Verwaltung</string> <string name="install_gpu_driver">GPU-Treiber installieren</string> <string name="install_gpu_driver_description">Alternative Treiber für eventuell bessere Leistung oder Genauigkeit installieren</string> <string name="advanced_settings">Erweiterte Einstellungen</string> + <string name="advanced_settings_game">Erweiterte Einstellungen: %1$s</string> <string name="settings_description">Emulatoreinstellungen konfigurieren</string> <string name="search_recently_played">Kürzlich gespielt</string> <string name="search_recently_added">Kürzlich hinzugefügt</string> @@ -83,7 +86,11 @@ <string name="notification_no_directory_link_description">Bitte suche den Benutzerordner manuell über die Seitenleiste des Dateimanagers.</string> <string name="manage_save_data">Speicherdaten verwalten</string> <string name="manage_save_data_description">Speicherdaten gefunden. Bitte wähle unten eine Option aus.</string> + <string name="import_save_warning">Speicherdaten importieren</string> + <string name="import_save_warning_description">Das überschreibt alle existierenden Speicherdaten für dieses Spiel mit der ausgewählten Datei. Wirklich fortfahren?</string> <string name="import_export_saves_description">Speicherdaten importieren oder exportieren</string> + <string name="save_files_importing">Importiere Speicherdaten...</string> + <string name="save_files_exporting">Exportiere Speicherdaten...</string> <string name="save_file_imported_success">Erfolgreich importiert</string> <string name="save_file_invalid_zip_structure">Ungültige Speicherverzeichnisstruktur</string> <string name="save_file_invalid_zip_structure_description">Der erste Unterordnername muss die Titel-ID des Spiels sein.</string> @@ -98,8 +105,17 @@ <string name="share_log_description">Debug-Logs an yuzu zur Untersuchung absenden</string> <string name="share_log_missing">Keine Log-Datei gefunden</string> <string name="install_game_content">Spiel installieren</string> - <string name="install_game_content_description">Spiel Update oder DLC installieren</string> + <string name="install_game_content_description">Spiel-Updates oder DLCs installieren</string> + <string name="installing_game_content">Installiere...</string> + <string name="install_game_content_failed_count">%1$d Installationsfehler</string> + <string name="install_game_content_success_install">%1$d erfolgreich installiert</string> + <string name="install_game_content_success_overwrite">%1$d erfolgreich überschrieben</string> <string name="install_game_content_help_link">https://yuzu-emu.org/help/quickstart/#dumping-installed-updates</string> + <string name="manage_yuzu_data">yuzu-Daten Verwalten</string> + <string name="share_save_file">Speicherdaten teilen</string> + <string name="game_folders">Spiele-Ordner</string> + <string name="add_game_folder">Spiele-Ordner hinzufügen</string> + <string name="applets_error_firmware">Firmware nicht installiert</string> <!-- About screen strings --> <string name="gaia_is_not_real">Gaia ist nicht real</string> <string name="copied_to_clipboard">In die Zwischenablage kopiert</string> @@ -110,6 +126,10 @@ <string name="licenses_description">Projekte, die yuzu für Android möglich machen </string> <string name="build">Build</string> <string name="user_data">Nutzerdaten</string> + <string name="importing_user_data">Importiere Nutzerdaten...</string> + <string name="import_user_data">Nutzerdaten importieren</string> + <string name="user_data_export_success">Nutzerdaten erfolgreich exportiert</string> + <string name="user_data_import_success">Nutzerdaten erfolgreich importiert</string> <string name="user_data_export_cancelled">Export abgebrochen</string> <string name="support_link">https://discord.gg/u77vRWY</string> <string name="website_link">https://yuzu-emu.org/</string> @@ -137,7 +157,7 @@ <string name="cpu_accuracy">CPU-Genauigkeit</string> <!-- System settings strings --> <string name="use_docked_mode">Gedockter Modus</string> - <string name="use_docked_mode_description">Der Docked Modus erhöht die Auflösung, verringert die aber die Leistung. Wird der Handheld-Modus verwendet, verringert es die Auflösung und erhöht die Leistung.</string> + <string name="use_docked_mode_description">Der Gedockte-Modus erhöht die Auflösung, verringert aber die Leistung. Wird der Handheld-Modus verwendet, verringert es die Auflösung und erhöht die Leistung.</string> <string name="emulated_region">Emulierte Region</string> <string name="emulated_language">Emulierte Sprache</string> <string name="select_rtc_date">RTC-Datum auswählen</string> @@ -145,10 +165,12 @@ <string name="use_custom_rtc">Benutzerdefinierte Echtzeituhr</string> <!-- Graphics settings strings --> <string name="renderer_accuracy">Genauigkeitsstufe</string> + <string name="renderer_resolution">Auflösung (Mobil/Gedockt)</string> <string name="renderer_vsync">VSync-Modus</string> <string name="renderer_screen_layout">Orientierung</string> <string name="renderer_aspect_ratio">Seitenverhältnis</string> <string name="renderer_scaling_filter">Fensteranpassungsfilter</string> + <string name="renderer_anti_aliasing">Kantenglättung</string> <string name="renderer_force_max_clock">Maximale Taktfrequenz erzwingen (nur Adreno)</string> <string name="renderer_force_max_clock_description">Erzwingt den Betrieb der GPU mit der maximal möglichen Taktfrequenz (Temperaturbeschränkungen werden weiterhin angewendet).</string> <string name="renderer_asynchronous_shaders">Asynchrone Shader nutzen</string> @@ -168,9 +190,12 @@ <string name="error_saving">Fehler beim Speichern von %1$s.ini: %2$s</string> <string name="unimplemented_menu">Unimplementiertes Menü</string> <string name="loading">Lädt...</string> + <string name="shutting_down">Beendet...</string> <string name="reset_setting_confirmation">Möchtest du diese Einstellung auf den Standardwert zurücksetzen?</string> <string name="reset_to_default">Auf Standard zurücksetzen</string> + <string name="reset_to_default_description">Setzt alle erweiterten Einstellungen zurück</string> <string name="reset_all_settings">Alle Einstellungen zurücksetzen?</string> + <string name="reset_all_settings_description">Alle erweiterten Einstellungen werden auf ihren Standardwert zurückgesetzt. Dies kann nicht rückgängig gemacht werden.</string> <string name="settings_reset">Einstellungen zurückgesetzt</string> <string name="close">Schließen</string> <string name="learn_more">Mehr erfahren</string> @@ -182,14 +207,20 @@ <string name="export_failed">Export fehlgeschlagen</string> <string name="import_failed">Import fehlgeschlagen</string> <string name="cancelling">Abbrechen</string> - + <string name="install">Installieren</string> + <string name="delete">Löschen</string> + <string name="edit">Bearbeiten</string> + <string name="export_success">Erfolgreich exportiert</string> + <string name="start">Start</string> + <string name="clear">Löschen</string> + <string name="custom">Benutzerdefiniert</string> <!-- GPU driver installation --> <string name="select_gpu_driver">GPU-Treiber auswählen</string> <string name="select_gpu_driver_title">Möchtest du deinen aktuellen GPU-Treiber ersetzen?</string> <string name="select_gpu_driver_install">Installieren</string> <string name="select_gpu_driver_default">Standard</string> <string name="select_gpu_driver_use_default">Standard GPU-Treiber wird verwendet</string> - <string name="select_gpu_driver_error">Ungültiger Treiber ausgewählt, Standard-Treiber wird verwendet!</string> + <string name="driver_already_installed">Treiber bereits installiert</string> <string name="system_gpu_driver">System GPU-Treiber</string> <string name="installing_driver">Treiber wird installiert...</string> @@ -197,11 +228,37 @@ <string name="preferences_settings">Einstellungen</string> <string name="preferences_general">Allgemein</string> <string name="preferences_system">System</string> + <string name="preferences_system_description">Gedockter Modus, Region, Sprache</string> <string name="preferences_graphics">Grafik</string> + <string name="preferences_graphics_description">Genauigkeitsstufe, Auflösung, Shader-Cache</string> <string name="preferences_audio">Audio</string> + <string name="preferences_audio_description">Ausgabe-Engine, Lautstärke</string> <string name="preferences_theme">Theme und Farbe</string> <string name="preferences_debug">Debug</string> - + <!-- Game properties --> + <string name="info">Info</string> + <string name="info_description">Programm-ID, Entwickler, Version</string> + <string name="per_game_settings">Spieleinstellungen</string> + <string name="per_game_settings_description">Einstellungen für dieses Spiel ändern</string> + <string name="path">Pfad</string> + <string name="program_id">Programm-ID</string> + <string name="developer">Entwickler</string> + <string name="version">Version</string> + <string name="copy_details">Details kopieren</string> + <string name="add_ons">Add-ons</string> + <string name="add_ons_description">Mods, Updates und DLC aktivieren oder deaktivieren</string> + <string name="clear_shader_cache">Shader-Cache löschen</string> + <string name="clear_shader_cache_description">Löscht alle für dieses Spiel erstellten Shader</string> + <string name="cleared_shaders_successfully">Shader erfolgreich gelöscht</string> + <string name="addons_game">Add-ons: %1$s</string> + <string name="save_data">Speicherdaten</string> + <string name="save_data_description">Importiert oder exportiert Speicherdaten für dieses Spiel</string> + <string name="delete_save_data">Speicherdaten löschen</string> + <string name="delete_save_data_description">Löscht alle Speicherdaten für dieses Spiel</string> + <string name="delete_save_data_warning_description">Das löscht unwiederbringlich alle Speicherdaten für dieses Spiel. Wirklich fortfahren?</string> + <string name="save_data_deleted_successfully">Speicherdaten erfolgreich gelöscht</string> + <string name="invalid_directory">Ungültiges Verzeichnis</string> + <string name="addon_installed_successfully">Add-on erfolgreich installiert</string> <!-- ROM loading errors --> <string name="loader_error_encrypted">Das ROM ist verschlüsselt</string> <string name="loader_error_encrypted_keys_description"><![CDATA[Bitte stelle sicher dass die <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> Datei installiert ist, damit Spiele entschlüsselt werden können.]]></string> @@ -220,7 +277,10 @@ <string name="emulation_control_opacity">Transparenz</string> <string name="emulation_touch_overlay_reset">Overlay zurücksetzen</string> <string name="emulation_touch_overlay_edit">Overlay bearbeiten</string> + <string name="emulation_pause">Emulation pausieren</string> + <string name="emulation_unpause">Emulation fortsetzen</string> <string name="emulation_input_overlay">Overlay-Optionen</string> + <string name="touchscreen">Touchscreen</string> <string name="load_settings">Lade Einstellungen...</string> @@ -248,6 +308,7 @@ <!-- Memory Sizes --> <string name="memory_byte">Byte</string> + <string name="memory_byte_shorthand">B</string> <string name="memory_kilobyte">KB</string> <string name="memory_megabyte">MB</string> <string name="memory_gigabyte">GB</string> @@ -291,9 +352,10 @@ <string name="anti_aliasing_fxaa">FXAA</string> <string name="anti_aliasing_smaa">SMAA</string> - <string name="screen_layout_portrait">Portrait</string> + <!-- Screen Layouts --> <string name="screen_layout_auto">Auto</string> - + <string name="screen_layout_landscape">Horizontal</string> + <string name="screen_layout_portrait">Vertikal</string> <!-- Aspect Ratios --> <string name="ratio_default">Standard (16:9)</string> <string name="ratio_force_four_three">4:3 erzwingen</string> @@ -318,22 +380,27 @@ <string name="building_shaders">Shader werden erstellt</string> <!-- Theme options --> - <string name="change_app_theme">App-Thema ändern</string> + <string name="change_app_theme">Theme</string> <string name="theme_default">Standard</string> <string name="theme_material_you">Material You</string> <!-- Theme Modes --> - <string name="change_theme_mode">Themen-Modus ändern</string> + <string name="change_theme_mode">Design</string> <string name="theme_mode_follow_system">System folgen</string> <string name="theme_mode_light">Hell</string> <string name="theme_mode_dark">Dunkel</string> - <!-- Audio output engines --> <string name="cubeb">cubeb</string> + <!-- Anisotropic filtering options --> + <string name="multiplier_two">2x</string> + <string name="multiplier_four">4x</string> + <string name="multiplier_eight">8x</string> + <string name="multiplier_sixteen">16x</string> + <!-- Black backgrounds theme --> <string name="use_black_backgrounds">Schwarze Hintergründe</string> - <string name="use_black_backgrounds_description">Bei Verwendung des dunklen Themes, schwarze Hintergründe verwenden.</string> + <string name="use_black_backgrounds_description">Bei Verwendung des dunklen Designs, schwarze Hintergründe verwenden.</string> <!-- Picture-In-Picture --> <string name="picture_in_picture">Bild im Bild</string> diff --git a/src/android/app/src/main/res/values-es/strings.xml b/src/android/app/src/main/res/values-es/strings.xml index 103ac6e65..c3825710b 100644 --- a/src/android/app/src/main/res/values-es/strings.xml +++ b/src/android/app/src/main/res/values-es/strings.xml @@ -4,7 +4,7 @@ <string name="app_disclaimer">Este software ejecuta juegos para la videoconsola Nintendo Switch. Los videojuegos o claves no vienen incluidos.<br /><br />Antes de empezar, por favor, localice el archivo <![CDATA[<b> prod.keys </b>]]>en el almacenamiento de su dispositivo..<br /><br /><![CDATA[<a href=\"https://yuzu-emu.org/help/quickstart\">Saber más</a>]]></string> <string name="emulation_notification_channel_name">Emulación activa</string> <string name="emulation_notification_channel_description">Muestra una notificación persistente cuando la emulación está activa.</string> - <string name="emulation_notification_running">yuzu esta ejecutándose</string> + <string name="emulation_notification_running">yuzu está ejecutándose</string> <string name="notice_notification_channel_name">Avisos y errores</string> <string name="notice_notification_channel_description">Mostrar notificaciones cuándo algo vaya mal.</string> <string name="notification_permission_not_granted">¡Permisos de notificación no concedidos!</string> @@ -34,6 +34,7 @@ <string name="empty_gamelist">No se ha encontrado ningún archivo o aún no se ha seleccionado ningún directorio de juegos.</string> <string name="search_and_filter_games">Busca y filtra juegos</string> <string name="select_games_folder">Seleccionar carpeta de juegos</string> + <string name="manage_game_folders">Gestionar carpetas de juegos</string> <string name="select_games_folder_description">Permite que yuzu llene la lista de juegos</string> <string name="add_games_warning">¿Omitir la selección de la carpeta de juegos?</string> <string name="add_games_warning_description">No se mostrará ningún juego si no se ha seleccionado una carpeta de juegos.</string> @@ -44,23 +45,23 @@ <string name="install_prod_keys">Instalar prod.keys</string> <string name="install_prod_keys_description">Requerido para descifrar juegos</string> <string name="install_prod_keys_warning">¿Omitir agregar claves?</string> - <string name="install_prod_keys_warning_description">Se requieren claves válidas para emular juegos. Solo las aplicaciones homebrew funcionarán si continúas.</string> + <string name="install_prod_keys_warning_description">Se requieren claves válidas para emular juegos. Solo las aplicaciones homebrew funcionarán si continúas.</string> <string name="install_prod_keys_warning_help">https://yuzu-emu.org/help/quickstart/#guide-introduction</string> <string name="notifications">Notificaciones</string> - <string name="notifications_description">Otorgue el permiso de notificación con el botón de abajo.</string> + <string name="notifications_description">Otorga el permiso de notificación con el botón de abajo.</string> <string name="give_permission">Conceder permiso</string> <string name="notification_warning">¿Omitir conceder el permiso de notificación?</string> <string name="notification_warning_description">yuzu no podrá notificarte información importante.</string> <string name="permission_denied">Permiso denegado</string> - <string name="permission_denied_description">Negó este permiso demasiadas veces y ahora debe otorgarlo manualmente en la configuración del sistema.</string> + <string name="permission_denied_description">Se ha denegado este permiso demasiadas veces y ahora debes otorgarlo de forma manual en la configuración del sistema.</string> <string name="about">Acerca de</string> <string name="about_description">Versión, créditos y más</string> <string name="warning_help">Ayuda</string> <string name="warning_skip">Siguiente</string> <string name="warning_cancel">Cancelar</string> - <string name="install_amiibo_keys">Instalar clave de Amiiboo</string> - <string name="install_amiibo_keys_description">Necesario para usar Amiibo en el juego</string> - <string name="invalid_keys_file">Archivo de claves seleccionado inválido</string> + <string name="install_amiibo_keys">Instalar claves de Amiibo</string> + <string name="install_amiibo_keys_description">Necesario para usar Amiibos en el juego</string> + <string name="invalid_keys_file">Archivo de claves seleccionado no válido</string> <string name="install_keys_success">Claves instaladas correctamente</string> <string name="reading_keys_failure">Error al leer las claves de cifrado</string> <string name="install_prod_keys_failure_extension_description">Compruebe que el archivo de claves tenga una extensión .keys y pruebe otra vez.</string> @@ -68,6 +69,7 @@ <string name="invalid_keys_error">Claves de cifrado no válidas</string> <string name="dumping_keys_quickstart_link">https://yuzu-emu.org/help/quickstart/#dumping-decryption-keys</string> <string name="install_keys_failure_description">El archivo seleccionado es incorrecto o está corrupto. Vuelva a redumpear sus claves.</string> + <string name="gpu_driver_manager">Explorador de drivers de GPU</string> <string name="install_gpu_driver">Instalar driver de GPU</string> <string name="install_gpu_driver_description">Instale drivers alternativos para obtener un rendimiento o una precisión potencialmente mejores</string> <string name="advanced_settings">Opciones avanzadas</string> @@ -85,7 +87,11 @@ <string name="notification_no_directory_link_description">Por favor, busque la carpeta user con el panel lateral del explorador de archivos de forma manual.</string> <string name="manage_save_data">Administrar datos de guardado</string> <string name="manage_save_data_description">Guardar los datos encontrados. Por favor, seleccione una opción de abajo.</string> + <string name="import_save_warning">Importar datos de guardado</string> + <string name="import_save_warning_description">Ésto sobreescribirá todos los datos de guardado existentes con el archivo proporcionado. ¿Está seguro de querer continuar?</string> <string name="import_export_saves_description">Importar o exportar archivos de guardado</string> + <string name="save_files_importing">Importando archivos de guardado...</string> + <string name="save_files_exporting">Exportando archivos de guardado...</string> <string name="save_file_imported_success">Importado correctamente</string> <string name="save_file_invalid_zip_structure">Estructura del directorio de guardado no válido</string> <string name="save_file_invalid_zip_structure_description">El nombre de la primera subcarpeta debe ser el Title ID del juego.</string> @@ -95,7 +101,7 @@ <string name="install_firmware_description">El firmware debe estar en un archivo ZIP y es necesario para ejecutar algunos juegos</string> <string name="firmware_installing">Instalando firmware</string> <string name="firmware_installed_success">Firmware instalado con éxito</string> - <string name="firmware_installed_failure">Falló la instalación de firmware</string> + <string name="firmware_installed_failure">Error en la instalación de firmware</string> <string name="firmware_installed_failure_description">Asegúrese de que los archivos nca del firmware estén en la raíz del zip e inténtelo de nuevo.</string> <string name="share_log">Compartir registros de depuración</string> <string name="share_log_description">Comparta el archivo de registro de yuzu para depurar problemas</string> @@ -115,9 +121,43 @@ <string name="custom_driver_not_supported">Drivers personalizados no soportados</string> <string name="custom_driver_not_supported_description">En estos momentos, la carga de drivers personalizados no está disponible para este dispositivo..\n¡Comprueba esta opción en el futuro para ver si ya está añadido el soporte a ese dispositivo!</string> <string name="manage_yuzu_data">Administrar datos de yuzu</string> - <string name="manage_yuzu_data_description">Importa/exporta el firmware, las keys, los datos de usuario, ¡y más!</string> + <string name="manage_yuzu_data_description">Importa/exporta el firmware, las claves, los datos de usuario, ¡y más!</string> <string name="share_save_file">Compartir archivo de guardado</string> - <string name="export_save_failed">La exportación del guardado falló</string> + <string name="export_save_failed">Error al exportar el archivo de guardado</string> + <string name="game_folders">Carpetas de juegos</string> + <string name="deep_scan">Escaneo recursivo </string> + <string name="add_game_folder">Añadir carpeta con juegos</string> + <string name="folder_already_added">¡Está carpeta ya se había añadido!</string> + <string name="game_folder_properties">Propiedades de la carpeta de juegos</string> + <plurals name="saves_import_failed"> + <item quantity="one">No se ha podido importar %d archivo de guardado.</item> + <item quantity="many">No se han podido importar %d archivos de guardado.</item> + <item quantity="other">No se han podido importar %d archivos de guardado.</item> + </plurals> + <plurals name="saves_import_success"> + <item quantity="one">%d archivo de guardado importado con éxito.</item> + <item quantity="many">%d archivos de guardado importados con éxito.</item> + <item quantity="other">%d archivos de guardado importados con éxito.</item> + </plurals> + <string name="no_save_data_found">No hay archivos de guardado</string> + + <!-- Applet launcher strings --> + <string name="applets">Ejecutador de applet</string> + <string name="applets_description">Ejecutar applets de sistema usando el firmware instalado</string> + <string name="applets_error_firmware">Firmware no instalado</string> + <string name="applets_error_applet">Applet no disponible</string> + <string name="applets_error_description"><![CDATA[Asegúrese de que el archivo<a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> y el <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-system-firmware\">firmware</a> estén instalados e inténtelo de nuevo.]]></string> + <string name="album_applet">Álbum</string> + <string name="album_applet_description">Ver las imágenes que están en la carpeta \"screenshots\" del usuario con el visor de fotos del sistema</string> + <string name="mii_edit_applet">Editor de Mii</string> + <string name="mii_edit_applet_description">Mira y edita Mii con el editor del sistema</string> + <string name="cabinet_applet">Cabinet</string> + <string name="cabinet_applet_description">Edita y borra los datos guardado del amiibo</string> + <string name="cabinet_launcher">Ejecutador de Cabinet</string> + <string name="cabinet_nickname_and_owner">Configuración del apodo y propietario</string> + <string name="cabinet_game_data_eraser">Borrador de datos de juego</string> + <string name="cabinet_restorer">Restaurador</string> + <string name="cabinet_formatter">Formateador</string> <!-- About screen strings --> <string name="gaia_is_not_real">Gaia no es real</string> @@ -161,6 +201,7 @@ <string name="frame_limit_enable_description">Limita la velocidad de emulación a un porcentaje específico de la velocidad normal.</string> <string name="frame_limit_slider">Limitar porcentaje de velocidad</string> <string name="frame_limit_slider_description">Especifica el porcentaje para limitar la velocidad de emulación. 100% es la velocidad normal. Valores más altos o bajos incrementarán o disminuirán el límite de velocidad.</string> + <string name="cpu_backend">Motor de CPU</string> <string name="cpu_accuracy">Precisión de CPU</string> <string name="value_with_units">%1$s%2$s</string> @@ -186,11 +227,13 @@ <string name="renderer_force_max_clock">Forzar velocidad al máximo (solo Adreno)</string> <string name="renderer_force_max_clock_description">Fuerza a la GPU a ejecutarse a la velocidad máxima de reloj posible (se seguirán aplicando restricciones térmicas).</string> <string name="renderer_asynchronous_shaders">Usar shaders asíncronos</string> - <string name="renderer_asynchronous_shaders_description">Compila shaders de manera asíncrona, reduciendo los parones, pero puede introducir fallos.</string> + <string name="renderer_asynchronous_shaders_description">Compila shaders de manera asíncrona, reduce los parones pero puede introducir fallos.</string> <string name="renderer_reactive_flushing">Usar limpieza reactiva</string> <string name="renderer_reactive_flushing_description">Mejora la precisión de renderizado en algunos juegos, pero reduce el rendimiento.</string> <string name="use_disk_shader_cache">Caché de shaders en disco</string> <string name="use_disk_shader_cache_description">Reduce los parones almacenando y cargando shaders generados.</string> + <string name="anisotropic_filtering">Filtrado anisotrópico</string> + <string name="anisotropic_filtering_description">Mejora la calidad de las texturas al ser observadas desde ángulos oblicuos</string> <!-- Debug settings strings --> <string name="cpu">CPU</string> @@ -217,6 +260,7 @@ <string name="shutting_down">Saliendo...</string> <string name="reset_setting_confirmation">¿Desea restablecer esta configuración a su valor predeterminado?</string> <string name="reset_to_default">Restablecer a predeterminado</string> + <string name="reset_to_default_description">Reinicia todos los ajustes avanzados</string> <string name="reset_all_settings">¿Restablecer todas las configuraciones?</string> <string name="reset_all_settings_description">Todas las opciones avanzadas se restablecerán a su configuración predeterminada. Esta acción no se puede deshacer.</string> <string name="settings_reset">Reiniciar la configuracion</string> @@ -230,14 +274,24 @@ <string name="export_failed">La exportación falló</string> <string name="import_failed">La importación falló</string> <string name="cancelling">Cancelando</string> - + <string name="install">Instalar</string> + <string name="delete">Borrar</string> + <string name="edit">Editar</string> + <string name="export_success">Exportado correctamente</string> + <string name="start">Comenzar</string> + <string name="clear">Limpiar</string> + <string name="global">Global</string> + <string name="custom">Perzonalizado</string> + <string name="notice">Aviso</string> + <string name="import_complete">La importación se completó</string> <!-- GPU driver installation --> <string name="select_gpu_driver">Seleccionar driver GPU</string> <string name="select_gpu_driver_title">¿Quiere reemplazar el driver de GPU actual?</string> <string name="select_gpu_driver_install">Instalar</string> <string name="select_gpu_driver_default">Predeterminado</string> <string name="select_gpu_driver_use_default">Usando el driver de GPU por defecto </string> - <string name="select_gpu_driver_error">¡Driver no válido, utilizando el predeterminado del sistema!</string> + <string name="select_gpu_driver_error">Driver no válido seleccionado</string> + <string name="driver_already_installed">Driver ya instalado</string> <string name="system_gpu_driver">Driver GPU del sistema</string> <string name="installing_driver">Instalando driver...</string> @@ -245,11 +299,52 @@ <string name="preferences_settings">Ajustes</string> <string name="preferences_general">General</string> <string name="preferences_system">Sistema</string> + <string name="preferences_system_description">Modo en Dock, región, idioma</string> <string name="preferences_graphics">Gráficos</string> + <string name="preferences_graphics_description">Nivel de precisión, resolución, caché de shaders</string> <string name="preferences_audio">Audio</string> + <string name="preferences_audio_description">Motor de salida, volumen</string> <string name="preferences_theme">Tema y color</string> <string name="preferences_debug">Depuración</string> - + <string name="preferences_debug_description">CPU/GPU debug, API gráfica, fastMEM</string> + + <!-- Game properties --> + <string name="info">Información</string> + <string name="info_description">ID de programa, desarrollador, versión</string> + <string name="per_game_settings">Configuración por juego</string> + <string name="per_game_settings_description">Editar opciones específicas para este juego</string> + <string name="launch_options">Ejecutar configuración</string> + <string name="path">Ruta</string> + <string name="program_id">ID de programa</string> + <string name="developer">Desarrollador</string> + <string name="version">Versión</string> + <string name="copy_details">Copiar detalles</string> + <string name="add_ons">Extras/Add-ons</string> + <string name="add_ons_description">Activa/desactiva mods, actualizaciones y DLC</string> + <string name="clear_shader_cache">Limpiar la caché de shaders</string> + <string name="clear_shader_cache_description">Elimina todos los shaders construidos mientras se jugaba al juego</string> + <string name="clear_shader_cache_warning_description">Experimentarás más parones mientras que la caché de shaders se regenera</string> + <string name="cleared_shaders_successfully">Shaders limpiados con éxito</string> + <string name="addons_game">Addons: %1$s</string> + <string name="save_data">Datos de guardado</string> + <string name="save_data_description">Controla los datos de guardado de este juego</string> + <string name="delete_save_data">Borrar datos de guardado</string> + <string name="delete_save_data_description">Elimina todos los datos de guardado de este juego</string> + <string name="delete_save_data_warning_description">Ésto elimina de manera permanente todos los datos de guardado de este juego. ¿Seguro que quieres continuar?</string> + <string name="save_data_deleted_successfully">Datos de guardado eliminados con éxito</string> + <string name="select_content_type">Tipo de contenido</string> + <string name="updates_and_dlc">Actualizaciones y DLC</string> + <string name="mods_and_cheats">Mods y trucos</string> + <string name="addon_notice">Aviso importante de addons</string> + <!-- "cheats/" "romfs/" and "exefs/ should not be translated --> + <string name="addon_notice_description">Para instalar mods y trucos, debes seleccionar una carpeta que contiene los directorios cheats/, romfs/, o exefs/ . ¡No podemos confirmar si éstos serán compatibles con tu juego, así que ten cuidado!</string> + <string name="invalid_directory">Directorio no válido</string> + <!-- "cheats/" "romfs/" and "exefs/ should not be translated --> + <string name="invalid_directory_description">Por favor, asegúrese de que el directorio que ha selecionado incluye las carpetas cheats/, romfs/, o exefs/ e inténtelo de nuevo.</string> + <string name="addon_installed_successfully">Addon instalado con éxito</string> + <string name="verifying_content">Verificando contenido...</string> + <string name="content_install_notice">Aviso importante de contenido</string> + <string name="content_install_notice_description">El contenido seleccionado no es de este juego.\n¿Instalar de todas maneras?</string> <!-- ROM loading errors --> <string name="loader_error_encrypted">Su ROM está encriptada</string> <string name="loader_error_encrypted_roms_description"><![CDATA[Por favor, siga las guías para redumpear<a href=\"https://yuzu-emu.org/help/quickstart/#dumping-physical-titles-game-cards\">cartuchos de juegos</a> o <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-digital-titles-eshop\">títulos instalados</a>.]]></string> @@ -277,6 +372,7 @@ <string name="emulation_pause">Pausar emulación</string> <string name="emulation_unpause">Despausar emulación</string> <string name="emulation_input_overlay">Opciones de overlay</string> + <string name="touchscreen">Pantalla táctil</string> <string name="load_settings">Cargando configuración...</string> @@ -308,6 +404,7 @@ <!-- Memory Sizes --> <string name="memory_byte">Byte</string> + <string name="memory_byte_shorthand">B</string> <string name="memory_kilobyte">KB</string> <string name="memory_megabyte">MB</string> <string name="memory_gigabyte">GB</string> @@ -352,9 +449,13 @@ <string name="anti_aliasing_smaa">SMAA</string> <!-- Screen Layouts --> + <string name="screen_layout_auto">Auto</string> + <string name="screen_layout_sensor_landscape">Sensor paisaje</string> <string name="screen_layout_landscape">Paisaje</string> + <string name="screen_layout_reverse_landscape">Paisaje inverso</string> + <string name="screen_layout_sensor_portrait">Sensor retrato</string> <string name="screen_layout_portrait">Retrato</string> - <string name="screen_layout_auto">Auto</string> + <string name="screen_layout_reverse_portrait">Retrato inverso</string> <!-- Aspect Ratios --> <string name="ratio_default">Predeterminado (16:9)</string> @@ -363,6 +464,10 @@ <string name="ratio_force_sixteen_ten">Forzar 16:10</string> <string name="ratio_stretch">Ajustar a la ventana</string> + <!-- CPU Backend --> + <string name="cpu_backend_dynarmic">DynARMic (lento)</string> + <string name="cpu_backend_nce">Ejecución nativa de código (NCE)</string> + <!-- CPU Accuracy --> <string name="cpu_accuracy_accurate">Preciso</string> <string name="cpu_accuracy_unsafe">Impreciso</string> @@ -391,8 +496,15 @@ <string name="theme_mode_dark">Oscuro</string> <!-- Audio output engines --> + <string name="oboe">oboe</string> <string name="cubeb">cubeb</string> + <!-- Anisotropic filtering options --> + <string name="multiplier_two">x2</string> + <string name="multiplier_four">x4</string> + <string name="multiplier_eight">x8</string> + <string name="multiplier_sixteen">x16</string> + <!-- Black backgrounds theme --> <string name="use_black_backgrounds">Fondos oscuros</string> <string name="use_black_backgrounds_description">Cuando utilice el modo oscuro, aplique fondos negros.</string> diff --git a/src/android/app/src/main/res/values-fr/strings.xml b/src/android/app/src/main/res/values-fr/strings.xml index 5a827c50b..667fe33cb 100644 --- a/src/android/app/src/main/res/values-fr/strings.xml +++ b/src/android/app/src/main/res/values-fr/strings.xml @@ -34,6 +34,7 @@ <string name="empty_gamelist">Aucun fichier n\'a été trouvé ou aucun répertoire de jeu n\'a encore été sélectionné.</string> <string name="search_and_filter_games">Rechercher et filtrer les jeux</string> <string name="select_games_folder">Sélectionner le dossier des jeux</string> + <string name="manage_game_folders">Gérer les dossiers de jeux</string> <string name="select_games_folder_description">Permet à yuzu de remplir la liste des jeux</string> <string name="add_games_warning">Ne pas sélectionner le dossier des jeux ?</string> <string name="add_games_warning_description">Les jeux ne seront pas affichés dans la liste des jeux si aucun dossier n\'est sélectionné.</string> @@ -47,7 +48,7 @@ <string name="install_prod_keys_warning_description">Des clés valides sont nécessaires pour émuler des jeux commerciaux. Seules les applications homebrew fonctionneront si vous continuez.</string> <string name="install_prod_keys_warning_help">https://yuzu-emu.org/help/quickstart/#guide-introduction</string> <string name="notifications">Notifications</string> - <string name="notifications_description">Accordez l\'autorisation de notification avec le bouton ci-dessous.</string> + <string name="notifications_description">Accorder la permission de notification avec le bouton ci-dessous.</string> <string name="give_permission">Accorder la permission</string> <string name="notification_warning">Ne pas accorder la permission de notification ?</string> <string name="notification_warning_description">yuzu ne pourra pas vous communiquer d\'informations importantes.</string> @@ -68,6 +69,7 @@ <string name="invalid_keys_error">Clés de chiffrement invalides</string> <string name="dumping_keys_quickstart_link">https://yuzu-emu.org/help/quickstart/#dumping-decryption-keys</string> <string name="install_keys_failure_description">Le fichier sélectionné est incorrect ou corrompu. Veuillez dumper à nouveau vos clés.</string> + <string name="gpu_driver_manager">Gestionnaire de pilotes du GPU</string> <string name="install_gpu_driver">Installer le pilote du GPU</string> <string name="install_gpu_driver_description">Installer des pilotes alternatifs pour des performances ou une précision potentiellement meilleures</string> <string name="advanced_settings">Paramètres avancés</string> @@ -85,7 +87,11 @@ <string name="notification_no_directory_link_description">Veuillez localiser manuellement le dossier utilisateur avec le panneau latéral du gestionnaire de fichiers.</string> <string name="manage_save_data">Gérer les données de sauvegarde</string> <string name="manage_save_data_description">Données de sauvegarde trouvées. Veuillez sélectionner une option ci-dessous.</string> + <string name="import_save_warning">Importer les données de sauvegarde</string> + <string name="import_save_warning_description">Cela écrasera toutes les données de sauvegarde existantes avec le fichier fourni. Êtes-vous sûr de vouloir continuer ?</string> <string name="import_export_saves_description">Importer ou exporter des fichiers de sauvegarde</string> + <string name="save_files_importing">Importation des fichiers de sauvegarde...</string> + <string name="save_files_exporting">Exportation des fichiers de sauvegarde...</string> <string name="save_file_imported_success">Importé avec succès</string> <string name="save_file_invalid_zip_structure">Structure de répertoire de sauvegarde non valide</string> <string name="save_file_invalid_zip_structure_description">Le nom du premier sous-dossier doit être l\'identifiant du titre du jeu.</string> @@ -118,6 +124,40 @@ <string name="manage_yuzu_data_description">Importer/exporter le firmware, les clés, les données utilisateur, et bien plus encore !</string> <string name="share_save_file">Partager le fichier de sauvegarde</string> <string name="export_save_failed">Échec de l\'exportation de la sauvegarde</string> + <string name="game_folders">Dossiers de jeux</string> + <string name="deep_scan">Analyse approfondie</string> + <string name="add_game_folder">Ajouter un dossier de jeu</string> + <string name="folder_already_added">Ce dossier a déjà été ajouté !</string> + <string name="game_folder_properties">Propriétés du dossier du jeu</string> + <plurals name="saves_import_failed"> + <item quantity="one">Échec de l\'importation de %d sauvegarde</item> + <item quantity="many">Échec de l\'importation de %d sauvegardes </item> + <item quantity="other">Échec de l\'importation de %d sauvegardes</item> + </plurals> + <plurals name="saves_import_success"> + <item quantity="one">%d sauvegarde importée avec succès</item> + <item quantity="many">%d sauvegardes importées avec succès</item> + <item quantity="other">%d sauvegardes importées avec succès</item> + </plurals> + <string name="no_save_data_found">Aucune donnée de sauvegarde trouvée</string> + + <!-- Applet launcher strings --> + <string name="applets">Lanceur d\'applets</string> + <string name="applets_description">Lancer des applets système en utilisant le firmware installé</string> + <string name="applets_error_firmware">Firmware non installé</string> + <string name="applets_error_applet">Applet non disponible</string> + <string name="applets_error_description"><![CDATA[Veuillez vous assurer que le fichier <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> et le <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-system-firmware\">firmware</a> sont installés et essayez à nouveau.]]></string> + <string name="album_applet">Album</string> + <string name="album_applet_description">Afficher les images stockées dans le dossier de captures d\'écran de l\'utilisateur avec le visualiseur de photos système.</string> + <string name="mii_edit_applet">Éditeur Mii</string> + <string name="mii_edit_applet_description">Visualiser et modifier les Miis avec l\'éditeur système.</string> + <string name="cabinet_applet">Cabinet</string> + <string name="cabinet_applet_description">Modifier et supprimer des données stockées sur un amiibo</string> + <string name="cabinet_launcher">Cabinet</string> + <string name="cabinet_nickname_and_owner">Paramètres du surnom et du propriétaire</string> + <string name="cabinet_game_data_eraser">Effaceur de données de jeu</string> + <string name="cabinet_restorer">Restaurateur</string> + <string name="cabinet_formatter">Formateur</string> <!-- About screen strings --> <string name="gaia_is_not_real">Gaia n\'est pas réel</string> @@ -157,10 +197,11 @@ <string name="are_you_interested">Es tu intéressé ?</string> <!-- General settings strings --> - <string name="frame_limit_enable">Limitation de vitesse</string> + <string name="frame_limit_enable">Limiter la vitesse</string> <string name="frame_limit_enable_description">Limiter la vitesse d\'émulation à un pourcentage spécifié de la vitesse normale</string> - <string name="frame_limit_slider">Limite en pourcentage de vitesse</string> + <string name="frame_limit_slider">Limiter le pourcentage de vitesse</string> <string name="frame_limit_slider_description">Spécifier le pourcentage pour limiter la vitesse d\'émulation. 100% correspond à la vitesse normale. Des valeurs plus élevées ou plus basses augmenteront ou diminueront la limite de vitesse.</string> + <string name="cpu_backend">Backend du CPU</string> <string name="cpu_accuracy">Précision du CPU</string> <string name="value_with_units">%1$s%2$s</string> @@ -191,6 +232,8 @@ <string name="renderer_reactive_flushing_description">Améliore la précision du rendu dans certains jeux au détriment des performances.</string> <string name="use_disk_shader_cache">Utiliser les shader cache</string> <string name="use_disk_shader_cache_description">Réduire les saccades en stockant et en chargeant localement les shaders générés</string> + <string name="anisotropic_filtering">Filtrage anisotropique</string> + <string name="anisotropic_filtering_description">Améliore la qualité des textures lorsqu\'elles sont visualisées sous des angles obliques</string> <!-- Debug settings strings --> <string name="cpu">CPU</string> @@ -217,7 +260,8 @@ <string name="shutting_down">Extinction en cours...</string> <string name="reset_setting_confirmation">Voulez-vous réinitialiser ce paramètre à sa valeur par défaut ?</string> <string name="reset_to_default">Réinitialiser par défaut</string> - <string name="reset_all_settings">Réinitialiser tous les réglages ?</string> + <string name="reset_to_default_description">Réinitialiser tous les paramètres avancés</string> + <string name="reset_all_settings">Réinitialiser tous les paramètres ?</string> <string name="reset_all_settings_description">Tous les paramètres avancés seront réinitialisés à leur configuration par défaut. Ça ne peut pas être annulé.</string> <string name="settings_reset">Paramètres réinitialisés</string> <string name="close">Fermer</string> @@ -230,14 +274,24 @@ <string name="export_failed">L\'exportation a échoué</string> <string name="import_failed">L\'importation a échoué</string> <string name="cancelling">Annulation</string> - + <string name="install">Installer</string> + <string name="delete">Supprimer</string> + <string name="edit">Éditer</string> + <string name="export_success">Exportation réussie</string> + <string name="start">Start</string> + <string name="clear">Effacer</string> + <string name="global">Global</string> + <string name="custom">Personnalisé</string> + <string name="notice">Avis</string> + <string name="import_complete">Importation terminée</string> <!-- GPU driver installation --> <string name="select_gpu_driver">Sélectionner le pilote du GPU</string> <string name="select_gpu_driver_title">Souhaitez vous remplacer votre pilote actuel ?</string> <string name="select_gpu_driver_install">Installer</string> <string name="select_gpu_driver_default">Par défaut</string> <string name="select_gpu_driver_use_default">Utilisation du pilote du GPU par défaut</string> - <string name="select_gpu_driver_error">Pilote non valide sélectionné, utilisation du paramètre par défaut du système !</string> + <string name="select_gpu_driver_error">Pilote non valide sélectionné</string> + <string name="driver_already_installed">Pilote déjà installé</string> <string name="system_gpu_driver">Pilote du GPU du système</string> <string name="installing_driver">Installation du pilote...</string> @@ -245,11 +299,52 @@ <string name="preferences_settings">Paramètres</string> <string name="preferences_general">Général</string> <string name="preferences_system">Système</string> + <string name="preferences_system_description">Mode TV, région, langue</string> <string name="preferences_graphics">Vidéo</string> + <string name="preferences_graphics_description">Niveau de précision, résolution, cache de shaders</string> <string name="preferences_audio">Audio</string> + <string name="preferences_audio_description">Moteur de sortie, volume</string> <string name="preferences_theme">Thème et couleur</string> <string name="preferences_debug">Débogage</string> - + <string name="preferences_debug_description">Débogage CPU/GPU, API graphique, fastmem</string> + + <!-- Game properties --> + <string name="info">Info</string> + <string name="info_description">ID du programme, développeur, version</string> + <string name="per_game_settings">Paramètres spécifiques au jeu</string> + <string name="per_game_settings_description">Modifier les paramètres spécifiques à ce jeu</string> + <string name="launch_options">Lancer la configuration</string> + <string name="path">Chemin</string> + <string name="program_id">ID du programme</string> + <string name="developer">Développeur</string> + <string name="version">Version</string> + <string name="copy_details">Copier les détails</string> + <string name="add_ons">Extensions</string> + <string name="add_ons_description">Activer les mods, mises à jour et DLC</string> + <string name="clear_shader_cache">Effacer le cache des shaders</string> + <string name="clear_shader_cache_description">Supprime tous les shaders générés en jouant à ce jeu</string> + <string name="clear_shader_cache_warning_description">Vous risquez de rencontrer davantage de saccades pendant que le cache des shaders se régénère.</string> + <string name="cleared_shaders_successfully">Shaders effacés avec succès</string> + <string name="addons_game">Addons : %1$s</string> + <string name="save_data">Données de sauvegarde</string> + <string name="save_data_description">Gérer les données de sauvegarde spécifiques à ce jeu</string> + <string name="delete_save_data">Supprimer les données de sauvegarde</string> + <string name="delete_save_data_description">Supprime toutes les données de sauvegarde spécifiques à ce jeu</string> + <string name="delete_save_data_warning_description">Cela supprime de manière irréversible toutes les données de sauvegarde de ce jeu. Êtes-vous sûr de vouloir continuer ?</string> + <string name="save_data_deleted_successfully">Données de sauvegarde supprimées avec succès</string> + <string name="select_content_type">Type de contenu</string> + <string name="updates_and_dlc">Mises à jour et DLC</string> + <string name="mods_and_cheats">Mods et cheats</string> + <string name="addon_notice">Notification importante concernant l\'addon</string> + <!-- "cheats/" "romfs/" and "exefs/ should not be translated --> + <string name="addon_notice_description">Pour installer des mods et des cheats, vous devez sélectionner un dossier contenant un répertoire cheats/, romfs/ ou exefs/. Nous ne pouvons pas garantir leur compatibilité avec votre jeu, alors soyez prudent !</string> + <string name="invalid_directory">Répertoire non valide</string> + <!-- "cheats/" "romfs/" and "exefs/ should not be translated --> + <string name="invalid_directory_description">Veuillez vous assurer que le répertoire que vous avez sélectionné contient un dossier cheats/, romfs/ ou exefs/, puis réessayez.</string> + <string name="addon_installed_successfully">Addon installé avec succès</string> + <string name="verifying_content">Vérification du contenu...</string> + <string name="content_install_notice">Avis d\'installation du contenu</string> + <string name="content_install_notice_description">Le contenu que vous avez sélectionné ne correspond pas à ce jeu.\nInstaller quand même ?</string> <!-- ROM loading errors --> <string name="loader_error_encrypted">Votre ROM est cryptée</string> <string name="loader_error_encrypted_roms_description"><![CDATA[Veuillez suivre les guides pour refaire un dump de vos <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-physical-titles-game-cards\">cartouches de jeu</a> ou de vos <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-digital-titles-eshop\">titres installés</a>.]]></string> @@ -277,6 +372,7 @@ <string name="emulation_pause">Mettre en pause l\'émulation</string> <string name="emulation_unpause">Reprendre l\'émulation</string> <string name="emulation_input_overlay">Options de l\'overlay</string> + <string name="touchscreen">Écran tactile</string> <string name="load_settings">Chargement des paramètres…</string> @@ -308,6 +404,7 @@ <!-- Memory Sizes --> <string name="memory_byte">Octet</string> + <string name="memory_byte_shorthand">B</string> <string name="memory_kilobyte">Ko</string> <string name="memory_megabyte">Mo</string> <string name="memory_gigabyte">GB</string> @@ -352,9 +449,13 @@ <string name="anti_aliasing_smaa">SMAA</string> <!-- Screen Layouts --> + <string name="screen_layout_auto">Auto</string> + <string name="screen_layout_sensor_landscape">Paysage</string> <string name="screen_layout_landscape">Paysage</string> + <string name="screen_layout_reverse_landscape">Paysage inversé</string> + <string name="screen_layout_sensor_portrait">Portrait</string> <string name="screen_layout_portrait">Portrait</string> - <string name="screen_layout_auto">Auto</string> + <string name="screen_layout_reverse_portrait">Portrait inversé</string> <!-- Aspect Ratios --> <string name="ratio_default">Par défaut (16:9)</string> @@ -363,6 +464,10 @@ <string name="ratio_force_sixteen_ten">Forcer le 16:10</string> <string name="ratio_stretch">Étirer à la fenêtre</string> + <!-- CPU Backend --> + <string name="cpu_backend_dynarmic">Dynarmic (Lent)</string> + <string name="cpu_backend_nce">Exécution de code natif (NCE)</string> + <!-- CPU Accuracy --> <string name="cpu_accuracy_accurate">Précis</string> <string name="cpu_accuracy_unsafe">Risqué</string> @@ -391,8 +496,15 @@ <string name="theme_mode_dark">Sombre</string> <!-- Audio output engines --> + <string name="oboe">oboe</string> <string name="cubeb">cubeb</string> + <!-- Anisotropic filtering options --> + <string name="multiplier_two">2x</string> + <string name="multiplier_four">4x</string> + <string name="multiplier_eight">8x</string> + <string name="multiplier_sixteen">16x</string> + <!-- Black backgrounds theme --> <string name="use_black_backgrounds">Arrière-plan noir</string> <string name="use_black_backgrounds_description">Lorsque vous utilisez le thème sombre, appliquer un arrière-plan noir.</string> diff --git a/src/android/app/src/main/res/values-he/strings.xml b/src/android/app/src/main/res/values-he/strings.xml index 0af78a57c..41e4450c6 100644 --- a/src/android/app/src/main/res/values-he/strings.xml +++ b/src/android/app/src/main/res/values-he/strings.xml @@ -34,6 +34,7 @@ <string name="empty_gamelist">לא נמצאו קבצים או לנבחרה ספריית קבצים בינתיים.</string> <string name="search_and_filter_games">חפש וסנן משחקים</string> <string name="select_games_folder">בחר תיקיית משחקים</string> + <string name="manage_game_folders">נהל את תיקיית המשחקים</string> <string name="select_games_folder_description">אפשר ל yuzu לאכלס את רשימת המשחקים</string> <string name="add_games_warning">לדלג על בחירת תיקיית המשחקים?</string> <string name="add_games_warning_description">משחקים לא יוצגו ברשימת המשחקים אם לנבחרה תיקיית משחקים.</string> @@ -68,6 +69,7 @@ <string name="invalid_keys_error">מפתחות הצפנה לא חוקיים</string> <string name="dumping_keys_quickstart_link">https://yuzu-emu.org/help/quickstart/#dumping-decryption-keys</string> <string name="install_keys_failure_description">קבוץ שנבחר מושחת או לא נכון. בבקשה הוצא מחדש את המפתחות שלך.</string> + <string name="gpu_driver_manager">מנהל הדרייברים של המעבד הגרפי</string> <string name="install_gpu_driver">התקן דרייבר למעבד הגרפי</string> <string name="install_gpu_driver_description">התקן דרייברים אחרים בשביל סיכוי לביצועים או דיוק גבוההים יותר</string> <string name="advanced_settings">הגדרות מתקדמות</string> @@ -86,6 +88,7 @@ <string name="manage_save_data">נהל מידע שמור</string> <string name="manage_save_data_description">מידע שמור לא נמצא. בבקשה בחר/י אופציה מלמטה</string> <string name="import_export_saves_description">יבא או יצא קבצי שמירה</string> + <string name="save_files_exporting">מייצא קבצי שמירה...</string> <string name="save_file_imported_success">יובא בהצלחה</string> <string name="save_file_invalid_zip_structure">מבנה ספריית השמירות לא חוקי</string> <string name="save_file_invalid_zip_structure_description">התת תיקייה הראשונה חייב להיות ה title ID של המשחק</string> @@ -118,6 +121,28 @@ <string name="manage_yuzu_data_description">יבא/יצא firmware, keys, מידע של משתמש ועוד!</string> <string name="share_save_file">שתף קובץ שמירה</string> <string name="export_save_failed">נכשל בייצוא שמירה</string> + <string name="game_folders">תיקיית משחקים</string> + <string name="deep_scan">סריקה עמוקה</string> + <string name="add_game_folder">הוסף תיקיית משחקים</string> + <string name="folder_already_added">התיקייה הזו נוספה כבר!</string> + <string name="game_folder_properties">מאפייני תיקיית משחקים</string> + <!-- Applet launcher strings --> + <string name="applets">משגר Applet</string> + <string name="applets_description">מערכת שיגור Applet משתמשת בתוכנה המותקנת</string> + <string name="applets_error_firmware">ה Firmware לא מותקן</string> + <string name="applets_error_applet">Applet לא זמין</string> + <string name="applets_error_description"><![CDATA[בבקשה וודא שקבצי ה - <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a>ו <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-system-firmware\">firmware</a>שלך מותקנים ונסה שוב.]]></string> + <string name="album_applet">אלבום</string> + <string name="album_applet_description">צפה בתמונות השמורות בתיקיית צילומי המסך של המשתמש בעזרת מציג התמונות של המערכת</string> + <string name="mii_edit_applet">עורך Mii</string> + <string name="mii_edit_applet_description">צפה וערוך דמויות Mii בעזרת עורך המערכת</string> + <string name="cabinet_applet">ארון</string> + <string name="cabinet_applet_description">ערוך ומחק מידע השמור על ה amiibo</string> + <string name="cabinet_launcher">משגר ארונות</string> + <string name="cabinet_nickname_and_owner">כינוי והגדרות בעלים</string> + <string name="cabinet_game_data_eraser">מחק של נתוני משחק</string> + <string name="cabinet_restorer">שחזר</string> + <string name="cabinet_formatter">בונה תבניות</string> <!-- About screen strings --> <string name="gaia_is_not_real">Gaia לא אמיתית</string> @@ -161,6 +186,7 @@ <string name="frame_limit_enable_description">מגביל את מהירות האמולציה לאחוז מהירות המבוקש מהמהירות הרגילה.</string> <string name="frame_limit_slider">הגבל את אחוז המהירות</string> <string name="frame_limit_slider_description">מדייק את אחוז מהירות האמולציה. 100% זה מהירות רגילה. ערכים גדולים או קטנים יאיצו או יאטו את מהירות האמולציה.</string> + <string name="cpu_backend">קצה האחורי של המעבד</string> <string name="cpu_accuracy">דיוק המעבד</string> <string name="value_with_units">%1$s%2$s</string> @@ -185,23 +211,38 @@ <string name="renderer_anti_aliasing">שיטת Anti-aliasing</string> <string name="renderer_force_max_clock">החזק מהירות שעון מקסימלית (רק ל Adreno)</string> <string name="renderer_force_max_clock_description">מכריח לדחוף את מהירויות המעבד הגרפי למקסימום (הגבלות חום ימשיכו לתפקד).</string> + <string name="renderer_asynchronous_shaders">השתמש בשיידרים אסינכרונים</string> + <string name="renderer_asynchronous_shaders_description">מקמפל שיידרים בצורה אסנכרונית, מפחית תקיעות אך עלול לגרום לבעיות גרפיות.</string> + <string name="renderer_reactive_flushing">השתמש בהבהוב תגובתי</string> <string name="renderer_reactive_flushing_description">משפר את הדיוק של האמולציה במשחקים מסויימים במחיר של ביצועים.</string> + <string name="use_disk_shader_cache">מטמון השיידר של הדיסק</string> + <string name="use_disk_shader_cache_description">מפחית בתקיעות על ידי אחסון מקומי וטעינה של שיידרים הנוצרים. </string> <!-- Debug settings strings --> <string name="cpu">מעבד</string> + <string name="cpu_debug_mode">דיבאגינג למעבד</string> <string name="cpu_debug_mode_description">מכניס את המעבד למצב דיבאג איטי</string> <string name="gpu">מעבד גרפי</string> + <string name="renderer_api">ממשק תוכנה</string> + <string name="renderer_debug">דיבאגינג בגרפיקה</string> + <string name="renderer_debug_description">קובע את ממשק התוכנה של הגרפיקות למצב דיבאגינג איטי.</string> + <string name="fastmem">Fastmem</string> + <!-- Audio settings strings --> <string name="audio_output_engine">מנוע פלט</string> <string name="audio_volume">עוצמת שמע</string> + <string name="audio_volume_description">מציין את עוצמת האודיו שיוצא.</string> + <!-- Miscellaneous --> <string name="slider_default">ברירת מחדל</string> <string name="ini_saved">הגדרות שמורות</string> <string name="gameid_saved">הגדרות שמורות עבור %1$s</string> <string name="error_saving">תקלה בשמירת %1$s.ini: %2$s</string> + <string name="unimplemented_menu">תפריט שלא יושם</string> <string name="loading">טוען...</string> <string name="shutting_down">כיבוי...</string> <string name="reset_setting_confirmation">אתה מעוניין לאפס את ההגדרה הזו חזרה לברירת המחדל?</string> <string name="reset_to_default">אפס לברירת המחדל</string> + <string name="reset_to_default_description">מאפס את כל ההגדרות המתקדמות.</string> <string name="reset_all_settings">לאפס את כל ההגדרות?</string> <string name="reset_all_settings_description">כל ההגדרות המתקדמות יאופסו לברירת המחדל. לא ניתן לבטל פעולה זו.</string> <string name="settings_reset">אפס הגדרות</string> @@ -209,19 +250,26 @@ <string name="learn_more">למד עוד</string> <string name="auto">אוטומטי</string> <string name="submit">שלח</string> + <string name="string_null">ריק</string> <string name="string_import">ייבוא</string> <string name="export">ייצוא</string> <string name="export_failed">ייצוא נכשל</string> <string name="import_failed">ייבוא נכשל</string> <string name="cancelling">מבטל</string> - + <string name="install">התקן</string> + <string name="delete">מחק</string> + <string name="edit">ערוך</string> + <string name="export_success">יוצא בהצלחה</string> + <string name="start">התחלה</string> + <string name="clear">נקה</string> <!-- GPU driver installation --> <string name="select_gpu_driver">בחר דרייבר למעבד הגרפי</string> <string name="select_gpu_driver_title">אתה מעוניין להחליף את הדרייבר של המעבד הגרפי שלך?</string> <string name="select_gpu_driver_install">התקן</string> <string name="select_gpu_driver_default">ברירת מחדל</string> <string name="select_gpu_driver_use_default">משתמש בדרייבר ברירת המחדל של המעבד הגרפי</string> - <string name="select_gpu_driver_error">דרייבר לא חוקי נבחר, משתמש בברירת המחדל של המערכת!</string> + <string name="select_gpu_driver_error">נבחר דרייבר לא חוקי</string> + <string name="driver_already_installed">הדרייבר כבר מותקן</string> <string name="system_gpu_driver">דרייבר של המעבד הגרפי של המערכת</string> <string name="installing_driver">מתקין דרייבר...</string> @@ -229,11 +277,27 @@ <string name="preferences_settings">הגדרות</string> <string name="preferences_general">כללי</string> <string name="preferences_system">מערכת</string> + <string name="preferences_system_description">מצב מעוגן, איזור, שפה</string> <string name="preferences_graphics">גרפיקה</string> + <string name="preferences_graphics_description">רמת דיוק, רזולוציה, מטמון שיידרים</string> <string name="preferences_audio">שמע</string> + <string name="preferences_audio_description">מנוע פלט, עוצמת שמע</string> <string name="preferences_theme">צבע ונושא</string> + <string name="preferences_debug">דיבאג</string> + <string name="preferences_debug_description">דיבאגינג עבור מעבד/מעבד גרפי, ממשק תוכנה עבור הגרפיקות, fastmem</string> + + <!-- Game properties --> + <string name="info">מידע</string> + <string name="path">דרך</string> + <string name="developer">מפתח</string> + <string name="version">גרסה</string> + <string name="add_ons">תוספים</string> <!-- ROM loading errors --> <string name="loader_error_encrypted">המשחק שלך מוצפן</string> + <string name="loader_error_encrypted_roms_description"><![CDATA[אנא עקוב אחרי המדריכים כדי לבצע redump של <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-physical-titles-game-cards\">כרטיסי המשחק</a>או <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-digital-titles-eshop\">הכותרות המותקנות</a> שלך.]]></string> + <string name="loader_error_encrypted_keys_description"><![CDATA[אנא וודא שקובץ ה-<a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> מותקן כך שניתן יהיה לפענח משחקים.]]></string> + <string name="loader_error_video_core">התרחשה בעיה באתחול של ליבת הווידאו</string> + <string name="loader_error_video_core_description">זה בדרך כלל נגרם על ידי דרייבר לא מתאים עבור המעבד הגרפי. התקנת דרייבר אשר מתאים למעבד הגרפי יכול לפתור את הבעיה הזו.</string> <string name="loader_error_invalid_format">אין אפשרות לטעון את המשחק</string> <string name="loader_error_file_not_found">קובץ המשחק לא קיים</string> @@ -241,10 +305,22 @@ <string name="emulation_exit">צא מהאמולציה</string> <string name="emulation_done">סיום</string> <string name="emulation_fps_counter">סופר FPS</string> + <string name="emulation_toggle_controls">החלפת בקרים</string> + <string name="emulation_rel_stick_center">מרכז ג׳ויסטיק יחסי</string> + <string name="emulation_dpad_slide">החלקת D-pad</string> + <string name="emulation_haptics">רטט מגע</string> + <string name="emulation_show_overlay">הצג את שכבת-העל</string> + <string name="emulation_toggle_all">החלף הכל</string> + <string name="emulation_control_adjust">התאם את שכבת-העל</string> <string name="emulation_control_scale">קנה מידה</string> <string name="emulation_control_opacity">שקיפות</string> + <string name="emulation_touch_overlay_reset">אפס את שכבת-העל</string> + <string name="emulation_touch_overlay_edit">ערוך שכבת-על</string> <string name="emulation_pause">עצור אמולציה</string> <string name="emulation_unpause">המשך אמולציה</string> + <string name="emulation_input_overlay">אופציות עבור שכבת-על</string> + <string name="touchscreen">מסך מגע</string> + <string name="load_settings">טוען הגדרות...</string> <!-- Software keyboard --> @@ -258,6 +334,8 @@ <string name="system_archive_general">ארכיון מערכת</string> <string name="save_load_error">בעיית שמירה/טעינה</string> <string name="fatal_error">שגיאה חמורה</string> + <string name="fatal_error_message">שגיאה חמורה התרחשה. בדוק את היומן לפרטים./nהמשך הסימולציה עשוי לגרום לקריסות ולבאגים.</string> + <string name="performance_warning">כיבוי הגדרה זו ישפיע משמעותית על ביצועי הסימולציה! לחוויה הטובה ביותר, מומלץ להשאיר את הגדרה זו מופעלת.</string> <string name="device_memory_inadequate">RAM המכשיר: %1$s/nמומלץ: %2$s</string> <string name="memory_formatted">%1$s%2$s</string> <string name="no_game_present">אין משחק שניתן להריץ!</string> @@ -273,6 +351,7 @@ <!-- Memory Sizes --> <string name="memory_byte">בייט</string> + <string name="memory_byte_shorthand">B</string> <string name="memory_kilobyte">KB</string> <string name="memory_megabyte">MB</string> <string name="memory_gigabyte">GB</string> @@ -297,12 +376,17 @@ <string name="resolution_three">3X (2160p/3240p) (איטי)</string> <string name="resolution_four">4X (2880p/4320p) (איטי)</string> + <!-- Renderer VSync --> + <string name="renderer_vsync_immediate">מיידי (כבוי)</string> <string name="renderer_vsync_mailbox">תיבת דואר</string> <string name="renderer_vsync_fifo">FIFO (On)</string> <string name="renderer_vsync_fifo_relaxed">FIFO נינוח</string> <!-- Scaling Filters --> <string name="scaling_filter_nearest_neighbor">השכן הקרוב ביותר</string> + <string name="scaling_filter_bilinear">ביליניארי</string> + <string name="scaling_filter_bicubic">Bicubic</string> + <string name="scaling_filter_gaussian">Gaussian</string> <string name="scaling_filter_scale_force">ScaleForce</string> <string name="scaling_filter_fsr">AMD FidelityFX™ Super Resolution</string> @@ -312,10 +396,9 @@ <string name="anti_aliasing_smaa">SMAA</string> <!-- Screen Layouts --> + <string name="screen_layout_auto">אוטומטי</string> <string name="screen_layout_landscape">לרוחב</string> <string name="screen_layout_portrait">לאורך</string> - <string name="screen_layout_auto">אוטומטי</string> - <!-- Aspect Ratios --> <string name="ratio_default">ברירת מחדל (16:9)</string> <string name="ratio_force_four_three">הכרח 4:3</string> @@ -323,6 +406,10 @@ <string name="ratio_force_sixteen_ten">הכרח 16:10</string> <string name="ratio_stretch">הרחב לגודל המסך</string> + <!-- CPU Backend --> + <string name="cpu_backend_dynarmic">דינמי (איטי)</string> + <string name="cpu_backend_nce">ביצוע קוד מקורי (NCE)</string> + <!-- CPU Accuracy --> <string name="cpu_accuracy_accurate">מדויק</string> <string name="cpu_accuracy_unsafe">לא בטוח</string> @@ -335,6 +422,10 @@ <string name="gamepad_home">בית</string> <string name="gamepad_screenshot">צילום מסך</string> + <!-- Disk shader cache --> + <string name="preparing_shaders">מכין שיידרים</string> + <string name="building_shaders">בונה שיידרים</string> + <!-- Theme options --> <string name="change_app_theme">שנה את נושא האפליקצייה</string> <string name="theme_default">ברירת מחדל</string> @@ -346,9 +437,14 @@ <string name="theme_mode_light">בהיר</string> <string name="theme_mode_dark">כהה</string> - <!-- Audio output engines --> <string name="cubeb">cubeb</string> + <!-- Anisotropic filtering options --> + <string name="multiplier_two">2x</string> + <string name="multiplier_four">4x</string> + <string name="multiplier_eight">8x</string> + <string name="multiplier_sixteen">16x</string> + <!-- Black backgrounds theme --> <string name="use_black_backgrounds">רקעים שחורים</string> <string name="use_black_backgrounds_description">כשמתשמשים במצב כהה, שם רקעים שחורים.</string> diff --git a/src/android/app/src/main/res/values-hu/strings.xml b/src/android/app/src/main/res/values-hu/strings.xml index 6563ba288..554da0816 100644 --- a/src/android/app/src/main/res/values-hu/strings.xml +++ b/src/android/app/src/main/res/values-hu/strings.xml @@ -35,6 +35,7 @@ Válaszd ki a(z) <b>Games</b> mappát az alábbi gombbal.</string> <string name="empty_gamelist">Nem található fájl, vagy még nincs kiválasztva könyvtár.</string> <string name="search_and_filter_games">Játékok keresése és szűrése</string> <string name="select_games_folder">Játékmappa kiválasztása</string> + <string name="manage_game_folders">Játékmappák kezelése</string> <string name="add_games_warning">Kihagyod a játékok mappa kiválasztását?</string> <string name="add_games_warning_description">A játékok nem jelennek meg a Játékok listában, ha egy mappa nincs kijelölve.</string> <string name="add_games_warning_help">https://yuzu-emu.org/help/quickstart/#dumping-games</string> @@ -68,6 +69,7 @@ Válaszd ki a(z) <b>Games</b> mappát az alábbi gombbal.</string> <string name="invalid_keys_error">Érvénytelen titkosítókulcsok</string> <string name="dumping_keys_quickstart_link">https://yuzu-emu.org/help/quickstart/#dumping-decryption-keys</string> <string name="install_keys_failure_description">A kiválasztott fájl helytelen, vagy sérült. Állíts össze egy új kulcsot.</string> + <string name="gpu_driver_manager">GPU illesztőprogram-kezelő</string> <string name="install_gpu_driver">GPU illesztőprogram telepítése</string> <string name="install_gpu_driver_description">Alternatív illesztőprogramok telepítése az esetlegesen elérhető teljesítmény és pontosság érdekében</string> <string name="advanced_settings">Haladó beállítások</string> @@ -84,7 +86,11 @@ Válaszd ki a(z) <b>Games</b> mappát az alábbi gombbal.</string> <string name="notification_no_directory_link_description">Kérjük, manuálisan keresd meg a felhasználói mappát a fájlkezelő oldalsó paneljével.</string> <string name="manage_save_data">Mentésadatok kezelése</string> <string name="manage_save_data_description">Mentés található. Kérjük, válassz egyet az alábbi opciók közül.</string> + <string name="import_save_warning">Mentési fájlok importálása</string> + <string name="import_save_warning_description">Ezzel felülírod a fájlban lévő mentett adatokat. Biztosan szeretnéd folytatni?</string> <string name="import_export_saves_description">Mentési fájlok importálás vagy exportálása</string> + <string name="save_files_importing">Mentési fájlok importálása...</string> + <string name="save_files_exporting">Mentési fájlok exportálása...</string> <string name="save_file_imported_success">Sikeresen importálva</string> <string name="save_file_invalid_zip_structure">Érvénytelen mentési könyvtárstruktúra</string> <string name="save_file_invalid_zip_structure_description">Az első almappa neve a játék azonosítója kell, hogy legyen.</string> @@ -117,6 +123,38 @@ Válaszd ki a(z) <b>Games</b> mappát az alábbi gombbal.</string> <string name="manage_yuzu_data_description">Firmware, kulcsok, felhasználói adatok és egyebek importálása/exportálása</string> <string name="share_save_file">Mentési fájl megosztása</string> <string name="export_save_failed">A mentés exportálása sikertelen</string> + <string name="game_folders">Játékmappák</string> + <string name="deep_scan">Mély szkennelés</string> + <string name="add_game_folder">Játékmappa hozzáadása</string> + <string name="folder_already_added">Ez a mappa már hozzá lett adva!</string> + <string name="game_folder_properties">Játékmappa tulajdonságok</string> + <plurals name="saves_import_failed"> + <item quantity="one">%dmentés importálása sikertelen</item> + <item quantity="other">%dmentés importálása sikertelen</item> + </plurals> + <plurals name="saves_import_success"> + <item quantity="one">%dmentés sikeresen importálva</item> + <item quantity="other">%dmentés sikeresen importálva</item> + </plurals> + <string name="no_save_data_found">Nem található mentett adat</string> + + <!-- Applet launcher strings --> + <string name="applets">Applet indító</string> + <string name="applets_description">Rendszer appletek indítása a telepített firmware-rel</string> + <string name="applets_error_firmware">Firmware nincs telepítve</string> + <string name="applets_error_applet">Applet nem elérhető</string> + <string name="applets_error_description"><![CDATA[Kérjük, győződj meg róla, hogy a <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> fájl és a <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-system-firmware\">firmware</a> telepítve van, majd próbáld újra.]]></string> + <string name="album_applet">Album</string> + <string name="album_applet_description">Képernyőképek megtekintése a rendszer fényképnézegetőjével</string> + <string name="mii_edit_applet">Mii szerkesztés</string> + <string name="mii_edit_applet_description">Miik megtekintése és szerkesztése a rendszerszerkesztővel</string> + <string name="cabinet_applet">Kabinet</string> + <string name="cabinet_applet_description">Amiibon tárolt adatok szerkesztése és törlése</string> + <string name="cabinet_launcher">Kabinet indító</string> + <string name="cabinet_nickname_and_owner">Becenév és tulajdonos beállítások</string> + <string name="cabinet_game_data_eraser">Játékadat eltávolító</string> + <string name="cabinet_restorer">Helyreállító</string> + <string name="cabinet_formatter">Formázó</string> <!-- About screen strings --> <string name="gaia_is_not_real">Gaia nem valódi</string> @@ -158,6 +196,7 @@ Válaszd ki a(z) <b>Games</b> mappát az alábbi gombbal.</string> <string name="frame_limit_enable_description">Korlátozza az emuláció sebességét a normál sebesség adott százalékára.</string> <string name="frame_limit_slider">Sebességkorlát százaléka</string> <string name="frame_limit_slider_description">Az emuláció sebességét határozza meg. 100% a normál sebesség. A magasabb értékek növelik, az alacsonyabbak csökkentik a sebességkorlátot.</string> + <string name="cpu_backend">CPU backend</string> <string name="cpu_accuracy">CPU pontosság</string> <string name="value_with_units">%1$s%2$s</string> @@ -188,7 +227,7 @@ Válaszd ki a(z) <b>Games</b> mappát az alábbi gombbal.</string> <string name="renderer_reactive_flushing_description">Javítja a renderelési pontosságot néhány játékban a teljesítmény rovására.</string> <string name="use_disk_shader_cache">Lemez árnyékoló gyorsítótár</string> <string name="use_disk_shader_cache_description">Csökkenti az akadásokat azáltal, hogy helyileg tárolja és tölti be a generált árnyékolókat.</string> - + <string name="anisotropic_filtering">Anizotropikus szűrés</string> <!-- Debug settings strings --> <string name="cpu">CPU</string> <string name="cpu_debug_mode">CPU hibakeresés</string> @@ -196,9 +235,9 @@ Válaszd ki a(z) <b>Games</b> mappát az alábbi gombbal.</string> <string name="gpu">GPU</string> <string name="renderer_api">API</string> <string name="renderer_debug">Grafikai hibakeresés</string> - <string name="renderer_debug_description">Lassú hibakeresési módba állítja a grafikus API-t .</string> + <string name="renderer_debug_description">Lassú hibakereső módba állítja a grafikus API-t .</string> <!-- Audio settings strings --> - <string name="audio_output_engine">Kimeneti rendszer</string> + <string name="audio_output_engine">Kimeneti motor</string> <string name="audio_volume">Hangerő</string> <string name="audio_volume_description">Hangkimenet hangerejének megadása</string> @@ -212,6 +251,7 @@ Válaszd ki a(z) <b>Games</b> mappát az alábbi gombbal.</string> <string name="shutting_down">Leállítás...</string> <string name="reset_setting_confirmation">Szeretnéd visszaállítani a beállítások az alapértelmezett értékekre?</string> <string name="reset_to_default">Alaphelyzetbe állítás</string> + <string name="reset_to_default_description">Visszaállítja a haladó beállításokat</string> <string name="reset_all_settings">Alaphelyzetbe állítod a beállításokat?</string> <string name="reset_all_settings_description">Minden haladó beállítás vissza lesz állítva az alapértelmezett konfigurációra. Ez a művelet nem vonható vissza.</string> <string name="settings_reset">Beállítások alaphelyzetbe állítva</string> @@ -219,12 +259,24 @@ Válaszd ki a(z) <b>Games</b> mappát az alábbi gombbal.</string> <string name="learn_more">Tudj meg többet</string> <string name="auto">Automatikus</string> <string name="submit">Küldés</string> - <string name="string_null">Nulla</string> + <string name="string_null">Null</string> <string name="string_import">Importálás</string> <string name="export">Exportálás</string> <string name="export_failed">Exportálás sikertelen</string> <string name="import_failed">Importálás sikertelen</string> <string name="cancelling">Megszakítás</string> + <string name="install">Telepítés</string> + <string name="delete">Törlés</string> + <string name="edit">Szerkesztés</string> + <string name="export_success">Sikeresen exportálva</string> + <string name="start">Start</string> + <string name="clear">Törlés</string> + <string name="global">Globális</string> + <string name="custom">Egyéni</string> + <string name="notice">Értesítés</string> + <string name="import_complete">Importálás befejezve</string> + <string name="more_options">További opciók</string> + <string name="use_global_setting">Globális beállítás használata</string> <!-- GPU driver installation --> <string name="select_gpu_driver">Válassz GPU illesztőprogramot</string> @@ -232,7 +284,8 @@ Válaszd ki a(z) <b>Games</b> mappát az alábbi gombbal.</string> <string name="select_gpu_driver_install">Telepítés</string> <string name="select_gpu_driver_default">Alapértelmezett</string> <string name="select_gpu_driver_use_default">Alapértelmezett GPU illesztőprogram használata</string> - <string name="select_gpu_driver_error">Érvénytelen driver kiválasztva, a rendszer alapértelmezett lesz használva!</string> + <string name="select_gpu_driver_error">Érvénytelen illesztőprogram kiválasztva</string> + <string name="driver_already_installed">Az illesztőprogram már telepítve van</string> <string name="system_gpu_driver">Rendszer GPU illesztőprogram</string> <string name="installing_driver">Illesztőprogram telepítése...</string> @@ -240,10 +293,54 @@ Válaszd ki a(z) <b>Games</b> mappát az alábbi gombbal.</string> <string name="preferences_settings">Beállítások</string> <string name="preferences_general">Általános</string> <string name="preferences_system">Rendszer</string> + <string name="preferences_system_description">Dokkolt mód, régió, nyelv</string> <string name="preferences_graphics">Grafika</string> + <string name="preferences_graphics_description">Pontossági szint, felbontás, árnyékoló gyorsítótár</string> <string name="preferences_audio">Hang</string> + <string name="preferences_audio_description">Kimeneti motor, hangerő</string> <string name="preferences_theme">Téma és színek</string> <string name="preferences_debug">Hibakeresés</string> + <string name="preferences_debug_description">CPU/GPU hibakeresés, grafikus API, fastmem</string> + + <!-- Game properties --> + <string name="info">Infó</string> + <string name="info_description">Program ID, fejlesztő, verzió</string> + <string name="per_game_settings">Játékonkénti beállítások</string> + <string name="per_game_settings_description">Játékspecifikus beállítások szerkesztése</string> + <string name="launch_options">Indítási konfiguráció</string> + <string name="path">Útvonal</string> + <string name="program_id">Program ID</string> + <string name="developer">Fejlesztő</string> + <string name="version">Verzió</string> + <string name="copy_details">Részletek másolása</string> + <string name="add_ons">Kiegészítők</string> + <string name="add_ons_description">Modok, frissítések és DLC váltása</string> + <string name="clear_shader_cache">Árnyékoló gyorsítótár ürítése</string> + <string name="clear_shader_cache_description">Eltávolítja a játék által létrehozott árnyékolókat.</string> + <string name="clear_shader_cache_warning_description">Az árnyékoló gyorsítótár regenerálódása során több akadozást fogsz tapasztalni.</string> + <string name="cleared_shaders_successfully">Árnyékolók sikeresen ürítve</string> + <string name="addons_game">Kiegészítők: %1$s</string> + <string name="save_data">Mentett adatok</string> + <string name="save_data_description">Játékspecifikus mentett adatok kezelése</string> + <string name="delete_save_data">Mentett adatok törlése</string> + <string name="delete_save_data_description">Eltávolítja az összes játékhoz tartozó mentett adatot.</string> + <string name="delete_save_data_warning_description">Ez helyreállíthatatlanul eltávolítja a játék összes mentett adatát. Biztosan szeretnéd folytatni?</string> + <string name="save_data_deleted_successfully">Mentett adatok sikeresen törölve</string> + <string name="select_content_type">Tartalom típusa</string> + <string name="updates_and_dlc">Frissítések és DLC</string> + <string name="mods_and_cheats">Modok és csalások</string> + <string name="addon_notice">Fontos kiegészítő értesítés</string> + <!-- "cheats/" "romfs/" and "exefs/ should not be translated --> + <string name="addon_notice_description">A modok és csalások telepítéséhez olyan mappát válassz, amely tartalmaz cheats/, romfs/ vagy exefs/ könyvtárat. Nem tudjuk garantálni, hogy ezek kompatibilisek lesznek a játékoddal, ezért légy óvatos!</string> + <string name="invalid_directory">Érvénytelen könyvtár</string> + <!-- "cheats/" "romfs/" and "exefs/ should not be translated --> + <string name="invalid_directory_description">Kérjük, győződj meg róla, hogy a kiválasztott könyvtár tartalmazza a cheats/, romfs/ vagy exefs/ mappát, majd próbáld újra.</string> + <string name="addon_installed_successfully">Kiegészítő sikeresen telepítve</string> + <string name="verifying_content">Tartalom ellenőrzése...</string> + <string name="content_install_notice">Tartalom telepítési értesítés</string> + <string name="content_install_notice_description">A kiválasztott tartalom nem ehhez a játékhoz tartozik.\nÍgy is telepíted?</string> + <string name="confirm_uninstall">Eltávolítás megerősítése</string> + <string name="confirm_uninstall_description">Biztosan törölni szeretnéd ezt a kiegészítőt?</string> <!-- ROM loading errors --> <string name="loader_error_encrypted">ROM titkosítva</string> @@ -270,6 +367,7 @@ Válaszd ki a(z) <b>Games</b> mappát az alábbi gombbal.</string> <string name="emulation_pause">Emuláció szünetelése</string> <string name="emulation_unpause">Emuláció folytatása</string> <string name="emulation_input_overlay">Átfedés beállításai</string> + <string name="touchscreen">Érintőképernyő</string> <string name="load_settings">Beállítások betöltése...</string> @@ -301,6 +399,7 @@ Válaszd ki a(z) <b>Games</b> mappát az alábbi gombbal.</string> <!-- Memory Sizes --> <string name="memory_byte">Bájt</string> + <string name="memory_byte_shorthand">B</string> <string name="memory_kilobyte">KB</string> <string name="memory_megabyte">MB</string> <string name="memory_gigabyte">GB</string> @@ -345,9 +444,11 @@ Válaszd ki a(z) <b>Games</b> mappát az alábbi gombbal.</string> <string name="anti_aliasing_smaa">SMAA</string> <!-- Screen Layouts --> + <string name="screen_layout_auto">Automatikus</string> <string name="screen_layout_landscape">Fekvő</string> + <string name="screen_layout_reverse_landscape">Fekvő (fejjel lefelé)</string> <string name="screen_layout_portrait">Álló</string> - <string name="screen_layout_auto">Automatikus</string> + <string name="screen_layout_reverse_portrait">Álló (fejjel lefelé)</string> <!-- Aspect Ratios --> <string name="ratio_default">Alapértelmezett (16:9)</string> @@ -356,6 +457,8 @@ Válaszd ki a(z) <b>Games</b> mappát az alábbi gombbal.</string> <string name="ratio_force_sixteen_ten">16:10 kényszerítése</string> <string name="ratio_stretch">Ablakhoz nyújtás</string> + <!-- CPU Backend --> + <string name="cpu_backend_dynarmic">Dinamikus (lassú)</string> <!-- CPU Accuracy --> <string name="cpu_accuracy_accurate">Pontos</string> <string name="cpu_accuracy_unsafe">Nem biztonságos</string> @@ -382,8 +485,15 @@ Válaszd ki a(z) <b>Games</b> mappát az alábbi gombbal.</string> <string name="theme_mode_dark">Sötét</string> <!-- Audio output engines --> + <string name="oboe">oboe</string> <string name="cubeb">cubeb</string> + <!-- Anisotropic filtering options --> + <string name="multiplier_two">2x</string> + <string name="multiplier_four">4x</string> + <string name="multiplier_eight">8x</string> + <string name="multiplier_sixteen">16x</string> + <!-- Black backgrounds theme --> <string name="use_black_backgrounds">Fekete háttér</string> <string name="use_black_backgrounds_description">Sötét téma használatakor fekete háttér használata.</string> diff --git a/src/android/app/src/main/res/values-it/strings.xml b/src/android/app/src/main/res/values-it/strings.xml index 5afebb4c4..61b39f57f 100644 --- a/src/android/app/src/main/res/values-it/strings.xml +++ b/src/android/app/src/main/res/values-it/strings.xml @@ -17,7 +17,7 @@ <string name="keys_description">Seleziona il tuo file <b>prod.keys</b> con il pulsante in basso.</string> <string name="select_keys">Seleziona le chiavi</string> <string name="games">Giochi</string> - <string name="games_description">Seleziona la cartella <b>Games</b> con il pulsante in basso.</string> + <string name="games_description">Seleziona la cartella dei <b>giochi</b> con il pulsante in basso.</string> <string name="done">Fatto</string> <string name="done_description">È tutto pronto.\nDivertiti a giocare!</string> <string name="text_continue">Continua</string> @@ -33,7 +33,7 @@ <string name="home_settings">Impostazioni</string> <string name="empty_gamelist">Non sono stati trovati file o non è stata ancora selezionata alcuna directory di gioco.</string> <string name="search_and_filter_games">Cerca e filtra i giochi</string> - <string name="select_games_folder">Seleziona la cartella di gioco</string> + <string name="select_games_folder">Seleziona la cartella dei giochi</string> <string name="select_games_folder_description">Consente a yuzu di popolare l\'elenco dei giochi</string> <string name="add_games_warning">Saltare la selezione della cartella dei giochi?</string> <string name="add_games_warning_description">I giochi non saranno mostrati nella lista dei giochi se una cartella non è selezionata.</string> @@ -68,6 +68,7 @@ <string name="invalid_keys_error">Chiavi di crittografia non valide</string> <string name="dumping_keys_quickstart_link">https://yuzu-emu.org/help/quickstart/#dumping-decryption-keys</string> <string name="install_keys_failure_description">Il file selezionato è incorretto o corrotto. Per favore riesegui il dump delle tue chiavi.</string> + <string name="gpu_driver_manager">Gestore driver GPU</string> <string name="install_gpu_driver">Installa i driver GPU</string> <string name="install_gpu_driver_description">Installa driver alternativi per potenziali prestazioni migliori o accuratezza.</string> <string name="advanced_settings">Impostazioni avanzate</string> @@ -118,6 +119,23 @@ <string name="manage_yuzu_data_description">Importa/Esporta il firmware, le keys, i dati utente, e altro!</string> <string name="share_save_file">Condividi i tuoi dati di salvataggio</string> <string name="export_save_failed">Errore durante l\'esportazione del salvataggio</string> + <!-- Applet launcher strings --> + <string name="applets">Avvia applet</string> + <string name="applets_description">Avvia applet di sistema usando il firmware installato</string> + <string name="applets_error_firmware">Firmware non installato</string> + <string name="applets_error_applet">Applet non disponibile</string> + <string name="applets_error_description"><![CDATA[Assicurati che il file <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> e il <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-system-firmware\">firmware</a> siano installati e riprova.]]></string> + <string name="album_applet">Album</string> + <string name="album_applet_description">Visualizza le immagini salvate nella cartella screenshots dell\'utente con il visualizzatore immagini di sistema</string> + <string name="mii_edit_applet">Modifica Mii</string> + <string name="mii_edit_applet_description">Visualizza e modifica Mii con l\'editor di sistema</string> + <string name="cabinet_applet">Cabinet</string> + <string name="cabinet_applet_description">Modifica ed elimina i dati salvati sugli amiibo</string> + <string name="cabinet_launcher">Avvia Cabinet</string> + <string name="cabinet_nickname_and_owner">Impostazioni nickname e proprietario</string> + <string name="cabinet_game_data_eraser">Cancella dati di gioco</string> + <string name="cabinet_restorer">Ripristina</string> + <string name="cabinet_formatter">Formatta</string> <!-- About screen strings --> <string name="gaia_is_not_real">Gaia non è reale</string> @@ -191,7 +209,6 @@ <string name="renderer_reactive_flushing_description">Migliora l\'accuratezza della grafica in alcuni giochi, al costo delle performance.</string> <string name="use_disk_shader_cache">Usa la cache delle shader</string> <string name="use_disk_shader_cache_description">Riduce lo stuttering caricando le shader già compilate all\'avvio.</string> - <!-- Debug settings strings --> <string name="cpu">CPU</string> <string name="cpu_debug_mode">Debug della CPU</string> @@ -230,14 +247,19 @@ <string name="export_failed">Esportazione Fallita</string> <string name="import_failed">Importazione Fallita</string> <string name="cancelling">Cancellazione</string> - + <string name="install">Installa</string> + <string name="delete">Elimina</string> + <string name="start">Start</string> + <string name="clear">Cancella</string> + <string name="custom">Personalizzato</string> <!-- GPU driver installation --> <string name="select_gpu_driver">Seleziona il driver della GPU</string> <string name="select_gpu_driver_title">Vuoi sostituire il driver della tua GPU attuale?</string> <string name="select_gpu_driver_install">Installa</string> <string name="select_gpu_driver_default">Predefinito</string> <string name="select_gpu_driver_use_default">Utilizza il driver predefinito della GPU.</string> - <string name="select_gpu_driver_error">Il driver selezionato è invalido, è in utilizzo quello predefinito di sistema!</string> + <string name="select_gpu_driver_error">Driver selezionato non valido</string> + <string name="driver_already_installed">Driver già installato</string> <string name="system_gpu_driver">Driver GPU del sistema</string> <string name="installing_driver">Installando i driver...</string> @@ -249,7 +271,12 @@ <string name="preferences_audio">Audio</string> <string name="preferences_theme">Tema e colori</string> <string name="preferences_debug">Debug</string> - + <!-- Game properties --> + <string name="info">Info</string> + <string name="path">Percorso</string> + <string name="developer">Sviluppatore</string> + <string name="version">Versione</string> + <string name="add_ons">Add-on</string> <!-- ROM loading errors --> <string name="loader_error_encrypted">La tua ROM è criptata</string> <string name="loader_error_encrypted_roms_description"><![CDATA[Segui la nostra guida per fare il <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-physical-titles-game-cards\">dump delle tue cartucce di gioco</a>oppure <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-digital-titles-eshop\">dei titoli già installati</a>.]]></string> @@ -263,20 +290,21 @@ <string name="emulation_exit">Arresta emulazione</string> <string name="emulation_done">Fatto</string> <string name="emulation_fps_counter">Contatore FPS</string> - <string name="emulation_toggle_controls">Controlli a interruttore</string> + <string name="emulation_toggle_controls">Attiva/disattiva comandi</string> <string name="emulation_rel_stick_center">Centro relativo degli Stick</string> <string name="emulation_dpad_slide">DPad A Scorrimento</string> <string name="emulation_haptics">Feedback Aptico</string> - <string name="emulation_show_overlay">Mostra l\'Overlay</string> + <string name="emulation_show_overlay">Mostra l\'overlay</string> <string name="emulation_toggle_all">Attiva/Disattiva tutto</string> - <string name="emulation_control_adjust">Modifica l\'Overlay</string> + <string name="emulation_control_adjust">Regola l\'overlay</string> <string name="emulation_control_scale">Scala</string> <string name="emulation_control_opacity">Opacità</string> - <string name="emulation_touch_overlay_reset">Reimposta l\'Overlay</string> - <string name="emulation_touch_overlay_edit">Modifica l\'Overlay</string> + <string name="emulation_touch_overlay_reset">Reimposta l\'overlay</string> + <string name="emulation_touch_overlay_edit">Modifica l\'overlay</string> <string name="emulation_pause">Sospendi l\'emulazione</string> <string name="emulation_unpause">Riprendi l\'emulazione</string> <string name="emulation_input_overlay">Opzioni overlay</string> + <string name="touchscreen">Touchscreen</string> <string name="load_settings">Carico le impostazioni...</string> @@ -308,6 +336,7 @@ <!-- Memory Sizes --> <string name="memory_byte">Byte</string> + <string name="memory_byte_shorthand">B</string> <string name="memory_kilobyte">Kb</string> <string name="memory_megabyte">Mb</string> <string name="memory_gigabyte">GB</string> @@ -352,10 +381,9 @@ <string name="anti_aliasing_smaa">SMAA</string> <!-- Screen Layouts --> + <string name="screen_layout_auto">Automatico</string> <string name="screen_layout_landscape">Layout Orizzontale</string> <string name="screen_layout_portrait">Layout Verticale</string> - <string name="screen_layout_auto">Automatico</string> - <!-- Aspect Ratios --> <string name="ratio_default">Predefinito (16:9)</string> <string name="ratio_force_four_three">Forza 4:3</string> @@ -390,9 +418,14 @@ <string name="theme_mode_light">Chiaro</string> <string name="theme_mode_dark">Scuro</string> - <!-- Audio output engines --> <string name="cubeb">cubeb</string> + <!-- Anisotropic filtering options --> + <string name="multiplier_two">2x</string> + <string name="multiplier_four">4x</string> + <string name="multiplier_eight">8x</string> + <string name="multiplier_sixteen">16x</string> + <!-- Black backgrounds theme --> <string name="use_black_backgrounds">Sfondi neri</string> <string name="use_black_backgrounds_description">Quando utilizzi il tema scuro, applica sfondi neri.</string> diff --git a/src/android/app/src/main/res/values-ja/strings.xml b/src/android/app/src/main/res/values-ja/strings.xml index 3be4e7d26..0cff40bb6 100644 --- a/src/android/app/src/main/res/values-ja/strings.xml +++ b/src/android/app/src/main/res/values-ja/strings.xml @@ -39,7 +39,7 @@ <string name="add_games_warning_description">フォルダを選択しないと、ゲームがリストに表示されません。</string> <string name="add_games_warning_help">https://yuzu-emu.org/help/quickstart/#dumping-games</string> <string name="home_search_games">ゲームを検索</string> - <string name="search_settings">検索設定</string> + <string name="search_settings">設定を検索</string> <string name="games_dir_selected">フォルダを選択しました</string> <string name="install_prod_keys">prod.keys</string> <string name="install_prod_keys_description">製品版ゲームの復号化に必要です</string> @@ -68,6 +68,7 @@ <string name="invalid_keys_error">暗号化キーが無効</string> <string name="dumping_keys_quickstart_link">https://yuzu-emu.org/help/quickstart/#dumping-decryption-keys</string> <string name="install_keys_failure_description">ファイルが間違っているか破損しています。キーを再ダンプしてください。</string> + <string name="gpu_driver_manager">GPUドライバーの管理</string> <string name="install_gpu_driver">GPUドライバー</string> <string name="install_gpu_driver_description">代替ドライバーをインストールしてパフォーマンスや精度を向上させます</string> <string name="advanced_settings">高度な設定</string> @@ -111,6 +112,9 @@ <string name="custom_driver_not_supported">カスタムドライバはサポートされていません</string> <string name="manage_yuzu_data">yuzu データを管理</string> <string name="share_save_file">セーブファイルを共有</string> + <string name="applets_error_firmware">ファームウェア未インストール</string> + <string name="album_applet">アルバム</string> + <string name="cabinet_nickname_and_owner">ニックネームと所有者の設定</string> <!-- About screen strings --> <string name="gaia_is_not_real">ガイアは実在しない</string> <string name="copied_to_clipboard">クリップボードにコピーしました</string> @@ -178,10 +182,9 @@ <string name="renderer_reactive_flushing_description">一部のゲームにおいて、パフォーマンスを犠牲にしながらも、レンダリング精度を向上させます。</string> <string name="use_disk_shader_cache">ディスクシェーダーキャッシュ</string> <string name="use_disk_shader_cache_description">生成したシェーダーを端末に保存して読み込み、コマ落ちを軽減します。</string> - <!-- Debug settings strings --> <string name="cpu">CPU</string> - <string name="cpu_debug_mode">CPU デバッギング</string> + <string name="cpu_debug_mode">CPUデバッグ</string> <string name="gpu">GPU</string> <string name="renderer_api">API</string> <string name="renderer_debug">グラフィックデバッグ</string> @@ -215,14 +218,17 @@ <string name="export_failed">エクスポート失敗</string> <string name="import_failed">インポート失敗</string> <string name="cancelling">キャンセル中</string> - + <string name="install">インストール</string> + <string name="delete">削除</string> + <string name="start">開始</string> + <string name="clear">クリア</string> + <string name="custom">カスタム</string> <!-- GPU driver installation --> <string name="select_gpu_driver">GPUドライバを選択</string> <string name="select_gpu_driver_title">現在のGPUドライバを置き換えますか?</string> <string name="select_gpu_driver_install">インストール</string> <string name="select_gpu_driver_default">デフォルト</string> <string name="select_gpu_driver_use_default">デフォルトのドライバを使用します</string> - <string name="select_gpu_driver_error">選択されたドライバが無効、システムのデフォルトを使用します!</string> <string name="system_gpu_driver">システムのGPUドライバ</string> <string name="installing_driver">インストール中…</string> @@ -234,7 +240,12 @@ <string name="preferences_audio">サウンド</string> <string name="preferences_theme">テーマと色</string> <string name="preferences_debug">デバッグ</string> - + <!-- Game properties --> + <string name="info">情報</string> + <string name="path">パス</string> + <string name="developer">開発元</string> + <string name="version">バージョン</string> + <string name="add_ons">アドオン</string> <!-- ROM loading errors --> <string name="loader_error_encrypted">ROMが暗号化されています</string> <string name="loader_error_encrypted_keys_description"><![CDATA[ゲームの復号化に必要な <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> ファイルがインストールされていることを確認してください。]]></string> @@ -261,6 +272,7 @@ <string name="emulation_pause">一時停止</string> <string name="emulation_unpause">再開</string> <string name="emulation_input_overlay">表示オプション</string> + <string name="touchscreen">タッチスクリーン</string> <string name="load_settings">設定をロード中…</string> @@ -292,6 +304,7 @@ <!-- Memory Sizes --> <string name="memory_byte">Byte</string> + <string name="memory_byte_shorthand">B</string> <string name="memory_kilobyte">KB</string> <string name="memory_megabyte">MB</string> <string name="memory_gigabyte">GB</string> @@ -336,10 +349,9 @@ <string name="anti_aliasing_smaa">SMAA</string> <!-- Screen Layouts --> + <string name="screen_layout_auto">自動</string> <string name="screen_layout_landscape">横長</string> <string name="screen_layout_portrait">縦長</string> - <string name="screen_layout_auto">自動</string> - <!-- Aspect Ratios --> <string name="ratio_default">デフォルト (16:9)</string> <string name="ratio_force_four_three">強制 4:3</string> @@ -374,9 +386,14 @@ <string name="theme_mode_light">ライト</string> <string name="theme_mode_dark">ダーク</string> - <!-- Audio output engines --> <string name="cubeb">cubeb</string> + <!-- Anisotropic filtering options --> + <string name="multiplier_two">2x</string> + <string name="multiplier_four">4x</string> + <string name="multiplier_eight">8x</string> + <string name="multiplier_sixteen">16x</string> + <!-- Black backgrounds theme --> <string name="use_black_backgrounds">完全な黒を使用</string> <string name="use_black_backgrounds_description">ダークテーマの背景色に黒が適用されます。</string> diff --git a/src/android/app/src/main/res/values-ko/strings.xml b/src/android/app/src/main/res/values-ko/strings.xml index 1b9160a23..eaa6c23ce 100644 --- a/src/android/app/src/main/res/values-ko/strings.xml +++ b/src/android/app/src/main/res/values-ko/strings.xml @@ -25,6 +25,8 @@ <string name="back">이전</string> <string name="add_games">게임 추가</string> <string name="add_games_description">게임 폴더 선택</string> + <string name="step_complete">완료되었습니다!</string> + <!-- Home strings --> <string name="home_games">게임</string> <string name="home_search">검색</string> @@ -32,11 +34,13 @@ <string name="empty_gamelist">파일을 찾을 수 없거나 아직 게임 디렉터리를 선택하지 않았습니다.</string> <string name="search_and_filter_games">게임 검색 및 필터링</string> <string name="select_games_folder">게임 폴더 선택</string> - <string name="select_games_folder_description">yuzu가 게임 목록을 채울 수 있도록 허용</string> + <string name="manage_game_folders">게임 폴더 관리</string> + <string name="select_games_folder_description">yuzu에 게임 목록 추가하기</string> <string name="add_games_warning">게임 폴더 선택을 건너뛰겠습니까?</string> <string name="add_games_warning_description">폴더를 선택하지 않으면 게임 목록에 게임이 표시되지 않습니다.</string> <string name="add_games_warning_help">https://yuzu-emu.org/help/quickstart/#dumping-games</string> <string name="home_search_games">게임 검색</string> + <string name="search_settings">검색 설정</string> <string name="games_dir_selected">게임 디렉터리를 설정했습니다.</string> <string name="install_prod_keys">prod.keys 설치</string> <string name="install_prod_keys_description">패키지 게임 암호 해독에 필요</string> @@ -65,9 +69,11 @@ <string name="invalid_keys_error">암호화 키가 올바르지 않음</string> <string name="dumping_keys_quickstart_link">https://yuzu-emu.org/help/quickstart/#dumping-decryption-keys</string> <string name="install_keys_failure_description">선택한 파일이 잘못되었거나 손상되었습니다. 키를 다시 덤프하세요.</string> + <string name="gpu_driver_manager">GPU 드라이버 관리자</string> <string name="install_gpu_driver">GPU 드라이버 설치</string> - <string name="install_gpu_driver_description">잠재적으로 더 나은 성능 또는 정확성을 위해 대체 드라이버를 설치하세요.</string> + <string name="install_gpu_driver_description">잠재적인 성능 또는 정확도 개선을 위해 대체 드라이버 설치</string> <string name="advanced_settings">고급 설정</string> + <string name="advanced_settings_game">고급 설정: %1$s</string> <string name="settings_description">에뮬레이터 설정 구성</string> <string name="search_recently_played">최근 플레이</string> <string name="search_recently_added">최근 추가</string> @@ -79,9 +85,13 @@ <string name="no_file_manager">파일 관리자를 찾을 수 없음</string> <string name="notification_no_directory_link">yuzu 디렉터리를 열 수 없음</string> <string name="notification_no_directory_link_description">파일 관리자의 사이드 패널에서 사용자 폴더를 수동으로 찾아주세요.</string> - <string name="manage_save_data">저장 데이터 관리</string> - <string name="manage_save_data_description">저장 데이터를 발견했습니다. 아래에서 옵션을 선택하세요.</string> - <string name="import_export_saves_description">저장 파일 가져오기 또는 내보내기</string> + <string name="manage_save_data">세이브 데이터 관리</string> + <string name="manage_save_data_description">세이브 데이터를 발견했습니다. 아래에서 옵션을 선택하세요.</string> + <string name="import_save_warning">세이브 데이터 가져오기</string> + <string name="import_save_warning_description">이 작업은 기존 데이터 전체를 선택한 파일로 덮어씌웁니다. 계속하시겠습니까?</string> + <string name="import_export_saves_description">세이브 파일 가져오기 또는 내보내기</string> + <string name="save_files_importing">세이브 파일 가져오는 중...</string> + <string name="save_files_exporting">세이브 파일 내보내는 중...</string> <string name="save_file_imported_success">데이터를 불러왔습니다.</string> <string name="save_file_invalid_zip_structure">올바르지 않은 저장 디렉터리 구조</string> <string name="save_file_invalid_zip_structure_description">첫 번째 하위 폴더 이름은 게임의 타이틀 ID여야 합니다.</string> @@ -89,15 +99,62 @@ <string name="export_saves">내보내기</string> <string name="install_firmware">펌웨어 설치</string> <string name="install_firmware_description">펌웨어는 ZIP 파일이며 일부 게임을 부팅하는 데 필요합니다.</string> - <string name="firmware_installing">펌웨어 설치</string> + <string name="firmware_installing">펌웨어 설치 중...</string> <string name="firmware_installed_success">펌웨어를 설치했습니다.</string> <string name="firmware_installed_failure">펌웨어 설치 실패</string> + <string name="firmware_installed_failure_description">펌웨어 NCA 파일이 ZIP 파일의 루트 디렉토리에 위치한지 확인하고 다시 시도하세요.</string> <string name="share_log">디버그 로그 공유</string> - <string name="share_log_description">yuzu의 로그 파일을 공유하여 문제 디버깅하기</string> + <string name="share_log_description">문제 해결을 위한 yuzu 로그 파일 공유</string> <string name="share_log_missing">로그 파일을 찾을 수 없습니다.</string> <string name="install_game_content">게임 콘텐츠 설치</string> <string name="install_game_content_description">게임 업데이트 또는 DLC 설치</string> + <string name="installing_game_content">콘텐츠 설치 중...</string> + <string name="install_game_content_failure">NAND에 파일을 설치하는 동안 오류 발생</string> + <string name="install_game_content_failure_description">콘텐츠가 유효하고 prod.keys가 설치되었는지 확인하세요.</string> + <string name="install_game_content_failure_base">충돌을 방지하기 위해 기본 게임 설치는 허용되지 않습니다.</string> + <string name="install_game_content_failure_file_extension">NSP 및 XCI 콘텐츠만 지원합니다. 게임 콘텐츠가 유효한지 확인하세요.</string> + <string name="install_game_content_failed_count">%1$d개의 설치 오류</string> + <string name="install_game_content_success">게임 콘텐츠 설치됨</string> + <string name="install_game_content_success_install">%1$d개를 설치했습니다.</string> + <string name="install_game_content_success_overwrite">%1$d개를 덮어씌웠습니다.</string> <string name="install_game_content_help_link">https://yuzu-emu.org/help/quickstart/#dumping-installed-updates</string> + <string name="custom_driver_not_supported">사용자 지정 드라이버는 지원하지 않습니다.</string> + <string name="custom_driver_not_supported_description">이 장치의 사용자 지정 드라이버 로딩은 현재 지원하지 않습니다.\n나중에 이 옵션을 확인하면 지원이 추가되었는지 확인할 수 있습니다.</string> + <string name="manage_yuzu_data">yuzu 데이터 관리</string> + <string name="manage_yuzu_data_description">펌웨어, 키 값, 유저 데이터 등을 가져오기 또는 내보내기</string> + <string name="share_save_file">세이브 파일 공유</string> + <string name="export_save_failed">세이브 내보내기 실패</string> + <string name="game_folders">게임 폴더</string> + <string name="deep_scan">딥 스캔(하위 폴더 탐색)</string> + <string name="add_game_folder">게임 폴더 추가</string> + <string name="folder_already_added">이 폴더는 이미 추가되어 있습니다!</string> + <string name="game_folder_properties">게임 폴더 속성</string> + <plurals name="saves_import_failed"> + <item quantity="other">%d개의 세이브 가져오기 실패</item> + </plurals> + <plurals name="saves_import_success"> + <item quantity="other">%d개의 세이브를 가져왔습니다.</item> + </plurals> + <string name="no_save_data_found">세이브 데이터를 찾을 수 없음</string> + + <!-- Applet launcher strings --> + <string name="applets">애플릿 런처</string> + <string name="applets_description">설치된 펌웨어를 사용해 시스템 애플릿을 실행합니다.</string> + <string name="applets_error_firmware">펌웨어가 설치되지 않았습니다.</string> + <string name="applets_error_applet">애플릿을 사용할 수 없음</string> + <string name="applets_error_description"><![CDATA[<a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> 파일과 <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-system-firmware\">펌웨어가</a> 설치되었는지 확인하고 다시 시도하세요.]]></string> + <string name="album_applet">앨범</string> + <string name="album_applet_description">시스템 사진 뷰어로 유저 스크린샷 폴더에 저장된 이미지를 확인합니다. </string> + <string name="mii_edit_applet">Mii 편집</string> + <string name="mii_edit_applet_description">시스템 에디터로 Mii를 보고 편집합니다.</string> + <string name="cabinet_applet">캐비닛</string> + <string name="cabinet_applet_description">amiibo에 저장된 데이터를 편집하고 삭제합니다.</string> + <string name="cabinet_launcher">캐비닛 런처</string> + <string name="cabinet_nickname_and_owner">닉네임 및 소유자 설정</string> + <string name="cabinet_game_data_eraser">게임 데이터 삭제</string> + <string name="cabinet_restorer">복원</string> + <string name="cabinet_formatter">포맷터</string> + <!-- About screen strings --> <string name="gaia_is_not_real">가이아는 진짜가 아님</string> <string name="copied_to_clipboard">클립보드에 복사되었습니다.</string> @@ -107,6 +164,16 @@ <string name="contributors_link">https://github.com/yuzu-emu/yuzu/graphs/contributors</string> <string name="licenses_description">Android용 yuzu를 가능하게 하는 프로젝트</string> <string name="build">빌드</string> + <string name="user_data">유저 데이터</string> + <string name="user_data_description">모든 앱 데이터를 가져오거나 내보냅니다.\n\n유저 데이터를 가져올 경우 현재의 모든 데이터는 삭제됩니다.</string> + <string name="exporting_user_data">유저 데이터 내보내는 중...</string> + <string name="importing_user_data">유저 데이터 가져오는 중...</string> + <string name="import_user_data">유저 데이터 가져오기</string> + <string name="invalid_yuzu_backup">올바르지 않은 yuzu 백업 파일</string> + <string name="user_data_export_success">유저 데이터를 내보냈습니다.</string> + <string name="user_data_import_success">유저 데이터를 가져왔습니다.</string> + <string name="user_data_export_cancelled">내보내기 취소됨</string> + <string name="user_data_import_failed_description">유저 데이터 폴더가 ZIP 폴더의 루트 디렉토리에 위치하고 config/config.ini 구성 파일이 있는지 확인하고 다시 시도하세요.</string> <string name="support_link">https://discord.gg/u77vRWY</string> <string name="website_link">https://yuzu-emu.org/</string> <string name="github_link">https://github.com/yuzu-emu</string> @@ -130,7 +197,10 @@ <string name="frame_limit_enable_description">에뮬레이션 속도를 정상 속도의 지정된 비율로 제한합니다.</string> <string name="frame_limit_slider">속도 제한 비율</string> <string name="frame_limit_slider_description">에뮬레이션 속도의 제한 비율을 지정합니다. 100%가 정상 속도입니다. 값이 높거나 낮으면 속도 제한이 증가하거나 감소합니다.</string> + <string name="cpu_backend">CPU 백엔드</string> <string name="cpu_accuracy">CPU 정확도</string> + <string name="value_with_units">%1$s%2$s</string> + <!-- System settings strings --> <string name="use_docked_mode">독 모드</string> <string name="use_docked_mode_description">해상도를 높이며 성능이 저하됩니다. 비활성화시 휴대 모드가 사용되며 해상도는 낮아지고 성능은 향상됩니다.</string> @@ -139,13 +209,14 @@ <string name="select_rtc_date">RTC 날짜 선택</string> <string name="select_rtc_time">RTC 시간 선택</string> <string name="use_custom_rtc">사용자 지정 RTC</string> - <string name="use_custom_rtc_description">현재 시스템 시간과 별도로 사용자 지정 실시간 시계를 설정할 수 있습니다.</string> + <string name="use_custom_rtc_description">현재 시스템 시간과 별도로 사용자 지정 RTC를 설정할 수 있습니다.</string> <string name="set_custom_rtc">사용자 지정 RTC 설정</string> <!-- Graphics settings strings --> <string name="renderer_accuracy">정확도 수준</string> <string name="renderer_resolution">해상도 (휴대 모드/독 모드)</string> <string name="renderer_vsync">수직동기화 모드</string> + <string name="renderer_screen_layout">화면 방향</string> <string name="renderer_aspect_ratio">화면비</string> <string name="renderer_scaling_filter">윈도우 적응 필터</string> <string name="renderer_anti_aliasing">안티에일리어싱 방법</string> @@ -157,12 +228,21 @@ <string name="renderer_reactive_flushing_description">일부 게임에서 성능 저하를 감수하고 렌더링 정확도를 향상합니다.</string> <string name="use_disk_shader_cache">디스크 셰이더 캐시</string> <string name="use_disk_shader_cache_description">생성된 셰이더를 로컬에 저장하고 로드하여 끊김 현상을 줄입니다.</string> + <string name="anisotropic_filtering">비등방성 필터링</string> + <string name="anisotropic_filtering_description">경사각에서 보이는 텍스처의 품질을 향상시킵니다.</string> <!-- Debug settings strings --> <string name="cpu">CPU</string> + <string name="cpu_debug_mode">CPU 디버깅</string> + <string name="cpu_debug_mode_description">CPU를 느린 디버깅 모드로 설정합니다.</string> + <string name="gpu">GPU</string> <string name="renderer_api">API</string> <string name="renderer_debug">그래픽 디버깅</string> <string name="renderer_debug_description">그래픽 API를 느린 디버깅 모드로 설정합니다.</string> + <string name="fastmem">Fastmem</string> + + <!-- Audio settings strings --> + <string name="audio_output_engine">출력 엔진</string> <string name="audio_volume">볼륨</string> <string name="audio_volume_description">오디오 출력의 볼륨을 지정합니다.</string> @@ -171,12 +251,15 @@ <string name="ini_saved">설정이 저장되었습니다.</string> <string name="gameid_saved">%1$s 전용 설정이 저장되었습니다.</string> <string name="error_saving">%1$s.ini 저장 중 오류 발생: %2$s</string> + <string name="unimplemented_menu">구현되지 않은 메뉴</string> <string name="loading">불러오는 중...</string> + <string name="shutting_down">종료하는 중...</string> <string name="reset_setting_confirmation">이 설정을 기본값으로 재설정하겠습니까?</string> <string name="reset_to_default">기본값으로 재설정</string> + <string name="reset_to_default_description">모든 고급 설정 초기화</string> <string name="reset_all_settings">모든 설정을 초기화하겠습니까?</string> <string name="reset_all_settings_description">모든 고급 설정이 기본 구성으로 재설정됩니다. 이 작업은 되돌릴 수 없습니다.</string> - <string name="settings_reset">설정 초기화</string> + <string name="settings_reset">설정을 초기화했습니다.</string> <string name="close">닫기</string> <string name="learn_more">자세히</string> <string name="auto">자동</string> @@ -184,13 +267,30 @@ <string name="string_null">Null</string> <string name="string_import">가져오기</string> <string name="export">내보내기</string> + <string name="export_failed">내보내기 실패</string> + <string name="import_failed">가져오기 실패</string> + <string name="cancelling">취소하는 중</string> + <string name="install">설치</string> + <string name="delete">삭제</string> + <string name="edit">편집</string> + <string name="export_success">데이터를 내보냈습니다.</string> + <string name="start">시작</string> + <string name="clear">초기화</string> + <string name="global">글로벌</string> + <string name="custom">커스텀</string> + <string name="notice">알림</string> + <string name="import_complete">가져오기 완료</string> + <string name="more_options">추가 옵션</string> + <string name="use_global_setting">글로벌 설정 사용</string> + <!-- GPU driver installation --> <string name="select_gpu_driver">GPU 드라이버 선택</string> <string name="select_gpu_driver_title">현재 사용중인 GPU 드라이버를 변경하겠습니까?</string> <string name="select_gpu_driver_install">설치</string> <string name="select_gpu_driver_default">기본값</string> <string name="select_gpu_driver_use_default">기본 GPU 드라이버를 사용합니다.</string> - <string name="select_gpu_driver_error">잘못된 드라이브가 선택되었습니다. 시스템 기본값을 사용합니다.</string> + <string name="select_gpu_driver_error">잘못된 드라이버가 선택되었습니다.</string> + <string name="driver_already_installed">이미 설치된 드라이버입니다.</string> <string name="system_gpu_driver">시스템 GPU 드라이버</string> <string name="installing_driver">드라이버 설치 중...</string> @@ -198,13 +298,58 @@ <string name="preferences_settings">설정</string> <string name="preferences_general">일반</string> <string name="preferences_system">시스템</string> + <string name="preferences_system_description">독 모드, 지역, 언어</string> <string name="preferences_graphics">그래픽</string> + <string name="preferences_graphics_description">정확도 수준, 해상도, 셰이더 캐시</string> <string name="preferences_audio">오디오</string> + <string name="preferences_audio_description">출력 엔진, 불륨</string> <string name="preferences_theme">테마 및 색상</string> <string name="preferences_debug">디버그</string> + <string name="preferences_debug_description">CPU/GPU 디버깅, 그래픽 API, Fastmem</string> + + <!-- Game properties --> + <string name="info">정보</string> + <string name="info_description">프로그램 ID, 개발자, 버전</string> + <string name="per_game_settings">게임별 설정</string> + <string name="per_game_settings_description">현재 게임에 적용되는 설정을 편집합니다.</string> + <string name="launch_options">실행 구성</string> + <string name="path">주소</string> + <string name="program_id">프로그램 ID</string> + <string name="developer">개발자</string> + <string name="version">버전</string> + <string name="copy_details">세부사항 복사</string> + <string name="add_ons">부가 기능</string> + <string name="add_ons_description">모드, 업데이트 및 DLC 전환하기</string> + <string name="clear_shader_cache">셰이더 캐시 비우기</string> + <string name="clear_shader_cache_description">현재 게임을 실행하는 중에 생성된 모든 셰이더를 삭제합니다.</string> + <string name="clear_shader_cache_warning_description">셰이더 캐시가 재생성되어 게임이 버벅일 수 있습니다.</string> + <string name="cleared_shaders_successfully">셰이더를 비웠습니다.</string> + <string name="addons_game">애드온: %1$s</string> + <string name="save_data">세이브 데이터</string> + <string name="save_data_description">현재 게임에 사용되는 세이브 데이터를 관리합니다.</string> + <string name="delete_save_data">세이브 데이터 삭제하기</string> + <string name="delete_save_data_description">현재 게임에 사용되는 모든 세이브 데이터를 삭제합니다.</string> + <string name="delete_save_data_warning_description">이 작업은 현재 게임의 세이브 데이터를 모두 삭제하고 되돌릴 수 없습니다. 계속하시겠습니까?</string> + <string name="save_data_deleted_successfully">세이브 데이터를 삭제했습니다.</string> + <string name="select_content_type">콘텐츠 형태</string> + <string name="updates_and_dlc">업데이트 및 DLC</string> + <string name="mods_and_cheats">모드 및 치트</string> + <string name="addon_notice">중요 애드온 알림</string> + <!-- "cheats/" "romfs/" and "exefs/ should not be translated --> + <string name="addon_notice_description">모드와 치트를 설치하려면 cheats/, romfs/, 또는 exefs/ 디렉토리를 포함하는 폴더를 선택해야 합니다. 게임과의 호환 여부를 확인할 수 없기 때문에 신중하게 결정하세요.</string> + <string name="invalid_directory">잘못된 디렉토리</string> + <!-- "cheats/" "romfs/" and "exefs/ should not be translated --> + <string name="invalid_directory_description">선택한 디렉토리가 cheats/, romfs/, 또는 exefs/ 폴더를 포함하는지 확인하고 다시 시도하세요.</string> + <string name="addon_installed_successfully">애드온을 설치했습니다.</string> + <string name="verifying_content">콘텐츠 확인 중...</string> + <string name="content_install_notice">콘텐츠 설치 안내</string> + <string name="content_install_notice_description">선택한 콘텐츠가 현재 게임과 일치하지 않습니다.\n무시하고 설치하시겠습니까?</string> + <string name="confirm_uninstall">제거 확인</string> + <string name="confirm_uninstall_description">이 애드온을 제거하시겠습니까?</string> <!-- ROM loading errors --> <string name="loader_error_encrypted">롬 파일이 암호화되어있음</string> + <string name="loader_error_encrypted_roms_description"><![CDATA[가이드에 따라 <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-physical-titles-game-cards\">게임 카트리지</a> 또는 <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-digital-titles-eshop\">설치된 타이틀</a>을 다시 덤프하세요.]]></string> <string name="loader_error_encrypted_keys_description"><![CDATA[게임을 해독할 수 있도록 <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> 파일이 설치되어 있는지 확인하세요.]]></string> <string name="loader_error_video_core">비디오 코어를 초기화하는 동안 오류 발생</string> <string name="loader_error_video_core_description">일반적으로 이 문제는 호환되지 않는 GPU 드라이버로 인해 발생합니다. 사용자 지정 GPU 드라이버를 설치하면 이 문제가 해결될 수 있습니다.</string> @@ -229,6 +374,7 @@ <string name="emulation_pause">에뮬레이션 일시 중지</string> <string name="emulation_unpause">에뮬레이션 일시 중지 해제</string> <string name="emulation_input_overlay">화면 오버레이 설정</string> + <string name="touchscreen">터치 스크린</string> <string name="load_settings">설정 불러오는 중...</string> @@ -245,6 +391,10 @@ <string name="fatal_error">치명적 오류</string> <string name="fatal_error_message">치명적 오류가 발생했습니다. 자세한 내용은 로그를 확인하십시오.\n에뮬레이션을 계속하면 충돌 및 버그가 발생할 수 있습니다.</string> <string name="performance_warning">이 설정을 끄면 에뮬레이션 성능이 크게 저하됩니다! 최상의 환경을 위해 이 설정을 활성화된 상태로 두는 것이 좋습니다.</string> + <string name="device_memory_inadequate">장치 RAM: %1$s\n권장: %2$s</string> + <string name="memory_formatted">%1$s %2$s</string> + <string name="no_game_present">실행 가능한 게임이 없습니다!</string> + <!-- Region Names --> <string name="region_japan">일본</string> <string name="region_usa">미국</string> @@ -254,7 +404,16 @@ <string name="region_korea">대한민국</string> <string name="region_taiwan">대만</string> + <!-- Memory Sizes --> + <string name="memory_byte">Byte</string> + <string name="memory_byte_shorthand">B</string> + <string name="memory_kilobyte">KB</string> + <string name="memory_megabyte">MB</string> <string name="memory_gigabyte">영국 하계 표준시(GB)</string> + <string name="memory_terabyte">TB</string> + <string name="memory_petabyte">PB</string> + <string name="memory_exabyte">EB</string> + <!-- Renderer APIs --> <string name="renderer_vulkan">Vulcan</string> <string name="renderer_none">없음</string> @@ -291,7 +450,14 @@ <string name="anti_aliasing_fxaa">FXAA</string> <string name="anti_aliasing_smaa">SMAA</string> + <!-- Screen Layouts --> <string name="screen_layout_auto">자동</string> + <string name="screen_layout_sensor_landscape">가로 고정 (방향 감지)</string> + <string name="screen_layout_landscape">가로</string> + <string name="screen_layout_reverse_landscape">가로 고정 (역방향 고정)</string> + <string name="screen_layout_sensor_portrait">세로 고정 (방향 감지)</string> + <string name="screen_layout_portrait">세로</string> + <string name="screen_layout_reverse_portrait">세로 고정 (역방향 고정)</string> <!-- Aspect Ratios --> <string name="ratio_default">기본 (16:9)</string> @@ -300,6 +466,10 @@ <string name="ratio_force_sixteen_ten">강제 16:10</string> <string name="ratio_stretch">화면에 맞춤</string> + <!-- CPU Backend --> + <string name="cpu_backend_dynarmic">Dynarmic (느림)</string> + <string name="cpu_backend_nce">네이티브 코드 실행 (NCE)</string> + <!-- CPU Accuracy --> <string name="cpu_accuracy_accurate">정확함</string> <string name="cpu_accuracy_unsafe">최적화 (안전하지 않음)</string> @@ -327,14 +497,29 @@ <string name="theme_mode_light">라이트 모드</string> <string name="theme_mode_dark">다크 모드</string> + <!-- Audio output engines --> + <string name="oboe">oboe</string> + <string name="cubeb">cubeb</string> + + <!-- Anisotropic filtering options --> + <string name="multiplier_two">2x</string> + <string name="multiplier_four">4x</string> + <string name="multiplier_eight">8x</string> + <string name="multiplier_sixteen">16x</string> + <!-- Black backgrounds theme --> <string name="use_black_backgrounds">검정 배경</string> - <string name="use_black_backgrounds_description">어두운 테마를 사용할 때는 검정 배경을 적용합니다.</string> + <string name="use_black_backgrounds_description">어두운 테마 사용 시 검정 배경을 적용합니다.</string> + <!-- Picture-In-Picture --> + <string name="picture_in_picture">픽처 인 픽처 (Picture-in-Picture)</string> + <string name="picture_in_picture_description">앱을 백그라운드에서 실행할 때 창을 최소화합니다.</string> + <string name="pause">일시중지</string> + <string name="play">재생</string> <string name="mute">음소거</string> <string name="unmute">음소거 해제</string> <!-- Licenses screen strings --> <string name="licenses">라이센스</string> - <string name="license_fidelityfx_fsr_description">AMD의 고품질 업스케일링</string> + <string name="license_fidelityfx_fsr_description">AMD 고품질 업스케일링</string> </resources> diff --git a/src/android/app/src/main/res/values-nb/strings.xml b/src/android/app/src/main/res/values-nb/strings.xml index 3162a9d41..e92dc62d9 100644 --- a/src/android/app/src/main/res/values-nb/strings.xml +++ b/src/android/app/src/main/res/values-nb/strings.xml @@ -157,7 +157,6 @@ <string name="renderer_reactive_flushing_description">Forbedrer gjengivelsesnøyaktigheten i enkelte spill på bekostning av ytelsen.</string> <string name="use_disk_shader_cache">Disk shader-hurtigbuffer</string> <string name="use_disk_shader_cache_description">Reduserer hakking ved å lagre og laste inn genererte shaders lokalt.</string> - <!-- Debug settings strings --> <string name="cpu">CPU</string> <string name="renderer_api">API</string> @@ -184,13 +183,16 @@ <string name="string_null">Null</string> <string name="string_import">Importer</string> <string name="export">Eksporter</string> + <string name="install">Installer</string> + <string name="delete">Slett</string> + <string name="start">Start</string> + <string name="clear">Fjern</string> <!-- GPU driver installation --> <string name="select_gpu_driver">Velg GPU-driver</string> <string name="select_gpu_driver_title">Ønsker du å bytte ut din nåværende GPU-driver?</string> <string name="select_gpu_driver_install">Installer</string> <string name="select_gpu_driver_default">Standard</string> <string name="select_gpu_driver_use_default">Bruk av standard GPU-driver</string> - <string name="select_gpu_driver_error">Ugyldig driver valgt, bruker systemstandard!</string> <string name="system_gpu_driver">Systemets GPU-driver</string> <string name="installing_driver">Installerer driver...</string> @@ -202,7 +204,12 @@ <string name="preferences_audio">Lyd</string> <string name="preferences_theme">Tema og farge</string> <string name="preferences_debug">Feilsøk</string> - + <!-- Game properties --> + <string name="info">Info</string> + <string name="path">Sti</string> + <string name="developer">Utvikler</string> + <string name="version">Versjon</string> + <string name="add_ons">Tilleggsprogrammer</string> <!-- ROM loading errors --> <string name="loader_error_encrypted">ROM-en din er kryptert</string> <string name="loader_error_encrypted_keys_description"><![CDATA[Vennligst sørg for at <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> filen er installert slik at spillene kan dekrypteres.]]></string> @@ -229,6 +236,7 @@ <string name="emulation_pause">Pause emulering</string> <string name="emulation_unpause">Ta emuleringen ut av pause</string> <string name="emulation_input_overlay">Overlay-alternativer</string> + <string name="touchscreen">Touch-skjerm</string> <string name="load_settings">Laster inn innstillinger...</string> @@ -254,6 +262,7 @@ <string name="region_korea">Korea</string> <string name="region_taiwan">Taiwan</string> + <string name="memory_byte_shorthand">B</string> <string name="memory_gigabyte">GB</string> <!-- Renderer APIs --> <string name="renderer_vulkan">Vulkan</string> @@ -291,8 +300,8 @@ <string name="anti_aliasing_fxaa">FXAA</string> <string name="anti_aliasing_smaa">SMAA</string> + <!-- Screen Layouts --> <string name="screen_layout_auto">Auto</string> - <!-- Aspect Ratios --> <string name="ratio_default">Standard (16:9)</string> <string name="ratio_force_four_three">Tving 4:3</string> @@ -327,6 +336,12 @@ <string name="theme_mode_light">Lys</string> <string name="theme_mode_dark">Mørk</string> + <!-- Anisotropic filtering options --> + <string name="multiplier_two">2x</string> + <string name="multiplier_four">4x</string> + <string name="multiplier_eight">8x</string> + <string name="multiplier_sixteen">16x</string> + <!-- Black backgrounds theme --> <string name="use_black_backgrounds">Svart bakgrunn</string> <string name="use_black_backgrounds_description">Bruk svart bakgrunn når du bruker det mørke temaet.</string> diff --git a/src/android/app/src/main/res/values-pl/strings.xml b/src/android/app/src/main/res/values-pl/strings.xml index f4d9920c2..fbd0ad7e9 100644 --- a/src/android/app/src/main/res/values-pl/strings.xml +++ b/src/android/app/src/main/res/values-pl/strings.xml @@ -157,7 +157,6 @@ <string name="renderer_reactive_flushing_description">Poprawia jakość renderowania w kilku grach, kosztem wydajności.</string> <string name="use_disk_shader_cache">Pamięć podręczna shaderów</string> <string name="use_disk_shader_cache_description">Zmniejsza przycięcia przez przechowywanie gotowych wygenerowanych plików oświetlenia w pamięci urządzenia.</string> - <!-- Debug settings strings --> <string name="cpu">CPU</string> <string name="renderer_api">Interfejs graficzny</string> @@ -183,13 +182,17 @@ <string name="submit">Zatwierdź</string> <string name="string_import">Importuj</string> <string name="export">Eksportuj</string> + <string name="install">Zainstaluj</string> + <string name="delete">Usuń</string> + <string name="start">Start</string> + <string name="clear">Wyczyść</string> + <string name="custom">Losowy</string> <!-- GPU driver installation --> <string name="select_gpu_driver">Wybierz sterownik GPU </string> <string name="select_gpu_driver_title">Chcesz zastąpić obecny sterownik układu graficznego?</string> <string name="select_gpu_driver_install">Zainstaluj</string> <string name="select_gpu_driver_default">Domyślne</string> <string name="select_gpu_driver_use_default">Aktywny domyślny sterownik GPU</string> - <string name="select_gpu_driver_error">Wybrano błędny sterownik, powrót do domyślnego. </string> <string name="system_gpu_driver">Systemowy sterownik GPU</string> <string name="installing_driver">Instalowanie sterownika...</string> @@ -201,7 +204,12 @@ <string name="preferences_audio">Dźwięk</string> <string name="preferences_theme">Motyw i kolor</string> <string name="preferences_debug">Debug</string> - + <!-- Game properties --> + <string name="info">Informacje</string> + <string name="path">Ścieżka</string> + <string name="developer">Deweloper</string> + <string name="version">Wersja</string> + <string name="add_ons">Dodatki</string> <!-- ROM loading errors --> <string name="loader_error_encrypted">Twój ROM jest zakodowany</string> <string name="loader_error_encrypted_keys_description"><![CDATA[Upewnij się że plik kluczy <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> jest zainstalowany aby gry mogły zostać odczytane.]]></string> @@ -228,6 +236,7 @@ <string name="emulation_pause">Wstrzymaj emulację</string> <string name="emulation_unpause">Wznów emulację</string> <string name="emulation_input_overlay">Opcje nakładki</string> + <string name="touchscreen">Ekran dotykowy</string> <string name="load_settings">Wczytuję ustawienia...</string> @@ -253,6 +262,7 @@ <string name="region_korea">Korea</string> <string name="region_taiwan">Tajwan</string> + <string name="memory_byte_shorthand">B</string> <string name="memory_gigabyte">GB</string> <!-- Renderer APIs --> <string name="renderer_vulkan">Vulkan</string> @@ -290,8 +300,8 @@ <string name="anti_aliasing_fxaa">FXAA</string> <string name="anti_aliasing_smaa">SMAA</string> + <!-- Screen Layouts --> <string name="screen_layout_auto">Automatyczny</string> - <!-- Aspect Ratios --> <string name="ratio_default">Domyślne (16:9)</string> <string name="ratio_force_four_three">Wymuś 4:3</string> @@ -326,6 +336,12 @@ <string name="theme_mode_light">Jasny</string> <string name="theme_mode_dark">Ciemny</string> + <!-- Anisotropic filtering options --> + <string name="multiplier_two">2x</string> + <string name="multiplier_four">4x</string> + <string name="multiplier_eight">8x</string> + <string name="multiplier_sixteen">16x</string> + <!-- Black backgrounds theme --> <string name="use_black_backgrounds">Czarne tła</string> <string name="use_black_backgrounds_description">Kiedy używany ciemny motyw, tła zostają zastąpione czernią.</string> diff --git a/src/android/app/src/main/res/values-pt-rBR/strings.xml b/src/android/app/src/main/res/values-pt-rBR/strings.xml index 8888fc750..a87eb11e4 100644 --- a/src/android/app/src/main/res/values-pt-rBR/strings.xml +++ b/src/android/app/src/main/res/values-pt-rBR/strings.xml @@ -1,10 +1,10 @@ <?xml version="1.0" encoding="utf-8"?> <resources xmlns:tools="http://schemas.android.com/tools" tools:ignore="MissingTranslation"> - <string name="app_disclaimer">Este software executa jogos do console Nintendo Switch. Não estão inclusos nem jogos ou chaves. <br /><br />Antes de começar, por favor localize o arquivo <![CDATA[1 prod.keys 1]]> no armazenamento de seu dispositivo.<br /><br /><![CDATA[2Saiba mais2]]></string> - <string name="emulation_notification_channel_name">Emulação está Ativa</string> + <string name="app_disclaimer">Este software executa jogos do console Nintendo Switch. Não estão inclusos nem jogos ou chaves.<br /><br />Antes de começar, por favor localize o arquivo <![CDATA[<b> prod.keys </b>]]> no armazenamento de seu dispositivo.<br /><br /><![CDATA[<a href=\"https://yuzu-emu.org/help/quickstart\">Saiba mais</a>]]></string> + <string name="emulation_notification_channel_name">A emulação está Ativa</string> <string name="emulation_notification_channel_description">Mostra uma notificação permanente enquanto a emulação estiver em andamento.</string> - <string name="emulation_notification_running">Yuzu está em execução </string> + <string name="emulation_notification_running">O Yuzu está em execução </string> <string name="notice_notification_channel_name">Notificações e erros</string> <string name="notice_notification_channel_description">Mostra notificações quando algo dá errado.</string> <string name="notification_permission_not_granted">Acesso às notificações não concedido!</string> @@ -17,7 +17,7 @@ <string name="keys_description">Selecione seu arquivo <b>prod.keys</b> com o botão abaixo.</string> <string name="select_keys">Selecione as Keys</string> <string name="games">Jogos</string> - <string name="games_description">Seleciona sua pasta <b>Jogos</b> com o botão abaixo.</string> + <string name="games_description">Selecione sua pasta <b>Jogos</b> com o botão abaixo.</string> <string name="done">Feito</string> <string name="done_description">Tudo pronto.\nAproveite seus jogos!</string> <string name="text_continue">Continuar</string> @@ -34,61 +34,67 @@ <string name="empty_gamelist">Não foram encontrados jogos ou a pasta de Jogos ainda não foi definida. </string> <string name="search_and_filter_games">Procura e filtra jogos.</string> <string name="select_games_folder">Seleciona a pasta de jogos.</string> + <string name="manage_game_folders">Gerencie as pastas de jogos</string> <string name="select_games_folder_description">Permite que o Yuzu preencha a lista de jogos</string> <string name="add_games_warning">Ignorar a seleção da pasta de jogos?</string> <string name="add_games_warning_description">Os jogos não serão exibidos na lista de jogos se uma pasta não estiver selecionada.</string> <string name="add_games_warning_help">https://yuzu-emu.org/help/quickstart/#dumping-games</string> <string name="home_search_games">Procurar jogos</string> - <string name="search_settings">Procurar nas definições</string> - <string name="games_dir_selected">Pasta de Jogos selecionada</string> - <string name="install_prod_keys">Instala prod.keys</string> + <string name="search_settings">Procurar nas configurações</string> + <string name="games_dir_selected">Pasta de jogos selecionada</string> + <string name="install_prod_keys">Instalar prod.keys</string> <string name="install_prod_keys_description">Necessário para desencriptar jogos comerciais</string> <string name="install_prod_keys_warning">Ignorar a adição de chaves?</string> <string name="install_prod_keys_warning_description">São necessárias chaves válidas para emular jogos comerciais. Somente aplicativos homebrew funcionarão se você continuar.</string> - <string name="install_prod_keys_warning_help">https://yuzu-emu.org/help/quickstart/#Guia de introdução</string> + <string name="install_prod_keys_warning_help">https://yuzu-emu.org/help/quickstart/#guide-introduction</string> <string name="notifications">Notificações</string> <string name="notifications_description">Conceda a permissão de notificação com o botão abaixo.</string> - <string name="give_permission">Conceda permissão</string> - <string name="notification_warning">Saltar a concessão da permissão de notificação?</string> + <string name="give_permission">Conceder permissão</string> + <string name="notification_warning">Ignorar a concessão da permissão de notificação?</string> <string name="notification_warning_description">Yuzu não conseguirá te notificar de informações importantes. </string> <string name="permission_denied">Permissão negada</string> <string name="permission_denied_description">Você negou essa permissão muitas vezes e agora precisa concedê-la manualmente nas configurações do sistema.</string> <string name="about">Sobre</string> <string name="about_description">Versão de compilação, créditos e mais</string> <string name="warning_help">Ajuda</string> - <string name="warning_skip">Saltar</string> + <string name="warning_skip">Ignorar</string> <string name="warning_cancel">Cancelar</string> - <string name="install_amiibo_keys">Instala chaves Amiibo</string> - <string name="install_amiibo_keys_description">Necessário para usares Amiibo no jogo</string> - <string name="invalid_keys_file">Ficheiro de chaves inválido</string> + <string name="install_amiibo_keys">Instalar chaves Amiibo</string> + <string name="install_amiibo_keys_description">Necessário para usar Amiibos em um jogo</string> + <string name="invalid_keys_file">Arquivo de chaves selecionado inválido</string> <string name="install_keys_success">Chaves instaladas com sucesso</string> <string name="reading_keys_failure">Erro ao ler chaves de encriptação</string> - <string name="install_prod_keys_failure_extension_description">Verifique se seu arquivo keys possui a extensão .keys e tente novamente.</string> - <string name="install_amiibo_keys_failure_extension_description">Verifique se seu arquivo keys possui a extensão .bin e tente novamente.</string> + <string name="install_prod_keys_failure_extension_description">Verifique se seu arquivo de chaves possui a extensão .keys e tente novamente.</string> + <string name="install_amiibo_keys_failure_extension_description">Verifique se seu arquivo de chaves possui a extensão .bin e tente novamente.</string> <string name="invalid_keys_error">Chaves de encriptação inválidas</string> <string name="dumping_keys_quickstart_link">https://yuzu-emu.org/help/quickstart/#dumping-decryption-keys</string> - <string name="install_keys_failure_description">O ficheiro selecionado está corrompido. Por favor recarrega as tuas chaves.</string> + <string name="install_keys_failure_description">O arquivo selecionado está incorreto ou corrompido. Por favor extraia suas chaves novamente.</string> + <string name="gpu_driver_manager">Gerenciador de driver de GPU</string> <string name="install_gpu_driver">Instala driver para GPU</string> <string name="install_gpu_driver_description">Instala drivers alternativos para desempenho ou precisão potencialmente melhores</string> - <string name="advanced_settings">Definições avançadas</string> - <string name="advanced_settings_game">Definições avançadas: %1$s</string> - <string name="settings_description">Configura definições do emulador</string> + <string name="advanced_settings">Configurações avançadas</string> + <string name="advanced_settings_game">Configurações avançadas: %1$s</string> + <string name="settings_description">Configure opções do emulador</string> <string name="search_recently_played">Jogado recentemente</string> <string name="search_recently_added">Adicionado recentemente</string> <string name="search_retail">Jogos comerciais</string> <string name="search_homebrew">Homebrew</string> - <string name="open_user_folder">Abre a pasta Yuzu</string> - <string name="open_user_folder_description">Gere os ficheiro internos do Yuzu</string> - <string name="theme_and_color_description">Modifica a aparência da App</string> - <string name="no_file_manager">Nenhum gestor de ficheiros encontrado</string> - <string name="notification_no_directory_link">Impossível abrir pasta Yuzu</string> - <string name="notification_no_directory_link_description">Localiza a pasta de utilizador manualmente com o painel lateral do gestor de ficheiros.</string> - <string name="manage_save_data">Gerir dados guardados</string> - <string name="manage_save_data_description">Dados não encontrados. Por favor seleciona uma opção abaixo.</string> - <string name="import_export_saves_description">Importa ou exporta dados guardados</string> + <string name="open_user_folder">Abrir a pasta do Yuzu</string> + <string name="open_user_folder_description">Gerencie os arquivos internos do Yuzu</string> + <string name="theme_and_color_description">Altere a aparência do aplicativo</string> + <string name="no_file_manager">Nenhum gerenciador de arquivos encontrado</string> + <string name="notification_no_directory_link">Não foi possível abrir a pasta do Yuzu</string> + <string name="notification_no_directory_link_description">Por favor localize a pasta do usuário com o painel lateral do gerenciador de arquivos manualmente.</string> + <string name="manage_save_data">Gerenciar os dados salvos dos jogos</string> + <string name="manage_save_data_description">Dados salvos encontrados. Por favor selecione uma opção abaixo.</string> + <string name="import_save_warning">Importar dados salvos</string> + <string name="import_save_warning_description">Isso irá sobrescrever seus dados salvos com o arquivo selecionado. Você tem certeza que quer continuar?</string> + <string name="import_export_saves_description">Importa ou exporta arquivos de dados salvos</string> + <string name="save_files_importing">Importando dados salvos...</string> + <string name="save_files_exporting">Exportando arquivos de dados salvos...</string> <string name="save_file_imported_success">Importado com sucesso</string> - <string name="save_file_invalid_zip_structure">Estrutura de diretório de dados invalida</string> - <string name="save_file_invalid_zip_structure_description">O nome da primeira sub pasta tem de ser a ID do jogo.</string> + <string name="save_file_invalid_zip_structure">Estrutura de diretório de dados salvos inválida</string> + <string name="save_file_invalid_zip_structure_description">O nome da primeira sub pasta deve ser a ID do jogo.</string> <string name="import_saves">Importar</string> <string name="export_saves">Exportar</string> <string name="install_firmware">Instalar firmware</string> @@ -96,55 +102,89 @@ <string name="firmware_installing">Instalando firmware</string> <string name="firmware_installed_success">Firmware instalado com sucesso.</string> <string name="firmware_installed_failure">Falha na instalação do firmware</string> - <string name="firmware_installed_failure_description">Cofirma que os ficheiros firmware nca estão no root do finheiro zip e tenta de novo.</string> - <string name="share_log">Compartilhe registros de debug.</string> + <string name="firmware_installed_failure_description">Verifique se os arquivos nca do firmware estão na raiz do arquivo zip e tente novamente.</string> + <string name="share_log">Compartilhar registros de debug</string> <string name="share_log_description">Compartilhe o arquivo de registro do yuzu para obter ajuda com problemas</string> <string name="share_log_missing">Arquivo de registro não encontrado</string> <string name="install_game_content">Instalar conteúdo de jogos</string> - <string name="install_game_content_description">Instalar atualizações de jogos ou DLC</string> - <string name="installing_game_content">A instalar conteúdo...</string> - <string name="install_game_content_failure">Erro ao instalar ficheiro(s) para NAND</string> - <string name="install_game_content_failure_description">Por favor confitma que o conteúdo(s) é válido e que as prod.keys estão instaladas.</string> + <string name="install_game_content_description">Instala atualizações de jogos ou DLC</string> + <string name="installing_game_content">Instalando conteúdo...</string> + <string name="install_game_content_failure">Erro ao instalar arquivo(s) na NAND</string> + <string name="install_game_content_failure_description">Por favor certifique-se de que o(s) conteúdo(s) é (são) válido(s) e que as prod.keys estão instaladas.</string> <string name="install_game_content_failure_base">A instalação de jogos base não é permitida para evitar possíveis conflitos.</string> - <string name="install_game_content_failure_file_extension">Sò conteúdos NSP e XCI são suportados. Por favor verifica que o conteúdo(s) do jogo são válidos.</string> + <string name="install_game_content_failure_file_extension">Somente conteúdos NSP e XCI são suportados. Por favor verifique se o(s) conteúdo(s) do jogo é (são) válido(s).</string> <string name="install_game_content_failed_count">%1$d erro(s) de instalação</string> - <string name="install_game_content_success">Conteúdo(s) de jogo instalados com sucesso</string> + <string name="install_game_content_success">Conteúdo(s) de jogo instalado(s) com sucesso</string> <string name="install_game_content_success_install">%1$d instalado com sucesso</string> - <string name="install_game_content_success_overwrite">%1$d substituída com êxito</string> + <string name="install_game_content_success_overwrite">%1$d substituído com sucesso</string> <string name="install_game_content_help_link">https://yuzu-emu.org/help/quickstart/#dumping-installed-updates</string> <string name="custom_driver_not_supported">Drivers personalizados não suportados</string> - <string name="custom_driver_not_supported_description">Carrea«gamento de drivers personalizados não é suportado pr este dispositivo. \nCheck verifica esta opção de futuro para confirmar se o suporte foi adicionado!</string> - <string name="manage_yuzu_data">Administrar dados yuzu</string> + <string name="custom_driver_not_supported_description">Carregamento de drivers personalizados não suportado para este dispositivo no momento.\nVerifique esse opção novamente no futuro para ver se o suporte foi adicionado!</string> + <string name="manage_yuzu_data">Administrar dados do yuzu</string> <string name="manage_yuzu_data_description">Importa/exporta firmware, chaves, dados do usuário e mais!</string> - <string name="share_save_file">Partilha ficheiro duardado</string> - <string name="export_save_failed">Erro ao exportar dados guardados</string> + <string name="share_save_file">Compartilhar arquivo de dados salvos</string> + <string name="export_save_failed">Erro ao exportar arquivo de dados salvos</string> + <string name="game_folders">Pastas de jogos</string> + <string name="deep_scan">Varredura profunda</string> + <string name="add_game_folder">Adicionar pasta de jogo</string> + <string name="folder_already_added">Esta pasta já foi adicionada!</string> + <string name="game_folder_properties">Propriedades da pasta de jogo</string> + <plurals name="saves_import_failed"> + <item quantity="one">Falha ao importar dado salvo de %d</item> + <item quantity="many">Falha ao importar dados salvos de %d</item> + <item quantity="other">Falha ao importar dados salvos de %d</item> + </plurals> + <plurals name="saves_import_success"> + <item quantity="one">Dado salvo de %d importado com sucesso</item> + <item quantity="many">Dados salvos de %d importados com sucesso</item> + <item quantity="other">Dados salvos de %d importados com sucesso</item> + </plurals> + <string name="no_save_data_found">Dados salvos não encontrados</string> + + <!-- Applet launcher strings --> + <string name="applets">Launcher de miniaplicativos</string> + <string name="applets_description">Inicia miniaplicativos do sistema usando o firmware instalado</string> + <string name="applets_error_firmware">Firmware não instalado</string> + <string name="applets_error_applet">Miniaplicativo não disponível</string> + <string name="applets_error_description"><![CDATA[Por favor verifique se o arquivo 1prod.keys1 e o 2firmware2 estão instalados e tente novamente.]]></string> + <string name="album_applet">Álbum</string> + <string name="album_applet_description">Visualize imagens armazenadas na pasta de capturas de telas do usuário com o visualizador de imagens do sistema</string> + <string name="mii_edit_applet">Editor de Mii</string> + <string name="mii_edit_applet_description">Visualize e edite os Miis com o editor do sistema</string> + <string name="cabinet_applet">Arquivo</string> + <string name="cabinet_applet_description">Edite e delete dados armazenados nos amiibos</string> + <string name="cabinet_launcher">Inicializador do Arquivo</string> + <string name="cabinet_nickname_and_owner">Apelido e configurações do proprietário</string> + <string name="cabinet_game_data_eraser">Apagar dados de jogo</string> + <string name="cabinet_restorer">Restaurar</string> + <string name="cabinet_formatter">Formatar</string> <!-- About screen strings --> <string name="gaia_is_not_real">Gaia não é real</string> <string name="copied_to_clipboard">Copiado para a área de transferência</string> - <string name="about_app_description">Um emulador Switch de código aberto</string> - <string name="contributors">Contribuidores</string> - <string name="contributors_description">Feito com \u2764 da equipa do Yuzu</string> + <string name="about_app_description">Um emulador de Switch de código aberto</string> + <string name="contributors">Colaboradores</string> + <string name="contributors_description">Feito com \u2764 da equipe do Yuzu</string> <string name="contributors_link">https://github.com/yuzu-emu/yuzu/graphs/contributors</string> <string name="licenses_description">Projetos que tornam o yuzu para Android possível</string> <string name="build">Versão</string> - <string name="user_data">Dado de utilizados</string> - <string name="user_data_description">Importar/exportar todos dados da aplicação data.\n\n Ao importar dados do utilizados, todos os dados existentes do utilizados serão excluídos!</string> - <string name="exporting_user_data">A exportar dados de utilizados...</string> - <string name="importing_user_data">A importar dados de utilizador...</string> - <string name="import_user_data">Importar dados de utilizados...</string> - <string name="invalid_yuzu_backup">Backup yuzu inválido</string> - <string name="user_data_export_success">Dados de utilizados exportados com sucesso</string> - <string name="user_data_import_success">Dados de utilizador importado com sucesso</string> + <string name="user_data">Dados do usuário</string> + <string name="user_data_description">Importar/exportar todos os dados do aplicativo.\n\n Ao importar dados de usuário, todos os dados existentes do usuário serão excluídos!</string> + <string name="exporting_user_data">Exportando dados do usuário...</string> + <string name="importing_user_data">Importando dados do usuário...</string> + <string name="import_user_data">Importar dados do usuário</string> + <string name="invalid_yuzu_backup">Backup do yuzu inválido</string> + <string name="user_data_export_success">Dados de usuário exportados com sucesso</string> + <string name="user_data_import_success">Dados de usuário importados com sucesso</string> <string name="user_data_export_cancelled">Exportação cancelada</string> - <string name="user_data_import_failed_description">Verifiqua se as pastas de dados do utilizados estão na raiz da pasta zip e contêm um arquivo de configuração em config/config.ini e tenta novamente.</string> + <string name="user_data_import_failed_description">Verifiqua se as pastas de dados do usuário estão na raiz da pasta zip e contêm um arquivo de configuração em config/config.ini e tente novamente.</string> <string name="support_link">https://discord.gg/u77vRWY</string> <string name="website_link">https://yuzu-emu.org/</string> <string name="github_link">https://github.com/yuzu-emu</string> <!-- Early access upgrade strings --> - <string name="early_access">Acesso antecipado</string> - <string name="get_early_access">Obtém Acesso Antecipado</string> + <string name="early_access">Acesso Antecipado</string> + <string name="get_early_access">Obtenha o Acesso Antecipado</string> <string name="play_store_link">https://play.google.com/store/apps/details?id=org.yuzu.yuzu_emu.ea</string> <string name="get_early_access_description">Recursos de ponta, acesso antecipado a atualizações e muito mais</string> <string name="early_access_benefits">Benefícios do Acesso Antecipado</string> @@ -154,18 +194,19 @@ <string name="prioritized_support">Suporte prioritário</string> <string name="helping_game_preservation">Ajuda na preservação dos jogos</string> <string name="our_eternal_gratitude">A nossa eterna gratidão</string> - <string name="are_you_interested">Estás interessado?</string> + <string name="are_you_interested">Tem interesse?</string> <!-- General settings strings --> <string name="frame_limit_enable">Limite de velocidade</string> <string name="frame_limit_enable_description">Limita a velocidade da emulação a uma porcentagem específica da velocidade normal.</string> - <string name="frame_limit_slider">Percentagem do limite de velocidade</string> + <string name="frame_limit_slider">Porcentagem do limite de velocidade</string> <string name="frame_limit_slider_description">Especifica a porcentagem para limitar a velocidade de emulação. 100% é o normal. Valores mais altos ou mais baixos irão aumentar ou diminuir o limite de velocidade.</string> - <string name="cpu_accuracy">Precisão do CPU</string> + <string name="cpu_backend">Backend da CPU</string> + <string name="cpu_accuracy">Precisão da CPU</string> <string name="value_with_units">%1$s%2$s</string> <!-- System settings strings --> - <string name="use_docked_mode">Modo Ancorado</string> + <string name="use_docked_mode">Modo TV</string> <string name="use_docked_mode_description">Aumenta a resolução, diminuindo o desempenho. O Modo Portátil é utilizado quando estiver desabilitado, diminuindo a resolução e melhorando o desempenho.</string> <string name="emulated_region">Região da emulação</string> <string name="emulated_language">Idioma da emulação</string> @@ -177,20 +218,22 @@ <!-- Graphics settings strings --> <string name="renderer_accuracy">Nível de precisão</string> - <string name="renderer_resolution">Resolução (Portátil/Ancorado)</string> + <string name="renderer_resolution">Resolução (Portátil/Modo TV)</string> <string name="renderer_vsync">Modo VSync</string> <string name="renderer_screen_layout">Oriantação</string> <string name="renderer_aspect_ratio">Proporção da tela</string> <string name="renderer_scaling_filter">Filtro de Adaptação da Janela</string> <string name="renderer_anti_aliasing">Método de Anti-Serrilhado</string> - <string name="renderer_force_max_clock">Força velocidade máxima (Adreno only)</string> - <string name="renderer_force_max_clock_description">Força o GPU a correr à velocidade máxima (restrições térmicas serão aplicadas)</string> - <string name="renderer_asynchronous_shaders">Usa shaders assíncronos </string> + <string name="renderer_force_max_clock">Forçar velocidade máxima (somente Adreno)</string> + <string name="renderer_force_max_clock_description">Força o GPU a rodar na velocidade máxima (restrições térmicas serão aplicadas)</string> + <string name="renderer_asynchronous_shaders">Usar shaders assíncronos </string> <string name="renderer_asynchronous_shaders_description">Compila os shaders de forma assíncrona, reduzindo travamentos, mas pode apresentar problemas.</string> <string name="renderer_reactive_flushing">Usar flushing reativo</string> <string name="renderer_reactive_flushing_description">Melhora a precisão da renderização em alguns jogos ao custo de desempenho.</string> <string name="use_disk_shader_cache">Cache de shaders em disco</string> <string name="use_disk_shader_cache_description">Reduz travamentos ao armazenar e carregar localmente os shaders.</string> + <string name="anisotropic_filtering">Filtragem anisotrópica</string> + <string name="anisotropic_filtering_description">Melhora a qualidade das texturas quando visualizadas de ângulos oblíquos</string> <!-- Debug settings strings --> <string name="cpu">CPU</string> @@ -198,28 +241,29 @@ <string name="cpu_debug_mode_description">Coloca a CPU em um modo de depuração lento.</string> <string name="gpu">GPU</string> <string name="renderer_api">API</string> - <string name="renderer_debug">Ativar depuração de gráficos</string> - <string name="renderer_debug_description">Quando selecionado, a API gráfica entra num modo de depuração mais lento.</string> + <string name="renderer_debug">Depuração de gráficos</string> + <string name="renderer_debug_description">Define a API gráfica para um modo de depuração mais lento.</string> <string name="fastmem">Fastmem</string> <!-- Audio settings strings --> - <string name="audio_output_engine">Motor de saída</string> + <string name="audio_output_engine">Engine de reprodução</string> <string name="audio_volume">Volume</string> - <string name="audio_volume_description">Especifica o volume de saída.</string> + <string name="audio_volume_description">Especifica o volume de reprodução.</string> <!-- Miscellaneous --> <string name="slider_default">Padrão</string> - <string name="ini_saved">Definições guardadas</string> - <string name="gameid_saved">Definições guardadas para %1$s</string> - <string name="error_saving">Erro ao guardar %1$s.ini: %2$s</string> + <string name="ini_saved">Configurações salvas</string> + <string name="gameid_saved">Configurações salvas para %1$s</string> + <string name="error_saving">Erro ao salvar %1$s.ini: %2$s</string> <string name="unimplemented_menu">Menu não implementado</string> - <string name="loading">A carregar...</string> - <string name="shutting_down">A desligar...</string> - <string name="reset_setting_confirmation">Queres reverter esta definição para os valores padrão?</string> - <string name="reset_to_default">Reverter para padrão</string> - <string name="reset_all_settings">Redefinir todas as definições?</string> + <string name="loading">Carregando...</string> + <string name="shutting_down">Encerrando...</string> + <string name="reset_setting_confirmation">Deseja reverter esta configuração para os valores padrões?</string> + <string name="reset_to_default">Reverter para o padrão</string> + <string name="reset_to_default_description">Redefine todas as configurações avançadas</string> + <string name="reset_all_settings">Redefinir todas as configurações?</string> <string name="reset_all_settings_description">Todas as configurações avançadas retornarão ao padrão. Isto não pode ser desfeito.</string> - <string name="settings_reset">Redefinir definições</string> + <string name="settings_reset">Configurações redefinidas</string> <string name="close">Fechar</string> <string name="learn_more">Saiba mais</string> <string name="auto">Automático</string> @@ -227,44 +271,95 @@ <string name="string_null">Nenhum (desativado)</string> <string name="string_import">Importar</string> <string name="export">Exportar</string> - <string name="export_failed">Exportação falhada</string> - <string name="import_failed">IMportação falhada</string> - <string name="cancelling">A cancelar</string> - + <string name="export_failed">Falha ao exportar</string> + <string name="import_failed">Falha ao importar</string> + <string name="cancelling">Cancelando</string> + <string name="install">Instalar</string> + <string name="delete">Deletar</string> + <string name="edit">Editar</string> + <string name="export_success">Exportado com sucesso</string> + <string name="start">Start</string> + <string name="clear">Limpar</string> + <string name="global">Global</string> + <string name="custom">Personalizado</string> + <string name="notice">Aviso</string> + <string name="import_complete">Importação concluída</string> <!-- GPU driver installation --> - <string name="select_gpu_driver">Seleciona a driver para o GPU</string> - <string name="select_gpu_driver_title">Queres substituir o driver do GPU atual? </string> + <string name="select_gpu_driver">Selecione o driver para a GPU</string> + <string name="select_gpu_driver_title">Gostaria de substituir o driver atual da GPU? </string> <string name="select_gpu_driver_install">Instalar</string> <string name="select_gpu_driver_default">Padrão</string> - <string name="select_gpu_driver_use_default">Usar o driver padrão do GPU</string> - <string name="select_gpu_driver_error">Driver selecionado inválido, a usar o padrão do sistema!</string> - <string name="system_gpu_driver">Driver do GPU padrão</string> - <string name="installing_driver">A instalar o Driver...</string> + <string name="select_gpu_driver_use_default">Usar o driver padrão da GPU</string> + <string name="select_gpu_driver_error">Driver selecionado inválido</string> + <string name="driver_already_installed">Driver já instalado</string> + <string name="system_gpu_driver">Driver padrão da GPU</string> + <string name="installing_driver">Instalando driver...</string> <!-- Preferences Screen --> <string name="preferences_settings">Configurações</string> <string name="preferences_general">Geral</string> <string name="preferences_system">Sistema</string> + <string name="preferences_system_description">Modo TV, região, idioma</string> <string name="preferences_graphics">Gráficos</string> + <string name="preferences_graphics_description">Nível de precisão, resolução, cache de shader</string> <string name="preferences_audio">Áudio</string> - <string name="preferences_theme">Cor e tema.</string> + <string name="preferences_audio_description">Engine de reprodução, volume</string> + <string name="preferences_theme">Tema e cor</string> <string name="preferences_debug">Depuração</string> - + <string name="preferences_debug_description">Depuração de CPU/GPU, API gráfica, fastmem</string> + + <!-- Game properties --> + <string name="info">Informações</string> + <string name="info_description">ID do Programa, desenvolvedora, versão</string> + <string name="per_game_settings">Configurações por jogo</string> + <string name="per_game_settings_description">Edite configurações específicas para este jogo</string> + <string name="launch_options">Configurações de inicialização</string> + <string name="path">Caminho</string> + <string name="program_id">ID do Programa</string> + <string name="developer">Desenvolvedora</string> + <string name="version">Versão</string> + <string name="copy_details">Copiar detalhes</string> + <string name="add_ons">Adicionais</string> + <string name="add_ons_description">Gerencie mods, atualizações e DLC</string> + <string name="clear_shader_cache">Excluir cache de shaders</string> + <string name="clear_shader_cache_description">Remove todos os shaders compilados durante a execução do jogo</string> + <string name="clear_shader_cache_warning_description">Você terá mais travamentos enquanto o cache de shaders for recompilado</string> + <string name="cleared_shaders_successfully">Shaders excluídos com sucesso</string> + <string name="addons_game">Adicionais: %1$s</string> + <string name="save_data">Dados salvos</string> + <string name="save_data_description">Gerencie dados salvos específicos deste jogo</string> + <string name="delete_save_data">Deletar dados salvos</string> + <string name="delete_save_data_description">Remove todos os dados salvos específicos deste jogo</string> + <string name="delete_save_data_warning_description">Isso removerá permanentemente todos os dados salvos do jogo. Tem certeza de que quer continuar?</string> + <string name="save_data_deleted_successfully">Dados salvos deletados com sucesso </string> + <string name="select_content_type">Tipo de conteúdo</string> + <string name="updates_and_dlc">Atualizações e DLC</string> + <string name="mods_and_cheats">Mods e cheats</string> + <string name="addon_notice">Aviso importante sobre os adicionais</string> + <!-- "cheats/" "romfs/" and "exefs/ should not be translated --> + <string name="addon_notice_description">Para instalar mods e cheats, você deve selecionar uma pasta que contenha um diretório cheats/, romfs/ ou exefs. Não podemos verificar se eles são compatíveis com seu jogo, então tenha cuidado!</string> + <string name="invalid_directory">Diretório inválido </string> + <!-- "cheats/" "romfs/" and "exefs/ should not be translated --> + <string name="invalid_directory_description">Por favor verifique se o diretório selecionado contém uma pasta cheats/, romfs/ ou exefs/ e tente novamente.</string> + <string name="addon_installed_successfully">Adicional instalado com sucesso</string> + <string name="verifying_content">Verificando conteúdo...</string> + <string name="content_install_notice">Aviso sobre conteúdo adicional</string> + <string name="content_install_notice_description">O conteúdo que você selecionou não corresponde a este jogo.\nInstalar mesmo assim?</string> <!-- ROM loading errors --> - <string name="loader_error_encrypted">A tua ROM está encriptada</string> - <string name="loader_error_encrypted_roms_description"><![CDATA[Por favor, siga os guias para despejar novamente o seu <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-physical-titles-game-cards\">cartucho de jogo</a> or <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-digital-titles-eshop\">títulos instalados</a>.]]></string> - <string name="loader_error_encrypted_keys_description"><![CDATA[Por favor confirma que o teu ficheiro <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> está instalado para que os jogos possam ser desencriptados.]]></string> + <string name="loader_error_encrypted">Sua ROM está encriptada</string> + <string name="loader_error_encrypted_roms_description"><![CDATA[Por favor, siga os guias para extrair novamente o seu <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-physical-titles-game-cards\">cartucho de jogo</a> ou <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-digital-titles-eshop\">títulos instalados</a>.]]></string> + <string name="loader_error_encrypted_keys_description"><![CDATA[Por favor verifique se o seu arquivo <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> está instalado para que os jogos possam ser decriptados.]]></string> <string name="loader_error_video_core">Ocorreu um erro ao iniciar o núcleo de vídeo.</string> - <string name="loader_error_video_core_description">Isto é normalmente causado por um driver de GPU incompatível. Instalar um driver GPU pode resolver este problema.</string> - <string name="loader_error_invalid_format">Impossível carregar a tua ROM</string> - <string name="loader_error_file_not_found">O ficheiro da ROM não existe</string> + <string name="loader_error_video_core_description">Isto é normalmente causado por um driver de GPU incompatível. Instalar um driver de GPU pode resolver este problema.</string> + <string name="loader_error_invalid_format">Impossível carregar a ROM</string> + <string name="loader_error_file_not_found">O arquivo ROM não existe</string> <!-- Emulation Menu --> - <string name="emulation_exit">Parar emulação</string> + <string name="emulation_exit">Sair da emulação</string> <string name="emulation_done">Feito</string> <string name="emulation_fps_counter">Contador de FPS</string> - <string name="emulation_toggle_controls">Alterar controles</string> - <string name="emulation_rel_stick_center">Centro Relativo de Analógico</string> + <string name="emulation_toggle_controls">Marcar/Desmarcar botões</string> + <string name="emulation_rel_stick_center">Centro Relativo do Analógico</string> <string name="emulation_dpad_slide">Deslizamento dos Botões Direcionais</string> <string name="emulation_haptics">Vibração ao tocar</string> <string name="emulation_show_overlay">Mostrar overlay</string> @@ -272,28 +367,29 @@ <string name="emulation_control_adjust">Ajustar overlay</string> <string name="emulation_control_scale">Escala</string> <string name="emulation_control_opacity">Opacidade</string> - <string name="emulation_touch_overlay_reset">Restaurar overlay padrão</string> + <string name="emulation_touch_overlay_reset">Resetar overlay</string> <string name="emulation_touch_overlay_edit">Editar overlay</string> <string name="emulation_pause">Pausar emulação</string> - <string name="emulation_unpause">Retomar emulação</string> + <string name="emulation_unpause">Retomar a emulação</string> <string name="emulation_input_overlay">Opções de overlay</string> + <string name="touchscreen">Tela de toque</string> <string name="load_settings">Carregando configurações...</string> <!-- Software keyboard --> - <string name="software_keyboard">Teclado de software</string> + <string name="software_keyboard">Teclado do software</string> <!-- Errors and warnings --> <string name="abort_button">Abortar</string> <string name="continue_button">Continuar</string> - <string name="system_archive_not_found">Arquivo do sistema não encontrado</string> - <string name="system_archive_not_found_message">%s está em falta. Por favor apaga os teus ficheiros de sistema.\nContinuar a emulação pode causar erros.</string> + <string name="system_archive_not_found">Arquivo do Sistema Não Encontrado</string> + <string name="system_archive_not_found_message">%s está faltando. Por favor extraia seus arquivos de sistema.\nContinuar a emulação pode causar travamentos e bugs.</string> <string name="system_archive_general">Um arquivo do sistema</string> - <string name="save_load_error">Erro Guardar/Carregar</string> + <string name="save_load_error">Erro de Salvamento/Carregamento</string> <string name="fatal_error">Erro fatal</string> - <string name="fatal_error_message">Ocorreu um erro fatal. Verifica o teu registro para detalhes. \nContinuar a emulação pode causar erros.</string> - <string name="performance_warning">Desligar esta configuração irá reduzir a performance da emulação significantemente! Para a melhor experiência é recomendado que deixes esta configuração ativada.</string> - <string name="device_memory_inadequate">RAM do dispositivo: %1$s\nRecommended: %2$s</string> + <string name="fatal_error_message">Ocorreu um erro fatal. Verifique o arquivo de registro para detalhes.\nContinuar a emulação pode causar travamentos e bugs.</string> + <string name="performance_warning">Desligar esta configuração irá reduzir a performance da emulação significantemente! Para a melhor experiência é recomendado deixar esta configuração ativada.</string> + <string name="device_memory_inadequate">RAM do dispositivo: %1$s\nRecomendada: %2$s</string> <string name="memory_formatted">%1$s %2$s</string> <string name="no_game_present">Nenhum jogo inicializável presente!</string> @@ -308,6 +404,7 @@ <!-- Memory Sizes --> <string name="memory_byte">Byte</string> + <string name="memory_byte_shorthand">B</string> <string name="memory_kilobyte">KB</string> <string name="memory_megabyte">MB</string> <string name="memory_gigabyte">GB</string> @@ -316,19 +413,19 @@ <string name="memory_exabyte">EB</string> <!-- Renderer APIs --> - <string name="renderer_vulkan">Vulcano</string> + <string name="renderer_vulkan">Vulkan</string> <string name="renderer_none">Nenhum</string> <!-- Renderer Accuracy --> <string name="renderer_accuracy_normal">Normal</string> <string name="renderer_accuracy_high">Alto</string> - <string name="renderer_accuracy_extreme">Estremo (Lento)</string> + <string name="renderer_accuracy_extreme">Extremo (Lento)</string> <!-- Resolutions --> <string name="resolution_half">0.5X (360p/540p)</string> <string name="resolution_three_quarter">0.75X (540p/810p)</string> <string name="resolution_one">1X (720p/1080p)</string> - <string name="resolution_two">2X (1440p/2160p) (Slow)</string> + <string name="resolution_two">2X (1440p/2160p) (Lento)</string> <string name="resolution_three">3X (2160p/3240p) (Lento)</string> <string name="resolution_four">4X (2880p/4320p) (Lento)</string> @@ -352,9 +449,13 @@ <string name="anti_aliasing_smaa">SMAA</string> <!-- Screen Layouts --> - <string name="screen_layout_landscape">Landscape</string> - <string name="screen_layout_portrait">Portrait</string> - <string name="screen_layout_auto">Automático</string> + <string name="screen_layout_auto">Automática</string> + <string name="screen_layout_sensor_landscape">Paisagem pelo sensor</string> + <string name="screen_layout_landscape">Paisagem</string> + <string name="screen_layout_reverse_landscape">Paisagem invertida</string> + <string name="screen_layout_sensor_portrait">Retrato pelo sensor</string> + <string name="screen_layout_portrait">Retrato</string> + <string name="screen_layout_reverse_portrait">Retrato invertido</string> <!-- Aspect Ratios --> <string name="ratio_default">Padrão (16:9)</string> @@ -363,21 +464,25 @@ <string name="ratio_force_sixteen_ten">Forçar 16:10</string> <string name="ratio_stretch">Esticar à janela</string> + <!-- CPU Backend --> + <string name="cpu_backend_dynarmic">Dynarmic (Lento)</string> + <string name="cpu_backend_nce">Execução de código nativo (NCE)</string> + <!-- CPU Accuracy --> <string name="cpu_accuracy_accurate">Preciso</string> <string name="cpu_accuracy_unsafe">Não seguro</string> - <string name="cpu_accuracy_paranoid">Paranoid (Lento)</string> + <string name="cpu_accuracy_paranoid">Paranóico (Lento)</string> <!-- Gamepad Buttons --> <string name="gamepad_d_pad">Botões Direcionais</string> <string name="gamepad_left_stick">Analógico esquerdo</string> <string name="gamepad_right_stick">Analógico direito</string> <string name="gamepad_home">Botão Home</string> - <string name="gamepad_screenshot">Captura de ecrã</string> + <string name="gamepad_screenshot">Captura de tela</string> <!-- Disk shader cache --> - <string name="preparing_shaders">A preparar shaders</string> - <string name="building_shaders">A criar shaders</string> + <string name="preparing_shaders">Preparando shaders</string> + <string name="building_shaders">Criando shaders</string> <!-- Theme options --> <string name="change_app_theme">Mudar o tema do aplicativo</string> @@ -391,19 +496,26 @@ <string name="theme_mode_dark">Escuro</string> <!-- Audio output engines --> + <string name="oboe">oboe</string> <string name="cubeb">cubeb</string> + <!-- Anisotropic filtering options --> + <string name="multiplier_two">2x</string> + <string name="multiplier_four">4x</string> + <string name="multiplier_eight">8x</string> + <string name="multiplier_sixteen">16x</string> + <!-- Black backgrounds theme --> <string name="use_black_backgrounds">Plano de fundo preto</string> - <string name="use_black_backgrounds_description">Quando usar tema escuro, aplicar fundos escuros</string> + <string name="use_black_backgrounds_description">Quando usar o tema escuro, aplicar fundos pretos</string> <!-- Picture-In-Picture --> <string name="picture_in_picture">Picture in Picture</string> - <string name="picture_in_picture_description">Minimizar a janela quando colocada em segundo plano</string> - <string name="pause">Pausa</string> - <string name="play">Correr</string> + <string name="picture_in_picture_description">Minimiza a janela quando colocada em segundo plano</string> + <string name="pause">Pausar</string> + <string name="play">Executar</string> <string name="mute">Mudo</string> - <string name="unmute">Unmute</string> + <string name="unmute">Tirar do Mudo</string> <!-- Licenses screen strings --> <string name="licenses">Licenças</string> diff --git a/src/android/app/src/main/res/values-pt-rPT/strings.xml b/src/android/app/src/main/res/values-pt-rPT/strings.xml index 6afea9b03..684a71616 100644 --- a/src/android/app/src/main/res/values-pt-rPT/strings.xml +++ b/src/android/app/src/main/res/values-pt-rPT/strings.xml @@ -34,6 +34,7 @@ <string name="empty_gamelist">Não foram encontrados jogos ou a pasta de Jogos ainda não foi definida. </string> <string name="search_and_filter_games">Procura e filtra jogos.</string> <string name="select_games_folder">Seleciona a pasta de jogos.</string> + <string name="manage_game_folders">Gerencie as pastas de jogos</string> <string name="select_games_folder_description">Permite que o Yuzu preencha a lista de jogos</string> <string name="add_games_warning">Ignorar a seleção da pasta de jogos?</string> <string name="add_games_warning_description">Os jogos não serão exibidos na lista de jogos se uma pasta não estiver selecionada.</string> @@ -68,6 +69,7 @@ <string name="invalid_keys_error">Chaves de encriptação inválidas</string> <string name="dumping_keys_quickstart_link">https://yuzu-emu.org/help/quickstart/#dumping-decryption-keys</string> <string name="install_keys_failure_description">O ficheiro selecionado está corrompido. Por favor recarrega as tuas chaves.</string> + <string name="gpu_driver_manager">Gerenciador de driver de GPU</string> <string name="install_gpu_driver">Instala driver para GPU</string> <string name="install_gpu_driver_description">Instala drivers alternativos para desempenho ou precisão potencialmente melhores</string> <string name="advanced_settings">Configurações avançadas</string> @@ -85,7 +87,11 @@ <string name="notification_no_directory_link_description">Localiza a pasta de utilizador manualmente com o painel lateral do gestor de ficheiros.</string> <string name="manage_save_data">Gerir dados guardados</string> <string name="manage_save_data_description">Dados não encontrados. Por favor seleciona uma opção abaixo.</string> + <string name="import_save_warning">Importar dados salvos</string> + <string name="import_save_warning_description">Isso irá sobrescrever seus dados salvos com o arquivo selecionado. Você tem certeza que quer continuar?</string> <string name="import_export_saves_description">Importa ou exporta dados guardados</string> + <string name="save_files_importing">Importando dados salvos...</string> + <string name="save_files_exporting">Exportando arquivos de dados salvos...</string> <string name="save_file_imported_success">Importado com sucesso</string> <string name="save_file_invalid_zip_structure">Estrutura de diretório de dados invalida</string> <string name="save_file_invalid_zip_structure_description">O nome da primeira sub pasta tem de ser a ID do jogo.</string> @@ -118,6 +124,40 @@ <string name="manage_yuzu_data_description">Importa/exporta firmware, chaves, dados do usuário e mais!</string> <string name="share_save_file">Partilha ficheiro duardado</string> <string name="export_save_failed">Erro ao exportar dados guardados</string> + <string name="game_folders">Pastas de jogos</string> + <string name="deep_scan">Varredura profunda</string> + <string name="add_game_folder">Adicionar pasta de jogo</string> + <string name="folder_already_added">Esta pasta já foi adicionada!</string> + <string name="game_folder_properties">Propriedades da pasta de jogo</string> + <plurals name="saves_import_failed"> + <item quantity="one">Falha ao importar dado salvo de %d</item> + <item quantity="many">Falha ao importar dados salvos de %d</item> + <item quantity="other">Falha ao importar dados salvos de %d</item> + </plurals> + <plurals name="saves_import_success"> + <item quantity="one">Dado salvo de %d importado com sucesso</item> + <item quantity="many">Dados salvos de %d importados com sucesso</item> + <item quantity="other">Dados salvos de %d importados com sucesso</item> + </plurals> + <string name="no_save_data_found">Dados salvos não encontrados</string> + + <!-- Applet launcher strings --> + <string name="applets">Launcher de miniaplicativos</string> + <string name="applets_description">Inicie miniaplicativos do sistema usando o firmware instalado</string> + <string name="applets_error_firmware">Firmware não instalado</string> + <string name="applets_error_applet">Miniaplicativo não disponível</string> + <string name="applets_error_description"><![CDATA[Por favor verifique se o arquivo 1prod.keys1 e o 2firmware2 estão instalados e tente novamente.]]></string> + <string name="album_applet">Álbum</string> + <string name="album_applet_description">Visualize imagens armazenadas na pasta de capturas de telas do usuário com o visualizador de imagens do sistema</string> + <string name="mii_edit_applet">Editor de Mii</string> + <string name="mii_edit_applet_description">Visualize e edite os Miis com o editor do sistema</string> + <string name="cabinet_applet">Arquivo</string> + <string name="cabinet_applet_description">Edite e delete dados armazenados nos amiibos</string> + <string name="cabinet_launcher">Inicializador do Arquivo</string> + <string name="cabinet_nickname_and_owner">Apelido e configurações do proprietário</string> + <string name="cabinet_game_data_eraser">Apagar dados de jogo</string> + <string name="cabinet_restorer">Restaurar</string> + <string name="cabinet_formatter">Formatar</string> <!-- About screen strings --> <string name="gaia_is_not_real">Gaia não é real</string> @@ -161,6 +201,7 @@ <string name="frame_limit_enable_description">Limita a velocidade da emulação a uma porcentagem específica da velocidade normal.</string> <string name="frame_limit_slider">Percentagem do limite de velocidade</string> <string name="frame_limit_slider_description">Especifica a porcentagem para limitar a velocidade de emulação. 100% é o normal. Valores mais altos ou mais baixos irão aumentar ou diminuir o limite de velocidade.</string> + <string name="cpu_backend">Backend da CPU</string> <string name="cpu_accuracy">Precisão do CPU</string> <string name="value_with_units">%1$s%2$s</string> @@ -191,6 +232,8 @@ <string name="renderer_reactive_flushing_description">Melhora a precisão da renderização em alguns jogos ao custo de desempenho.</string> <string name="use_disk_shader_cache">Cache de shaders em disco</string> <string name="use_disk_shader_cache_description">Reduz travamentos ao armazenar e carregar localmente os shaders.</string> + <string name="anisotropic_filtering">Filtragem anisotrópica</string> + <string name="anisotropic_filtering_description">Melhora a qualidade das texturas quando visualizadas de ângulos oblíquos</string> <!-- Debug settings strings --> <string name="cpu">CPU</string> @@ -217,6 +260,7 @@ <string name="shutting_down">A desligar...</string> <string name="reset_setting_confirmation">Queres reverter esta definição para os valores padrão?</string> <string name="reset_to_default">Reverter para padrão</string> + <string name="reset_to_default_description">Reverte todas as configurações avançadas</string> <string name="reset_all_settings">Redefinir todas as configurações?</string> <string name="reset_all_settings_description">Todas as configurações avançadas retornarão ao padrão. Isto não pode ser desfeito.</string> <string name="settings_reset">Redefinir configurações </string> @@ -230,14 +274,24 @@ <string name="export_failed">Exportação falhada</string> <string name="import_failed">IMportação falhada</string> <string name="cancelling">A cancelar</string> - + <string name="install">Instalar</string> + <string name="delete">Apagar</string> + <string name="edit">Editar</string> + <string name="export_success">Exportado com sucesso</string> + <string name="start">Começar</string> + <string name="clear">Limpar</string> + <string name="global">Global</string> + <string name="custom">Personalizado</string> + <string name="notice">Aviso</string> + <string name="import_complete">Importação concluída</string> <!-- GPU driver installation --> <string name="select_gpu_driver">Seleciona a driver para o GPU</string> <string name="select_gpu_driver_title">Queres substituir o driver do GPU atual? </string> <string name="select_gpu_driver_install">Instalar</string> <string name="select_gpu_driver_default">Padrão</string> <string name="select_gpu_driver_use_default">Usar o driver padrão do GPU</string> - <string name="select_gpu_driver_error">Driver selecionado inválido, a usar o padrão do sistema!</string> + <string name="select_gpu_driver_error">Driver selecionado inválido</string> + <string name="driver_already_installed">Driver já instalado</string> <string name="system_gpu_driver">Driver do GPU padrão</string> <string name="installing_driver">A instalar o Driver...</string> @@ -245,11 +299,52 @@ <string name="preferences_settings">Configurações</string> <string name="preferences_general">Geral</string> <string name="preferences_system">Sistema</string> + <string name="preferences_system_description">Modo ancorado, região, idioma</string> <string name="preferences_graphics">Gráficos</string> + <string name="preferences_graphics_description">Nível de precisão, resolução, cache de shader</string> <string name="preferences_audio">Audio</string> + <string name="preferences_audio_description">Engine de reprodução, volume</string> <string name="preferences_theme">Cor e tema.</string> <string name="preferences_debug">Depurar</string> - + <string name="preferences_debug_description">Depuração de CPU/GPU, API gráfica, fastmem</string> + + <!-- Game properties --> + <string name="info">Informação</string> + <string name="info_description">ID do programa, desenvolvedor, versão</string> + <string name="per_game_settings">Configurações por jogo</string> + <string name="per_game_settings_description">Editar configurações específicas para este jogo</string> + <string name="launch_options">Iniciar configuração</string> + <string name="path">Caminho</string> + <string name="program_id">ID do programa</string> + <string name="developer">Desenvolvedor</string> + <string name="version">Versão</string> + <string name="copy_details">Copiar detalhes</string> + <string name="add_ons">Add-ons</string> + <string name="add_ons_description">Gerencie mods, atualizações e DLC</string> + <string name="clear_shader_cache">Limpar cache de shaders</string> + <string name="clear_shader_cache_description">Remove todos os shaders compilados enquanto esse jogo era jogado</string> + <string name="clear_shader_cache_warning_description">Você terá mais travamentos enquanto o cache de shaders for recompilado</string> + <string name="cleared_shaders_successfully">Shaders excluídos com sucesso</string> + <string name="addons_game">Adicionais: %1$s</string> + <string name="save_data">Salvar dados</string> + <string name="save_data_description">Gerenciar dados salvos específicos deste jogo</string> + <string name="delete_save_data">Apagar dados salvos</string> + <string name="delete_save_data_description">Remover todos os dados salvos específicos deste jogo</string> + <string name="delete_save_data_warning_description">Isso removerá permanentemente todos os dados salvos do jogo. Tem certeza de que quer continuar?</string> + <string name="save_data_deleted_successfully">Dados salvos removidos com sucesso </string> + <string name="select_content_type">Tipo de conteúdo</string> + <string name="updates_and_dlc">Atualizações e DLC</string> + <string name="mods_and_cheats">Mods e trapaças</string> + <string name="addon_notice">Aviso importante sobre os adicionais</string> + <!-- "cheats/" "romfs/" and "exefs/ should not be translated --> + <string name="addon_notice_description">Para instalar mods e cheats, você deve selecionar uma pasta que contenha um diretório cheats/, romfs/ ou exefs. Não podemos verificar se eles são compatíveis com seu jogo, então tenha cuidado!</string> + <string name="invalid_directory">Diretório inválido </string> + <!-- "cheats/" "romfs/" and "exefs/ should not be translated --> + <string name="invalid_directory_description">Por favor verifique se o diretório selecionado contém uma pasta cheats/, romfs ou exefs e tente novamente.</string> + <string name="addon_installed_successfully">Adicional instalado com sucesso</string> + <string name="verifying_content">Verificando conteúdo</string> + <string name="content_install_notice">Aviso sobre conteúdo adicional</string> + <string name="content_install_notice_description">O conteúdo que você selecionou não corresponde a este jogo.\nInstalar mesmo assim?</string> <!-- ROM loading errors --> <string name="loader_error_encrypted">A tua ROM está encriptada</string> <string name="loader_error_encrypted_roms_description"><![CDATA[Por favor, siga os guias para despejar novamente o seu <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-physical-titles-game-cards\">cartucho de jogo</a> or <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-digital-titles-eshop\">títulos instalados</a>.]]></string> @@ -277,6 +372,7 @@ <string name="emulation_pause">Pausar emulação</string> <string name="emulation_unpause">Despausar emulação</string> <string name="emulation_input_overlay">Opções de overlay</string> + <string name="touchscreen">Ecrã Táctil</string> <string name="load_settings">Carregando configurações...</string> @@ -308,6 +404,7 @@ <!-- Memory Sizes --> <string name="memory_byte">Byte</string> + <string name="memory_byte_shorthand">B</string> <string name="memory_kilobyte">KB</string> <string name="memory_megabyte">MB</string> <string name="memory_gigabyte">GB</string> @@ -352,9 +449,13 @@ <string name="anti_aliasing_smaa">SMAA</string> <!-- Screen Layouts --> + <string name="screen_layout_auto">Automático</string> + <string name="screen_layout_sensor_landscape">Paisagem pelo sensor</string> <string name="screen_layout_landscape">Landscape</string> + <string name="screen_layout_reverse_landscape">Paisagem invertida</string> + <string name="screen_layout_sensor_portrait">Retrato pelo sensor</string> <string name="screen_layout_portrait">Portrait</string> - <string name="screen_layout_auto">Automático</string> + <string name="screen_layout_reverse_portrait">Retrato invertido</string> <!-- Aspect Ratios --> <string name="ratio_default">Padrão (16:9)</string> @@ -363,6 +464,10 @@ <string name="ratio_force_sixteen_ten">Forçar 16:10</string> <string name="ratio_stretch">Esticar à janela</string> + <!-- CPU Backend --> + <string name="cpu_backend_dynarmic">Dynarmic (Lento)</string> + <string name="cpu_backend_nce">Native code execution (NCE)</string> + <!-- CPU Accuracy --> <string name="cpu_accuracy_accurate">Preciso</string> <string name="cpu_accuracy_unsafe">Inseguro</string> @@ -391,8 +496,15 @@ <string name="theme_mode_dark">Escuro</string> <!-- Audio output engines --> + <string name="oboe">oboe</string> <string name="cubeb">cubeb</string> + <!-- Anisotropic filtering options --> + <string name="multiplier_two">2x</string> + <string name="multiplier_four">4x</string> + <string name="multiplier_eight">8x</string> + <string name="multiplier_sixteen">16x</string> + <!-- Black backgrounds theme --> <string name="use_black_backgrounds">Plano de fundo preto</string> <string name="use_black_backgrounds_description">Quando usar tema escuro, aplicar fundos escuros</string> diff --git a/src/android/app/src/main/res/values-ru/strings.xml b/src/android/app/src/main/res/values-ru/strings.xml index c614257a8..099b2c9eb 100644 --- a/src/android/app/src/main/res/values-ru/strings.xml +++ b/src/android/app/src/main/res/values-ru/strings.xml @@ -34,6 +34,7 @@ <string name="empty_gamelist">Не найдены файлы или еще не выбрана папка с играми.</string> <string name="search_and_filter_games">Поиск и фильтрация игр</string> <string name="select_games_folder">Выберите папку с играми</string> + <string name="manage_game_folders">Управление папками</string> <string name="select_games_folder_description">Позволяет yuzu заполнить список игр</string> <string name="add_games_warning">Пропустить выбор папки с играми?</string> <string name="add_games_warning_description">Игры не будут отображаться в списке Игры, если папка не выбрана.</string> @@ -68,6 +69,7 @@ <string name="invalid_keys_error">Неверные ключи шифрования</string> <string name="dumping_keys_quickstart_link">https://yuzu-emu.org/help/quickstart/#dumping-decryption-keys</string> <string name="install_keys_failure_description">Выбранный файл неверен или поврежден. Пожалуйста, пере-дампите ваши ключи.</string> + <string name="gpu_driver_manager">Менеджер драйверов ГП</string> <string name="install_gpu_driver">Установить драйвер ГП</string> <string name="install_gpu_driver_description">Установите альтернативные драйверы для потенциально лучшей производительности и/или точности</string> <string name="advanced_settings">Расширенные настройки</string> @@ -85,7 +87,11 @@ <string name="notification_no_directory_link_description">Пожалуйста, найдите папку пользователя с помощью боковой панели файлового менеджера вручную.</string> <string name="manage_save_data">Управление данными сохранений</string> <string name="manage_save_data_description">Найдено данные сохранений. Пожалуйста, выберите вариант ниже.</string> + <string name="import_save_warning">Импортировать сохранения</string> + <string name="import_save_warning_description">Это перезапишет все существующие данные сохранения выбранным файлом. Вы уверены, что хотите продолжить?</string> <string name="import_export_saves_description">Импорт или экспорт файлов сохранения</string> + <string name="save_files_importing">Импорт файлов сохранения…</string> + <string name="save_files_exporting">Экспорт файлов сохранения…</string> <string name="save_file_imported_success">Успешно импортировано</string> <string name="save_file_invalid_zip_structure">Недопустимая структура папки сохранения</string> <string name="save_file_invalid_zip_structure_description">Название первой вложенной папки должно быть идентификатором игры.</string> @@ -119,6 +125,42 @@ <string name="manage_yuzu_data_description">Импортируйте/экспортируйте прошивку, ключи, пользовательские данные и многое другое!</string> <string name="share_save_file">Поделиться файлом сохранения</string> <string name="export_save_failed">Не удалось экспортировать сохранение</string> + <string name="game_folders">Папки с играми</string> + <string name="deep_scan">Глубокий анализ</string> + <string name="add_game_folder">Добавить папку с игрой</string> + <string name="folder_already_added">Эта папка уже была добавлена!</string> + <string name="game_folder_properties">Свойства папки игры</string> + <plurals name="saves_import_failed"> + <item quantity="one">Не удалось импортировать %d сохранение</item> + <item quantity="few">Не удалось импортировать %d сохранения</item> + <item quantity="many">Не удалось импортировать %d сохранений</item> + <item quantity="other">Не удалось импортировать %d сохранений</item> + </plurals> + <plurals name="saves_import_success"> + <item quantity="one">Импортировано %d сохранение</item> + <item quantity="few">Импортировано %d сохранения</item> + <item quantity="many">Импортировано %d сохранений</item> + <item quantity="other">Импортировано %d сохранений</item> + </plurals> + <string name="no_save_data_found">Не найдены сохраненмия</string> + + <!-- Applet launcher strings --> + <string name="applets">Запуск апплета</string> + <string name="applets_description">Запуск системных апплетов на установленной прошивке</string> + <string name="applets_error_firmware">Прошивка не установлена</string> + <string name="applets_error_applet">Апплет недоступен</string> + <string name="applets_error_description"><![CDATA[Пожалуйста, убедитесь, что ваш<a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> и <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-system-firmware\">firmware</a> установлены и попробуйте еще раз.]]></string> + <string name="album_applet">Альбом</string> + <string name="album_applet_description">Просмотрите изображения, сохраненные в папке скриншотов пользователя, с помощью системного просмотрщика фотографий.</string> + <string name="mii_edit_applet">Mii редактор</string> + <string name="mii_edit_applet_description">Просмотр и редактирование Mii с помощью системного редактора</string> + <string name="cabinet_applet">Шкаф</string> + <string name="cabinet_applet_description">Редактирование и удаление данных, хранящихся на amiibo</string> + <string name="cabinet_launcher">Запуск шкафа</string> + <string name="cabinet_nickname_and_owner">Никнейм и настройки владельца</string> + <string name="cabinet_game_data_eraser">Удаление игровых данных</string> + <string name="cabinet_restorer">Восстановитель</string> + <string name="cabinet_formatter">Форматтер</string> <!-- About screen strings --> <string name="gaia_is_not_real">Gaia не существует</string> @@ -162,6 +204,7 @@ <string name="frame_limit_enable_description">Ограничивает скорость эмуляции указанным процентом от нормальной скорости.</string> <string name="frame_limit_slider">Ограничение процента cкорости</string> <string name="frame_limit_slider_description">Указывает процент ограничения скорости эмуляции. 100% - это нормальная скорость. Значения больше или меньше увеличивают или уменьшают ограничение скорости.</string> + <string name="cpu_backend">Бэкэнд ЦП</string> <string name="cpu_accuracy">Точность ЦП</string> <string name="value_with_units">%1$s%2$s</string> @@ -192,6 +235,8 @@ <string name="renderer_reactive_flushing_description">Повышение точности рендеринга в некоторых играх за счет снижения производительности.</string> <string name="use_disk_shader_cache">Кэш шейдеров на диске</string> <string name="use_disk_shader_cache_description">Уменьшение зависаний за счет хранения и загрузки сгенерированных шейдеров.</string> + <string name="anisotropic_filtering">Анизотропная фильтрация</string> + <string name="anisotropic_filtering_description">Улучшает качество текстур под углом</string> <!-- Debug settings strings --> <string name="cpu">ЦП</string> @@ -203,6 +248,8 @@ <string name="renderer_debug_description">Переводит графический API в режим медленной отладки.</string> <string name="fastmem">Fastmem</string> + <!-- Audio settings strings --> + <string name="audio_output_engine">Движок вывода</string> <string name="audio_volume">Громкость</string> <string name="audio_volume_description">Задает громкость аудиовыхода.</string> @@ -216,6 +263,7 @@ <string name="shutting_down">Выключение…</string> <string name="reset_setting_confirmation">Хотите ли вы вернуть этот параметр к значению по умолчанию?</string> <string name="reset_to_default">Сброс к настройкам по умолчанию</string> + <string name="reset_to_default_description">Сбросить все расширенные настройки</string> <string name="reset_all_settings">Сбросить все настройки?</string> <string name="reset_all_settings_description">Все дополнительные настройки будут сброшены к настройке по умолчанию. Это невозможно отменить.</string> <string name="settings_reset">Настройки сброшены</string> @@ -229,14 +277,24 @@ <string name="export_failed">Ошибка экспорта</string> <string name="import_failed">Ошибка импортирования</string> <string name="cancelling">Отменяю</string> - + <string name="install">Установить</string> + <string name="delete">Удалить</string> + <string name="edit">Редактировать</string> + <string name="export_success">Экспорт успешно выполнен</string> + <string name="start">Start</string> + <string name="clear">Очистить</string> + <string name="global">Глобальный</string> + <string name="custom">Другое</string> + <string name="notice">Уведомление</string> + <string name="import_complete">Импорт завершен</string> <!-- GPU driver installation --> <string name="select_gpu_driver">Выбрать драйвер ГП</string> <string name="select_gpu_driver_title">Хотите заменить текущий драйвер ГП?</string> <string name="select_gpu_driver_install">Установить</string> <string name="select_gpu_driver_default">По умолчанию</string> <string name="select_gpu_driver_use_default">Используется стандартный драйвер ГП </string> - <string name="select_gpu_driver_error">Выбран неверный драйвер, используется стандартный системный!</string> + <string name="select_gpu_driver_error">Выбран неподходящий драйвер</string> + <string name="driver_already_installed">Драйвер уже установлен</string> <string name="system_gpu_driver">Системный драйвер ГП</string> <string name="installing_driver">Установка драйвера...</string> @@ -244,11 +302,52 @@ <string name="preferences_settings">Настройки</string> <string name="preferences_general">Общие</string> <string name="preferences_system">Система</string> + <string name="preferences_system_description">Режим дока, регион, язык</string> <string name="preferences_graphics">Графика</string> + <string name="preferences_graphics_description">Уровень точности, разрешение, кэш шейдеров</string> <string name="preferences_audio">Аудио</string> + <string name="preferences_audio_description">Движок вывода, громкость</string> <string name="preferences_theme">Тема и цвет</string> <string name="preferences_debug">Отладка</string> - + <string name="preferences_debug_description">Отладка ЦП/ГП, графический API, fastmem</string> + + <!-- Game properties --> + <string name="info">Информация</string> + <string name="info_description">ID программы, для разработчиков, версия</string> + <string name="per_game_settings">Настройки для каждой игры</string> + <string name="per_game_settings_description">Изменить настройки этой игры</string> + <string name="launch_options">Конфигурация запуска</string> + <string name="path">Путь</string> + <string name="program_id">ID программы</string> + <string name="developer">Разработчик</string> + <string name="version">Версия</string> + <string name="copy_details">Копировать детали</string> + <string name="add_ons">Дополнения</string> + <string name="add_ons_description">Включение модов, обновлений и DLC</string> + <string name="clear_shader_cache">Очистить кэш шейдеров</string> + <string name="clear_shader_cache_description">Удаляет все шейдеры, созданные во время игры.</string> + <string name="clear_shader_cache_warning_description">У вас будет больше лагов во время повторной генерации кэша шейдеров</string> + <string name="cleared_shaders_successfully">Успешно очищены шейдеры</string> + <string name="addons_game">Аддоны: %1$s</string> + <string name="save_data">Сохранить данные</string> + <string name="save_data_description">Управлять сохранениями этой игры.</string> + <string name="delete_save_data">Удалить сохранения</string> + <string name="delete_save_data_description">Удалить все сохранения этой игры</string> + <string name="delete_save_data_warning_description">Это безвозвратно удаляет все сохраненные данные этой игры. Вы уверены, что хотите продолжить?</string> + <string name="save_data_deleted_successfully">Данные успешно удалены</string> + <string name="select_content_type">Тип контента</string> + <string name="updates_and_dlc">Обновления и DLC</string> + <string name="mods_and_cheats">Моды и читы</string> + <string name="addon_notice">Важное уведомление о дополнении</string> + <!-- "cheats/" "romfs/" and "exefs/ should not be translated --> + <string name="addon_notice_description">Для установки модов и читов необходимо выбрать папку, содержащую каталог cheats/, romfs/ или exefs/. Мы не можем гарантировать их совместимость с вашей игрой, поэтому будьте осторожны!</string> + <string name="invalid_directory">Неверный каталог</string> + <!-- "cheats/" "romfs/" and "exefs/ should not be translated --> + <string name="invalid_directory_description">Пожалуйста, убедитесь, что выбранная вами директория содержит папку cheats/, romfs/ или exefs/ и попробуйте снова.</string> + <string name="addon_installed_successfully">Аддон успешно установлен</string> + <string name="verifying_content">Проверка содержимого...</string> + <string name="content_install_notice">Уведомление об установке контента</string> + <string name="content_install_notice_description">Содержимое, которое вы выбрали, не соответствует этой игре.\nУстановить все равно?</string> <!-- ROM loading errors --> <string name="loader_error_encrypted">Ваш ROM зашифрованный</string> <string name="loader_error_encrypted_roms_description"><![CDATA[Следуйте инструкциям, чтобы пере-дампить игровые картриджи <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-physical-titles-game-cards\"> или <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-digital-titles-eshop\"> установленные игры</a>.]]></string> @@ -276,6 +375,7 @@ <string name="emulation_pause">Пауза эмуляции</string> <string name="emulation_unpause">Возобновить эмуляцию</string> <string name="emulation_input_overlay">Настройка оверлея</string> + <string name="touchscreen">Сенсорный экран</string> <string name="load_settings">Загрузка настроек...</string> @@ -307,6 +407,7 @@ <!-- Memory Sizes --> <string name="memory_byte">Байт</string> + <string name="memory_byte_shorthand">B</string> <string name="memory_kilobyte">КБ</string> <string name="memory_megabyte">МБ</string> <string name="memory_gigabyte">GB</string> @@ -351,9 +452,13 @@ <string name="anti_aliasing_smaa">SMAA</string> <!-- Screen Layouts --> + <string name="screen_layout_auto">Авто</string> + <string name="screen_layout_sensor_landscape">Альбомная (сенсор)</string> <string name="screen_layout_landscape">Пейзаж</string> + <string name="screen_layout_reverse_landscape">Обратная альбомная</string> + <string name="screen_layout_sensor_portrait">Портретная (сенсор)</string> <string name="screen_layout_portrait">Портрет</string> - <string name="screen_layout_auto">Авто</string> + <string name="screen_layout_reverse_portrait">Обратная портретная</string> <!-- Aspect Ratios --> <string name="ratio_default">Стандартное (16:9)</string> @@ -362,6 +467,10 @@ <string name="ratio_force_sixteen_ten">Заставить 16:10</string> <string name="ratio_stretch">Растянуть до окна</string> + <!-- CPU Backend --> + <string name="cpu_backend_dynarmic">Dynarmic (Медленно)</string> + <string name="cpu_backend_nce">Нативное выполнение (NCE)</string> + <!-- CPU Accuracy --> <string name="cpu_accuracy_accurate">Точно</string> <string name="cpu_accuracy_unsafe">Небезопасно</string> @@ -390,8 +499,15 @@ <string name="theme_mode_dark">Темная</string> <!-- Audio output engines --> + <string name="oboe">oboe</string> <string name="cubeb">cubeb</string> + <!-- Anisotropic filtering options --> + <string name="multiplier_two">2x</string> + <string name="multiplier_four">4x</string> + <string name="multiplier_eight">8x</string> + <string name="multiplier_sixteen">16x</string> + <!-- Black backgrounds theme --> <string name="use_black_backgrounds">Чёрный фон</string> <string name="use_black_backgrounds_description">При использовании темной темы применяйте черный фон.</string> diff --git a/src/android/app/src/main/res/values-uk/strings.xml b/src/android/app/src/main/res/values-uk/strings.xml index 34809dbb8..361f0b726 100644 --- a/src/android/app/src/main/res/values-uk/strings.xml +++ b/src/android/app/src/main/res/values-uk/strings.xml @@ -143,13 +143,16 @@ <string name="string_null">Null</string> <string name="string_import">Імпорт</string> <string name="export">Експорт</string> + <string name="install">Встановити</string> + <string name="delete">Видалити</string> + <string name="start">Start</string> + <string name="clear">Очистити</string> <!-- GPU driver installation --> <string name="select_gpu_driver">Вибрати драйвер ГП</string> <string name="select_gpu_driver_title">Хочете замінити поточний драйвер ГП?</string> <string name="select_gpu_driver_install">Встановити</string> <string name="select_gpu_driver_default">За замовчуванням</string> <string name="select_gpu_driver_use_default">Використовується стандартний драйвер ГП</string> - <string name="select_gpu_driver_error">Обрано неправильний драйвер, використовується стандартний системний!</string> <string name="system_gpu_driver">Системний драйвер ГП</string> <string name="installing_driver">Встановлення драйвера...</string> @@ -161,7 +164,12 @@ <string name="preferences_audio">Аудіо</string> <string name="preferences_theme">Тема і колір</string> <string name="preferences_debug">Налагодження</string> - + <!-- Game properties --> + <string name="info">Інформація</string> + <string name="path">Шлях</string> + <string name="developer">Розробник</string> + <string name="version">Версія</string> + <string name="add_ons">Доповнення</string> <!-- ROM loading errors --> <string name="loader_error_encrypted">Ваш ROM зашифрований</string> <string name="loader_error_encrypted_keys_description"><![CDATA[Будь ласка, переконайтеся, що ваш файл <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> встановлено, щоб ігри можна було розшифрувати.]]></string> @@ -173,6 +181,8 @@ <string name="emulation_done">Готово</string> <string name="emulation_control_scale">Масштаб</string> <string name="emulation_control_opacity">Непрозорість</string> + <string name="touchscreen">Сенсорний екран</string> + <!-- Errors and warnings --> <string name="abort_button">Перервати</string> <string name="continue_button">Продовжити</string> @@ -192,6 +202,7 @@ <string name="region_korea">Корея</string> <string name="region_taiwan">Тайвань</string> + <string name="memory_byte_shorthand">B</string> <string name="memory_gigabyte">GB</string> <!-- Renderer APIs --> <string name="renderer_vulkan">Vulkan</string> @@ -229,8 +240,8 @@ <string name="anti_aliasing_fxaa">FXAA</string> <string name="anti_aliasing_smaa">SMAA</string> + <!-- Screen Layouts --> <string name="screen_layout_auto">Авто</string> - <!-- Aspect Ratios --> <string name="ratio_default">За замовчуванням (16:9)</string> <string name="ratio_force_four_three">Змусити 4:3</string> @@ -255,6 +266,12 @@ <string name="theme_mode_light">Світла</string> <string name="theme_mode_dark">Темна</string> + <!-- Anisotropic filtering options --> + <string name="multiplier_two">2x</string> + <string name="multiplier_four">4x</string> + <string name="multiplier_eight">8x</string> + <string name="multiplier_sixteen">16x</string> + <string name="use_black_backgrounds_description">У разі використання темної теми застосовуйте чорне тло.</string> <string name="mute">Вимкнути звук</string> diff --git a/src/android/app/src/main/res/values-vi/strings.xml b/src/android/app/src/main/res/values-vi/strings.xml index f977db3a2..0a722f329 100644 --- a/src/android/app/src/main/res/values-vi/strings.xml +++ b/src/android/app/src/main/res/values-vi/strings.xml @@ -157,7 +157,6 @@ <string name="renderer_reactive_flushing_description">Cải thiện độ chính xác kết xuất trong một số game nhưng đồng thời giảm hiệu suất.</string> <string name="use_disk_shader_cache">Lưu bộ nhớ đệm shader trên ổ cứng</string> <string name="use_disk_shader_cache_description">Giảm tình trạng giật lag bằng cách lưu trữ và tải các shader được tạo ra nội bộ.</string> - <!-- Debug settings strings --> <string name="cpu">CPU</string> <string name="renderer_api">API</string> @@ -184,13 +183,17 @@ <string name="string_null">Null</string> <string name="string_import">Nhập</string> <string name="export">Xuất</string> + <string name="install">Cài đặt</string> + <string name="delete">Xoá</string> + <string name="start">Bắt đầu</string> + <string name="clear">Xóa</string> + <string name="custom">Tùy chỉnh</string> <!-- GPU driver installation --> <string name="select_gpu_driver">Chọn driver GPU</string> <string name="select_gpu_driver_title">Bạn có muốn thay thế driver GPU hiện tại không?</string> <string name="select_gpu_driver_install">Cài đặt</string> <string name="select_gpu_driver_default">Mặc định</string> <string name="select_gpu_driver_use_default">Dùng driver GPU mặc định</string> - <string name="select_gpu_driver_error">Driver không hợp lệ đã được chọn, dùng mặc định hệ thống!</string> <string name="system_gpu_driver">Driver GPU hệ thống</string> <string name="installing_driver">Đang cài đặt driver...</string> @@ -202,7 +205,12 @@ <string name="preferences_audio">Âm thanh</string> <string name="preferences_theme">Chủ đề và màu sắc</string> <string name="preferences_debug">Gỡ lỗi</string> - + <!-- Game properties --> + <string name="info">Thông tin</string> + <string name="path">Đường dẫn</string> + <string name="developer">Nhà phát triển</string> + <string name="version">Phiên bản</string> + <string name="add_ons">Add-ons</string> <!-- ROM loading errors --> <string name="loader_error_encrypted">ROM của bạn đã bị mã hoá</string> <string name="loader_error_encrypted_keys_description"><![CDATA[Vui lòng đảm bảo tệp <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> đã được cài đặt để các game có thể được giải mã.]]></string> @@ -229,6 +237,7 @@ <string name="emulation_pause">Tạm đừng giả lập</string> <string name="emulation_unpause">Tiếp tục giả lập</string> <string name="emulation_input_overlay">Tuỳ chọn lớp phủ</string> + <string name="touchscreen">Màn hình cảm ứng</string> <string name="load_settings">Đang tải cài đặt...</string> @@ -254,6 +263,7 @@ <string name="region_korea">Hàn Quốc</string> <string name="region_taiwan">Đài Loan</string> + <string name="memory_byte_shorthand">B</string> <string name="memory_gigabyte">GB</string> <!-- Renderer APIs --> <string name="renderer_vulkan">Vulkan</string> @@ -291,8 +301,8 @@ <string name="anti_aliasing_fxaa">FXAA</string> <string name="anti_aliasing_smaa">SMAA</string> + <!-- Screen Layouts --> <string name="screen_layout_auto">Tự động</string> - <!-- Aspect Ratios --> <string name="ratio_default">Mặc định (16:9)</string> <string name="ratio_force_four_three">Dùng 4:3</string> @@ -327,6 +337,12 @@ <string name="theme_mode_light">Sáng</string> <string name="theme_mode_dark">Tối</string> + <!-- Anisotropic filtering options --> + <string name="multiplier_two">2x</string> + <string name="multiplier_four">4x</string> + <string name="multiplier_eight">8x</string> + <string name="multiplier_sixteen">16x</string> + <!-- Black backgrounds theme --> <string name="use_black_backgrounds">Nền đen</string> <string name="use_black_backgrounds_description">Khi sử dụng chủ đề tối, hãy áp dụng nền đen.</string> diff --git a/src/android/app/src/main/res/values-zh-rCN/strings.xml b/src/android/app/src/main/res/values-zh-rCN/strings.xml index 13455564f..b840591a4 100644 --- a/src/android/app/src/main/res/values-zh-rCN/strings.xml +++ b/src/android/app/src/main/res/values-zh-rCN/strings.xml @@ -34,6 +34,7 @@ <string name="empty_gamelist">找不到游戏,或者尚未选择游戏文件夹。</string> <string name="search_and_filter_games">搜索游戏</string> <string name="select_games_folder">选择游戏文件夹</string> + <string name="manage_game_folders">管理游戏文件夹</string> <string name="select_games_folder_description">允许 yuzu 填充游戏列表</string> <string name="add_games_warning">跳过选择游戏文件夹?</string> <string name="add_games_warning_description">如果未选择游戏文件夹,游戏将不会显示在游戏列表中。</string> @@ -68,6 +69,7 @@ <string name="invalid_keys_error">无效的加密密钥</string> <string name="dumping_keys_quickstart_link">https://yuzu-emu.org/help/quickstart/#dumping-decryption-keys</string> <string name="install_keys_failure_description">选择的密钥文件不正确或已损坏。请重新转储密钥文件。</string> + <string name="gpu_driver_manager">GPU 驱动管理器</string> <string name="install_gpu_driver">安装 GPU 驱动</string> <string name="install_gpu_driver_description">安装替代的驱动程序以获得更好的性能和精度</string> <string name="advanced_settings">高级选项</string> @@ -85,8 +87,12 @@ <string name="notification_no_directory_link_description">请使用文件管理器的侧部面板手动定位用户文件夹。</string> <string name="manage_save_data">管理存档数据</string> <string name="manage_save_data_description">已找到存档数据,请选择下方的选项。</string> + <string name="import_save_warning">导入保存数据</string> + <string name="import_save_warning_description">这将用您所提供的保存数据覆盖当前所有的保存数据。您确定要继续吗?</string> <string name="import_export_saves_description">导入或导出存档</string> - <string name="save_file_imported_success">已成功导入存档</string> + <string name="save_files_importing">正在导入存档文件...</string> + <string name="save_files_exporting">正在导出存档文件...</string> + <string name="save_file_imported_success">导入成功</string> <string name="save_file_invalid_zip_structure">无效的存档目录</string> <string name="save_file_invalid_zip_structure_description">第一个子文件夹名称必须为当前游戏的 ID。</string> <string name="import_saves">导入</string> @@ -118,13 +124,43 @@ <string name="manage_yuzu_data_description">导入/导出固件、密钥、用户数据及其他。</string> <string name="share_save_file">分享存档文件</string> <string name="export_save_failed">导出存档文件失败</string> + <string name="game_folders">游戏文件夹</string> + <string name="deep_scan">深度扫描</string> + <string name="add_game_folder">添加游戏文件夹</string> + <string name="folder_already_added">这个文件夹先前已被添加!</string> + <string name="game_folder_properties">游戏文件夹属性</string> + <plurals name="saves_import_failed"> + <item quantity="other">%d 个存档导入失败</item> + </plurals> + <plurals name="saves_import_success"> + <item quantity="other">成功导入 %d 个存档</item> + </plurals> + <string name="no_save_data_found">未找到存档数据</string> + + <!-- Applet launcher strings --> + <string name="applets">小程序启动器</string> + <string name="applets_description">使用已安装的固件启动系统小程序</string> + <string name="applets_error_firmware">未安装固件</string> + <string name="applets_error_applet">小程序不可用</string> + <string name="applets_error_description"><![CDATA[请确保 <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> 文件和<a href=\"https://yuzu-emu.org/help/quickstart/#dumping-system-firmware\">固件</a>已安装,然后再试一次。]]></string> + <string name="album_applet">相册</string> + <string name="album_applet_description">查看存储在用户屏幕截图文件夹中的图像</string> + <string name="mii_edit_applet">Mii edit</string> + <string name="mii_edit_applet_description">查看和编辑 Mii</string> + <string name="cabinet_applet">Cabinet</string> + <string name="cabinet_applet_description">编辑、删除存储在 amiibo 上的数据</string> + <string name="cabinet_launcher">Cabinet 启动器</string> + <string name="cabinet_nickname_and_owner">昵称和所有者设置</string> + <string name="cabinet_game_data_eraser">游戏数据擦除器</string> + <string name="cabinet_restorer">恢复器</string> + <string name="cabinet_formatter">格式化程序</string> <!-- About screen strings --> <string name="gaia_is_not_real">Gaia 不真实</string> <string name="copied_to_clipboard">已复制到剪贴板</string> <string name="about_app_description">一款开放源代码的 Switch 模拟器</string> <string name="contributors">贡献者</string> - <string name="contributors_description">使用来自 yuzu 团队的 \u2764 制作</string> + <string name="contributors_description">yuzu 团队的用 \u2764 制作</string> <string name="contributors_link">https://github.com/yuzu-emu/yuzu/graphs/contributors</string> <string name="licenses_description">Android 版 yuzu 离不开这些项目的支持</string> <string name="build">构建版本</string> @@ -161,6 +197,7 @@ <string name="frame_limit_enable_description">将运行速度限制为正常速度的指定百分比。</string> <string name="frame_limit_slider">限制速度百分比</string> <string name="frame_limit_slider_description">指定限制运行速度的百分比。100% 为正常速度。更高或更低的值将增加或降低速度限制上限。</string> + <string name="cpu_backend">CPU 后端</string> <string name="cpu_accuracy">CPU 精度</string> <string name="value_with_units">%1$s%2$s</string> @@ -191,6 +228,8 @@ <string name="renderer_reactive_flushing_description">牺牲性能,提高某些游戏的渲染精度。</string> <string name="use_disk_shader_cache">磁盘着色器缓存</string> <string name="use_disk_shader_cache_description">将生成的着色器缓存于磁盘中并进行读取,以减少卡顿。</string> + <string name="anisotropic_filtering">各向异性过滤</string> + <string name="anisotropic_filtering_description">提高斜角的纹理质量</string> <!-- Debug settings strings --> <string name="cpu">CPU</string> @@ -217,6 +256,7 @@ <string name="shutting_down">正在关闭…</string> <string name="reset_setting_confirmation">您要将此设定重设为默认值吗?</string> <string name="reset_to_default">恢复默认</string> + <string name="reset_to_default_description">重置所有高级选项</string> <string name="reset_all_settings">重置所有设置项?</string> <string name="reset_all_settings_description">所有高级选项都将被重设,此动作无法还原。</string> <string name="settings_reset">重设设置项</string> @@ -230,6 +270,18 @@ <string name="export_failed">导出失败</string> <string name="import_failed">导入失败</string> <string name="cancelling">取消中</string> + <string name="install">安装</string> + <string name="delete">删除</string> + <string name="edit">编辑</string> + <string name="export_success">导出成功</string> + <string name="start">开始</string> + <string name="clear">清除</string> + <string name="global">全局</string> + <string name="custom">自定义</string> + <string name="notice">提醒</string> + <string name="import_complete">导入完成</string> + <string name="more_options">更多选项</string> + <string name="use_global_setting">使用全局设置</string> <!-- GPU driver installation --> <string name="select_gpu_driver">选择 GPU 驱动程序</string> @@ -237,7 +289,8 @@ <string name="select_gpu_driver_install">安装</string> <string name="select_gpu_driver_default">系统默认</string> <string name="select_gpu_driver_use_default">使用默认 GPU 驱动程序</string> - <string name="select_gpu_driver_error">选择的驱动程序无效,将使用系统默认的驱动程序!</string> + <string name="select_gpu_driver_error">选择的驱动无效</string> + <string name="driver_already_installed">驱动已安装</string> <string name="system_gpu_driver">系统 GPU 驱动程序</string> <string name="installing_driver">正在安装驱动程序…</string> @@ -245,10 +298,54 @@ <string name="preferences_settings">设置</string> <string name="preferences_general">通用</string> <string name="preferences_system">系统</string> + <string name="preferences_system_description">主机运行模式、区域及语言</string> <string name="preferences_graphics">图形</string> + <string name="preferences_graphics_description">精度等级、分辨率及着色器缓存</string> <string name="preferences_audio">声音</string> + <string name="preferences_audio_description">输出引擎及音量</string> <string name="preferences_theme">主题和色彩</string> <string name="preferences_debug">调试</string> + <string name="preferences_debug_description">CPU/GPU 调试、图形 API 及 fastmem 内存访问</string> + + <!-- Game properties --> + <string name="info">信息</string> + <string name="info_description">游戏 ID、开发者及版本信息</string> + <string name="per_game_settings">游戏单独设置</string> + <string name="per_game_settings_description">编辑此游戏的单独设置项</string> + <string name="launch_options">载入配置</string> + <string name="path">路径</string> + <string name="program_id">游戏 ID</string> + <string name="developer">开发商</string> + <string name="version">版本</string> + <string name="copy_details">复制明细</string> + <string name="add_ons">附加项</string> + <string name="add_ons_description">管理 mod、游戏更新及 DLC</string> + <string name="clear_shader_cache">清除着色器缓存</string> + <string name="clear_shader_cache_description">删除此游戏的所有着色器缓存</string> + <string name="clear_shader_cache_warning_description">由于着色器缓存的重新生成,您将遭遇更多卡顿</string> + <string name="cleared_shaders_successfully">着色器缓存清除成功</string> + <string name="addons_game">附加项: %1$s</string> + <string name="save_data">保存数据</string> + <string name="save_data_description">管理此游戏的保存数据</string> + <string name="delete_save_data">删除保存数据</string> + <string name="delete_save_data_description">删除此游戏的所有保存数据</string> + <string name="delete_save_data_warning_description">这将删除此游戏的所有保存数据且不可撤销。您确定要继续吗?</string> + <string name="save_data_deleted_successfully">保存数据删除成功</string> + <string name="select_content_type">内容类型</string> + <string name="updates_and_dlc">游戏更新和 DLC</string> + <string name="mods_and_cheats">Mod 和金手指</string> + <string name="addon_notice">附加项重要提醒</string> + <!-- "cheats/" "romfs/" and "exefs/ should not be translated --> + <string name="addon_notice_description">为了安装 mod 和金手指,您必须选择一个包含 cheats/、romfs/ 或 exefs/ 目录的文件夹。我们无法验证这些内容是否与您的游戏兼容,所以请小心使用!</string> + <string name="invalid_directory">无效目录</string> + <!-- "cheats/" "romfs/" and "exefs/ should not be translated --> + <string name="invalid_directory_description">请确保您选择的目录下包含 cheats/、romfs/ 或 exefs/ 文件夹然后重试。</string> + <string name="addon_installed_successfully">附加项安装成功</string> + <string name="verifying_content">验证安装内容...</string> + <string name="content_install_notice">安装提醒</string> + <string name="content_install_notice_description">您选择安装的内容与此游戏不匹配。\n继续安装?</string> + <string name="confirm_uninstall">卸载确认</string> + <string name="confirm_uninstall_description">您确定要卸载此附加项吗?</string> <!-- ROM loading errors --> <string name="loader_error_encrypted">您的 ROM 已加密</string> @@ -277,6 +374,7 @@ <string name="emulation_pause">暂停模拟</string> <string name="emulation_unpause">继续模拟</string> <string name="emulation_input_overlay">虚拟按键选项</string> + <string name="touchscreen">触摸屏</string> <string name="load_settings">正在载入设定…</string> @@ -308,6 +406,7 @@ <!-- Memory Sizes --> <string name="memory_byte">Byte</string> + <string name="memory_byte_shorthand">B</string> <string name="memory_kilobyte">KB</string> <string name="memory_megabyte">MB</string> <string name="memory_gigabyte">GB</string> @@ -352,9 +451,13 @@ <string name="anti_aliasing_smaa">子像素形态学抗锯齿</string> <!-- Screen Layouts --> - <string name="screen_layout_landscape">横向大屏</string> - <string name="screen_layout_portrait">纵向屏幕</string> <string name="screen_layout_auto">自动</string> + <string name="screen_layout_sensor_landscape">传感器方向横屏</string> + <string name="screen_layout_landscape">横屏</string> + <string name="screen_layout_reverse_landscape">反向横屏</string> + <string name="screen_layout_sensor_portrait">传感器方向竖屏</string> + <string name="screen_layout_portrait">竖屏</string> + <string name="screen_layout_reverse_portrait">反向竖屏</string> <!-- Aspect Ratios --> <string name="ratio_default">默认 (16:9)</string> @@ -363,6 +466,10 @@ <string name="ratio_force_sixteen_ten">强制 16:10</string> <string name="ratio_stretch">拉伸窗口</string> + <!-- CPU Backend --> + <string name="cpu_backend_dynarmic">动态编译 (慢速)</string> + <string name="cpu_backend_nce">本机代码执行 (NCE)</string> + <!-- CPU Accuracy --> <string name="cpu_accuracy_accurate">高精度</string> <string name="cpu_accuracy_unsafe">低精度</string> @@ -391,8 +498,15 @@ <string name="theme_mode_dark">深色</string> <!-- Audio output engines --> + <string name="oboe">oboe</string> <string name="cubeb">cubeb</string> + <!-- Anisotropic filtering options --> + <string name="multiplier_two">2x</string> + <string name="multiplier_four">4x</string> + <string name="multiplier_eight">8x</string> + <string name="multiplier_sixteen">16x</string> + <!-- Black backgrounds theme --> <string name="use_black_backgrounds">使用黑色背景</string> <string name="use_black_backgrounds_description">使用深色主题时,套用黑色背景。</string> diff --git a/src/android/app/src/main/res/values-zh-rTW/strings.xml b/src/android/app/src/main/res/values-zh-rTW/strings.xml index b8f468c68..d39255714 100644 --- a/src/android/app/src/main/res/values-zh-rTW/strings.xml +++ b/src/android/app/src/main/res/values-zh-rTW/strings.xml @@ -34,12 +34,13 @@ <string name="empty_gamelist">找不到檔案,或者尚未選取遊戲目錄。</string> <string name="search_and_filter_games">搜尋並篩選遊戲</string> <string name="select_games_folder">選取遊戲資料夾</string> + <string name="manage_game_folders">管理遊戲資料夾</string> <string name="select_games_folder_description">允許 yuzu 填入遊戲清單</string> <string name="add_games_warning">跳過選取遊戲資料夾?</string> <string name="add_games_warning_description">如果資料夾未選取,遊戲將不會顯示在遊戲清單。</string> <string name="add_games_warning_help">https://yuzu-emu.org/help/quickstart/#dumping-games</string> <string name="home_search_games">搜尋遊戲</string> - <string name="search_settings">搜索设置</string> + <string name="search_settings">搜尋設定</string> <string name="games_dir_selected">遊戲目錄已選取</string> <string name="install_prod_keys">安裝 prod.keys</string> <string name="install_prod_keys_description">需要解密零售遊戲</string> @@ -68,10 +69,11 @@ <string name="invalid_keys_error">無效的加密金鑰</string> <string name="dumping_keys_quickstart_link">https://yuzu-emu.org/help/quickstart/#dumping-decryption-keys</string> <string name="install_keys_failure_description">選取的檔案不正確或已損毀,請重新傾印您的金鑰。</string> + <string name="gpu_driver_manager">GPU 驅動程式管理員</string> <string name="install_gpu_driver">安裝 GPU 驅動程式</string> <string name="install_gpu_driver_description">安裝替代驅動程式以取得潛在的更佳效能或準確度</string> <string name="advanced_settings">進階設定</string> - <string name="advanced_settings_game">高级选项: %1$s</string> + <string name="advanced_settings_game">進階設定:%1$s</string> <string name="settings_description">進行模擬器設定</string> <string name="search_recently_played">最近遊玩</string> <string name="search_recently_added">最近新增</string> @@ -85,7 +87,11 @@ <string name="notification_no_directory_link_description">請使用檔案管理員的側邊面板手動定位到使用者資料夾。</string> <string name="manage_save_data">管理儲存資料</string> <string name="manage_save_data_description">已找到儲存資料,請選取下方的選項。</string> + <string name="import_save_warning">匯入儲存資料</string> + <string name="import_save_warning_description">這將會以提供的檔案覆寫所有現有的儲存資料,您確定要繼續嗎?</string> <string name="import_export_saves_description">匯入或匯出儲存檔案</string> + <string name="save_files_importing">正在匯入儲存檔案…</string> + <string name="save_files_exporting">正在匯出儲存檔案…</string> <string name="save_file_imported_success">已成功匯入</string> <string name="save_file_invalid_zip_structure">無效的儲存目錄結構</string> <string name="save_file_invalid_zip_structure_description">首個子資料夾名稱必須為遊戲標題 ID。</string> @@ -96,28 +102,58 @@ <string name="firmware_installing">正在安裝韌體</string> <string name="firmware_installed_success">韌體已成功安裝</string> <string name="firmware_installed_failure">韌體安裝失敗</string> - <string name="firmware_installed_failure_description">请确保固件 nca 文件位于 zip 压缩包的根目录,然后重试。</string> + <string name="firmware_installed_failure_description">請確保韌體 nca 檔案位於 zip 壓縮檔的根目錄,然後再試一次。</string> <string name="share_log">分享偵錯記錄</string> <string name="share_log_description">分享 yuzu 的記錄檔以便對相關問題進行偵錯</string> <string name="share_log_missing">找不到記錄檔</string> <string name="install_game_content">安裝遊戲內容</string> <string name="install_game_content_description">安裝遊戲更新或 DLC</string> - <string name="installing_game_content">安装中...</string> - <string name="install_game_content_failure">向 NAND 安装文件时失败</string> - <string name="install_game_content_failure_description">请确保附加内容的有效性,并且 prod.keys 密钥文件已安装。</string> - <string name="install_game_content_failure_base">为避免产生冲突,此功能不能用于安装游戏本体。</string> - <string name="install_game_content_failure_file_extension">只有 NSP 或 XCI 格式的附加内容可以安装。请确保您的游戏附加内容是有效的。</string> - <string name="install_game_content_failed_count">%1$d 安装出错</string> - <string name="install_game_content_success">游戏附加内容已成功安装</string> - <string name="install_game_content_success_install">%1$d 安装成功</string> - <string name="install_game_content_success_overwrite">%1$d 覆盖安装成功</string> + <string name="installing_game_content">正在安裝內容…</string> + <string name="install_game_content_failure">安裝檔案至 NAND 時發生錯誤</string> + <string name="install_game_content_failure_description">請確保內容有效並且 prod.keys 檔案已安裝。</string> + <string name="install_game_content_failure_base">為避免可能的衝突,不允許安裝基礎遊戲。</string> + <string name="install_game_content_failure_file_extension">僅支援 NSP 和 XCI 內容,請驗證遊戲內容是否有效。</string> + <string name="install_game_content_failed_count">%1$d 安裝錯誤</string> + <string name="install_game_content_success">遊戲內容已成功安裝</string> + <string name="install_game_content_success_install">%1$d 安裝成功</string> + <string name="install_game_content_success_overwrite">%1$d 覆寫成功</string> <string name="install_game_content_help_link">https://yuzu-emu.org/help/quickstart/#dumping-installed-updates</string> - <string name="custom_driver_not_supported">不支持自定义驱动</string> - <string name="custom_driver_not_supported_description">此设备不支持自定义驱动。\n请之后再访问此项,查看是否已为此设备添加支持。</string> - <string name="manage_yuzu_data">管理 yuzu 数据</string> - <string name="manage_yuzu_data_description">导入/导出固件、密钥、用户数据及其他。</string> - <string name="share_save_file">分享存档文件</string> - <string name="export_save_failed">导出存档文件失败</string> + <string name="custom_driver_not_supported">不支援自訂的驅動程式</string> + <string name="custom_driver_not_supported_description">此裝置不支援自訂的驅動程式。\n請以後再來查看是否已新增支援!</string> + <string name="manage_yuzu_data">管理 yuzu 資料</string> + <string name="manage_yuzu_data_description">匯入/匯出韌體、金鑰、使用者資料及其他項目!</string> + <string name="share_save_file">分享儲存檔案</string> + <string name="export_save_failed">無法匯出儲存檔案</string> + <string name="game_folders">遊戲資料夾</string> + <string name="deep_scan">深度掃描</string> + <string name="add_game_folder">新增遊戲資料夾</string> + <string name="folder_already_added">這個資料夾已經新增過了!</string> + <string name="game_folder_properties">遊戲資料夾屬性</string> + <plurals name="saves_import_failed"> + <item quantity="other">%d 个存档导入失败</item> + </plurals> + <plurals name="saves_import_success"> + <item quantity="other">成功导入 %d 个存档</item> + </plurals> + <string name="no_save_data_found">未找到存档数据</string> + + <!-- Applet launcher strings --> + <string name="applets">小程式啟動器</string> + <string name="applets_description">使用已安裝的韌體啟動系統小程式</string> + <string name="applets_error_firmware">未安裝韌體</string> + <string name="applets_error_applet">無法使用小程式</string> + <string name="applets_error_description"><![CDATA[請確保您的 <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> 檔案和<a href=\"https://yuzu-emu.org/help/quickstart/#dumping-system-firmware\">韌體</a>已安裝,然後再試一次。]]></string> + <string name="album_applet">相簿</string> + <string name="album_applet_description">使用系統相片檢視器查看儲存在使用者螢幕截圖資料夾中的影像</string> + <string name="mii_edit_applet">Mii 編輯</string> + <string name="mii_edit_applet_description">使用系統編輯器來檢視並編輯 Mii</string> + <string name="cabinet_applet">Cabinet</string> + <string name="cabinet_applet_description">編輯、刪除儲存在 amiibo 上的資料</string> + <string name="cabinet_launcher">Cabinet 啟動器</string> + <string name="cabinet_nickname_and_owner">暱稱和擁有者設定</string> + <string name="cabinet_game_data_eraser">遊戲資料橡皮擦</string> + <string name="cabinet_restorer">還原程式</string> + <string name="cabinet_formatter">格式器</string> <!-- About screen strings --> <string name="gaia_is_not_real">Gaia 不真實</string> @@ -128,16 +164,16 @@ <string name="contributors_link">https://github.com/yuzu-emu/yuzu/graphs/contributors</string> <string name="licenses_description">這些專案使 yuzu Android 版成為可能</string> <string name="build">組建</string> - <string name="user_data">用户数据</string> - <string name="user_data_description">导入/导出应用程序所有数据。\n\n导入用户数据时,将删除当前所有的用户数据!</string> - <string name="exporting_user_data">正在导出用户数据...</string> - <string name="importing_user_data">正在导入用户数据...</string> - <string name="import_user_data">导入用户数据</string> - <string name="invalid_yuzu_backup">无效的 yuzu 备份</string> - <string name="user_data_export_success">导出用户数据成功</string> - <string name="user_data_import_success">导入用户数据成功</string> - <string name="user_data_export_cancelled">已取消导出数据</string> - <string name="user_data_import_failed_description">请确保用户数据文件夹位于 zip 压缩包的根目录,并在 config/config.ini 路径中包含配置文件,然后重试。</string> + <string name="user_data">使用者資料</string> + <string name="user_data_description">匯入/匯出所有應用程式資料。\n\n匯入使用者資料時,現有的使用者資料將被刪除!</string> + <string name="exporting_user_data">正在匯出使用者資料…</string> + <string name="importing_user_data">正在匯入使用者資料…</string> + <string name="import_user_data">匯入使用者資料</string> + <string name="invalid_yuzu_backup">無效的 yuzu 備份</string> + <string name="user_data_export_success">使用者資料匯出成功</string> + <string name="user_data_import_success">使用者資料匯入成功</string> + <string name="user_data_export_cancelled">匯出已取消</string> + <string name="user_data_import_failed_description">請確保使用者資料夾位於 zip 壓縮檔的根目錄,並在 config/config.ini 路徑中包含組態檔案,並再試一次。</string> <string name="support_link">https://discord.gg/u77vRWY</string> <string name="website_link">https://yuzu-emu.org/</string> <string name="github_link">https://github.com/yuzu-emu</string> @@ -161,6 +197,7 @@ <string name="frame_limit_enable_description">將模擬速度限制在標準速度的指定百分比。</string> <string name="frame_limit_slider">限制速度百分比</string> <string name="frame_limit_slider_description">指定限制模擬速度的百分比。100% 為標準速度,更高或更低的值將會增加或減少速度限制。</string> + <string name="cpu_backend">CPU 後端</string> <string name="cpu_accuracy">CPU 準確度</string> <string name="value_with_units">%1$s%2$s</string> @@ -179,7 +216,7 @@ <string name="renderer_accuracy">準確度層級</string> <string name="renderer_resolution">解析度 (手提/底座)</string> <string name="renderer_vsync">VSync 模式</string> - <string name="renderer_screen_layout">屏幕方向</string> + <string name="renderer_screen_layout">方向</string> <string name="renderer_aspect_ratio">長寬比</string> <string name="renderer_scaling_filter">視窗適應過濾器</string> <string name="renderer_anti_aliasing">消除鋸齒方法</string> @@ -191,11 +228,13 @@ <string name="renderer_reactive_flushing_description">犧牲效能,以改善部分遊戲的轉譯準確度。</string> <string name="use_disk_shader_cache">磁碟著色器快取</string> <string name="use_disk_shader_cache_description">透過將產生的著色器儲存並載入至磁碟,減少中斷。</string> + <string name="anisotropic_filtering">非等向性過濾</string> + <string name="anisotropic_filtering_description">改善斜角檢視時的紋理品質</string> <!-- Debug settings strings --> <string name="cpu">CPU</string> - <string name="cpu_debug_mode">CPU 调试</string> - <string name="cpu_debug_mode_description">将 CPU 设置为较慢的调试模式。</string> + <string name="cpu_debug_mode">CPU 偵錯</string> + <string name="cpu_debug_mode_description">將 CPU 設定為慢速偵錯模式。</string> <string name="gpu">GPU</string> <string name="renderer_api">API</string> <string name="renderer_debug">圖形偵錯</string> @@ -203,7 +242,7 @@ <string name="fastmem">Fastmem</string> <!-- Audio settings strings --> - <string name="audio_output_engine">输出引擎</string> + <string name="audio_output_engine">輸出引擎</string> <string name="audio_volume">音量</string> <string name="audio_volume_description">指定音訊輸出音量。</string> @@ -212,11 +251,12 @@ <string name="ini_saved">已儲存設定</string> <string name="gameid_saved">已儲存 %1$s 設定</string> <string name="error_saving">儲存 %1$s 時發生錯誤 ini: %2$s</string> - <string name="unimplemented_menu">未生效菜单</string> + <string name="unimplemented_menu">未實作的選單</string> <string name="loading">正在載入…</string> - <string name="shutting_down">正在关闭…</string> + <string name="shutting_down">正在關閉…</string> <string name="reset_setting_confirmation">要將此設定重設回預設值嗎?</string> <string name="reset_to_default">重設為預設值</string> + <string name="reset_to_default_description">重設所有進階設定</string> <string name="reset_all_settings">重設所有設定?</string> <string name="reset_all_settings_description">所有進階設定將被重設為預設組態,此動作無法復原。</string> <string name="settings_reset">設定已重設</string> @@ -227,9 +267,21 @@ <string name="string_null">無</string> <string name="string_import">匯入</string> <string name="export">匯出</string> - <string name="export_failed">导出失败</string> - <string name="import_failed">导入失败</string> - <string name="cancelling">取消中</string> + <string name="export_failed">匯出失敗</string> + <string name="import_failed">匯入失敗</string> + <string name="cancelling">正在取消</string> + <string name="install">安裝</string> + <string name="delete">刪除</string> + <string name="edit">編輯</string> + <string name="export_success">已成功匯出</string> + <string name="start">開始</string> + <string name="clear">清除</string> + <string name="global">全域</string> + <string name="custom">自定义</string> + <string name="notice">通知</string> + <string name="import_complete">导入完成</string> + <string name="more_options">更多选项</string> + <string name="use_global_setting">使用全局设置</string> <!-- GPU driver installation --> <string name="select_gpu_driver">選取 GPU 驅動程式</string> @@ -237,7 +289,8 @@ <string name="select_gpu_driver_install">安裝</string> <string name="select_gpu_driver_default">預設</string> <string name="select_gpu_driver_use_default">使用預設 GPU 驅動程式</string> - <string name="select_gpu_driver_error">選取的驅動程式無效,將使用系統預設驅動程式!</string> + <string name="select_gpu_driver_error">選取的驅動程式無效</string> + <string name="driver_already_installed">驅動程式已安裝</string> <string name="system_gpu_driver">系統 GPU 驅動程式</string> <string name="installing_driver">正在安裝驅動程式…</string> @@ -245,14 +298,58 @@ <string name="preferences_settings">設定</string> <string name="preferences_general">一般</string> <string name="preferences_system">系統</string> + <string name="preferences_system_description">底座模式、區域及語言</string> <string name="preferences_graphics">圖形</string> + <string name="preferences_graphics_description">準確度層級、解析度及著色器快取</string> <string name="preferences_audio">音訊</string> + <string name="preferences_audio_description">輸出引擎及音量</string> <string name="preferences_theme">主題和色彩</string> <string name="preferences_debug">偵錯</string> + <string name="preferences_debug_description">CPU/GPU 偵錯、圖形 API 及 fastmem</string> + + <!-- Game properties --> + <string name="info">資訊</string> + <string name="info_description">程式 ID、開發人員及版本資訊</string> + <string name="per_game_settings">個別遊戲設定</string> + <string name="per_game_settings_description">編輯此遊戲的特定設定</string> + <string name="launch_options">啟動組態</string> + <string name="path">路徑</string> + <string name="program_id">程式 ID</string> + <string name="developer">出版商</string> + <string name="version">版本</string> + <string name="copy_details">複製詳細資料</string> + <string name="add_ons">延伸模組</string> + <string name="add_ons_description">切換模組、更新及 DLC</string> + <string name="clear_shader_cache">清除著色器快取</string> + <string name="clear_shader_cache_description">遊玩此遊戲時移除所有著色器組建</string> + <string name="clear_shader_cache_warning_description">由於著色器快取的重新產生,您可能會感到不太順暢</string> + <string name="cleared_shaders_successfully">著色器快取已成功清除</string> + <string name="addons_game">附加元件:%1$s</string> + <string name="save_data">儲存資料</string> + <string name="save_data_description">管理此遊戲特定的儲存資料</string> + <string name="delete_save_data">刪除儲存資料</string> + <string name="delete_save_data_description">移除此遊戲特定的所有儲存資料</string> + <string name="delete_save_data_warning_description">這將會移除此遊戲的所有儲存資料,且無法復原,您確定要繼續嗎?</string> + <string name="save_data_deleted_successfully">儲存資料已成功刪除</string> + <string name="select_content_type">內容類型</string> + <string name="updates_and_dlc">更新及 DLC</string> + <string name="mods_and_cheats">模組及密技</string> + <string name="addon_notice">重要的˙附加元件通知</string> + <!-- "cheats/" "romfs/" and "exefs/ should not be translated --> + <string name="addon_notice_description">若要安裝模組及密技,您必須選取一個包含 cheats/、romfs/ 或 exefs/ 的目錄。我們無法驗證這些內容是否與您的遊戲相容,所以請小心作業!</string> + <string name="invalid_directory">無效的目錄</string> + <!-- "cheats/" "romfs/" and "exefs/ should not be translated --> + <string name="invalid_directory_description">請確保您選取的目錄包含 cheats/、romfs/ 或 exefs/ 資料夾,然後再試一次。</string> + <string name="addon_installed_successfully">附加元件已成功安裝</string> + <string name="verifying_content">正在驗證內容…</string> + <string name="content_install_notice">內容安裝通知</string> + <string name="content_install_notice_description">您選取的內容與此遊戲不相符。\n仍要繼續安裝嗎?</string> + <string name="confirm_uninstall">确认卸载</string> + <string name="confirm_uninstall_description">您确定要卸载此附加项吗?</string> <!-- ROM loading errors --> <string name="loader_error_encrypted">您的 ROM 已加密</string> - <string name="loader_error_encrypted_roms_description"><![CDATA[请按照指南重新转储您的<a href=\"https://yuzu-emu.org/help/quickstart/#dumping-physical-titles-game-cards\">游戏卡带</a>或<a href=\"https://yuzu-emu.org/help/quickstart/#dumping-digital-titles-eshop\">已安装的游戏</a>。]]></string> + <string name="loader_error_encrypted_roms_description"><![CDATA[請依循指南重新傾印您的<a href=\"https://yuzu-emu.org/help/quickstart/#dumping-physical-titles-game-cards\">遊戲卡匣</a>或<a href=\"https://yuzu-emu.org/help/quickstart/#dumping-digital-titles-eshop\">已安裝的遊戲</a>。]]></string> <string name="loader_error_encrypted_keys_description"><![CDATA[請確保您的 <a href=\"https://yuzu-emu.org/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> 檔案已安裝,讓遊戲可以解密。]]></string> <string name="loader_error_video_core">初始化視訊核心時發生錯誤</string> <string name="loader_error_video_core_description">這經常由不相容的 GPU 驅動程式造成,安裝自訂 GPU 驅動程式可能會解決此問題。</string> @@ -277,6 +374,7 @@ <string name="emulation_pause">暫停模擬</string> <string name="emulation_unpause">取消暫停模擬</string> <string name="emulation_input_overlay">覆疊選項</string> + <string name="touchscreen">觸控螢幕</string> <string name="load_settings">正在載入設定…</string> @@ -293,9 +391,9 @@ <string name="fatal_error">嚴重錯誤</string> <string name="fatal_error_message">發生嚴重錯誤,檢查記錄以取得詳細資訊。\n繼續模擬可能會造成當機和錯誤。</string> <string name="performance_warning">關閉此設定會顯著降低模擬效能!如需最佳體驗,建議您將此設定保持為啟用狀態。</string> - <string name="device_memory_inadequate">设备 RAM: %1$s\n推荐 RAM: %2$s</string> + <string name="device_memory_inadequate">裝置 RAM: %1$s\n建議 RAM: %2$s</string> <string name="memory_formatted">%1$s%2$s</string> - <string name="no_game_present">当前没有可启动的游戏!</string> + <string name="no_game_present">目前沒有可啟動的遊戲!</string> <!-- Region Names --> <string name="region_japan">日本</string> @@ -308,9 +406,10 @@ <!-- Memory Sizes --> <string name="memory_byte">Byte</string> + <string name="memory_byte_shorthand">B</string> <string name="memory_kilobyte">KB</string> <string name="memory_megabyte">MB</string> - <string name="memory_gigabyte">英國</string> + <string name="memory_gigabyte">GB</string> <string name="memory_terabyte">TB</string> <string name="memory_petabyte">PB</string> <string name="memory_exabyte">EB</string> @@ -352,9 +451,13 @@ <string name="anti_aliasing_smaa">SMAA</string> <!-- Screen Layouts --> - <string name="screen_layout_landscape">横向大屏</string> - <string name="screen_layout_portrait">纵向屏幕</string> <string name="screen_layout_auto">自動</string> + <string name="screen_layout_sensor_landscape">感應器橫向螢幕</string> + <string name="screen_layout_landscape">橫向</string> + <string name="screen_layout_reverse_landscape">反轉橫向螢幕</string> + <string name="screen_layout_sensor_portrait">感應器直向螢幕</string> + <string name="screen_layout_portrait">直向</string> + <string name="screen_layout_reverse_portrait">反轉直向螢幕</string> <!-- Aspect Ratios --> <string name="ratio_default">預設 (16:9)</string> @@ -363,6 +466,10 @@ <string name="ratio_force_sixteen_ten">強制 16:10</string> <string name="ratio_stretch">延展視窗</string> + <!-- CPU Backend --> + <string name="cpu_backend_dynarmic">動態 (慢)</string> + <string name="cpu_backend_nce">機器碼執行 (NCE)</string> + <!-- CPU Accuracy --> <string name="cpu_accuracy_accurate">高精度</string> <string name="cpu_accuracy_unsafe">低精度</string> @@ -391,17 +498,24 @@ <string name="theme_mode_dark">深色</string> <!-- Audio output engines --> + <string name="oboe">oboe</string> <string name="cubeb">cubeb</string> + <!-- Anisotropic filtering options --> + <string name="multiplier_two">2x</string> + <string name="multiplier_four">4x</string> + <string name="multiplier_eight">8x</string> + <string name="multiplier_sixteen">16x</string> + <!-- Black backgrounds theme --> <string name="use_black_backgrounds">黑色背景</string> <string name="use_black_backgrounds_description">使用深色主題時,套用黑色背景。</string> <!-- Picture-In-Picture --> - <string name="picture_in_picture">画中画</string> - <string name="picture_in_picture_description">模拟器位于后台时最小化窗口</string> - <string name="pause">暂停</string> - <string name="play">开始</string> + <string name="picture_in_picture">子母畫面</string> + <string name="picture_in_picture_description">位於背景時最小化視窗</string> + <string name="pause">暫停</string> + <string name="play">開始</string> <string name="mute">靜音</string> <string name="unmute">取消靜音</string> diff --git a/src/android/app/src/main/res/values/strings.xml b/src/android/app/src/main/res/values/strings.xml index 547752bda..779eb36a8 100644 --- a/src/android/app/src/main/res/values/strings.xml +++ b/src/android/app/src/main/res/values/strings.xml @@ -142,6 +142,8 @@ <item quantity="other">Successfully imported %d saves</item> </plurals> <string name="no_save_data_found">No save data found</string> + <string name="verify_installed_content">Verify installed content</string> + <string name="verify_installed_content_description">Checks all installed content for corruption</string> <!-- Applet launcher strings --> <string name="applets">Applet launcher</string> @@ -286,6 +288,9 @@ <string name="custom">Custom</string> <string name="notice">Notice</string> <string name="import_complete">Import complete</string> + <string name="more_options">More options</string> + <string name="use_global_setting">Use global setting</string> + <string name="operation_completed_successfully">The operation completed successfully</string> <!-- GPU driver installation --> <string name="select_gpu_driver">Select GPU driver</string> @@ -348,6 +353,16 @@ <string name="verifying_content">Verifying content…</string> <string name="content_install_notice">Content install notice</string> <string name="content_install_notice_description">The content that you selected does not match this game.\nInstall anyway?</string> + <string name="confirm_uninstall">Confirm uninstall</string> + <string name="confirm_uninstall_description">Are you sure you want to uninstall this addon?</string> + <string name="verify_integrity">Verify integrity</string> + <string name="verifying">Verifying…</string> + <string name="verify_success">Integrity verification succeeded!</string> + <string name="verify_failure">Integrity verification failed!</string> + <string name="verify_failure_description">File contents may be corrupt</string> + <string name="verify_no_result">Integrity verification couldn\'t be performed</string> + <string name="verify_no_result_description">File contents were not checked for validity</string> + <string name="verification_failed_for">Verification failed for the following files:\n%1$s</string> <!-- ROM loading errors --> <string name="loader_error_encrypted">Your ROM is encrypted</string> @@ -377,6 +392,8 @@ <string name="emulation_unpause">Unpause emulation</string> <string name="emulation_input_overlay">Overlay options</string> <string name="touchscreen">Touchscreen</string> + <string name="lock_drawer">Lock drawer</string> + <string name="unlock_drawer">Unlock drawer</string> <string name="load_settings">Loading settings…</string> diff --git a/src/audio_core/device/device_session.cpp b/src/audio_core/device/device_session.cpp index 3c214ec00..2a1ae1bb3 100644 --- a/src/audio_core/device/device_session.cpp +++ b/src/audio_core/device/device_session.cpp @@ -8,6 +8,7 @@ #include "audio_core/sink/sink_stream.h" #include "core/core.h" #include "core/core_timing.h" +#include "core/guest_memory.h" #include "core/memory.h" #include "core/hle/kernel/k_process.h" diff --git a/src/audio_core/renderer/command/data_source/decode.cpp b/src/audio_core/renderer/command/data_source/decode.cpp index 911dae3c1..905613a5a 100644 --- a/src/audio_core/renderer/command/data_source/decode.cpp +++ b/src/audio_core/renderer/command/data_source/decode.cpp @@ -9,6 +9,7 @@ #include "common/fixed_point.h" #include "common/logging/log.h" #include "common/scratch_buffer.h" +#include "core/guest_memory.h" #include "core/memory.h" namespace AudioCore::Renderer { diff --git a/src/common/common_types.h b/src/common/common_types.h index 0fc225aff..ae04c4d60 100644 --- a/src/common/common_types.h +++ b/src/common/common_types.h @@ -45,6 +45,7 @@ using f32 = float; ///< 32-bit floating point using f64 = double; ///< 64-bit floating point using VAddr = u64; ///< Represents a pointer in the userspace virtual address space. +using DAddr = u64; ///< Represents a pointer in the device specific virtual address space. using PAddr = u64; ///< Represents a pointer in the ARM11 physical address space. using GPUVAddr = u64; ///< Represents a pointer in the GPU virtual address space. diff --git a/src/common/fs/file.h b/src/common/fs/file.h index 167c4d826..2e2396075 100644 --- a/src/common/fs/file.h +++ b/src/common/fs/file.h @@ -37,7 +37,7 @@ void OpenFileStream(FileStream& file_stream, const std::filesystem::path& path, template <typename FileStream, typename Path> void OpenFileStream(FileStream& file_stream, const Path& path, std::ios_base::openmode open_mode) { if constexpr (IsChar<typename Path::value_type>) { - file_stream.open(ToU8String(path), open_mode); + file_stream.open(std::filesystem::path{ToU8String(path)}, open_mode); } else { file_stream.open(std::filesystem::path{path}, open_mode); } diff --git a/src/core/CMakeLists.txt b/src/core/CMakeLists.txt index a630c257f..f75b5e10a 100644 --- a/src/core/CMakeLists.txt +++ b/src/core/CMakeLists.txt @@ -37,6 +37,8 @@ add_library(core STATIC debugger/gdbstub_arch.h debugger/gdbstub.cpp debugger/gdbstub.h + device_memory_manager.h + device_memory_manager.inc device_memory.cpp device_memory.h file_sys/fssystem/fs_i_storage.h @@ -627,6 +629,8 @@ add_library(core STATIC hle/service/ns/pdm_qry.h hle/service/nvdrv/core/container.cpp hle/service/nvdrv/core/container.h + hle/service/nvdrv/core/heap_mapper.cpp + hle/service/nvdrv/core/heap_mapper.h hle/service/nvdrv/core/nvmap.cpp hle/service/nvdrv/core/nvmap.h hle/service/nvdrv/core/syncpoint_manager.cpp diff --git a/src/core/core.cpp b/src/core/core.cpp index 33afc6049..dd9de948c 100644 --- a/src/core/core.cpp +++ b/src/core/core.cpp @@ -28,6 +28,7 @@ #include "core/file_sys/savedata_factory.h" #include "core/file_sys/vfs_concat.h" #include "core/file_sys/vfs_real.h" +#include "core/gpu_dirty_memory_manager.h" #include "core/hle/kernel/k_memory_manager.h" #include "core/hle/kernel/k_process.h" #include "core/hle/kernel/k_resource_limit.h" @@ -606,6 +607,9 @@ struct System::Impl { std::array<u64, Core::Hardware::NUM_CPU_CORES> dynarmic_ticks{}; std::array<MicroProfileToken, Core::Hardware::NUM_CPU_CORES> microprofile_cpu{}; + std::array<Core::GPUDirtyMemoryManager, Core::Hardware::NUM_CPU_CORES> + gpu_dirty_memory_managers; + std::deque<std::vector<u8>> user_channel; }; @@ -692,8 +696,14 @@ size_t System::GetCurrentHostThreadID() const { return impl->kernel.GetCurrentHostThreadID(); } -void System::GatherGPUDirtyMemory(std::function<void(VAddr, size_t)>& callback) { - return this->ApplicationProcess()->GatherGPUDirtyMemory(callback); +std::span<GPUDirtyMemoryManager> System::GetGPUDirtyMemoryManager() { + return impl->gpu_dirty_memory_managers; +} + +void System::GatherGPUDirtyMemory(std::function<void(PAddr, size_t)>& callback) { + for (auto& manager : impl->gpu_dirty_memory_managers) { + manager.Gather(callback); + } } PerfStatsResults System::GetAndResetPerfStats() { diff --git a/src/core/core.h b/src/core/core.h index 7d49e5028..183410602 100644 --- a/src/core/core.h +++ b/src/core/core.h @@ -8,6 +8,7 @@ #include <functional> #include <memory> #include <mutex> +#include <span> #include <string> #include <vector> @@ -112,6 +113,7 @@ class CpuManager; class Debugger; class DeviceMemory; class ExclusiveMonitor; +class GPUDirtyMemoryManager; class PerfStats; class Reporter; class SpeedLimiter; @@ -220,7 +222,9 @@ public: /// Prepare the core emulation for a reschedule void PrepareReschedule(u32 core_index); - void GatherGPUDirtyMemory(std::function<void(VAddr, size_t)>& callback); + std::span<GPUDirtyMemoryManager> GetGPUDirtyMemoryManager(); + + void GatherGPUDirtyMemory(std::function<void(PAddr, size_t)>& callback); [[nodiscard]] size_t GetCurrentHostThreadID() const; diff --git a/src/core/device_memory.h b/src/core/device_memory.h index 13388b73e..11bf0e326 100644 --- a/src/core/device_memory.h +++ b/src/core/device_memory.h @@ -32,6 +32,12 @@ public: } template <typename T> + PAddr GetRawPhysicalAddr(const T* ptr) const { + return static_cast<PAddr>(reinterpret_cast<uintptr_t>(ptr) - + reinterpret_cast<uintptr_t>(buffer.BackingBasePointer())); + } + + template <typename T> T* GetPointer(Common::PhysicalAddress addr) { return reinterpret_cast<T*>(buffer.BackingBasePointer() + (GetInteger(addr) - DramMemoryMap::Base)); @@ -43,6 +49,16 @@ public: (GetInteger(addr) - DramMemoryMap::Base)); } + template <typename T> + T* GetPointerFromRaw(PAddr addr) { + return reinterpret_cast<T*>(buffer.BackingBasePointer() + addr); + } + + template <typename T> + const T* GetPointerFromRaw(PAddr addr) const { + return reinterpret_cast<T*>(buffer.BackingBasePointer() + addr); + } + Common::HostMemory buffer; }; diff --git a/src/core/device_memory_manager.h b/src/core/device_memory_manager.h new file mode 100644 index 000000000..ffeed46cc --- /dev/null +++ b/src/core/device_memory_manager.h @@ -0,0 +1,211 @@ +// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include <array> +#include <atomic> +#include <deque> +#include <memory> +#include <mutex> + +#include "common/common_types.h" +#include "common/scratch_buffer.h" +#include "common/virtual_buffer.h" + +namespace Core { + +constexpr size_t DEVICE_PAGEBITS = 12ULL; +constexpr size_t DEVICE_PAGESIZE = 1ULL << DEVICE_PAGEBITS; +constexpr size_t DEVICE_PAGEMASK = DEVICE_PAGESIZE - 1ULL; + +class DeviceMemory; + +namespace Memory { +class Memory; +} + +template <typename DTraits> +struct DeviceMemoryManagerAllocator; + +struct Asid { + size_t id; +}; + +template <typename Traits> +class DeviceMemoryManager { + using DeviceInterface = typename Traits::DeviceInterface; + using DeviceMethods = typename Traits::DeviceMethods; + +public: + DeviceMemoryManager(const DeviceMemory& device_memory); + ~DeviceMemoryManager(); + + void BindInterface(DeviceInterface* device_inter); + + DAddr Allocate(size_t size); + void AllocateFixed(DAddr start, size_t size); + void Free(DAddr start, size_t size); + + void Map(DAddr address, VAddr virtual_address, size_t size, Asid asid, bool track = false); + + void Unmap(DAddr address, size_t size); + + void TrackContinuityImpl(DAddr address, VAddr virtual_address, size_t size, Asid asid); + void TrackContinuity(DAddr address, VAddr virtual_address, size_t size, Asid asid) { + std::scoped_lock lk(mapping_guard); + TrackContinuityImpl(address, virtual_address, size, asid); + } + + // Write / Read + template <typename T> + T* GetPointer(DAddr address); + + template <typename T> + const T* GetPointer(DAddr address) const; + + template <typename Func> + void ApplyOpOnPAddr(PAddr address, Common::ScratchBuffer<u32>& buffer, Func&& operation) { + DAddr subbits = static_cast<DAddr>(address & page_mask); + const u32 base = compressed_device_addr[(address >> page_bits)]; + if ((base >> MULTI_FLAG_BITS) == 0) [[likely]] { + const DAddr d_address = (static_cast<DAddr>(base) << page_bits) + subbits; + operation(d_address); + return; + } + InnerGatherDeviceAddresses(buffer, address); + for (u32 value : buffer) { + operation((static_cast<DAddr>(value) << page_bits) + subbits); + } + } + + template <typename Func> + void ApplyOpOnPointer(const u8* p, Common::ScratchBuffer<u32>& buffer, Func&& operation) { + PAddr address = GetRawPhysicalAddr<u8>(p); + ApplyOpOnPAddr(address, buffer, operation); + } + + PAddr GetPhysicalRawAddressFromDAddr(DAddr address) const { + PAddr subbits = static_cast<PAddr>(address & page_mask); + auto paddr = compressed_physical_ptr[(address >> page_bits)]; + if (paddr == 0) { + return 0; + } + return (static_cast<PAddr>(paddr - 1) << page_bits) + subbits; + } + + template <typename T> + void Write(DAddr address, T value); + + template <typename T> + T Read(DAddr address) const; + + u8* GetSpan(const DAddr src_addr, const std::size_t size); + const u8* GetSpan(const DAddr src_addr, const std::size_t size) const; + + void ReadBlock(DAddr address, void* dest_pointer, size_t size); + void ReadBlockUnsafe(DAddr address, void* dest_pointer, size_t size); + void WriteBlock(DAddr address, const void* src_pointer, size_t size); + void WriteBlockUnsafe(DAddr address, const void* src_pointer, size_t size); + + Asid RegisterProcess(Memory::Memory* memory); + void UnregisterProcess(Asid id); + + void UpdatePagesCachedCount(DAddr addr, size_t size, s32 delta); + + static constexpr size_t AS_BITS = Traits::device_virtual_bits; + +private: + static constexpr size_t device_virtual_bits = Traits::device_virtual_bits; + static constexpr size_t device_as_size = 1ULL << device_virtual_bits; + static constexpr size_t physical_min_bits = 32; + static constexpr size_t physical_max_bits = 33; + static constexpr size_t page_bits = 12; + static constexpr size_t page_size = 1ULL << page_bits; + static constexpr size_t page_mask = page_size - 1ULL; + static constexpr u32 physical_address_base = 1U << page_bits; + static constexpr u32 MULTI_FLAG_BITS = 31; + static constexpr u32 MULTI_FLAG = 1U << MULTI_FLAG_BITS; + static constexpr u32 MULTI_MASK = ~MULTI_FLAG; + + template <typename T> + T* GetPointerFromRaw(PAddr addr) { + return reinterpret_cast<T*>(physical_base + addr); + } + + template <typename T> + const T* GetPointerFromRaw(PAddr addr) const { + return reinterpret_cast<T*>(physical_base + addr); + } + + template <typename T> + PAddr GetRawPhysicalAddr(const T* ptr) const { + return static_cast<PAddr>(reinterpret_cast<uintptr_t>(ptr) - physical_base); + } + + void WalkBlock(const DAddr addr, const std::size_t size, auto on_unmapped, auto on_memory, + auto increment); + + void InnerGatherDeviceAddresses(Common::ScratchBuffer<u32>& buffer, PAddr address); + + std::unique_ptr<DeviceMemoryManagerAllocator<Traits>> impl; + + const uintptr_t physical_base; + DeviceInterface* device_inter; + Common::VirtualBuffer<u32> compressed_physical_ptr; + Common::VirtualBuffer<u32> compressed_device_addr; + Common::VirtualBuffer<u32> continuity_tracker; + + // Process memory interfaces + + std::deque<size_t> id_pool; + std::deque<Memory::Memory*> registered_processes; + + // Memory protection management + + static constexpr size_t guest_max_as_bits = 39; + static constexpr size_t guest_as_size = 1ULL << guest_max_as_bits; + static constexpr size_t guest_mask = guest_as_size - 1ULL; + static constexpr size_t asid_start_bit = guest_max_as_bits; + + std::pair<Asid, VAddr> ExtractCPUBacking(size_t page_index) { + auto content = cpu_backing_address[page_index]; + const VAddr address = content & guest_mask; + const Asid asid{static_cast<size_t>(content >> asid_start_bit)}; + return std::make_pair(asid, address); + } + + void InsertCPUBacking(size_t page_index, VAddr address, Asid asid) { + cpu_backing_address[page_index] = address | (asid.id << asid_start_bit); + } + + Common::VirtualBuffer<VAddr> cpu_backing_address; + static constexpr size_t subentries = 8 / sizeof(u8); + static constexpr size_t subentries_mask = subentries - 1; + class CounterEntry final { + public: + CounterEntry() = default; + + std::atomic_uint8_t& Count(std::size_t page) { + return values[page & subentries_mask]; + } + + const std::atomic_uint8_t& Count(std::size_t page) const { + return values[page & subentries_mask]; + } + + private: + std::array<std::atomic_uint8_t, subentries> values{}; + }; + static_assert(sizeof(CounterEntry) == subentries * sizeof(u8), + "CounterEntry should be 8 bytes!"); + + static constexpr size_t num_counter_entries = + (1ULL << (device_virtual_bits - page_bits)) / subentries; + using CachedPages = std::array<CounterEntry, num_counter_entries>; + std::unique_ptr<CachedPages> cached_pages; + std::mutex counter_guard; + std::mutex mapping_guard; +}; + +} // namespace Core diff --git a/src/core/device_memory_manager.inc b/src/core/device_memory_manager.inc new file mode 100644 index 000000000..eab8a2731 --- /dev/null +++ b/src/core/device_memory_manager.inc @@ -0,0 +1,581 @@ +// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include <atomic> +#include <limits> +#include <memory> +#include <type_traits> + +#include "common/address_space.h" +#include "common/address_space.inc" +#include "common/alignment.h" +#include "common/assert.h" +#include "common/div_ceil.h" +#include "common/scope_exit.h" +#include "common/settings.h" +#include "core/device_memory.h" +#include "core/device_memory_manager.h" +#include "core/memory.h" + +namespace Core { + +namespace { + +class MultiAddressContainer { +public: + MultiAddressContainer() = default; + ~MultiAddressContainer() = default; + + void GatherValues(u32 start_entry, Common::ScratchBuffer<u32>& buffer) { + buffer.resize(8); + buffer.resize(0); + size_t index = 0; + const auto add_value = [&](u32 value) { + buffer.resize(index + 1); + buffer[index++] = value; + }; + + u32 iter_entry = start_entry; + Entry* current = &storage[iter_entry - 1]; + add_value(current->value); + while (current->next_entry != 0) { + iter_entry = current->next_entry; + current = &storage[iter_entry - 1]; + add_value(current->value); + } + } + + u32 Register(u32 value) { + return RegisterImplementation(value); + } + + void Register(u32 value, u32 start_entry) { + auto entry_id = RegisterImplementation(value); + u32 iter_entry = start_entry; + Entry* current = &storage[iter_entry - 1]; + while (current->next_entry != 0) { + iter_entry = current->next_entry; + current = &storage[iter_entry - 1]; + } + current->next_entry = entry_id; + } + + std::pair<bool, u32> Unregister(u32 value, u32 start_entry) { + u32 iter_entry = start_entry; + Entry* previous{}; + Entry* current = &storage[iter_entry - 1]; + Entry* next{}; + bool more_than_one_remaining = false; + u32 result_start{start_entry}; + size_t count = 0; + while (current->value != value) { + count++; + previous = current; + iter_entry = current->next_entry; + current = &storage[iter_entry - 1]; + } + // Find next + u32 next_entry = current->next_entry; + if (next_entry != 0) { + next = &storage[next_entry - 1]; + more_than_one_remaining = next->next_entry != 0 || previous != nullptr; + } + if (previous) { + previous->next_entry = next_entry; + } else { + result_start = next_entry; + } + free_entries.emplace_back(iter_entry); + return std::make_pair(more_than_one_remaining || count > 1, result_start); + } + + u32 ReleaseEntry(u32 start_entry) { + Entry* current = &storage[start_entry - 1]; + free_entries.emplace_back(start_entry); + return current->value; + } + +private: + u32 RegisterImplementation(u32 value) { + auto entry_id = GetNewEntry(); + auto& entry = storage[entry_id - 1]; + entry.next_entry = 0; + entry.value = value; + return entry_id; + } + u32 GetNewEntry() { + if (!free_entries.empty()) { + u32 result = free_entries.front(); + free_entries.pop_front(); + return result; + } + storage.emplace_back(); + u32 new_entry = static_cast<u32>(storage.size()); + return new_entry; + } + + struct Entry { + u32 next_entry{}; + u32 value{}; + }; + + std::deque<Entry> storage; + std::deque<u32> free_entries; +}; + +struct EmptyAllocator { + EmptyAllocator([[maybe_unused]] DAddr address) {} +}; + +} // namespace + +template <typename DTraits> +struct DeviceMemoryManagerAllocator { + static constexpr size_t device_virtual_bits = DTraits::device_virtual_bits; + static constexpr DAddr first_address = 1ULL << Memory::YUZU_PAGEBITS; + static constexpr DAddr max_device_area = 1ULL << device_virtual_bits; + + DeviceMemoryManagerAllocator() : main_allocator(first_address) {} + + Common::FlatAllocator<DAddr, 0, device_virtual_bits> main_allocator; + MultiAddressContainer multi_dev_address; + + /// Returns true when vaddr -> vaddr+size is fully contained in the buffer + template <bool pin_area> + [[nodiscard]] bool IsInBounds(VAddr addr, u64 size) const noexcept { + return addr >= 0 && addr + size <= max_device_area; + } + + DAddr Allocate(size_t size) { + return main_allocator.Allocate(size); + } + + void AllocateFixed(DAddr b_address, size_t b_size) { + main_allocator.AllocateFixed(b_address, b_size); + } + + void Free(DAddr b_address, size_t b_size) { + main_allocator.Free(b_address, b_size); + } +}; + +template <typename Traits> +DeviceMemoryManager<Traits>::DeviceMemoryManager(const DeviceMemory& device_memory_) + : physical_base{reinterpret_cast<const uintptr_t>(device_memory_.buffer.BackingBasePointer())}, + device_inter{nullptr}, compressed_physical_ptr(device_as_size >> Memory::YUZU_PAGEBITS), + compressed_device_addr(1ULL << ((Settings::values.memory_layout_mode.GetValue() == + Settings::MemoryLayout::Memory_4Gb + ? physical_min_bits + : physical_max_bits) - + Memory::YUZU_PAGEBITS)), + continuity_tracker(device_as_size >> Memory::YUZU_PAGEBITS), + cpu_backing_address(device_as_size >> Memory::YUZU_PAGEBITS) { + impl = std::make_unique<DeviceMemoryManagerAllocator<Traits>>(); + cached_pages = std::make_unique<CachedPages>(); + + const size_t total_virtual = device_as_size >> Memory::YUZU_PAGEBITS; + for (size_t i = 0; i < total_virtual; i++) { + compressed_physical_ptr[i] = 0; + continuity_tracker[i] = 1; + cpu_backing_address[i] = 0; + } + const size_t total_phys = 1ULL << ((Settings::values.memory_layout_mode.GetValue() == + Settings::MemoryLayout::Memory_4Gb + ? physical_min_bits + : physical_max_bits) - + Memory::YUZU_PAGEBITS); + for (size_t i = 0; i < total_phys; i++) { + compressed_device_addr[i] = 0; + } +} + +template <typename Traits> +DeviceMemoryManager<Traits>::~DeviceMemoryManager() = default; + +template <typename Traits> +void DeviceMemoryManager<Traits>::BindInterface(DeviceInterface* device_inter_) { + device_inter = device_inter_; +} + +template <typename Traits> +DAddr DeviceMemoryManager<Traits>::Allocate(size_t size) { + return impl->Allocate(size); +} + +template <typename Traits> +void DeviceMemoryManager<Traits>::AllocateFixed(DAddr start, size_t size) { + return impl->AllocateFixed(start, size); +} + +template <typename Traits> +void DeviceMemoryManager<Traits>::Free(DAddr start, size_t size) { + impl->Free(start, size); +} + +template <typename Traits> +void DeviceMemoryManager<Traits>::Map(DAddr address, VAddr virtual_address, size_t size, + Asid asid, bool track) { + Core::Memory::Memory* process_memory = registered_processes[asid.id]; + size_t start_page_d = address >> Memory::YUZU_PAGEBITS; + size_t num_pages = Common::AlignUp(size, Memory::YUZU_PAGESIZE) >> Memory::YUZU_PAGEBITS; + std::scoped_lock lk(mapping_guard); + for (size_t i = 0; i < num_pages; i++) { + const VAddr new_vaddress = virtual_address + i * Memory::YUZU_PAGESIZE; + auto* ptr = process_memory->GetPointerSilent(Common::ProcessAddress(new_vaddress)); + if (ptr == nullptr) [[unlikely]] { + compressed_physical_ptr[start_page_d + i] = 0; + continue; + } + auto phys_addr = static_cast<u32>(GetRawPhysicalAddr(ptr) >> Memory::YUZU_PAGEBITS) + 1U; + compressed_physical_ptr[start_page_d + i] = phys_addr; + InsertCPUBacking(start_page_d + i, new_vaddress, asid); + const u32 base_dev = compressed_device_addr[phys_addr - 1U]; + const u32 new_dev = static_cast<u32>(start_page_d + i); + if (base_dev == 0) [[likely]] { + compressed_device_addr[phys_addr - 1U] = new_dev; + continue; + } + u32 start_id = base_dev & MULTI_MASK; + if ((base_dev >> MULTI_FLAG_BITS) == 0) { + start_id = impl->multi_dev_address.Register(base_dev); + compressed_device_addr[phys_addr - 1U] = MULTI_FLAG | start_id; + } + impl->multi_dev_address.Register(new_dev, start_id); + } + if (track) { + TrackContinuityImpl(address, virtual_address, size, asid); + } +} + +template <typename Traits> +void DeviceMemoryManager<Traits>::Unmap(DAddr address, size_t size) { + size_t start_page_d = address >> Memory::YUZU_PAGEBITS; + size_t num_pages = Common::AlignUp(size, Memory::YUZU_PAGESIZE) >> Memory::YUZU_PAGEBITS; + device_inter->InvalidateRegion(address, size); + std::scoped_lock lk(mapping_guard); + for (size_t i = 0; i < num_pages; i++) { + auto phys_addr = compressed_physical_ptr[start_page_d + i]; + compressed_physical_ptr[start_page_d + i] = 0; + cpu_backing_address[start_page_d + i] = 0; + if (phys_addr != 0) [[likely]] { + const u32 base_dev = compressed_device_addr[phys_addr - 1U]; + if ((base_dev >> MULTI_FLAG_BITS) == 0) [[likely]] { + compressed_device_addr[phys_addr - 1] = 0; + continue; + } + const auto [more_entries, new_start] = impl->multi_dev_address.Unregister( + static_cast<u32>(start_page_d + i), base_dev & MULTI_MASK); + if (!more_entries) { + compressed_device_addr[phys_addr - 1] = + impl->multi_dev_address.ReleaseEntry(new_start); + continue; + } + compressed_device_addr[phys_addr - 1] = new_start | MULTI_FLAG; + } + } +} +template <typename Traits> +void DeviceMemoryManager<Traits>::TrackContinuityImpl(DAddr address, VAddr virtual_address, + size_t size, Asid asid) { + Core::Memory::Memory* process_memory = registered_processes[asid.id]; + size_t start_page_d = address >> Memory::YUZU_PAGEBITS; + size_t num_pages = Common::AlignUp(size, Memory::YUZU_PAGESIZE) >> Memory::YUZU_PAGEBITS; + uintptr_t last_ptr = 0; + size_t page_count = 1; + for (size_t i = num_pages; i > 0; i--) { + size_t index = i - 1; + const VAddr new_vaddress = virtual_address + index * Memory::YUZU_PAGESIZE; + const uintptr_t new_ptr = reinterpret_cast<uintptr_t>( + process_memory->GetPointerSilent(Common::ProcessAddress(new_vaddress))); + if (new_ptr + page_size == last_ptr) { + page_count++; + } else { + page_count = 1; + } + last_ptr = new_ptr; + continuity_tracker[start_page_d + index] = static_cast<u32>(page_count); + } +} +template <typename Traits> +u8* DeviceMemoryManager<Traits>::GetSpan(const DAddr src_addr, const std::size_t size) { + size_t page_index = src_addr >> page_bits; + size_t subbits = src_addr & page_mask; + if ((static_cast<size_t>(continuity_tracker[page_index]) << page_bits) >= size + subbits) { + return GetPointer<u8>(src_addr); + } + return nullptr; +} + +template <typename Traits> +const u8* DeviceMemoryManager<Traits>::GetSpan(const DAddr src_addr, const std::size_t size) const { + size_t page_index = src_addr >> page_bits; + size_t subbits = src_addr & page_mask; + if ((static_cast<size_t>(continuity_tracker[page_index]) << page_bits) >= size + subbits) { + return GetPointer<u8>(src_addr); + } + return nullptr; +} + +template <typename Traits> +void DeviceMemoryManager<Traits>::InnerGatherDeviceAddresses(Common::ScratchBuffer<u32>& buffer, + PAddr address) { + size_t phys_addr = address >> page_bits; + std::scoped_lock lk(mapping_guard); + u32 backing = compressed_device_addr[phys_addr]; + if ((backing >> MULTI_FLAG_BITS) != 0) { + impl->multi_dev_address.GatherValues(backing & MULTI_MASK, buffer); + return; + } + buffer.resize(1); + buffer[0] = backing; +} + +template <typename Traits> +template <typename T> +T* DeviceMemoryManager<Traits>::GetPointer(DAddr address) { + const size_t index = address >> Memory::YUZU_PAGEBITS; + const size_t offset = address & Memory::YUZU_PAGEMASK; + auto phys_addr = compressed_physical_ptr[index]; + if (phys_addr == 0) [[unlikely]] { + return nullptr; + } + return GetPointerFromRaw<T>((static_cast<PAddr>(phys_addr - 1) << Memory::YUZU_PAGEBITS) + + offset); +} + +template <typename Traits> +template <typename T> +const T* DeviceMemoryManager<Traits>::GetPointer(DAddr address) const { + const size_t index = address >> Memory::YUZU_PAGEBITS; + const size_t offset = address & Memory::YUZU_PAGEMASK; + auto phys_addr = compressed_physical_ptr[index]; + if (phys_addr == 0) [[unlikely]] { + return nullptr; + } + return GetPointerFromRaw<T>((static_cast<PAddr>(phys_addr - 1) << Memory::YUZU_PAGEBITS) + + offset); +} + +template <typename Traits> +template <typename T> +void DeviceMemoryManager<Traits>::Write(DAddr address, T value) { + T* ptr = GetPointer<T>(address); + if (!ptr) [[unlikely]] { + return; + } + std::memcpy(ptr, &value, sizeof(T)); +} + +template <typename Traits> +template <typename T> +T DeviceMemoryManager<Traits>::Read(DAddr address) const { + const T* ptr = GetPointer<T>(address); + T result{}; + if (!ptr) [[unlikely]] { + return result; + } + std::memcpy(&result, ptr, sizeof(T)); + return result; +} + +template <typename Traits> +void DeviceMemoryManager<Traits>::WalkBlock(DAddr addr, std::size_t size, auto on_unmapped, + auto on_memory, auto increment) { + std::size_t remaining_size = size; + std::size_t page_index = addr >> Memory::YUZU_PAGEBITS; + std::size_t page_offset = addr & Memory::YUZU_PAGEMASK; + + while (remaining_size) { + const size_t next_pages = static_cast<std::size_t>(continuity_tracker[page_index]); + const std::size_t copy_amount = + std::min((next_pages << Memory::YUZU_PAGEBITS) - page_offset, remaining_size); + const auto current_vaddr = + static_cast<u64>((page_index << Memory::YUZU_PAGEBITS) + page_offset); + SCOPE_EXIT({ + page_index += next_pages; + page_offset = 0; + increment(copy_amount); + remaining_size -= copy_amount; + }); + + auto phys_addr = compressed_physical_ptr[page_index]; + if (phys_addr == 0) { + on_unmapped(copy_amount, current_vaddr); + continue; + } + auto* mem_ptr = GetPointerFromRaw<u8>( + (static_cast<PAddr>(phys_addr - 1) << Memory::YUZU_PAGEBITS) + page_offset); + on_memory(copy_amount, mem_ptr); + } +} + +template <typename Traits> +void DeviceMemoryManager<Traits>::ReadBlock(DAddr address, void* dest_pointer, size_t size) { + device_inter->FlushRegion(address, size); + WalkBlock( + address, size, + [&](size_t copy_amount, DAddr current_vaddr) { + LOG_ERROR( + HW_Memory, + "Unmapped Device ReadBlock @ 0x{:016X} (start address = 0x{:016X}, size = {})", + current_vaddr, address, size); + std::memset(dest_pointer, 0, copy_amount); + }, + [&](size_t copy_amount, const u8* const src_ptr) { + std::memcpy(dest_pointer, src_ptr, copy_amount); + }, + [&](const std::size_t copy_amount) { + dest_pointer = static_cast<u8*>(dest_pointer) + copy_amount; + }); +} + +template <typename Traits> +void DeviceMemoryManager<Traits>::WriteBlock(DAddr address, const void* src_pointer, size_t size) { + WalkBlock( + address, size, + [&](size_t copy_amount, DAddr current_vaddr) { + LOG_ERROR( + HW_Memory, + "Unmapped Device WriteBlock @ 0x{:016X} (start address = 0x{:016X}, size = {})", + current_vaddr, address, size); + }, + [&](size_t copy_amount, u8* const dst_ptr) { + std::memcpy(dst_ptr, src_pointer, copy_amount); + }, + [&](const std::size_t copy_amount) { + src_pointer = static_cast<const u8*>(src_pointer) + copy_amount; + }); + device_inter->InvalidateRegion(address, size); +} + +template <typename Traits> +void DeviceMemoryManager<Traits>::ReadBlockUnsafe(DAddr address, void* dest_pointer, size_t size) { + WalkBlock( + address, size, + [&](size_t copy_amount, DAddr current_vaddr) { + LOG_ERROR( + HW_Memory, + "Unmapped Device ReadBlock @ 0x{:016X} (start address = 0x{:016X}, size = {})", + current_vaddr, address, size); + std::memset(dest_pointer, 0, copy_amount); + }, + [&](size_t copy_amount, const u8* const src_ptr) { + std::memcpy(dest_pointer, src_ptr, copy_amount); + }, + [&](const std::size_t copy_amount) { + dest_pointer = static_cast<u8*>(dest_pointer) + copy_amount; + }); +} + +template <typename Traits> +void DeviceMemoryManager<Traits>::WriteBlockUnsafe(DAddr address, const void* src_pointer, + size_t size) { + WalkBlock( + address, size, + [&](size_t copy_amount, DAddr current_vaddr) { + LOG_ERROR( + HW_Memory, + "Unmapped Device WriteBlock @ 0x{:016X} (start address = 0x{:016X}, size = {})", + current_vaddr, address, size); + }, + [&](size_t copy_amount, u8* const dst_ptr) { + std::memcpy(dst_ptr, src_pointer, copy_amount); + }, + [&](const std::size_t copy_amount) { + src_pointer = static_cast<const u8*>(src_pointer) + copy_amount; + }); +} + +template <typename Traits> +Asid DeviceMemoryManager<Traits>::RegisterProcess(Memory::Memory* memory_device_inter) { + size_t new_id{}; + if (!id_pool.empty()) { + new_id = id_pool.front(); + id_pool.pop_front(); + registered_processes[new_id] = memory_device_inter; + } else { + registered_processes.emplace_back(memory_device_inter); + new_id = registered_processes.size() - 1U; + } + return Asid{new_id}; +} + +template <typename Traits> +void DeviceMemoryManager<Traits>::UnregisterProcess(Asid asid) { + registered_processes[asid.id] = nullptr; + id_pool.push_front(asid.id); +} + +template <typename Traits> +void DeviceMemoryManager<Traits>::UpdatePagesCachedCount(DAddr addr, size_t size, s32 delta) { + std::unique_lock<std::mutex> lk(counter_guard, std::defer_lock); + const auto Lock = [&] { + if (!lk) { + lk.lock(); + } + }; + u64 uncache_begin = 0; + u64 cache_begin = 0; + u64 uncache_bytes = 0; + u64 cache_bytes = 0; + const auto MarkRegionCaching = &DeviceMemoryManager<Traits>::DeviceMethods::MarkRegionCaching; + + std::atomic_thread_fence(std::memory_order_acquire); + const size_t page_end = Common::DivCeil(addr + size, Memory::YUZU_PAGESIZE); + size_t page = addr >> Memory::YUZU_PAGEBITS; + auto [asid, base_vaddress] = ExtractCPUBacking(page); + size_t vpage = base_vaddress >> Memory::YUZU_PAGEBITS; + auto* memory_device_inter = registered_processes[asid.id]; + for (; page != page_end; ++page) { + std::atomic_uint8_t& count = cached_pages->at(page >> 3).Count(page); + + if (delta > 0) { + ASSERT_MSG(count.load(std::memory_order::relaxed) < std::numeric_limits<u8>::max(), + "Count may overflow!"); + } else if (delta < 0) { + ASSERT_MSG(count.load(std::memory_order::relaxed) > 0, "Count may underflow!"); + } else { + ASSERT_MSG(false, "Delta must be non-zero!"); + } + + // Adds or subtracts 1, as count is a unsigned 8-bit value + count.fetch_add(static_cast<u8>(delta), std::memory_order_release); + + // Assume delta is either -1 or 1 + if (count.load(std::memory_order::relaxed) == 0) { + if (uncache_bytes == 0) { + uncache_begin = vpage; + } + uncache_bytes += Memory::YUZU_PAGESIZE; + } else if (uncache_bytes > 0) { + Lock(); + MarkRegionCaching(memory_device_inter, uncache_begin << Memory::YUZU_PAGEBITS, + uncache_bytes, false); + uncache_bytes = 0; + } + if (count.load(std::memory_order::relaxed) == 1 && delta > 0) { + if (cache_bytes == 0) { + cache_begin = vpage; + } + cache_bytes += Memory::YUZU_PAGESIZE; + } else if (cache_bytes > 0) { + Lock(); + MarkRegionCaching(memory_device_inter, cache_begin << Memory::YUZU_PAGEBITS, cache_bytes, + true); + cache_bytes = 0; + } + vpage++; + } + if (uncache_bytes > 0) { + Lock(); + MarkRegionCaching(memory_device_inter, uncache_begin << Memory::YUZU_PAGEBITS, uncache_bytes, + false); + } + if (cache_bytes > 0) { + Lock(); + MarkRegionCaching(memory_device_inter, cache_begin << Memory::YUZU_PAGEBITS, cache_bytes, + true); + } +} + +} // namespace Core diff --git a/src/core/file_sys/patch_manager.cpp b/src/core/file_sys/patch_manager.cpp index 4a3dbc6a3..612122224 100644 --- a/src/core/file_sys/patch_manager.cpp +++ b/src/core/file_sys/patch_manager.cpp @@ -466,12 +466,12 @@ VirtualFile PatchManager::PatchRomFS(const NCA* base_nca, VirtualFile base_romfs return romfs; } -PatchManager::PatchVersionNames PatchManager::GetPatchVersionNames(VirtualFile update_raw) const { +std::vector<Patch> PatchManager::GetPatches(VirtualFile update_raw) const { if (title_id == 0) { return {}; } - std::map<std::string, std::string, std::less<>> out; + std::vector<Patch> out; const auto& disabled = Settings::values.disabled_addons[title_id]; // Game Updates @@ -482,20 +482,28 @@ PatchManager::PatchVersionNames PatchManager::GetPatchVersionNames(VirtualFile u const auto update_disabled = std::find(disabled.cbegin(), disabled.cend(), "Update") != disabled.cend(); - const auto update_label = update_disabled ? "[D] Update" : "Update"; + Patch update_patch = {.enabled = !update_disabled, + .name = "Update", + .version = "", + .type = PatchType::Update, + .program_id = title_id, + .title_id = title_id}; if (nacp != nullptr) { - out.insert_or_assign(update_label, nacp->GetVersionString()); + update_patch.version = nacp->GetVersionString(); + out.push_back(update_patch); } else { if (content_provider.HasEntry(update_tid, ContentRecordType::Program)) { const auto meta_ver = content_provider.GetEntryVersion(update_tid); if (meta_ver.value_or(0) == 0) { - out.insert_or_assign(update_label, ""); + out.push_back(update_patch); } else { - out.insert_or_assign(update_label, FormatTitleVersion(*meta_ver)); + update_patch.version = FormatTitleVersion(*meta_ver); + out.push_back(update_patch); } } else if (update_raw != nullptr) { - out.insert_or_assign(update_label, "PACKED"); + update_patch.version = "PACKED"; + out.push_back(update_patch); } } @@ -539,7 +547,12 @@ PatchManager::PatchVersionNames PatchManager::GetPatchVersionNames(VirtualFile u const auto mod_disabled = std::find(disabled.begin(), disabled.end(), mod->GetName()) != disabled.end(); - out.insert_or_assign(mod_disabled ? "[D] " + mod->GetName() : mod->GetName(), types); + out.push_back({.enabled = !mod_disabled, + .name = mod->GetName(), + .version = types, + .type = PatchType::Mod, + .program_id = title_id, + .title_id = title_id}); } } @@ -557,7 +570,12 @@ PatchManager::PatchVersionNames PatchManager::GetPatchVersionNames(VirtualFile u if (!types.empty()) { const auto mod_disabled = std::find(disabled.begin(), disabled.end(), "SDMC") != disabled.end(); - out.insert_or_assign(mod_disabled ? "[D] SDMC" : "SDMC", types); + out.push_back({.enabled = !mod_disabled, + .name = "SDMC", + .version = types, + .type = PatchType::Mod, + .program_id = title_id, + .title_id = title_id}); } } @@ -584,7 +602,12 @@ PatchManager::PatchVersionNames PatchManager::GetPatchVersionNames(VirtualFile u const auto dlc_disabled = std::find(disabled.begin(), disabled.end(), "DLC") != disabled.end(); - out.insert_or_assign(dlc_disabled ? "[D] DLC" : "DLC", std::move(list)); + out.push_back({.enabled = !dlc_disabled, + .name = "DLC", + .version = std::move(list), + .type = PatchType::DLC, + .program_id = title_id, + .title_id = dlc_match.back().title_id}); } return out; diff --git a/src/core/file_sys/patch_manager.h b/src/core/file_sys/patch_manager.h index 03e9c7301..2601b8217 100644 --- a/src/core/file_sys/patch_manager.h +++ b/src/core/file_sys/patch_manager.h @@ -26,12 +26,22 @@ class ContentProvider; class NCA; class NACP; +enum class PatchType { Update, DLC, Mod }; + +struct Patch { + bool enabled; + std::string name; + std::string version; + PatchType type; + u64 program_id; + u64 title_id; +}; + // A centralized class to manage patches to games. class PatchManager { public: using BuildID = std::array<u8, 0x20>; using Metadata = std::pair<std::unique_ptr<NACP>, VirtualFile>; - using PatchVersionNames = std::map<std::string, std::string, std::less<>>; explicit PatchManager(u64 title_id_, const Service::FileSystem::FileSystemController& fs_controller_, @@ -66,9 +76,8 @@ public: VirtualFile packed_update_raw = nullptr, bool apply_layeredfs = true) const; - // Returns a vector of pairs between patch names and patch versions. - // i.e. Update 3.2.2 will return {"Update", "3.2.2"} - [[nodiscard]] PatchVersionNames GetPatchVersionNames(VirtualFile update_raw = nullptr) const; + // Returns a vector of patches + [[nodiscard]] std::vector<Patch> GetPatches(VirtualFile update_raw = nullptr) const; // If the game update exists, returns the u32 version field in its Meta-type NCA. If that fails, // it will fallback to the Meta-type NCA of the base game. If that fails, the result will be diff --git a/src/core/gpu_dirty_memory_manager.h b/src/core/gpu_dirty_memory_manager.h index 9687531e8..cc8fc176f 100644 --- a/src/core/gpu_dirty_memory_manager.h +++ b/src/core/gpu_dirty_memory_manager.h @@ -10,7 +10,7 @@ #include <utility> #include <vector> -#include "core/memory.h" +#include "core/device_memory_manager.h" namespace Core { @@ -23,7 +23,7 @@ public: ~GPUDirtyMemoryManager() = default; - void Collect(VAddr address, size_t size) { + void Collect(PAddr address, size_t size) { TransformAddress t = BuildTransform(address, size); TransformAddress tmp, original; do { @@ -47,7 +47,7 @@ public: std::memory_order_relaxed)); } - void Gather(std::function<void(VAddr, size_t)>& callback) { + void Gather(std::function<void(PAddr, size_t)>& callback) { { std::scoped_lock lk(guard); TransformAddress t = current.exchange(default_transform, std::memory_order_relaxed); @@ -65,7 +65,7 @@ public: mask = mask >> empty_bits; const size_t continuous_bits = std::countr_one(mask); - callback((static_cast<VAddr>(transform.address) << page_bits) + offset, + callback((static_cast<PAddr>(transform.address) << page_bits) + offset, continuous_bits << align_bits); mask = continuous_bits < align_size ? (mask >> continuous_bits) : 0; offset += continuous_bits << align_bits; @@ -80,7 +80,7 @@ private: u32 mask; }; - constexpr static size_t page_bits = Memory::YUZU_PAGEBITS - 1; + constexpr static size_t page_bits = DEVICE_PAGEBITS - 1; constexpr static size_t page_size = 1ULL << page_bits; constexpr static size_t page_mask = page_size - 1; @@ -89,7 +89,7 @@ private: constexpr static size_t align_mask = align_size - 1; constexpr static TransformAddress default_transform = {.address = ~0U, .mask = 0U}; - bool IsValid(VAddr address) { + bool IsValid(PAddr address) { return address < (1ULL << 39); } @@ -103,7 +103,7 @@ private: return mask; } - TransformAddress BuildTransform(VAddr address, size_t size) { + TransformAddress BuildTransform(PAddr address, size_t size) { const size_t minor_address = address & page_mask; const size_t minor_bit = minor_address >> align_bits; const size_t top_bit = (minor_address + size + align_mask) >> align_bits; diff --git a/src/core/guest_memory.h b/src/core/guest_memory.h new file mode 100644 index 000000000..7ee18c126 --- /dev/null +++ b/src/core/guest_memory.h @@ -0,0 +1,214 @@ +// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include <iterator> +#include <memory> +#include <optional> +#include <span> +#include <vector> + +#include "common/assert.h" +#include "common/scratch_buffer.h" + +namespace Core::Memory { + +enum GuestMemoryFlags : u32 { + Read = 1 << 0, + Write = 1 << 1, + Safe = 1 << 2, + Cached = 1 << 3, + + SafeRead = Read | Safe, + SafeWrite = Write | Safe, + SafeReadWrite = SafeRead | SafeWrite, + SafeReadCachedWrite = SafeReadWrite | Cached, + + UnsafeRead = Read, + UnsafeWrite = Write, + UnsafeReadWrite = UnsafeRead | UnsafeWrite, + UnsafeReadCachedWrite = UnsafeReadWrite | Cached, +}; + +namespace { +template <typename M, typename T, GuestMemoryFlags FLAGS> +class GuestMemory { + using iterator = T*; + using const_iterator = const T*; + using value_type = T; + using element_type = T; + using iterator_category = std::contiguous_iterator_tag; + +public: + GuestMemory() = delete; + explicit GuestMemory(M& memory, u64 addr, std::size_t size, + Common::ScratchBuffer<T>* backup = nullptr) + : m_memory{memory}, m_addr{addr}, m_size{size} { + static_assert(FLAGS & GuestMemoryFlags::Read || FLAGS & GuestMemoryFlags::Write); + if constexpr (FLAGS & GuestMemoryFlags::Read) { + Read(addr, size, backup); + } + } + + ~GuestMemory() = default; + + T* data() noexcept { + return m_data_span.data(); + } + + const T* data() const noexcept { + return m_data_span.data(); + } + + size_t size() const noexcept { + return m_size; + } + + size_t size_bytes() const noexcept { + return this->size() * sizeof(T); + } + + [[nodiscard]] T* begin() noexcept { + return this->data(); + } + + [[nodiscard]] const T* begin() const noexcept { + return this->data(); + } + + [[nodiscard]] T* end() noexcept { + return this->data() + this->size(); + } + + [[nodiscard]] const T* end() const noexcept { + return this->data() + this->size(); + } + + T& operator[](size_t index) noexcept { + return m_data_span[index]; + } + + const T& operator[](size_t index) const noexcept { + return m_data_span[index]; + } + + void SetAddressAndSize(u64 addr, std::size_t size) noexcept { + m_addr = addr; + m_size = size; + m_addr_changed = true; + } + + std::span<T> Read(u64 addr, std::size_t size, + Common::ScratchBuffer<T>* backup = nullptr) noexcept { + m_addr = addr; + m_size = size; + if (m_size == 0) { + m_is_data_copy = true; + return {}; + } + + if (this->TrySetSpan()) { + if constexpr (FLAGS & GuestMemoryFlags::Safe) { + m_memory.FlushRegion(m_addr, this->size_bytes()); + } + } else { + if (backup) { + backup->resize_destructive(this->size()); + m_data_span = *backup; + } else { + m_data_copy.resize(this->size()); + m_data_span = std::span(m_data_copy); + } + m_is_data_copy = true; + m_span_valid = true; + if constexpr (FLAGS & GuestMemoryFlags::Safe) { + m_memory.ReadBlock(m_addr, this->data(), this->size_bytes()); + } else { + m_memory.ReadBlockUnsafe(m_addr, this->data(), this->size_bytes()); + } + } + return m_data_span; + } + + void Write(std::span<T> write_data) noexcept { + if constexpr (FLAGS & GuestMemoryFlags::Cached) { + m_memory.WriteBlockCached(m_addr, write_data.data(), this->size_bytes()); + } else if constexpr (FLAGS & GuestMemoryFlags::Safe) { + m_memory.WriteBlock(m_addr, write_data.data(), this->size_bytes()); + } else { + m_memory.WriteBlockUnsafe(m_addr, write_data.data(), this->size_bytes()); + } + } + + bool TrySetSpan() noexcept { + if (u8* ptr = m_memory.GetSpan(m_addr, this->size_bytes()); ptr) { + m_data_span = {reinterpret_cast<T*>(ptr), this->size()}; + m_span_valid = true; + return true; + } + return false; + } + +protected: + bool IsDataCopy() const noexcept { + return m_is_data_copy; + } + + bool AddressChanged() const noexcept { + return m_addr_changed; + } + + M& m_memory; + u64 m_addr{}; + size_t m_size{}; + std::span<T> m_data_span{}; + std::vector<T> m_data_copy{}; + bool m_span_valid{false}; + bool m_is_data_copy{false}; + bool m_addr_changed{false}; +}; + +template <typename M, typename T, GuestMemoryFlags FLAGS> +class GuestMemoryScoped : public GuestMemory<M, T, FLAGS> { +public: + GuestMemoryScoped() = delete; + explicit GuestMemoryScoped(M& memory, u64 addr, std::size_t size, + Common::ScratchBuffer<T>* backup = nullptr) + : GuestMemory<M, T, FLAGS>(memory, addr, size, backup) { + if constexpr (!(FLAGS & GuestMemoryFlags::Read)) { + if (!this->TrySetSpan()) { + if (backup) { + this->m_data_span = *backup; + this->m_span_valid = true; + this->m_is_data_copy = true; + } + } + } + } + + ~GuestMemoryScoped() { + if constexpr (FLAGS & GuestMemoryFlags::Write) { + if (this->size() == 0) [[unlikely]] { + return; + } + + if (this->AddressChanged() || this->IsDataCopy()) { + ASSERT(this->m_span_valid); + if constexpr (FLAGS & GuestMemoryFlags::Cached) { + this->m_memory.WriteBlockCached(this->m_addr, this->data(), this->size_bytes()); + } else if constexpr (FLAGS & GuestMemoryFlags::Safe) { + this->m_memory.WriteBlock(this->m_addr, this->data(), this->size_bytes()); + } else { + this->m_memory.WriteBlockUnsafe(this->m_addr, this->data(), this->size_bytes()); + } + } else if constexpr ((FLAGS & GuestMemoryFlags::Safe) || + (FLAGS & GuestMemoryFlags::Cached)) { + this->m_memory.InvalidateRegion(this->m_addr, this->size_bytes()); + } + } + } +}; +} // namespace + +} // namespace Core::Memory diff --git a/src/core/hle/kernel/k_process.cpp b/src/core/hle/kernel/k_process.cpp index 53735a225..0b08e877e 100644 --- a/src/core/hle/kernel/k_process.cpp +++ b/src/core/hle/kernel/k_process.cpp @@ -5,6 +5,7 @@ #include "common/scope_exit.h" #include "common/settings.h" #include "core/core.h" +#include "core/gpu_dirty_memory_manager.h" #include "core/hle/kernel/k_process.h" #include "core/hle/kernel/k_scoped_resource_reservation.h" #include "core/hle/kernel/k_shared_memory.h" @@ -320,7 +321,7 @@ Result KProcess::Initialize(const Svc::CreateProcessParameter& params, const KPa // Ensure our memory is initialized. m_memory.SetCurrentPageTable(*this); - m_memory.SetGPUDirtyManagers(m_dirty_memory_managers); + m_memory.SetGPUDirtyManagers(m_kernel.System().GetGPUDirtyMemoryManager()); // Ensure we can insert the code region. R_UNLESS(m_page_table.CanContain(params.code_address, params.code_num_pages * PageSize, @@ -417,7 +418,7 @@ Result KProcess::Initialize(const Svc::CreateProcessParameter& params, // Ensure our memory is initialized. m_memory.SetCurrentPageTable(*this); - m_memory.SetGPUDirtyManagers(m_dirty_memory_managers); + m_memory.SetGPUDirtyManagers(m_kernel.System().GetGPUDirtyMemoryManager()); // Ensure we can insert the code region. R_UNLESS(m_page_table.CanContain(params.code_address, code_size, KMemoryState::Code), @@ -1141,8 +1142,7 @@ void KProcess::Switch(KProcess* cur_process, KProcess* next_process) {} KProcess::KProcess(KernelCore& kernel) : KAutoObjectWithSlabHeapAndContainer(kernel), m_page_table{kernel}, m_state_lock{kernel}, m_list_lock{kernel}, m_cond_var{kernel.System()}, m_address_arbiter{kernel.System()}, - m_handle_table{kernel}, m_dirty_memory_managers{}, - m_exclusive_monitor{}, m_memory{kernel.System()} {} + m_handle_table{kernel}, m_exclusive_monitor{}, m_memory{kernel.System()} {} KProcess::~KProcess() = default; Result KProcess::LoadFromMetadata(const FileSys::ProgramMetadata& metadata, std::size_t code_size, @@ -1324,10 +1324,4 @@ bool KProcess::RemoveWatchpoint(KProcessAddress addr, u64 size, DebugWatchpointT return true; } -void KProcess::GatherGPUDirtyMemory(std::function<void(VAddr, size_t)>& callback) { - for (auto& manager : m_dirty_memory_managers) { - manager.Gather(callback); - } -} - } // namespace Kernel diff --git a/src/core/hle/kernel/k_process.h b/src/core/hle/kernel/k_process.h index 53c0e3316..ab1358a12 100644 --- a/src/core/hle/kernel/k_process.h +++ b/src/core/hle/kernel/k_process.h @@ -7,7 +7,6 @@ #include "core/arm/arm_interface.h" #include "core/file_sys/program_metadata.h" -#include "core/gpu_dirty_memory_manager.h" #include "core/hle/kernel/code_set.h" #include "core/hle/kernel/k_address_arbiter.h" #include "core/hle/kernel/k_capabilities.h" @@ -128,7 +127,6 @@ private: #ifdef HAS_NCE std::unordered_map<u64, u64> m_post_handlers{}; #endif - std::array<Core::GPUDirtyMemoryManager, Core::Hardware::NUM_CPU_CORES> m_dirty_memory_managers; std::unique_ptr<Core::ExclusiveMonitor> m_exclusive_monitor; Core::Memory::Memory m_memory; @@ -511,8 +509,6 @@ public: return m_memory; } - void GatherGPUDirtyMemory(std::function<void(VAddr, size_t)>& callback); - Core::ExclusiveMonitor& GetExclusiveMonitor() const { return *m_exclusive_monitor; } diff --git a/src/core/hle/service/acc/profile_manager.cpp b/src/core/hle/service/acc/profile_manager.cpp index 683f44e27..29a10ad13 100644 --- a/src/core/hle/service/acc/profile_manager.cpp +++ b/src/core/hle/service/acc/profile_manager.cpp @@ -11,6 +11,7 @@ #include "common/fs/path_util.h" #include "common/polyfill_ranges.h" #include "common/settings.h" +#include "common/string_util.h" #include "core/hle/service/acc/profile_manager.h" namespace Service::Account { @@ -164,6 +165,22 @@ std::optional<std::size_t> ProfileManager::GetUserIndex(const ProfileInfo& user) return GetUserIndex(user.user_uuid); } +/// Returns the first user profile seen based on username (which does not enforce uniqueness) +std::optional<std::size_t> ProfileManager::GetUserIndex(const std::string& username) const { + const auto iter = + std::find_if(profiles.begin(), profiles.end(), [&username](const ProfileInfo& p) { + const std::string profile_username = Common::StringFromFixedZeroTerminatedBuffer( + reinterpret_cast<const char*>(p.username.data()), p.username.size()); + + return username.compare(profile_username) == 0; + }); + if (iter == profiles.end()) { + return std::nullopt; + } + + return static_cast<std::size_t>(std::distance(profiles.begin(), iter)); +} + /// Returns the data structure used by the switch when GetProfileBase is called on acc:* bool ProfileManager::GetProfileBase(std::optional<std::size_t> index, ProfileBase& profile) const { if (!index || index >= MAX_USERS) { diff --git a/src/core/hle/service/acc/profile_manager.h b/src/core/hle/service/acc/profile_manager.h index e21863e64..f94157300 100644 --- a/src/core/hle/service/acc/profile_manager.h +++ b/src/core/hle/service/acc/profile_manager.h @@ -70,6 +70,7 @@ public: std::optional<Common::UUID> GetUser(std::size_t index) const; std::optional<std::size_t> GetUserIndex(const Common::UUID& uuid) const; std::optional<std::size_t> GetUserIndex(const ProfileInfo& user) const; + std::optional<std::size_t> GetUserIndex(const std::string& username) const; bool GetProfileBase(std::optional<std::size_t> index, ProfileBase& profile) const; bool GetProfileBase(Common::UUID uuid, ProfileBase& profile) const; bool GetProfileBase(const ProfileInfo& user, ProfileBase& profile) const; diff --git a/src/core/hle/service/hid/hid.cpp b/src/core/hle/service/hid/hid.cpp index 03ebdc137..595a3372e 100644 --- a/src/core/hle/service/hid/hid.cpp +++ b/src/core/hle/service/hid/hid.cpp @@ -26,6 +26,7 @@ void LoopProcess(Core::System& system) { resource_manager->Initialize(); resource_manager->RegisterAppletResourceUserId(system.ApplicationProcess()->GetProcessId(), true); + resource_manager->SetAruidValidForVibration(system.ApplicationProcess()->GetProcessId(), true); server_manager->RegisterNamedService( "hid", std::make_shared<IHidServer>(system, resource_manager, firmware_settings)); diff --git a/src/core/hle/service/hid/hid_server.cpp b/src/core/hle/service/hid/hid_server.cpp index 1951da33b..30afed812 100644 --- a/src/core/hle/service/hid/hid_server.cpp +++ b/src/core/hle/service/hid/hid_server.cpp @@ -22,12 +22,16 @@ #include "hid_core/resources/mouse/mouse.h" #include "hid_core/resources/npad/npad.h" #include "hid_core/resources/npad/npad_types.h" +#include "hid_core/resources/npad/npad_vibration.h" #include "hid_core/resources/palma/palma.h" #include "hid_core/resources/six_axis/console_six_axis.h" #include "hid_core/resources/six_axis/seven_six_axis.h" #include "hid_core/resources/six_axis/six_axis.h" #include "hid_core/resources/touch_screen/gesture.h" #include "hid_core/resources/touch_screen/touch_screen.h" +#include "hid_core/resources/vibration/gc_vibration_device.h" +#include "hid_core/resources/vibration/n64_vibration_device.h" +#include "hid_core/resources/vibration/vibration_device.h" namespace Service::HID { @@ -38,7 +42,7 @@ public: : ServiceFramework{system_, "IActiveVibrationDeviceList"}, resource_manager(resource) { // clang-format off static const FunctionInfo functions[] = { - {0, &IActiveVibrationDeviceList::InitializeVibrationDevice, "InitializeVibrationDevice"}, + {0, &IActiveVibrationDeviceList::ActivateVibrationDevice, "ActivateVibrationDevice"}, }; // clang-format on @@ -46,22 +50,49 @@ public: } private: - void InitializeVibrationDevice(HLERequestContext& ctx) { + void ActivateVibrationDevice(HLERequestContext& ctx) { IPC::RequestParser rp{ctx}; const auto vibration_device_handle{rp.PopRaw<Core::HID::VibrationDeviceHandle>()}; - if (resource_manager != nullptr && resource_manager->GetNpad()) { - resource_manager->GetNpad()->InitializeVibrationDevice(vibration_device_handle); - } - LOG_DEBUG(Service_HID, "called, npad_type={}, npad_id={}, device_index={}", vibration_device_handle.npad_type, vibration_device_handle.npad_id, vibration_device_handle.device_index); + const auto result = ActivateVibrationDeviceImpl(vibration_device_handle); + IPC::ResponseBuilder rb{ctx, 2}; - rb.Push(ResultSuccess); + rb.Push(result); } + Result ActivateVibrationDeviceImpl(const Core::HID::VibrationDeviceHandle& handle) { + std::scoped_lock lock{mutex}; + + const Result is_valid = IsVibrationHandleValid(handle); + if (is_valid.IsError()) { + return is_valid; + } + + for (std::size_t i = 0; i < list_size; i++) { + if (handle.device_index == vibration_device_list[i].device_index && + handle.npad_id == vibration_device_list[i].npad_id && + handle.npad_type == vibration_device_list[i].npad_type) { + return ResultSuccess; + } + } + if (list_size == vibration_device_list.size()) { + return ResultVibrationDeviceIndexOutOfRange; + } + const Result result = resource_manager->GetVibrationDevice(handle)->Activate(); + if (result.IsError()) { + return result; + } + vibration_device_list[list_size++] = handle; + return ResultSuccess; + } + + mutable std::mutex mutex; + std::size_t list_size{}; + std::array<Core::HID::VibrationDeviceHandle, 0x100> vibration_device_list{}; std::shared_ptr<ResourceManager> resource_manager; }; @@ -153,7 +184,7 @@ IHidServer::IHidServer(Core::System& system_, std::shared_ptr<ResourceManager> r {209, &IHidServer::BeginPermitVibrationSession, "BeginPermitVibrationSession"}, {210, &IHidServer::EndPermitVibrationSession, "EndPermitVibrationSession"}, {211, &IHidServer::IsVibrationDeviceMounted, "IsVibrationDeviceMounted"}, - {212, nullptr, "SendVibrationValueInBool"}, + {212, &IHidServer::SendVibrationValueInBool, "SendVibrationValueInBool"}, {300, &IHidServer::ActivateConsoleSixAxisSensor, "ActivateConsoleSixAxisSensor"}, {301, &IHidServer::StartConsoleSixAxisSensor, "StartConsoleSixAxisSensor"}, {302, &IHidServer::StopConsoleSixAxisSensor, "StopConsoleSixAxisSensor"}, @@ -1492,59 +1523,13 @@ void IHidServer::ClearNpadCaptureButtonAssignment(HLERequestContext& ctx) { void IHidServer::GetVibrationDeviceInfo(HLERequestContext& ctx) { IPC::RequestParser rp{ctx}; const auto vibration_device_handle{rp.PopRaw<Core::HID::VibrationDeviceHandle>()}; - const auto controller = GetResourceManager()->GetNpad(); - - Core::HID::VibrationDeviceInfo vibration_device_info; - bool check_device_index = false; - - switch (vibration_device_handle.npad_type) { - case Core::HID::NpadStyleIndex::Fullkey: - case Core::HID::NpadStyleIndex::Handheld: - case Core::HID::NpadStyleIndex::JoyconDual: - case Core::HID::NpadStyleIndex::JoyconLeft: - case Core::HID::NpadStyleIndex::JoyconRight: - vibration_device_info.type = Core::HID::VibrationDeviceType::LinearResonantActuator; - check_device_index = true; - break; - case Core::HID::NpadStyleIndex::GameCube: - vibration_device_info.type = Core::HID::VibrationDeviceType::GcErm; - break; - case Core::HID::NpadStyleIndex::N64: - vibration_device_info.type = Core::HID::VibrationDeviceType::N64; - break; - default: - vibration_device_info.type = Core::HID::VibrationDeviceType::Unknown; - break; - } - - vibration_device_info.position = Core::HID::VibrationDevicePosition::None; - if (check_device_index) { - switch (vibration_device_handle.device_index) { - case Core::HID::DeviceIndex::Left: - vibration_device_info.position = Core::HID::VibrationDevicePosition::Left; - break; - case Core::HID::DeviceIndex::Right: - vibration_device_info.position = Core::HID::VibrationDevicePosition::Right; - break; - case Core::HID::DeviceIndex::None: - default: - ASSERT_MSG(false, "DeviceIndex should never be None!"); - break; - } - } - LOG_DEBUG(Service_HID, "called, vibration_device_type={}, vibration_device_position={}", - vibration_device_info.type, vibration_device_info.position); - - const auto result = IsVibrationHandleValid(vibration_device_handle); - if (result.IsError()) { - IPC::ResponseBuilder rb{ctx, 2}; - rb.Push(result); - return; - } + Core::HID::VibrationDeviceInfo vibration_device_info{}; + const auto result = GetResourceManager()->GetVibrationDeviceInfo(vibration_device_info, + vibration_device_handle); IPC::ResponseBuilder rb{ctx, 4}; - rb.Push(ResultSuccess); + rb.Push(result); rb.PushRaw(vibration_device_info); } @@ -1560,16 +1545,16 @@ void IHidServer::SendVibrationValue(HLERequestContext& ctx) { const auto parameters{rp.PopRaw<Parameters>()}; - GetResourceManager()->GetNpad()->VibrateController(parameters.applet_resource_user_id, - parameters.vibration_device_handle, - parameters.vibration_value); - LOG_DEBUG(Service_HID, "called, npad_type={}, npad_id={}, device_index={}, applet_resource_user_id={}", parameters.vibration_device_handle.npad_type, parameters.vibration_device_handle.npad_id, parameters.vibration_device_handle.device_index, parameters.applet_resource_user_id); + GetResourceManager()->SendVibrationValue(parameters.applet_resource_user_id, + parameters.vibration_device_handle, + parameters.vibration_value); + IPC::ResponseBuilder rb{ctx, 2}; rb.Push(ResultSuccess); } @@ -1591,10 +1576,28 @@ void IHidServer::GetActualVibrationValue(HLERequestContext& ctx) { parameters.vibration_device_handle.npad_id, parameters.vibration_device_handle.device_index, parameters.applet_resource_user_id); + bool has_active_aruid{}; + NpadVibrationDevice* device{nullptr}; + Core::HID::VibrationValue vibration_value{}; + Result result = GetResourceManager()->IsVibrationAruidActive(parameters.applet_resource_user_id, + has_active_aruid); + + if (result.IsSuccess() && has_active_aruid) { + result = IsVibrationHandleValid(parameters.vibration_device_handle); + } + if (result.IsSuccess() && has_active_aruid) { + device = GetResourceManager()->GetNSVibrationDevice(parameters.vibration_device_handle); + } + if (device != nullptr) { + result = device->GetActualVibrationValue(vibration_value); + } + if (result.IsError()) { + vibration_value = Core::HID::DEFAULT_VIBRATION_VALUE; + } + IPC::ResponseBuilder rb{ctx, 6}; rb.Push(ResultSuccess); - rb.PushRaw(GetResourceManager()->GetNpad()->GetLastVibration( - parameters.applet_resource_user_id, parameters.vibration_device_handle)); + rb.PushRaw(vibration_value); } void IHidServer::CreateActiveVibrationDeviceList(HLERequestContext& ctx) { @@ -1609,25 +1612,27 @@ void IHidServer::PermitVibration(HLERequestContext& ctx) { IPC::RequestParser rp{ctx}; const auto can_vibrate{rp.Pop<bool>()}; - // nnSDK saves this value as a float. Since it can only be 1.0f or 0.0f we simplify this value - // by converting it to a bool - Settings::values.vibration_enabled.SetValue(can_vibrate); - LOG_DEBUG(Service_HID, "called, can_vibrate={}", can_vibrate); + const auto result = + GetResourceManager()->GetNpad()->GetVibrationHandler()->SetVibrationMasterVolume( + can_vibrate ? 1.0f : 0.0f); + IPC::ResponseBuilder rb{ctx, 2}; - rb.Push(ResultSuccess); + rb.Push(result); } void IHidServer::IsVibrationPermitted(HLERequestContext& ctx) { LOG_DEBUG(Service_HID, "called"); - // nnSDK checks if a float is greater than zero. We return the bool we stored earlier - const auto is_enabled = Settings::values.vibration_enabled.GetValue(); + f32 master_volume{}; + const auto result = + GetResourceManager()->GetNpad()->GetVibrationHandler()->GetVibrationMasterVolume( + master_volume); IPC::ResponseBuilder rb{ctx, 3}; - rb.Push(ResultSuccess); - rb.Push(is_enabled); + rb.Push(result); + rb.Push(master_volume > 0.0f); } void IHidServer::SendVibrationValues(HLERequestContext& ctx) { @@ -1645,13 +1650,22 @@ void IHidServer::SendVibrationValues(HLERequestContext& ctx) { auto vibration_values = std::span( reinterpret_cast<const Core::HID::VibrationValue*>(vibration_data.data()), vibration_count); - GetResourceManager()->GetNpad()->VibrateControllers(applet_resource_user_id, - vibration_device_handles, vibration_values); - LOG_DEBUG(Service_HID, "called, applet_resource_user_id={}", applet_resource_user_id); + Result result = ResultSuccess; + if (handle_count != vibration_count) { + result = ResultVibrationArraySizeMismatch; + } + + for (std::size_t i = 0; i < handle_count; i++) { + if (result.IsSuccess()) { + result = GetResourceManager()->SendVibrationValue( + applet_resource_user_id, vibration_device_handles[i], vibration_values[i]); + } + } + IPC::ResponseBuilder rb{ctx, 2}; - rb.Push(ResultSuccess); + rb.Push(result); } void IHidServer::SendVibrationGcErmCommand(HLERequestContext& ctx) { @@ -1666,43 +1680,6 @@ void IHidServer::SendVibrationGcErmCommand(HLERequestContext& ctx) { const auto parameters{rp.PopRaw<Parameters>()}; - /** - * Note: This uses yuzu-specific behavior such that the StopHard command produces - * vibrations where freq_low == 0.0f and freq_high == 0.0f, as defined below, - * in order to differentiate between Stop and StopHard commands. - * This is done to reuse the controller vibration functions made for regular controllers. - */ - const auto vibration_value = [parameters] { - switch (parameters.gc_erm_command) { - case Core::HID::VibrationGcErmCommand::Stop: - return Core::HID::VibrationValue{ - .low_amplitude = 0.0f, - .low_frequency = 160.0f, - .high_amplitude = 0.0f, - .high_frequency = 320.0f, - }; - case Core::HID::VibrationGcErmCommand::Start: - return Core::HID::VibrationValue{ - .low_amplitude = 1.0f, - .low_frequency = 160.0f, - .high_amplitude = 1.0f, - .high_frequency = 320.0f, - }; - case Core::HID::VibrationGcErmCommand::StopHard: - return Core::HID::VibrationValue{ - .low_amplitude = 0.0f, - .low_frequency = 0.0f, - .high_amplitude = 0.0f, - .high_frequency = 0.0f, - }; - default: - return Core::HID::DEFAULT_VIBRATION_VALUE; - } - }(); - - GetResourceManager()->GetNpad()->VibrateController( - parameters.applet_resource_user_id, parameters.vibration_device_handle, vibration_value); - LOG_DEBUG(Service_HID, "called, npad_type={}, npad_id={}, device_index={}, applet_resource_user_id={}, " "gc_erm_command={}", @@ -1711,8 +1688,23 @@ void IHidServer::SendVibrationGcErmCommand(HLERequestContext& ctx) { parameters.vibration_device_handle.device_index, parameters.applet_resource_user_id, parameters.gc_erm_command); + bool has_active_aruid{}; + NpadGcVibrationDevice* gc_device{nullptr}; + Result result = GetResourceManager()->IsVibrationAruidActive(parameters.applet_resource_user_id, + has_active_aruid); + + if (result.IsSuccess() && has_active_aruid) { + result = IsVibrationHandleValid(parameters.vibration_device_handle); + } + if (result.IsSuccess() && has_active_aruid) { + gc_device = GetResourceManager()->GetGcVibrationDevice(parameters.vibration_device_handle); + } + if (gc_device != nullptr) { + result = gc_device->SendVibrationGcErmCommand(parameters.gc_erm_command); + } + IPC::ResponseBuilder rb{ctx, 2}; - rb.Push(ResultSuccess); + rb.Push(result); } void IHidServer::GetActualVibrationGcErmCommand(HLERequestContext& ctx) { @@ -1725,33 +1717,31 @@ void IHidServer::GetActualVibrationGcErmCommand(HLERequestContext& ctx) { const auto parameters{rp.PopRaw<Parameters>()}; - const auto last_vibration = GetResourceManager()->GetNpad()->GetLastVibration( - parameters.applet_resource_user_id, parameters.vibration_device_handle); - - const auto gc_erm_command = [last_vibration] { - if (last_vibration.low_amplitude != 0.0f || last_vibration.high_amplitude != 0.0f) { - return Core::HID::VibrationGcErmCommand::Start; - } - - /** - * Note: This uses yuzu-specific behavior such that the StopHard command produces - * vibrations where freq_low == 0.0f and freq_high == 0.0f, as defined in the HID function - * SendVibrationGcErmCommand, in order to differentiate between Stop and StopHard commands. - * This is done to reuse the controller vibration functions made for regular controllers. - */ - if (last_vibration.low_frequency == 0.0f && last_vibration.high_frequency == 0.0f) { - return Core::HID::VibrationGcErmCommand::StopHard; - } - - return Core::HID::VibrationGcErmCommand::Stop; - }(); - LOG_DEBUG(Service_HID, "called, npad_type={}, npad_id={}, device_index={}, applet_resource_user_id={}", parameters.vibration_device_handle.npad_type, parameters.vibration_device_handle.npad_id, parameters.vibration_device_handle.device_index, parameters.applet_resource_user_id); + bool has_active_aruid{}; + NpadGcVibrationDevice* gc_device{nullptr}; + Core::HID::VibrationGcErmCommand gc_erm_command{}; + Result result = GetResourceManager()->IsVibrationAruidActive(parameters.applet_resource_user_id, + has_active_aruid); + + if (result.IsSuccess() && has_active_aruid) { + result = IsVibrationHandleValid(parameters.vibration_device_handle); + } + if (result.IsSuccess() && has_active_aruid) { + gc_device = GetResourceManager()->GetGcVibrationDevice(parameters.vibration_device_handle); + } + if (gc_device != nullptr) { + result = gc_device->GetActualVibrationGcErmCommand(gc_erm_command); + } + if (result.IsError()) { + gc_erm_command = Core::HID::VibrationGcErmCommand::Stop; + } + IPC::ResponseBuilder rb{ctx, 4}; rb.Push(ResultSuccess); rb.PushEnum(gc_erm_command); @@ -1761,21 +1751,24 @@ void IHidServer::BeginPermitVibrationSession(HLERequestContext& ctx) { IPC::RequestParser rp{ctx}; const auto applet_resource_user_id{rp.Pop<u64>()}; - GetResourceManager()->GetNpad()->SetPermitVibrationSession(true); - LOG_DEBUG(Service_HID, "called, applet_resource_user_id={}", applet_resource_user_id); + const auto result = + GetResourceManager()->GetNpad()->GetVibrationHandler()->BeginPermitVibrationSession( + applet_resource_user_id); + IPC::ResponseBuilder rb{ctx, 2}; - rb.Push(ResultSuccess); + rb.Push(result); } void IHidServer::EndPermitVibrationSession(HLERequestContext& ctx) { - GetResourceManager()->GetNpad()->SetPermitVibrationSession(false); - LOG_DEBUG(Service_HID, "called"); + const auto result = + GetResourceManager()->GetNpad()->GetVibrationHandler()->EndPermitVibrationSession(); + IPC::ResponseBuilder rb{ctx, 2}; - rb.Push(ResultSuccess); + rb.Push(result); } void IHidServer::IsVibrationDeviceMounted(HLERequestContext& ctx) { @@ -1795,10 +1788,61 @@ void IHidServer::IsVibrationDeviceMounted(HLERequestContext& ctx) { parameters.vibration_device_handle.npad_id, parameters.vibration_device_handle.device_index, parameters.applet_resource_user_id); + bool is_mounted{}; + NpadVibrationBase* device{nullptr}; + Result result = IsVibrationHandleValid(parameters.vibration_device_handle); + + if (result.IsSuccess()) { + device = GetResourceManager()->GetVibrationDevice(parameters.vibration_device_handle); + } + + if (device != nullptr) { + is_mounted = device->IsVibrationMounted(); + } + IPC::ResponseBuilder rb{ctx, 3}; - rb.Push(ResultSuccess); - rb.Push(GetResourceManager()->GetNpad()->IsVibrationDeviceMounted( - parameters.applet_resource_user_id, parameters.vibration_device_handle)); + rb.Push(result); + rb.Push(is_mounted); +} + +void IHidServer::SendVibrationValueInBool(HLERequestContext& ctx) { + IPC::RequestParser rp{ctx}; + struct Parameters { + Core::HID::VibrationDeviceHandle vibration_device_handle; + INSERT_PADDING_WORDS_NOINIT(1); + u64 applet_resource_user_id; + bool is_vibrating; + }; + static_assert(sizeof(Parameters) == 0x18, "Parameters has incorrect size."); + + const auto parameters{rp.PopRaw<Parameters>()}; + + LOG_DEBUG(Service_HID, + "called, npad_type={}, npad_id={}, device_index={}, applet_resource_user_id={}, " + "is_vibrating={}", + parameters.vibration_device_handle.npad_type, + parameters.vibration_device_handle.npad_id, + parameters.vibration_device_handle.device_index, parameters.applet_resource_user_id, + parameters.is_vibrating); + + bool has_active_aruid{}; + NpadN64VibrationDevice* n64_device{nullptr}; + Result result = GetResourceManager()->IsVibrationAruidActive(parameters.applet_resource_user_id, + has_active_aruid); + + if (result.IsSuccess() && has_active_aruid) { + result = IsVibrationHandleValid(parameters.vibration_device_handle); + } + if (result.IsSuccess() && has_active_aruid) { + n64_device = + GetResourceManager()->GetN64VibrationDevice(parameters.vibration_device_handle); + } + if (n64_device != nullptr) { + result = n64_device->SendValueInBool(parameters.is_vibrating); + } + + IPC::ResponseBuilder rb{ctx, 2}; + rb.Push(result); } void IHidServer::ActivateConsoleSixAxisSensor(HLERequestContext& ctx) { diff --git a/src/core/hle/service/hid/hid_server.h b/src/core/hle/service/hid/hid_server.h index cc7c4ebdd..3a2e0a230 100644 --- a/src/core/hle/service/hid/hid_server.h +++ b/src/core/hle/service/hid/hid_server.h @@ -97,6 +97,7 @@ private: void BeginPermitVibrationSession(HLERequestContext& ctx); void EndPermitVibrationSession(HLERequestContext& ctx); void IsVibrationDeviceMounted(HLERequestContext& ctx); + void SendVibrationValueInBool(HLERequestContext& ctx); void ActivateConsoleSixAxisSensor(HLERequestContext& ctx); void StartConsoleSixAxisSensor(HLERequestContext& ctx); void StopConsoleSixAxisSensor(HLERequestContext& ctx); diff --git a/src/core/hle/service/hid/hid_system_server.cpp b/src/core/hle/service/hid/hid_system_server.cpp index 3a0cb3cb1..bf27ddfbf 100644 --- a/src/core/hle/service/hid/hid_system_server.cpp +++ b/src/core/hle/service/hid/hid_system_server.cpp @@ -7,6 +7,7 @@ #include "hid_core/resource_manager.h" #include "hid_core/resources/npad/npad.h" #include "hid_core/resources/npad/npad_types.h" +#include "hid_core/resources/npad/npad_vibration.h" #include "hid_core/resources/palma/palma.h" #include "hid_core/resources/touch_screen/touch_screen.h" @@ -67,14 +68,14 @@ IHidSystemServer::IHidSystemServer(Core::System& system_, std::shared_ptr<Resour {501, &IHidSystemServer::RegisterAppletResourceUserId, "RegisterAppletResourceUserId"}, {502, &IHidSystemServer::UnregisterAppletResourceUserId, "UnregisterAppletResourceUserId"}, {503, &IHidSystemServer::EnableAppletToGetInput, "EnableAppletToGetInput"}, - {504, nullptr, "SetAruidValidForVibration"}, + {504, &IHidSystemServer::SetAruidValidForVibration, "SetAruidValidForVibration"}, {505, &IHidSystemServer::EnableAppletToGetSixAxisSensor, "EnableAppletToGetSixAxisSensor"}, {506, &IHidSystemServer::EnableAppletToGetPadInput, "EnableAppletToGetPadInput"}, {507, &IHidSystemServer::EnableAppletToGetTouchScreen, "EnableAppletToGetTouchScreen"}, - {510, nullptr, "SetVibrationMasterVolume"}, - {511, nullptr, "GetVibrationMasterVolume"}, - {512, nullptr, "BeginPermitVibrationSession"}, - {513, nullptr, "EndPermitVibrationSession"}, + {510, &IHidSystemServer::SetVibrationMasterVolume, "SetVibrationMasterVolume"}, + {511, &IHidSystemServer::GetVibrationMasterVolume, "GetVibrationMasterVolume"}, + {512, &IHidSystemServer::BeginPermitVibrationSession, "BeginPermitVibrationSession"}, + {513, &IHidSystemServer::EndPermitVibrationSession, "EndPermitVibrationSession"}, {514, nullptr, "Unknown514"}, {520, nullptr, "EnableHandheldHids"}, {521, nullptr, "DisableHandheldHids"}, @@ -156,7 +157,7 @@ IHidSystemServer::IHidSystemServer(Core::System& system_, std::shared_ptr<Resour {1152, nullptr, "SetTouchScreenDefaultConfiguration"}, {1153, &IHidSystemServer::GetTouchScreenDefaultConfiguration, "GetTouchScreenDefaultConfiguration"}, {1154, nullptr, "IsFirmwareAvailableForNotification"}, - {1155, nullptr, "SetForceHandheldStyleVibration"}, + {1155, &IHidSystemServer::SetForceHandheldStyleVibration, "SetForceHandheldStyleVibration"}, {1156, nullptr, "SendConnectionTriggerWithoutTimeoutEvent"}, {1157, nullptr, "CancelConnectionTrigger"}, {1200, nullptr, "IsButtonConfigSupported"}, @@ -532,7 +533,28 @@ void IHidSystemServer::EnableAppletToGetInput(HLERequestContext& ctx) { parameters.is_enabled, parameters.applet_resource_user_id); GetResourceManager()->EnableInput(parameters.applet_resource_user_id, parameters.is_enabled); - // GetResourceManager()->GetNpad()->EnableInput(parameters.applet_resource_user_id); + GetResourceManager()->GetNpad()->EnableAppletToGetInput(parameters.applet_resource_user_id); + + IPC::ResponseBuilder rb{ctx, 2}; + rb.Push(ResultSuccess); +} + +void IHidSystemServer::SetAruidValidForVibration(HLERequestContext& ctx) { + IPC::RequestParser rp{ctx}; + struct Parameters { + bool is_enabled; + INSERT_PADDING_WORDS_NOINIT(1); + u64 applet_resource_user_id; + }; + static_assert(sizeof(Parameters) == 0x10, "Parameters has incorrect size."); + + const auto parameters{rp.PopRaw<Parameters>()}; + + LOG_INFO(Service_HID, "called, is_enabled={}, applet_resource_user_id={}", + parameters.is_enabled, parameters.applet_resource_user_id); + + GetResourceManager()->SetAruidValidForVibration(parameters.applet_resource_user_id, + parameters.is_enabled); IPC::ResponseBuilder rb{ctx, 2}; rb.Push(ResultSuccess); @@ -574,7 +596,7 @@ void IHidSystemServer::EnableAppletToGetPadInput(HLERequestContext& ctx) { parameters.is_enabled, parameters.applet_resource_user_id); GetResourceManager()->EnablePadInput(parameters.applet_resource_user_id, parameters.is_enabled); - // GetResourceManager()->GetNpad()->EnableInput(parameters.applet_resource_user_id); + GetResourceManager()->GetNpad()->EnableAppletToGetInput(parameters.applet_resource_user_id); IPC::ResponseBuilder rb{ctx, 2}; rb.Push(ResultSuccess); @@ -601,6 +623,57 @@ void IHidSystemServer::EnableAppletToGetTouchScreen(HLERequestContext& ctx) { rb.Push(ResultSuccess); } +void IHidSystemServer::SetVibrationMasterVolume(HLERequestContext& ctx) { + IPC::RequestParser rp{ctx}; + const auto master_volume{rp.Pop<f32>()}; + + LOG_INFO(Service_HID, "called, volume={}", master_volume); + + const auto result = + GetResourceManager()->GetNpad()->GetVibrationHandler()->SetVibrationMasterVolume( + master_volume); + + IPC::ResponseBuilder rb{ctx, 2}; + rb.Push(result); +} + +void IHidSystemServer::GetVibrationMasterVolume(HLERequestContext& ctx) { + f32 master_volume{}; + const auto result = + GetResourceManager()->GetNpad()->GetVibrationHandler()->GetVibrationMasterVolume( + master_volume); + + LOG_INFO(Service_HID, "called, volume={}", master_volume); + + IPC::ResponseBuilder rb{ctx, 3}; + rb.Push(result); + rb.Push(master_volume); +} + +void IHidSystemServer::BeginPermitVibrationSession(HLERequestContext& ctx) { + IPC::RequestParser rp{ctx}; + const auto applet_resource_user_id{rp.Pop<u64>()}; + + LOG_INFO(Service_HID, "called, applet_resource_user_id={}", applet_resource_user_id); + + const auto result = + GetResourceManager()->GetNpad()->GetVibrationHandler()->BeginPermitVibrationSession( + applet_resource_user_id); + + IPC::ResponseBuilder rb{ctx, 2}; + rb.Push(result); +} + +void IHidSystemServer::EndPermitVibrationSession(HLERequestContext& ctx) { + LOG_INFO(Service_HID, "called"); + + const auto result = + GetResourceManager()->GetNpad()->GetVibrationHandler()->EndPermitVibrationSession(); + + IPC::ResponseBuilder rb{ctx, 2}; + rb.Push(result); +} + void IHidSystemServer::IsJoyConAttachedOnAllRail(HLERequestContext& ctx) { const bool is_attached = true; @@ -749,6 +822,19 @@ void IHidSystemServer::GetTouchScreenDefaultConfiguration(HLERequestContext& ctx rb.PushRaw(touchscreen_config); } +void IHidSystemServer::SetForceHandheldStyleVibration(HLERequestContext& ctx) { + IPC::RequestParser rp{ctx}; + const auto is_forced{rp.Pop<bool>()}; + + LOG_INFO(Service_HID, "called, is_forced={}", is_forced); + + GetResourceManager()->SetForceHandheldStyleVibration(is_forced); + GetResourceManager()->GetNpad()->UpdateHandheldAbstractState(); + + IPC::ResponseBuilder rb{ctx, 2}; + rb.Push(ResultSuccess); +} + void IHidSystemServer::IsUsingCustomButtonConfig(HLERequestContext& ctx) { const bool is_enabled = false; diff --git a/src/core/hle/service/hid/hid_system_server.h b/src/core/hle/service/hid/hid_system_server.h index 0c2634e3f..90a719f02 100644 --- a/src/core/hle/service/hid/hid_system_server.h +++ b/src/core/hle/service/hid/hid_system_server.h @@ -42,9 +42,14 @@ private: void RegisterAppletResourceUserId(HLERequestContext& ctx); void UnregisterAppletResourceUserId(HLERequestContext& ctx); void EnableAppletToGetInput(HLERequestContext& ctx); + void SetAruidValidForVibration(HLERequestContext& ctx); void EnableAppletToGetSixAxisSensor(HLERequestContext& ctx); void EnableAppletToGetPadInput(HLERequestContext& ctx); void EnableAppletToGetTouchScreen(HLERequestContext& ctx); + void SetVibrationMasterVolume(HLERequestContext& ctx); + void GetVibrationMasterVolume(HLERequestContext& ctx); + void BeginPermitVibrationSession(HLERequestContext& ctx); + void EndPermitVibrationSession(HLERequestContext& ctx); void IsJoyConAttachedOnAllRail(HLERequestContext& ctx); void AcquireConnectionTriggerTimeoutEvent(HLERequestContext& ctx); void AcquireDeviceRegisteredEventForControllerSupport(HLERequestContext& ctx); @@ -61,6 +66,7 @@ private: void FinalizeUsbFirmwareUpdate(HLERequestContext& ctx); void InitializeUsbFirmwareUpdateWithoutMemory(HLERequestContext& ctx); void GetTouchScreenDefaultConfiguration(HLERequestContext& ctx); + void SetForceHandheldStyleVibration(HLERequestContext& ctx); void IsUsingCustomButtonConfig(HLERequestContext& ctx); std::shared_ptr<ResourceManager> GetResourceManager(); diff --git a/src/core/hle/service/hle_ipc.cpp b/src/core/hle/service/hle_ipc.cpp index 3f38ceb03..e491dd260 100644 --- a/src/core/hle/service/hle_ipc.cpp +++ b/src/core/hle/service/hle_ipc.cpp @@ -12,6 +12,7 @@ #include "common/common_types.h" #include "common/logging/log.h" #include "common/scratch_buffer.h" +#include "core/guest_memory.h" #include "core/hle/kernel/k_auto_object.h" #include "core/hle/kernel/k_handle_table.h" #include "core/hle/kernel/k_process.h" @@ -23,19 +24,6 @@ #include "core/hle/service/ipc_helpers.h" #include "core/memory.h" -namespace { -static thread_local std::array read_buffer_data_a{ - Common::ScratchBuffer<u8>(), - Common::ScratchBuffer<u8>(), - Common::ScratchBuffer<u8>(), -}; -static thread_local std::array read_buffer_data_x{ - Common::ScratchBuffer<u8>(), - Common::ScratchBuffer<u8>(), - Common::ScratchBuffer<u8>(), -}; -} // Anonymous namespace - namespace Service { SessionRequestHandler::SessionRequestHandler(Kernel::KernelCore& kernel_, const char* service_name_) @@ -343,48 +331,27 @@ std::vector<u8> HLERequestContext::ReadBufferCopy(std::size_t buffer_index) cons } std::span<const u8> HLERequestContext::ReadBufferA(std::size_t buffer_index) const { - static thread_local std::array read_buffer_a{ - Core::Memory::CpuGuestMemory<u8, Core::Memory::GuestMemoryFlags::SafeRead>(memory, 0, 0), - Core::Memory::CpuGuestMemory<u8, Core::Memory::GuestMemoryFlags::SafeRead>(memory, 0, 0), - Core::Memory::CpuGuestMemory<u8, Core::Memory::GuestMemoryFlags::SafeRead>(memory, 0, 0), - }; + Core::Memory::CpuGuestMemory<u8, Core::Memory::GuestMemoryFlags::UnsafeRead> gm(memory, 0, 0); ASSERT_OR_EXECUTE_MSG( BufferDescriptorA().size() > buffer_index, { return {}; }, "BufferDescriptorA invalid buffer_index {}", buffer_index); - auto& read_buffer = read_buffer_a[buffer_index]; - return read_buffer.Read(BufferDescriptorA()[buffer_index].Address(), - BufferDescriptorA()[buffer_index].Size(), - &read_buffer_data_a[buffer_index]); + return gm.Read(BufferDescriptorA()[buffer_index].Address(), + BufferDescriptorA()[buffer_index].Size(), &read_buffer_data_a[buffer_index]); } std::span<const u8> HLERequestContext::ReadBufferX(std::size_t buffer_index) const { - static thread_local std::array read_buffer_x{ - Core::Memory::CpuGuestMemory<u8, Core::Memory::GuestMemoryFlags::SafeRead>(memory, 0, 0), - Core::Memory::CpuGuestMemory<u8, Core::Memory::GuestMemoryFlags::SafeRead>(memory, 0, 0), - Core::Memory::CpuGuestMemory<u8, Core::Memory::GuestMemoryFlags::SafeRead>(memory, 0, 0), - }; + Core::Memory::CpuGuestMemory<u8, Core::Memory::GuestMemoryFlags::UnsafeRead> gm(memory, 0, 0); ASSERT_OR_EXECUTE_MSG( BufferDescriptorX().size() > buffer_index, { return {}; }, "BufferDescriptorX invalid buffer_index {}", buffer_index); - auto& read_buffer = read_buffer_x[buffer_index]; - return read_buffer.Read(BufferDescriptorX()[buffer_index].Address(), - BufferDescriptorX()[buffer_index].Size(), - &read_buffer_data_x[buffer_index]); + return gm.Read(BufferDescriptorX()[buffer_index].Address(), + BufferDescriptorX()[buffer_index].Size(), &read_buffer_data_x[buffer_index]); } std::span<const u8> HLERequestContext::ReadBuffer(std::size_t buffer_index) const { - static thread_local std::array read_buffer_a{ - Core::Memory::CpuGuestMemory<u8, Core::Memory::GuestMemoryFlags::SafeRead>(memory, 0, 0), - Core::Memory::CpuGuestMemory<u8, Core::Memory::GuestMemoryFlags::SafeRead>(memory, 0, 0), - Core::Memory::CpuGuestMemory<u8, Core::Memory::GuestMemoryFlags::SafeRead>(memory, 0, 0), - }; - static thread_local std::array read_buffer_x{ - Core::Memory::CpuGuestMemory<u8, Core::Memory::GuestMemoryFlags::SafeRead>(memory, 0, 0), - Core::Memory::CpuGuestMemory<u8, Core::Memory::GuestMemoryFlags::SafeRead>(memory, 0, 0), - Core::Memory::CpuGuestMemory<u8, Core::Memory::GuestMemoryFlags::SafeRead>(memory, 0, 0), - }; + Core::Memory::CpuGuestMemory<u8, Core::Memory::GuestMemoryFlags::UnsafeRead> gm(memory, 0, 0); const bool is_buffer_a{BufferDescriptorA().size() > buffer_index && BufferDescriptorA()[buffer_index].Size()}; @@ -401,18 +368,14 @@ std::span<const u8> HLERequestContext::ReadBuffer(std::size_t buffer_index) cons ASSERT_OR_EXECUTE_MSG( BufferDescriptorA().size() > buffer_index, { return {}; }, "BufferDescriptorA invalid buffer_index {}", buffer_index); - auto& read_buffer = read_buffer_a[buffer_index]; - return read_buffer.Read(BufferDescriptorA()[buffer_index].Address(), - BufferDescriptorA()[buffer_index].Size(), - &read_buffer_data_a[buffer_index]); + return gm.Read(BufferDescriptorA()[buffer_index].Address(), + BufferDescriptorA()[buffer_index].Size(), &read_buffer_data_a[buffer_index]); } else { ASSERT_OR_EXECUTE_MSG( BufferDescriptorX().size() > buffer_index, { return {}; }, "BufferDescriptorX invalid buffer_index {}", buffer_index); - auto& read_buffer = read_buffer_x[buffer_index]; - return read_buffer.Read(BufferDescriptorX()[buffer_index].Address(), - BufferDescriptorX()[buffer_index].Size(), - &read_buffer_data_x[buffer_index]); + return gm.Read(BufferDescriptorX()[buffer_index].Address(), + BufferDescriptorX()[buffer_index].Size(), &read_buffer_data_x[buffer_index]); } } diff --git a/src/core/hle/service/hle_ipc.h b/src/core/hle/service/hle_ipc.h index 440737db5..8329d7265 100644 --- a/src/core/hle/service/hle_ipc.h +++ b/src/core/hle/service/hle_ipc.h @@ -41,6 +41,8 @@ class KernelCore; class KHandleTable; class KProcess; class KServerSession; +template <typename T> +class KScopedAutoObject; class KThread; } // namespace Kernel @@ -424,6 +426,9 @@ private: Kernel::KernelCore& kernel; Core::Memory::Memory& memory; + + mutable std::array<Common::ScratchBuffer<u8>, 3> read_buffer_data_a{}; + mutable std::array<Common::ScratchBuffer<u8>, 3> read_buffer_data_x{}; }; } // namespace Service diff --git a/src/core/hle/service/nvdrv/core/container.cpp b/src/core/hle/service/nvdrv/core/container.cpp index 37ca24f5d..21ef57d27 100644 --- a/src/core/hle/service/nvdrv/core/container.cpp +++ b/src/core/hle/service/nvdrv/core/container.cpp @@ -2,27 +2,135 @@ // SPDX-FileCopyrightText: 2022 Skyline Team and Contributors // SPDX-License-Identifier: GPL-3.0-or-later +#include <atomic> +#include <deque> +#include <mutex> + +#include "core/hle/kernel/k_process.h" #include "core/hle/service/nvdrv/core/container.h" +#include "core/hle/service/nvdrv/core/heap_mapper.h" #include "core/hle/service/nvdrv/core/nvmap.h" #include "core/hle/service/nvdrv/core/syncpoint_manager.h" +#include "core/memory.h" #include "video_core/host1x/host1x.h" namespace Service::Nvidia::NvCore { +Session::Session(SessionId id_, Kernel::KProcess* process_, Core::Asid asid_) + : id{id_}, process{process_}, asid{asid_}, has_preallocated_area{}, mapper{}, is_active{} {} + +Session::~Session() = default; + struct ContainerImpl { - explicit ContainerImpl(Tegra::Host1x::Host1x& host1x_) - : file{host1x_}, manager{host1x_}, device_file_data{} {} + explicit ContainerImpl(Container& core, Tegra::Host1x::Host1x& host1x_) + : host1x{host1x_}, file{core, host1x_}, manager{host1x_}, device_file_data{} {} + Tegra::Host1x::Host1x& host1x; NvMap file; SyncpointManager manager; Container::Host1xDeviceFileData device_file_data; + std::deque<Session> sessions; + size_t new_ids{}; + std::deque<size_t> id_pool; + std::mutex session_guard; }; Container::Container(Tegra::Host1x::Host1x& host1x_) { - impl = std::make_unique<ContainerImpl>(host1x_); + impl = std::make_unique<ContainerImpl>(*this, host1x_); } Container::~Container() = default; +SessionId Container::OpenSession(Kernel::KProcess* process) { + using namespace Common::Literals; + + std::scoped_lock lk(impl->session_guard); + for (auto& session : impl->sessions) { + if (!session.is_active) { + continue; + } + if (session.process == process) { + return session.id; + } + } + size_t new_id{}; + auto* memory_interface = &process->GetMemory(); + auto& smmu = impl->host1x.MemoryManager(); + auto asid = smmu.RegisterProcess(memory_interface); + if (!impl->id_pool.empty()) { + new_id = impl->id_pool.front(); + impl->id_pool.pop_front(); + impl->sessions[new_id] = Session{SessionId{new_id}, process, asid}; + } else { + new_id = impl->new_ids++; + impl->sessions.emplace_back(SessionId{new_id}, process, asid); + } + auto& session = impl->sessions[new_id]; + session.is_active = true; + // Optimization + if (process->IsApplication()) { + auto& page_table = process->GetPageTable().GetBasePageTable(); + auto heap_start = page_table.GetHeapRegionStart(); + + Kernel::KProcessAddress cur_addr = heap_start; + size_t region_size = 0; + VAddr region_start = 0; + while (true) { + Kernel::KMemoryInfo mem_info{}; + Kernel::Svc::PageInfo page_info{}; + R_ASSERT(page_table.QueryInfo(std::addressof(mem_info), std::addressof(page_info), + cur_addr)); + auto svc_mem_info = mem_info.GetSvcMemoryInfo(); + + // Check if this memory block is heap. + if (svc_mem_info.state == Kernel::Svc::MemoryState::Normal) { + if (svc_mem_info.size > region_size) { + region_size = svc_mem_info.size; + region_start = svc_mem_info.base_address; + } + } + + // Check if we're done. + const uintptr_t next_address = svc_mem_info.base_address + svc_mem_info.size; + if (next_address <= GetInteger(cur_addr)) { + break; + } + + cur_addr = next_address; + } + session.has_preallocated_area = false; + auto start_region = region_size >= 32_MiB ? smmu.Allocate(region_size) : 0; + if (start_region != 0) { + session.mapper = std::make_unique<HeapMapper>(region_start, start_region, region_size, + asid, impl->host1x); + smmu.TrackContinuity(start_region, region_start, region_size, asid); + session.has_preallocated_area = true; + LOG_DEBUG(Debug, "Preallocation created!"); + } + } + return SessionId{new_id}; +} + +void Container::CloseSession(SessionId session_id) { + std::scoped_lock lk(impl->session_guard); + auto& session = impl->sessions[session_id.id]; + auto& smmu = impl->host1x.MemoryManager(); + if (session.has_preallocated_area) { + const DAddr region_start = session.mapper->GetRegionStart(); + const size_t region_size = session.mapper->GetRegionSize(); + session.mapper.reset(); + smmu.Free(region_start, region_size); + session.has_preallocated_area = false; + } + session.is_active = false; + smmu.UnregisterProcess(impl->sessions[session_id.id].asid); + impl->id_pool.emplace_front(session_id.id); +} + +Session* Container::GetSession(SessionId session_id) { + std::atomic_thread_fence(std::memory_order_acquire); + return &impl->sessions[session_id.id]; +} + NvMap& Container::GetNvMapFile() { return impl->file; } diff --git a/src/core/hle/service/nvdrv/core/container.h b/src/core/hle/service/nvdrv/core/container.h index b4b63ac90..b4d3938a8 100644 --- a/src/core/hle/service/nvdrv/core/container.h +++ b/src/core/hle/service/nvdrv/core/container.h @@ -8,24 +8,56 @@ #include <memory> #include <unordered_map> +#include "core/device_memory_manager.h" #include "core/hle/service/nvdrv/nvdata.h" +namespace Kernel { +class KProcess; +} + namespace Tegra::Host1x { class Host1x; } // namespace Tegra::Host1x namespace Service::Nvidia::NvCore { +class HeapMapper; class NvMap; class SyncpointManager; struct ContainerImpl; +struct SessionId { + size_t id; +}; + +struct Session { + Session(SessionId id_, Kernel::KProcess* process_, Core::Asid asid_); + ~Session(); + + Session(const Session&) = delete; + Session& operator=(const Session&) = delete; + Session(Session&&) = default; + Session& operator=(Session&&) = default; + + SessionId id; + Kernel::KProcess* process; + Core::Asid asid; + bool has_preallocated_area{}; + std::unique_ptr<HeapMapper> mapper{}; + bool is_active{}; +}; + class Container { public: explicit Container(Tegra::Host1x::Host1x& host1x); ~Container(); + SessionId OpenSession(Kernel::KProcess* process); + void CloseSession(SessionId id); + + Session* GetSession(SessionId id); + NvMap& GetNvMapFile(); const NvMap& GetNvMapFile() const; diff --git a/src/core/hle/service/nvdrv/core/heap_mapper.cpp b/src/core/hle/service/nvdrv/core/heap_mapper.cpp new file mode 100644 index 000000000..096dc5deb --- /dev/null +++ b/src/core/hle/service/nvdrv/core/heap_mapper.cpp @@ -0,0 +1,175 @@ +// SPDX-FileCopyrightText: 2023 yuzu Emulator Project +// SPDX-License-Identifier: GPL-3.0-or-later + +#include <mutex> + +#include <boost/container/small_vector.hpp> +#define BOOST_NO_MT +#include <boost/pool/detail/mutex.hpp> +#undef BOOST_NO_MT +#include <boost/icl/interval.hpp> +#include <boost/icl/interval_base_set.hpp> +#include <boost/icl/interval_set.hpp> +#include <boost/icl/split_interval_map.hpp> +#include <boost/pool/pool.hpp> +#include <boost/pool/pool_alloc.hpp> +#include <boost/pool/poolfwd.hpp> + +#include "core/hle/service/nvdrv/core/heap_mapper.h" +#include "video_core/host1x/host1x.h" + +namespace boost { +template <typename T> +class fast_pool_allocator<T, default_user_allocator_new_delete, details::pool::null_mutex, 4096, 0>; +} + +namespace Service::Nvidia::NvCore { + +using IntervalCompare = std::less<DAddr>; +using IntervalInstance = boost::icl::interval_type_default<DAddr, std::less>; +using IntervalAllocator = boost::fast_pool_allocator<DAddr>; +using IntervalSet = boost::icl::interval_set<DAddr>; +using IntervalType = typename IntervalSet::interval_type; + +template <typename Type> +struct counter_add_functor : public boost::icl::identity_based_inplace_combine<Type> { + // types + typedef counter_add_functor<Type> type; + typedef boost::icl::identity_based_inplace_combine<Type> base_type; + + // public member functions + void operator()(Type& current, const Type& added) const { + current += added; + if (current < base_type::identity_element()) { + current = base_type::identity_element(); + } + } + + // public static functions + static void version(Type&){}; +}; + +using OverlapCombine = counter_add_functor<int>; +using OverlapSection = boost::icl::inter_section<int>; +using OverlapCounter = boost::icl::split_interval_map<DAddr, int>; + +struct HeapMapper::HeapMapperInternal { + HeapMapperInternal(Tegra::Host1x::Host1x& host1x) : device_memory{host1x.MemoryManager()} {} + ~HeapMapperInternal() = default; + + template <typename Func> + void ForEachInOverlapCounter(OverlapCounter& current_range, VAddr cpu_addr, u64 size, + Func&& func) { + const DAddr start_address = cpu_addr; + const DAddr end_address = start_address + size; + const IntervalType search_interval{start_address, end_address}; + auto it = current_range.lower_bound(search_interval); + if (it == current_range.end()) { + return; + } + auto end_it = current_range.upper_bound(search_interval); + for (; it != end_it; it++) { + auto& inter = it->first; + DAddr inter_addr_end = inter.upper(); + DAddr inter_addr = inter.lower(); + if (inter_addr_end > end_address) { + inter_addr_end = end_address; + } + if (inter_addr < start_address) { + inter_addr = start_address; + } + func(inter_addr, inter_addr_end, it->second); + } + } + + void RemoveEachInOverlapCounter(OverlapCounter& current_range, + const IntervalType search_interval, int subtract_value) { + bool any_removals = false; + current_range.add(std::make_pair(search_interval, subtract_value)); + do { + any_removals = false; + auto it = current_range.lower_bound(search_interval); + if (it == current_range.end()) { + return; + } + auto end_it = current_range.upper_bound(search_interval); + for (; it != end_it; it++) { + if (it->second <= 0) { + any_removals = true; + current_range.erase(it); + break; + } + } + } while (any_removals); + } + + IntervalSet base_set; + OverlapCounter mapping_overlaps; + Tegra::MaxwellDeviceMemoryManager& device_memory; + std::mutex guard; +}; + +HeapMapper::HeapMapper(VAddr start_vaddress, DAddr start_daddress, size_t size, Core::Asid asid, + Tegra::Host1x::Host1x& host1x) + : m_vaddress{start_vaddress}, m_daddress{start_daddress}, m_size{size}, m_asid{asid} { + m_internal = std::make_unique<HeapMapperInternal>(host1x); +} + +HeapMapper::~HeapMapper() { + m_internal->device_memory.Unmap(m_daddress, m_size); +} + +DAddr HeapMapper::Map(VAddr start, size_t size) { + std::scoped_lock lk(m_internal->guard); + m_internal->base_set.clear(); + const IntervalType interval{start, start + size}; + m_internal->base_set.insert(interval); + m_internal->ForEachInOverlapCounter(m_internal->mapping_overlaps, start, size, + [this](VAddr start_addr, VAddr end_addr, int) { + const IntervalType other{start_addr, end_addr}; + m_internal->base_set.subtract(other); + }); + if (!m_internal->base_set.empty()) { + auto it = m_internal->base_set.begin(); + auto end_it = m_internal->base_set.end(); + for (; it != end_it; it++) { + const VAddr inter_addr_end = it->upper(); + const VAddr inter_addr = it->lower(); + const size_t offset = inter_addr - m_vaddress; + const size_t sub_size = inter_addr_end - inter_addr; + m_internal->device_memory.Map(m_daddress + offset, m_vaddress + offset, sub_size, + m_asid); + } + } + m_internal->mapping_overlaps += std::make_pair(interval, 1); + m_internal->base_set.clear(); + return m_daddress + (start - m_vaddress); +} + +void HeapMapper::Unmap(VAddr start, size_t size) { + std::scoped_lock lk(m_internal->guard); + m_internal->base_set.clear(); + m_internal->ForEachInOverlapCounter(m_internal->mapping_overlaps, start, size, + [this](VAddr start_addr, VAddr end_addr, int value) { + if (value <= 1) { + const IntervalType other{start_addr, end_addr}; + m_internal->base_set.insert(other); + } + }); + if (!m_internal->base_set.empty()) { + auto it = m_internal->base_set.begin(); + auto end_it = m_internal->base_set.end(); + for (; it != end_it; it++) { + const VAddr inter_addr_end = it->upper(); + const VAddr inter_addr = it->lower(); + const size_t offset = inter_addr - m_vaddress; + const size_t sub_size = inter_addr_end - inter_addr; + m_internal->device_memory.Unmap(m_daddress + offset, sub_size); + } + } + const IntervalType to_remove{start, start + size}; + m_internal->RemoveEachInOverlapCounter(m_internal->mapping_overlaps, to_remove, -1); + m_internal->base_set.clear(); +} + +} // namespace Service::Nvidia::NvCore diff --git a/src/core/hle/service/nvdrv/core/heap_mapper.h b/src/core/hle/service/nvdrv/core/heap_mapper.h new file mode 100644 index 000000000..491a12e4f --- /dev/null +++ b/src/core/hle/service/nvdrv/core/heap_mapper.h @@ -0,0 +1,49 @@ +// SPDX-FileCopyrightText: 2023 yuzu Emulator Project +// SPDX-License-Identifier: GPL-3.0-or-later + +#pragma once + +#include <memory> + +#include "common/common_types.h" +#include "core/device_memory_manager.h" + +namespace Tegra::Host1x { +class Host1x; +} // namespace Tegra::Host1x + +namespace Service::Nvidia::NvCore { + +class HeapMapper { +public: + HeapMapper(VAddr start_vaddress, DAddr start_daddress, size_t size, Core::Asid asid, + Tegra::Host1x::Host1x& host1x); + ~HeapMapper(); + + bool IsInBounds(VAddr start, size_t size) const { + VAddr end = start + size; + return start >= m_vaddress && end <= (m_vaddress + m_size); + } + + DAddr Map(VAddr start, size_t size); + + void Unmap(VAddr start, size_t size); + + DAddr GetRegionStart() const { + return m_daddress; + } + + size_t GetRegionSize() const { + return m_size; + } + +private: + struct HeapMapperInternal; + VAddr m_vaddress; + DAddr m_daddress; + size_t m_size; + Core::Asid m_asid; + std::unique_ptr<HeapMapperInternal> m_internal; +}; + +} // namespace Service::Nvidia::NvCore diff --git a/src/core/hle/service/nvdrv/core/nvmap.cpp b/src/core/hle/service/nvdrv/core/nvmap.cpp index 0ca05257e..1b59c6b15 100644 --- a/src/core/hle/service/nvdrv/core/nvmap.cpp +++ b/src/core/hle/service/nvdrv/core/nvmap.cpp @@ -2,14 +2,19 @@ // SPDX-FileCopyrightText: 2022 Skyline Team and Contributors // SPDX-License-Identifier: GPL-3.0-or-later +#include <functional> + #include "common/alignment.h" #include "common/assert.h" #include "common/logging/log.h" +#include "core/hle/service/nvdrv/core/container.h" +#include "core/hle/service/nvdrv/core/heap_mapper.h" #include "core/hle/service/nvdrv/core/nvmap.h" #include "core/memory.h" #include "video_core/host1x/host1x.h" using Core::Memory::YUZU_PAGESIZE; +constexpr size_t BIG_PAGE_SIZE = YUZU_PAGESIZE * 16; namespace Service::Nvidia::NvCore { NvMap::Handle::Handle(u64 size_, Id id_) @@ -17,9 +22,9 @@ NvMap::Handle::Handle(u64 size_, Id id_) flags.raw = 0; } -NvResult NvMap::Handle::Alloc(Flags pFlags, u32 pAlign, u8 pKind, u64 pAddress) { +NvResult NvMap::Handle::Alloc(Flags pFlags, u32 pAlign, u8 pKind, u64 pAddress, + NvCore::SessionId pSessionId) { std::scoped_lock lock(mutex); - // Handles cannot be allocated twice if (allocated) { return NvResult::AccessDenied; @@ -28,6 +33,7 @@ NvResult NvMap::Handle::Alloc(Flags pFlags, u32 pAlign, u8 pKind, u64 pAddress) flags = pFlags; kind = pKind; align = pAlign < YUZU_PAGESIZE ? YUZU_PAGESIZE : pAlign; + session_id = pSessionId; // This flag is only applicable for handles with an address passed if (pAddress) { @@ -63,7 +69,7 @@ NvResult NvMap::Handle::Duplicate(bool internal_session) { return NvResult::Success; } -NvMap::NvMap(Tegra::Host1x::Host1x& host1x_) : host1x{host1x_} {} +NvMap::NvMap(Container& core_, Tegra::Host1x::Host1x& host1x_) : host1x{host1x_}, core{core_} {} void NvMap::AddHandle(std::shared_ptr<Handle> handle_description) { std::scoped_lock lock(handles_lock); @@ -78,12 +84,30 @@ void NvMap::UnmapHandle(Handle& handle_description) { handle_description.unmap_queue_entry.reset(); } + // Free and unmap the handle from Host1x GMMU + if (handle_description.pin_virt_address) { + host1x.GMMU().Unmap(static_cast<GPUVAddr>(handle_description.pin_virt_address), + handle_description.aligned_size); + host1x.Allocator().Free(handle_description.pin_virt_address, + static_cast<u32>(handle_description.aligned_size)); + handle_description.pin_virt_address = 0; + } + // Free and unmap the handle from the SMMU - host1x.MemoryManager().Unmap(static_cast<GPUVAddr>(handle_description.pin_virt_address), - handle_description.aligned_size); - host1x.Allocator().Free(handle_description.pin_virt_address, - static_cast<u32>(handle_description.aligned_size)); - handle_description.pin_virt_address = 0; + const size_t map_size = handle_description.aligned_size; + if (!handle_description.in_heap) { + auto& smmu = host1x.MemoryManager(); + size_t aligned_up = Common::AlignUp(map_size, BIG_PAGE_SIZE); + smmu.Unmap(handle_description.d_address, map_size); + smmu.Free(handle_description.d_address, static_cast<size_t>(aligned_up)); + handle_description.d_address = 0; + return; + } + const VAddr vaddress = handle_description.address; + auto* session = core.GetSession(handle_description.session_id); + session->mapper->Unmap(vaddress, map_size); + handle_description.d_address = 0; + handle_description.in_heap = false; } bool NvMap::TryRemoveHandle(const Handle& handle_description) { @@ -124,22 +148,33 @@ std::shared_ptr<NvMap::Handle> NvMap::GetHandle(Handle::Id handle) { } } -VAddr NvMap::GetHandleAddress(Handle::Id handle) { +DAddr NvMap::GetHandleAddress(Handle::Id handle) { std::scoped_lock lock(handles_lock); try { - return handles.at(handle)->address; + return handles.at(handle)->d_address; } catch (std::out_of_range&) { return 0; } } -u32 NvMap::PinHandle(NvMap::Handle::Id handle) { +DAddr NvMap::PinHandle(NvMap::Handle::Id handle, bool low_area_pin) { auto handle_description{GetHandle(handle)}; if (!handle_description) [[unlikely]] { return 0; } std::scoped_lock lock(handle_description->mutex); + const auto map_low_area = [&] { + if (handle_description->pin_virt_address == 0) { + auto& gmmu_allocator = host1x.Allocator(); + auto& gmmu = host1x.GMMU(); + u32 address = + gmmu_allocator.Allocate(static_cast<u32>(handle_description->aligned_size)); + gmmu.Map(static_cast<GPUVAddr>(address), handle_description->d_address, + handle_description->aligned_size); + handle_description->pin_virt_address = address; + } + }; if (!handle_description->pins) { // If we're in the unmap queue we can just remove ourselves and return since we're already // mapped @@ -151,37 +186,58 @@ u32 NvMap::PinHandle(NvMap::Handle::Id handle) { unmap_queue.erase(*handle_description->unmap_queue_entry); handle_description->unmap_queue_entry.reset(); + if (low_area_pin) { + map_low_area(); + handle_description->pins++; + return static_cast<DAddr>(handle_description->pin_virt_address); + } + handle_description->pins++; - return handle_description->pin_virt_address; + return handle_description->d_address; } } + using namespace std::placeholders; // If not then allocate some space and map it - u32 address{}; - auto& smmu_allocator = host1x.Allocator(); - auto& smmu_memory_manager = host1x.MemoryManager(); - while ((address = smmu_allocator.Allocate( - static_cast<u32>(handle_description->aligned_size))) == 0) { - // Free handles until the allocation succeeds - std::scoped_lock queueLock(unmap_queue_lock); - if (auto freeHandleDesc{unmap_queue.front()}) { - // Handles in the unmap queue are guaranteed not to be pinned so don't bother - // checking if they are before unmapping - std::scoped_lock freeLock(freeHandleDesc->mutex); - if (handle_description->pin_virt_address) - UnmapHandle(*freeHandleDesc); - } else { - LOG_CRITICAL(Service_NVDRV, "Ran out of SMMU address space!"); + DAddr address{}; + auto& smmu = host1x.MemoryManager(); + auto* session = core.GetSession(handle_description->session_id); + const VAddr vaddress = handle_description->address; + const size_t map_size = handle_description->aligned_size; + if (session->has_preallocated_area && session->mapper->IsInBounds(vaddress, map_size)) { + handle_description->d_address = session->mapper->Map(vaddress, map_size); + handle_description->in_heap = true; + } else { + size_t aligned_up = Common::AlignUp(map_size, BIG_PAGE_SIZE); + while ((address = smmu.Allocate(aligned_up)) == 0) { + // Free handles until the allocation succeeds + std::scoped_lock queueLock(unmap_queue_lock); + if (auto freeHandleDesc{unmap_queue.front()}) { + // Handles in the unmap queue are guaranteed not to be pinned so don't bother + // checking if they are before unmapping + std::scoped_lock freeLock(freeHandleDesc->mutex); + if (handle_description->d_address) + UnmapHandle(*freeHandleDesc); + } else { + LOG_CRITICAL(Service_NVDRV, "Ran out of SMMU address space!"); + } } + + handle_description->d_address = address; + smmu.Map(address, vaddress, map_size, session->asid, true); + handle_description->in_heap = false; } + } - smmu_memory_manager.Map(static_cast<GPUVAddr>(address), handle_description->address, - handle_description->aligned_size); - handle_description->pin_virt_address = address; + if (low_area_pin) { + map_low_area(); } handle_description->pins++; - return handle_description->pin_virt_address; + if (low_area_pin) { + return static_cast<DAddr>(handle_description->pin_virt_address); + } + return handle_description->d_address; } void NvMap::UnpinHandle(Handle::Id handle) { @@ -232,7 +288,7 @@ std::optional<NvMap::FreeInfo> NvMap::FreeHandle(Handle::Id handle, bool interna LOG_WARNING(Service_NVDRV, "User duplicate count imbalance detected!"); } else if (handle_description->dupes == 0) { // Force unmap the handle - if (handle_description->pin_virt_address) { + if (handle_description->d_address) { std::scoped_lock queueLock(unmap_queue_lock); UnmapHandle(*handle_description); } diff --git a/src/core/hle/service/nvdrv/core/nvmap.h b/src/core/hle/service/nvdrv/core/nvmap.h index a8e573890..d7f695845 100644 --- a/src/core/hle/service/nvdrv/core/nvmap.h +++ b/src/core/hle/service/nvdrv/core/nvmap.h @@ -14,6 +14,7 @@ #include "common/bit_field.h" #include "common/common_types.h" +#include "core/hle/service/nvdrv/core/container.h" #include "core/hle/service/nvdrv/nvdata.h" namespace Tegra { @@ -25,6 +26,8 @@ class Host1x; } // namespace Tegra namespace Service::Nvidia::NvCore { + +class Container; /** * @brief The nvmap core class holds the global state for nvmap and provides methods to manage * handles @@ -48,7 +51,7 @@ public: using Id = u32; Id id; //!< A globally unique identifier for this handle - s32 pins{}; + s64 pins{}; u32 pin_virt_address{}; std::optional<typename std::list<std::shared_ptr<Handle>>::iterator> unmap_queue_entry{}; @@ -61,15 +64,18 @@ public: } flags{}; static_assert(sizeof(Flags) == sizeof(u32)); - u64 address{}; //!< The memory location in the guest's AS that this handle corresponds to, - //!< this can also be in the nvdrv tmem + VAddr address{}; //!< The memory location in the guest's AS that this handle corresponds to, + //!< this can also be in the nvdrv tmem bool is_shared_mem_mapped{}; //!< If this nvmap has been mapped with the MapSharedMem IPC //!< call u8 kind{}; //!< Used for memory compression bool allocated{}; //!< If the handle has been allocated with `Alloc` + bool in_heap{}; + NvCore::SessionId session_id{}; - u64 dma_map_addr{}; //! remove me after implementing pinning. + DAddr d_address{}; //!< The memory location in the device's AS that this handle corresponds + //!< to, this can also be in the nvdrv tmem Handle(u64 size, Id id); @@ -77,7 +83,8 @@ public: * @brief Sets up the handle with the given memory config, can allocate memory from the tmem * if a 0 address is passed */ - [[nodiscard]] NvResult Alloc(Flags pFlags, u32 pAlign, u8 pKind, u64 pAddress); + [[nodiscard]] NvResult Alloc(Flags pFlags, u32 pAlign, u8 pKind, u64 pAddress, + NvCore::SessionId pSessionId); /** * @brief Increases the dupe counter of the handle for the given session @@ -108,7 +115,7 @@ public: bool can_unlock; //!< If the address region is ready to be unlocked }; - explicit NvMap(Tegra::Host1x::Host1x& host1x); + explicit NvMap(Container& core, Tegra::Host1x::Host1x& host1x); /** * @brief Creates an unallocated handle of the given size @@ -117,7 +124,7 @@ public: std::shared_ptr<Handle> GetHandle(Handle::Id handle); - VAddr GetHandleAddress(Handle::Id handle); + DAddr GetHandleAddress(Handle::Id handle); /** * @brief Maps a handle into the SMMU address space @@ -125,7 +132,7 @@ public: * number of calls to `UnpinHandle` * @return The SMMU virtual address that the handle has been mapped to */ - u32 PinHandle(Handle::Id handle); + DAddr PinHandle(Handle::Id handle, bool low_area_pin); /** * @brief When this has been called an equal number of times to `PinHandle` for the supplied @@ -172,5 +179,7 @@ private: * @return If the handle was removed from the map */ bool TryRemoveHandle(const Handle& handle_description); + + Container& core; }; } // namespace Service::Nvidia::NvCore diff --git a/src/core/hle/service/nvdrv/devices/nvdevice.h b/src/core/hle/service/nvdrv/devices/nvdevice.h index a04538d5d..8adaddc60 100644 --- a/src/core/hle/service/nvdrv/devices/nvdevice.h +++ b/src/core/hle/service/nvdrv/devices/nvdevice.h @@ -7,6 +7,7 @@ #include <vector> #include "common/common_types.h" +#include "core/hle/service/nvdrv/core/container.h" #include "core/hle/service/nvdrv/nvdata.h" namespace Core { @@ -62,7 +63,7 @@ public: * Called once a device is opened * @param fd The device fd */ - virtual void OnOpen(DeviceFD fd) = 0; + virtual void OnOpen(NvCore::SessionId session_id, DeviceFD fd) = 0; /** * Called once a device is closed diff --git a/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp b/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp index 05a43d8dc..c1ebbd62d 100644 --- a/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp +++ b/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp @@ -35,14 +35,14 @@ NvResult nvdisp_disp0::Ioctl3(DeviceFD fd, Ioctl command, std::span<const u8> in return NvResult::NotImplemented; } -void nvdisp_disp0::OnOpen(DeviceFD fd) {} +void nvdisp_disp0::OnOpen(NvCore::SessionId session_id, DeviceFD fd) {} void nvdisp_disp0::OnClose(DeviceFD fd) {} void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, android::PixelFormat format, u32 width, u32 height, u32 stride, android::BufferTransformFlags transform, const Common::Rectangle<int>& crop_rect, std::array<Service::Nvidia::NvFence, 4>& fences, u32 num_fences) { - const VAddr addr = nvmap.GetHandleAddress(buffer_handle); + const DAddr addr = nvmap.GetHandleAddress(buffer_handle); LOG_TRACE(Service, "Drawing from address {:X} offset {:08X} Width {} Height {} Stride {} Format {}", addr, offset, width, height, stride, format); diff --git a/src/core/hle/service/nvdrv/devices/nvdisp_disp0.h b/src/core/hle/service/nvdrv/devices/nvdisp_disp0.h index daee05fe8..5f13a50a2 100644 --- a/src/core/hle/service/nvdrv/devices/nvdisp_disp0.h +++ b/src/core/hle/service/nvdrv/devices/nvdisp_disp0.h @@ -32,7 +32,7 @@ public: NvResult Ioctl3(DeviceFD fd, Ioctl command, std::span<const u8> input, std::span<u8> output, std::span<u8> inline_output) override; - void OnOpen(DeviceFD fd) override; + void OnOpen(NvCore::SessionId session_id, DeviceFD fd) override; void OnClose(DeviceFD fd) override; /// Performs a screen flip, drawing the buffer pointed to by the handle. diff --git a/src/core/hle/service/nvdrv/devices/nvhost_as_gpu.cpp b/src/core/hle/service/nvdrv/devices/nvhost_as_gpu.cpp index 6b3639008..e6646ba04 100644 --- a/src/core/hle/service/nvdrv/devices/nvhost_as_gpu.cpp +++ b/src/core/hle/service/nvdrv/devices/nvhost_as_gpu.cpp @@ -86,7 +86,7 @@ NvResult nvhost_as_gpu::Ioctl3(DeviceFD fd, Ioctl command, std::span<const u8> i return NvResult::NotImplemented; } -void nvhost_as_gpu::OnOpen(DeviceFD fd) {} +void nvhost_as_gpu::OnOpen(NvCore::SessionId session_id, DeviceFD fd) {} void nvhost_as_gpu::OnClose(DeviceFD fd) {} NvResult nvhost_as_gpu::AllocAsEx(IoctlAllocAsEx& params) { @@ -206,6 +206,8 @@ void nvhost_as_gpu::FreeMappingLocked(u64 offset) { static_cast<u32>(aligned_size >> page_size_bits)); } + nvmap.UnpinHandle(mapping->handle); + // Sparse mappings shouldn't be fully unmapped, just returned to their sparse state // Only FreeSpace can unmap them fully if (mapping->sparse_alloc) { @@ -293,12 +295,12 @@ NvResult nvhost_as_gpu::Remap(std::span<IoctlRemapEntry> entries) { return NvResult::BadValue; } - VAddr cpu_address{static_cast<VAddr>( - handle->address + - (static_cast<u64>(entry.handle_offset_big_pages) << vm.big_page_size_bits))}; + DAddr base = nvmap.PinHandle(entry.handle, false); + DAddr device_address{static_cast<DAddr>( + base + (static_cast<u64>(entry.handle_offset_big_pages) << vm.big_page_size_bits))}; - gmmu->Map(virtual_address, cpu_address, size, static_cast<Tegra::PTEKind>(entry.kind), - use_big_pages); + gmmu->Map(virtual_address, device_address, size, + static_cast<Tegra::PTEKind>(entry.kind), use_big_pages); } } @@ -331,9 +333,9 @@ NvResult nvhost_as_gpu::MapBufferEx(IoctlMapBufferEx& params) { } u64 gpu_address{static_cast<u64>(params.offset + params.buffer_offset)}; - VAddr cpu_address{mapping->ptr + params.buffer_offset}; + VAddr device_address{mapping->ptr + params.buffer_offset}; - gmmu->Map(gpu_address, cpu_address, params.mapping_size, + gmmu->Map(gpu_address, device_address, params.mapping_size, static_cast<Tegra::PTEKind>(params.kind), mapping->big_page); return NvResult::Success; @@ -349,7 +351,8 @@ NvResult nvhost_as_gpu::MapBufferEx(IoctlMapBufferEx& params) { return NvResult::BadValue; } - VAddr cpu_address{static_cast<VAddr>(handle->address + params.buffer_offset)}; + DAddr device_address{ + static_cast<DAddr>(nvmap.PinHandle(params.handle, false) + params.buffer_offset)}; u64 size{params.mapping_size ? params.mapping_size : handle->orig_size}; bool big_page{[&]() { @@ -373,15 +376,14 @@ NvResult nvhost_as_gpu::MapBufferEx(IoctlMapBufferEx& params) { } const bool use_big_pages = alloc->second.big_pages && big_page; - gmmu->Map(params.offset, cpu_address, size, static_cast<Tegra::PTEKind>(params.kind), + gmmu->Map(params.offset, device_address, size, static_cast<Tegra::PTEKind>(params.kind), use_big_pages); - auto mapping{std::make_shared<Mapping>(cpu_address, params.offset, size, true, - use_big_pages, alloc->second.sparse)}; + auto mapping{std::make_shared<Mapping>(params.handle, device_address, params.offset, size, + true, use_big_pages, alloc->second.sparse)}; alloc->second.mappings.push_back(mapping); mapping_map[params.offset] = mapping; } else { - auto& allocator{big_page ? *vm.big_page_allocator : *vm.small_page_allocator}; u32 page_size{big_page ? vm.big_page_size : VM::YUZU_PAGESIZE}; u32 page_size_bits{big_page ? vm.big_page_size_bits : VM::PAGE_SIZE_BITS}; @@ -394,11 +396,11 @@ NvResult nvhost_as_gpu::MapBufferEx(IoctlMapBufferEx& params) { return NvResult::InsufficientMemory; } - gmmu->Map(params.offset, cpu_address, Common::AlignUp(size, page_size), + gmmu->Map(params.offset, device_address, Common::AlignUp(size, page_size), static_cast<Tegra::PTEKind>(params.kind), big_page); - auto mapping{ - std::make_shared<Mapping>(cpu_address, params.offset, size, false, big_page, false)}; + auto mapping{std::make_shared<Mapping>(params.handle, device_address, params.offset, size, + false, big_page, false)}; mapping_map[params.offset] = mapping; } @@ -433,6 +435,8 @@ NvResult nvhost_as_gpu::UnmapBuffer(IoctlUnmapBuffer& params) { gmmu->Unmap(params.offset, mapping->size); } + nvmap.UnpinHandle(mapping->handle); + mapping_map.erase(params.offset); } catch (const std::out_of_range&) { LOG_WARNING(Service_NVDRV, "Couldn't find region to unmap at 0x{:X}", params.offset); diff --git a/src/core/hle/service/nvdrv/devices/nvhost_as_gpu.h b/src/core/hle/service/nvdrv/devices/nvhost_as_gpu.h index 79a21683d..7d0a99988 100644 --- a/src/core/hle/service/nvdrv/devices/nvhost_as_gpu.h +++ b/src/core/hle/service/nvdrv/devices/nvhost_as_gpu.h @@ -55,7 +55,7 @@ public: NvResult Ioctl3(DeviceFD fd, Ioctl command, std::span<const u8> input, std::span<u8> output, std::span<u8> inline_output) override; - void OnOpen(DeviceFD fd) override; + void OnOpen(NvCore::SessionId session_id, DeviceFD fd) override; void OnClose(DeviceFD fd) override; Kernel::KEvent* QueryEvent(u32 event_id) override; @@ -159,16 +159,18 @@ private: NvCore::NvMap& nvmap; struct Mapping { - VAddr ptr; + NvCore::NvMap::Handle::Id handle; + DAddr ptr; u64 offset; u64 size; bool fixed; bool big_page; // Only valid if fixed == false bool sparse_alloc; - Mapping(VAddr ptr_, u64 offset_, u64 size_, bool fixed_, bool big_page_, bool sparse_alloc_) - : ptr(ptr_), offset(offset_), size(size_), fixed(fixed_), big_page(big_page_), - sparse_alloc(sparse_alloc_) {} + Mapping(NvCore::NvMap::Handle::Id handle_, DAddr ptr_, u64 offset_, u64 size_, bool fixed_, + bool big_page_, bool sparse_alloc_) + : handle(handle_), ptr(ptr_), offset(offset_), size(size_), fixed(fixed_), + big_page(big_page_), sparse_alloc(sparse_alloc_) {} }; struct Allocation { @@ -212,9 +214,6 @@ private: bool initialised{}; } vm; std::shared_ptr<Tegra::MemoryManager> gmmu; - - // s32 channel{}; - // u32 big_page_size{VM::DEFAULT_BIG_PAGE_SIZE}; }; } // namespace Service::Nvidia::Devices diff --git a/src/core/hle/service/nvdrv/devices/nvhost_ctrl.cpp b/src/core/hle/service/nvdrv/devices/nvhost_ctrl.cpp index b8dd34e24..250d01de3 100644 --- a/src/core/hle/service/nvdrv/devices/nvhost_ctrl.cpp +++ b/src/core/hle/service/nvdrv/devices/nvhost_ctrl.cpp @@ -76,7 +76,7 @@ NvResult nvhost_ctrl::Ioctl3(DeviceFD fd, Ioctl command, std::span<const u8> inp return NvResult::NotImplemented; } -void nvhost_ctrl::OnOpen(DeviceFD fd) {} +void nvhost_ctrl::OnOpen(NvCore::SessionId session_id, DeviceFD fd) {} void nvhost_ctrl::OnClose(DeviceFD fd) {} diff --git a/src/core/hle/service/nvdrv/devices/nvhost_ctrl.h b/src/core/hle/service/nvdrv/devices/nvhost_ctrl.h index 992124b60..403f1a746 100644 --- a/src/core/hle/service/nvdrv/devices/nvhost_ctrl.h +++ b/src/core/hle/service/nvdrv/devices/nvhost_ctrl.h @@ -32,7 +32,7 @@ public: NvResult Ioctl3(DeviceFD fd, Ioctl command, std::span<const u8> input, std::span<u8> output, std::span<u8> inline_output) override; - void OnOpen(DeviceFD fd) override; + void OnOpen(NvCore::SessionId session_id, DeviceFD fd) override; void OnClose(DeviceFD fd) override; Kernel::KEvent* QueryEvent(u32 event_id) override; diff --git a/src/core/hle/service/nvdrv/devices/nvhost_ctrl_gpu.cpp b/src/core/hle/service/nvdrv/devices/nvhost_ctrl_gpu.cpp index 3e0c96456..ddd85678b 100644 --- a/src/core/hle/service/nvdrv/devices/nvhost_ctrl_gpu.cpp +++ b/src/core/hle/service/nvdrv/devices/nvhost_ctrl_gpu.cpp @@ -82,7 +82,7 @@ NvResult nvhost_ctrl_gpu::Ioctl3(DeviceFD fd, Ioctl command, std::span<const u8> return NvResult::NotImplemented; } -void nvhost_ctrl_gpu::OnOpen(DeviceFD fd) {} +void nvhost_ctrl_gpu::OnOpen(NvCore::SessionId session_id, DeviceFD fd) {} void nvhost_ctrl_gpu::OnClose(DeviceFD fd) {} NvResult nvhost_ctrl_gpu::GetCharacteristics1(IoctlCharacteristics& params) { diff --git a/src/core/hle/service/nvdrv/devices/nvhost_ctrl_gpu.h b/src/core/hle/service/nvdrv/devices/nvhost_ctrl_gpu.h index d170299bd..d2ab05b21 100644 --- a/src/core/hle/service/nvdrv/devices/nvhost_ctrl_gpu.h +++ b/src/core/hle/service/nvdrv/devices/nvhost_ctrl_gpu.h @@ -28,7 +28,7 @@ public: NvResult Ioctl3(DeviceFD fd, Ioctl command, std::span<const u8> input, std::span<u8> output, std::span<u8> inline_output) override; - void OnOpen(DeviceFD fd) override; + void OnOpen(NvCore::SessionId session_id, DeviceFD fd) override; void OnClose(DeviceFD fd) override; Kernel::KEvent* QueryEvent(u32 event_id) override; diff --git a/src/core/hle/service/nvdrv/devices/nvhost_gpu.cpp b/src/core/hle/service/nvdrv/devices/nvhost_gpu.cpp index b0395c2f0..bf12d69a5 100644 --- a/src/core/hle/service/nvdrv/devices/nvhost_gpu.cpp +++ b/src/core/hle/service/nvdrv/devices/nvhost_gpu.cpp @@ -120,7 +120,7 @@ NvResult nvhost_gpu::Ioctl3(DeviceFD fd, Ioctl command, std::span<const u8> inpu return NvResult::NotImplemented; } -void nvhost_gpu::OnOpen(DeviceFD fd) {} +void nvhost_gpu::OnOpen(NvCore::SessionId session_id, DeviceFD fd) {} void nvhost_gpu::OnClose(DeviceFD fd) {} NvResult nvhost_gpu::SetNVMAPfd(IoctlSetNvmapFD& params) { diff --git a/src/core/hle/service/nvdrv/devices/nvhost_gpu.h b/src/core/hle/service/nvdrv/devices/nvhost_gpu.h index 88fd228ff..e34a978db 100644 --- a/src/core/hle/service/nvdrv/devices/nvhost_gpu.h +++ b/src/core/hle/service/nvdrv/devices/nvhost_gpu.h @@ -47,7 +47,7 @@ public: NvResult Ioctl3(DeviceFD fd, Ioctl command, std::span<const u8> input, std::span<u8> output, std::span<u8> inline_output) override; - void OnOpen(DeviceFD fd) override; + void OnOpen(NvCore::SessionId session_id, DeviceFD fd) override; void OnClose(DeviceFD fd) override; Kernel::KEvent* QueryEvent(u32 event_id) override; diff --git a/src/core/hle/service/nvdrv/devices/nvhost_nvdec.cpp b/src/core/hle/service/nvdrv/devices/nvhost_nvdec.cpp index f43914e1b..2c0ac2a46 100644 --- a/src/core/hle/service/nvdrv/devices/nvhost_nvdec.cpp +++ b/src/core/hle/service/nvdrv/devices/nvhost_nvdec.cpp @@ -35,7 +35,7 @@ NvResult nvhost_nvdec::Ioctl1(DeviceFD fd, Ioctl command, std::span<const u8> in case 0x7: return WrapFixed(this, &nvhost_nvdec::SetSubmitTimeout, input, output); case 0x9: - return WrapFixedVariable(this, &nvhost_nvdec::MapBuffer, input, output); + return WrapFixedVariable(this, &nvhost_nvdec::MapBuffer, input, output, fd); case 0xa: return WrapFixedVariable(this, &nvhost_nvdec::UnmapBuffer, input, output); default: @@ -68,9 +68,10 @@ NvResult nvhost_nvdec::Ioctl3(DeviceFD fd, Ioctl command, std::span<const u8> in return NvResult::NotImplemented; } -void nvhost_nvdec::OnOpen(DeviceFD fd) { +void nvhost_nvdec::OnOpen(NvCore::SessionId session_id, DeviceFD fd) { LOG_INFO(Service_NVDRV, "NVDEC video stream started"); system.SetNVDECActive(true); + sessions[fd] = session_id; } void nvhost_nvdec::OnClose(DeviceFD fd) { @@ -81,6 +82,10 @@ void nvhost_nvdec::OnClose(DeviceFD fd) { system.GPU().ClearCdmaInstance(iter->second); } system.SetNVDECActive(false); + auto it = sessions.find(fd); + if (it != sessions.end()) { + sessions.erase(it); + } } } // namespace Service::Nvidia::Devices diff --git a/src/core/hle/service/nvdrv/devices/nvhost_nvdec.h b/src/core/hle/service/nvdrv/devices/nvhost_nvdec.h index ad2233c49..627686757 100644 --- a/src/core/hle/service/nvdrv/devices/nvhost_nvdec.h +++ b/src/core/hle/service/nvdrv/devices/nvhost_nvdec.h @@ -20,7 +20,7 @@ public: NvResult Ioctl3(DeviceFD fd, Ioctl command, std::span<const u8> input, std::span<u8> output, std::span<u8> inline_output) override; - void OnOpen(DeviceFD fd) override; + void OnOpen(NvCore::SessionId session_id, DeviceFD fd) override; void OnClose(DeviceFD fd) override; }; diff --git a/src/core/hle/service/nvdrv/devices/nvhost_nvdec_common.cpp b/src/core/hle/service/nvdrv/devices/nvhost_nvdec_common.cpp index 74c701b95..a0a7bfa40 100644 --- a/src/core/hle/service/nvdrv/devices/nvhost_nvdec_common.cpp +++ b/src/core/hle/service/nvdrv/devices/nvhost_nvdec_common.cpp @@ -8,6 +8,7 @@ #include "common/common_types.h" #include "common/logging/log.h" #include "core/core.h" +#include "core/hle/kernel/k_process.h" #include "core/hle/service/nvdrv/core/container.h" #include "core/hle/service/nvdrv/core/nvmap.h" #include "core/hle/service/nvdrv/core/syncpoint_manager.h" @@ -95,6 +96,8 @@ NvResult nvhost_nvdec_common::Submit(IoctlSubmit& params, std::span<u8> data, De offset += SliceVectors(data, fence_thresholds, params.fence_count, offset); auto& gpu = system.GPU(); + auto* session = core.GetSession(sessions[fd]); + if (gpu.UseNvdec()) { for (std::size_t i = 0; i < syncpt_increments.size(); i++) { const SyncptIncr& syncpt_incr = syncpt_increments[i]; @@ -106,8 +109,8 @@ NvResult nvhost_nvdec_common::Submit(IoctlSubmit& params, std::span<u8> data, De const auto object = nvmap.GetHandle(cmd_buffer.memory_id); ASSERT_OR_EXECUTE(object, return NvResult::InvalidState;); Tegra::ChCommandHeaderList cmdlist(cmd_buffer.word_count); - system.ApplicationMemory().ReadBlock(object->address + cmd_buffer.offset, cmdlist.data(), - cmdlist.size() * sizeof(u32)); + session->process->GetMemory().ReadBlock(object->address + cmd_buffer.offset, cmdlist.data(), + cmdlist.size() * sizeof(u32)); gpu.PushCommandBuffer(core.Host1xDeviceFile().fd_to_id[fd], cmdlist); } // Some games expect command_buffers to be written back @@ -133,10 +136,12 @@ NvResult nvhost_nvdec_common::GetWaitbase(IoctlGetWaitbase& params) { return NvResult::Success; } -NvResult nvhost_nvdec_common::MapBuffer(IoctlMapBuffer& params, std::span<MapBufferEntry> entries) { +NvResult nvhost_nvdec_common::MapBuffer(IoctlMapBuffer& params, std::span<MapBufferEntry> entries, + DeviceFD fd) { const size_t num_entries = std::min(params.num_entries, static_cast<u32>(entries.size())); for (size_t i = 0; i < num_entries; i++) { - entries[i].map_address = nvmap.PinHandle(entries[i].map_handle); + DAddr pin_address = nvmap.PinHandle(entries[i].map_handle, true); + entries[i].map_address = static_cast<u32>(pin_address); } return NvResult::Success; diff --git a/src/core/hle/service/nvdrv/devices/nvhost_nvdec_common.h b/src/core/hle/service/nvdrv/devices/nvhost_nvdec_common.h index 7ce748e18..900db81d2 100644 --- a/src/core/hle/service/nvdrv/devices/nvhost_nvdec_common.h +++ b/src/core/hle/service/nvdrv/devices/nvhost_nvdec_common.h @@ -4,7 +4,9 @@ #pragma once #include <deque> +#include <unordered_map> #include <vector> + #include "common/common_types.h" #include "common/swap.h" #include "core/hle/service/nvdrv/core/syncpoint_manager.h" @@ -111,7 +113,7 @@ protected: NvResult Submit(IoctlSubmit& params, std::span<u8> input, DeviceFD fd); NvResult GetSyncpoint(IoctlGetSyncpoint& params); NvResult GetWaitbase(IoctlGetWaitbase& params); - NvResult MapBuffer(IoctlMapBuffer& params, std::span<MapBufferEntry> entries); + NvResult MapBuffer(IoctlMapBuffer& params, std::span<MapBufferEntry> entries, DeviceFD fd); NvResult UnmapBuffer(IoctlMapBuffer& params, std::span<MapBufferEntry> entries); NvResult SetSubmitTimeout(u32 timeout); @@ -125,6 +127,7 @@ protected: NvCore::NvMap& nvmap; NvCore::ChannelType channel_type; std::array<u32, MaxSyncPoints> device_syncpoints{}; + std::unordered_map<DeviceFD, NvCore::SessionId> sessions; }; }; // namespace Devices } // namespace Service::Nvidia diff --git a/src/core/hle/service/nvdrv/devices/nvhost_nvjpg.cpp b/src/core/hle/service/nvdrv/devices/nvhost_nvjpg.cpp index 9e6b86458..f87d53f12 100644 --- a/src/core/hle/service/nvdrv/devices/nvhost_nvjpg.cpp +++ b/src/core/hle/service/nvdrv/devices/nvhost_nvjpg.cpp @@ -44,7 +44,7 @@ NvResult nvhost_nvjpg::Ioctl3(DeviceFD fd, Ioctl command, std::span<const u8> in return NvResult::NotImplemented; } -void nvhost_nvjpg::OnOpen(DeviceFD fd) {} +void nvhost_nvjpg::OnOpen(NvCore::SessionId session_id, DeviceFD fd) {} void nvhost_nvjpg::OnClose(DeviceFD fd) {} NvResult nvhost_nvjpg::SetNVMAPfd(IoctlSetNvmapFD& params) { diff --git a/src/core/hle/service/nvdrv/devices/nvhost_nvjpg.h b/src/core/hle/service/nvdrv/devices/nvhost_nvjpg.h index 790c97f6a..def9c254d 100644 --- a/src/core/hle/service/nvdrv/devices/nvhost_nvjpg.h +++ b/src/core/hle/service/nvdrv/devices/nvhost_nvjpg.h @@ -22,7 +22,7 @@ public: NvResult Ioctl3(DeviceFD fd, Ioctl command, std::span<const u8> input, std::span<u8> output, std::span<u8> inline_output) override; - void OnOpen(DeviceFD fd) override; + void OnOpen(NvCore::SessionId session_id, DeviceFD fd) override; void OnClose(DeviceFD fd) override; private: diff --git a/src/core/hle/service/nvdrv/devices/nvhost_vic.cpp b/src/core/hle/service/nvdrv/devices/nvhost_vic.cpp index 87f8d7c22..bf090f5eb 100644 --- a/src/core/hle/service/nvdrv/devices/nvhost_vic.cpp +++ b/src/core/hle/service/nvdrv/devices/nvhost_vic.cpp @@ -33,7 +33,7 @@ NvResult nvhost_vic::Ioctl1(DeviceFD fd, Ioctl command, std::span<const u8> inpu case 0x3: return WrapFixed(this, &nvhost_vic::GetWaitbase, input, output); case 0x9: - return WrapFixedVariable(this, &nvhost_vic::MapBuffer, input, output); + return WrapFixedVariable(this, &nvhost_vic::MapBuffer, input, output, fd); case 0xa: return WrapFixedVariable(this, &nvhost_vic::UnmapBuffer, input, output); default: @@ -68,7 +68,9 @@ NvResult nvhost_vic::Ioctl3(DeviceFD fd, Ioctl command, std::span<const u8> inpu return NvResult::NotImplemented; } -void nvhost_vic::OnOpen(DeviceFD fd) {} +void nvhost_vic::OnOpen(NvCore::SessionId session_id, DeviceFD fd) { + sessions[fd] = session_id; +} void nvhost_vic::OnClose(DeviceFD fd) { auto& host1x_file = core.Host1xDeviceFile(); @@ -76,6 +78,7 @@ void nvhost_vic::OnClose(DeviceFD fd) { if (iter != host1x_file.fd_to_id.end()) { system.GPU().ClearCdmaInstance(iter->second); } + sessions.erase(fd); } } // namespace Service::Nvidia::Devices diff --git a/src/core/hle/service/nvdrv/devices/nvhost_vic.h b/src/core/hle/service/nvdrv/devices/nvhost_vic.h index cadbcb0a5..0cc04354a 100644 --- a/src/core/hle/service/nvdrv/devices/nvhost_vic.h +++ b/src/core/hle/service/nvdrv/devices/nvhost_vic.h @@ -19,7 +19,7 @@ public: NvResult Ioctl3(DeviceFD fd, Ioctl command, std::span<const u8> input, std::span<u8> output, std::span<u8> inline_output) override; - void OnOpen(DeviceFD fd) override; + void OnOpen(NvCore::SessionId session_id, DeviceFD fd) override; void OnClose(DeviceFD fd) override; }; } // namespace Service::Nvidia::Devices diff --git a/src/core/hle/service/nvdrv/devices/nvmap.cpp b/src/core/hle/service/nvdrv/devices/nvmap.cpp index 71b2e62ec..da61a3bfe 100644 --- a/src/core/hle/service/nvdrv/devices/nvmap.cpp +++ b/src/core/hle/service/nvdrv/devices/nvmap.cpp @@ -36,9 +36,9 @@ NvResult nvmap::Ioctl1(DeviceFD fd, Ioctl command, std::span<const u8> input, case 0x3: return WrapFixed(this, &nvmap::IocFromId, input, output); case 0x4: - return WrapFixed(this, &nvmap::IocAlloc, input, output); + return WrapFixed(this, &nvmap::IocAlloc, input, output, fd); case 0x5: - return WrapFixed(this, &nvmap::IocFree, input, output); + return WrapFixed(this, &nvmap::IocFree, input, output, fd); case 0x9: return WrapFixed(this, &nvmap::IocParam, input, output); case 0xe: @@ -67,8 +67,15 @@ NvResult nvmap::Ioctl3(DeviceFD fd, Ioctl command, std::span<const u8> input, st return NvResult::NotImplemented; } -void nvmap::OnOpen(DeviceFD fd) {} -void nvmap::OnClose(DeviceFD fd) {} +void nvmap::OnOpen(NvCore::SessionId session_id, DeviceFD fd) { + sessions[fd] = session_id; +} +void nvmap::OnClose(DeviceFD fd) { + auto it = sessions.find(fd); + if (it != sessions.end()) { + sessions.erase(it); + } +} NvResult nvmap::IocCreate(IocCreateParams& params) { LOG_DEBUG(Service_NVDRV, "called, size=0x{:08X}", params.size); @@ -87,7 +94,7 @@ NvResult nvmap::IocCreate(IocCreateParams& params) { return NvResult::Success; } -NvResult nvmap::IocAlloc(IocAllocParams& params) { +NvResult nvmap::IocAlloc(IocAllocParams& params, DeviceFD fd) { LOG_DEBUG(Service_NVDRV, "called, addr={:X}", params.address); if (!params.handle) { @@ -116,15 +123,15 @@ NvResult nvmap::IocAlloc(IocAllocParams& params) { return NvResult::InsufficientMemory; } - const auto result = - handle_description->Alloc(params.flags, params.align, params.kind, params.address); + const auto result = handle_description->Alloc(params.flags, params.align, params.kind, + params.address, sessions[fd]); if (result != NvResult::Success) { LOG_CRITICAL(Service_NVDRV, "Object failed to allocate, handle={:08X}", params.handle); return result; } bool is_out_io{}; - ASSERT(system.ApplicationProcess() - ->GetPageTable() + auto process = container.GetSession(sessions[fd])->process; + ASSERT(process->GetPageTable() .LockForMapDeviceAddressSpace(&is_out_io, handle_description->address, handle_description->size, Kernel::KMemoryPermission::None, true, false) @@ -224,7 +231,7 @@ NvResult nvmap::IocParam(IocParamParams& params) { return NvResult::Success; } -NvResult nvmap::IocFree(IocFreeParams& params) { +NvResult nvmap::IocFree(IocFreeParams& params, DeviceFD fd) { LOG_DEBUG(Service_NVDRV, "called"); if (!params.handle) { @@ -233,9 +240,9 @@ NvResult nvmap::IocFree(IocFreeParams& params) { } if (auto freeInfo{file.FreeHandle(params.handle, false)}) { + auto process = container.GetSession(sessions[fd])->process; if (freeInfo->can_unlock) { - ASSERT(system.ApplicationProcess() - ->GetPageTable() + ASSERT(process->GetPageTable() .UnlockForDeviceAddressSpace(freeInfo->address, freeInfo->size) .IsSuccess()); } diff --git a/src/core/hle/service/nvdrv/devices/nvmap.h b/src/core/hle/service/nvdrv/devices/nvmap.h index 049c11028..d07d85f88 100644 --- a/src/core/hle/service/nvdrv/devices/nvmap.h +++ b/src/core/hle/service/nvdrv/devices/nvmap.h @@ -33,7 +33,7 @@ public: NvResult Ioctl3(DeviceFD fd, Ioctl command, std::span<const u8> input, std::span<u8> output, std::span<u8> inline_output) override; - void OnOpen(DeviceFD fd) override; + void OnOpen(NvCore::SessionId session_id, DeviceFD fd) override; void OnClose(DeviceFD fd) override; enum class HandleParameterType : u32_le { @@ -100,11 +100,11 @@ public: static_assert(sizeof(IocGetIdParams) == 8, "IocGetIdParams has wrong size"); NvResult IocCreate(IocCreateParams& params); - NvResult IocAlloc(IocAllocParams& params); + NvResult IocAlloc(IocAllocParams& params, DeviceFD fd); NvResult IocGetId(IocGetIdParams& params); NvResult IocFromId(IocFromIdParams& params); NvResult IocParam(IocParamParams& params); - NvResult IocFree(IocFreeParams& params); + NvResult IocFree(IocFreeParams& params, DeviceFD fd); private: /// Id to use for the next handle that is created. @@ -115,6 +115,7 @@ private: NvCore::Container& container; NvCore::NvMap& file; + std::unordered_map<DeviceFD, NvCore::SessionId> sessions; }; } // namespace Service::Nvidia::Devices diff --git a/src/core/hle/service/nvdrv/nvdrv.cpp b/src/core/hle/service/nvdrv/nvdrv.cpp index 9e46ee8dd..cb256e5b4 100644 --- a/src/core/hle/service/nvdrv/nvdrv.cpp +++ b/src/core/hle/service/nvdrv/nvdrv.cpp @@ -45,13 +45,22 @@ void EventInterface::FreeEvent(Kernel::KEvent* event) { void LoopProcess(Nvnflinger::Nvnflinger& nvnflinger, Core::System& system) { auto server_manager = std::make_unique<ServerManager>(system); auto module = std::make_shared<Module>(system); - server_manager->RegisterNamedService("nvdrv", std::make_shared<NVDRV>(system, module, "nvdrv")); - server_manager->RegisterNamedService("nvdrv:a", - std::make_shared<NVDRV>(system, module, "nvdrv:a")); - server_manager->RegisterNamedService("nvdrv:s", - std::make_shared<NVDRV>(system, module, "nvdrv:s")); - server_manager->RegisterNamedService("nvdrv:t", - std::make_shared<NVDRV>(system, module, "nvdrv:t")); + const auto NvdrvInterfaceFactoryForApplication = [&, module] { + return std::make_shared<NVDRV>(system, module, "nvdrv"); + }; + const auto NvdrvInterfaceFactoryForApplets = [&, module] { + return std::make_shared<NVDRV>(system, module, "nvdrv:a"); + }; + const auto NvdrvInterfaceFactoryForSysmodules = [&, module] { + return std::make_shared<NVDRV>(system, module, "nvdrv:s"); + }; + const auto NvdrvInterfaceFactoryForTesting = [&, module] { + return std::make_shared<NVDRV>(system, module, "nvdrv:t"); + }; + server_manager->RegisterNamedService("nvdrv", NvdrvInterfaceFactoryForApplication); + server_manager->RegisterNamedService("nvdrv:a", NvdrvInterfaceFactoryForApplets); + server_manager->RegisterNamedService("nvdrv:s", NvdrvInterfaceFactoryForSysmodules); + server_manager->RegisterNamedService("nvdrv:t", NvdrvInterfaceFactoryForTesting); server_manager->RegisterNamedService("nvmemp", std::make_shared<NVMEMP>(system)); nvnflinger.SetNVDrvInstance(module); ServerManager::RunServer(std::move(server_manager)); @@ -113,7 +122,7 @@ NvResult Module::VerifyFD(DeviceFD fd) const { return NvResult::Success; } -DeviceFD Module::Open(const std::string& device_name) { +DeviceFD Module::Open(const std::string& device_name, NvCore::SessionId session_id) { auto it = builders.find(device_name); if (it == builders.end()) { LOG_ERROR(Service_NVDRV, "Trying to open unknown device {}", device_name); @@ -124,7 +133,7 @@ DeviceFD Module::Open(const std::string& device_name) { auto& builder = it->second; auto device = builder(fd)->second; - device->OnOpen(fd); + device->OnOpen(session_id, fd); return fd; } diff --git a/src/core/hle/service/nvdrv/nvdrv.h b/src/core/hle/service/nvdrv/nvdrv.h index d8622b3ca..c594f0e5e 100644 --- a/src/core/hle/service/nvdrv/nvdrv.h +++ b/src/core/hle/service/nvdrv/nvdrv.h @@ -77,7 +77,7 @@ public: NvResult VerifyFD(DeviceFD fd) const; /// Opens a device node and returns a file descriptor to it. - DeviceFD Open(const std::string& device_name); + DeviceFD Open(const std::string& device_name, NvCore::SessionId session_id); /// Sends an ioctl command to the specified file descriptor. NvResult Ioctl1(DeviceFD fd, Ioctl command, std::span<const u8> input, std::span<u8> output); @@ -93,6 +93,10 @@ public: NvResult QueryEvent(DeviceFD fd, u32 event_id, Kernel::KEvent*& event); + NvCore::Container& GetContainer() { + return container; + } + private: friend class EventInterface; friend class Service::Nvnflinger::Nvnflinger; diff --git a/src/core/hle/service/nvdrv/nvdrv_interface.cpp b/src/core/hle/service/nvdrv/nvdrv_interface.cpp index c8a880e84..ffe72f281 100644 --- a/src/core/hle/service/nvdrv/nvdrv_interface.cpp +++ b/src/core/hle/service/nvdrv/nvdrv_interface.cpp @@ -3,8 +3,11 @@ // SPDX-License-Identifier: GPL-3.0-or-later #include "common/logging/log.h" +#include "common/scope_exit.h" +#include "common/string_util.h" #include "core/core.h" #include "core/hle/kernel/k_event.h" +#include "core/hle/kernel/k_process.h" #include "core/hle/kernel/k_readable_event.h" #include "core/hle/service/ipc_helpers.h" #include "core/hle/service/nvdrv/nvdata.h" @@ -27,7 +30,7 @@ void NVDRV::Open(HLERequestContext& ctx) { } const auto& buffer = ctx.ReadBuffer(); - const std::string device_name(buffer.begin(), buffer.end()); + const std::string device_name(Common::StringFromBuffer(buffer)); if (device_name == "/dev/nvhost-prof-gpu") { rb.Push<DeviceFD>(0); @@ -37,7 +40,7 @@ void NVDRV::Open(HLERequestContext& ctx) { return; } - DeviceFD fd = nvdrv->Open(device_name); + DeviceFD fd = nvdrv->Open(device_name, session_id); rb.Push<DeviceFD>(fd); rb.PushEnum(fd != INVALID_NVDRV_FD ? NvResult::Success : NvResult::FileOperationFailed); @@ -150,12 +153,29 @@ void NVDRV::Close(HLERequestContext& ctx) { void NVDRV::Initialize(HLERequestContext& ctx) { LOG_WARNING(Service_NVDRV, "(STUBBED) called"); + IPC::ResponseBuilder rb{ctx, 3}; + SCOPE_EXIT({ + rb.Push(ResultSuccess); + rb.PushEnum(NvResult::Success); + }); - is_initialized = true; + if (is_initialized) { + // No need to initialize again + return; + } - IPC::ResponseBuilder rb{ctx, 3}; - rb.Push(ResultSuccess); - rb.PushEnum(NvResult::Success); + IPC::RequestParser rp{ctx}; + const auto process_handle{ctx.GetCopyHandle(0)}; + // The transfer memory is lent to nvdrv as a work buffer since nvdrv is + // unable to allocate as much memory on its own. For HLE it's unnecessary to handle it + [[maybe_unused]] const auto transfer_memory_handle{ctx.GetCopyHandle(1)}; + [[maybe_unused]] const auto transfer_memory_size = rp.Pop<u32>(); + + auto& container = nvdrv->GetContainer(); + auto process = ctx.GetObjectFromHandle<Kernel::KProcess>(process_handle); + session_id = container.OpenSession(process.GetPointerUnsafe()); + + is_initialized = true; } void NVDRV::QueryEvent(HLERequestContext& ctx) { @@ -242,6 +262,9 @@ NVDRV::NVDRV(Core::System& system_, std::shared_ptr<Module> nvdrv_, const char* RegisterHandlers(functions); } -NVDRV::~NVDRV() = default; +NVDRV::~NVDRV() { + auto& container = nvdrv->GetContainer(); + container.CloseSession(session_id); +} } // namespace Service::Nvidia diff --git a/src/core/hle/service/nvdrv/nvdrv_interface.h b/src/core/hle/service/nvdrv/nvdrv_interface.h index 6e98115dc..f2195ae1e 100644 --- a/src/core/hle/service/nvdrv/nvdrv_interface.h +++ b/src/core/hle/service/nvdrv/nvdrv_interface.h @@ -35,6 +35,7 @@ private: u64 pid{}; bool is_initialized{}; + NvCore::SessionId session_id{}; Common::ScratchBuffer<u8> output_buffer; Common::ScratchBuffer<u8> inline_output_buffer; }; diff --git a/src/core/hle/service/nvnflinger/fb_share_buffer_manager.cpp b/src/core/hle/service/nvnflinger/fb_share_buffer_manager.cpp index 2fef6cc1a..86e272b41 100644 --- a/src/core/hle/service/nvnflinger/fb_share_buffer_manager.cpp +++ b/src/core/hle/service/nvnflinger/fb_share_buffer_manager.cpp @@ -87,19 +87,20 @@ Result CreateNvMapHandle(u32* out_nv_map_handle, Nvidia::Devices::nvmap& nvmap, R_SUCCEED(); } -Result FreeNvMapHandle(Nvidia::Devices::nvmap& nvmap, u32 handle) { +Result FreeNvMapHandle(Nvidia::Devices::nvmap& nvmap, u32 handle, Nvidia::DeviceFD nvmap_fd) { // Free the handle. Nvidia::Devices::nvmap::IocFreeParams free_params{ .handle = handle, }; - R_UNLESS(nvmap.IocFree(free_params) == Nvidia::NvResult::Success, VI::ResultOperationFailed); + R_UNLESS(nvmap.IocFree(free_params, nvmap_fd) == Nvidia::NvResult::Success, + VI::ResultOperationFailed); // We succeeded. R_SUCCEED(); } Result AllocNvMapHandle(Nvidia::Devices::nvmap& nvmap, u32 handle, Common::ProcessAddress buffer, - u32 size) { + u32 size, Nvidia::DeviceFD nvmap_fd) { // Assign the allocated memory to the handle. Nvidia::Devices::nvmap::IocAllocParams alloc_params{ .handle = handle, @@ -109,16 +110,16 @@ Result AllocNvMapHandle(Nvidia::Devices::nvmap& nvmap, u32 handle, Common::Proce .kind = 0, .address = GetInteger(buffer), }; - R_UNLESS(nvmap.IocAlloc(alloc_params) == Nvidia::NvResult::Success, VI::ResultOperationFailed); + R_UNLESS(nvmap.IocAlloc(alloc_params, nvmap_fd) == Nvidia::NvResult::Success, + VI::ResultOperationFailed); // We succeeded. R_SUCCEED(); } -Result AllocateHandleForBuffer(u32* out_handle, Nvidia::Module& nvdrv, +Result AllocateHandleForBuffer(u32* out_handle, Nvidia::Module& nvdrv, Nvidia::DeviceFD nvmap_fd, Common::ProcessAddress buffer, u32 size) { // Get the nvmap device. - auto nvmap_fd = nvdrv.Open("/dev/nvmap"); auto nvmap = nvdrv.GetDevice<Nvidia::Devices::nvmap>(nvmap_fd); ASSERT(nvmap != nullptr); @@ -127,11 +128,11 @@ Result AllocateHandleForBuffer(u32* out_handle, Nvidia::Module& nvdrv, // Ensure we maintain a clean state on failure. ON_RESULT_FAILURE { - ASSERT(R_SUCCEEDED(FreeNvMapHandle(*nvmap, *out_handle))); + ASSERT(R_SUCCEEDED(FreeNvMapHandle(*nvmap, *out_handle, nvmap_fd))); }; // Assign the allocated memory to the handle. - R_RETURN(AllocNvMapHandle(*nvmap, *out_handle, buffer, size)); + R_RETURN(AllocNvMapHandle(*nvmap, *out_handle, buffer, size, nvmap_fd)); } constexpr auto SharedBufferBlockLinearFormat = android::PixelFormat::Rgba8888; @@ -197,9 +198,13 @@ Result FbShareBufferManager::Initialize(u64* out_buffer_id, u64* out_layer_id, u std::addressof(m_buffer_page_group), m_system, SharedBufferSize)); + auto& container = m_nvdrv->GetContainer(); + m_session_id = container.OpenSession(m_system.ApplicationProcess()); + m_nvmap_fd = m_nvdrv->Open("/dev/nvmap", m_session_id); + // Create an nvmap handle for the buffer and assign the memory to it. - R_TRY(AllocateHandleForBuffer(std::addressof(m_buffer_nvmap_handle), *m_nvdrv, map_address, - SharedBufferSize)); + R_TRY(AllocateHandleForBuffer(std::addressof(m_buffer_nvmap_handle), *m_nvdrv, m_nvmap_fd, + map_address, SharedBufferSize)); // Record the display id. m_display_id = display_id; diff --git a/src/core/hle/service/nvnflinger/fb_share_buffer_manager.h b/src/core/hle/service/nvnflinger/fb_share_buffer_manager.h index c809c01b4..033bf4bbe 100644 --- a/src/core/hle/service/nvnflinger/fb_share_buffer_manager.h +++ b/src/core/hle/service/nvnflinger/fb_share_buffer_manager.h @@ -4,6 +4,8 @@ #pragma once #include "common/math_util.h" +#include "core/hle/service/nvdrv/core/container.h" +#include "core/hle/service/nvdrv/nvdata.h" #include "core/hle/service/nvnflinger/nvnflinger.h" #include "core/hle/service/nvnflinger/ui/fence.h" @@ -53,7 +55,8 @@ private: u64 m_layer_id = 0; u32 m_buffer_nvmap_handle = 0; SharedMemoryPoolLayout m_pool_layout = {}; - + Nvidia::DeviceFD m_nvmap_fd = {}; + Nvidia::NvCore::SessionId m_session_id = {}; std::unique_ptr<Kernel::KPageGroup> m_buffer_page_group; std::mutex m_guard; diff --git a/src/core/hle/service/nvnflinger/nvnflinger.cpp b/src/core/hle/service/nvnflinger/nvnflinger.cpp index 0469110e8..71d6fdb0c 100644 --- a/src/core/hle/service/nvnflinger/nvnflinger.cpp +++ b/src/core/hle/service/nvnflinger/nvnflinger.cpp @@ -112,9 +112,7 @@ void Nvnflinger::ShutdownLayers() { { const auto lock_guard = Lock(); for (auto& display : displays) { - for (size_t layer = 0; layer < display.GetNumLayers(); ++layer) { - display.GetLayer(layer).GetConsumer().Abandon(); - } + display.Abandon(); } is_abandoned = true; @@ -126,7 +124,7 @@ void Nvnflinger::ShutdownLayers() { void Nvnflinger::SetNVDrvInstance(std::shared_ptr<Nvidia::Module> instance) { nvdrv = std::move(instance); - disp_fd = nvdrv->Open("/dev/nvdisp_disp0"); + disp_fd = nvdrv->Open("/dev/nvdisp_disp0", {}); } std::optional<u64> Nvnflinger::OpenDisplay(std::string_view name) { @@ -176,24 +174,28 @@ void Nvnflinger::CreateLayerAtId(VI::Display& display, u64 layer_id) { display.CreateLayer(layer_id, buffer_id, nvdrv->container); } -void Nvnflinger::OpenLayer(u64 layer_id) { +bool Nvnflinger::OpenLayer(u64 layer_id) { const auto lock_guard = Lock(); for (auto& display : displays) { if (auto* layer = display.FindLayer(layer_id); layer) { - layer->Open(); + return layer->Open(); } } + + return false; } -void Nvnflinger::CloseLayer(u64 layer_id) { +bool Nvnflinger::CloseLayer(u64 layer_id) { const auto lock_guard = Lock(); for (auto& display : displays) { if (auto* layer = display.FindLayer(layer_id); layer) { - layer->Close(); + return layer->Close(); } } + + return false; } void Nvnflinger::DestroyLayer(u64 layer_id) { diff --git a/src/core/hle/service/nvnflinger/nvnflinger.h b/src/core/hle/service/nvnflinger/nvnflinger.h index 871285764..a60e0ae6b 100644 --- a/src/core/hle/service/nvnflinger/nvnflinger.h +++ b/src/core/hle/service/nvnflinger/nvnflinger.h @@ -74,10 +74,10 @@ public: [[nodiscard]] std::optional<u64> CreateLayer(u64 display_id); /// Opens a layer on all displays for the given layer ID. - void OpenLayer(u64 layer_id); + bool OpenLayer(u64 layer_id); /// Closes a layer on all displays for the given layer ID. - void CloseLayer(u64 layer_id); + bool CloseLayer(u64 layer_id); /// Destroys the given layer ID. void DestroyLayer(u64 layer_id); diff --git a/src/core/hle/service/nvnflinger/ui/graphic_buffer.cpp b/src/core/hle/service/nvnflinger/ui/graphic_buffer.cpp index ce70946ec..ede2a1193 100644 --- a/src/core/hle/service/nvnflinger/ui/graphic_buffer.cpp +++ b/src/core/hle/service/nvnflinger/ui/graphic_buffer.cpp @@ -22,11 +22,13 @@ GraphicBuffer::GraphicBuffer(Service::Nvidia::NvCore::NvMap& nvmap, : NvGraphicBuffer(GetBuffer(buffer)), m_nvmap(std::addressof(nvmap)) { if (this->BufferId() > 0) { m_nvmap->DuplicateHandle(this->BufferId(), true); + m_nvmap->PinHandle(this->BufferId(), false); } } GraphicBuffer::~GraphicBuffer() { if (m_nvmap != nullptr && this->BufferId() > 0) { + m_nvmap->UnpinHandle(this->BufferId()); m_nvmap->FreeHandle(this->BufferId(), true); } } diff --git a/src/core/hle/service/set/system_settings_server.cpp b/src/core/hle/service/set/system_settings_server.cpp index 688c54b58..f40a1c8f3 100644 --- a/src/core/hle/service/set/system_settings_server.cpp +++ b/src/core/hle/service/set/system_settings_server.cpp @@ -709,12 +709,12 @@ void ISystemSettingsServer::GetSettingsItemValueSize(HLERequestContext& ctx) { // The category of the setting. This corresponds to the top-level keys of // system_settings.ini. const auto setting_category_buf{ctx.ReadBuffer(0)}; - const std::string setting_category{setting_category_buf.begin(), setting_category_buf.end()}; + const std::string setting_category{Common::StringFromBuffer(setting_category_buf)}; // The name of the setting. This corresponds to the second-level keys of // system_settings.ini. const auto setting_name_buf{ctx.ReadBuffer(1)}; - const std::string setting_name{setting_name_buf.begin(), setting_name_buf.end()}; + const std::string setting_name{Common::StringFromBuffer(setting_name_buf)}; auto settings{GetSettings()}; u64 response_size{0}; @@ -732,12 +732,12 @@ void ISystemSettingsServer::GetSettingsItemValue(HLERequestContext& ctx) { // The category of the setting. This corresponds to the top-level keys of // system_settings.ini. const auto setting_category_buf{ctx.ReadBuffer(0)}; - const std::string setting_category{setting_category_buf.begin(), setting_category_buf.end()}; + const std::string setting_category{Common::StringFromBuffer(setting_category_buf)}; // The name of the setting. This corresponds to the second-level keys of // system_settings.ini. const auto setting_name_buf{ctx.ReadBuffer(1)}; - const std::string setting_name{setting_name_buf.begin(), setting_name_buf.end()}; + const std::string setting_name{Common::StringFromBuffer(setting_name_buf)}; std::vector<u8> value; auto response = GetSettingsItemValue(value, setting_category, setting_name); @@ -1036,6 +1036,11 @@ void ISystemSettingsServer::SetBluetoothEnableFlag(HLERequestContext& ctx) { } void ISystemSettingsServer::GetMiiAuthorId(HLERequestContext& ctx) { + if (m_system_settings.mii_author_id.IsInvalid()) { + m_system_settings.mii_author_id = Common::UUID::MakeDefault(); + SetSaveNeeded(); + } + LOG_INFO(Service_SET, "called, author_id={}", m_system_settings.mii_author_id.FormattedString()); diff --git a/src/core/hle/service/vi/display/vi_display.cpp b/src/core/hle/service/vi/display/vi_display.cpp index e2d9cd98a..725311c53 100644 --- a/src/core/hle/service/vi/display/vi_display.cpp +++ b/src/core/hle/service/vi/display/vi_display.cpp @@ -91,6 +91,10 @@ void Display::CreateLayer(u64 layer_id, u32 binder_id, layers.emplace_back(std::make_unique<Layer>(layer_id, binder_id, *core, *producer, std::move(buffer_item_consumer))); + if (is_abandoned) { + this->FindLayer(layer_id)->GetConsumer().Abandon(); + } + hos_binder_driver_server.RegisterProducer(std::move(producer)); } @@ -103,6 +107,13 @@ void Display::DestroyLayer(u64 layer_id) { [layer_id](const auto& layer) { return layer->GetLayerId() == layer_id; }); } +void Display::Abandon() { + for (auto& layer : layers) { + layer->GetConsumer().Abandon(); + } + is_abandoned = true; +} + Layer* Display::FindLayer(u64 layer_id) { const auto itr = std::find_if(layers.begin(), layers.end(), [layer_id](const std::unique_ptr<Layer>& layer) { diff --git a/src/core/hle/service/vi/display/vi_display.h b/src/core/hle/service/vi/display/vi_display.h index 7e68ee79b..8eb8a5155 100644 --- a/src/core/hle/service/vi/display/vi_display.h +++ b/src/core/hle/service/vi/display/vi_display.h @@ -98,6 +98,8 @@ public: layers.clear(); } + void Abandon(); + /// Attempts to find a layer with the given ID. /// /// @param layer_id The layer ID. @@ -124,6 +126,7 @@ private: std::vector<std::unique_ptr<Layer>> layers; Kernel::KEvent* vsync_event{}; + bool is_abandoned{}; }; } // namespace Service::VI diff --git a/src/core/hle/service/vi/layer/vi_layer.h b/src/core/hle/service/vi/layer/vi_layer.h index 295005e23..f95e2dc71 100644 --- a/src/core/hle/service/vi/layer/vi_layer.h +++ b/src/core/hle/service/vi/layer/vi_layer.h @@ -4,6 +4,7 @@ #pragma once #include <memory> +#include <utility> #include "common/common_types.h" @@ -75,12 +76,12 @@ public: return open; } - void Close() { - open = false; + bool Close() { + return std::exchange(open, false); } - void Open() { - open = true; + bool Open() { + return !std::exchange(open, true); } private: diff --git a/src/core/hle/service/vi/vi.cpp b/src/core/hle/service/vi/vi.cpp index 39d5be90d..1f3d82c57 100644 --- a/src/core/hle/service/vi/vi.cpp +++ b/src/core/hle/service/vi/vi.cpp @@ -15,6 +15,7 @@ #include "common/logging/log.h" #include "common/math_util.h" #include "common/settings.h" +#include "common/string_util.h" #include "common/swap.h" #include "core/core_timing.h" #include "core/hle/kernel/k_readable_event.h" @@ -694,9 +695,7 @@ private: void OpenLayer(HLERequestContext& ctx) { IPC::RequestParser rp{ctx}; const auto name_buf = rp.PopRaw<std::array<u8, 0x40>>(); - const auto end = std::find(name_buf.begin(), name_buf.end(), '\0'); - - const std::string display_name(name_buf.begin(), end); + const std::string display_name(Common::StringFromBuffer(name_buf)); const u64 layer_id = rp.Pop<u64>(); const u64 aruid = rp.Pop<u64>(); @@ -719,7 +718,12 @@ private: return; } - nvnflinger.OpenLayer(layer_id); + if (!nvnflinger.OpenLayer(layer_id)) { + LOG_WARNING(Service_VI, "Tried to open layer which was already open"); + IPC::ResponseBuilder rb{ctx, 2}; + rb.Push(ResultOperationFailed); + return; + } android::OutputParcel parcel; parcel.WriteInterface(NativeWindow{*buffer_queue_id}); @@ -737,7 +741,12 @@ private: LOG_DEBUG(Service_VI, "called. layer_id=0x{:016X}", layer_id); - nvnflinger.CloseLayer(layer_id); + if (!nvnflinger.CloseLayer(layer_id)) { + LOG_WARNING(Service_VI, "Tried to close layer which was not open"); + IPC::ResponseBuilder rb{ctx, 2}; + rb.Push(ResultOperationFailed); + return; + } IPC::ResponseBuilder rb{ctx, 2}; rb.Push(ResultSuccess); diff --git a/src/core/loader/nsp.cpp b/src/core/loader/nsp.cpp index 28116ff3a..3016d5f25 100644 --- a/src/core/loader/nsp.cpp +++ b/src/core/loader/nsp.cpp @@ -10,6 +10,7 @@ #include "core/file_sys/nca_metadata.h" #include "core/file_sys/patch_manager.h" #include "core/file_sys/registered_cache.h" +#include "core/file_sys/romfs_factory.h" #include "core/file_sys/submission_package.h" #include "core/hle/kernel/k_process.h" #include "core/hle/service/filesystem/filesystem.h" @@ -109,6 +110,13 @@ AppLoader_NSP::LoadResult AppLoader_NSP::Load(Kernel::KProcess& process, Core::S return result; } + if (nsp->IsExtractedType()) { + system.GetFileSystemController().RegisterProcess( + process.GetProcessId(), {}, + std::make_shared<FileSys::RomFSFactory>(*this, system.GetContentProvider(), + system.GetFileSystemController())); + } + FileSys::VirtualFile update_raw; if (ReadUpdateRaw(update_raw) == ResultStatus::Success && update_raw != nullptr) { system.GetFileSystemController().SetPackedUpdate(process.GetProcessId(), diff --git a/src/core/memory.cpp b/src/core/memory.cpp index 8176a41be..1c218566f 100644 --- a/src/core/memory.cpp +++ b/src/core/memory.cpp @@ -24,6 +24,8 @@ #include "core/hle/kernel/k_process.h" #include "core/memory.h" #include "video_core/gpu.h" +#include "video_core/host1x/gpu_device_memory_manager.h" +#include "video_core/host1x/host1x.h" #include "video_core/rasterizer_download_area.h" namespace Core::Memory { @@ -637,17 +639,6 @@ struct Memory::Impl { LOG_DEBUG(HW_Memory, "Mapping {:016X} onto {:016X}-{:016X}", GetInteger(target), base * YUZU_PAGESIZE, (base + size) * YUZU_PAGESIZE); - // During boot, current_page_table might not be set yet, in which case we need not flush - if (system.IsPoweredOn()) { - auto& gpu = system.GPU(); - for (u64 i = 0; i < size; i++) { - const auto page = base + i; - if (page_table.pointers[page].Type() == Common::PageType::RasterizerCachedMemory) { - gpu.FlushAndInvalidateRegion(page << YUZU_PAGEBITS, YUZU_PAGESIZE); - } - } - } - const auto end = base + size; ASSERT_MSG(end <= page_table.pointers.size(), "out of range mapping at {:016X}", base + page_table.pointers.size()); @@ -811,21 +802,33 @@ struct Memory::Impl { return true; } - void HandleRasterizerDownload(VAddr address, size_t size) { + void HandleRasterizerDownload(VAddr v_address, size_t size) { + const auto* p = GetPointerImpl( + v_address, []() {}, []() {}); + if (!gpu_device_memory) [[unlikely]] { + gpu_device_memory = &system.Host1x().MemoryManager(); + } const size_t core = system.GetCurrentHostThreadID(); auto& current_area = rasterizer_read_areas[core]; - const VAddr end_address = address + size; - if (current_area.start_address <= address && end_address <= current_area.end_address) - [[likely]] { - return; - } - current_area = system.GPU().OnCPURead(address, size); + gpu_device_memory->ApplyOpOnPointer(p, scratch_buffers[core], [&](DAddr address) { + const DAddr end_address = address + size; + if (current_area.start_address <= address && end_address <= current_area.end_address) + [[likely]] { + return; + } + current_area = system.GPU().OnCPURead(address, size); + }); } - void HandleRasterizerWrite(VAddr address, size_t size) { + void HandleRasterizerWrite(VAddr v_address, size_t size) { + const auto* p = GetPointerImpl( + v_address, []() {}, []() {}); constexpr size_t sys_core = Core::Hardware::NUM_CPU_CORES - 1; const size_t core = std::min(system.GetCurrentHostThreadID(), sys_core); // any other calls threads go to syscore. + if (!gpu_device_memory) [[unlikely]] { + gpu_device_memory = &system.Host1x().MemoryManager(); + } // Guard on sys_core; if (core == sys_core) [[unlikely]] { sys_core_guard.lock(); @@ -835,36 +838,53 @@ struct Memory::Impl { sys_core_guard.unlock(); } }); - auto& current_area = rasterizer_write_areas[core]; - VAddr subaddress = address >> YUZU_PAGEBITS; - bool do_collection = current_area.last_address == subaddress; - if (!do_collection) [[unlikely]] { - do_collection = system.GPU().OnCPUWrite(address, size); - if (!do_collection) { - return; + gpu_device_memory->ApplyOpOnPointer(p, scratch_buffers[core], [&](DAddr address) { + auto& current_area = rasterizer_write_areas[core]; + PAddr subaddress = address >> YUZU_PAGEBITS; + bool do_collection = current_area.last_address == subaddress; + if (!do_collection) [[unlikely]] { + do_collection = system.GPU().OnCPUWrite(address, size); + if (!do_collection) { + return; + } + current_area.last_address = subaddress; } - current_area.last_address = subaddress; - } - gpu_dirty_managers[core].Collect(address, size); + gpu_dirty_managers[core].Collect(address, size); + }); } struct GPUDirtyState { - VAddr last_address; + PAddr last_address; }; - void InvalidateRegion(Common::ProcessAddress dest_addr, size_t size) { - system.GPU().InvalidateRegion(GetInteger(dest_addr), size); - } - - void FlushRegion(Common::ProcessAddress dest_addr, size_t size) { - system.GPU().FlushRegion(GetInteger(dest_addr), size); + void InvalidateGPUMemory(u8* p, size_t size) { + constexpr size_t sys_core = Core::Hardware::NUM_CPU_CORES - 1; + const size_t core = std::min(system.GetCurrentHostThreadID(), + sys_core); // any other calls threads go to syscore. + if (!gpu_device_memory) [[unlikely]] { + gpu_device_memory = &system.Host1x().MemoryManager(); + } + // Guard on sys_core; + if (core == sys_core) [[unlikely]] { + sys_core_guard.lock(); + } + SCOPE_EXIT({ + if (core == sys_core) [[unlikely]] { + sys_core_guard.unlock(); + } + }); + auto& gpu = system.GPU(); + gpu_device_memory->ApplyOpOnPointer( + p, scratch_buffers[core], [&](DAddr address) { gpu.InvalidateRegion(address, size); }); } Core::System& system; + Tegra::MaxwellDeviceMemoryManager* gpu_device_memory{}; Common::PageTable* current_page_table = nullptr; std::array<VideoCore::RasterizerDownloadArea, Core::Hardware::NUM_CPU_CORES> rasterizer_read_areas{}; std::array<GPUDirtyState, Core::Hardware::NUM_CPU_CORES> rasterizer_write_areas{}; + std::array<Common::ScratchBuffer<u32>, Core::Hardware::NUM_CPU_CORES> scratch_buffers{}; std::span<Core::GPUDirtyMemoryManager> gpu_dirty_managers; std::mutex sys_core_guard; @@ -1059,14 +1079,6 @@ void Memory::MarkRegionDebug(Common::ProcessAddress vaddr, u64 size, bool debug) impl->MarkRegionDebug(GetInteger(vaddr), size, debug); } -void Memory::InvalidateRegion(Common::ProcessAddress dest_addr, size_t size) { - impl->InvalidateRegion(dest_addr, size); -} - -void Memory::FlushRegion(Common::ProcessAddress dest_addr, size_t size) { - impl->FlushRegion(dest_addr, size); -} - bool Memory::InvalidateNCE(Common::ProcessAddress vaddr, size_t size) { [[maybe_unused]] bool mapped = true; [[maybe_unused]] bool rasterizer = false; @@ -1078,10 +1090,10 @@ bool Memory::InvalidateNCE(Common::ProcessAddress vaddr, size_t size) { GetInteger(vaddr)); mapped = false; }, - [&] { - impl->system.GPU().InvalidateRegion(GetInteger(vaddr), size); - rasterizer = true; - }); + [&] { rasterizer = true; }); + if (rasterizer) { + impl->InvalidateGPUMemory(ptr, size); + } #ifdef __linux__ if (!rasterizer && mapped) { diff --git a/src/core/memory.h b/src/core/memory.h index dddfaf4a4..f7e6b297f 100644 --- a/src/core/memory.h +++ b/src/core/memory.h @@ -12,6 +12,7 @@ #include "common/scratch_buffer.h" #include "common/typed_address.h" +#include "core/guest_memory.h" #include "core/hle/result.h" namespace Common { @@ -486,10 +487,10 @@ public: void MarkRegionDebug(Common::ProcessAddress vaddr, u64 size, bool debug); void SetGPUDirtyManagers(std::span<Core::GPUDirtyMemoryManager> managers); - void InvalidateRegion(Common::ProcessAddress dest_addr, size_t size); + bool InvalidateNCE(Common::ProcessAddress vaddr, size_t size); + bool InvalidateSeparateHeap(void* fault_address); - void FlushRegion(Common::ProcessAddress dest_addr, size_t size); private: Core::System& system; @@ -498,209 +499,9 @@ private: std::unique_ptr<Impl> impl; }; -enum GuestMemoryFlags : u32 { - Read = 1 << 0, - Write = 1 << 1, - Safe = 1 << 2, - Cached = 1 << 3, - - SafeRead = Read | Safe, - SafeWrite = Write | Safe, - SafeReadWrite = SafeRead | SafeWrite, - SafeReadCachedWrite = SafeReadWrite | Cached, - - UnsafeRead = Read, - UnsafeWrite = Write, - UnsafeReadWrite = UnsafeRead | UnsafeWrite, - UnsafeReadCachedWrite = UnsafeReadWrite | Cached, -}; - -namespace { -template <typename M, typename T, GuestMemoryFlags FLAGS> -class GuestMemory { - using iterator = T*; - using const_iterator = const T*; - using value_type = T; - using element_type = T; - using iterator_category = std::contiguous_iterator_tag; - -public: - GuestMemory() = delete; - explicit GuestMemory(M& memory, u64 addr, std::size_t size, - Common::ScratchBuffer<T>* backup = nullptr) - : m_memory{memory}, m_addr{addr}, m_size{size} { - static_assert(FLAGS & GuestMemoryFlags::Read || FLAGS & GuestMemoryFlags::Write); - if constexpr (FLAGS & GuestMemoryFlags::Read) { - Read(addr, size, backup); - } - } - - ~GuestMemory() = default; - - T* data() noexcept { - return m_data_span.data(); - } - - const T* data() const noexcept { - return m_data_span.data(); - } - - size_t size() const noexcept { - return m_size; - } - - size_t size_bytes() const noexcept { - return this->size() * sizeof(T); - } - - [[nodiscard]] T* begin() noexcept { - return this->data(); - } - - [[nodiscard]] const T* begin() const noexcept { - return this->data(); - } - - [[nodiscard]] T* end() noexcept { - return this->data() + this->size(); - } - - [[nodiscard]] const T* end() const noexcept { - return this->data() + this->size(); - } - - T& operator[](size_t index) noexcept { - return m_data_span[index]; - } - - const T& operator[](size_t index) const noexcept { - return m_data_span[index]; - } - - void SetAddressAndSize(u64 addr, std::size_t size) noexcept { - m_addr = addr; - m_size = size; - m_addr_changed = true; - } - - std::span<T> Read(u64 addr, std::size_t size, - Common::ScratchBuffer<T>* backup = nullptr) noexcept { - m_addr = addr; - m_size = size; - if (m_size == 0) { - m_is_data_copy = true; - return {}; - } - - if (this->TrySetSpan()) { - if constexpr (FLAGS & GuestMemoryFlags::Safe) { - m_memory.FlushRegion(m_addr, this->size_bytes()); - } - } else { - if (backup) { - backup->resize_destructive(this->size()); - m_data_span = *backup; - } else { - m_data_copy.resize(this->size()); - m_data_span = std::span(m_data_copy); - } - m_is_data_copy = true; - m_span_valid = true; - if constexpr (FLAGS & GuestMemoryFlags::Safe) { - m_memory.ReadBlock(m_addr, this->data(), this->size_bytes()); - } else { - m_memory.ReadBlockUnsafe(m_addr, this->data(), this->size_bytes()); - } - } - return m_data_span; - } - - void Write(std::span<T> write_data) noexcept { - if constexpr (FLAGS & GuestMemoryFlags::Cached) { - m_memory.WriteBlockCached(m_addr, write_data.data(), this->size_bytes()); - } else if constexpr (FLAGS & GuestMemoryFlags::Safe) { - m_memory.WriteBlock(m_addr, write_data.data(), this->size_bytes()); - } else { - m_memory.WriteBlockUnsafe(m_addr, write_data.data(), this->size_bytes()); - } - } - - bool TrySetSpan() noexcept { - if (u8* ptr = m_memory.GetSpan(m_addr, this->size_bytes()); ptr) { - m_data_span = {reinterpret_cast<T*>(ptr), this->size()}; - m_span_valid = true; - return true; - } - return false; - } - -protected: - bool IsDataCopy() const noexcept { - return m_is_data_copy; - } - - bool AddressChanged() const noexcept { - return m_addr_changed; - } - - M& m_memory; - u64 m_addr{}; - size_t m_size{}; - std::span<T> m_data_span{}; - std::vector<T> m_data_copy{}; - bool m_span_valid{false}; - bool m_is_data_copy{false}; - bool m_addr_changed{false}; -}; - -template <typename M, typename T, GuestMemoryFlags FLAGS> -class GuestMemoryScoped : public GuestMemory<M, T, FLAGS> { -public: - GuestMemoryScoped() = delete; - explicit GuestMemoryScoped(M& memory, u64 addr, std::size_t size, - Common::ScratchBuffer<T>* backup = nullptr) - : GuestMemory<M, T, FLAGS>(memory, addr, size, backup) { - if constexpr (!(FLAGS & GuestMemoryFlags::Read)) { - if (!this->TrySetSpan()) { - if (backup) { - this->m_data_span = *backup; - this->m_span_valid = true; - this->m_is_data_copy = true; - } - } - } - } - - ~GuestMemoryScoped() { - if constexpr (FLAGS & GuestMemoryFlags::Write) { - if (this->size() == 0) [[unlikely]] { - return; - } - - if (this->AddressChanged() || this->IsDataCopy()) { - ASSERT(this->m_span_valid); - if constexpr (FLAGS & GuestMemoryFlags::Cached) { - this->m_memory.WriteBlockCached(this->m_addr, this->data(), this->size_bytes()); - } else if constexpr (FLAGS & GuestMemoryFlags::Safe) { - this->m_memory.WriteBlock(this->m_addr, this->data(), this->size_bytes()); - } else { - this->m_memory.WriteBlockUnsafe(this->m_addr, this->data(), this->size_bytes()); - } - } else if constexpr ((FLAGS & GuestMemoryFlags::Safe) || - (FLAGS & GuestMemoryFlags::Cached)) { - this->m_memory.InvalidateRegion(this->m_addr, this->size_bytes()); - } - } - } -}; -} // namespace - template <typename T, GuestMemoryFlags FLAGS> -using CpuGuestMemory = GuestMemory<Memory, T, FLAGS>; +using CpuGuestMemory = GuestMemory<Core::Memory::Memory, T, FLAGS>; template <typename T, GuestMemoryFlags FLAGS> -using CpuGuestMemoryScoped = GuestMemoryScoped<Memory, T, FLAGS>; -template <typename T, GuestMemoryFlags FLAGS> -using GpuGuestMemory = GuestMemory<Tegra::MemoryManager, T, FLAGS>; -template <typename T, GuestMemoryFlags FLAGS> -using GpuGuestMemoryScoped = GuestMemoryScoped<Tegra::MemoryManager, T, FLAGS>; +using CpuGuestMemoryScoped = GuestMemoryScoped<Core::Memory::Memory, T, FLAGS>; + } // namespace Core::Memory diff --git a/src/frontend_common/CMakeLists.txt b/src/frontend_common/CMakeLists.txt index 22e9337c4..94d8cc4c3 100644 --- a/src/frontend_common/CMakeLists.txt +++ b/src/frontend_common/CMakeLists.txt @@ -4,6 +4,7 @@ add_library(frontend_common STATIC config.cpp config.h + content_manager.h ) create_target_directory_groups(frontend_common) diff --git a/src/frontend_common/content_manager.h b/src/frontend_common/content_manager.h new file mode 100644 index 000000000..0b0fee73e --- /dev/null +++ b/src/frontend_common/content_manager.h @@ -0,0 +1,371 @@ +// SPDX-FileCopyrightText: 2024 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include <boost/algorithm/string.hpp> +#include "common/common_types.h" +#include "common/literals.h" +#include "core/core.h" +#include "core/file_sys/common_funcs.h" +#include "core/file_sys/content_archive.h" +#include "core/file_sys/mode.h" +#include "core/file_sys/nca_metadata.h" +#include "core/file_sys/patch_manager.h" +#include "core/file_sys/registered_cache.h" +#include "core/file_sys/submission_package.h" +#include "core/hle/service/filesystem/filesystem.h" +#include "core/loader/loader.h" +#include "core/loader/nca.h" + +namespace ContentManager { + +enum class InstallResult { + Success, + Overwrite, + Failure, + BaseInstallAttempted, +}; + +enum class GameVerificationResult { + Success, + Failed, + NotImplemented, +}; + +/** + * \brief Removes a single installed DLC + * \param fs_controller [FileSystemController] reference from the Core::System instance + * \param title_id Unique title ID representing the DLC which will be removed + * \return 'true' if successful + */ +inline bool RemoveDLC(const Service::FileSystem::FileSystemController& fs_controller, + const u64 title_id) { + return fs_controller.GetUserNANDContents()->RemoveExistingEntry(title_id) || + fs_controller.GetSDMCContents()->RemoveExistingEntry(title_id); +} + +/** + * \brief Removes all DLC for a game + * \param system Raw pointer to the system instance + * \param program_id Program ID for the game that will have all of its DLC removed + * \return Number of DLC removed + */ +inline size_t RemoveAllDLC(Core::System* system, const u64 program_id) { + size_t count{}; + const auto& fs_controller = system->GetFileSystemController(); + const auto dlc_entries = system->GetContentProvider().ListEntriesFilter( + FileSys::TitleType::AOC, FileSys::ContentRecordType::Data); + std::vector<u64> program_dlc_entries; + + for (const auto& entry : dlc_entries) { + if (FileSys::GetBaseTitleID(entry.title_id) == program_id) { + program_dlc_entries.push_back(entry.title_id); + } + } + + for (const auto& entry : program_dlc_entries) { + if (RemoveDLC(fs_controller, entry)) { + ++count; + } + } + return count; +} + +/** + * \brief Removes the installed update for a game + * \param fs_controller [FileSystemController] reference from the Core::System instance + * \param program_id Program ID for the game that will have its installed update removed + * \return 'true' if successful + */ +inline bool RemoveUpdate(const Service::FileSystem::FileSystemController& fs_controller, + const u64 program_id) { + const auto update_id = program_id | 0x800; + return fs_controller.GetUserNANDContents()->RemoveExistingEntry(update_id) || + fs_controller.GetSDMCContents()->RemoveExistingEntry(update_id); +} + +/** + * \brief Removes the base content for a game + * \param fs_controller [FileSystemController] reference from the Core::System instance + * \param program_id Program ID for the game that will have its base content removed + * \return 'true' if successful + */ +inline bool RemoveBaseContent(const Service::FileSystem::FileSystemController& fs_controller, + const u64 program_id) { + return fs_controller.GetUserNANDContents()->RemoveExistingEntry(program_id) || + fs_controller.GetSDMCContents()->RemoveExistingEntry(program_id); +} + +/** + * \brief Removes a mod for a game + * \param fs_controller [FileSystemController] reference from the Core::System instance + * \param program_id Program ID for the game where [mod_name] will be removed + * \param mod_name The name of a mod as given by FileSys::PatchManager::GetPatches. This corresponds + * with the name of the mod's directory in a game's load folder. + * \return 'true' if successful + */ +inline bool RemoveMod(const Service::FileSystem::FileSystemController& fs_controller, + const u64 program_id, const std::string& mod_name) { + // Check general Mods (LayeredFS and IPS) + const auto mod_dir = fs_controller.GetModificationLoadRoot(program_id); + if (mod_dir != nullptr) { + return mod_dir->DeleteSubdirectoryRecursive(mod_name); + } + + // Check SDMC mod directory (RomFS LayeredFS) + const auto sdmc_mod_dir = fs_controller.GetSDMCModificationLoadRoot(program_id); + if (sdmc_mod_dir != nullptr) { + return sdmc_mod_dir->DeleteSubdirectoryRecursive(mod_name); + } + + return false; +} + +/** + * \brief Installs an NSP + * \param system Raw pointer to the system instance + * \param vfs Raw pointer to the VfsFilesystem instance in Core::System + * \param filename Path to the NSP file + * \param callback Callback to report the progress of the installation. The first size_t + * parameter is the total size of the virtual file and the second is the current progress. If you + * return true to the callback, it will cancel the installation as soon as possible. + * \return [InstallResult] representing how the installation finished + */ +inline InstallResult InstallNSP(Core::System* system, FileSys::VfsFilesystem* vfs, + const std::string& filename, + const std::function<bool(size_t, size_t)>& callback) { + const auto copy = [callback](const FileSys::VirtualFile& src, const FileSys::VirtualFile& dest, + std::size_t block_size) { + if (src == nullptr || dest == nullptr) { + return false; + } + if (!dest->Resize(src->GetSize())) { + return false; + } + + using namespace Common::Literals; + std::vector<u8> buffer(1_MiB); + + for (std::size_t i = 0; i < src->GetSize(); i += buffer.size()) { + if (callback(src->GetSize(), i)) { + dest->Resize(0); + return false; + } + const auto read = src->Read(buffer.data(), buffer.size(), i); + dest->Write(buffer.data(), read, i); + } + return true; + }; + + std::shared_ptr<FileSys::NSP> nsp; + FileSys::VirtualFile file = vfs->OpenFile(filename, FileSys::Mode::Read); + if (boost::to_lower_copy(file->GetName()).ends_with(std::string("nsp"))) { + nsp = std::make_shared<FileSys::NSP>(file); + if (nsp->IsExtractedType()) { + return InstallResult::Failure; + } + } else { + return InstallResult::Failure; + } + + if (nsp->GetStatus() != Loader::ResultStatus::Success) { + return InstallResult::Failure; + } + const auto res = + system->GetFileSystemController().GetUserNANDContents()->InstallEntry(*nsp, true, copy); + switch (res) { + case FileSys::InstallResult::Success: + return InstallResult::Success; + case FileSys::InstallResult::OverwriteExisting: + return InstallResult::Overwrite; + case FileSys::InstallResult::ErrorBaseInstall: + return InstallResult::BaseInstallAttempted; + default: + return InstallResult::Failure; + } +} + +/** + * \brief Installs an NCA + * \param vfs Raw pointer to the VfsFilesystem instance in Core::System + * \param filename Path to the NCA file + * \param registered_cache Raw pointer to the registered cache that the NCA will be installed to + * \param title_type Type of NCA package to install + * \param callback Callback to report the progress of the installation. The first size_t + * parameter is the total size of the virtual file and the second is the current progress. If you + * return true to the callback, it will cancel the installation as soon as possible. + * \return [InstallResult] representing how the installation finished + */ +inline InstallResult InstallNCA(FileSys::VfsFilesystem* vfs, const std::string& filename, + FileSys::RegisteredCache* registered_cache, + const FileSys::TitleType title_type, + const std::function<bool(size_t, size_t)>& callback) { + const auto copy = [callback](const FileSys::VirtualFile& src, const FileSys::VirtualFile& dest, + std::size_t block_size) { + if (src == nullptr || dest == nullptr) { + return false; + } + if (!dest->Resize(src->GetSize())) { + return false; + } + + using namespace Common::Literals; + std::vector<u8> buffer(1_MiB); + + for (std::size_t i = 0; i < src->GetSize(); i += buffer.size()) { + if (callback(src->GetSize(), i)) { + dest->Resize(0); + return false; + } + const auto read = src->Read(buffer.data(), buffer.size(), i); + dest->Write(buffer.data(), read, i); + } + return true; + }; + + const auto nca = std::make_shared<FileSys::NCA>(vfs->OpenFile(filename, FileSys::Mode::Read)); + const auto id = nca->GetStatus(); + + // Game updates necessary are missing base RomFS + if (id != Loader::ResultStatus::Success && + id != Loader::ResultStatus::ErrorMissingBKTRBaseRomFS) { + return InstallResult::Failure; + } + + const auto res = registered_cache->InstallEntry(*nca, title_type, true, copy); + if (res == FileSys::InstallResult::Success) { + return InstallResult::Success; + } else if (res == FileSys::InstallResult::OverwriteExisting) { + return InstallResult::Overwrite; + } else { + return InstallResult::Failure; + } +} + +/** + * \brief Verifies the installed contents for a given ManualContentProvider + * \param system Raw pointer to the system instance + * \param provider Raw pointer to the content provider that's tracking indexed games + * \param callback Callback to report the progress of the installation. The first size_t + * parameter is the total size of the installed contents and the second is the current progress. If + * you return true to the callback, it will cancel the installation as soon as possible. + * \return A list of entries that failed to install. Returns an empty vector if successful. + */ +inline std::vector<std::string> VerifyInstalledContents( + Core::System* system, FileSys::ManualContentProvider* provider, + const std::function<bool(size_t, size_t)>& callback) { + // Get content registries. + auto bis_contents = system->GetFileSystemController().GetSystemNANDContents(); + auto user_contents = system->GetFileSystemController().GetUserNANDContents(); + + std::vector<FileSys::RegisteredCache*> content_providers; + if (bis_contents) { + content_providers.push_back(bis_contents); + } + if (user_contents) { + content_providers.push_back(user_contents); + } + + // Get associated NCA files. + std::vector<FileSys::VirtualFile> nca_files; + + // Get all installed IDs. + size_t total_size = 0; + for (auto nca_provider : content_providers) { + const auto entries = nca_provider->ListEntriesFilter(); + + for (const auto& entry : entries) { + auto nca_file = nca_provider->GetEntryRaw(entry.title_id, entry.type); + if (!nca_file) { + continue; + } + + total_size += nca_file->GetSize(); + nca_files.push_back(std::move(nca_file)); + } + } + + // Declare a list of file names which failed to verify. + std::vector<std::string> failed; + + size_t processed_size = 0; + bool cancelled = false; + auto nca_callback = [&](size_t nca_processed, size_t nca_total) { + cancelled = callback(total_size, processed_size + nca_processed); + return !cancelled; + }; + + // Using the NCA loader, determine if all NCAs are valid. + for (auto& nca_file : nca_files) { + Loader::AppLoader_NCA nca_loader(nca_file); + + auto status = nca_loader.VerifyIntegrity(nca_callback); + if (cancelled) { + break; + } + if (status != Loader::ResultStatus::Success) { + FileSys::NCA nca(nca_file); + const auto title_id = nca.GetTitleId(); + std::string title_name = "unknown"; + + const auto control = provider->GetEntry(FileSys::GetBaseTitleID(title_id), + FileSys::ContentRecordType::Control); + if (control && control->GetStatus() == Loader::ResultStatus::Success) { + const FileSys::PatchManager pm{title_id, system->GetFileSystemController(), + *provider}; + const auto [nacp, logo] = pm.ParseControlNCA(*control); + if (nacp) { + title_name = nacp->GetApplicationName(); + } + } + + if (title_id > 0) { + failed.push_back( + fmt::format("{} ({:016X}) ({})", nca_file->GetName(), title_id, title_name)); + } else { + failed.push_back(fmt::format("{} (unknown)", nca_file->GetName())); + } + } + + processed_size += nca_file->GetSize(); + } + return failed; +} + +/** + * \brief Verifies the contents of a given game + * \param system Raw pointer to the system instance + * \param game_path Patch to the game file + * \param callback Callback to report the progress of the installation. The first size_t + * parameter is the total size of the installed contents and the second is the current progress. If + * you return true to the callback, it will cancel the installation as soon as possible. + * \return GameVerificationResult representing how the verification process finished + */ +inline GameVerificationResult VerifyGameContents( + Core::System* system, const std::string& game_path, + const std::function<bool(size_t, size_t)>& callback) { + const auto loader = Loader::GetLoader( + *system, system->GetFilesystem()->OpenFile(game_path, FileSys::Mode::Read)); + if (loader == nullptr) { + return GameVerificationResult::NotImplemented; + } + + bool cancelled = false; + auto loader_callback = [&](size_t processed, size_t total) { + cancelled = callback(total, processed); + return !cancelled; + }; + + const auto status = loader->VerifyIntegrity(loader_callback); + if (cancelled || status == Loader::ResultStatus::ErrorIntegrityVerificationNotImplemented) { + return GameVerificationResult::NotImplemented; + } + + if (status == Loader::ResultStatus::ErrorIntegrityVerificationFailed) { + return GameVerificationResult::Failed; + } + return GameVerificationResult::Success; +} + +} // namespace ContentManager diff --git a/src/hid_core/frontend/emulated_controller.cpp b/src/hid_core/frontend/emulated_controller.cpp index 2ab93402d..e12e5a77e 100644 --- a/src/hid_core/frontend/emulated_controller.cpp +++ b/src/hid_core/frontend/emulated_controller.cpp @@ -110,6 +110,7 @@ void EmulatedController::ReloadFromSettings() { original_npad_type = npad_type; } + SetPollingMode(EmulatedDeviceIndex::RightIndex, Common::Input::PollingMode::Active); Disconnect(); if (player.connected) { Connect(); @@ -144,8 +145,8 @@ void EmulatedController::ReloadColorsFromSettings() { void EmulatedController::LoadDevices() { // TODO(german77): Use more buttons to detect the correct device - const auto left_joycon = button_params[Settings::NativeButton::DRight]; - const auto right_joycon = button_params[Settings::NativeButton::A]; + const auto& left_joycon = button_params[Settings::NativeButton::DRight]; + const auto& right_joycon = button_params[Settings::NativeButton::A]; // Triggers for GC controllers trigger_params[LeftIndex] = button_params[Settings::NativeButton::ZL]; @@ -1208,16 +1209,44 @@ void EmulatedController::SetNfc(const Common::Input::CallbackStatus& callback) { controller.nfc_state = controller.nfc_values; } -bool EmulatedController::SetVibration(std::size_t device_index, VibrationValue vibration) { +bool EmulatedController::SetVibration(bool should_vibrate) { + VibrationValue vibration_value = DEFAULT_VIBRATION_VALUE; + if (should_vibrate) { + vibration_value.high_amplitude = 1.0f; + vibration_value.low_amplitude = 1.0f; + } + + return SetVibration(DeviceIndex::Left, vibration_value); +} + +bool EmulatedController::SetVibration(u32 slot, Core::HID::VibrationGcErmCommand erm_command) { + VibrationValue vibration_value = DEFAULT_VIBRATION_VALUE; + if (erm_command == Core::HID::VibrationGcErmCommand::Start) { + vibration_value.high_amplitude = 1.0f; + vibration_value.low_amplitude = 1.0f; + } + + return SetVibration(DeviceIndex::Left, vibration_value); +} + +bool EmulatedController::SetVibration(DeviceIndex device_index, const VibrationValue& vibration) { if (!is_initialized) { return false; } - if (device_index >= output_devices.size()) { + if (device_index >= DeviceIndex::MaxDeviceIndex) { return false; } - if (!output_devices[device_index]) { + const std::size_t index = static_cast<std::size_t>(device_index); + if (!output_devices[index]) { + return false; + } + + last_vibration_value = vibration; + + if (!Settings::values.vibration_enabled) { return false; } + const auto player_index = Service::HID::NpadIdTypeToIndex(npad_id_type); const auto& player = Settings::values.players.GetValue()[player_index]; const f32 strength = static_cast<f32>(player.vibration_strength) / 100.0f; @@ -1239,8 +1268,11 @@ bool EmulatedController::SetVibration(std::size_t device_index, VibrationValue v .high_frequency = vibration.high_frequency, .type = type, }; - return output_devices[device_index]->SetVibration(status) == - Common::Input::DriverResult::Success; + return output_devices[index]->SetVibration(status) == Common::Input::DriverResult::Success; +} + +VibrationValue EmulatedController::GetActualVibrationValue(DeviceIndex device_index) const { + return last_vibration_value; } bool EmulatedController::IsVibrationEnabled(std::size_t device_index) { diff --git a/src/hid_core/frontend/emulated_controller.h b/src/hid_core/frontend/emulated_controller.h index 90e536e07..168abe089 100644 --- a/src/hid_core/frontend/emulated_controller.h +++ b/src/hid_core/frontend/emulated_controller.h @@ -356,10 +356,27 @@ public: const NfcState& GetNfc() const; /** + * Sends an on/off vibration to the left device + * @return true if vibration had no errors + */ + bool SetVibration(bool should_vibrate); + + /** + * Sends an GC vibration to the left device + * @return true if vibration had no errors + */ + bool SetVibration(u32 slot, Core::HID::VibrationGcErmCommand erm_command); + + /** * Sends a specific vibration to the output device * @return true if vibration had no errors */ - bool SetVibration(std::size_t device_index, VibrationValue vibration); + bool SetVibration(DeviceIndex device_index, const VibrationValue& vibration); + + /** + * @return The last sent vibration + */ + VibrationValue GetActualVibrationValue(DeviceIndex device_index) const; /** * Sends a small vibration to the output device @@ -564,6 +581,7 @@ private: f32 motion_sensitivity{Core::HID::MotionInput::IsAtRestStandard}; u32 turbo_button_state{0}; std::size_t nfc_handles{0}; + VibrationValue last_vibration_value{DEFAULT_VIBRATION_VALUE}; // Temporary values to avoid doing changes while the controller is in configuring mode NpadStyleIndex tmp_npad_type{NpadStyleIndex::None}; diff --git a/src/hid_core/resource_manager.cpp b/src/hid_core/resource_manager.cpp index 2c5fe6d51..ca824b4a3 100644 --- a/src/hid_core/resource_manager.cpp +++ b/src/hid_core/resource_manager.cpp @@ -7,6 +7,7 @@ #include "core/hle/kernel/k_shared_memory.h" #include "core/hle/service/ipc_helpers.h" #include "hid_core/hid_core.h" +#include "hid_core/hid_util.h" #include "hid_core/resource_manager.h" #include "hid_core/resources/applet_resource.h" @@ -27,6 +28,10 @@ #include "hid_core/resources/touch_screen/gesture.h" #include "hid_core/resources/touch_screen/touch_screen.h" #include "hid_core/resources/unique_pad/unique_pad.h" +#include "hid_core/resources/vibration/gc_vibration_device.h" +#include "hid_core/resources/vibration/n64_vibration_device.h" +#include "hid_core/resources/vibration/vibration_base.h" +#include "hid_core/resources/vibration/vibration_device.h" namespace Service::HID { @@ -52,6 +57,7 @@ void ResourceManager::Initialize() { system.HIDCore().ReloadInputDevices(); + handheld_config = std::make_shared<HandheldConfig>(); InitializeHidCommonSampler(); InitializeTouchScreenSampler(); InitializeConsoleSixAxisSampler(); @@ -174,7 +180,7 @@ void ResourceManager::InitializeHidCommonSampler() { debug_pad->SetAppletResource(applet_resource, &shared_mutex); digitizer->SetAppletResource(applet_resource, &shared_mutex); keyboard->SetAppletResource(applet_resource, &shared_mutex); - npad->SetNpadExternals(applet_resource, &shared_mutex); + npad->SetNpadExternals(applet_resource, &shared_mutex, handheld_config); six_axis->SetAppletResource(applet_resource, &shared_mutex); mouse->SetAppletResource(applet_resource, &shared_mutex); debug_mouse->SetAppletResource(applet_resource, &shared_mutex); @@ -257,6 +263,121 @@ void ResourceManager::EnableTouchScreen(u64 aruid, bool is_enabled) { applet_resource->EnableTouchScreen(aruid, is_enabled); } +NpadVibrationBase* ResourceManager::GetVibrationDevice( + const Core::HID::VibrationDeviceHandle& handle) { + return npad->GetVibrationDevice(handle); +} + +NpadN64VibrationDevice* ResourceManager::GetN64VibrationDevice( + const Core::HID::VibrationDeviceHandle& handle) { + return npad->GetN64VibrationDevice(handle); +} + +NpadVibrationDevice* ResourceManager::GetNSVibrationDevice( + const Core::HID::VibrationDeviceHandle& handle) { + return npad->GetNSVibrationDevice(handle); +} + +NpadGcVibrationDevice* ResourceManager::GetGcVibrationDevice( + const Core::HID::VibrationDeviceHandle& handle) { + return npad->GetGcVibrationDevice(handle); +} + +Result ResourceManager::SetAruidValidForVibration(u64 aruid, bool is_enabled) { + std::scoped_lock lock{shared_mutex}; + const bool has_changed = applet_resource->SetAruidValidForVibration(aruid, is_enabled); + + if (has_changed) { + auto devices = npad->GetAllVibrationDevices(); + for ([[maybe_unused]] auto* device : devices) { + // TODO + } + } + + auto* vibration_handler = npad->GetVibrationHandler(); + if (aruid != vibration_handler->GetSessionAruid()) { + vibration_handler->EndPermitVibrationSession(); + } + + return ResultSuccess; +} + +void ResourceManager::SetForceHandheldStyleVibration(bool is_forced) { + handheld_config->is_force_handheld_style_vibration = is_forced; +} + +Result ResourceManager::IsVibrationAruidActive(u64 aruid, bool& is_active) const { + std::scoped_lock lock{shared_mutex}; + is_active = applet_resource->IsVibrationAruidActive(aruid); + return ResultSuccess; +} + +Result ResourceManager::GetVibrationDeviceInfo(Core::HID::VibrationDeviceInfo& device_info, + const Core::HID::VibrationDeviceHandle& handle) { + bool check_device_index = false; + + const Result is_valid = IsVibrationHandleValid(handle); + if (is_valid.IsError()) { + return is_valid; + } + + switch (handle.npad_type) { + case Core::HID::NpadStyleIndex::Fullkey: + case Core::HID::NpadStyleIndex::Handheld: + case Core::HID::NpadStyleIndex::JoyconDual: + case Core::HID::NpadStyleIndex::JoyconLeft: + case Core::HID::NpadStyleIndex::JoyconRight: + device_info.type = Core::HID::VibrationDeviceType::LinearResonantActuator; + check_device_index = true; + break; + case Core::HID::NpadStyleIndex::GameCube: + device_info.type = Core::HID::VibrationDeviceType::GcErm; + break; + case Core::HID::NpadStyleIndex::N64: + device_info.type = Core::HID::VibrationDeviceType::N64; + break; + default: + device_info.type = Core::HID::VibrationDeviceType::Unknown; + break; + } + + device_info.position = Core::HID::VibrationDevicePosition::None; + if (check_device_index) { + switch (handle.device_index) { + case Core::HID::DeviceIndex::Left: + device_info.position = Core::HID::VibrationDevicePosition::Left; + break; + case Core::HID::DeviceIndex::Right: + device_info.position = Core::HID::VibrationDevicePosition::Right; + break; + case Core::HID::DeviceIndex::None: + default: + ASSERT_MSG(false, "DeviceIndex should never be None!"); + break; + } + } + return ResultSuccess; +} + +Result ResourceManager::SendVibrationValue(u64 aruid, + const Core::HID::VibrationDeviceHandle& handle, + const Core::HID::VibrationValue& value) { + bool has_active_aruid{}; + NpadVibrationDevice* device{nullptr}; + Result result = IsVibrationAruidActive(aruid, has_active_aruid); + + if (result.IsSuccess() && has_active_aruid) { + result = IsVibrationHandleValid(handle); + } + if (result.IsSuccess() && has_active_aruid) { + device = GetNSVibrationDevice(handle); + } + if (device != nullptr) { + result = device->SendVibrationValue(value); + } + return result; +} + void ResourceManager::UpdateControllers(std::chrono::nanoseconds ns_late) { auto& core_timing = system.CoreTiming(); debug_pad->OnUpdate(core_timing); diff --git a/src/hid_core/resource_manager.h b/src/hid_core/resource_manager.h index 7a21d8eb8..128e00125 100644 --- a/src/hid_core/resource_manager.h +++ b/src/hid_core/resource_manager.h @@ -10,6 +10,12 @@ namespace Core { class System; } +namespace Core::HID { +struct VibrationDeviceHandle; +struct VibrationValue; +struct VibrationDeviceInfo; +} // namespace Core::HID + namespace Core::Timing { struct EventType; } @@ -37,6 +43,11 @@ class SixAxis; class SleepButton; class TouchScreen; class UniquePad; +class NpadVibrationBase; +class NpadN64VibrationDevice; +class NpadGcVibrationDevice; +class NpadVibrationDevice; +struct HandheldConfig; class ResourceManager { @@ -79,6 +90,18 @@ public: void EnablePadInput(u64 aruid, bool is_enabled); void EnableTouchScreen(u64 aruid, bool is_enabled); + NpadVibrationBase* GetVibrationDevice(const Core::HID::VibrationDeviceHandle& handle); + NpadN64VibrationDevice* GetN64VibrationDevice(const Core::HID::VibrationDeviceHandle& handle); + NpadVibrationDevice* GetNSVibrationDevice(const Core::HID::VibrationDeviceHandle& handle); + NpadGcVibrationDevice* GetGcVibrationDevice(const Core::HID::VibrationDeviceHandle& handle); + Result SetAruidValidForVibration(u64 aruid, bool is_enabled); + void SetForceHandheldStyleVibration(bool is_forced); + Result IsVibrationAruidActive(u64 aruid, bool& is_active) const; + Result GetVibrationDeviceInfo(Core::HID::VibrationDeviceInfo& device_info, + const Core::HID::VibrationDeviceHandle& handle); + Result SendVibrationValue(u64 aruid, const Core::HID::VibrationDeviceHandle& handle, + const Core::HID::VibrationValue& value); + void UpdateControllers(std::chrono::nanoseconds ns_late); void UpdateNpad(std::chrono::nanoseconds ns_late); void UpdateMouseKeyboard(std::chrono::nanoseconds ns_late); @@ -113,6 +136,8 @@ private: std::shared_ptr<TouchScreen> touch_screen = nullptr; std::shared_ptr<UniquePad> unique_pad = nullptr; + std::shared_ptr<HandheldConfig> handheld_config = nullptr; + // TODO: Create these resources // std::shared_ptr<AudioControl> audio_control = nullptr; // std::shared_ptr<ButtonConfig> button_config = nullptr; diff --git a/src/hid_core/resources/abstracted_pad/abstract_ir_sensor_handler.cpp b/src/hid_core/resources/abstracted_pad/abstract_ir_sensor_handler.cpp index d4e4181bf..e399edfd7 100644 --- a/src/hid_core/resources/abstracted_pad/abstract_ir_sensor_handler.cpp +++ b/src/hid_core/resources/abstracted_pad/abstract_ir_sensor_handler.cpp @@ -115,7 +115,7 @@ Result NpadAbstractIrSensorHandler::GetXcdHandleForNpadWithIrSensor(u64& handle) if (sensor_state < NpadIrSensorState::Available) { return ResultIrSensorIsNotReady; } - handle = xcd_handle; + // handle = xcd_handle; return ResultSuccess; } diff --git a/src/hid_core/resources/abstracted_pad/abstract_ir_sensor_handler.h b/src/hid_core/resources/abstracted_pad/abstract_ir_sensor_handler.h index fe8e005af..997811511 100644 --- a/src/hid_core/resources/abstracted_pad/abstract_ir_sensor_handler.h +++ b/src/hid_core/resources/abstracted_pad/abstract_ir_sensor_handler.h @@ -7,6 +7,10 @@ #include "core/hle/result.h" #include "hid_core/hid_types.h" +namespace Core::HID { +class EmulatedController; +} + namespace Kernel { class KEvent; class KReadableEvent; @@ -50,7 +54,7 @@ private: s32 ref_counter{}; Kernel::KEvent* ir_sensor_event{nullptr}; - u64 xcd_handle{}; + Core::HID::EmulatedController* xcd_handle{}; NpadIrSensorState sensor_state{}; }; } // namespace Service::HID diff --git a/src/hid_core/resources/abstracted_pad/abstract_pad.cpp b/src/hid_core/resources/abstracted_pad/abstract_pad.cpp index 2c7691d7c..435b095f0 100644 --- a/src/hid_core/resources/abstracted_pad/abstract_pad.cpp +++ b/src/hid_core/resources/abstracted_pad/abstract_pad.cpp @@ -1,6 +1,7 @@ // SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project // SPDX-License-Identifier: GPL-3.0-or-later +#include "hid_core/hid_core.h" #include "hid_core/hid_result.h" #include "hid_core/resources/abstracted_pad/abstract_pad.h" #include "hid_core/resources/applet_resource.h" @@ -16,7 +17,7 @@ void AbstractPad::SetExternals(AppletResourceHolder* applet_resource, CaptureButtonResource* capture_button_resource, HomeButtonResource* home_button_resource, SixAxisResource* sixaxis_resource, PalmaResource* palma_resource, - VibrationHandler* vibration) { + NpadVibration* vibration, Core::HID::HIDCore* core) { applet_resource_holder = applet_resource; properties_handler.SetAppletResource(applet_resource_holder); @@ -35,13 +36,14 @@ void AbstractPad::SetExternals(AppletResourceHolder* applet_resource, mcu_handler.SetAbstractPadHolder(&abstract_pad_holder); mcu_handler.SetPropertiesHandler(&properties_handler); - std::array<NpadVibrationDevice*, 2> vibration_devices{&vibration_left, &vibration_right}; vibration_handler.SetAppletResource(applet_resource_holder); vibration_handler.SetAbstractPadHolder(&abstract_pad_holder); vibration_handler.SetPropertiesHandler(&properties_handler); vibration_handler.SetN64Vibration(&vibration_n64); - vibration_handler.SetVibration(vibration_devices); + vibration_handler.SetVibration(&vibration_left, &vibration_right); vibration_handler.SetGcVibration(&vibration_gc); + vibration_handler.SetVibrationHandler(vibration); + vibration_handler.SetHidCore(core); sixaxis_handler.SetAppletResource(applet_resource_holder); sixaxis_handler.SetAbstractPadHolder(&abstract_pad_holder); @@ -239,11 +241,6 @@ NpadVibrationDevice* AbstractPad::GetVibrationDevice(Core::HID::DeviceIndex devi return &vibration_left; } -void AbstractPad::GetLeftRightVibrationDevice(std::vector<NpadVibrationDevice*> list) { - list.emplace_back(&vibration_left); - list.emplace_back(&vibration_right); -} - NpadGcVibrationDevice* AbstractPad::GetGCVibrationDevice() { return &vibration_gc; } diff --git a/src/hid_core/resources/abstracted_pad/abstract_pad.h b/src/hid_core/resources/abstracted_pad/abstract_pad.h index cbdf84af7..329792457 100644 --- a/src/hid_core/resources/abstracted_pad/abstract_pad.h +++ b/src/hid_core/resources/abstracted_pad/abstract_pad.h @@ -32,7 +32,6 @@ class AppletResource; class SixAxisResource; class PalmaResource; class NPadResource; -class AbstractPad; class NpadLastActiveHandler; class NpadIrNfcHandler; class UniquePads; @@ -44,7 +43,6 @@ class NpadGcVibration; class CaptureButtonResource; class HomeButtonResource; -class VibrationHandler; struct HandheldConfig; @@ -57,7 +55,8 @@ public: void SetExternals(AppletResourceHolder* applet_resource, CaptureButtonResource* capture_button_resource, HomeButtonResource* home_button_resource, SixAxisResource* sixaxis_resource, - PalmaResource* palma_resource, VibrationHandler* vibration); + PalmaResource* palma_resource, NpadVibration* vibration, + Core::HID::HIDCore* core); void SetNpadId(Core::HID::NpadIdType npad_id); Result Activate(); @@ -78,7 +77,6 @@ public: NpadN64VibrationDevice* GetN64VibrationDevice(); NpadVibrationDevice* GetVibrationDevice(Core::HID::DeviceIndex device_index); - void GetLeftRightVibrationDevice(std::vector<NpadVibrationDevice*> list); NpadGcVibrationDevice* GetGCVibrationDevice(); Core::HID::NpadIdType GetLastActiveNpad(); diff --git a/src/hid_core/resources/abstracted_pad/abstract_vibration_handler.cpp b/src/hid_core/resources/abstracted_pad/abstract_vibration_handler.cpp index a00d6c9de..ca64b0a43 100644 --- a/src/hid_core/resources/abstracted_pad/abstract_vibration_handler.cpp +++ b/src/hid_core/resources/abstracted_pad/abstract_vibration_handler.cpp @@ -1,6 +1,8 @@ // SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project // SPDX-License-Identifier: GPL-3.0-or-later +#include "hid_core/frontend/emulated_controller.h" +#include "hid_core/hid_core.h" #include "hid_core/hid_result.h" #include "hid_core/hid_util.h" #include "hid_core/resources/abstracted_pad/abstract_pad_holder.h" @@ -30,14 +32,22 @@ void NpadAbstractVibrationHandler::SetPropertiesHandler(NpadAbstractPropertiesHa properties_handler = handler; } +void NpadAbstractVibrationHandler::SetVibrationHandler(NpadVibration* handler) { + vibration_handler = handler; +} + +void NpadAbstractVibrationHandler::SetHidCore(Core::HID::HIDCore* core) { + hid_core = core; +} + void NpadAbstractVibrationHandler::SetN64Vibration(NpadN64VibrationDevice* n64_device) { n64_vibration_device = n64_device; } -void NpadAbstractVibrationHandler::SetVibration(std::span<NpadVibrationDevice*> device) { - for (std::size_t i = 0; i < device.size() && i < vibration_device.size(); i++) { - vibration_device[i] = device[i]; - } +void NpadAbstractVibrationHandler::SetVibration(NpadVibrationDevice* left_device, + NpadVibrationDevice* right_device) { + left_vibration_device = left_device; + right_vibration_device = right_device; } void NpadAbstractVibrationHandler::SetGcVibration(NpadGcVibrationDevice* gc_device) { @@ -69,5 +79,29 @@ void NpadAbstractVibrationHandler::UpdateVibrationState() { if (!is_handheld_hid_enabled && is_force_handheld_style_vibration) { // TODO } + + // TODO: This function isn't accurate. It's supposed to get 5 abstracted pads from the + // NpadAbstractPropertiesHandler but this handler isn't fully implemented yet + IAbstractedPad abstracted_pad{}; + const auto npad_id = properties_handler->GetNpadId(); + abstracted_pad.xcd_handle = hid_core->GetEmulatedController(npad_id); + abstracted_pad.internal_flags.is_connected.Assign(abstracted_pad.xcd_handle->IsConnected()); + + if (abstracted_pad.internal_flags.is_connected) { + left_vibration_device->Mount(abstracted_pad, Core::HID::DeviceIndex::Left, + vibration_handler); + right_vibration_device->Mount(abstracted_pad, Core::HID::DeviceIndex::Right, + vibration_handler); + gc_vibration_device->Mount(abstracted_pad, 0, vibration_handler); + gc_vibration_device->Mount(abstracted_pad, 0, vibration_handler); + n64_vibration_device->Mount(abstracted_pad, vibration_handler); + return; + } + + left_vibration_device->Unmount(); + right_vibration_device->Unmount(); + gc_vibration_device->Unmount(); + gc_vibration_device->Unmount(); + n64_vibration_device->Unmount(); } } // namespace Service::HID diff --git a/src/hid_core/resources/abstracted_pad/abstract_vibration_handler.h b/src/hid_core/resources/abstracted_pad/abstract_vibration_handler.h index aeb07ce86..8bc8129c2 100644 --- a/src/hid_core/resources/abstracted_pad/abstract_vibration_handler.h +++ b/src/hid_core/resources/abstracted_pad/abstract_vibration_handler.h @@ -9,6 +9,10 @@ #include "core/hle/result.h" #include "hid_core/hid_types.h" +namespace Core::HID { +class HIDCore; +} + namespace Service::HID { struct AppletResourceHolder; class NpadAbstractedPadHolder; @@ -27,9 +31,11 @@ public: void SetAbstractPadHolder(NpadAbstractedPadHolder* holder); void SetAppletResource(AppletResourceHolder* applet_resource); void SetPropertiesHandler(NpadAbstractPropertiesHandler* handler); + void SetVibrationHandler(NpadVibration* handler); + void SetHidCore(Core::HID::HIDCore* core); void SetN64Vibration(NpadN64VibrationDevice* n64_device); - void SetVibration(std::span<NpadVibrationDevice*> device); + void SetVibration(NpadVibrationDevice* left_device, NpadVibrationDevice* right_device); void SetGcVibration(NpadGcVibrationDevice* gc_device); Result IncrementRefCounter(); @@ -41,9 +47,11 @@ private: AppletResourceHolder* applet_resource_holder{nullptr}; NpadAbstractedPadHolder* abstract_pad_holder{nullptr}; NpadAbstractPropertiesHandler* properties_handler{nullptr}; + Core::HID::HIDCore* hid_core{nullptr}; NpadN64VibrationDevice* n64_vibration_device{nullptr}; - std::array<NpadVibrationDevice*, 2> vibration_device{}; + NpadVibrationDevice* left_vibration_device{}; + NpadVibrationDevice* right_vibration_device{}; NpadGcVibrationDevice* gc_vibration_device{nullptr}; NpadVibration* vibration_handler{nullptr}; s32 ref_counter{}; diff --git a/src/hid_core/resources/applet_resource.cpp b/src/hid_core/resources/applet_resource.cpp index a84826050..db4134037 100644 --- a/src/hid_core/resources/applet_resource.cpp +++ b/src/hid_core/resources/applet_resource.cpp @@ -200,6 +200,25 @@ void AppletResource::EnableInput(u64 aruid, bool is_enabled) { data[index].flag.enable_touchscreen.Assign(is_enabled); } +bool AppletResource::SetAruidValidForVibration(u64 aruid, bool is_enabled) { + const u64 index = GetIndexFromAruid(aruid); + if (index >= AruidIndexMax) { + return false; + } + + if (!is_enabled && aruid == active_vibration_aruid) { + active_vibration_aruid = SystemAruid; + return true; + } + + if (is_enabled && aruid != active_vibration_aruid) { + active_vibration_aruid = aruid; + return true; + } + + return false; +} + void AppletResource::EnableSixAxisSensor(u64 aruid, bool is_enabled) { const u64 index = GetIndexFromAruid(aruid); if (index >= AruidIndexMax) { diff --git a/src/hid_core/resources/applet_resource.h b/src/hid_core/resources/applet_resource.h index f3f32bac1..e9710d306 100644 --- a/src/hid_core/resources/applet_resource.h +++ b/src/hid_core/resources/applet_resource.h @@ -101,6 +101,7 @@ public: Result DestroySevenSixAxisTransferMemory(); void EnableInput(u64 aruid, bool is_enabled); + bool SetAruidValidForVibration(u64 aruid, bool is_enabled); void EnableSixAxisSensor(u64 aruid, bool is_enabled); void EnablePadInput(u64 aruid, bool is_enabled); void EnableTouchScreen(u64 aruid, bool is_enabled); diff --git a/src/hid_core/resources/npad/npad.cpp b/src/hid_core/resources/npad/npad.cpp index 97537a2e2..d13a489c9 100644 --- a/src/hid_core/resources/npad/npad.cpp +++ b/src/hid_core/resources/npad/npad.cpp @@ -21,6 +21,7 @@ #include "hid_core/hid_util.h" #include "hid_core/resources/applet_resource.h" #include "hid_core/resources/npad/npad.h" +#include "hid_core/resources/npad/npad_vibration.h" #include "hid_core/resources/shared_memory_format.h" namespace Service::HID { @@ -31,10 +32,6 @@ NPad::NPad(Core::HID::HIDCore& hid_core_, KernelHelpers::ServiceContext& service for (std::size_t i = 0; i < controller_data[aruid_index].size(); ++i) { auto& controller = controller_data[aruid_index][i]; controller.device = hid_core.GetEmulatedControllerByIndex(i); - controller.vibration[Core::HID::EmulatedDeviceIndex::LeftIndex].latest_vibration_value = - Core::HID::DEFAULT_VIBRATION_VALUE; - controller.vibration[Core::HID::EmulatedDeviceIndex::RightIndex] - .latest_vibration_value = Core::HID::DEFAULT_VIBRATION_VALUE; Core::HID::ControllerUpdateCallback engine_callback{ .on_change = [this, i](Core::HID::ControllerTriggerType type) { ControllerUpdate(type, i); }, @@ -43,6 +40,10 @@ NPad::NPad(Core::HID::HIDCore& hid_core_, KernelHelpers::ServiceContext& service controller.callback_key = controller.device->SetCallback(engine_callback); } } + for (std::size_t i = 0; i < abstracted_pads.size(); ++i) { + abstracted_pads[i] = AbstractPad{}; + abstracted_pads[i].SetNpadId(IndexToNpadIdType(i)); + } } NPad::~NPad() { @@ -359,6 +360,7 @@ void NPad::InitNewlyAddedController(u64 aruid, Core::HID::NpadIdType npad_id) { npad_resource.SignalStyleSetUpdateEvent(aruid, npad_id); WriteEmptyEntry(controller.shared_memory); hid_core.SetLastActiveController(npad_id); + abstracted_pads[NpadIdTypeToIndex(npad_id)].Update(); } void NPad::WriteEmptyEntry(NpadInternalState* npad) { @@ -478,6 +480,10 @@ void NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing) { continue; } + if (!data->flag.enable_pad_input) { + continue; + } + RequestPadStateUpdate(aruid, controller.device->GetNpadIdType()); auto& pad_state = controller.npad_pad_state; auto& libnx_state = controller.npad_libnx_state; @@ -740,171 +746,6 @@ bool NPad::SetNpadMode(u64 aruid, Core::HID::NpadIdType& new_npad_id, Core::HID: return true; } -bool NPad::VibrateControllerAtIndex(u64 aruid, Core::HID::NpadIdType npad_id, - std::size_t device_index, - const Core::HID::VibrationValue& vibration_value) { - auto& controller = GetControllerFromNpadIdType(aruid, npad_id); - if (!controller.device->IsConnected()) { - return false; - } - - if (!controller.device->IsVibrationEnabled(device_index)) { - if (controller.vibration[device_index].latest_vibration_value.low_amplitude != 0.0f || - controller.vibration[device_index].latest_vibration_value.high_amplitude != 0.0f) { - // Send an empty vibration to stop any vibrations. - Core::HID::VibrationValue vibration{0.0f, 160.0f, 0.0f, 320.0f}; - controller.device->SetVibration(device_index, vibration); - // Then reset the vibration value to its default value. - controller.vibration[device_index].latest_vibration_value = - Core::HID::DEFAULT_VIBRATION_VALUE; - } - - return false; - } - - if (!Settings::values.enable_accurate_vibrations.GetValue()) { - using std::chrono::duration_cast; - using std::chrono::milliseconds; - using std::chrono::steady_clock; - - const auto now = steady_clock::now(); - - // Filter out non-zero vibrations that are within 15ms of each other. - if ((vibration_value.low_amplitude != 0.0f || vibration_value.high_amplitude != 0.0f) && - duration_cast<milliseconds>( - now - controller.vibration[device_index].last_vibration_timepoint) < - milliseconds(15)) { - return false; - } - - controller.vibration[device_index].last_vibration_timepoint = now; - } - - Core::HID::VibrationValue vibration{ - vibration_value.low_amplitude, vibration_value.low_frequency, - vibration_value.high_amplitude, vibration_value.high_frequency}; - return controller.device->SetVibration(device_index, vibration); -} - -void NPad::VibrateController(u64 aruid, - const Core::HID::VibrationDeviceHandle& vibration_device_handle, - const Core::HID::VibrationValue& vibration_value) { - if (IsVibrationHandleValid(vibration_device_handle).IsError()) { - return; - } - - if (!Settings::values.vibration_enabled.GetValue() && !permit_vibration_session_enabled) { - return; - } - - auto& controller = GetControllerFromHandle(aruid, vibration_device_handle); - const auto device_index = static_cast<std::size_t>(vibration_device_handle.device_index); - - if (!controller.vibration[device_index].device_mounted || !controller.device->IsConnected()) { - return; - } - - if (vibration_device_handle.device_index == Core::HID::DeviceIndex::None) { - ASSERT_MSG(false, "DeviceIndex should never be None!"); - return; - } - - // Some games try to send mismatched parameters in the device handle, block these. - if ((controller.device->GetNpadStyleIndex() == Core::HID::NpadStyleIndex::JoyconLeft && - (vibration_device_handle.npad_type == Core::HID::NpadStyleIndex::JoyconRight || - vibration_device_handle.device_index == Core::HID::DeviceIndex::Right)) || - (controller.device->GetNpadStyleIndex() == Core::HID::NpadStyleIndex::JoyconRight && - (vibration_device_handle.npad_type == Core::HID::NpadStyleIndex::JoyconLeft || - vibration_device_handle.device_index == Core::HID::DeviceIndex::Left))) { - return; - } - - // Filter out vibrations with equivalent values to reduce unnecessary state changes. - if (vibration_value.low_amplitude == - controller.vibration[device_index].latest_vibration_value.low_amplitude && - vibration_value.high_amplitude == - controller.vibration[device_index].latest_vibration_value.high_amplitude) { - return; - } - - if (VibrateControllerAtIndex(aruid, controller.device->GetNpadIdType(), device_index, - vibration_value)) { - controller.vibration[device_index].latest_vibration_value = vibration_value; - } -} - -void NPad::VibrateControllers( - u64 aruid, std::span<const Core::HID::VibrationDeviceHandle> vibration_device_handles, - std::span<const Core::HID::VibrationValue> vibration_values) { - if (!Settings::values.vibration_enabled.GetValue() && !permit_vibration_session_enabled) { - return; - } - - ASSERT_OR_EXECUTE_MSG( - vibration_device_handles.size() == vibration_values.size(), { return; }, - "The amount of device handles does not match with the amount of vibration values," - "this is undefined behavior!"); - - for (std::size_t i = 0; i < vibration_device_handles.size(); ++i) { - VibrateController(aruid, vibration_device_handles[i], vibration_values[i]); - } -} - -Core::HID::VibrationValue NPad::GetLastVibration( - u64 aruid, const Core::HID::VibrationDeviceHandle& vibration_device_handle) const { - if (IsVibrationHandleValid(vibration_device_handle).IsError()) { - return {}; - } - - const auto& controller = GetControllerFromHandle(aruid, vibration_device_handle); - const auto device_index = static_cast<std::size_t>(vibration_device_handle.device_index); - return controller.vibration[device_index].latest_vibration_value; -} - -void NPad::InitializeVibrationDevice( - const Core::HID::VibrationDeviceHandle& vibration_device_handle) { - if (IsVibrationHandleValid(vibration_device_handle).IsError()) { - return; - } - - const auto aruid = applet_resource_holder.applet_resource->GetActiveAruid(); - const auto npad_index = static_cast<Core::HID::NpadIdType>(vibration_device_handle.npad_id); - const auto device_index = static_cast<std::size_t>(vibration_device_handle.device_index); - - if (aruid == 0) { - return; - } - - InitializeVibrationDeviceAtIndex(aruid, npad_index, device_index); -} - -void NPad::InitializeVibrationDeviceAtIndex(u64 aruid, Core::HID::NpadIdType npad_id, - std::size_t device_index) { - auto& controller = GetControllerFromNpadIdType(aruid, npad_id); - if (!Settings::values.vibration_enabled.GetValue()) { - controller.vibration[device_index].device_mounted = false; - return; - } - - controller.vibration[device_index].device_mounted = - controller.device->IsVibrationEnabled(device_index); -} - -void NPad::SetPermitVibrationSession(bool permit_vibration_session) { - permit_vibration_session_enabled = permit_vibration_session; -} - -bool NPad::IsVibrationDeviceMounted( - u64 aruid, const Core::HID::VibrationDeviceHandle& vibration_device_handle) const { - if (IsVibrationHandleValid(vibration_device_handle).IsError()) { - return false; - } - - const auto& controller = GetControllerFromHandle(aruid, vibration_device_handle); - const auto device_index = static_cast<std::size_t>(vibration_device_handle.device_index); - return controller.vibration[device_index].device_mounted; -} - Result NPad::AcquireNpadStyleSetUpdateEventHandle(u64 aruid, Kernel::KReadableEvent** out_event, Core::HID::NpadIdType npad_id) { std::scoped_lock lock{mutex}; @@ -936,11 +777,6 @@ Result NPad::DisconnectNpad(u64 aruid, Core::HID::NpadIdType npad_id) { LOG_DEBUG(Service_HID, "Npad disconnected {}", npad_id); auto& controller = GetControllerFromNpadIdType(aruid, npad_id); - for (std::size_t device_idx = 0; device_idx < controller.vibration.size(); ++device_idx) { - // Send an empty vibration to stop any vibrations. - VibrateControllerAtIndex(aruid, npad_id, device_idx, {}); - controller.vibration[device_idx].device_mounted = false; - } auto* shared_memory = controller.shared_memory; // Don't reset shared_memory->assignment_mode this value is persistent @@ -1232,26 +1068,28 @@ Result NPad::RegisterAppletResourceUserId(u64 aruid) { } void NPad::UnregisterAppletResourceUserId(u64 aruid) { + // TODO: Remove this once abstract pad is emulated properly + const auto aruid_index = npad_resource.GetIndexFromAruid(aruid); + for (auto& controller : controller_data[aruid_index]) { + controller.is_connected = false; + controller.shared_memory = nullptr; + } + npad_resource.UnregisterAppletResourceUserId(aruid); } void NPad::SetNpadExternals(std::shared_ptr<AppletResource> resource, - std::recursive_mutex* shared_mutex) { + std::recursive_mutex* shared_mutex, + std::shared_ptr<HandheldConfig> handheld_config) { applet_resource_holder.applet_resource = resource; applet_resource_holder.shared_mutex = shared_mutex; applet_resource_holder.shared_npad_resource = &npad_resource; -} - -NPad::NpadControllerData& NPad::GetControllerFromHandle( - u64 aruid, const Core::HID::VibrationDeviceHandle& device_handle) { - const auto npad_id = static_cast<Core::HID::NpadIdType>(device_handle.npad_id); - return GetControllerFromNpadIdType(aruid, npad_id); -} + applet_resource_holder.handheld_config = handheld_config; -const NPad::NpadControllerData& NPad::GetControllerFromHandle( - u64 aruid, const Core::HID::VibrationDeviceHandle& device_handle) const { - const auto npad_id = static_cast<Core::HID::NpadIdType>(device_handle.npad_id); - return GetControllerFromNpadIdType(aruid, npad_id); + for (auto& abstract_pad : abstracted_pads) { + abstract_pad.SetExternals(&applet_resource_holder, nullptr, nullptr, nullptr, nullptr, + &vibration_handler, &hid_core); + } } NPad::NpadControllerData& NPad::GetControllerFromHandle( @@ -1389,4 +1227,106 @@ Result NPad::GetLastActiveNpad(Core::HID::NpadIdType& out_npad_id) const { return ResultSuccess; } +NpadVibration* NPad::GetVibrationHandler() { + return &vibration_handler; +} + +std::vector<NpadVibrationBase*> NPad::GetAllVibrationDevices() { + std::vector<NpadVibrationBase*> vibration_devices; + + for (auto& abstract_pad : abstracted_pads) { + auto* left_device = abstract_pad.GetVibrationDevice(Core::HID::DeviceIndex::Left); + auto* right_device = abstract_pad.GetVibrationDevice(Core::HID::DeviceIndex::Right); + auto* n64_device = abstract_pad.GetGCVibrationDevice(); + auto* gc_device = abstract_pad.GetGCVibrationDevice(); + + if (left_device != nullptr) { + vibration_devices.emplace_back(left_device); + } + if (right_device != nullptr) { + vibration_devices.emplace_back(right_device); + } + if (n64_device != nullptr) { + vibration_devices.emplace_back(n64_device); + } + if (gc_device != nullptr) { + vibration_devices.emplace_back(gc_device); + } + } + + return vibration_devices; +} + +NpadVibrationBase* NPad::GetVibrationDevice(const Core::HID::VibrationDeviceHandle& handle) { + if (IsVibrationHandleValid(handle).IsError()) { + return nullptr; + } + + const auto npad_index = NpadIdTypeToIndex(static_cast<Core::HID::NpadIdType>(handle.npad_id)); + const auto style_inde = static_cast<Core::HID::NpadStyleIndex>(handle.npad_type); + if (style_inde == Core::HID::NpadStyleIndex::GameCube) { + return abstracted_pads[npad_index].GetGCVibrationDevice(); + } + if (style_inde == Core::HID::NpadStyleIndex::N64) { + return abstracted_pads[npad_index].GetN64VibrationDevice(); + } + return abstracted_pads[npad_index].GetVibrationDevice(handle.device_index); +} + +NpadN64VibrationDevice* NPad::GetN64VibrationDevice( + const Core::HID::VibrationDeviceHandle& handle) { + if (IsVibrationHandleValid(handle).IsError()) { + return nullptr; + } + + const auto npad_index = NpadIdTypeToIndex(static_cast<Core::HID::NpadIdType>(handle.npad_id)); + const auto style_inde = static_cast<Core::HID::NpadStyleIndex>(handle.npad_type); + if (style_inde != Core::HID::NpadStyleIndex::N64) { + return nullptr; + } + return abstracted_pads[npad_index].GetN64VibrationDevice(); +} + +NpadVibrationDevice* NPad::GetNSVibrationDevice(const Core::HID::VibrationDeviceHandle& handle) { + if (IsVibrationHandleValid(handle).IsError()) { + return nullptr; + } + + const auto npad_index = NpadIdTypeToIndex(static_cast<Core::HID::NpadIdType>(handle.npad_id)); + const auto style_inde = static_cast<Core::HID::NpadStyleIndex>(handle.npad_type); + if (style_inde == Core::HID::NpadStyleIndex::GameCube || + style_inde == Core::HID::NpadStyleIndex::N64) { + return nullptr; + } + + return abstracted_pads[npad_index].GetVibrationDevice(handle.device_index); +} + +NpadGcVibrationDevice* NPad::GetGcVibrationDevice(const Core::HID::VibrationDeviceHandle& handle) { + if (IsVibrationHandleValid(handle).IsError()) { + return nullptr; + } + + const auto npad_index = NpadIdTypeToIndex(static_cast<Core::HID::NpadIdType>(handle.npad_id)); + const auto style_inde = static_cast<Core::HID::NpadStyleIndex>(handle.npad_type); + if (style_inde != Core::HID::NpadStyleIndex::GameCube) { + return nullptr; + } + return abstracted_pads[npad_index].GetGCVibrationDevice(); +} + +void NPad::UpdateHandheldAbstractState() { + std::scoped_lock lock{mutex}; + abstracted_pads[NpadIdTypeToIndex(Core::HID::NpadIdType::Handheld)].Update(); +} + +void NPad::EnableAppletToGetInput(u64 aruid) { + std::scoped_lock lock{mutex}; + std::scoped_lock shared_lock{*applet_resource_holder.shared_mutex}; + + for (auto& abstract_pad : abstracted_pads) { + abstract_pad.EnableAppletToGetInput(aruid); + } +} + } // namespace Service::HID diff --git a/src/hid_core/resources/npad/npad.h b/src/hid_core/resources/npad/npad.h index 01f3dabb1..88289fa2b 100644 --- a/src/hid_core/resources/npad/npad.h +++ b/src/hid_core/resources/npad/npad.h @@ -10,9 +10,15 @@ #include "common/common_types.h" #include "hid_core/hid_types.h" +#include "hid_core/resources/abstracted_pad/abstract_pad.h" #include "hid_core/resources/controller_base.h" #include "hid_core/resources/npad/npad_resource.h" #include "hid_core/resources/npad/npad_types.h" +#include "hid_core/resources/npad/npad_vibration.h" +#include "hid_core/resources/vibration/gc_vibration_device.h" +#include "hid_core/resources/vibration/n64_vibration_device.h" +#include "hid_core/resources/vibration/vibration_base.h" +#include "hid_core/resources/vibration/vibration_device.h" namespace Core::HID { class EmulatedController; @@ -32,6 +38,7 @@ union Result; namespace Service::HID { class AppletResource; +struct HandheldConfig; struct NpadInternalState; struct NpadSixAxisSensorLifo; struct NpadSharedMemoryFormat; @@ -68,31 +75,6 @@ public: bool SetNpadMode(u64 aruid, Core::HID::NpadIdType& new_npad_id, Core::HID::NpadIdType npad_id, NpadJoyDeviceType npad_device_type, NpadJoyAssignmentMode assignment_mode); - bool VibrateControllerAtIndex(u64 aruid, Core::HID::NpadIdType npad_id, - std::size_t device_index, - const Core::HID::VibrationValue& vibration_value); - - void VibrateController(u64 aruid, - const Core::HID::VibrationDeviceHandle& vibration_device_handle, - const Core::HID::VibrationValue& vibration_value); - - void VibrateControllers( - u64 aruid, std::span<const Core::HID::VibrationDeviceHandle> vibration_device_handles, - std::span<const Core::HID::VibrationValue> vibration_values); - - Core::HID::VibrationValue GetLastVibration( - u64 aruid, const Core::HID::VibrationDeviceHandle& vibration_device_handle) const; - - void InitializeVibrationDevice(const Core::HID::VibrationDeviceHandle& vibration_device_handle); - - void InitializeVibrationDeviceAtIndex(u64 aruid, Core::HID::NpadIdType npad_id, - std::size_t device_index); - - void SetPermitVibrationSession(bool permit_vibration_session); - - bool IsVibrationDeviceMounted( - u64 aruid, const Core::HID::VibrationDeviceHandle& vibration_device_handle) const; - Result AcquireNpadStyleSetUpdateEventHandle(u64 aruid, Kernel::KReadableEvent** out_event, Core::HID::NpadIdType npad_id); @@ -145,7 +127,8 @@ public: Result RegisterAppletResourceUserId(u64 aruid); void UnregisterAppletResourceUserId(u64 aruid); void SetNpadExternals(std::shared_ptr<AppletResource> resource, - std::recursive_mutex* shared_mutex); + std::recursive_mutex* shared_mutex, + std::shared_ptr<HandheldConfig> handheld_config); AppletDetailedUiType GetAppletDetailedUiType(Core::HID::NpadIdType npad_id); @@ -161,18 +144,22 @@ public: Result GetLastActiveNpad(Core::HID::NpadIdType& out_npad_id) const; -private: - struct VibrationData { - bool device_mounted{}; - Core::HID::VibrationValue latest_vibration_value{}; - std::chrono::steady_clock::time_point last_vibration_timepoint{}; - }; + NpadVibration* GetVibrationHandler(); + std::vector<NpadVibrationBase*> GetAllVibrationDevices(); + NpadVibrationBase* GetVibrationDevice(const Core::HID::VibrationDeviceHandle& handle); + NpadN64VibrationDevice* GetN64VibrationDevice(const Core::HID::VibrationDeviceHandle& handle); + NpadVibrationDevice* GetNSVibrationDevice(const Core::HID::VibrationDeviceHandle& handle); + NpadGcVibrationDevice* GetGcVibrationDevice(const Core::HID::VibrationDeviceHandle& handle); + + void UpdateHandheldAbstractState(); + + void EnableAppletToGetInput(u64 aruid); +private: struct NpadControllerData { NpadInternalState* shared_memory = nullptr; Core::HID::EmulatedController* device = nullptr; - std::array<VibrationData, 2> vibration{}; bool is_connected{}; // Dual joycons can have only one side connected @@ -192,10 +179,6 @@ private: void WriteEmptyEntry(NpadInternalState* npad); NpadControllerData& GetControllerFromHandle( - u64 aruid, const Core::HID::VibrationDeviceHandle& device_handle); - const NpadControllerData& GetControllerFromHandle( - u64 aruid, const Core::HID::VibrationDeviceHandle& device_handle) const; - NpadControllerData& GetControllerFromHandle( u64 aruid, const Core::HID::SixAxisSensorHandle& device_handle); const NpadControllerData& GetControllerFromHandle( u64 aruid, const Core::HID::SixAxisSensorHandle& device_handle) const; @@ -215,11 +198,13 @@ private: mutable std::mutex mutex; NPadResource npad_resource; AppletResourceHolder applet_resource_holder{}; + std::array<AbstractPad, MaxSupportedNpadIdTypes> abstracted_pads; + NpadVibration vibration_handler{}; + Kernel::KEvent* input_event{nullptr}; std::mutex* input_mutex{nullptr}; std::atomic<u64> press_state{}; - bool permit_vibration_session_enabled; std::array<std::array<NpadControllerData, MaxSupportedNpadIdTypes>, AruidIndexMax> controller_data{}; }; diff --git a/src/hid_core/resources/npad/npad_types.h b/src/hid_core/resources/npad/npad_types.h index fd86c8e40..92700d69a 100644 --- a/src/hid_core/resources/npad/npad_types.h +++ b/src/hid_core/resources/npad/npad_types.h @@ -8,6 +8,10 @@ #include "common/common_types.h" #include "hid_core/hid_types.h" +namespace Core::HID { +class EmulatedController; +} + namespace Service::HID { static constexpr std::size_t MaxSupportedNpadIdTypes = 10; static constexpr std::size_t StyleIndexCount = 7; @@ -348,7 +352,7 @@ struct IAbstractedPad { u8 indicator; std::vector<f32> virtual_six_axis_sensor_acceleration; std::vector<f32> virtual_six_axis_sensor_angle; - u64 xcd_handle; + Core::HID::EmulatedController* xcd_handle; u64 color; }; } // namespace Service::HID diff --git a/src/hid_core/resources/npad/npad_vibration.cpp b/src/hid_core/resources/npad/npad_vibration.cpp index 7056e8eab..05aad4c54 100644 --- a/src/hid_core/resources/npad/npad_vibration.cpp +++ b/src/hid_core/resources/npad/npad_vibration.cpp @@ -77,4 +77,8 @@ Result NpadVibration::EndPermitVibrationSession() { return ResultSuccess; } +u64 NpadVibration::GetSessionAruid() const { + return session_aruid; +} + } // namespace Service::HID diff --git a/src/hid_core/resources/npad/npad_vibration.h b/src/hid_core/resources/npad/npad_vibration.h index 0748aeffc..d5a95f2a0 100644 --- a/src/hid_core/resources/npad/npad_vibration.h +++ b/src/hid_core/resources/npad/npad_vibration.h @@ -25,6 +25,8 @@ public: Result BeginPermitVibrationSession(u64 aruid); Result EndPermitVibrationSession(); + u64 GetSessionAruid() const; + private: f32 volume{}; u64 session_aruid{}; diff --git a/src/hid_core/resources/vibration/gc_vibration_device.cpp b/src/hid_core/resources/vibration/gc_vibration_device.cpp index f01f81b9a..ad42b9d66 100644 --- a/src/hid_core/resources/vibration/gc_vibration_device.cpp +++ b/src/hid_core/resources/vibration/gc_vibration_device.cpp @@ -1,6 +1,7 @@ // SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project // SPDX-License-Identifier: GPL-3.0-or-later +#include "hid_core/frontend/emulated_controller.h" #include "hid_core/hid_result.h" #include "hid_core/resources/npad/npad_types.h" #include "hid_core/resources/npad/npad_vibration.h" @@ -10,24 +11,25 @@ namespace Service::HID { NpadGcVibrationDevice::NpadGcVibrationDevice() {} -Result NpadGcVibrationDevice::IncrementRefCounter() { +Result NpadGcVibrationDevice::Activate() { if (ref_counter == 0 && is_mounted) { f32 volume = 1.0f; const auto result = vibration_handler->GetVibrationVolume(volume); if (result.IsSuccess()) { - // TODO: SendVibrationGcErmCommand + xcd_handle->SetVibration(adapter_slot, Core::HID::VibrationGcErmCommand::Stop); } } + ref_counter++; return ResultSuccess; } -Result NpadGcVibrationDevice::DecrementRefCounter() { - if (ref_counter == 1 && !is_mounted) { +Result NpadGcVibrationDevice::Deactivate() { + if (ref_counter == 1 && is_mounted) { f32 volume = 1.0f; const auto result = vibration_handler->GetVibrationVolume(volume); if (result.IsSuccess()) { - // TODO: SendVibrationGcErmCommand + xcd_handle->SetVibration(adapter_slot, Core::HID::VibrationGcErmCommand::Stop); } } @@ -38,6 +40,48 @@ Result NpadGcVibrationDevice::DecrementRefCounter() { return ResultSuccess; } +Result NpadGcVibrationDevice::Mount(IAbstractedPad& abstracted_pad, u32 slot, + NpadVibration* handler) { + if (!abstracted_pad.internal_flags.is_connected) { + return ResultSuccess; + } + + // TODO: This device doesn't use a xcd handle instead has an GC adapter handle. This is just to + // keep compatibility with the front end. + xcd_handle = abstracted_pad.xcd_handle; + adapter_slot = slot; + vibration_handler = handler; + is_mounted = true; + + if (ref_counter == 0) { + return ResultSuccess; + } + + f32 volume{1.0f}; + const auto result = vibration_handler->GetVibrationVolume(volume); + if (result.IsSuccess()) { + xcd_handle->SetVibration(adapter_slot, Core::HID::VibrationGcErmCommand::Stop); + } + + return ResultSuccess; +} + +Result NpadGcVibrationDevice::Unmount() { + if (ref_counter == 0 || !is_mounted) { + is_mounted = false; + return ResultSuccess; + } + + f32 volume{1.0f}; + const auto result = vibration_handler->GetVibrationVolume(volume); + if (result.IsSuccess()) { + xcd_handle->SetVibration(adapter_slot, Core::HID::VibrationGcErmCommand::Stop); + } + + is_mounted = false; + return ResultSuccess; +} + Result NpadGcVibrationDevice::SendVibrationGcErmCommand(Core::HID::VibrationGcErmCommand command) { if (!is_mounted) { return ResultSuccess; @@ -55,7 +99,7 @@ Result NpadGcVibrationDevice::SendVibrationGcErmCommand(Core::HID::VibrationGcEr return ResultSuccess; } } - // TODO: SendVibrationGcErmCommand + xcd_handle->SetVibration(adapter_slot, command); return ResultSuccess; } diff --git a/src/hid_core/resources/vibration/gc_vibration_device.h b/src/hid_core/resources/vibration/gc_vibration_device.h index 87abca57d..c624cbb28 100644 --- a/src/hid_core/resources/vibration/gc_vibration_device.h +++ b/src/hid_core/resources/vibration/gc_vibration_device.h @@ -20,12 +20,18 @@ class NpadGcVibrationDevice final : public NpadVibrationBase { public: explicit NpadGcVibrationDevice(); - Result IncrementRefCounter() override; - Result DecrementRefCounter() override; + Result Activate() override; + Result Deactivate() override; + + Result Mount(IAbstractedPad& abstracted_pad, u32 slot, NpadVibration* handler); + Result Unmount(); Result SendVibrationGcErmCommand(Core::HID::VibrationGcErmCommand command); Result GetActualVibrationGcErmCommand(Core::HID::VibrationGcErmCommand& out_command); Result SendVibrationNotificationPattern(Core::HID::VibrationGcErmCommand command); + +private: + u32 adapter_slot; }; } // namespace Service::HID diff --git a/src/hid_core/resources/vibration/n64_vibration_device.cpp b/src/hid_core/resources/vibration/n64_vibration_device.cpp index 639f87abf..94ad37c8f 100644 --- a/src/hid_core/resources/vibration/n64_vibration_device.cpp +++ b/src/hid_core/resources/vibration/n64_vibration_device.cpp @@ -1,6 +1,7 @@ // SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project // SPDX-License-Identifier: GPL-3.0-or-later +#include "hid_core/frontend/emulated_controller.h" #include "hid_core/hid_result.h" #include "hid_core/resources/npad/npad_types.h" #include "hid_core/resources/npad/npad_vibration.h" @@ -10,12 +11,12 @@ namespace Service::HID { NpadN64VibrationDevice::NpadN64VibrationDevice() {} -Result NpadN64VibrationDevice::IncrementRefCounter() { +Result NpadN64VibrationDevice::Activate() { if (ref_counter == 0 && is_mounted) { f32 volume = 1.0f; const auto result = vibration_handler->GetVibrationVolume(volume); if (result.IsSuccess()) { - // TODO: SendVibrationInBool + xcd_handle->SetVibration(false); } } @@ -23,19 +24,12 @@ Result NpadN64VibrationDevice::IncrementRefCounter() { return ResultSuccess; } -Result NpadN64VibrationDevice::DecrementRefCounter() { - if (ref_counter == 1) { - if (!is_mounted) { - ref_counter = 0; - if (is_mounted != false) { - // TODO: SendVibrationInBool - } - return ResultSuccess; - } +Result NpadN64VibrationDevice::Deactivate() { + if (ref_counter == 1 && is_mounted) { f32 volume = 1.0f; const auto result = vibration_handler->GetVibrationVolume(volume); if (result.IsSuccess()) { - // TODO + xcd_handle->SetVibration(false); } } @@ -46,6 +40,43 @@ Result NpadN64VibrationDevice::DecrementRefCounter() { return ResultSuccess; } +Result NpadN64VibrationDevice::Mount(IAbstractedPad& abstracted_pad, NpadVibration* handler) { + if (!abstracted_pad.internal_flags.is_connected) { + return ResultSuccess; + } + xcd_handle = abstracted_pad.xcd_handle; + vibration_handler = handler; + is_mounted = true; + + if (ref_counter == 0) { + return ResultSuccess; + } + + f32 volume{1.0f}; + const auto result = vibration_handler->GetVibrationVolume(volume); + if (result.IsSuccess()) { + xcd_handle->SetVibration(false); + } + + return ResultSuccess; +} + +Result NpadN64VibrationDevice::Unmount() { + if (ref_counter == 0 || !is_mounted) { + is_mounted = false; + return ResultSuccess; + } + + f32 volume{1.0f}; + const auto result = vibration_handler->GetVibrationVolume(volume); + if (result.IsSuccess()) { + xcd_handle->SetVibration(false); + } + + is_mounted = false; + return ResultSuccess; +} + Result NpadN64VibrationDevice::SendValueInBool(bool is_vibrating) { if (ref_counter < 1) { return ResultVibrationNotInitialized; @@ -56,7 +87,7 @@ Result NpadN64VibrationDevice::SendValueInBool(bool is_vibrating) { if (result.IsError()) { return result; } - // TODO: SendVibrationInBool + xcd_handle->SetVibration(false); } return ResultSuccess; } diff --git a/src/hid_core/resources/vibration/n64_vibration_device.h b/src/hid_core/resources/vibration/n64_vibration_device.h index 54e6efc1a..09de7701c 100644 --- a/src/hid_core/resources/vibration/n64_vibration_device.h +++ b/src/hid_core/resources/vibration/n64_vibration_device.h @@ -14,14 +14,18 @@ namespace Service::HID { class NpadVibration; +struct IAbstractedPad; /// Handles Npad request from HID interfaces class NpadN64VibrationDevice final : public NpadVibrationBase { public: explicit NpadN64VibrationDevice(); - Result IncrementRefCounter() override; - Result DecrementRefCounter() override; + Result Activate() override; + Result Deactivate() override; + + Result Mount(IAbstractedPad& abstracted_pad, NpadVibration* handler); + Result Unmount(); Result SendValueInBool(bool is_vibrating); Result SendVibrationNotificationPattern(u32 pattern); diff --git a/src/hid_core/resources/vibration/vibration_base.cpp b/src/hid_core/resources/vibration/vibration_base.cpp index 350f349c2..f28d30406 100644 --- a/src/hid_core/resources/vibration/vibration_base.cpp +++ b/src/hid_core/resources/vibration/vibration_base.cpp @@ -10,12 +10,12 @@ namespace Service::HID { NpadVibrationBase::NpadVibrationBase() {} -Result NpadVibrationBase::IncrementRefCounter() { +Result NpadVibrationBase::Activate() { ref_counter++; return ResultSuccess; } -Result NpadVibrationBase::DecrementRefCounter() { +Result NpadVibrationBase::Deactivate() { if (ref_counter > 0) { ref_counter--; } diff --git a/src/hid_core/resources/vibration/vibration_base.h b/src/hid_core/resources/vibration/vibration_base.h index c6c5fc4d9..69c26e669 100644 --- a/src/hid_core/resources/vibration/vibration_base.h +++ b/src/hid_core/resources/vibration/vibration_base.h @@ -6,6 +6,10 @@ #include "common/common_types.h" #include "core/hle/result.h" +namespace Core::HID { +class EmulatedController; +} + namespace Service::HID { class NpadVibration; @@ -14,13 +18,13 @@ class NpadVibrationBase { public: explicit NpadVibrationBase(); - virtual Result IncrementRefCounter(); - virtual Result DecrementRefCounter(); + virtual Result Activate(); + virtual Result Deactivate(); bool IsVibrationMounted() const; protected: - u64 xcd_handle{}; + Core::HID::EmulatedController* xcd_handle{nullptr}; s32 ref_counter{}; bool is_mounted{}; NpadVibration* vibration_handler{nullptr}; diff --git a/src/hid_core/resources/vibration/vibration_device.cpp b/src/hid_core/resources/vibration/vibration_device.cpp index 888c3a7ed..08b14591f 100644 --- a/src/hid_core/resources/vibration/vibration_device.cpp +++ b/src/hid_core/resources/vibration/vibration_device.cpp @@ -1,6 +1,7 @@ // SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project // SPDX-License-Identifier: GPL-3.0-or-later +#include "hid_core/frontend/emulated_controller.h" #include "hid_core/hid_result.h" #include "hid_core/resources/npad/npad_types.h" #include "hid_core/resources/npad/npad_vibration.h" @@ -10,12 +11,30 @@ namespace Service::HID { NpadVibrationDevice::NpadVibrationDevice() {} -Result NpadVibrationDevice::IncrementRefCounter() { +Result NpadVibrationDevice::Activate() { + if (ref_counter == 0 && is_mounted) { + f32 volume = 1.0f; + const auto result = vibration_handler->GetVibrationVolume(volume); + if (result.IsSuccess()) { + xcd_handle->SetVibration(device_index, Core::HID::DEFAULT_VIBRATION_VALUE); + // TODO: SendNotificationPattern; + } + } + ref_counter++; return ResultSuccess; } -Result NpadVibrationDevice::DecrementRefCounter() { +Result NpadVibrationDevice::Deactivate() { + if (ref_counter == 1 && is_mounted) { + f32 volume = 1.0f; + const auto result = vibration_handler->GetVibrationVolume(volume); + if (result.IsSuccess()) { + xcd_handle->SetVibration(device_index, Core::HID::DEFAULT_VIBRATION_VALUE); + // TODO: SendNotificationPattern; + } + } + if (ref_counter > 0) { ref_counter--; } @@ -23,6 +42,45 @@ Result NpadVibrationDevice::DecrementRefCounter() { return ResultSuccess; } +Result NpadVibrationDevice::Mount(IAbstractedPad& abstracted_pad, Core::HID::DeviceIndex index, + NpadVibration* handler) { + if (!abstracted_pad.internal_flags.is_connected) { + return ResultSuccess; + } + xcd_handle = abstracted_pad.xcd_handle; + device_index = index; + vibration_handler = handler; + is_mounted = true; + + if (ref_counter == 0) { + return ResultSuccess; + } + + f32 volume{1.0f}; + const auto result = vibration_handler->GetVibrationVolume(volume); + if (result.IsSuccess()) { + xcd_handle->SetVibration(false); + } + + return ResultSuccess; +} + +Result NpadVibrationDevice::Unmount() { + if (ref_counter == 0 || !is_mounted) { + is_mounted = false; + return ResultSuccess; + } + + f32 volume{1.0f}; + const auto result = vibration_handler->GetVibrationVolume(volume); + if (result.IsSuccess()) { + xcd_handle->SetVibration(device_index, Core::HID::DEFAULT_VIBRATION_VALUE); + } + + is_mounted = false; + return ResultSuccess; +} + Result NpadVibrationDevice::SendVibrationValue(const Core::HID::VibrationValue& value) { if (ref_counter == 0) { return ResultVibrationNotInitialized; @@ -37,7 +95,7 @@ Result NpadVibrationDevice::SendVibrationValue(const Core::HID::VibrationValue& return result; } if (volume <= 0.0f) { - // TODO: SendVibrationValue + xcd_handle->SetVibration(device_index, Core::HID::DEFAULT_VIBRATION_VALUE); return ResultSuccess; } @@ -45,7 +103,7 @@ Result NpadVibrationDevice::SendVibrationValue(const Core::HID::VibrationValue& vibration_value.high_amplitude *= volume; vibration_value.low_amplitude *= volume; - // TODO: SendVibrationValue + xcd_handle->SetVibration(device_index, vibration_value); return ResultSuccess; } @@ -63,11 +121,11 @@ Result NpadVibrationDevice::SendVibrationNotificationPattern([[maybe_unused]] u3 pattern = 0; } - // return xcd_handle->SendVibrationNotificationPattern(pattern); + // TODO: SendVibrationNotificationPattern; return ResultSuccess; } -Result NpadVibrationDevice::GetActualVibrationValue(Core::HID::VibrationValue& out_value) { +Result NpadVibrationDevice::GetActualVibrationValue(Core::HID::VibrationValue& out_value) const { if (ref_counter < 1) { return ResultVibrationNotInitialized; } @@ -77,7 +135,7 @@ Result NpadVibrationDevice::GetActualVibrationValue(Core::HID::VibrationValue& o return ResultSuccess; } - // TODO: SendVibrationValue + out_value = xcd_handle->GetActualVibrationValue(device_index); return ResultSuccess; } diff --git a/src/hid_core/resources/vibration/vibration_device.h b/src/hid_core/resources/vibration/vibration_device.h index 3574ad60b..c2f9891d3 100644 --- a/src/hid_core/resources/vibration/vibration_device.h +++ b/src/hid_core/resources/vibration/vibration_device.h @@ -12,6 +12,10 @@ #include "hid_core/resources/npad/npad_types.h" #include "hid_core/resources/vibration/vibration_base.h" +namespace Core::HID { +enum class DeviceIndex : u8; +} + namespace Service::HID { class NpadVibration; @@ -20,16 +24,20 @@ class NpadVibrationDevice final : public NpadVibrationBase { public: explicit NpadVibrationDevice(); - Result IncrementRefCounter(); - Result DecrementRefCounter(); + Result Activate(); + Result Deactivate(); + + Result Mount(IAbstractedPad& abstracted_pad, Core::HID::DeviceIndex index, + NpadVibration* handler); + Result Unmount(); Result SendVibrationValue(const Core::HID::VibrationValue& value); Result SendVibrationNotificationPattern(u32 pattern); - Result GetActualVibrationValue(Core::HID::VibrationValue& out_value); + Result GetActualVibrationValue(Core::HID::VibrationValue& out_value) const; private: - u32 device_index{}; + Core::HID::DeviceIndex device_index{}; }; } // namespace Service::HID diff --git a/src/tests/video_core/memory_tracker.cpp b/src/tests/video_core/memory_tracker.cpp index f15fefe2d..45b1a91dc 100644 --- a/src/tests/video_core/memory_tracker.cpp +++ b/src/tests/video_core/memory_tracker.cpp @@ -24,9 +24,8 @@ constexpr VAddr c = 16 * HIGH_PAGE_SIZE; class RasterizerInterface { public: void UpdatePagesCachedCount(VAddr addr, u64 size, int delta) { - const u64 page_start{addr >> Core::Memory::YUZU_PAGEBITS}; - const u64 page_end{(addr + size + Core::Memory::YUZU_PAGESIZE - 1) >> - Core::Memory::YUZU_PAGEBITS}; + const u64 page_start{addr >> Core::DEVICE_PAGEBITS}; + const u64 page_end{(addr + size + Core::DEVICE_PAGESIZE - 1) >> Core::DEVICE_PAGEBITS}; for (u64 page = page_start; page < page_end; ++page) { int& value = page_table[page]; value += delta; @@ -40,7 +39,7 @@ public: } [[nodiscard]] int Count(VAddr addr) const noexcept { - const auto it = page_table.find(addr >> Core::Memory::YUZU_PAGEBITS); + const auto it = page_table.find(addr >> Core::DEVICE_PAGEBITS); return it == page_table.end() ? 0 : it->second; } diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt index c22c7631c..5ed0ad0ed 100644 --- a/src/video_core/CMakeLists.txt +++ b/src/video_core/CMakeLists.txt @@ -71,6 +71,8 @@ add_library(video_core STATIC host1x/ffmpeg/ffmpeg.h host1x/control.cpp host1x/control.h + host1x/gpu_device_memory_manager.cpp + host1x/gpu_device_memory_manager.h host1x/host1x.cpp host1x/host1x.h host1x/nvdec.cpp @@ -93,6 +95,7 @@ add_library(video_core STATIC gpu.h gpu_thread.cpp gpu_thread.h + guest_memory.h invalidation_accumulator.h memory_manager.cpp memory_manager.h @@ -105,8 +108,6 @@ add_library(video_core STATIC query_cache/query_stream.h query_cache/types.h query_cache.h - rasterizer_accelerated.cpp - rasterizer_accelerated.h rasterizer_interface.h renderer_base.cpp renderer_base.h diff --git a/src/video_core/buffer_cache/buffer_base.h b/src/video_core/buffer_cache/buffer_base.h index 0bb3bf8ae..40e98e395 100644 --- a/src/video_core/buffer_cache/buffer_base.h +++ b/src/video_core/buffer_cache/buffer_base.h @@ -33,13 +33,12 @@ struct NullBufferParams {}; * * The buffer size and address is forcefully aligned to CPU page boundaries. */ -template <class RasterizerInterface> class BufferBase { public: static constexpr u64 BASE_PAGE_BITS = 16; static constexpr u64 BASE_PAGE_SIZE = 1ULL << BASE_PAGE_BITS; - explicit BufferBase(RasterizerInterface& rasterizer_, VAddr cpu_addr_, u64 size_bytes_) + explicit BufferBase(VAddr cpu_addr_, u64 size_bytes_) : cpu_addr{cpu_addr_}, size_bytes{size_bytes_} {} explicit BufferBase(NullBufferParams) {} diff --git a/src/video_core/buffer_cache/buffer_cache.h b/src/video_core/buffer_cache/buffer_cache.h index 6d1fc3887..b4bf369d1 100644 --- a/src/video_core/buffer_cache/buffer_cache.h +++ b/src/video_core/buffer_cache/buffer_cache.h @@ -8,16 +8,16 @@ #include <numeric> #include "video_core/buffer_cache/buffer_cache_base.h" +#include "video_core/guest_memory.h" +#include "video_core/host1x/gpu_device_memory_manager.h" namespace VideoCommon { -using Core::Memory::YUZU_PAGESIZE; +using Core::DEVICE_PAGESIZE; template <class P> -BufferCache<P>::BufferCache(VideoCore::RasterizerInterface& rasterizer_, - Core::Memory::Memory& cpu_memory_, Runtime& runtime_) - : runtime{runtime_}, rasterizer{rasterizer_}, cpu_memory{cpu_memory_}, memory_tracker{ - rasterizer} { +BufferCache<P>::BufferCache(Tegra::MaxwellDeviceMemoryManager& device_memory_, Runtime& runtime_) + : runtime{runtime_}, device_memory{device_memory_}, memory_tracker{device_memory} { // Ensure the first slot is used for the null buffer void(slot_buffers.insert(runtime, NullBufferParams{})); common_ranges.clear(); @@ -29,17 +29,17 @@ BufferCache<P>::BufferCache(VideoCore::RasterizerInterface& rasterizer_, return; } - const s64 device_memory = static_cast<s64>(runtime.GetDeviceLocalMemory()); - const s64 min_spacing_expected = device_memory - 1_GiB; - const s64 min_spacing_critical = device_memory - 512_MiB; - const s64 mem_threshold = std::min(device_memory, TARGET_THRESHOLD); + const s64 device_local_memory = static_cast<s64>(runtime.GetDeviceLocalMemory()); + const s64 min_spacing_expected = device_local_memory - 1_GiB; + const s64 min_spacing_critical = device_local_memory - 512_MiB; + const s64 mem_threshold = std::min(device_local_memory, TARGET_THRESHOLD); const s64 min_vacancy_expected = (6 * mem_threshold) / 10; const s64 min_vacancy_critical = (3 * mem_threshold) / 10; minimum_memory = static_cast<u64>( - std::max(std::min(device_memory - min_vacancy_expected, min_spacing_expected), + std::max(std::min(device_local_memory - min_vacancy_expected, min_spacing_expected), DEFAULT_EXPECTED_MEMORY)); critical_memory = static_cast<u64>( - std::max(std::min(device_memory - min_vacancy_critical, min_spacing_critical), + std::max(std::min(device_local_memory - min_vacancy_critical, min_spacing_critical), DEFAULT_CRITICAL_MEMORY)); } @@ -105,71 +105,71 @@ void BufferCache<P>::TickFrame() { } template <class P> -void BufferCache<P>::WriteMemory(VAddr cpu_addr, u64 size) { - if (memory_tracker.IsRegionGpuModified(cpu_addr, size)) { - const IntervalType subtract_interval{cpu_addr, cpu_addr + size}; +void BufferCache<P>::WriteMemory(DAddr device_addr, u64 size) { + if (memory_tracker.IsRegionGpuModified(device_addr, size)) { + const IntervalType subtract_interval{device_addr, device_addr + size}; ClearDownload(subtract_interval); common_ranges.subtract(subtract_interval); } - memory_tracker.MarkRegionAsCpuModified(cpu_addr, size); + memory_tracker.MarkRegionAsCpuModified(device_addr, size); } template <class P> -void BufferCache<P>::CachedWriteMemory(VAddr cpu_addr, u64 size) { - const bool is_dirty = IsRegionRegistered(cpu_addr, size); +void BufferCache<P>::CachedWriteMemory(DAddr device_addr, u64 size) { + const bool is_dirty = IsRegionRegistered(device_addr, size); if (!is_dirty) { return; } - VAddr aligned_start = Common::AlignDown(cpu_addr, YUZU_PAGESIZE); - VAddr aligned_end = Common::AlignUp(cpu_addr + size, YUZU_PAGESIZE); + DAddr aligned_start = Common::AlignDown(device_addr, DEVICE_PAGESIZE); + DAddr aligned_end = Common::AlignUp(device_addr + size, DEVICE_PAGESIZE); if (!IsRegionGpuModified(aligned_start, aligned_end - aligned_start)) { - WriteMemory(cpu_addr, size); + WriteMemory(device_addr, size); return; } tmp_buffer.resize_destructive(size); - cpu_memory.ReadBlockUnsafe(cpu_addr, tmp_buffer.data(), size); + device_memory.ReadBlockUnsafe(device_addr, tmp_buffer.data(), size); - InlineMemoryImplementation(cpu_addr, size, tmp_buffer); + InlineMemoryImplementation(device_addr, size, tmp_buffer); } template <class P> -bool BufferCache<P>::OnCPUWrite(VAddr cpu_addr, u64 size) { - const bool is_dirty = IsRegionRegistered(cpu_addr, size); +bool BufferCache<P>::OnCPUWrite(DAddr device_addr, u64 size) { + const bool is_dirty = IsRegionRegistered(device_addr, size); if (!is_dirty) { return false; } - if (memory_tracker.IsRegionGpuModified(cpu_addr, size)) { + if (memory_tracker.IsRegionGpuModified(device_addr, size)) { return true; } - WriteMemory(cpu_addr, size); + WriteMemory(device_addr, size); return false; } template <class P> -std::optional<VideoCore::RasterizerDownloadArea> BufferCache<P>::GetFlushArea(VAddr cpu_addr, +std::optional<VideoCore::RasterizerDownloadArea> BufferCache<P>::GetFlushArea(DAddr device_addr, u64 size) { std::optional<VideoCore::RasterizerDownloadArea> area{}; area.emplace(); - VAddr cpu_addr_start_aligned = Common::AlignDown(cpu_addr, Core::Memory::YUZU_PAGESIZE); - VAddr cpu_addr_end_aligned = Common::AlignUp(cpu_addr + size, Core::Memory::YUZU_PAGESIZE); - area->start_address = cpu_addr_start_aligned; - area->end_address = cpu_addr_end_aligned; - if (memory_tracker.IsRegionPreflushable(cpu_addr, size)) { + DAddr device_addr_start_aligned = Common::AlignDown(device_addr, Core::DEVICE_PAGESIZE); + DAddr device_addr_end_aligned = Common::AlignUp(device_addr + size, Core::DEVICE_PAGESIZE); + area->start_address = device_addr_start_aligned; + area->end_address = device_addr_end_aligned; + if (memory_tracker.IsRegionPreflushable(device_addr, size)) { area->preemtive = true; return area; }; - area->preemtive = - !IsRegionGpuModified(cpu_addr_start_aligned, cpu_addr_end_aligned - cpu_addr_start_aligned); - memory_tracker.MarkRegionAsPreflushable(cpu_addr_start_aligned, - cpu_addr_end_aligned - cpu_addr_start_aligned); + area->preemtive = !IsRegionGpuModified(device_addr_start_aligned, + device_addr_end_aligned - device_addr_start_aligned); + memory_tracker.MarkRegionAsPreflushable(device_addr_start_aligned, + device_addr_end_aligned - device_addr_start_aligned); return area; } template <class P> -void BufferCache<P>::DownloadMemory(VAddr cpu_addr, u64 size) { - ForEachBufferInRange(cpu_addr, size, [&](BufferId, Buffer& buffer) { - DownloadBufferMemory(buffer, cpu_addr, size); +void BufferCache<P>::DownloadMemory(DAddr device_addr, u64 size) { + ForEachBufferInRange(device_addr, size, [&](BufferId, Buffer& buffer) { + DownloadBufferMemory(buffer, device_addr, size); }); } @@ -184,8 +184,8 @@ void BufferCache<P>::ClearDownload(IntervalType subtract_interval) { template <class P> bool BufferCache<P>::DMACopy(GPUVAddr src_address, GPUVAddr dest_address, u64 amount) { - const std::optional<VAddr> cpu_src_address = gpu_memory->GpuToCpuAddress(src_address); - const std::optional<VAddr> cpu_dest_address = gpu_memory->GpuToCpuAddress(dest_address); + const std::optional<DAddr> cpu_src_address = gpu_memory->GpuToCpuAddress(src_address); + const std::optional<DAddr> cpu_dest_address = gpu_memory->GpuToCpuAddress(dest_address); if (!cpu_src_address || !cpu_dest_address) { return false; } @@ -216,10 +216,10 @@ bool BufferCache<P>::DMACopy(GPUVAddr src_address, GPUVAddr dest_address, u64 am }}; boost::container::small_vector<IntervalType, 4> tmp_intervals; - auto mirror = [&](VAddr base_address, VAddr base_address_end) { + auto mirror = [&](DAddr base_address, DAddr base_address_end) { const u64 size = base_address_end - base_address; - const VAddr diff = base_address - *cpu_src_address; - const VAddr new_base_address = *cpu_dest_address + diff; + const DAddr diff = base_address - *cpu_src_address; + const DAddr new_base_address = *cpu_dest_address + diff; const IntervalType add_interval{new_base_address, new_base_address + size}; tmp_intervals.push_back(add_interval); uncommitted_ranges.add(add_interval); @@ -239,15 +239,15 @@ bool BufferCache<P>::DMACopy(GPUVAddr src_address, GPUVAddr dest_address, u64 am memory_tracker.MarkRegionAsGpuModified(*cpu_dest_address, amount); } - Core::Memory::CpuGuestMemoryScoped<u8, Core::Memory::GuestMemoryFlags::UnsafeReadWrite> tmp( - cpu_memory, *cpu_src_address, amount, &tmp_buffer); + Tegra::Memory::DeviceGuestMemoryScoped<u8, Tegra::Memory::GuestMemoryFlags::UnsafeReadWrite> + tmp(device_memory, *cpu_src_address, amount, &tmp_buffer); tmp.SetAddressAndSize(*cpu_dest_address, amount); return true; } template <class P> bool BufferCache<P>::DMAClear(GPUVAddr dst_address, u64 amount, u32 value) { - const std::optional<VAddr> cpu_dst_address = gpu_memory->GpuToCpuAddress(dst_address); + const std::optional<DAddr> cpu_dst_address = gpu_memory->GpuToCpuAddress(dst_address); if (!cpu_dst_address) { return false; } @@ -273,23 +273,23 @@ template <class P> std::pair<typename P::Buffer*, u32> BufferCache<P>::ObtainBuffer(GPUVAddr gpu_addr, u32 size, ObtainBufferSynchronize sync_info, ObtainBufferOperation post_op) { - const std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr); - if (!cpu_addr) { + const std::optional<DAddr> device_addr = gpu_memory->GpuToCpuAddress(gpu_addr); + if (!device_addr) { return {&slot_buffers[NULL_BUFFER_ID], 0}; } - return ObtainCPUBuffer(*cpu_addr, size, sync_info, post_op); + return ObtainCPUBuffer(*device_addr, size, sync_info, post_op); } template <class P> std::pair<typename P::Buffer*, u32> BufferCache<P>::ObtainCPUBuffer( - VAddr cpu_addr, u32 size, ObtainBufferSynchronize sync_info, ObtainBufferOperation post_op) { - const BufferId buffer_id = FindBuffer(cpu_addr, size); + DAddr device_addr, u32 size, ObtainBufferSynchronize sync_info, ObtainBufferOperation post_op) { + const BufferId buffer_id = FindBuffer(device_addr, size); Buffer& buffer = slot_buffers[buffer_id]; // synchronize op switch (sync_info) { case ObtainBufferSynchronize::FullSynchronize: - SynchronizeBuffer(buffer, cpu_addr, size); + SynchronizeBuffer(buffer, device_addr, size); break; default: break; @@ -297,12 +297,12 @@ std::pair<typename P::Buffer*, u32> BufferCache<P>::ObtainCPUBuffer( switch (post_op) { case ObtainBufferOperation::MarkAsWritten: - MarkWrittenBuffer(buffer_id, cpu_addr, size); + MarkWrittenBuffer(buffer_id, device_addr, size); break; case ObtainBufferOperation::DiscardWrite: { - VAddr cpu_addr_start = Common::AlignDown(cpu_addr, 64); - VAddr cpu_addr_end = Common::AlignUp(cpu_addr + size, 64); - IntervalType interval{cpu_addr_start, cpu_addr_end}; + DAddr device_addr_start = Common::AlignDown(device_addr, 64); + DAddr device_addr_end = Common::AlignUp(device_addr + size, 64); + IntervalType interval{device_addr_start, device_addr_end}; ClearDownload(interval); common_ranges.subtract(interval); break; @@ -311,15 +311,15 @@ std::pair<typename P::Buffer*, u32> BufferCache<P>::ObtainCPUBuffer( break; } - return {&buffer, buffer.Offset(cpu_addr)}; + return {&buffer, buffer.Offset(device_addr)}; } template <class P> void BufferCache<P>::BindGraphicsUniformBuffer(size_t stage, u32 index, GPUVAddr gpu_addr, u32 size) { - const std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr); + const std::optional<DAddr> device_addr = gpu_memory->GpuToCpuAddress(gpu_addr); const Binding binding{ - .cpu_addr = *cpu_addr, + .device_addr = *device_addr, .size = size, .buffer_id = BufferId{}, }; @@ -555,16 +555,17 @@ void BufferCache<P>::CommitAsyncFlushesHigh() { for (const IntervalSet& intervals : committed_ranges) { for (auto& interval : intervals) { const std::size_t size = interval.upper() - interval.lower(); - const VAddr cpu_addr = interval.lower(); - ForEachBufferInRange(cpu_addr, size, [&](BufferId buffer_id, Buffer& buffer) { - const VAddr buffer_start = buffer.CpuAddr(); - const VAddr buffer_end = buffer_start + buffer.SizeBytes(); - const VAddr new_start = std::max(buffer_start, cpu_addr); - const VAddr new_end = std::min(buffer_end, cpu_addr + size); + const DAddr device_addr = interval.lower(); + ForEachBufferInRange(device_addr, size, [&](BufferId buffer_id, Buffer& buffer) { + const DAddr buffer_start = buffer.CpuAddr(); + const DAddr buffer_end = buffer_start + buffer.SizeBytes(); + const DAddr new_start = std::max(buffer_start, device_addr); + const DAddr new_end = std::min(buffer_end, device_addr + size); memory_tracker.ForEachDownloadRange( - new_start, new_end - new_start, false, [&](u64 cpu_addr_out, u64 range_size) { - const VAddr buffer_addr = buffer.CpuAddr(); - const auto add_download = [&](VAddr start, VAddr end) { + new_start, new_end - new_start, false, + [&](u64 device_addr_out, u64 range_size) { + const DAddr buffer_addr = buffer.CpuAddr(); + const auto add_download = [&](DAddr start, DAddr end) { const u64 new_offset = start - buffer_addr; const u64 new_size = end - start; downloads.push_back({ @@ -582,7 +583,7 @@ void BufferCache<P>::CommitAsyncFlushesHigh() { largest_copy = std::max(largest_copy, new_size); }; - ForEachInRangeSet(common_ranges, cpu_addr_out, range_size, add_download); + ForEachInRangeSet(common_ranges, device_addr_out, range_size, add_download); }); }); } @@ -605,8 +606,8 @@ void BufferCache<P>::CommitAsyncFlushesHigh() { BufferCopy second_copy{copy}; Buffer& buffer = slot_buffers[buffer_id]; second_copy.src_offset = static_cast<size_t>(buffer.CpuAddr()) + copy.src_offset; - VAddr orig_cpu_addr = static_cast<VAddr>(second_copy.src_offset); - const IntervalType base_interval{orig_cpu_addr, orig_cpu_addr + copy.size}; + DAddr orig_device_addr = static_cast<DAddr>(second_copy.src_offset); + const IntervalType base_interval{orig_device_addr, orig_device_addr + copy.size}; async_downloads += std::make_pair(base_interval, 1); buffer.MarkUsage(copy.src_offset, copy.size); runtime.CopyBuffer(download_staging.buffer, buffer, copies, false); @@ -635,11 +636,11 @@ void BufferCache<P>::CommitAsyncFlushesHigh() { runtime.Finish(); for (const auto& [copy, buffer_id] : downloads) { const Buffer& buffer = slot_buffers[buffer_id]; - const VAddr cpu_addr = buffer.CpuAddr() + copy.src_offset; + const DAddr device_addr = buffer.CpuAddr() + copy.src_offset; // Undo the modified offset const u64 dst_offset = copy.dst_offset - download_staging.offset; const u8* read_mapped_memory = download_staging.mapped_span.data() + dst_offset; - cpu_memory.WriteBlockUnsafe(cpu_addr, read_mapped_memory, copy.size); + device_memory.WriteBlockUnsafe(device_addr, read_mapped_memory, copy.size); } } else { const std::span<u8> immediate_buffer = ImmediateBuffer(largest_copy); @@ -647,8 +648,8 @@ void BufferCache<P>::CommitAsyncFlushesHigh() { Buffer& buffer = slot_buffers[buffer_id]; buffer.ImmediateDownload(copy.src_offset, immediate_buffer.subspan(0, copy.size)); - const VAddr cpu_addr = buffer.CpuAddr() + copy.src_offset; - cpu_memory.WriteBlockUnsafe(cpu_addr, immediate_buffer.data(), copy.size); + const DAddr device_addr = buffer.CpuAddr() + copy.src_offset; + device_memory.WriteBlockUnsafe(device_addr, immediate_buffer.data(), copy.size); } } } @@ -681,19 +682,19 @@ void BufferCache<P>::PopAsyncBuffers() { u8* base = async_buffer->mapped_span.data(); const size_t base_offset = async_buffer->offset; for (const auto& copy : downloads) { - const VAddr cpu_addr = static_cast<VAddr>(copy.src_offset); + const DAddr device_addr = static_cast<DAddr>(copy.src_offset); const u64 dst_offset = copy.dst_offset - base_offset; const u8* read_mapped_memory = base + dst_offset; ForEachInOverlapCounter( - async_downloads, cpu_addr, copy.size, [&](VAddr start, VAddr end, int count) { - cpu_memory.WriteBlockUnsafe(start, &read_mapped_memory[start - cpu_addr], - end - start); + async_downloads, device_addr, copy.size, [&](DAddr start, DAddr end, int count) { + device_memory.WriteBlockUnsafe(start, &read_mapped_memory[start - device_addr], + end - start); if (count == 1) { const IntervalType base_interval{start, end}; common_ranges.subtract(base_interval); } }); - const IntervalType subtract_interval{cpu_addr, cpu_addr + copy.size}; + const IntervalType subtract_interval{device_addr, device_addr + copy.size}; RemoveEachInOverlapCounter(async_downloads, subtract_interval, -1); } async_buffers_death_ring.emplace_back(*async_buffer); @@ -703,15 +704,15 @@ void BufferCache<P>::PopAsyncBuffers() { } template <class P> -bool BufferCache<P>::IsRegionGpuModified(VAddr addr, size_t size) { +bool BufferCache<P>::IsRegionGpuModified(DAddr addr, size_t size) { bool is_dirty = false; - ForEachInRangeSet(common_ranges, addr, size, [&](VAddr, VAddr) { is_dirty = true; }); + ForEachInRangeSet(common_ranges, addr, size, [&](DAddr, DAddr) { is_dirty = true; }); return is_dirty; } template <class P> -bool BufferCache<P>::IsRegionRegistered(VAddr addr, size_t size) { - const VAddr end_addr = addr + size; +bool BufferCache<P>::IsRegionRegistered(DAddr addr, size_t size) { + const DAddr end_addr = addr + size; const u64 page_end = Common::DivCeil(end_addr, CACHING_PAGESIZE); for (u64 page = addr >> CACHING_PAGEBITS; page < page_end;) { const BufferId buffer_id = page_table[page]; @@ -720,8 +721,8 @@ bool BufferCache<P>::IsRegionRegistered(VAddr addr, size_t size) { continue; } Buffer& buffer = slot_buffers[buffer_id]; - const VAddr buf_start_addr = buffer.CpuAddr(); - const VAddr buf_end_addr = buf_start_addr + buffer.SizeBytes(); + const DAddr buf_start_addr = buffer.CpuAddr(); + const DAddr buf_end_addr = buf_start_addr + buffer.SizeBytes(); if (buf_start_addr < end_addr && addr < buf_end_addr) { return true; } @@ -731,7 +732,7 @@ bool BufferCache<P>::IsRegionRegistered(VAddr addr, size_t size) { } template <class P> -bool BufferCache<P>::IsRegionCpuModified(VAddr addr, size_t size) { +bool BufferCache<P>::IsRegionCpuModified(DAddr addr, size_t size) { return memory_tracker.IsRegionCpuModified(addr, size); } @@ -739,7 +740,7 @@ template <class P> void BufferCache<P>::BindHostIndexBuffer() { Buffer& buffer = slot_buffers[channel_state->index_buffer.buffer_id]; TouchBuffer(buffer, channel_state->index_buffer.buffer_id); - const u32 offset = buffer.Offset(channel_state->index_buffer.cpu_addr); + const u32 offset = buffer.Offset(channel_state->index_buffer.device_addr); const u32 size = channel_state->index_buffer.size; const auto& draw_state = maxwell3d->draw_manager->GetDrawState(); if (!draw_state.inline_index_draw_indexes.empty()) [[unlikely]] { @@ -754,7 +755,7 @@ void BufferCache<P>::BindHostIndexBuffer() { buffer.ImmediateUpload(0, draw_state.inline_index_draw_indexes); } } else { - SynchronizeBuffer(buffer, channel_state->index_buffer.cpu_addr, size); + SynchronizeBuffer(buffer, channel_state->index_buffer.device_addr, size); } if constexpr (HAS_FULL_INDEX_AND_PRIMITIVE_SUPPORT) { const u32 new_offset = @@ -777,7 +778,7 @@ void BufferCache<P>::BindHostVertexBuffers() { const Binding& binding = channel_state->vertex_buffers[index]; Buffer& buffer = slot_buffers[binding.buffer_id]; TouchBuffer(buffer, binding.buffer_id); - SynchronizeBuffer(buffer, binding.cpu_addr, binding.size); + SynchronizeBuffer(buffer, binding.device_addr, binding.size); if (!flags[Dirty::VertexBuffer0 + index]) { continue; } @@ -797,7 +798,7 @@ void BufferCache<P>::BindHostVertexBuffers() { Buffer& buffer = slot_buffers[binding.buffer_id]; const u32 stride = maxwell3d->regs.vertex_streams[index].stride; - const u32 offset = buffer.Offset(binding.cpu_addr); + const u32 offset = buffer.Offset(binding.device_addr); buffer.MarkUsage(offset, binding.size); host_bindings.buffers.push_back(&buffer); @@ -814,7 +815,7 @@ void BufferCache<P>::BindHostDrawIndirectBuffers() { const auto bind_buffer = [this](const Binding& binding) { Buffer& buffer = slot_buffers[binding.buffer_id]; TouchBuffer(buffer, binding.buffer_id); - SynchronizeBuffer(buffer, binding.cpu_addr, binding.size); + SynchronizeBuffer(buffer, binding.device_addr, binding.size); }; if (current_draw_indirect->include_count) { bind_buffer(channel_state->count_buffer_binding); @@ -842,13 +843,13 @@ template <class P> void BufferCache<P>::BindHostGraphicsUniformBuffer(size_t stage, u32 index, u32 binding_index, bool needs_bind) { const Binding& binding = channel_state->uniform_buffers[stage][index]; - const VAddr cpu_addr = binding.cpu_addr; + const DAddr device_addr = binding.device_addr; const u32 size = std::min(binding.size, (*channel_state->uniform_buffer_sizes)[stage][index]); Buffer& buffer = slot_buffers[binding.buffer_id]; TouchBuffer(buffer, binding.buffer_id); const bool use_fast_buffer = binding.buffer_id != NULL_BUFFER_ID && size <= channel_state->uniform_buffer_skip_cache_size && - !memory_tracker.IsRegionGpuModified(cpu_addr, size); + !memory_tracker.IsRegionGpuModified(device_addr, size); if (use_fast_buffer) { if constexpr (IS_OPENGL) { if (runtime.HasFastBufferSubData()) { @@ -862,7 +863,7 @@ void BufferCache<P>::BindHostGraphicsUniformBuffer(size_t stage, u32 index, u32 channel_state->uniform_buffer_binding_sizes[stage][binding_index] = size; runtime.BindFastUniformBuffer(stage, binding_index, size); } - const auto span = ImmediateBufferWithData(cpu_addr, size); + const auto span = ImmediateBufferWithData(device_addr, size); runtime.PushFastUniformBuffer(stage, binding_index, span); return; } @@ -873,11 +874,11 @@ void BufferCache<P>::BindHostGraphicsUniformBuffer(size_t stage, u32 index, u32 } // Stream buffer path to avoid stalling on non-Nvidia drivers or Vulkan const std::span<u8> span = runtime.BindMappedUniformBuffer(stage, binding_index, size); - cpu_memory.ReadBlockUnsafe(cpu_addr, span.data(), size); + device_memory.ReadBlockUnsafe(device_addr, span.data(), size); return; } // Classic cached path - const bool sync_cached = SynchronizeBuffer(buffer, cpu_addr, size); + const bool sync_cached = SynchronizeBuffer(buffer, device_addr, size); if (sync_cached) { ++channel_state->uniform_cache_hits[0]; } @@ -892,7 +893,7 @@ void BufferCache<P>::BindHostGraphicsUniformBuffer(size_t stage, u32 index, u32 if (!needs_bind) { return; } - const u32 offset = buffer.Offset(cpu_addr); + const u32 offset = buffer.Offset(device_addr); if constexpr (IS_OPENGL) { // Fast buffer will be unbound channel_state->fast_bound_uniform_buffers[stage] &= ~(1U << binding_index); @@ -920,14 +921,14 @@ void BufferCache<P>::BindHostGraphicsStorageBuffers(size_t stage) { Buffer& buffer = slot_buffers[binding.buffer_id]; TouchBuffer(buffer, binding.buffer_id); const u32 size = binding.size; - SynchronizeBuffer(buffer, binding.cpu_addr, size); + SynchronizeBuffer(buffer, binding.device_addr, size); - const u32 offset = buffer.Offset(binding.cpu_addr); + const u32 offset = buffer.Offset(binding.device_addr); buffer.MarkUsage(offset, size); const bool is_written = ((channel_state->written_storage_buffers[stage] >> index) & 1) != 0; if (is_written) { - MarkWrittenBuffer(binding.buffer_id, binding.cpu_addr, size); + MarkWrittenBuffer(binding.buffer_id, binding.device_addr, size); } if constexpr (NEEDS_BIND_STORAGE_INDEX) { @@ -945,14 +946,14 @@ void BufferCache<P>::BindHostGraphicsTextureBuffers(size_t stage) { const TextureBufferBinding& binding = channel_state->texture_buffers[stage][index]; Buffer& buffer = slot_buffers[binding.buffer_id]; const u32 size = binding.size; - SynchronizeBuffer(buffer, binding.cpu_addr, size); + SynchronizeBuffer(buffer, binding.device_addr, size); const bool is_written = ((channel_state->written_texture_buffers[stage] >> index) & 1) != 0; if (is_written) { - MarkWrittenBuffer(binding.buffer_id, binding.cpu_addr, size); + MarkWrittenBuffer(binding.buffer_id, binding.device_addr, size); } - const u32 offset = buffer.Offset(binding.cpu_addr); + const u32 offset = buffer.Offset(binding.device_addr); const PixelFormat format = binding.format; buffer.MarkUsage(offset, size); if constexpr (SEPARATE_IMAGE_BUFFERS_BINDINGS) { @@ -982,11 +983,11 @@ void BufferCache<P>::BindHostTransformFeedbackBuffers() { Buffer& buffer = slot_buffers[binding.buffer_id]; TouchBuffer(buffer, binding.buffer_id); const u32 size = binding.size; - SynchronizeBuffer(buffer, binding.cpu_addr, size); + SynchronizeBuffer(buffer, binding.device_addr, size); - MarkWrittenBuffer(binding.buffer_id, binding.cpu_addr, size); + MarkWrittenBuffer(binding.buffer_id, binding.device_addr, size); - const u32 offset = buffer.Offset(binding.cpu_addr); + const u32 offset = buffer.Offset(binding.device_addr); buffer.MarkUsage(offset, size); host_bindings.buffers.push_back(&buffer); host_bindings.offsets.push_back(offset); @@ -1011,9 +1012,9 @@ void BufferCache<P>::BindHostComputeUniformBuffers() { TouchBuffer(buffer, binding.buffer_id); const u32 size = std::min(binding.size, (*channel_state->compute_uniform_buffer_sizes)[index]); - SynchronizeBuffer(buffer, binding.cpu_addr, size); + SynchronizeBuffer(buffer, binding.device_addr, size); - const u32 offset = buffer.Offset(binding.cpu_addr); + const u32 offset = buffer.Offset(binding.device_addr); buffer.MarkUsage(offset, size); if constexpr (NEEDS_BIND_UNIFORM_INDEX) { runtime.BindComputeUniformBuffer(binding_index, buffer, offset, size); @@ -1032,15 +1033,15 @@ void BufferCache<P>::BindHostComputeStorageBuffers() { Buffer& buffer = slot_buffers[binding.buffer_id]; TouchBuffer(buffer, binding.buffer_id); const u32 size = binding.size; - SynchronizeBuffer(buffer, binding.cpu_addr, size); + SynchronizeBuffer(buffer, binding.device_addr, size); - const u32 offset = buffer.Offset(binding.cpu_addr); + const u32 offset = buffer.Offset(binding.device_addr); buffer.MarkUsage(offset, size); const bool is_written = ((channel_state->written_compute_storage_buffers >> index) & 1) != 0; if (is_written) { - MarkWrittenBuffer(binding.buffer_id, binding.cpu_addr, size); + MarkWrittenBuffer(binding.buffer_id, binding.device_addr, size); } if constexpr (NEEDS_BIND_STORAGE_INDEX) { @@ -1058,15 +1059,15 @@ void BufferCache<P>::BindHostComputeTextureBuffers() { const TextureBufferBinding& binding = channel_state->compute_texture_buffers[index]; Buffer& buffer = slot_buffers[binding.buffer_id]; const u32 size = binding.size; - SynchronizeBuffer(buffer, binding.cpu_addr, size); + SynchronizeBuffer(buffer, binding.device_addr, size); const bool is_written = ((channel_state->written_compute_texture_buffers >> index) & 1) != 0; if (is_written) { - MarkWrittenBuffer(binding.buffer_id, binding.cpu_addr, size); + MarkWrittenBuffer(binding.buffer_id, binding.device_addr, size); } - const u32 offset = buffer.Offset(binding.cpu_addr); + const u32 offset = buffer.Offset(binding.device_addr); const PixelFormat format = binding.format; buffer.MarkUsage(offset, size); if constexpr (SEPARATE_IMAGE_BUFFERS_BINDINGS) { @@ -1131,7 +1132,7 @@ void BufferCache<P>::UpdateIndexBuffer() { inline_buffer_id = CreateBuffer(0, buffer_size); } channel_state->index_buffer = Binding{ - .cpu_addr = 0, + .device_addr = 0, .size = inline_index_size, .buffer_id = inline_buffer_id, }; @@ -1140,19 +1141,19 @@ void BufferCache<P>::UpdateIndexBuffer() { const GPUVAddr gpu_addr_begin = index_buffer_ref.StartAddress(); const GPUVAddr gpu_addr_end = index_buffer_ref.EndAddress(); - const std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr_begin); + const std::optional<DAddr> device_addr = gpu_memory->GpuToCpuAddress(gpu_addr_begin); const u32 address_size = static_cast<u32>(gpu_addr_end - gpu_addr_begin); const u32 draw_size = (index_buffer_ref.count + index_buffer_ref.first) * index_buffer_ref.FormatSizeInBytes(); const u32 size = std::min(address_size, draw_size); - if (size == 0 || !cpu_addr) { + if (size == 0 || !device_addr) { channel_state->index_buffer = NULL_BINDING; return; } channel_state->index_buffer = Binding{ - .cpu_addr = *cpu_addr, + .device_addr = *device_addr, .size = size, - .buffer_id = FindBuffer(*cpu_addr, size), + .buffer_id = FindBuffer(*device_addr, size), }; } @@ -1178,19 +1179,19 @@ void BufferCache<P>::UpdateVertexBuffer(u32 index) { const auto& limit = maxwell3d->regs.vertex_stream_limits[index]; const GPUVAddr gpu_addr_begin = array.Address(); const GPUVAddr gpu_addr_end = limit.Address() + 1; - const std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr_begin); + const std::optional<DAddr> device_addr = gpu_memory->GpuToCpuAddress(gpu_addr_begin); const u32 address_size = static_cast<u32>(gpu_addr_end - gpu_addr_begin); u32 size = address_size; // TODO: Analyze stride and number of vertices - if (array.enable == 0 || size == 0 || !cpu_addr) { + if (array.enable == 0 || size == 0 || !device_addr) { channel_state->vertex_buffers[index] = NULL_BINDING; return; } if (!gpu_memory->IsWithinGPUAddressRange(gpu_addr_end)) { size = static_cast<u32>(gpu_memory->MaxContinuousRange(gpu_addr_begin, size)); } - const BufferId buffer_id = FindBuffer(*cpu_addr, size); + const BufferId buffer_id = FindBuffer(*device_addr, size); channel_state->vertex_buffers[index] = Binding{ - .cpu_addr = *cpu_addr, + .device_addr = *device_addr, .size = size, .buffer_id = buffer_id, }; @@ -1199,15 +1200,15 @@ void BufferCache<P>::UpdateVertexBuffer(u32 index) { template <class P> void BufferCache<P>::UpdateDrawIndirect() { const auto update = [this](GPUVAddr gpu_addr, size_t size, Binding& binding) { - const std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr); - if (!cpu_addr) { + const std::optional<DAddr> device_addr = gpu_memory->GpuToCpuAddress(gpu_addr); + if (!device_addr) { binding = NULL_BINDING; return; } binding = Binding{ - .cpu_addr = *cpu_addr, + .device_addr = *device_addr, .size = static_cast<u32>(size), - .buffer_id = FindBuffer(*cpu_addr, static_cast<u32>(size)), + .buffer_id = FindBuffer(*device_addr, static_cast<u32>(size)), }; }; if (current_draw_indirect->include_count) { @@ -1231,7 +1232,7 @@ void BufferCache<P>::UpdateUniformBuffers(size_t stage) { channel_state->dirty_uniform_buffers[stage] |= 1U << index; } // Resolve buffer - binding.buffer_id = FindBuffer(binding.cpu_addr, binding.size); + binding.buffer_id = FindBuffer(binding.device_addr, binding.size); }); } @@ -1240,7 +1241,7 @@ void BufferCache<P>::UpdateStorageBuffers(size_t stage) { ForEachEnabledBit(channel_state->enabled_storage_buffers[stage], [&](u32 index) { // Resolve buffer Binding& binding = channel_state->storage_buffers[stage][index]; - const BufferId buffer_id = FindBuffer(binding.cpu_addr, binding.size); + const BufferId buffer_id = FindBuffer(binding.device_addr, binding.size); binding.buffer_id = buffer_id; }); } @@ -1249,7 +1250,7 @@ template <class P> void BufferCache<P>::UpdateTextureBuffers(size_t stage) { ForEachEnabledBit(channel_state->enabled_texture_buffers[stage], [&](u32 index) { Binding& binding = channel_state->texture_buffers[stage][index]; - binding.buffer_id = FindBuffer(binding.cpu_addr, binding.size); + binding.buffer_id = FindBuffer(binding.device_addr, binding.size); }); } @@ -1268,14 +1269,14 @@ void BufferCache<P>::UpdateTransformFeedbackBuffer(u32 index) { const auto& binding = maxwell3d->regs.transform_feedback.buffers[index]; const GPUVAddr gpu_addr = binding.Address() + binding.start_offset; const u32 size = binding.size; - const std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr); - if (binding.enable == 0 || size == 0 || !cpu_addr) { + const std::optional<DAddr> device_addr = gpu_memory->GpuToCpuAddress(gpu_addr); + if (binding.enable == 0 || size == 0 || !device_addr) { channel_state->transform_feedback_buffers[index] = NULL_BINDING; return; } - const BufferId buffer_id = FindBuffer(*cpu_addr, size); + const BufferId buffer_id = FindBuffer(*device_addr, size); channel_state->transform_feedback_buffers[index] = Binding{ - .cpu_addr = *cpu_addr, + .device_addr = *device_addr, .size = size, .buffer_id = buffer_id, }; @@ -1289,13 +1290,13 @@ void BufferCache<P>::UpdateComputeUniformBuffers() { const auto& launch_desc = kepler_compute->launch_description; if (((launch_desc.const_buffer_enable_mask >> index) & 1) != 0) { const auto& cbuf = launch_desc.const_buffer_config[index]; - const std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(cbuf.Address()); - if (cpu_addr) { - binding.cpu_addr = *cpu_addr; + const std::optional<DAddr> device_addr = gpu_memory->GpuToCpuAddress(cbuf.Address()); + if (device_addr) { + binding.device_addr = *device_addr; binding.size = cbuf.size; } } - binding.buffer_id = FindBuffer(binding.cpu_addr, binding.size); + binding.buffer_id = FindBuffer(binding.device_addr, binding.size); }); } @@ -1304,7 +1305,7 @@ void BufferCache<P>::UpdateComputeStorageBuffers() { ForEachEnabledBit(channel_state->enabled_compute_storage_buffers, [&](u32 index) { // Resolve buffer Binding& binding = channel_state->compute_storage_buffers[index]; - binding.buffer_id = FindBuffer(binding.cpu_addr, binding.size); + binding.buffer_id = FindBuffer(binding.device_addr, binding.size); }); } @@ -1312,45 +1313,63 @@ template <class P> void BufferCache<P>::UpdateComputeTextureBuffers() { ForEachEnabledBit(channel_state->enabled_compute_texture_buffers, [&](u32 index) { Binding& binding = channel_state->compute_texture_buffers[index]; - binding.buffer_id = FindBuffer(binding.cpu_addr, binding.size); + binding.buffer_id = FindBuffer(binding.device_addr, binding.size); }); } template <class P> -void BufferCache<P>::MarkWrittenBuffer(BufferId buffer_id, VAddr cpu_addr, u32 size) { - memory_tracker.MarkRegionAsGpuModified(cpu_addr, size); +void BufferCache<P>::MarkWrittenBuffer(BufferId buffer_id, DAddr device_addr, u32 size) { + memory_tracker.MarkRegionAsGpuModified(device_addr, size); - const IntervalType base_interval{cpu_addr, cpu_addr + size}; + const IntervalType base_interval{device_addr, device_addr + size}; common_ranges.add(base_interval); uncommitted_ranges.add(base_interval); } template <class P> -BufferId BufferCache<P>::FindBuffer(VAddr cpu_addr, u32 size) { - if (cpu_addr == 0) { +BufferId BufferCache<P>::FindBuffer(DAddr device_addr, u32 size) { + if (device_addr == 0) { return NULL_BUFFER_ID; } - const u64 page = cpu_addr >> CACHING_PAGEBITS; + const u64 page = device_addr >> CACHING_PAGEBITS; const BufferId buffer_id = page_table[page]; if (!buffer_id) { - return CreateBuffer(cpu_addr, size); + return CreateBuffer(device_addr, size); } const Buffer& buffer = slot_buffers[buffer_id]; - if (buffer.IsInBounds(cpu_addr, size)) { + if (buffer.IsInBounds(device_addr, size)) { return buffer_id; } - return CreateBuffer(cpu_addr, size); + return CreateBuffer(device_addr, size); } template <class P> -typename BufferCache<P>::OverlapResult BufferCache<P>::ResolveOverlaps(VAddr cpu_addr, +typename BufferCache<P>::OverlapResult BufferCache<P>::ResolveOverlaps(DAddr device_addr, u32 wanted_size) { static constexpr int STREAM_LEAP_THRESHOLD = 16; boost::container::small_vector<BufferId, 16> overlap_ids; - VAddr begin = cpu_addr; - VAddr end = cpu_addr + wanted_size; + DAddr begin = device_addr; + DAddr end = device_addr + wanted_size; int stream_score = 0; bool has_stream_leap = false; + auto expand_begin = [&](DAddr add_value) { + static constexpr DAddr min_page = CACHING_PAGESIZE + Core::DEVICE_PAGESIZE; + if (add_value > begin - min_page) { + begin = min_page; + device_addr = Core::DEVICE_PAGESIZE; + return; + } + begin -= add_value; + device_addr = begin - CACHING_PAGESIZE; + }; + auto expand_end = [&](DAddr add_value) { + static constexpr DAddr max_page = 1ULL << Tegra::MaxwellDeviceMemoryManager::AS_BITS; + if (add_value > max_page - end) { + end = max_page; + return; + } + end += add_value; + }; if (begin == 0) { return OverlapResult{ .ids = std::move(overlap_ids), @@ -1359,9 +1378,9 @@ typename BufferCache<P>::OverlapResult BufferCache<P>::ResolveOverlaps(VAddr cpu .has_stream_leap = has_stream_leap, }; } - for (; cpu_addr >> CACHING_PAGEBITS < Common::DivCeil(end, CACHING_PAGESIZE); - cpu_addr += CACHING_PAGESIZE) { - const BufferId overlap_id = page_table[cpu_addr >> CACHING_PAGEBITS]; + for (; device_addr >> CACHING_PAGEBITS < Common::DivCeil(end, CACHING_PAGESIZE); + device_addr += CACHING_PAGESIZE) { + const BufferId overlap_id = page_table[device_addr >> CACHING_PAGEBITS]; if (!overlap_id) { continue; } @@ -1371,12 +1390,12 @@ typename BufferCache<P>::OverlapResult BufferCache<P>::ResolveOverlaps(VAddr cpu } overlap_ids.push_back(overlap_id); overlap.Pick(); - const VAddr overlap_cpu_addr = overlap.CpuAddr(); - const bool expands_left = overlap_cpu_addr < begin; + const DAddr overlap_device_addr = overlap.CpuAddr(); + const bool expands_left = overlap_device_addr < begin; if (expands_left) { - begin = overlap_cpu_addr; + begin = overlap_device_addr; } - const VAddr overlap_end = overlap_cpu_addr + overlap.SizeBytes(); + const DAddr overlap_end = overlap_device_addr + overlap.SizeBytes(); const bool expands_right = overlap_end > end; if (overlap_end > end) { end = overlap_end; @@ -1387,11 +1406,10 @@ typename BufferCache<P>::OverlapResult BufferCache<P>::ResolveOverlaps(VAddr cpu // as a stream buffer. Increase the size to skip constantly recreating buffers. has_stream_leap = true; if (expands_right) { - begin -= CACHING_PAGESIZE * 256; - cpu_addr = begin - CACHING_PAGESIZE; + expand_begin(CACHING_PAGESIZE * 128); } if (expands_left) { - end += CACHING_PAGESIZE * 256; + expand_end(CACHING_PAGESIZE * 128); } } } @@ -1424,13 +1442,13 @@ void BufferCache<P>::JoinOverlap(BufferId new_buffer_id, BufferId overlap_id, } template <class P> -BufferId BufferCache<P>::CreateBuffer(VAddr cpu_addr, u32 wanted_size) { - VAddr cpu_addr_end = Common::AlignUp(cpu_addr + wanted_size, CACHING_PAGESIZE); - cpu_addr = Common::AlignDown(cpu_addr, CACHING_PAGESIZE); - wanted_size = static_cast<u32>(cpu_addr_end - cpu_addr); - const OverlapResult overlap = ResolveOverlaps(cpu_addr, wanted_size); +BufferId BufferCache<P>::CreateBuffer(DAddr device_addr, u32 wanted_size) { + DAddr device_addr_end = Common::AlignUp(device_addr + wanted_size, CACHING_PAGESIZE); + device_addr = Common::AlignDown(device_addr, CACHING_PAGESIZE); + wanted_size = static_cast<u32>(device_addr_end - device_addr); + const OverlapResult overlap = ResolveOverlaps(device_addr, wanted_size); const u32 size = static_cast<u32>(overlap.end - overlap.begin); - const BufferId new_buffer_id = slot_buffers.insert(runtime, rasterizer, overlap.begin, size); + const BufferId new_buffer_id = slot_buffers.insert(runtime, overlap.begin, size); auto& new_buffer = slot_buffers[new_buffer_id]; const size_t size_bytes = new_buffer.SizeBytes(); runtime.ClearBuffer(new_buffer, 0, size_bytes, 0); @@ -1465,10 +1483,10 @@ void BufferCache<P>::ChangeRegister(BufferId buffer_id) { total_used_memory -= Common::AlignUp(size, 1024); lru_cache.Free(buffer.getLRUID()); } - const VAddr cpu_addr_begin = buffer.CpuAddr(); - const VAddr cpu_addr_end = cpu_addr_begin + size; - const u64 page_begin = cpu_addr_begin / CACHING_PAGESIZE; - const u64 page_end = Common::DivCeil(cpu_addr_end, CACHING_PAGESIZE); + const DAddr device_addr_begin = buffer.CpuAddr(); + const DAddr device_addr_end = device_addr_begin + size; + const u64 page_begin = device_addr_begin / CACHING_PAGESIZE; + const u64 page_end = Common::DivCeil(device_addr_end, CACHING_PAGESIZE); for (u64 page = page_begin; page != page_end; ++page) { if constexpr (insert) { page_table[page] = buffer_id; @@ -1486,15 +1504,15 @@ void BufferCache<P>::TouchBuffer(Buffer& buffer, BufferId buffer_id) noexcept { } template <class P> -bool BufferCache<P>::SynchronizeBuffer(Buffer& buffer, VAddr cpu_addr, u32 size) { +bool BufferCache<P>::SynchronizeBuffer(Buffer& buffer, DAddr device_addr, u32 size) { boost::container::small_vector<BufferCopy, 4> copies; u64 total_size_bytes = 0; u64 largest_copy = 0; - VAddr buffer_start = buffer.CpuAddr(); - memory_tracker.ForEachUploadRange(cpu_addr, size, [&](u64 cpu_addr_out, u64 range_size) { + DAddr buffer_start = buffer.CpuAddr(); + memory_tracker.ForEachUploadRange(device_addr, size, [&](u64 device_addr_out, u64 range_size) { copies.push_back(BufferCopy{ .src_offset = total_size_bytes, - .dst_offset = cpu_addr_out - buffer_start, + .dst_offset = device_addr_out - buffer_start, .size = range_size, }); total_size_bytes += range_size; @@ -1526,14 +1544,14 @@ void BufferCache<P>::ImmediateUploadMemory([[maybe_unused]] Buffer& buffer, std::span<u8> immediate_buffer; for (const BufferCopy& copy : copies) { std::span<const u8> upload_span; - const VAddr cpu_addr = buffer.CpuAddr() + copy.dst_offset; - if (IsRangeGranular(cpu_addr, copy.size)) { - upload_span = std::span(cpu_memory.GetPointer(cpu_addr), copy.size); + const DAddr device_addr = buffer.CpuAddr() + copy.dst_offset; + if (IsRangeGranular(device_addr, copy.size)) { + upload_span = std::span(device_memory.GetPointer<u8>(device_addr), copy.size); } else { if (immediate_buffer.empty()) { immediate_buffer = ImmediateBuffer(largest_copy); } - cpu_memory.ReadBlockUnsafe(cpu_addr, immediate_buffer.data(), copy.size); + device_memory.ReadBlockUnsafe(device_addr, immediate_buffer.data(), copy.size); upload_span = immediate_buffer.subspan(0, copy.size); } buffer.ImmediateUpload(copy.dst_offset, upload_span); @@ -1550,8 +1568,8 @@ void BufferCache<P>::MappedUploadMemory([[maybe_unused]] Buffer& buffer, const std::span<u8> staging_pointer = upload_staging.mapped_span; for (BufferCopy& copy : copies) { u8* const src_pointer = staging_pointer.data() + copy.src_offset; - const VAddr cpu_addr = buffer.CpuAddr() + copy.dst_offset; - cpu_memory.ReadBlockUnsafe(cpu_addr, src_pointer, copy.size); + const DAddr device_addr = buffer.CpuAddr() + copy.dst_offset; + device_memory.ReadBlockUnsafe(device_addr, src_pointer, copy.size); // Apply the staging offset copy.src_offset += upload_staging.offset; @@ -1562,14 +1580,14 @@ void BufferCache<P>::MappedUploadMemory([[maybe_unused]] Buffer& buffer, } template <class P> -bool BufferCache<P>::InlineMemory(VAddr dest_address, size_t copy_size, +bool BufferCache<P>::InlineMemory(DAddr dest_address, size_t copy_size, std::span<const u8> inlined_buffer) { const bool is_dirty = IsRegionRegistered(dest_address, copy_size); if (!is_dirty) { return false; } - VAddr aligned_start = Common::AlignDown(dest_address, YUZU_PAGESIZE); - VAddr aligned_end = Common::AlignUp(dest_address + copy_size, YUZU_PAGESIZE); + DAddr aligned_start = Common::AlignDown(dest_address, DEVICE_PAGESIZE); + DAddr aligned_end = Common::AlignUp(dest_address + copy_size, DEVICE_PAGESIZE); if (!IsRegionGpuModified(aligned_start, aligned_end - aligned_start)) { return false; } @@ -1580,7 +1598,7 @@ bool BufferCache<P>::InlineMemory(VAddr dest_address, size_t copy_size, } template <class P> -void BufferCache<P>::InlineMemoryImplementation(VAddr dest_address, size_t copy_size, +void BufferCache<P>::InlineMemoryImplementation(DAddr dest_address, size_t copy_size, std::span<const u8> inlined_buffer) { const IntervalType subtract_interval{dest_address, dest_address + copy_size}; ClearDownload(subtract_interval); @@ -1612,14 +1630,14 @@ void BufferCache<P>::DownloadBufferMemory(Buffer& buffer) { } template <class P> -void BufferCache<P>::DownloadBufferMemory(Buffer& buffer, VAddr cpu_addr, u64 size) { +void BufferCache<P>::DownloadBufferMemory(Buffer& buffer, DAddr device_addr, u64 size) { boost::container::small_vector<BufferCopy, 1> copies; u64 total_size_bytes = 0; u64 largest_copy = 0; memory_tracker.ForEachDownloadRangeAndClear( - cpu_addr, size, [&](u64 cpu_addr_out, u64 range_size) { - const VAddr buffer_addr = buffer.CpuAddr(); - const auto add_download = [&](VAddr start, VAddr end) { + device_addr, size, [&](u64 device_addr_out, u64 range_size) { + const DAddr buffer_addr = buffer.CpuAddr(); + const auto add_download = [&](DAddr start, DAddr end) { const u64 new_offset = start - buffer_addr; const u64 new_size = end - start; copies.push_back(BufferCopy{ @@ -1634,8 +1652,8 @@ void BufferCache<P>::DownloadBufferMemory(Buffer& buffer, VAddr cpu_addr, u64 si largest_copy = std::max(largest_copy, new_size); }; - const VAddr start_address = cpu_addr_out; - const VAddr end_address = start_address + range_size; + const DAddr start_address = device_addr_out; + const DAddr end_address = start_address + range_size; ForEachInRangeSet(common_ranges, start_address, range_size, add_download); const IntervalType subtract_interval{start_address, end_address}; ClearDownload(subtract_interval); @@ -1658,18 +1676,18 @@ void BufferCache<P>::DownloadBufferMemory(Buffer& buffer, VAddr cpu_addr, u64 si runtime.CopyBuffer(download_staging.buffer, buffer, copies_span, true); runtime.Finish(); for (const BufferCopy& copy : copies) { - const VAddr copy_cpu_addr = buffer.CpuAddr() + copy.src_offset; + const DAddr copy_device_addr = buffer.CpuAddr() + copy.src_offset; // Undo the modified offset const u64 dst_offset = copy.dst_offset - download_staging.offset; const u8* copy_mapped_memory = mapped_memory + dst_offset; - cpu_memory.WriteBlockUnsafe(copy_cpu_addr, copy_mapped_memory, copy.size); + device_memory.WriteBlockUnsafe(copy_device_addr, copy_mapped_memory, copy.size); } } else { const std::span<u8> immediate_buffer = ImmediateBuffer(largest_copy); for (const BufferCopy& copy : copies) { buffer.ImmediateDownload(copy.src_offset, immediate_buffer.subspan(0, copy.size)); - const VAddr copy_cpu_addr = buffer.CpuAddr() + copy.src_offset; - cpu_memory.WriteBlockUnsafe(copy_cpu_addr, immediate_buffer.data(), copy.size); + const DAddr copy_device_addr = buffer.CpuAddr() + copy.src_offset; + device_memory.WriteBlockUnsafe(copy_device_addr, immediate_buffer.data(), copy.size); } } } @@ -1758,20 +1776,20 @@ Binding BufferCache<P>::StorageBufferBinding(GPUVAddr ssbo_addr, u32 cbuf_index, const GPUVAddr aligned_gpu_addr = Common::AlignDown(gpu_addr, alignment); const u32 aligned_size = static_cast<u32>(gpu_addr - aligned_gpu_addr) + size; - const std::optional<VAddr> aligned_cpu_addr = gpu_memory->GpuToCpuAddress(aligned_gpu_addr); - if (!aligned_cpu_addr || size == 0) { + const std::optional<DAddr> aligned_device_addr = gpu_memory->GpuToCpuAddress(aligned_gpu_addr); + if (!aligned_device_addr || size == 0) { LOG_WARNING(HW_GPU, "Failed to find storage buffer for cbuf index {}", cbuf_index); return NULL_BINDING; } - const std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr); - ASSERT_MSG(cpu_addr, "Unaligned storage buffer address not found for cbuf index {}", + const std::optional<DAddr> device_addr = gpu_memory->GpuToCpuAddress(gpu_addr); + ASSERT_MSG(device_addr, "Unaligned storage buffer address not found for cbuf index {}", cbuf_index); // The end address used for size calculation does not need to be aligned - const VAddr cpu_end = Common::AlignUp(*cpu_addr + size, Core::Memory::YUZU_PAGESIZE); + const DAddr cpu_end = Common::AlignUp(*device_addr + size, Core::DEVICE_PAGESIZE); const Binding binding{ - .cpu_addr = *aligned_cpu_addr, - .size = is_written ? aligned_size : static_cast<u32>(cpu_end - *aligned_cpu_addr), + .device_addr = *aligned_device_addr, + .size = is_written ? aligned_size : static_cast<u32>(cpu_end - *aligned_device_addr), .buffer_id = BufferId{}, }; return binding; @@ -1780,15 +1798,15 @@ Binding BufferCache<P>::StorageBufferBinding(GPUVAddr ssbo_addr, u32 cbuf_index, template <class P> TextureBufferBinding BufferCache<P>::GetTextureBufferBinding(GPUVAddr gpu_addr, u32 size, PixelFormat format) { - const std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr); + const std::optional<DAddr> device_addr = gpu_memory->GpuToCpuAddress(gpu_addr); TextureBufferBinding binding; - if (!cpu_addr || size == 0) { - binding.cpu_addr = 0; + if (!device_addr || size == 0) { + binding.device_addr = 0; binding.size = 0; binding.buffer_id = NULL_BUFFER_ID; binding.format = PixelFormat::Invalid; } else { - binding.cpu_addr = *cpu_addr; + binding.device_addr = *device_addr; binding.size = size; binding.buffer_id = BufferId{}; binding.format = format; @@ -1797,14 +1815,14 @@ TextureBufferBinding BufferCache<P>::GetTextureBufferBinding(GPUVAddr gpu_addr, } template <class P> -std::span<const u8> BufferCache<P>::ImmediateBufferWithData(VAddr cpu_addr, size_t size) { - u8* const base_pointer = cpu_memory.GetPointer(cpu_addr); - if (IsRangeGranular(cpu_addr, size) || - base_pointer + size == cpu_memory.GetPointer(cpu_addr + size)) { +std::span<const u8> BufferCache<P>::ImmediateBufferWithData(DAddr device_addr, size_t size) { + u8* const base_pointer = device_memory.GetPointer<u8>(device_addr); + if (IsRangeGranular(device_addr, size) || + base_pointer + size == device_memory.GetPointer<u8>(device_addr + size)) { return std::span(base_pointer, size); } else { const std::span<u8> span = ImmediateBuffer(size); - cpu_memory.ReadBlockUnsafe(cpu_addr, span.data(), size); + device_memory.ReadBlockUnsafe(device_addr, span.data(), size); return span; } } @@ -1828,13 +1846,14 @@ bool BufferCache<P>::HasFastUniformBufferBound(size_t stage, u32 binding_index) template <class P> std::pair<typename BufferCache<P>::Buffer*, u32> BufferCache<P>::GetDrawIndirectCount() { auto& buffer = slot_buffers[channel_state->count_buffer_binding.buffer_id]; - return std::make_pair(&buffer, buffer.Offset(channel_state->count_buffer_binding.cpu_addr)); + return std::make_pair(&buffer, buffer.Offset(channel_state->count_buffer_binding.device_addr)); } template <class P> std::pair<typename BufferCache<P>::Buffer*, u32> BufferCache<P>::GetDrawIndirectBuffer() { auto& buffer = slot_buffers[channel_state->indirect_buffer_binding.buffer_id]; - return std::make_pair(&buffer, buffer.Offset(channel_state->indirect_buffer_binding.cpu_addr)); + return std::make_pair(&buffer, + buffer.Offset(channel_state->indirect_buffer_binding.device_addr)); } } // namespace VideoCommon diff --git a/src/video_core/buffer_cache/buffer_cache_base.h b/src/video_core/buffer_cache/buffer_cache_base.h index d6d696d8c..80dbb81e7 100644 --- a/src/video_core/buffer_cache/buffer_cache_base.h +++ b/src/video_core/buffer_cache/buffer_cache_base.h @@ -32,7 +32,6 @@ #include "common/microprofile.h" #include "common/scope_exit.h" #include "common/settings.h" -#include "core/memory.h" #include "video_core/buffer_cache/buffer_base.h" #include "video_core/control/channel_state_cache.h" #include "video_core/delayed_destruction_ring.h" @@ -41,7 +40,6 @@ #include "video_core/engines/kepler_compute.h" #include "video_core/engines/maxwell_3d.h" #include "video_core/memory_manager.h" -#include "video_core/rasterizer_interface.h" #include "video_core/surface.h" #include "video_core/texture_cache/slot_vector.h" #include "video_core/texture_cache/types.h" @@ -94,7 +92,7 @@ static constexpr BufferId NULL_BUFFER_ID{0}; static constexpr u32 DEFAULT_SKIP_CACHE_SIZE = static_cast<u32>(4_KiB); struct Binding { - VAddr cpu_addr{}; + DAddr device_addr{}; u32 size{}; BufferId buffer_id; }; @@ -104,7 +102,7 @@ struct TextureBufferBinding : Binding { }; static constexpr Binding NULL_BINDING{ - .cpu_addr = 0, + .device_addr = 0, .size = 0, .buffer_id = NULL_BUFFER_ID, }; @@ -204,10 +202,10 @@ class BufferCache : public VideoCommon::ChannelSetupCaches<BufferCacheChannelInf using Async_Buffer = typename P::Async_Buffer; using MemoryTracker = typename P::MemoryTracker; - using IntervalCompare = std::less<VAddr>; - using IntervalInstance = boost::icl::interval_type_default<VAddr, std::less>; - using IntervalAllocator = boost::fast_pool_allocator<VAddr>; - using IntervalSet = boost::icl::interval_set<VAddr>; + using IntervalCompare = std::less<DAddr>; + using IntervalInstance = boost::icl::interval_type_default<DAddr, std::less>; + using IntervalAllocator = boost::fast_pool_allocator<DAddr>; + using IntervalSet = boost::icl::interval_set<DAddr>; using IntervalType = typename IntervalSet::interval_type; template <typename Type> @@ -230,32 +228,31 @@ class BufferCache : public VideoCommon::ChannelSetupCaches<BufferCacheChannelInf using OverlapCombine = counter_add_functor<int>; using OverlapSection = boost::icl::inter_section<int>; - using OverlapCounter = boost::icl::split_interval_map<VAddr, int>; + using OverlapCounter = boost::icl::split_interval_map<DAddr, int>; struct OverlapResult { boost::container::small_vector<BufferId, 16> ids; - VAddr begin; - VAddr end; + DAddr begin; + DAddr end; bool has_stream_leap = false; }; public: - explicit BufferCache(VideoCore::RasterizerInterface& rasterizer_, - Core::Memory::Memory& cpu_memory_, Runtime& runtime_); + explicit BufferCache(Tegra::MaxwellDeviceMemoryManager& device_memory_, Runtime& runtime_); void TickFrame(); - void WriteMemory(VAddr cpu_addr, u64 size); + void WriteMemory(DAddr device_addr, u64 size); - void CachedWriteMemory(VAddr cpu_addr, u64 size); + void CachedWriteMemory(DAddr device_addr, u64 size); - bool OnCPUWrite(VAddr cpu_addr, u64 size); + bool OnCPUWrite(DAddr device_addr, u64 size); - void DownloadMemory(VAddr cpu_addr, u64 size); + void DownloadMemory(DAddr device_addr, u64 size); - std::optional<VideoCore::RasterizerDownloadArea> GetFlushArea(VAddr cpu_addr, u64 size); + std::optional<VideoCore::RasterizerDownloadArea> GetFlushArea(DAddr device_addr, u64 size); - bool InlineMemory(VAddr dest_address, size_t copy_size, std::span<const u8> inlined_buffer); + bool InlineMemory(DAddr dest_address, size_t copy_size, std::span<const u8> inlined_buffer); void BindGraphicsUniformBuffer(size_t stage, u32 index, GPUVAddr gpu_addr, u32 size); @@ -300,7 +297,7 @@ public: ObtainBufferSynchronize sync_info, ObtainBufferOperation post_op); - [[nodiscard]] std::pair<Buffer*, u32> ObtainCPUBuffer(VAddr gpu_addr, u32 size, + [[nodiscard]] std::pair<Buffer*, u32> ObtainCPUBuffer(DAddr gpu_addr, u32 size, ObtainBufferSynchronize sync_info, ObtainBufferOperation post_op); void FlushCachedWrites(); @@ -326,13 +323,13 @@ public: bool DMAClear(GPUVAddr src_address, u64 amount, u32 value); /// Return true when a CPU region is modified from the GPU - [[nodiscard]] bool IsRegionGpuModified(VAddr addr, size_t size); + [[nodiscard]] bool IsRegionGpuModified(DAddr addr, size_t size); /// Return true when a region is registered on the cache - [[nodiscard]] bool IsRegionRegistered(VAddr addr, size_t size); + [[nodiscard]] bool IsRegionRegistered(DAddr addr, size_t size); /// Return true when a CPU region is modified from the CPU - [[nodiscard]] bool IsRegionCpuModified(VAddr addr, size_t size); + [[nodiscard]] bool IsRegionCpuModified(DAddr addr, size_t size); void SetDrawIndirect( const Tegra::Engines::DrawManager::IndirectParams* current_draw_indirect_) { @@ -366,9 +363,9 @@ private: } template <typename Func> - void ForEachBufferInRange(VAddr cpu_addr, u64 size, Func&& func) { - const u64 page_end = Common::DivCeil(cpu_addr + size, CACHING_PAGESIZE); - for (u64 page = cpu_addr >> CACHING_PAGEBITS; page < page_end;) { + void ForEachBufferInRange(DAddr device_addr, u64 size, Func&& func) { + const u64 page_end = Common::DivCeil(device_addr + size, CACHING_PAGESIZE); + for (u64 page = device_addr >> CACHING_PAGEBITS; page < page_end;) { const BufferId buffer_id = page_table[page]; if (!buffer_id) { ++page; @@ -377,15 +374,15 @@ private: Buffer& buffer = slot_buffers[buffer_id]; func(buffer_id, buffer); - const VAddr end_addr = buffer.CpuAddr() + buffer.SizeBytes(); + const DAddr end_addr = buffer.CpuAddr() + buffer.SizeBytes(); page = Common::DivCeil(end_addr, CACHING_PAGESIZE); } } template <typename Func> - void ForEachInRangeSet(IntervalSet& current_range, VAddr cpu_addr, u64 size, Func&& func) { - const VAddr start_address = cpu_addr; - const VAddr end_address = start_address + size; + void ForEachInRangeSet(IntervalSet& current_range, DAddr device_addr, u64 size, Func&& func) { + const DAddr start_address = device_addr; + const DAddr end_address = start_address + size; const IntervalType search_interval{start_address, end_address}; auto it = current_range.lower_bound(search_interval); if (it == current_range.end()) { @@ -393,8 +390,8 @@ private: } auto end_it = current_range.upper_bound(search_interval); for (; it != end_it; it++) { - VAddr inter_addr_end = it->upper(); - VAddr inter_addr = it->lower(); + DAddr inter_addr_end = it->upper(); + DAddr inter_addr = it->lower(); if (inter_addr_end > end_address) { inter_addr_end = end_address; } @@ -406,10 +403,10 @@ private: } template <typename Func> - void ForEachInOverlapCounter(OverlapCounter& current_range, VAddr cpu_addr, u64 size, + void ForEachInOverlapCounter(OverlapCounter& current_range, DAddr device_addr, u64 size, Func&& func) { - const VAddr start_address = cpu_addr; - const VAddr end_address = start_address + size; + const DAddr start_address = device_addr; + const DAddr end_address = start_address + size; const IntervalType search_interval{start_address, end_address}; auto it = current_range.lower_bound(search_interval); if (it == current_range.end()) { @@ -418,8 +415,8 @@ private: auto end_it = current_range.upper_bound(search_interval); for (; it != end_it; it++) { auto& inter = it->first; - VAddr inter_addr_end = inter.upper(); - VAddr inter_addr = inter.lower(); + DAddr inter_addr_end = inter.upper(); + DAddr inter_addr = inter.lower(); if (inter_addr_end > end_address) { inter_addr_end = end_address; } @@ -451,9 +448,9 @@ private: } while (any_removals); } - static bool IsRangeGranular(VAddr cpu_addr, size_t size) { - return (cpu_addr & ~Core::Memory::YUZU_PAGEMASK) == - ((cpu_addr + size) & ~Core::Memory::YUZU_PAGEMASK); + static bool IsRangeGranular(DAddr device_addr, size_t size) { + return (device_addr & ~Core::DEVICE_PAGEMASK) == + ((device_addr + size) & ~Core::DEVICE_PAGEMASK); } void RunGarbageCollector(); @@ -508,15 +505,15 @@ private: void UpdateComputeTextureBuffers(); - void MarkWrittenBuffer(BufferId buffer_id, VAddr cpu_addr, u32 size); + void MarkWrittenBuffer(BufferId buffer_id, DAddr device_addr, u32 size); - [[nodiscard]] BufferId FindBuffer(VAddr cpu_addr, u32 size); + [[nodiscard]] BufferId FindBuffer(DAddr device_addr, u32 size); - [[nodiscard]] OverlapResult ResolveOverlaps(VAddr cpu_addr, u32 wanted_size); + [[nodiscard]] OverlapResult ResolveOverlaps(DAddr device_addr, u32 wanted_size); void JoinOverlap(BufferId new_buffer_id, BufferId overlap_id, bool accumulate_stream_score); - [[nodiscard]] BufferId CreateBuffer(VAddr cpu_addr, u32 wanted_size); + [[nodiscard]] BufferId CreateBuffer(DAddr device_addr, u32 wanted_size); void Register(BufferId buffer_id); @@ -527,7 +524,7 @@ private: void TouchBuffer(Buffer& buffer, BufferId buffer_id) noexcept; - bool SynchronizeBuffer(Buffer& buffer, VAddr cpu_addr, u32 size); + bool SynchronizeBuffer(Buffer& buffer, DAddr device_addr, u32 size); void UploadMemory(Buffer& buffer, u64 total_size_bytes, u64 largest_copy, std::span<BufferCopy> copies); @@ -539,7 +536,7 @@ private: void DownloadBufferMemory(Buffer& buffer_id); - void DownloadBufferMemory(Buffer& buffer_id, VAddr cpu_addr, u64 size); + void DownloadBufferMemory(Buffer& buffer_id, DAddr device_addr, u64 size); void DeleteBuffer(BufferId buffer_id, bool do_not_mark = false); @@ -549,7 +546,7 @@ private: [[nodiscard]] TextureBufferBinding GetTextureBufferBinding(GPUVAddr gpu_addr, u32 size, PixelFormat format); - [[nodiscard]] std::span<const u8> ImmediateBufferWithData(VAddr cpu_addr, size_t size); + [[nodiscard]] std::span<const u8> ImmediateBufferWithData(DAddr device_addr, size_t size); [[nodiscard]] std::span<u8> ImmediateBuffer(size_t wanted_capacity); @@ -557,11 +554,10 @@ private: void ClearDownload(IntervalType subtract_interval); - void InlineMemoryImplementation(VAddr dest_address, size_t copy_size, + void InlineMemoryImplementation(DAddr dest_address, size_t copy_size, std::span<const u8> inlined_buffer); - VideoCore::RasterizerInterface& rasterizer; - Core::Memory::Memory& cpu_memory; + Tegra::MaxwellDeviceMemoryManager& device_memory; SlotVector<Buffer> slot_buffers; DelayedDestructionRing<Buffer, 8> delayed_destruction_ring; @@ -598,7 +594,7 @@ private: u64 critical_memory = 0; BufferId inline_buffer_id; - std::array<BufferId, ((1ULL << 39) >> CACHING_PAGEBITS)> page_table; + std::array<BufferId, ((1ULL << 34) >> CACHING_PAGEBITS)> page_table; Common::ScratchBuffer<u8> tmp_buffer; }; diff --git a/src/video_core/buffer_cache/memory_tracker_base.h b/src/video_core/buffer_cache/memory_tracker_base.h index 6c1c8287b..c95eed1f6 100644 --- a/src/video_core/buffer_cache/memory_tracker_base.h +++ b/src/video_core/buffer_cache/memory_tracker_base.h @@ -17,19 +17,19 @@ namespace VideoCommon { -template <class RasterizerInterface> +template <typename DeviceTracker> class MemoryTrackerBase { - static constexpr size_t MAX_CPU_PAGE_BITS = 39; + static constexpr size_t MAX_CPU_PAGE_BITS = 34; static constexpr size_t HIGHER_PAGE_BITS = 22; static constexpr size_t HIGHER_PAGE_SIZE = 1ULL << HIGHER_PAGE_BITS; static constexpr size_t HIGHER_PAGE_MASK = HIGHER_PAGE_SIZE - 1ULL; static constexpr size_t NUM_HIGH_PAGES = 1ULL << (MAX_CPU_PAGE_BITS - HIGHER_PAGE_BITS); static constexpr size_t MANAGER_POOL_SIZE = 32; static constexpr size_t WORDS_STACK_NEEDED = HIGHER_PAGE_SIZE / BYTES_PER_WORD; - using Manager = WordManager<RasterizerInterface, WORDS_STACK_NEEDED>; + using Manager = WordManager<DeviceTracker, WORDS_STACK_NEEDED>; public: - MemoryTrackerBase(RasterizerInterface& rasterizer_) : rasterizer{&rasterizer_} {} + MemoryTrackerBase(DeviceTracker& device_tracker_) : device_tracker{&device_tracker_} {} ~MemoryTrackerBase() = default; /// Returns the inclusive CPU modified range in a begin end pair @@ -74,7 +74,7 @@ public: }); } - /// Mark region as CPU modified, notifying the rasterizer about this change + /// Mark region as CPU modified, notifying the device_tracker about this change void MarkRegionAsCpuModified(VAddr dirty_cpu_addr, u64 query_size) { IteratePages<true>(dirty_cpu_addr, query_size, [](Manager* manager, u64 offset, size_t size) { @@ -83,7 +83,7 @@ public: }); } - /// Unmark region as CPU modified, notifying the rasterizer about this change + /// Unmark region as CPU modified, notifying the device_tracker about this change void UnmarkRegionAsCpuModified(VAddr dirty_cpu_addr, u64 query_size) { IteratePages<true>(dirty_cpu_addr, query_size, [](Manager* manager, u64 offset, size_t size) { @@ -139,7 +139,7 @@ public: }); } - /// Flushes cached CPU writes, and notify the rasterizer about the deltas + /// Flushes cached CPU writes, and notify the device_tracker about the deltas void FlushCachedWrites(VAddr query_cpu_addr, u64 query_size) noexcept { IteratePages<false>(query_cpu_addr, query_size, [](Manager* manager, [[maybe_unused]] u64 offset, @@ -280,7 +280,7 @@ private: manager_pool.emplace_back(); auto& last_pool = manager_pool.back(); for (size_t i = 0; i < MANAGER_POOL_SIZE; i++) { - new (&last_pool[i]) Manager(0, *rasterizer, HIGHER_PAGE_SIZE); + new (&last_pool[i]) Manager(0, *device_tracker, HIGHER_PAGE_SIZE); free_managers.push_back(&last_pool[i]); } return on_return(); @@ -293,7 +293,7 @@ private: std::unordered_set<u32> cached_pages; - RasterizerInterface* rasterizer = nullptr; + DeviceTracker* device_tracker = nullptr; }; } // namespace VideoCommon diff --git a/src/video_core/buffer_cache/word_manager.h b/src/video_core/buffer_cache/word_manager.h index a336bde41..3db9d8b42 100644 --- a/src/video_core/buffer_cache/word_manager.h +++ b/src/video_core/buffer_cache/word_manager.h @@ -13,12 +13,12 @@ #include "common/common_funcs.h" #include "common/common_types.h" #include "common/div_ceil.h" -#include "core/memory.h" +#include "video_core/host1x/gpu_device_memory_manager.h" namespace VideoCommon { constexpr u64 PAGES_PER_WORD = 64; -constexpr u64 BYTES_PER_PAGE = Core::Memory::YUZU_PAGESIZE; +constexpr u64 BYTES_PER_PAGE = Core::DEVICE_PAGESIZE; constexpr u64 BYTES_PER_WORD = PAGES_PER_WORD * BYTES_PER_PAGE; enum class Type { @@ -163,11 +163,11 @@ struct Words { WordsArray<stack_words> preflushable; }; -template <class RasterizerInterface, size_t stack_words = 1> +template <class DeviceTracker, size_t stack_words = 1> class WordManager { public: - explicit WordManager(VAddr cpu_addr_, RasterizerInterface& rasterizer_, u64 size_bytes) - : cpu_addr{cpu_addr_}, rasterizer{&rasterizer_}, words{size_bytes} {} + explicit WordManager(VAddr cpu_addr_, DeviceTracker& tracker_, u64 size_bytes) + : cpu_addr{cpu_addr_}, tracker{&tracker_}, words{size_bytes} {} explicit WordManager() = default; @@ -279,7 +279,7 @@ public: } /** - * Loop over each page in the given range, turn off those bits and notify the rasterizer if + * Loop over each page in the given range, turn off those bits and notify the tracker if * needed. Call the given function on each turned off range. * * @param query_cpu_range Base CPU address to loop over @@ -459,26 +459,26 @@ private: } /** - * Notify rasterizer about changes in the CPU tracking state of a word in the buffer + * Notify tracker about changes in the CPU tracking state of a word in the buffer * - * @param word_index Index to the word to notify to the rasterizer + * @param word_index Index to the word to notify to the tracker * @param current_bits Current state of the word * @param new_bits New state of the word * - * @tparam add_to_rasterizer True when the rasterizer should start tracking the new pages + * @tparam add_to_tracker True when the tracker should start tracking the new pages */ - template <bool add_to_rasterizer> + template <bool add_to_tracker> void NotifyRasterizer(u64 word_index, u64 current_bits, u64 new_bits) const { - u64 changed_bits = (add_to_rasterizer ? current_bits : ~current_bits) & new_bits; + u64 changed_bits = (add_to_tracker ? current_bits : ~current_bits) & new_bits; VAddr addr = cpu_addr + word_index * BYTES_PER_WORD; IteratePages(changed_bits, [&](size_t offset, size_t size) { - rasterizer->UpdatePagesCachedCount(addr + offset * BYTES_PER_PAGE, - size * BYTES_PER_PAGE, add_to_rasterizer ? 1 : -1); + tracker->UpdatePagesCachedCount(addr + offset * BYTES_PER_PAGE, size * BYTES_PER_PAGE, + add_to_tracker ? 1 : -1); }); } VAddr cpu_addr = 0; - RasterizerInterface* rasterizer = nullptr; + DeviceTracker* tracker = nullptr; Words<stack_words> words; }; diff --git a/src/video_core/dma_pusher.cpp b/src/video_core/dma_pusher.cpp index 58ce0d8c2..fb2060ca4 100644 --- a/src/video_core/dma_pusher.cpp +++ b/src/video_core/dma_pusher.cpp @@ -5,10 +5,10 @@ #include "common/microprofile.h" #include "common/settings.h" #include "core/core.h" -#include "core/memory.h" #include "video_core/dma_pusher.h" #include "video_core/engines/maxwell_3d.h" #include "video_core/gpu.h" +#include "video_core/guest_memory.h" #include "video_core/memory_manager.h" namespace Tegra { @@ -85,15 +85,15 @@ bool DmaPusher::Step() { } } const auto safe_process = [&] { - Core::Memory::GpuGuestMemory<Tegra::CommandHeader, - Core::Memory::GuestMemoryFlags::SafeRead> + Tegra::Memory::GpuGuestMemory<Tegra::CommandHeader, + Tegra::Memory::GuestMemoryFlags::SafeRead> headers(memory_manager, dma_state.dma_get, command_list_header.size, &command_headers); ProcessCommands(headers); }; const auto unsafe_process = [&] { - Core::Memory::GpuGuestMemory<Tegra::CommandHeader, - Core::Memory::GuestMemoryFlags::UnsafeRead> + Tegra::Memory::GpuGuestMemory<Tegra::CommandHeader, + Tegra::Memory::GuestMemoryFlags::UnsafeRead> headers(memory_manager, dma_state.dma_get, command_list_header.size, &command_headers); ProcessCommands(headers); diff --git a/src/video_core/engines/engine_upload.cpp b/src/video_core/engines/engine_upload.cpp index bc64d4486..e5cc04ec4 100644 --- a/src/video_core/engines/engine_upload.cpp +++ b/src/video_core/engines/engine_upload.cpp @@ -5,8 +5,8 @@ #include "common/algorithm.h" #include "common/assert.h" -#include "core/memory.h" #include "video_core/engines/engine_upload.h" +#include "video_core/guest_memory.h" #include "video_core/memory_manager.h" #include "video_core/rasterizer_interface.h" #include "video_core/textures/decoders.h" @@ -68,7 +68,8 @@ void State::ProcessData(std::span<const u8> read_buffer) { true, bytes_per_pixel, width, regs.dest.height, regs.dest.depth, regs.dest.BlockHeight(), regs.dest.BlockDepth()); - Core::Memory::GpuGuestMemoryScoped<u8, Core::Memory::GuestMemoryFlags::SafeReadCachedWrite> + Tegra::Memory::GpuGuestMemoryScoped<u8, + Tegra::Memory::GuestMemoryFlags::SafeReadCachedWrite> tmp(memory_manager, address, dst_size, &tmp_buffer); Tegra::Texture::SwizzleSubrect(tmp, read_buffer, bytes_per_pixel, width, regs.dest.height, diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp index 95ba4f76c..a94e1f043 100644 --- a/src/video_core/engines/maxwell_3d.cpp +++ b/src/video_core/engines/maxwell_3d.cpp @@ -9,7 +9,6 @@ #include "common/settings.h" #include "core/core.h" #include "core/core_timing.h" -#include "core/memory.h" #include "video_core/dirty_flags.h" #include "video_core/engines/draw_manager.h" #include "video_core/engines/maxwell_3d.h" diff --git a/src/video_core/engines/maxwell_dma.cpp b/src/video_core/engines/maxwell_dma.cpp index 56fbff306..2ebd21fc5 100644 --- a/src/video_core/engines/maxwell_dma.cpp +++ b/src/video_core/engines/maxwell_dma.cpp @@ -8,9 +8,9 @@ #include "common/polyfill_ranges.h" #include "common/settings.h" #include "core/core.h" -#include "core/memory.h" #include "video_core/engines/maxwell_3d.h" #include "video_core/engines/maxwell_dma.h" +#include "video_core/guest_memory.h" #include "video_core/memory_manager.h" #include "video_core/renderer_base.h" #include "video_core/textures/decoders.h" @@ -133,8 +133,8 @@ void MaxwellDMA::Launch() { UNIMPLEMENTED_IF(regs.offset_out % 16 != 0); read_buffer.resize_destructive(16); for (u32 offset = 0; offset < regs.line_length_in; offset += 16) { - Core::Memory::GpuGuestMemoryScoped< - u8, Core::Memory::GuestMemoryFlags::SafeReadCachedWrite> + Tegra::Memory::GpuGuestMemoryScoped< + u8, Tegra::Memory::GuestMemoryFlags::SafeReadCachedWrite> tmp_write_buffer(memory_manager, convert_linear_2_blocklinear_addr(regs.offset_in + offset), 16, &read_buffer); @@ -146,16 +146,16 @@ void MaxwellDMA::Launch() { UNIMPLEMENTED_IF(regs.offset_out % 16 != 0); read_buffer.resize_destructive(16); for (u32 offset = 0; offset < regs.line_length_in; offset += 16) { - Core::Memory::GpuGuestMemoryScoped< - u8, Core::Memory::GuestMemoryFlags::SafeReadCachedWrite> + Tegra::Memory::GpuGuestMemoryScoped< + u8, Tegra::Memory::GuestMemoryFlags::SafeReadCachedWrite> tmp_write_buffer(memory_manager, regs.offset_in + offset, 16, &read_buffer); tmp_write_buffer.SetAddressAndSize( convert_linear_2_blocklinear_addr(regs.offset_out + offset), 16); } } else { if (!accelerate.BufferCopy(regs.offset_in, regs.offset_out, regs.line_length_in)) { - Core::Memory::GpuGuestMemoryScoped< - u8, Core::Memory::GuestMemoryFlags::SafeReadCachedWrite> + Tegra::Memory::GpuGuestMemoryScoped< + u8, Tegra::Memory::GuestMemoryFlags::SafeReadCachedWrite> tmp_write_buffer(memory_manager, regs.offset_in, regs.line_length_in, &read_buffer); tmp_write_buffer.SetAddressAndSize(regs.offset_out, regs.line_length_in); @@ -226,9 +226,9 @@ void MaxwellDMA::CopyBlockLinearToPitch() { const size_t dst_size = dst_operand.pitch * regs.line_count; - Core::Memory::GpuGuestMemory<u8, Core::Memory::GuestMemoryFlags::SafeRead> tmp_read_buffer( + Tegra::Memory::GpuGuestMemory<u8, Tegra::Memory::GuestMemoryFlags::SafeRead> tmp_read_buffer( memory_manager, src_operand.address, src_size, &read_buffer); - Core::Memory::GpuGuestMemoryScoped<u8, Core::Memory::GuestMemoryFlags::UnsafeReadCachedWrite> + Tegra::Memory::GpuGuestMemoryScoped<u8, Tegra::Memory::GuestMemoryFlags::UnsafeReadCachedWrite> tmp_write_buffer(memory_manager, dst_operand.address, dst_size, &write_buffer); UnswizzleSubrect(tmp_write_buffer, tmp_read_buffer, bytes_per_pixel, width, height, depth, @@ -290,9 +290,9 @@ void MaxwellDMA::CopyPitchToBlockLinear() { GPUVAddr src_addr = regs.offset_in; GPUVAddr dst_addr = regs.offset_out; - Core::Memory::GpuGuestMemory<u8, Core::Memory::GuestMemoryFlags::SafeRead> tmp_read_buffer( + Tegra::Memory::GpuGuestMemory<u8, Tegra::Memory::GuestMemoryFlags::SafeRead> tmp_read_buffer( memory_manager, src_addr, src_size, &read_buffer); - Core::Memory::GpuGuestMemoryScoped<u8, Core::Memory::GuestMemoryFlags::UnsafeReadCachedWrite> + Tegra::Memory::GpuGuestMemoryScoped<u8, Tegra::Memory::GuestMemoryFlags::UnsafeReadCachedWrite> tmp_write_buffer(memory_manager, dst_addr, dst_size, &write_buffer); // If the input is linear and the output is tiled, swizzle the input and copy it over. @@ -344,9 +344,9 @@ void MaxwellDMA::CopyBlockLinearToBlockLinear() { intermediate_buffer.resize_destructive(mid_buffer_size); - Core::Memory::GpuGuestMemory<u8, Core::Memory::GuestMemoryFlags::SafeRead> tmp_read_buffer( + Tegra::Memory::GpuGuestMemory<u8, Tegra::Memory::GuestMemoryFlags::SafeRead> tmp_read_buffer( memory_manager, regs.offset_in, src_size, &read_buffer); - Core::Memory::GpuGuestMemoryScoped<u8, Core::Memory::GuestMemoryFlags::SafeReadCachedWrite> + Tegra::Memory::GpuGuestMemoryScoped<u8, Tegra::Memory::GuestMemoryFlags::SafeReadCachedWrite> tmp_write_buffer(memory_manager, regs.offset_out, dst_size, &write_buffer); UnswizzleSubrect(intermediate_buffer, tmp_read_buffer, bytes_per_pixel, src_width, src.height, diff --git a/src/video_core/engines/sw_blitter/blitter.cpp b/src/video_core/engines/sw_blitter/blitter.cpp index 67ce9134b..4bc079024 100644 --- a/src/video_core/engines/sw_blitter/blitter.cpp +++ b/src/video_core/engines/sw_blitter/blitter.cpp @@ -8,6 +8,7 @@ #include "common/scratch_buffer.h" #include "video_core/engines/sw_blitter/blitter.h" #include "video_core/engines/sw_blitter/converter.h" +#include "video_core/guest_memory.h" #include "video_core/memory_manager.h" #include "video_core/surface.h" #include "video_core/textures/decoders.h" @@ -160,7 +161,7 @@ bool SoftwareBlitEngine::Blit(Fermi2D::Surface& src, Fermi2D::Surface& dst, const auto dst_bytes_per_pixel = BytesPerBlock(PixelFormatFromRenderTargetFormat(dst.format)); const size_t src_size = get_surface_size(src, src_bytes_per_pixel); - Core::Memory::GpuGuestMemory<u8, Core::Memory::GuestMemoryFlags::SafeRead> tmp_buffer( + Tegra::Memory::GpuGuestMemory<u8, Tegra::Memory::GuestMemoryFlags::SafeRead> tmp_buffer( memory_manager, src.Address(), src_size, &impl->tmp_buffer); const size_t src_copy_size = src_extent_x * src_extent_y * src_bytes_per_pixel; @@ -220,7 +221,7 @@ bool SoftwareBlitEngine::Blit(Fermi2D::Surface& src, Fermi2D::Surface& dst, } const size_t dst_size = get_surface_size(dst, dst_bytes_per_pixel); - Core::Memory::GpuGuestMemoryScoped<u8, Core::Memory::GuestMemoryFlags::SafeReadWrite> + Tegra::Memory::GpuGuestMemoryScoped<u8, Tegra::Memory::GuestMemoryFlags::SafeReadWrite> tmp_buffer2(memory_manager, dst.Address(), dst_size, &impl->tmp_buffer); if (dst.linear == Fermi2D::MemoryLayout::BlockLinear) { diff --git a/src/video_core/framebuffer_config.h b/src/video_core/framebuffer_config.h index 5f3bffcab..856f4bd52 100644 --- a/src/video_core/framebuffer_config.h +++ b/src/video_core/framebuffer_config.h @@ -14,7 +14,7 @@ namespace Tegra { * Struct describing framebuffer configuration */ struct FramebufferConfig { - VAddr address{}; + DAddr address{}; u32 offset{}; u32 width{}; u32 height{}; diff --git a/src/video_core/gpu.cpp b/src/video_core/gpu.cpp index 11549d448..609704b33 100644 --- a/src/video_core/gpu.cpp +++ b/src/video_core/gpu.cpp @@ -85,7 +85,8 @@ struct GPU::Impl { void BindRenderer(std::unique_ptr<VideoCore::RendererBase> renderer_) { renderer = std::move(renderer_); rasterizer = renderer->ReadRasterizer(); - host1x.MemoryManager().BindRasterizer(rasterizer); + host1x.MemoryManager().BindInterface(rasterizer); + host1x.GMMU().BindRasterizer(rasterizer); } /// Flush all current written commands into the host GPU for execution. @@ -95,8 +96,8 @@ struct GPU::Impl { /// Synchronizes CPU writes with Host GPU memory. void InvalidateGPUCache() { - std::function<void(VAddr, size_t)> callback_writes( - [this](VAddr address, size_t size) { rasterizer->OnCacheInvalidation(address, size); }); + std::function<void(PAddr, size_t)> callback_writes( + [this](PAddr address, size_t size) { rasterizer->OnCacheInvalidation(address, size); }); system.GatherGPUDirtyMemory(callback_writes); } @@ -279,11 +280,11 @@ struct GPU::Impl { } /// Notify rasterizer that any caches of the specified region should be flushed to Switch memory - void FlushRegion(VAddr addr, u64 size) { + void FlushRegion(DAddr addr, u64 size) { gpu_thread.FlushRegion(addr, size); } - VideoCore::RasterizerDownloadArea OnCPURead(VAddr addr, u64 size) { + VideoCore::RasterizerDownloadArea OnCPURead(DAddr addr, u64 size) { auto raster_area = rasterizer->GetFlushArea(addr, size); if (raster_area.preemtive) { return raster_area; @@ -299,16 +300,16 @@ struct GPU::Impl { } /// Notify rasterizer that any caches of the specified region should be invalidated - void InvalidateRegion(VAddr addr, u64 size) { + void InvalidateRegion(DAddr addr, u64 size) { gpu_thread.InvalidateRegion(addr, size); } - bool OnCPUWrite(VAddr addr, u64 size) { + bool OnCPUWrite(DAddr addr, u64 size) { return rasterizer->OnCPUWrite(addr, size); } /// Notify rasterizer that any caches of the specified region should be flushed and invalidated - void FlushAndInvalidateRegion(VAddr addr, u64 size) { + void FlushAndInvalidateRegion(DAddr addr, u64 size) { gpu_thread.FlushAndInvalidateRegion(addr, size); } @@ -437,7 +438,7 @@ void GPU::OnCommandListEnd() { impl->OnCommandListEnd(); } -u64 GPU::RequestFlush(VAddr addr, std::size_t size) { +u64 GPU::RequestFlush(DAddr addr, std::size_t size) { return impl->RequestSyncOperation( [this, addr, size]() { impl->rasterizer->FlushRegion(addr, size); }); } @@ -557,23 +558,23 @@ void GPU::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) { impl->SwapBuffers(framebuffer); } -VideoCore::RasterizerDownloadArea GPU::OnCPURead(VAddr addr, u64 size) { +VideoCore::RasterizerDownloadArea GPU::OnCPURead(PAddr addr, u64 size) { return impl->OnCPURead(addr, size); } -void GPU::FlushRegion(VAddr addr, u64 size) { +void GPU::FlushRegion(DAddr addr, u64 size) { impl->FlushRegion(addr, size); } -void GPU::InvalidateRegion(VAddr addr, u64 size) { +void GPU::InvalidateRegion(DAddr addr, u64 size) { impl->InvalidateRegion(addr, size); } -bool GPU::OnCPUWrite(VAddr addr, u64 size) { +bool GPU::OnCPUWrite(DAddr addr, u64 size) { return impl->OnCPUWrite(addr, size); } -void GPU::FlushAndInvalidateRegion(VAddr addr, u64 size) { +void GPU::FlushAndInvalidateRegion(DAddr addr, u64 size) { impl->FlushAndInvalidateRegion(addr, size); } diff --git a/src/video_core/gpu.h b/src/video_core/gpu.h index ba2838b89..b3c1d15bd 100644 --- a/src/video_core/gpu.h +++ b/src/video_core/gpu.h @@ -158,7 +158,7 @@ public: void InitAddressSpace(Tegra::MemoryManager& memory_manager); /// Request a host GPU memory flush from the CPU. - [[nodiscard]] u64 RequestFlush(VAddr addr, std::size_t size); + [[nodiscard]] u64 RequestFlush(DAddr addr, std::size_t size); /// Obtains current flush request fence id. [[nodiscard]] u64 CurrentSyncRequestFence() const; @@ -242,20 +242,20 @@ public: void SwapBuffers(const Tegra::FramebufferConfig* framebuffer); /// Notify rasterizer that any caches of the specified region should be flushed to Switch memory - [[nodiscard]] VideoCore::RasterizerDownloadArea OnCPURead(VAddr addr, u64 size); + [[nodiscard]] VideoCore::RasterizerDownloadArea OnCPURead(DAddr addr, u64 size); /// Notify rasterizer that any caches of the specified region should be flushed to Switch memory - void FlushRegion(VAddr addr, u64 size); + void FlushRegion(DAddr addr, u64 size); /// Notify rasterizer that any caches of the specified region should be invalidated - void InvalidateRegion(VAddr addr, u64 size); + void InvalidateRegion(DAddr addr, u64 size); /// Notify rasterizer that CPU is trying to write this area. It returns true if the area is /// sensible, false otherwise - bool OnCPUWrite(VAddr addr, u64 size); + bool OnCPUWrite(DAddr addr, u64 size); /// Notify rasterizer that any caches of the specified region should be flushed and invalidated - void FlushAndInvalidateRegion(VAddr addr, u64 size); + void FlushAndInvalidateRegion(DAddr addr, u64 size); private: struct Impl; diff --git a/src/video_core/gpu_thread.cpp b/src/video_core/gpu_thread.cpp index 2f0f9f593..788d4f61e 100644 --- a/src/video_core/gpu_thread.cpp +++ b/src/video_core/gpu_thread.cpp @@ -82,7 +82,7 @@ void ThreadManager::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) { PushCommand(SwapBuffersCommand(framebuffer ? std::make_optional(*framebuffer) : std::nullopt)); } -void ThreadManager::FlushRegion(VAddr addr, u64 size) { +void ThreadManager::FlushRegion(DAddr addr, u64 size) { if (!is_async) { // Always flush with synchronous GPU mode PushCommand(FlushRegionCommand(addr, size)); @@ -101,11 +101,11 @@ void ThreadManager::TickGPU() { PushCommand(GPUTickCommand()); } -void ThreadManager::InvalidateRegion(VAddr addr, u64 size) { +void ThreadManager::InvalidateRegion(DAddr addr, u64 size) { rasterizer->OnCacheInvalidation(addr, size); } -void ThreadManager::FlushAndInvalidateRegion(VAddr addr, u64 size) { +void ThreadManager::FlushAndInvalidateRegion(DAddr addr, u64 size) { // Skip flush on asynch mode, as FlushAndInvalidateRegion is not used for anything too important rasterizer->OnCacheInvalidation(addr, size); } diff --git a/src/video_core/gpu_thread.h b/src/video_core/gpu_thread.h index 43940bd6d..2de25e9ef 100644 --- a/src/video_core/gpu_thread.h +++ b/src/video_core/gpu_thread.h @@ -54,26 +54,26 @@ struct SwapBuffersCommand final { /// Command to signal to the GPU thread to flush a region struct FlushRegionCommand final { - explicit constexpr FlushRegionCommand(VAddr addr_, u64 size_) : addr{addr_}, size{size_} {} + explicit constexpr FlushRegionCommand(DAddr addr_, u64 size_) : addr{addr_}, size{size_} {} - VAddr addr; + DAddr addr; u64 size; }; /// Command to signal to the GPU thread to invalidate a region struct InvalidateRegionCommand final { - explicit constexpr InvalidateRegionCommand(VAddr addr_, u64 size_) : addr{addr_}, size{size_} {} + explicit constexpr InvalidateRegionCommand(DAddr addr_, u64 size_) : addr{addr_}, size{size_} {} - VAddr addr; + DAddr addr; u64 size; }; /// Command to signal to the GPU thread to flush and invalidate a region struct FlushAndInvalidateRegionCommand final { - explicit constexpr FlushAndInvalidateRegionCommand(VAddr addr_, u64 size_) + explicit constexpr FlushAndInvalidateRegionCommand(DAddr addr_, u64 size_) : addr{addr_}, size{size_} {} - VAddr addr; + DAddr addr; u64 size; }; @@ -122,13 +122,13 @@ public: void SwapBuffers(const Tegra::FramebufferConfig* framebuffer); /// Notify rasterizer that any caches of the specified region should be flushed to Switch memory - void FlushRegion(VAddr addr, u64 size); + void FlushRegion(DAddr addr, u64 size); /// Notify rasterizer that any caches of the specified region should be invalidated - void InvalidateRegion(VAddr addr, u64 size); + void InvalidateRegion(DAddr addr, u64 size); /// Notify rasterizer that any caches of the specified region should be flushed and invalidated - void FlushAndInvalidateRegion(VAddr addr, u64 size); + void FlushAndInvalidateRegion(DAddr addr, u64 size); void TickGPU(); diff --git a/src/video_core/guest_memory.h b/src/video_core/guest_memory.h new file mode 100644 index 000000000..8b6213172 --- /dev/null +++ b/src/video_core/guest_memory.h @@ -0,0 +1,30 @@ +// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include <iterator> +#include <memory> +#include <optional> +#include <span> +#include <vector> + +#include "common/scratch_buffer.h" +#include "core/guest_memory.h" +#include "video_core/memory_manager.h" + +namespace Tegra::Memory { + +using GuestMemoryFlags = Core::Memory::GuestMemoryFlags; + +template <typename T, GuestMemoryFlags FLAGS> +using DeviceGuestMemory = Core::Memory::GuestMemory<Tegra::MaxwellDeviceMemoryManager, T, FLAGS>; +template <typename T, GuestMemoryFlags FLAGS> +using DeviceGuestMemoryScoped = + Core::Memory::GuestMemoryScoped<Tegra::MaxwellDeviceMemoryManager, T, FLAGS>; +template <typename T, GuestMemoryFlags FLAGS> +using GpuGuestMemory = Core::Memory::GuestMemory<Tegra::MemoryManager, T, FLAGS>; +template <typename T, GuestMemoryFlags FLAGS> +using GpuGuestMemoryScoped = Core::Memory::GuestMemoryScoped<Tegra::MemoryManager, T, FLAGS>; + +} // namespace Tegra::Memory diff --git a/src/video_core/host1x/codecs/h264.cpp b/src/video_core/host1x/codecs/h264.cpp index 309a7f1d5..994591c8d 100644 --- a/src/video_core/host1x/codecs/h264.cpp +++ b/src/video_core/host1x/codecs/h264.cpp @@ -32,13 +32,12 @@ H264::~H264() = default; std::span<const u8> H264::ComposeFrame(const Host1x::NvdecCommon::NvdecRegisters& state, size_t* out_configuration_size, bool is_first_frame) { H264DecoderContext context; - host1x.MemoryManager().ReadBlock(state.picture_info_offset, &context, - sizeof(H264DecoderContext)); + host1x.GMMU().ReadBlock(state.picture_info_offset, &context, sizeof(H264DecoderContext)); const s64 frame_number = context.h264_parameter_set.frame_number.Value(); if (!is_first_frame && frame_number != 0) { frame.resize_destructive(context.stream_len); - host1x.MemoryManager().ReadBlock(state.frame_bitstream_offset, frame.data(), frame.size()); + host1x.GMMU().ReadBlock(state.frame_bitstream_offset, frame.data(), frame.size()); *out_configuration_size = 0; return frame; } @@ -159,8 +158,8 @@ std::span<const u8> H264::ComposeFrame(const Host1x::NvdecCommon::NvdecRegisters std::memcpy(frame.data(), encoded_header.data(), encoded_header.size()); *out_configuration_size = encoded_header.size(); - host1x.MemoryManager().ReadBlock(state.frame_bitstream_offset, - frame.data() + encoded_header.size(), context.stream_len); + host1x.GMMU().ReadBlock(state.frame_bitstream_offset, frame.data() + encoded_header.size(), + context.stream_len); return frame; } diff --git a/src/video_core/host1x/codecs/vp8.cpp b/src/video_core/host1x/codecs/vp8.cpp index ee6392ff9..be97e3b00 100644 --- a/src/video_core/host1x/codecs/vp8.cpp +++ b/src/video_core/host1x/codecs/vp8.cpp @@ -14,7 +14,7 @@ VP8::~VP8() = default; std::span<const u8> VP8::ComposeFrame(const Host1x::NvdecCommon::NvdecRegisters& state) { VP8PictureInfo info; - host1x.MemoryManager().ReadBlock(state.picture_info_offset, &info, sizeof(VP8PictureInfo)); + host1x.GMMU().ReadBlock(state.picture_info_offset, &info, sizeof(VP8PictureInfo)); const bool is_key_frame = info.key_frame == 1u; const auto bitstream_size = static_cast<size_t>(info.vld_buffer_size); @@ -45,7 +45,7 @@ std::span<const u8> VP8::ComposeFrame(const Host1x::NvdecCommon::NvdecRegisters& frame[9] = static_cast<u8>(((info.frame_height >> 8) & 0x3f)); } const u64 bitstream_offset = state.frame_bitstream_offset; - host1x.MemoryManager().ReadBlock(bitstream_offset, frame.data() + header_size, bitstream_size); + host1x.GMMU().ReadBlock(bitstream_offset, frame.data() + header_size, bitstream_size); return frame; } diff --git a/src/video_core/host1x/codecs/vp9.cpp b/src/video_core/host1x/codecs/vp9.cpp index 306c3d0e8..65d6fb2d5 100644 --- a/src/video_core/host1x/codecs/vp9.cpp +++ b/src/video_core/host1x/codecs/vp9.cpp @@ -358,7 +358,7 @@ void VP9::WriteMvProbabilityUpdate(VpxRangeEncoder& writer, u8 new_prob, u8 old_ Vp9PictureInfo VP9::GetVp9PictureInfo(const Host1x::NvdecCommon::NvdecRegisters& state) { PictureInfo picture_info; - host1x.MemoryManager().ReadBlock(state.picture_info_offset, &picture_info, sizeof(PictureInfo)); + host1x.GMMU().ReadBlock(state.picture_info_offset, &picture_info, sizeof(PictureInfo)); Vp9PictureInfo vp9_info = picture_info.Convert(); InsertEntropy(state.vp9_entropy_probs_offset, vp9_info.entropy); @@ -373,7 +373,7 @@ Vp9PictureInfo VP9::GetVp9PictureInfo(const Host1x::NvdecCommon::NvdecRegisters& void VP9::InsertEntropy(u64 offset, Vp9EntropyProbs& dst) { EntropyProbs entropy; - host1x.MemoryManager().ReadBlock(offset, &entropy, sizeof(EntropyProbs)); + host1x.GMMU().ReadBlock(offset, &entropy, sizeof(EntropyProbs)); entropy.Convert(dst); } @@ -383,9 +383,8 @@ Vp9FrameContainer VP9::GetCurrentFrame(const Host1x::NvdecCommon::NvdecRegisters // gpu.SyncGuestHost(); epic, why? current_frame.info = GetVp9PictureInfo(state); current_frame.bit_stream.resize(current_frame.info.bitstream_size); - host1x.MemoryManager().ReadBlock(state.frame_bitstream_offset, - current_frame.bit_stream.data(), - current_frame.info.bitstream_size); + host1x.GMMU().ReadBlock(state.frame_bitstream_offset, current_frame.bit_stream.data(), + current_frame.info.bitstream_size); } if (!next_frame.bit_stream.empty()) { Vp9FrameContainer temp{ diff --git a/src/video_core/host1x/gpu_device_memory_manager.cpp b/src/video_core/host1x/gpu_device_memory_manager.cpp new file mode 100644 index 000000000..668c2f08b --- /dev/null +++ b/src/video_core/host1x/gpu_device_memory_manager.cpp @@ -0,0 +1,32 @@ +// SPDX-FileCopyrightText: 2023 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include "core/device_memory_manager.inc" +#include "video_core/host1x/gpu_device_memory_manager.h" +#include "video_core/rasterizer_interface.h" + +namespace Tegra { + +struct MaxwellDeviceMethods { + static inline void MarkRegionCaching(Core::Memory::Memory* interface, VAddr address, + size_t size, bool caching) { + interface->RasterizerMarkRegionCached(address, size, caching); + } +}; + +} // namespace Tegra + +template struct Core::DeviceMemoryManagerAllocator<Tegra::MaxwellDeviceTraits>; +template class Core::DeviceMemoryManager<Tegra::MaxwellDeviceTraits>; + +template const u8* Tegra::MaxwellDeviceMemoryManager::GetPointer<u8>(DAddr addr) const; +template u8* Tegra::MaxwellDeviceMemoryManager::GetPointer<u8>(DAddr addr); + +template u8 Tegra::MaxwellDeviceMemoryManager::Read<u8>(DAddr addr) const; +template u16 Tegra::MaxwellDeviceMemoryManager::Read<u16>(DAddr addr) const; +template u32 Tegra::MaxwellDeviceMemoryManager::Read<u32>(DAddr addr) const; +template u64 Tegra::MaxwellDeviceMemoryManager::Read<u64>(DAddr addr) const; +template void Tegra::MaxwellDeviceMemoryManager::Write<u8>(DAddr addr, u8 data); +template void Tegra::MaxwellDeviceMemoryManager::Write<u16>(DAddr addr, u16 data); +template void Tegra::MaxwellDeviceMemoryManager::Write<u32>(DAddr addr, u32 data); +template void Tegra::MaxwellDeviceMemoryManager::Write<u64>(DAddr addr, u64 data);
\ No newline at end of file diff --git a/src/video_core/host1x/gpu_device_memory_manager.h b/src/video_core/host1x/gpu_device_memory_manager.h new file mode 100644 index 000000000..a9f249991 --- /dev/null +++ b/src/video_core/host1x/gpu_device_memory_manager.h @@ -0,0 +1,24 @@ +// SPDX-FileCopyrightText: 2023 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include "core/device_memory_manager.h" + +namespace VideoCore { +class RasterizerInterface; +} + +namespace Tegra { + +struct MaxwellDeviceMethods; + +struct MaxwellDeviceTraits { + static constexpr size_t device_virtual_bits = 34; + using DeviceInterface = typename VideoCore::RasterizerInterface; + using DeviceMethods = MaxwellDeviceMethods; +}; + +using MaxwellDeviceMemoryManager = Core::DeviceMemoryManager<MaxwellDeviceTraits>; + +} // namespace Tegra
\ No newline at end of file diff --git a/src/video_core/host1x/host1x.cpp b/src/video_core/host1x/host1x.cpp index 7c317a85d..c4c7a5883 100644 --- a/src/video_core/host1x/host1x.cpp +++ b/src/video_core/host1x/host1x.cpp @@ -9,9 +9,12 @@ namespace Tegra { namespace Host1x { Host1x::Host1x(Core::System& system_) - : system{system_}, syncpoint_manager{}, memory_manager{system, 32, 12}, + : system{system_}, syncpoint_manager{}, + memory_manager(system.DeviceMemory()), gmmu_manager{system, memory_manager, 32, 12}, allocator{std::make_unique<Common::FlatAllocator<u32, 0, 32>>(1 << 12)} {} +Host1x::~Host1x() = default; + } // namespace Host1x } // namespace Tegra diff --git a/src/video_core/host1x/host1x.h b/src/video_core/host1x/host1x.h index 57082ae54..d72d97b7b 100644 --- a/src/video_core/host1x/host1x.h +++ b/src/video_core/host1x/host1x.h @@ -6,6 +6,7 @@ #include "common/common_types.h" #include "common/address_space.h" +#include "video_core/host1x/gpu_device_memory_manager.h" #include "video_core/host1x/syncpoint_manager.h" #include "video_core/memory_manager.h" @@ -20,6 +21,7 @@ namespace Host1x { class Host1x { public: explicit Host1x(Core::System& system); + ~Host1x(); SyncpointManager& GetSyncpointManager() { return syncpoint_manager; @@ -29,14 +31,22 @@ public: return syncpoint_manager; } - Tegra::MemoryManager& MemoryManager() { + Tegra::MaxwellDeviceMemoryManager& MemoryManager() { return memory_manager; } - const Tegra::MemoryManager& MemoryManager() const { + const Tegra::MaxwellDeviceMemoryManager& MemoryManager() const { return memory_manager; } + Tegra::MemoryManager& GMMU() { + return gmmu_manager; + } + + const Tegra::MemoryManager& GMMU() const { + return gmmu_manager; + } + Common::FlatAllocator<u32, 0, 32>& Allocator() { return *allocator; } @@ -48,7 +58,8 @@ public: private: Core::System& system; SyncpointManager syncpoint_manager; - Tegra::MemoryManager memory_manager; + Tegra::MaxwellDeviceMemoryManager memory_manager; + Tegra::MemoryManager gmmu_manager; std::unique_ptr<Common::FlatAllocator<u32, 0, 32>> allocator; }; diff --git a/src/video_core/host1x/vic.cpp b/src/video_core/host1x/vic.cpp index 2a5eba415..d154746af 100644 --- a/src/video_core/host1x/vic.cpp +++ b/src/video_core/host1x/vic.cpp @@ -81,7 +81,7 @@ void Vic::Execute() { LOG_ERROR(Service_NVDRV, "VIC Luma address not set."); return; } - const VicConfig config{host1x.MemoryManager().Read<u64>(config_struct_address + 0x20)}; + const VicConfig config{host1x.GMMU().Read<u64>(config_struct_address + 0x20)}; auto frame = nvdec_processor->GetFrame(); if (!frame) { return; @@ -162,12 +162,12 @@ void Vic::WriteRGBFrame(std::unique_ptr<FFmpeg::Frame> frame, const VicConfig& c Texture::SwizzleSubrect(luma_buffer, frame_buff, 4, width, height, 1, 0, 0, width, height, block_height, 0, width * 4); - host1x.MemoryManager().WriteBlock(output_surface_luma_address, luma_buffer.data(), size); + host1x.GMMU().WriteBlock(output_surface_luma_address, luma_buffer.data(), size); } else { // send pitch linear frame const size_t linear_size = width * height * 4; - host1x.MemoryManager().WriteBlock(output_surface_luma_address, converted_frame_buf_addr, - linear_size); + host1x.GMMU().WriteBlock(output_surface_luma_address, converted_frame_buf_addr, + linear_size); } } @@ -193,8 +193,7 @@ void Vic::WriteYUVFrame(std::unique_ptr<FFmpeg::Frame> frame, const VicConfig& c const std::size_t dst = y * aligned_width; std::memcpy(luma_buffer.data() + dst, luma_src + src, frame_width); } - host1x.MemoryManager().WriteBlock(output_surface_luma_address, luma_buffer.data(), - luma_buffer.size()); + host1x.GMMU().WriteBlock(output_surface_luma_address, luma_buffer.data(), luma_buffer.size()); // Chroma const std::size_t half_height = frame_height / 2; @@ -233,8 +232,8 @@ void Vic::WriteYUVFrame(std::unique_ptr<FFmpeg::Frame> frame, const VicConfig& c ASSERT(false); break; } - host1x.MemoryManager().WriteBlock(output_surface_chroma_address, chroma_buffer.data(), - chroma_buffer.size()); + host1x.GMMU().WriteBlock(output_surface_chroma_address, chroma_buffer.data(), + chroma_buffer.size()); } } // namespace Host1x diff --git a/src/video_core/memory_manager.cpp b/src/video_core/memory_manager.cpp index d16040613..a52f8e486 100644 --- a/src/video_core/memory_manager.cpp +++ b/src/video_core/memory_manager.cpp @@ -7,25 +7,26 @@ #include "common/assert.h" #include "common/logging/log.h" #include "core/core.h" -#include "core/device_memory.h" #include "core/hle/kernel/k_page_table.h" #include "core/hle/kernel/k_process.h" +#include "video_core/guest_memory.h" +#include "video_core/host1x/host1x.h" #include "video_core/invalidation_accumulator.h" #include "video_core/memory_manager.h" #include "video_core/rasterizer_interface.h" #include "video_core/renderer_base.h" namespace Tegra { -using Core::Memory::GuestMemoryFlags; +using Tegra::Memory::GuestMemoryFlags; std::atomic<size_t> MemoryManager::unique_identifier_generator{}; -MemoryManager::MemoryManager(Core::System& system_, u64 address_space_bits_, u64 big_page_bits_, - u64 page_bits_) - : system{system_}, memory{system.ApplicationMemory()}, device_memory{system.DeviceMemory()}, - address_space_bits{address_space_bits_}, page_bits{page_bits_}, big_page_bits{big_page_bits_}, - entries{}, big_entries{}, page_table{address_space_bits, address_space_bits + page_bits - 38, - page_bits != big_page_bits ? page_bits : 0}, +MemoryManager::MemoryManager(Core::System& system_, MaxwellDeviceMemoryManager& memory_, + u64 address_space_bits_, u64 big_page_bits_, u64 page_bits_) + : system{system_}, memory{memory_}, address_space_bits{address_space_bits_}, + page_bits{page_bits_}, big_page_bits{big_page_bits_}, entries{}, big_entries{}, + page_table{address_space_bits, address_space_bits + page_bits - 38, + page_bits != big_page_bits ? page_bits : 0}, kind_map{PTEKind::INVALID}, unique_identifier{unique_identifier_generator.fetch_add( 1, std::memory_order_acq_rel)}, accumulator{std::make_unique<VideoCommon::InvalidationAccumulator>()} { @@ -42,11 +43,16 @@ MemoryManager::MemoryManager(Core::System& system_, u64 address_space_bits_, u64 big_page_table_mask = big_page_table_size - 1; big_entries.resize(big_page_table_size / 32, 0); - big_page_table_cpu.resize(big_page_table_size); + big_page_table_dev.resize(big_page_table_size); big_page_continuous.resize(big_page_table_size / continuous_bits, 0); entries.resize(page_table_size / 32, 0); } +MemoryManager::MemoryManager(Core::System& system_, u64 address_space_bits_, u64 big_page_bits_, + u64 page_bits_) + : MemoryManager(system_, system_.Host1x().MemoryManager(), address_space_bits_, big_page_bits_, + page_bits_) {} + MemoryManager::~MemoryManager() = default; template <bool is_big_page> @@ -100,7 +106,7 @@ inline void MemoryManager::SetBigPageContinuous(size_t big_page_index, bool valu } template <MemoryManager::EntryType entry_type> -GPUVAddr MemoryManager::PageTableOp(GPUVAddr gpu_addr, [[maybe_unused]] VAddr cpu_addr, size_t size, +GPUVAddr MemoryManager::PageTableOp(GPUVAddr gpu_addr, [[maybe_unused]] DAddr dev_addr, size_t size, PTEKind kind) { [[maybe_unused]] u64 remaining_size{size}; if constexpr (entry_type == EntryType::Mapped) { @@ -114,9 +120,9 @@ GPUVAddr MemoryManager::PageTableOp(GPUVAddr gpu_addr, [[maybe_unused]] VAddr cp rasterizer->ModifyGPUMemory(unique_identifier, current_gpu_addr, page_size); } if constexpr (entry_type == EntryType::Mapped) { - const VAddr current_cpu_addr = cpu_addr + offset; + const DAddr current_dev_addr = dev_addr + offset; const auto index = PageEntryIndex<false>(current_gpu_addr); - const u32 sub_value = static_cast<u32>(current_cpu_addr >> cpu_page_bits); + const u32 sub_value = static_cast<u32>(current_dev_addr >> cpu_page_bits); page_table[index] = sub_value; } remaining_size -= page_size; @@ -126,7 +132,7 @@ GPUVAddr MemoryManager::PageTableOp(GPUVAddr gpu_addr, [[maybe_unused]] VAddr cp } template <MemoryManager::EntryType entry_type> -GPUVAddr MemoryManager::BigPageTableOp(GPUVAddr gpu_addr, [[maybe_unused]] VAddr cpu_addr, +GPUVAddr MemoryManager::BigPageTableOp(GPUVAddr gpu_addr, [[maybe_unused]] DAddr dev_addr, size_t size, PTEKind kind) { [[maybe_unused]] u64 remaining_size{size}; for (u64 offset{}; offset < size; offset += big_page_size) { @@ -137,20 +143,20 @@ GPUVAddr MemoryManager::BigPageTableOp(GPUVAddr gpu_addr, [[maybe_unused]] VAddr rasterizer->ModifyGPUMemory(unique_identifier, current_gpu_addr, big_page_size); } if constexpr (entry_type == EntryType::Mapped) { - const VAddr current_cpu_addr = cpu_addr + offset; + const DAddr current_dev_addr = dev_addr + offset; const auto index = PageEntryIndex<true>(current_gpu_addr); - const u32 sub_value = static_cast<u32>(current_cpu_addr >> cpu_page_bits); - big_page_table_cpu[index] = sub_value; + const u32 sub_value = static_cast<u32>(current_dev_addr >> cpu_page_bits); + big_page_table_dev[index] = sub_value; const bool is_continuous = ([&] { uintptr_t base_ptr{ - reinterpret_cast<uintptr_t>(memory.GetPointerSilent(current_cpu_addr))}; + reinterpret_cast<uintptr_t>(memory.GetPointer<u8>(current_dev_addr))}; if (base_ptr == 0) { return false; } - for (VAddr start_cpu = current_cpu_addr + page_size; - start_cpu < current_cpu_addr + big_page_size; start_cpu += page_size) { + for (DAddr start_cpu = current_dev_addr + page_size; + start_cpu < current_dev_addr + big_page_size; start_cpu += page_size) { base_ptr += page_size; - auto next_ptr = reinterpret_cast<uintptr_t>(memory.GetPointerSilent(start_cpu)); + auto next_ptr = reinterpret_cast<uintptr_t>(memory.GetPointer<u8>(start_cpu)); if (next_ptr == 0 || base_ptr != next_ptr) { return false; } @@ -172,12 +178,12 @@ void MemoryManager::BindRasterizer(VideoCore::RasterizerInterface* rasterizer_) rasterizer = rasterizer_; } -GPUVAddr MemoryManager::Map(GPUVAddr gpu_addr, VAddr cpu_addr, std::size_t size, PTEKind kind, +GPUVAddr MemoryManager::Map(GPUVAddr gpu_addr, DAddr dev_addr, std::size_t size, PTEKind kind, bool is_big_pages) { if (is_big_pages) [[likely]] { - return BigPageTableOp<EntryType::Mapped>(gpu_addr, cpu_addr, size, kind); + return BigPageTableOp<EntryType::Mapped>(gpu_addr, dev_addr, size, kind); } - return PageTableOp<EntryType::Mapped>(gpu_addr, cpu_addr, size, kind); + return PageTableOp<EntryType::Mapped>(gpu_addr, dev_addr, size, kind); } GPUVAddr MemoryManager::MapSparse(GPUVAddr gpu_addr, std::size_t size, bool is_big_pages) { @@ -202,7 +208,7 @@ void MemoryManager::Unmap(GPUVAddr gpu_addr, std::size_t size) { PageTableOp<EntryType::Free>(gpu_addr, 0, size, PTEKind::INVALID); } -std::optional<VAddr> MemoryManager::GpuToCpuAddress(GPUVAddr gpu_addr) const { +std::optional<DAddr> MemoryManager::GpuToCpuAddress(GPUVAddr gpu_addr) const { if (!IsWithinGPUAddressRange(gpu_addr)) [[unlikely]] { return std::nullopt; } @@ -211,17 +217,17 @@ std::optional<VAddr> MemoryManager::GpuToCpuAddress(GPUVAddr gpu_addr) const { return std::nullopt; } - const VAddr cpu_addr_base = static_cast<VAddr>(page_table[PageEntryIndex<false>(gpu_addr)]) + const DAddr dev_addr_base = static_cast<DAddr>(page_table[PageEntryIndex<false>(gpu_addr)]) << cpu_page_bits; - return cpu_addr_base + (gpu_addr & page_mask); + return dev_addr_base + (gpu_addr & page_mask); } - const VAddr cpu_addr_base = - static_cast<VAddr>(big_page_table_cpu[PageEntryIndex<true>(gpu_addr)]) << cpu_page_bits; - return cpu_addr_base + (gpu_addr & big_page_mask); + const DAddr dev_addr_base = + static_cast<DAddr>(big_page_table_dev[PageEntryIndex<true>(gpu_addr)]) << cpu_page_bits; + return dev_addr_base + (gpu_addr & big_page_mask); } -std::optional<VAddr> MemoryManager::GpuToCpuAddress(GPUVAddr addr, std::size_t size) const { +std::optional<DAddr> MemoryManager::GpuToCpuAddress(GPUVAddr addr, std::size_t size) const { size_t page_index{addr >> page_bits}; const size_t page_last{(addr + size + page_size - 1) >> page_bits}; while (page_index < page_last) { @@ -274,7 +280,7 @@ u8* MemoryManager::GetPointer(GPUVAddr gpu_addr) { return {}; } - return memory.GetPointer(*address); + return memory.GetPointer<u8>(*address); } const u8* MemoryManager::GetPointer(GPUVAddr gpu_addr) const { @@ -283,7 +289,7 @@ const u8* MemoryManager::GetPointer(GPUVAddr gpu_addr) const { return {}; } - return memory.GetPointer(*address); + return memory.GetPointer<u8>(*address); } #ifdef _MSC_VER // no need for gcc / clang but msvc's compiler is more conservative with inlining. @@ -367,25 +373,25 @@ void MemoryManager::ReadBlockImpl(GPUVAddr gpu_src_addr, void* dest_buffer, std: dest_buffer = static_cast<u8*>(dest_buffer) + copy_amount; }; auto mapped_normal = [&](std::size_t page_index, std::size_t offset, std::size_t copy_amount) { - const VAddr cpu_addr_base = - (static_cast<VAddr>(page_table[page_index]) << cpu_page_bits) + offset; + const DAddr dev_addr_base = + (static_cast<DAddr>(page_table[page_index]) << cpu_page_bits) + offset; if constexpr (is_safe) { - rasterizer->FlushRegion(cpu_addr_base, copy_amount, which); + rasterizer->FlushRegion(dev_addr_base, copy_amount, which); } - u8* physical = memory.GetPointer(cpu_addr_base); + u8* physical = memory.GetPointer<u8>(dev_addr_base); std::memcpy(dest_buffer, physical, copy_amount); dest_buffer = static_cast<u8*>(dest_buffer) + copy_amount; }; auto mapped_big = [&](std::size_t page_index, std::size_t offset, std::size_t copy_amount) { - const VAddr cpu_addr_base = - (static_cast<VAddr>(big_page_table_cpu[page_index]) << cpu_page_bits) + offset; + const DAddr dev_addr_base = + (static_cast<DAddr>(big_page_table_dev[page_index]) << cpu_page_bits) + offset; if constexpr (is_safe) { - rasterizer->FlushRegion(cpu_addr_base, copy_amount, which); + rasterizer->FlushRegion(dev_addr_base, copy_amount, which); } if (!IsBigPageContinuous(page_index)) [[unlikely]] { - memory.ReadBlockUnsafe(cpu_addr_base, dest_buffer, copy_amount); + memory.ReadBlockUnsafe(dev_addr_base, dest_buffer, copy_amount); } else { - u8* physical = memory.GetPointer(cpu_addr_base); + u8* physical = memory.GetPointer<u8>(dev_addr_base); std::memcpy(dest_buffer, physical, copy_amount); } dest_buffer = static_cast<u8*>(dest_buffer) + copy_amount; @@ -416,25 +422,25 @@ void MemoryManager::WriteBlockImpl(GPUVAddr gpu_dest_addr, const void* src_buffe src_buffer = static_cast<const u8*>(src_buffer) + copy_amount; }; auto mapped_normal = [&](std::size_t page_index, std::size_t offset, std::size_t copy_amount) { - const VAddr cpu_addr_base = - (static_cast<VAddr>(page_table[page_index]) << cpu_page_bits) + offset; + const DAddr dev_addr_base = + (static_cast<DAddr>(page_table[page_index]) << cpu_page_bits) + offset; if constexpr (is_safe) { - rasterizer->InvalidateRegion(cpu_addr_base, copy_amount, which); + rasterizer->InvalidateRegion(dev_addr_base, copy_amount, which); } - u8* physical = memory.GetPointer(cpu_addr_base); + u8* physical = memory.GetPointer<u8>(dev_addr_base); std::memcpy(physical, src_buffer, copy_amount); src_buffer = static_cast<const u8*>(src_buffer) + copy_amount; }; auto mapped_big = [&](std::size_t page_index, std::size_t offset, std::size_t copy_amount) { - const VAddr cpu_addr_base = - (static_cast<VAddr>(big_page_table_cpu[page_index]) << cpu_page_bits) + offset; + const DAddr dev_addr_base = + (static_cast<DAddr>(big_page_table_dev[page_index]) << cpu_page_bits) + offset; if constexpr (is_safe) { - rasterizer->InvalidateRegion(cpu_addr_base, copy_amount, which); + rasterizer->InvalidateRegion(dev_addr_base, copy_amount, which); } if (!IsBigPageContinuous(page_index)) [[unlikely]] { - memory.WriteBlockUnsafe(cpu_addr_base, src_buffer, copy_amount); + memory.WriteBlockUnsafe(dev_addr_base, src_buffer, copy_amount); } else { - u8* physical = memory.GetPointer(cpu_addr_base); + u8* physical = memory.GetPointer<u8>(dev_addr_base); std::memcpy(physical, src_buffer, copy_amount); } src_buffer = static_cast<const u8*>(src_buffer) + copy_amount; @@ -470,14 +476,14 @@ void MemoryManager::FlushRegion(GPUVAddr gpu_addr, size_t size, [[maybe_unused]] std::size_t copy_amount) {}; auto mapped_normal = [&](std::size_t page_index, std::size_t offset, std::size_t copy_amount) { - const VAddr cpu_addr_base = - (static_cast<VAddr>(page_table[page_index]) << cpu_page_bits) + offset; - rasterizer->FlushRegion(cpu_addr_base, copy_amount, which); + const DAddr dev_addr_base = + (static_cast<DAddr>(page_table[page_index]) << cpu_page_bits) + offset; + rasterizer->FlushRegion(dev_addr_base, copy_amount, which); }; auto mapped_big = [&](std::size_t page_index, std::size_t offset, std::size_t copy_amount) { - const VAddr cpu_addr_base = - (static_cast<VAddr>(big_page_table_cpu[page_index]) << cpu_page_bits) + offset; - rasterizer->FlushRegion(cpu_addr_base, copy_amount, which); + const DAddr dev_addr_base = + (static_cast<DAddr>(big_page_table_dev[page_index]) << cpu_page_bits) + offset; + rasterizer->FlushRegion(dev_addr_base, copy_amount, which); }; auto flush_short_pages = [&](std::size_t page_index, std::size_t offset, std::size_t copy_amount) { @@ -495,15 +501,15 @@ bool MemoryManager::IsMemoryDirty(GPUVAddr gpu_addr, size_t size, [[maybe_unused]] std::size_t copy_amount) { return false; }; auto mapped_normal = [&](std::size_t page_index, std::size_t offset, std::size_t copy_amount) { - const VAddr cpu_addr_base = - (static_cast<VAddr>(page_table[page_index]) << cpu_page_bits) + offset; - result |= rasterizer->MustFlushRegion(cpu_addr_base, copy_amount, which); + const DAddr dev_addr_base = + (static_cast<DAddr>(page_table[page_index]) << cpu_page_bits) + offset; + result |= rasterizer->MustFlushRegion(dev_addr_base, copy_amount, which); return result; }; auto mapped_big = [&](std::size_t page_index, std::size_t offset, std::size_t copy_amount) { - const VAddr cpu_addr_base = - (static_cast<VAddr>(big_page_table_cpu[page_index]) << cpu_page_bits) + offset; - result |= rasterizer->MustFlushRegion(cpu_addr_base, copy_amount, which); + const DAddr dev_addr_base = + (static_cast<DAddr>(big_page_table_dev[page_index]) << cpu_page_bits) + offset; + result |= rasterizer->MustFlushRegion(dev_addr_base, copy_amount, which); return result; }; auto check_short_pages = [&](std::size_t page_index, std::size_t offset, @@ -517,7 +523,7 @@ bool MemoryManager::IsMemoryDirty(GPUVAddr gpu_addr, size_t size, } size_t MemoryManager::MaxContinuousRange(GPUVAddr gpu_addr, size_t size) const { - std::optional<VAddr> old_page_addr{}; + std::optional<DAddr> old_page_addr{}; size_t range_so_far = 0; bool result{false}; auto fail = [&]([[maybe_unused]] std::size_t page_index, [[maybe_unused]] std::size_t offset, @@ -526,24 +532,24 @@ size_t MemoryManager::MaxContinuousRange(GPUVAddr gpu_addr, size_t size) const { return true; }; auto short_check = [&](std::size_t page_index, std::size_t offset, std::size_t copy_amount) { - const VAddr cpu_addr_base = - (static_cast<VAddr>(page_table[page_index]) << cpu_page_bits) + offset; - if (old_page_addr && *old_page_addr != cpu_addr_base) { + const DAddr dev_addr_base = + (static_cast<DAddr>(page_table[page_index]) << cpu_page_bits) + offset; + if (old_page_addr && *old_page_addr != dev_addr_base) { result = true; return true; } range_so_far += copy_amount; - old_page_addr = {cpu_addr_base + copy_amount}; + old_page_addr = {dev_addr_base + copy_amount}; return false; }; auto big_check = [&](std::size_t page_index, std::size_t offset, std::size_t copy_amount) { - const VAddr cpu_addr_base = - (static_cast<VAddr>(big_page_table_cpu[page_index]) << cpu_page_bits) + offset; - if (old_page_addr && *old_page_addr != cpu_addr_base) { + const DAddr dev_addr_base = + (static_cast<DAddr>(big_page_table_dev[page_index]) << cpu_page_bits) + offset; + if (old_page_addr && *old_page_addr != dev_addr_base) { return true; } range_so_far += copy_amount; - old_page_addr = {cpu_addr_base + copy_amount}; + old_page_addr = {dev_addr_base + copy_amount}; return false; }; auto check_short_pages = [&](std::size_t page_index, std::size_t offset, @@ -568,14 +574,14 @@ void MemoryManager::InvalidateRegion(GPUVAddr gpu_addr, size_t size, [[maybe_unused]] std::size_t copy_amount) {}; auto mapped_normal = [&](std::size_t page_index, std::size_t offset, std::size_t copy_amount) { - const VAddr cpu_addr_base = - (static_cast<VAddr>(page_table[page_index]) << cpu_page_bits) + offset; - rasterizer->InvalidateRegion(cpu_addr_base, copy_amount, which); + const DAddr dev_addr_base = + (static_cast<DAddr>(page_table[page_index]) << cpu_page_bits) + offset; + rasterizer->InvalidateRegion(dev_addr_base, copy_amount, which); }; auto mapped_big = [&](std::size_t page_index, std::size_t offset, std::size_t copy_amount) { - const VAddr cpu_addr_base = - (static_cast<VAddr>(big_page_table_cpu[page_index]) << cpu_page_bits) + offset; - rasterizer->InvalidateRegion(cpu_addr_base, copy_amount, which); + const DAddr dev_addr_base = + (static_cast<DAddr>(big_page_table_dev[page_index]) << cpu_page_bits) + offset; + rasterizer->InvalidateRegion(dev_addr_base, copy_amount, which); }; auto invalidate_short_pages = [&](std::size_t page_index, std::size_t offset, std::size_t copy_amount) { @@ -587,7 +593,7 @@ void MemoryManager::InvalidateRegion(GPUVAddr gpu_addr, size_t size, void MemoryManager::CopyBlock(GPUVAddr gpu_dest_addr, GPUVAddr gpu_src_addr, std::size_t size, VideoCommon::CacheType which) { - Core::Memory::GpuGuestMemoryScoped<u8, GuestMemoryFlags::SafeReadWrite> data( + Tegra::Memory::GpuGuestMemoryScoped<u8, GuestMemoryFlags::SafeReadWrite> data( *this, gpu_src_addr, size); data.SetAddressAndSize(gpu_dest_addr, size); FlushRegion(gpu_dest_addr, size, which); @@ -600,18 +606,18 @@ bool MemoryManager::IsGranularRange(GPUVAddr gpu_addr, std::size_t size) const { const std::size_t page{(page_index & big_page_mask) + size}; return page <= big_page_size; } - const std::size_t page{(gpu_addr & Core::Memory::YUZU_PAGEMASK) + size}; - return page <= Core::Memory::YUZU_PAGESIZE; + const std::size_t page{(gpu_addr & Core::DEVICE_PAGEMASK) + size}; + return page <= Core::DEVICE_PAGESIZE; } if (GetEntry<false>(gpu_addr) != EntryType::Mapped) { return false; } - const std::size_t page{(gpu_addr & Core::Memory::YUZU_PAGEMASK) + size}; - return page <= Core::Memory::YUZU_PAGESIZE; + const std::size_t page{(gpu_addr & Core::DEVICE_PAGEMASK) + size}; + return page <= Core::DEVICE_PAGESIZE; } bool MemoryManager::IsContinuousRange(GPUVAddr gpu_addr, std::size_t size) const { - std::optional<VAddr> old_page_addr{}; + std::optional<DAddr> old_page_addr{}; bool result{true}; auto fail = [&]([[maybe_unused]] std::size_t page_index, [[maybe_unused]] std::size_t offset, std::size_t copy_amount) { @@ -619,23 +625,23 @@ bool MemoryManager::IsContinuousRange(GPUVAddr gpu_addr, std::size_t size) const return true; }; auto short_check = [&](std::size_t page_index, std::size_t offset, std::size_t copy_amount) { - const VAddr cpu_addr_base = - (static_cast<VAddr>(page_table[page_index]) << cpu_page_bits) + offset; - if (old_page_addr && *old_page_addr != cpu_addr_base) { + const DAddr dev_addr_base = + (static_cast<DAddr>(page_table[page_index]) << cpu_page_bits) + offset; + if (old_page_addr && *old_page_addr != dev_addr_base) { result = false; return true; } - old_page_addr = {cpu_addr_base + copy_amount}; + old_page_addr = {dev_addr_base + copy_amount}; return false; }; auto big_check = [&](std::size_t page_index, std::size_t offset, std::size_t copy_amount) { - const VAddr cpu_addr_base = - (static_cast<VAddr>(big_page_table_cpu[page_index]) << cpu_page_bits) + offset; - if (old_page_addr && *old_page_addr != cpu_addr_base) { + const DAddr dev_addr_base = + (static_cast<DAddr>(big_page_table_dev[page_index]) << cpu_page_bits) + offset; + if (old_page_addr && *old_page_addr != dev_addr_base) { result = false; return true; } - old_page_addr = {cpu_addr_base + copy_amount}; + old_page_addr = {dev_addr_base + copy_amount}; return false; }; auto check_short_pages = [&](std::size_t page_index, std::size_t offset, @@ -678,11 +684,11 @@ template <bool is_gpu_address> void MemoryManager::GetSubmappedRangeImpl( GPUVAddr gpu_addr, std::size_t size, boost::container::small_vector< - std::pair<std::conditional_t<is_gpu_address, GPUVAddr, VAddr>, std::size_t>, 32>& result) + std::pair<std::conditional_t<is_gpu_address, GPUVAddr, DAddr>, std::size_t>, 32>& result) const { - std::optional<std::pair<std::conditional_t<is_gpu_address, GPUVAddr, VAddr>, std::size_t>> + std::optional<std::pair<std::conditional_t<is_gpu_address, GPUVAddr, DAddr>, std::size_t>> last_segment{}; - std::optional<VAddr> old_page_addr{}; + std::optional<DAddr> old_page_addr{}; const auto split = [&last_segment, &result]([[maybe_unused]] std::size_t page_index, [[maybe_unused]] std::size_t offset, [[maybe_unused]] std::size_t copy_amount) { @@ -694,20 +700,20 @@ void MemoryManager::GetSubmappedRangeImpl( const auto extend_size_big = [this, &split, &old_page_addr, &last_segment](std::size_t page_index, std::size_t offset, std::size_t copy_amount) { - const VAddr cpu_addr_base = - (static_cast<VAddr>(big_page_table_cpu[page_index]) << cpu_page_bits) + offset; + const DAddr dev_addr_base = + (static_cast<DAddr>(big_page_table_dev[page_index]) << cpu_page_bits) + offset; if (old_page_addr) { - if (*old_page_addr != cpu_addr_base) { + if (*old_page_addr != dev_addr_base) { split(0, 0, 0); } } - old_page_addr = {cpu_addr_base + copy_amount}; + old_page_addr = {dev_addr_base + copy_amount}; if (!last_segment) { if constexpr (is_gpu_address) { const GPUVAddr new_base_addr = (page_index << big_page_bits) + offset; last_segment = {new_base_addr, copy_amount}; } else { - last_segment = {cpu_addr_base, copy_amount}; + last_segment = {dev_addr_base, copy_amount}; } } else { last_segment->second += copy_amount; @@ -716,20 +722,20 @@ void MemoryManager::GetSubmappedRangeImpl( const auto extend_size_short = [this, &split, &old_page_addr, &last_segment](std::size_t page_index, std::size_t offset, std::size_t copy_amount) { - const VAddr cpu_addr_base = - (static_cast<VAddr>(page_table[page_index]) << cpu_page_bits) + offset; + const DAddr dev_addr_base = + (static_cast<DAddr>(page_table[page_index]) << cpu_page_bits) + offset; if (old_page_addr) { - if (*old_page_addr != cpu_addr_base) { + if (*old_page_addr != dev_addr_base) { split(0, 0, 0); } } - old_page_addr = {cpu_addr_base + copy_amount}; + old_page_addr = {dev_addr_base + copy_amount}; if (!last_segment) { if constexpr (is_gpu_address) { const GPUVAddr new_base_addr = (page_index << page_bits) + offset; last_segment = {new_base_addr, copy_amount}; } else { - last_segment = {cpu_addr_base, copy_amount}; + last_segment = {dev_addr_base, copy_amount}; } } else { last_segment->second += copy_amount; @@ -756,9 +762,12 @@ void MemoryManager::FlushCaching() { } const u8* MemoryManager::GetSpan(const GPUVAddr src_addr, const std::size_t size) const { - auto cpu_addr = GpuToCpuAddress(src_addr); - if (cpu_addr) { - return memory.GetSpan(*cpu_addr, size); + if (!IsContinuousRange(src_addr, size)) { + return nullptr; + } + auto dev_addr = GpuToCpuAddress(src_addr); + if (dev_addr) { + return memory.GetSpan(*dev_addr, size); } return nullptr; } @@ -767,9 +776,9 @@ u8* MemoryManager::GetSpan(const GPUVAddr src_addr, const std::size_t size) { if (!IsContinuousRange(src_addr, size)) { return nullptr; } - auto cpu_addr = GpuToCpuAddress(src_addr); - if (cpu_addr) { - return memory.GetSpan(*cpu_addr, size); + auto dev_addr = GpuToCpuAddress(src_addr); + if (dev_addr) { + return memory.GetSpan(*dev_addr, size); } return nullptr; } diff --git a/src/video_core/memory_manager.h b/src/video_core/memory_manager.h index 9b311b9e5..c5255f36c 100644 --- a/src/video_core/memory_manager.h +++ b/src/video_core/memory_manager.h @@ -15,8 +15,8 @@ #include "common/range_map.h" #include "common/scratch_buffer.h" #include "common/virtual_buffer.h" -#include "core/memory.h" #include "video_core/cache_types.h" +#include "video_core/host1x/gpu_device_memory_manager.h" #include "video_core/pte_kind.h" namespace VideoCore { @@ -28,10 +28,6 @@ class InvalidationAccumulator; } namespace Core { -class DeviceMemory; -namespace Memory { -class Memory; -} // namespace Memory class System; } // namespace Core @@ -41,6 +37,9 @@ class MemoryManager final { public: explicit MemoryManager(Core::System& system_, u64 address_space_bits_ = 40, u64 big_page_bits_ = 16, u64 page_bits_ = 12); + explicit MemoryManager(Core::System& system_, MaxwellDeviceMemoryManager& memory_, + u64 address_space_bits_ = 40, u64 big_page_bits_ = 16, + u64 page_bits_ = 12); ~MemoryManager(); size_t GetID() const { @@ -50,9 +49,9 @@ public: /// Binds a renderer to the memory manager. void BindRasterizer(VideoCore::RasterizerInterface* rasterizer); - [[nodiscard]] std::optional<VAddr> GpuToCpuAddress(GPUVAddr addr) const; + [[nodiscard]] std::optional<DAddr> GpuToCpuAddress(GPUVAddr addr) const; - [[nodiscard]] std::optional<VAddr> GpuToCpuAddress(GPUVAddr addr, std::size_t size) const; + [[nodiscard]] std::optional<DAddr> GpuToCpuAddress(GPUVAddr addr, std::size_t size) const; template <typename T> [[nodiscard]] T Read(GPUVAddr addr) const; @@ -69,7 +68,7 @@ public: if (!address) { return {}; } - return memory.GetPointer(*address); + return memory.GetPointer<T>(*address); } template <typename T> @@ -110,7 +109,7 @@ public: [[nodiscard]] bool IsGranularRange(GPUVAddr gpu_addr, std::size_t size) const; /** - * Checks if a gpu region is mapped by a single range of cpu addresses. + * Checks if a gpu region is mapped by a single range of device addresses. */ [[nodiscard]] bool IsContinuousRange(GPUVAddr gpu_addr, std::size_t size) const; @@ -120,14 +119,14 @@ public: [[nodiscard]] bool IsFullyMappedRange(GPUVAddr gpu_addr, std::size_t size) const; /** - * Returns a vector with all the subranges of cpu addresses mapped beneath. + * Returns a vector with all the subranges of device addresses mapped beneath. * if the region is continuous, a single pair will be returned. If it's unmapped, an empty * vector will be returned; */ boost::container::small_vector<std::pair<GPUVAddr, std::size_t>, 32> GetSubmappedRange( GPUVAddr gpu_addr, std::size_t size) const; - GPUVAddr Map(GPUVAddr gpu_addr, VAddr cpu_addr, std::size_t size, + GPUVAddr Map(GPUVAddr gpu_addr, DAddr dev_addr, std::size_t size, PTEKind kind = PTEKind::INVALID, bool is_big_pages = true); GPUVAddr MapSparse(GPUVAddr gpu_addr, std::size_t size, bool is_big_pages = true); void Unmap(GPUVAddr gpu_addr, std::size_t size); @@ -186,12 +185,11 @@ private: void GetSubmappedRangeImpl( GPUVAddr gpu_addr, std::size_t size, boost::container::small_vector< - std::pair<std::conditional_t<is_gpu_address, GPUVAddr, VAddr>, std::size_t>, 32>& + std::pair<std::conditional_t<is_gpu_address, GPUVAddr, DAddr>, std::size_t>, 32>& result) const; Core::System& system; - Core::Memory::Memory& memory; - Core::DeviceMemory& device_memory; + MaxwellDeviceMemoryManager& memory; const u64 address_space_bits; const u64 page_bits; @@ -218,11 +216,11 @@ private: std::vector<u64> big_entries; template <EntryType entry_type> - GPUVAddr PageTableOp(GPUVAddr gpu_addr, [[maybe_unused]] VAddr cpu_addr, size_t size, + GPUVAddr PageTableOp(GPUVAddr gpu_addr, [[maybe_unused]] DAddr dev_addr, size_t size, PTEKind kind); template <EntryType entry_type> - GPUVAddr BigPageTableOp(GPUVAddr gpu_addr, [[maybe_unused]] VAddr cpu_addr, size_t size, + GPUVAddr BigPageTableOp(GPUVAddr gpu_addr, [[maybe_unused]] DAddr dev_addr, size_t size, PTEKind kind); template <bool is_big_page> @@ -233,11 +231,11 @@ private: Common::MultiLevelPageTable<u32> page_table; Common::RangeMap<GPUVAddr, PTEKind> kind_map; - Common::VirtualBuffer<u32> big_page_table_cpu; + Common::VirtualBuffer<u32> big_page_table_dev; std::vector<u64> big_page_continuous; - boost::container::small_vector<std::pair<VAddr, std::size_t>, 32> page_stash{}; - boost::container::small_vector<std::pair<VAddr, std::size_t>, 32> page_stash2{}; + boost::container::small_vector<std::pair<DAddr, std::size_t>, 32> page_stash{}; + boost::container::small_vector<std::pair<DAddr, std::size_t>, 32> page_stash2{}; mutable std::mutex guard; diff --git a/src/video_core/query_cache.h b/src/video_core/query_cache.h index a64404ce4..4861b123a 100644 --- a/src/video_core/query_cache.h +++ b/src/video_core/query_cache.h @@ -18,9 +18,9 @@ #include "common/assert.h" #include "common/settings.h" -#include "core/memory.h" #include "video_core/control/channel_state_cache.h" #include "video_core/engines/maxwell_3d.h" +#include "video_core/host1x/gpu_device_memory_manager.h" #include "video_core/memory_manager.h" #include "video_core/rasterizer_interface.h" #include "video_core/texture_cache/slot_vector.h" @@ -102,18 +102,19 @@ template <class QueryCache, class CachedQuery, class CounterStream, class HostCo class QueryCacheLegacy : public VideoCommon::ChannelSetupCaches<VideoCommon::ChannelInfo> { public: explicit QueryCacheLegacy(VideoCore::RasterizerInterface& rasterizer_, - Core::Memory::Memory& cpu_memory_) + Tegra::MaxwellDeviceMemoryManager& device_memory_) : rasterizer{rasterizer_}, // Use reinterpret_cast instead of static_cast as workaround for // UBSan bug (https://github.com/llvm/llvm-project/issues/59060) - cpu_memory{cpu_memory_}, streams{{ - {CounterStream{reinterpret_cast<QueryCache&>(*this), - VideoCore::QueryType::SamplesPassed}}, - {CounterStream{reinterpret_cast<QueryCache&>(*this), - VideoCore::QueryType::PrimitivesGenerated}}, - {CounterStream{reinterpret_cast<QueryCache&>(*this), - VideoCore::QueryType::TfbPrimitivesWritten}}, - }} { + device_memory{device_memory_}, + streams{{ + {CounterStream{reinterpret_cast<QueryCache&>(*this), + VideoCore::QueryType::SamplesPassed}}, + {CounterStream{reinterpret_cast<QueryCache&>(*this), + VideoCore::QueryType::PrimitivesGenerated}}, + {CounterStream{reinterpret_cast<QueryCache&>(*this), + VideoCore::QueryType::TfbPrimitivesWritten}}, + }} { (void)slot_async_jobs.insert(); // Null value } @@ -322,13 +323,14 @@ private: local_lock.unlock(); if (timestamp) { u64 timestamp_value = *timestamp; - cpu_memory.WriteBlockUnsafe(address + sizeof(u64), ×tamp_value, sizeof(u64)); - cpu_memory.WriteBlockUnsafe(address, &value, sizeof(u64)); + device_memory.WriteBlockUnsafe(address + sizeof(u64), ×tamp_value, + sizeof(u64)); + device_memory.WriteBlockUnsafe(address, &value, sizeof(u64)); rasterizer.InvalidateRegion(address, sizeof(u64) * 2, VideoCommon::CacheType::NoQueryCache); } else { u32 small_value = static_cast<u32>(value); - cpu_memory.WriteBlockUnsafe(address, &small_value, sizeof(u32)); + device_memory.WriteBlockUnsafe(address, &small_value, sizeof(u32)); rasterizer.InvalidateRegion(address, sizeof(u32), VideoCommon::CacheType::NoQueryCache); } @@ -342,7 +344,7 @@ private: SlotVector<AsyncJob> slot_async_jobs; VideoCore::RasterizerInterface& rasterizer; - Core::Memory::Memory& cpu_memory; + Tegra::MaxwellDeviceMemoryManager& device_memory; mutable std::recursive_mutex mutex; diff --git a/src/video_core/query_cache/query_base.h b/src/video_core/query_cache/query_base.h index 68f1d38c1..d5d21beaa 100644 --- a/src/video_core/query_cache/query_base.h +++ b/src/video_core/query_cache/query_base.h @@ -23,7 +23,7 @@ DECLARE_ENUM_FLAG_OPERATORS(QueryFlagBits) class QueryBase { public: - VAddr guest_address{}; + DAddr guest_address{}; QueryFlagBits flags{}; u64 value{}; @@ -32,7 +32,7 @@ protected: QueryBase() = default; // Parameterized constructor - QueryBase(VAddr address, QueryFlagBits flags_, u64 value_) + QueryBase(DAddr address, QueryFlagBits flags_, u64 value_) : guest_address(address), flags(flags_), value{value_} {} }; diff --git a/src/video_core/query_cache/query_cache.h b/src/video_core/query_cache/query_cache.h index 94f0c4466..08b779055 100644 --- a/src/video_core/query_cache/query_cache.h +++ b/src/video_core/query_cache/query_cache.h @@ -15,9 +15,9 @@ #include "common/logging/log.h" #include "common/scope_exit.h" #include "common/settings.h" -#include "core/memory.h" #include "video_core/engines/maxwell_3d.h" #include "video_core/gpu.h" +#include "video_core/host1x/gpu_device_memory_manager.h" #include "video_core/memory_manager.h" #include "video_core/query_cache/bank_base.h" #include "video_core/query_cache/query_base.h" @@ -113,9 +113,10 @@ struct QueryCacheBase<Traits>::QueryCacheBaseImpl { using RuntimeType = typename Traits::RuntimeType; QueryCacheBaseImpl(QueryCacheBase<Traits>* owner_, VideoCore::RasterizerInterface& rasterizer_, - Core::Memory::Memory& cpu_memory_, RuntimeType& runtime_, Tegra::GPU& gpu_) + Tegra::MaxwellDeviceMemoryManager& device_memory_, RuntimeType& runtime_, + Tegra::GPU& gpu_) : owner{owner_}, rasterizer{rasterizer_}, - cpu_memory{cpu_memory_}, runtime{runtime_}, gpu{gpu_} { + device_memory{device_memory_}, runtime{runtime_}, gpu{gpu_} { streamer_mask = 0; for (size_t i = 0; i < static_cast<size_t>(QueryType::MaxQueryTypes); i++) { streamers[i] = runtime.GetStreamerInterface(static_cast<QueryType>(i)); @@ -158,7 +159,7 @@ struct QueryCacheBase<Traits>::QueryCacheBaseImpl { QueryCacheBase<Traits>* owner; VideoCore::RasterizerInterface& rasterizer; - Core::Memory::Memory& cpu_memory; + Tegra::MaxwellDeviceMemoryManager& device_memory; RuntimeType& runtime; Tegra::GPU& gpu; std::array<StreamerInterface*, static_cast<size_t>(QueryType::MaxQueryTypes)> streamers; @@ -171,10 +172,11 @@ struct QueryCacheBase<Traits>::QueryCacheBaseImpl { template <typename Traits> QueryCacheBase<Traits>::QueryCacheBase(Tegra::GPU& gpu_, VideoCore::RasterizerInterface& rasterizer_, - Core::Memory::Memory& cpu_memory_, RuntimeType& runtime_) + Tegra::MaxwellDeviceMemoryManager& device_memory_, + RuntimeType& runtime_) : cached_queries{} { impl = std::make_unique<QueryCacheBase<Traits>::QueryCacheBaseImpl>( - this, rasterizer_, cpu_memory_, runtime_, gpu_); + this, rasterizer_, device_memory_, runtime_, gpu_); } template <typename Traits> @@ -240,7 +242,7 @@ void QueryCacheBase<Traits>::CounterReport(GPUVAddr addr, QueryType counter_type if (!cpu_addr_opt) [[unlikely]] { return; } - VAddr cpu_addr = *cpu_addr_opt; + DAddr cpu_addr = *cpu_addr_opt; const size_t new_query_id = streamer->WriteCounter(cpu_addr, has_timestamp, payload, subreport); auto* query = streamer->GetQuery(new_query_id); if (is_fence) { @@ -250,13 +252,12 @@ void QueryCacheBase<Traits>::CounterReport(GPUVAddr addr, QueryType counter_type query_location.stream_id.Assign(static_cast<u32>(streamer_id)); query_location.query_id.Assign(static_cast<u32>(new_query_id)); const auto gen_caching_indexing = [](VAddr cur_addr) { - return std::make_pair<u64, u32>(cur_addr >> Core::Memory::YUZU_PAGEBITS, - static_cast<u32>(cur_addr & Core::Memory::YUZU_PAGEMASK)); + return std::make_pair<u64, u32>(cur_addr >> Core::DEVICE_PAGEBITS, + static_cast<u32>(cur_addr & Core::DEVICE_PAGEMASK)); }; - u8* pointer = impl->cpu_memory.GetPointer(cpu_addr); - u8* pointer_timestamp = impl->cpu_memory.GetPointer(cpu_addr + 8); + u8* pointer = impl->device_memory.template GetPointer<u8>(cpu_addr); + u8* pointer_timestamp = impl->device_memory.template GetPointer<u8>(cpu_addr + 8); bool is_synced = !Settings::IsGPULevelHigh() && is_fence; - std::function<void()> operation([this, is_synced, streamer, query_base = query, query_location, pointer, pointer_timestamp] { if (True(query_base->flags & QueryFlagBits::IsInvalidated)) { @@ -323,8 +324,8 @@ void QueryCacheBase<Traits>::CounterReport(GPUVAddr addr, QueryType counter_type template <typename Traits> void QueryCacheBase<Traits>::UnregisterPending() { const auto gen_caching_indexing = [](VAddr cur_addr) { - return std::make_pair<u64, u32>(cur_addr >> Core::Memory::YUZU_PAGEBITS, - static_cast<u32>(cur_addr & Core::Memory::YUZU_PAGEMASK)); + return std::make_pair<u64, u32>(cur_addr >> Core::DEVICE_PAGEBITS, + static_cast<u32>(cur_addr & Core::DEVICE_PAGEMASK)); }; std::scoped_lock lock(cache_mutex); for (QueryLocation loc : impl->pending_unregister) { @@ -388,7 +389,7 @@ bool QueryCacheBase<Traits>::AccelerateHostConditionalRendering() { } VAddr cpu_addr = *cpu_addr_opt; std::scoped_lock lock(cache_mutex); - auto it1 = cached_queries.find(cpu_addr >> Core::Memory::YUZU_PAGEBITS); + auto it1 = cached_queries.find(cpu_addr >> Core::DEVICE_PAGEBITS); if (it1 == cached_queries.end()) { return VideoCommon::LookupData{ .address = cpu_addr, @@ -396,10 +397,10 @@ bool QueryCacheBase<Traits>::AccelerateHostConditionalRendering() { }; } auto& sub_container = it1->second; - auto it_current = sub_container.find(cpu_addr & Core::Memory::YUZU_PAGEMASK); + auto it_current = sub_container.find(cpu_addr & Core::DEVICE_PAGEMASK); if (it_current == sub_container.end()) { - auto it_current_2 = sub_container.find((cpu_addr & Core::Memory::YUZU_PAGEMASK) + 4); + auto it_current_2 = sub_container.find((cpu_addr & Core::DEVICE_PAGEMASK) + 4); if (it_current_2 == sub_container.end()) { return VideoCommon::LookupData{ .address = cpu_addr, @@ -559,7 +560,7 @@ bool QueryCacheBase<Traits>::SemiFlushQueryDirty(QueryCacheBase<Traits>::QueryLo } if (True(query_base->flags & QueryFlagBits::IsFinalValueSynced) && False(query_base->flags & QueryFlagBits::IsGuestSynced)) { - auto* ptr = impl->cpu_memory.GetPointer(query_base->guest_address); + auto* ptr = impl->device_memory.template GetPointer<u8>(query_base->guest_address); if (True(query_base->flags & QueryFlagBits::HasTimestamp)) { std::memcpy(ptr, &query_base->value, sizeof(query_base->value)); return false; diff --git a/src/video_core/query_cache/query_cache_base.h b/src/video_core/query_cache/query_cache_base.h index 5a88e7f0a..00c25c8d6 100644 --- a/src/video_core/query_cache/query_cache_base.h +++ b/src/video_core/query_cache/query_cache_base.h @@ -13,15 +13,11 @@ #include "common/assert.h" #include "common/bit_field.h" #include "common/common_types.h" -#include "core/memory.h" #include "video_core/control/channel_state_cache.h" +#include "video_core/host1x/gpu_device_memory_manager.h" #include "video_core/query_cache/query_base.h" #include "video_core/query_cache/types.h" -namespace Core::Memory { -class Memory; -} - namespace VideoCore { class RasterizerInterface; } @@ -53,7 +49,8 @@ public: }; explicit QueryCacheBase(Tegra::GPU& gpu, VideoCore::RasterizerInterface& rasterizer_, - Core::Memory::Memory& cpu_memory_, RuntimeType& runtime_); + Tegra::MaxwellDeviceMemoryManager& device_memory_, + RuntimeType& runtime_); ~QueryCacheBase(); @@ -125,10 +122,10 @@ protected: const u64 addr_begin = addr; const u64 addr_end = addr_begin + size; - const u64 page_end = addr_end >> Core::Memory::YUZU_PAGEBITS; + const u64 page_end = addr_end >> Core::DEVICE_PAGEBITS; std::scoped_lock lock(cache_mutex); - for (u64 page = addr_begin >> Core::Memory::YUZU_PAGEBITS; page <= page_end; ++page) { - const u64 page_start = page << Core::Memory::YUZU_PAGEBITS; + for (u64 page = addr_begin >> Core::DEVICE_PAGEBITS; page <= page_end; ++page) { + const u64 page_start = page << Core::DEVICE_PAGEBITS; const auto in_range = [page_start, addr_begin, addr_end](const u32 query_location) { const u64 cache_begin = page_start + query_location; const u64 cache_end = cache_begin + sizeof(u32); diff --git a/src/video_core/rasterizer_accelerated.cpp b/src/video_core/rasterizer_accelerated.cpp deleted file mode 100644 index f200a650f..000000000 --- a/src/video_core/rasterizer_accelerated.cpp +++ /dev/null @@ -1,72 +0,0 @@ -// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project -// SPDX-License-Identifier: GPL-2.0-or-later - -#include <atomic> - -#include "common/assert.h" -#include "common/common_types.h" -#include "common/div_ceil.h" -#include "core/memory.h" -#include "video_core/rasterizer_accelerated.h" - -namespace VideoCore { - -using namespace Core::Memory; - -RasterizerAccelerated::RasterizerAccelerated(Memory& cpu_memory_) - : cached_pages(std::make_unique<CachedPages>()), cpu_memory{cpu_memory_} {} - -RasterizerAccelerated::~RasterizerAccelerated() = default; - -void RasterizerAccelerated::UpdatePagesCachedCount(VAddr addr, u64 size, int delta) { - u64 uncache_begin = 0; - u64 cache_begin = 0; - u64 uncache_bytes = 0; - u64 cache_bytes = 0; - - std::atomic_thread_fence(std::memory_order_acquire); - const u64 page_end = Common::DivCeil(addr + size, YUZU_PAGESIZE); - for (u64 page = addr >> YUZU_PAGEBITS; page != page_end; ++page) { - std::atomic_uint16_t& count = cached_pages->at(page >> 2).Count(page); - - if (delta > 0) { - ASSERT_MSG(count.load(std::memory_order::relaxed) < UINT16_MAX, "Count may overflow!"); - } else if (delta < 0) { - ASSERT_MSG(count.load(std::memory_order::relaxed) > 0, "Count may underflow!"); - } else { - ASSERT_MSG(false, "Delta must be non-zero!"); - } - - // Adds or subtracts 1, as count is a unsigned 8-bit value - count.fetch_add(static_cast<u16>(delta), std::memory_order_release); - - // Assume delta is either -1 or 1 - if (count.load(std::memory_order::relaxed) == 0) { - if (uncache_bytes == 0) { - uncache_begin = page; - } - uncache_bytes += YUZU_PAGESIZE; - } else if (uncache_bytes > 0) { - cpu_memory.RasterizerMarkRegionCached(uncache_begin << YUZU_PAGEBITS, uncache_bytes, - false); - uncache_bytes = 0; - } - if (count.load(std::memory_order::relaxed) == 1 && delta > 0) { - if (cache_bytes == 0) { - cache_begin = page; - } - cache_bytes += YUZU_PAGESIZE; - } else if (cache_bytes > 0) { - cpu_memory.RasterizerMarkRegionCached(cache_begin << YUZU_PAGEBITS, cache_bytes, true); - cache_bytes = 0; - } - } - if (uncache_bytes > 0) { - cpu_memory.RasterizerMarkRegionCached(uncache_begin << YUZU_PAGEBITS, uncache_bytes, false); - } - if (cache_bytes > 0) { - cpu_memory.RasterizerMarkRegionCached(cache_begin << YUZU_PAGEBITS, cache_bytes, true); - } -} - -} // namespace VideoCore diff --git a/src/video_core/rasterizer_accelerated.h b/src/video_core/rasterizer_accelerated.h deleted file mode 100644 index e6c0ea87a..000000000 --- a/src/video_core/rasterizer_accelerated.h +++ /dev/null @@ -1,49 +0,0 @@ -// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project -// SPDX-License-Identifier: GPL-2.0-or-later - -#pragma once - -#include <array> -#include <atomic> - -#include "common/common_types.h" -#include "video_core/rasterizer_interface.h" - -namespace Core::Memory { -class Memory; -} - -namespace VideoCore { - -/// Implements the shared part in GPU accelerated rasterizers in RasterizerInterface. -class RasterizerAccelerated : public RasterizerInterface { -public: - explicit RasterizerAccelerated(Core::Memory::Memory& cpu_memory_); - ~RasterizerAccelerated() override; - - void UpdatePagesCachedCount(VAddr addr, u64 size, int delta) override; - -private: - class CacheEntry final { - public: - CacheEntry() = default; - - std::atomic_uint16_t& Count(std::size_t page) { - return values[page & 3]; - } - - const std::atomic_uint16_t& Count(std::size_t page) const { - return values[page & 3]; - } - - private: - std::array<std::atomic_uint16_t, 4> values{}; - }; - static_assert(sizeof(CacheEntry) == 8, "CacheEntry should be 8 bytes!"); - - using CachedPages = std::array<CacheEntry, 0x2000000>; - std::unique_ptr<CachedPages> cached_pages; - Core::Memory::Memory& cpu_memory; -}; - -} // namespace VideoCore diff --git a/src/video_core/rasterizer_interface.h b/src/video_core/rasterizer_interface.h index 49224ca85..8fa4e4d9a 100644 --- a/src/video_core/rasterizer_interface.h +++ b/src/video_core/rasterizer_interface.h @@ -86,35 +86,35 @@ public: virtual void FlushAll() = 0; /// Notify rasterizer that any caches of the specified region should be flushed to Switch memory - virtual void FlushRegion(VAddr addr, u64 size, + virtual void FlushRegion(DAddr addr, u64 size, VideoCommon::CacheType which = VideoCommon::CacheType::All) = 0; /// Check if the the specified memory area requires flushing to CPU Memory. - virtual bool MustFlushRegion(VAddr addr, u64 size, + virtual bool MustFlushRegion(DAddr addr, u64 size, VideoCommon::CacheType which = VideoCommon::CacheType::All) = 0; - virtual RasterizerDownloadArea GetFlushArea(VAddr addr, u64 size) = 0; + virtual RasterizerDownloadArea GetFlushArea(DAddr addr, u64 size) = 0; /// Notify rasterizer that any caches of the specified region should be invalidated - virtual void InvalidateRegion(VAddr addr, u64 size, + virtual void InvalidateRegion(DAddr addr, u64 size, VideoCommon::CacheType which = VideoCommon::CacheType::All) = 0; - virtual void InnerInvalidation(std::span<const std::pair<VAddr, std::size_t>> sequences) { + virtual void InnerInvalidation(std::span<const std::pair<DAddr, std::size_t>> sequences) { for (const auto& [cpu_addr, size] : sequences) { InvalidateRegion(cpu_addr, size); } } /// Notify rasterizer that any caches of the specified region are desync with guest - virtual void OnCacheInvalidation(VAddr addr, u64 size) = 0; + virtual void OnCacheInvalidation(PAddr addr, u64 size) = 0; - virtual bool OnCPUWrite(VAddr addr, u64 size) = 0; + virtual bool OnCPUWrite(PAddr addr, u64 size) = 0; /// Sync memory between guest and host. virtual void InvalidateGPUCache() = 0; /// Unmap memory range - virtual void UnmapMemory(VAddr addr, u64 size) = 0; + virtual void UnmapMemory(DAddr addr, u64 size) = 0; /// Remap GPU memory range. This means underneath backing memory changed virtual void ModifyGPUMemory(size_t as_id, GPUVAddr addr, u64 size) = 0; @@ -122,7 +122,7 @@ public: /// Notify rasterizer that any caches of the specified region should be flushed to Switch memory /// and invalidated virtual void FlushAndInvalidateRegion( - VAddr addr, u64 size, VideoCommon::CacheType which = VideoCommon::CacheType::All) = 0; + DAddr addr, u64 size, VideoCommon::CacheType which = VideoCommon::CacheType::All) = 0; /// Notify the host renderer to wait for previous primitive and compute operations. virtual void WaitForIdle() = 0; @@ -157,13 +157,10 @@ public: /// Attempt to use a faster method to display the framebuffer to screen [[nodiscard]] virtual bool AccelerateDisplay(const Tegra::FramebufferConfig& config, - VAddr framebuffer_addr, u32 pixel_stride) { + DAddr framebuffer_addr, u32 pixel_stride) { return false; } - /// Increase/decrease the number of object in pages touching the specified region - virtual void UpdatePagesCachedCount(VAddr addr, u64 size, int delta) {} - /// Initialize disk cached resources for the game being emulated virtual void LoadDiskResources(u64 title_id, std::stop_token stop_loading, const DiskResourceLoadCallback& callback) {} diff --git a/src/video_core/renderer_null/null_rasterizer.cpp b/src/video_core/renderer_null/null_rasterizer.cpp index 4f1d5b548..abfabb65b 100644 --- a/src/video_core/renderer_null/null_rasterizer.cpp +++ b/src/video_core/renderer_null/null_rasterizer.cpp @@ -2,7 +2,6 @@ // SPDX-License-Identifier: GPL-2.0-or-later #include "common/alignment.h" -#include "core/memory.h" #include "video_core/control/channel_state.h" #include "video_core/host1x/host1x.h" #include "video_core/memory_manager.h" @@ -19,8 +18,7 @@ bool AccelerateDMA::BufferClear(GPUVAddr src_address, u64 amount, u32 value) { return true; } -RasterizerNull::RasterizerNull(Core::Memory::Memory& cpu_memory_, Tegra::GPU& gpu) - : RasterizerAccelerated(cpu_memory_), m_gpu{gpu} {} +RasterizerNull::RasterizerNull(Tegra::GPU& gpu) : m_gpu{gpu} {} RasterizerNull::~RasterizerNull() = default; void RasterizerNull::Draw(bool is_indexed, u32 instance_count) {} @@ -45,25 +43,25 @@ void RasterizerNull::BindGraphicsUniformBuffer(size_t stage, u32 index, GPUVAddr u32 size) {} void RasterizerNull::DisableGraphicsUniformBuffer(size_t stage, u32 index) {} void RasterizerNull::FlushAll() {} -void RasterizerNull::FlushRegion(VAddr addr, u64 size, VideoCommon::CacheType) {} -bool RasterizerNull::MustFlushRegion(VAddr addr, u64 size, VideoCommon::CacheType) { +void RasterizerNull::FlushRegion(DAddr addr, u64 size, VideoCommon::CacheType) {} +bool RasterizerNull::MustFlushRegion(DAddr addr, u64 size, VideoCommon::CacheType) { return false; } -void RasterizerNull::InvalidateRegion(VAddr addr, u64 size, VideoCommon::CacheType) {} -bool RasterizerNull::OnCPUWrite(VAddr addr, u64 size) { +void RasterizerNull::InvalidateRegion(DAddr addr, u64 size, VideoCommon::CacheType) {} +bool RasterizerNull::OnCPUWrite(PAddr addr, u64 size) { return false; } -void RasterizerNull::OnCacheInvalidation(VAddr addr, u64 size) {} -VideoCore::RasterizerDownloadArea RasterizerNull::GetFlushArea(VAddr addr, u64 size) { +void RasterizerNull::OnCacheInvalidation(PAddr addr, u64 size) {} +VideoCore::RasterizerDownloadArea RasterizerNull::GetFlushArea(PAddr addr, u64 size) { VideoCore::RasterizerDownloadArea new_area{ - .start_address = Common::AlignDown(addr, Core::Memory::YUZU_PAGESIZE), - .end_address = Common::AlignUp(addr + size, Core::Memory::YUZU_PAGESIZE), + .start_address = Common::AlignDown(addr, Core::DEVICE_PAGESIZE), + .end_address = Common::AlignUp(addr + size, Core::DEVICE_PAGESIZE), .preemtive = true, }; return new_area; } void RasterizerNull::InvalidateGPUCache() {} -void RasterizerNull::UnmapMemory(VAddr addr, u64 size) {} +void RasterizerNull::UnmapMemory(DAddr addr, u64 size) {} void RasterizerNull::ModifyGPUMemory(size_t as_id, GPUVAddr addr, u64 size) {} void RasterizerNull::SignalFence(std::function<void()>&& func) { func(); @@ -78,7 +76,7 @@ void RasterizerNull::SignalSyncPoint(u32 value) { } void RasterizerNull::SignalReference() {} void RasterizerNull::ReleaseFences(bool) {} -void RasterizerNull::FlushAndInvalidateRegion(VAddr addr, u64 size, VideoCommon::CacheType) {} +void RasterizerNull::FlushAndInvalidateRegion(DAddr addr, u64 size, VideoCommon::CacheType) {} void RasterizerNull::WaitForIdle() {} void RasterizerNull::FragmentBarrier() {} void RasterizerNull::TiledCacheBarrier() {} @@ -95,7 +93,7 @@ bool RasterizerNull::AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Surfac void RasterizerNull::AccelerateInlineToMemory(GPUVAddr address, size_t copy_size, std::span<const u8> memory) {} bool RasterizerNull::AccelerateDisplay(const Tegra::FramebufferConfig& config, - VAddr framebuffer_addr, u32 pixel_stride) { + DAddr framebuffer_addr, u32 pixel_stride) { return true; } void RasterizerNull::LoadDiskResources(u64 title_id, std::stop_token stop_loading, diff --git a/src/video_core/renderer_null/null_rasterizer.h b/src/video_core/renderer_null/null_rasterizer.h index 23001eeb8..a5789604f 100644 --- a/src/video_core/renderer_null/null_rasterizer.h +++ b/src/video_core/renderer_null/null_rasterizer.h @@ -6,7 +6,6 @@ #include "common/common_types.h" #include "video_core/control/channel_state_cache.h" #include "video_core/engines/maxwell_dma.h" -#include "video_core/rasterizer_accelerated.h" #include "video_core/rasterizer_interface.h" namespace Core { @@ -32,10 +31,10 @@ public: } }; -class RasterizerNull final : public VideoCore::RasterizerAccelerated, +class RasterizerNull final : public VideoCore::RasterizerInterface, protected VideoCommon::ChannelSetupCaches<VideoCommon::ChannelInfo> { public: - explicit RasterizerNull(Core::Memory::Memory& cpu_memory, Tegra::GPU& gpu); + explicit RasterizerNull(Tegra::GPU& gpu); ~RasterizerNull() override; void Draw(bool is_indexed, u32 instance_count) override; @@ -48,17 +47,17 @@ public: void BindGraphicsUniformBuffer(size_t stage, u32 index, GPUVAddr gpu_addr, u32 size) override; void DisableGraphicsUniformBuffer(size_t stage, u32 index) override; void FlushAll() override; - void FlushRegion(VAddr addr, u64 size, + void FlushRegion(DAddr addr, u64 size, VideoCommon::CacheType which = VideoCommon::CacheType::All) override; - bool MustFlushRegion(VAddr addr, u64 size, + bool MustFlushRegion(DAddr addr, u64 size, VideoCommon::CacheType which = VideoCommon::CacheType::All) override; - void InvalidateRegion(VAddr addr, u64 size, + void InvalidateRegion(DAddr addr, u64 size, VideoCommon::CacheType which = VideoCommon::CacheType::All) override; - void OnCacheInvalidation(VAddr addr, u64 size) override; - bool OnCPUWrite(VAddr addr, u64 size) override; - VideoCore::RasterizerDownloadArea GetFlushArea(VAddr addr, u64 size) override; + void OnCacheInvalidation(DAddr addr, u64 size) override; + bool OnCPUWrite(DAddr addr, u64 size) override; + VideoCore::RasterizerDownloadArea GetFlushArea(DAddr addr, u64 size) override; void InvalidateGPUCache() override; - void UnmapMemory(VAddr addr, u64 size) override; + void UnmapMemory(DAddr addr, u64 size) override; void ModifyGPUMemory(size_t as_id, GPUVAddr addr, u64 size) override; void SignalFence(std::function<void()>&& func) override; void SyncOperation(std::function<void()>&& func) override; @@ -66,7 +65,7 @@ public: void SignalReference() override; void ReleaseFences(bool force) override; void FlushAndInvalidateRegion( - VAddr addr, u64 size, VideoCommon::CacheType which = VideoCommon::CacheType::All) override; + DAddr addr, u64 size, VideoCommon::CacheType which = VideoCommon::CacheType::All) override; void WaitForIdle() override; void FragmentBarrier() override; void TiledCacheBarrier() override; @@ -78,7 +77,7 @@ public: Tegra::Engines::AccelerateDMAInterface& AccessAccelerateDMA() override; void AccelerateInlineToMemory(GPUVAddr address, size_t copy_size, std::span<const u8> memory) override; - bool AccelerateDisplay(const Tegra::FramebufferConfig& config, VAddr framebuffer_addr, + bool AccelerateDisplay(const Tegra::FramebufferConfig& config, DAddr framebuffer_addr, u32 pixel_stride) override; void LoadDiskResources(u64 title_id, std::stop_token stop_loading, const VideoCore::DiskResourceLoadCallback& callback) override; diff --git a/src/video_core/renderer_null/renderer_null.cpp b/src/video_core/renderer_null/renderer_null.cpp index be92cc2f4..078feb925 100644 --- a/src/video_core/renderer_null/renderer_null.cpp +++ b/src/video_core/renderer_null/renderer_null.cpp @@ -7,10 +7,9 @@ namespace Null { -RendererNull::RendererNull(Core::Frontend::EmuWindow& emu_window, Core::Memory::Memory& cpu_memory, - Tegra::GPU& gpu, +RendererNull::RendererNull(Core::Frontend::EmuWindow& emu_window, Tegra::GPU& gpu, std::unique_ptr<Core::Frontend::GraphicsContext> context_) - : RendererBase(emu_window, std::move(context_)), m_gpu(gpu), m_rasterizer(cpu_memory, gpu) {} + : RendererBase(emu_window, std::move(context_)), m_gpu(gpu), m_rasterizer(gpu) {} RendererNull::~RendererNull() = default; diff --git a/src/video_core/renderer_null/renderer_null.h b/src/video_core/renderer_null/renderer_null.h index 967ff5645..9531b43f6 100644 --- a/src/video_core/renderer_null/renderer_null.h +++ b/src/video_core/renderer_null/renderer_null.h @@ -13,8 +13,7 @@ namespace Null { class RendererNull final : public VideoCore::RendererBase { public: - explicit RendererNull(Core::Frontend::EmuWindow& emu_window, Core::Memory::Memory& cpu_memory, - Tegra::GPU& gpu, + explicit RendererNull(Core::Frontend::EmuWindow& emu_window, Tegra::GPU& gpu, std::unique_ptr<Core::Frontend::GraphicsContext> context); ~RendererNull() override; diff --git a/src/video_core/renderer_opengl/gl_buffer_cache.cpp b/src/video_core/renderer_opengl/gl_buffer_cache.cpp index 517ac14dd..ade72e1f9 100644 --- a/src/video_core/renderer_opengl/gl_buffer_cache.cpp +++ b/src/video_core/renderer_opengl/gl_buffer_cache.cpp @@ -47,11 +47,10 @@ constexpr std::array PROGRAM_LUT{ } // Anonymous namespace Buffer::Buffer(BufferCacheRuntime&, VideoCommon::NullBufferParams null_params) - : VideoCommon::BufferBase<VideoCore::RasterizerInterface>(null_params) {} + : VideoCommon::BufferBase(null_params) {} -Buffer::Buffer(BufferCacheRuntime& runtime, VideoCore::RasterizerInterface& rasterizer_, - VAddr cpu_addr_, u64 size_bytes_) - : VideoCommon::BufferBase<VideoCore::RasterizerInterface>(rasterizer_, cpu_addr_, size_bytes_) { +Buffer::Buffer(BufferCacheRuntime& runtime, DAddr cpu_addr_, u64 size_bytes_) + : VideoCommon::BufferBase(cpu_addr_, size_bytes_) { buffer.Create(); if (runtime.device.HasDebuggingToolAttached()) { const std::string name = fmt::format("Buffer 0x{:x}", CpuAddr()); diff --git a/src/video_core/renderer_opengl/gl_buffer_cache.h b/src/video_core/renderer_opengl/gl_buffer_cache.h index 2c18de166..af34c272b 100644 --- a/src/video_core/renderer_opengl/gl_buffer_cache.h +++ b/src/video_core/renderer_opengl/gl_buffer_cache.h @@ -10,7 +10,6 @@ #include "common/common_types.h" #include "video_core/buffer_cache/buffer_cache_base.h" #include "video_core/buffer_cache/memory_tracker_base.h" -#include "video_core/rasterizer_interface.h" #include "video_core/renderer_opengl/gl_device.h" #include "video_core/renderer_opengl/gl_resource_manager.h" #include "video_core/renderer_opengl/gl_staging_buffer_pool.h" @@ -19,10 +18,9 @@ namespace OpenGL { class BufferCacheRuntime; -class Buffer : public VideoCommon::BufferBase<VideoCore::RasterizerInterface> { +class Buffer : public VideoCommon::BufferBase { public: - explicit Buffer(BufferCacheRuntime&, VideoCore::RasterizerInterface& rasterizer, VAddr cpu_addr, - u64 size_bytes); + explicit Buffer(BufferCacheRuntime&, DAddr cpu_addr, u64 size_bytes); explicit Buffer(BufferCacheRuntime&, VideoCommon::NullBufferParams); void ImmediateUpload(size_t offset, std::span<const u8> data) noexcept; @@ -244,7 +242,7 @@ struct BufferCacheParams { using Runtime = OpenGL::BufferCacheRuntime; using Buffer = OpenGL::Buffer; using Async_Buffer = OpenGL::StagingBufferMap; - using MemoryTracker = VideoCommon::MemoryTrackerBase<VideoCore::RasterizerInterface>; + using MemoryTracker = VideoCommon::MemoryTrackerBase<Tegra::MaxwellDeviceMemoryManager>; static constexpr bool IS_OPENGL = true; static constexpr bool HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS = true; diff --git a/src/video_core/renderer_opengl/gl_query_cache.cpp b/src/video_core/renderer_opengl/gl_query_cache.cpp index fef7360ed..2147d587f 100644 --- a/src/video_core/renderer_opengl/gl_query_cache.cpp +++ b/src/video_core/renderer_opengl/gl_query_cache.cpp @@ -35,8 +35,9 @@ constexpr GLenum GetTarget(VideoCore::QueryType type) { } // Anonymous namespace -QueryCache::QueryCache(RasterizerOpenGL& rasterizer_, Core::Memory::Memory& cpu_memory_) - : QueryCacheLegacy(rasterizer_, cpu_memory_), gl_rasterizer{rasterizer_} { +QueryCache::QueryCache(RasterizerOpenGL& rasterizer_, + Tegra::MaxwellDeviceMemoryManager& device_memory_) + : QueryCacheLegacy(rasterizer_, device_memory_), gl_rasterizer{rasterizer_} { EnableCounters(); } diff --git a/src/video_core/renderer_opengl/gl_query_cache.h b/src/video_core/renderer_opengl/gl_query_cache.h index 0721e0b3d..38118f355 100644 --- a/src/video_core/renderer_opengl/gl_query_cache.h +++ b/src/video_core/renderer_opengl/gl_query_cache.h @@ -8,6 +8,7 @@ #include <vector> #include "common/common_types.h" +#include "video_core/host1x/gpu_device_memory_manager.h" #include "video_core/query_cache.h" #include "video_core/rasterizer_interface.h" #include "video_core/renderer_opengl/gl_resource_manager.h" @@ -28,7 +29,8 @@ using CounterStream = VideoCommon::CounterStreamBase<QueryCache, HostCounter>; class QueryCache final : public VideoCommon::QueryCacheLegacy<QueryCache, CachedQuery, CounterStream, HostCounter> { public: - explicit QueryCache(RasterizerOpenGL& rasterizer_, Core::Memory::Memory& cpu_memory_); + explicit QueryCache(RasterizerOpenGL& rasterizer_, + Tegra::MaxwellDeviceMemoryManager& device_memory_); ~QueryCache(); OGLQuery AllocateQuery(VideoCore::QueryType type); diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 7a5fad735..d5354ef2d 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -70,18 +70,18 @@ std::optional<VideoCore::QueryType> MaxwellToVideoCoreQuery(VideoCommon::QueryTy } // Anonymous namespace RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& emu_window_, Tegra::GPU& gpu_, - Core::Memory::Memory& cpu_memory_, const Device& device_, - ScreenInfo& screen_info_, ProgramManager& program_manager_, - StateTracker& state_tracker_) - : RasterizerAccelerated(cpu_memory_), gpu(gpu_), device(device_), screen_info(screen_info_), + Tegra::MaxwellDeviceMemoryManager& device_memory_, + const Device& device_, ScreenInfo& screen_info_, + ProgramManager& program_manager_, StateTracker& state_tracker_) + : gpu(gpu_), device_memory(device_memory_), device(device_), screen_info(screen_info_), program_manager(program_manager_), state_tracker(state_tracker_), texture_cache_runtime(device, program_manager, state_tracker, staging_buffer_pool), - texture_cache(texture_cache_runtime, *this), + texture_cache(texture_cache_runtime, device_memory_), buffer_cache_runtime(device, staging_buffer_pool), - buffer_cache(*this, cpu_memory_, buffer_cache_runtime), - shader_cache(*this, emu_window_, device, texture_cache, buffer_cache, program_manager, - state_tracker, gpu.ShaderNotify()), - query_cache(*this, cpu_memory_), accelerate_dma(buffer_cache, texture_cache), + buffer_cache(device_memory_, buffer_cache_runtime), + shader_cache(device_memory_, emu_window_, device, texture_cache, buffer_cache, + program_manager, state_tracker, gpu.ShaderNotify()), + query_cache(*this, device_memory_), accelerate_dma(buffer_cache, texture_cache), fence_manager(*this, gpu, texture_cache, buffer_cache, query_cache), blit_image(program_manager_) {} @@ -475,7 +475,7 @@ void RasterizerOpenGL::DisableGraphicsUniformBuffer(size_t stage, u32 index) { void RasterizerOpenGL::FlushAll() {} -void RasterizerOpenGL::FlushRegion(VAddr addr, u64 size, VideoCommon::CacheType which) { +void RasterizerOpenGL::FlushRegion(DAddr addr, u64 size, VideoCommon::CacheType which) { MICROPROFILE_SCOPE(OpenGL_CacheManagement); if (addr == 0 || size == 0) { return; @@ -493,7 +493,7 @@ void RasterizerOpenGL::FlushRegion(VAddr addr, u64 size, VideoCommon::CacheType } } -bool RasterizerOpenGL::MustFlushRegion(VAddr addr, u64 size, VideoCommon::CacheType which) { +bool RasterizerOpenGL::MustFlushRegion(DAddr addr, u64 size, VideoCommon::CacheType which) { if ((True(which & VideoCommon::CacheType::BufferCache))) { std::scoped_lock lock{buffer_cache.mutex}; if (buffer_cache.IsRegionGpuModified(addr, size)) { @@ -510,7 +510,7 @@ bool RasterizerOpenGL::MustFlushRegion(VAddr addr, u64 size, VideoCommon::CacheT return false; } -VideoCore::RasterizerDownloadArea RasterizerOpenGL::GetFlushArea(VAddr addr, u64 size) { +VideoCore::RasterizerDownloadArea RasterizerOpenGL::GetFlushArea(DAddr addr, u64 size) { { std::scoped_lock lock{texture_cache.mutex}; auto area = texture_cache.GetFlushArea(addr, size); @@ -526,14 +526,14 @@ VideoCore::RasterizerDownloadArea RasterizerOpenGL::GetFlushArea(VAddr addr, u64 } } VideoCore::RasterizerDownloadArea new_area{ - .start_address = Common::AlignDown(addr, Core::Memory::YUZU_PAGESIZE), - .end_address = Common::AlignUp(addr + size, Core::Memory::YUZU_PAGESIZE), + .start_address = Common::AlignDown(addr, Core::DEVICE_PAGESIZE), + .end_address = Common::AlignUp(addr + size, Core::DEVICE_PAGESIZE), .preemtive = true, }; return new_area; } -void RasterizerOpenGL::InvalidateRegion(VAddr addr, u64 size, VideoCommon::CacheType which) { +void RasterizerOpenGL::InvalidateRegion(DAddr addr, u64 size, VideoCommon::CacheType which) { MICROPROFILE_SCOPE(OpenGL_CacheManagement); if (addr == 0 || size == 0) { return; @@ -554,7 +554,7 @@ void RasterizerOpenGL::InvalidateRegion(VAddr addr, u64 size, VideoCommon::Cache } } -bool RasterizerOpenGL::OnCPUWrite(VAddr addr, u64 size) { +bool RasterizerOpenGL::OnCPUWrite(DAddr addr, u64 size) { MICROPROFILE_SCOPE(OpenGL_CacheManagement); if (addr == 0 || size == 0) { return false; @@ -576,8 +576,9 @@ bool RasterizerOpenGL::OnCPUWrite(VAddr addr, u64 size) { return false; } -void RasterizerOpenGL::OnCacheInvalidation(VAddr addr, u64 size) { +void RasterizerOpenGL::OnCacheInvalidation(DAddr addr, u64 size) { MICROPROFILE_SCOPE(OpenGL_CacheManagement); + if (addr == 0 || size == 0) { return; } @@ -596,7 +597,7 @@ void RasterizerOpenGL::InvalidateGPUCache() { gpu.InvalidateGPUCache(); } -void RasterizerOpenGL::UnmapMemory(VAddr addr, u64 size) { +void RasterizerOpenGL::UnmapMemory(DAddr addr, u64 size) { { std::scoped_lock lock{texture_cache.mutex}; texture_cache.UnmapMemory(addr, size); @@ -635,7 +636,7 @@ void RasterizerOpenGL::ReleaseFences(bool force) { fence_manager.WaitPendingFences(force); } -void RasterizerOpenGL::FlushAndInvalidateRegion(VAddr addr, u64 size, +void RasterizerOpenGL::FlushAndInvalidateRegion(DAddr addr, u64 size, VideoCommon::CacheType which) { if (Settings::IsGPULevelExtreme()) { FlushRegion(addr, size, which); @@ -739,7 +740,7 @@ void RasterizerOpenGL::AccelerateInlineToMemory(GPUVAddr address, size_t copy_si } bool RasterizerOpenGL::AccelerateDisplay(const Tegra::FramebufferConfig& config, - VAddr framebuffer_addr, u32 pixel_stride) { + DAddr framebuffer_addr, u32 pixel_stride) { if (framebuffer_addr == 0) { return false; } diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h index ce3460938..34aa73526 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.h +++ b/src/video_core/renderer_opengl/gl_rasterizer.h @@ -14,7 +14,6 @@ #include "common/common_types.h" #include "video_core/control/channel_state_cache.h" #include "video_core/engines/maxwell_dma.h" -#include "video_core/rasterizer_accelerated.h" #include "video_core/rasterizer_interface.h" #include "video_core/renderer_opengl/blit_image.h" #include "video_core/renderer_opengl/gl_buffer_cache.h" @@ -72,13 +71,13 @@ private: TextureCache& texture_cache; }; -class RasterizerOpenGL : public VideoCore::RasterizerAccelerated, +class RasterizerOpenGL : public VideoCore::RasterizerInterface, protected VideoCommon::ChannelSetupCaches<VideoCommon::ChannelInfo> { public: explicit RasterizerOpenGL(Core::Frontend::EmuWindow& emu_window_, Tegra::GPU& gpu_, - Core::Memory::Memory& cpu_memory_, const Device& device_, - ScreenInfo& screen_info_, ProgramManager& program_manager_, - StateTracker& state_tracker_); + Tegra::MaxwellDeviceMemoryManager& device_memory_, + const Device& device_, ScreenInfo& screen_info_, + ProgramManager& program_manager_, StateTracker& state_tracker_); ~RasterizerOpenGL() override; void Draw(bool is_indexed, u32 instance_count) override; @@ -92,17 +91,17 @@ public: void BindGraphicsUniformBuffer(size_t stage, u32 index, GPUVAddr gpu_addr, u32 size) override; void DisableGraphicsUniformBuffer(size_t stage, u32 index) override; void FlushAll() override; - void FlushRegion(VAddr addr, u64 size, + void FlushRegion(DAddr addr, u64 size, VideoCommon::CacheType which = VideoCommon::CacheType::All) override; - bool MustFlushRegion(VAddr addr, u64 size, + bool MustFlushRegion(DAddr addr, u64 size, VideoCommon::CacheType which = VideoCommon::CacheType::All) override; - VideoCore::RasterizerDownloadArea GetFlushArea(VAddr addr, u64 size) override; - void InvalidateRegion(VAddr addr, u64 size, + VideoCore::RasterizerDownloadArea GetFlushArea(PAddr addr, u64 size) override; + void InvalidateRegion(DAddr addr, u64 size, VideoCommon::CacheType which = VideoCommon::CacheType::All) override; - void OnCacheInvalidation(VAddr addr, u64 size) override; - bool OnCPUWrite(VAddr addr, u64 size) override; + void OnCacheInvalidation(PAddr addr, u64 size) override; + bool OnCPUWrite(PAddr addr, u64 size) override; void InvalidateGPUCache() override; - void UnmapMemory(VAddr addr, u64 size) override; + void UnmapMemory(DAddr addr, u64 size) override; void ModifyGPUMemory(size_t as_id, GPUVAddr addr, u64 size) override; void SignalFence(std::function<void()>&& func) override; void SyncOperation(std::function<void()>&& func) override; @@ -110,7 +109,7 @@ public: void SignalReference() override; void ReleaseFences(bool force = true) override; void FlushAndInvalidateRegion( - VAddr addr, u64 size, VideoCommon::CacheType which = VideoCommon::CacheType::All) override; + DAddr addr, u64 size, VideoCommon::CacheType which = VideoCommon::CacheType::All) override; void WaitForIdle() override; void FragmentBarrier() override; void TiledCacheBarrier() override; @@ -123,7 +122,7 @@ public: Tegra::Engines::AccelerateDMAInterface& AccessAccelerateDMA() override; void AccelerateInlineToMemory(GPUVAddr address, size_t copy_size, std::span<const u8> memory) override; - bool AccelerateDisplay(const Tegra::FramebufferConfig& config, VAddr framebuffer_addr, + bool AccelerateDisplay(const Tegra::FramebufferConfig& config, DAddr framebuffer_addr, u32 pixel_stride) override; void LoadDiskResources(u64 title_id, std::stop_token stop_loading, const VideoCore::DiskResourceLoadCallback& callback) override; @@ -235,6 +234,7 @@ private: VideoCommon::QueryPropertiesFlags flags, u32 payload, u32 subreport); Tegra::GPU& gpu; + Tegra::MaxwellDeviceMemoryManager& device_memory; const Device& device; ScreenInfo& screen_info; diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp index 30df41b7d..50462cdde 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp @@ -168,11 +168,12 @@ void SetXfbState(VideoCommon::TransformFeedbackState& state, const Maxwell& regs } } // Anonymous namespace -ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindow& emu_window_, - const Device& device_, TextureCache& texture_cache_, - BufferCache& buffer_cache_, ProgramManager& program_manager_, - StateTracker& state_tracker_, VideoCore::ShaderNotify& shader_notify_) - : VideoCommon::ShaderCache{rasterizer_}, emu_window{emu_window_}, device{device_}, +ShaderCache::ShaderCache(Tegra::MaxwellDeviceMemoryManager& device_memory_, + Core::Frontend::EmuWindow& emu_window_, const Device& device_, + TextureCache& texture_cache_, BufferCache& buffer_cache_, + ProgramManager& program_manager_, StateTracker& state_tracker_, + VideoCore::ShaderNotify& shader_notify_) + : VideoCommon::ShaderCache{device_memory_}, emu_window{emu_window_}, device{device_}, texture_cache{texture_cache_}, buffer_cache{buffer_cache_}, program_manager{program_manager_}, state_tracker{state_tracker_}, shader_notify{shader_notify_}, use_asynchronous_shaders{device.UseAsynchronousShaders()}, diff --git a/src/video_core/renderer_opengl/gl_shader_cache.h b/src/video_core/renderer_opengl/gl_shader_cache.h index 6b9732fca..5ac413529 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.h +++ b/src/video_core/renderer_opengl/gl_shader_cache.h @@ -17,7 +17,7 @@ namespace Tegra { class MemoryManager; -} +} // namespace Tegra namespace OpenGL { @@ -28,10 +28,11 @@ using ShaderWorker = Common::StatefulThreadWorker<ShaderContext::Context>; class ShaderCache : public VideoCommon::ShaderCache { public: - explicit ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindow& emu_window_, - const Device& device_, TextureCache& texture_cache_, - BufferCache& buffer_cache_, ProgramManager& program_manager_, - StateTracker& state_tracker_, VideoCore::ShaderNotify& shader_notify_); + explicit ShaderCache(Tegra::MaxwellDeviceMemoryManager& device_memory_, + Core::Frontend::EmuWindow& emu_window_, const Device& device_, + TextureCache& texture_cache_, BufferCache& buffer_cache_, + ProgramManager& program_manager_, StateTracker& state_tracker_, + VideoCore::ShaderNotify& shader_notify_); ~ShaderCache(); void LoadDiskResources(u64 title_id, std::stop_token stop_loading, diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp index 2933718b6..b75376fdb 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.cpp +++ b/src/video_core/renderer_opengl/renderer_opengl.cpp @@ -15,7 +15,6 @@ #include "common/telemetry.h" #include "core/core_timing.h" #include "core/frontend/emu_window.h" -#include "core/memory.h" #include "core/telemetry_session.h" #include "video_core/host_shaders/ffx_a_h.h" #include "video_core/host_shaders/ffx_fsr1_h.h" @@ -144,12 +143,13 @@ void APIENTRY DebugHandler(GLenum source, GLenum type, GLuint id, GLenum severit RendererOpenGL::RendererOpenGL(Core::TelemetrySession& telemetry_session_, Core::Frontend::EmuWindow& emu_window_, - Core::Memory::Memory& cpu_memory_, Tegra::GPU& gpu_, + Tegra::MaxwellDeviceMemoryManager& device_memory_, Tegra::GPU& gpu_, std::unique_ptr<Core::Frontend::GraphicsContext> context_) : RendererBase{emu_window_, std::move(context_)}, telemetry_session{telemetry_session_}, - emu_window{emu_window_}, cpu_memory{cpu_memory_}, gpu{gpu_}, device{emu_window_}, + emu_window{emu_window_}, device_memory{device_memory_}, gpu{gpu_}, device{emu_window_}, state_tracker{}, program_manager{device}, - rasterizer(emu_window, gpu, cpu_memory, device, screen_info, program_manager, state_tracker) { + rasterizer(emu_window, gpu, device_memory, device, screen_info, program_manager, + state_tracker) { if (Settings::values.renderer_debug && GLAD_GL_KHR_debug) { glEnable(GL_DEBUG_OUTPUT); glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS); @@ -242,7 +242,7 @@ void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuf const u32 bytes_per_pixel{VideoCore::Surface::BytesPerBlock(pixel_format)}; const u64 size_in_bytes{Tegra::Texture::CalculateSize( true, bytes_per_pixel, framebuffer.stride, framebuffer.height, 1, block_height_log2, 0)}; - const u8* const host_ptr{cpu_memory.GetPointer(framebuffer_addr)}; + const u8* const host_ptr{device_memory.GetPointer<u8>(framebuffer_addr)}; const std::span<const u8> input_data(host_ptr, size_in_bytes); Tegra::Texture::UnswizzleTexture(gl_framebuffer_data, input_data, bytes_per_pixel, framebuffer.width, framebuffer.height, 1, block_height_log2, diff --git a/src/video_core/renderer_opengl/renderer_opengl.h b/src/video_core/renderer_opengl/renderer_opengl.h index b70607635..18699610a 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.h +++ b/src/video_core/renderer_opengl/renderer_opengl.h @@ -61,7 +61,7 @@ class RendererOpenGL final : public VideoCore::RendererBase { public: explicit RendererOpenGL(Core::TelemetrySession& telemetry_session_, Core::Frontend::EmuWindow& emu_window_, - Core::Memory::Memory& cpu_memory_, Tegra::GPU& gpu_, + Tegra::MaxwellDeviceMemoryManager& device_memory_, Tegra::GPU& gpu_, std::unique_ptr<Core::Frontend::GraphicsContext> context_); ~RendererOpenGL() override; @@ -101,7 +101,7 @@ private: Core::TelemetrySession& telemetry_session; Core::Frontend::EmuWindow& emu_window; - Core::Memory::Memory& cpu_memory; + Tegra::MaxwellDeviceMemoryManager& device_memory; Tegra::GPU& gpu; Device device; diff --git a/src/video_core/renderer_vulkan/pipeline_helper.h b/src/video_core/renderer_vulkan/pipeline_helper.h index 71c783709..850c34a3a 100644 --- a/src/video_core/renderer_vulkan/pipeline_helper.h +++ b/src/video_core/renderer_vulkan/pipeline_helper.h @@ -12,7 +12,6 @@ #include "shader_recompiler/shader_info.h" #include "video_core/renderer_vulkan/vk_texture_cache.h" #include "video_core/renderer_vulkan/vk_update_descriptor.h" -#include "video_core/texture_cache/texture_cache.h" #include "video_core/texture_cache/types.h" #include "video_core/vulkan_common/vulkan_device.h" diff --git a/src/video_core/renderer_vulkan/renderer_vulkan.cpp b/src/video_core/renderer_vulkan/renderer_vulkan.cpp index 100b70918..1631276c6 100644 --- a/src/video_core/renderer_vulkan/renderer_vulkan.cpp +++ b/src/video_core/renderer_vulkan/renderer_vulkan.cpp @@ -82,10 +82,10 @@ Device CreateDevice(const vk::Instance& instance, const vk::InstanceDispatch& dl RendererVulkan::RendererVulkan(Core::TelemetrySession& telemetry_session_, Core::Frontend::EmuWindow& emu_window, - Core::Memory::Memory& cpu_memory_, Tegra::GPU& gpu_, + Tegra::MaxwellDeviceMemoryManager& device_memory_, Tegra::GPU& gpu_, std::unique_ptr<Core::Frontend::GraphicsContext> context_) try : RendererBase(emu_window, std::move(context_)), telemetry_session(telemetry_session_), - cpu_memory(cpu_memory_), gpu(gpu_), library(OpenLibrary(context.get())), + device_memory(device_memory_), gpu(gpu_), library(OpenLibrary(context.get())), instance(CreateInstance(*library, dld, VK_API_VERSION_1_1, render_window.GetWindowInfo().type, Settings::values.renderer_debug.GetValue())), debug_messenger(Settings::values.renderer_debug ? CreateDebugUtilsCallback(instance) @@ -97,9 +97,9 @@ RendererVulkan::RendererVulkan(Core::TelemetrySession& telemetry_session_, render_window.GetFramebufferLayout().height), present_manager(instance, render_window, device, memory_allocator, scheduler, swapchain, surface), - blit_screen(cpu_memory, render_window, device, memory_allocator, swapchain, present_manager, - scheduler, screen_info), - rasterizer(render_window, gpu, cpu_memory, screen_info, device, memory_allocator, + blit_screen(device_memory, render_window, device, memory_allocator, swapchain, + present_manager, scheduler, screen_info), + rasterizer(render_window, gpu, device_memory, screen_info, device, memory_allocator, state_tracker, scheduler) { if (Settings::values.renderer_force_max_clock.GetValue() && device.ShouldBoostClocks()) { turbo_mode.emplace(instance, dld); @@ -128,7 +128,7 @@ void RendererVulkan::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) { screen_info.width = framebuffer->width; screen_info.height = framebuffer->height; - const VAddr framebuffer_addr = framebuffer->address + framebuffer->offset; + const DAddr framebuffer_addr = framebuffer->address + framebuffer->offset; const bool use_accelerated = rasterizer.AccelerateDisplay(*framebuffer, framebuffer_addr, framebuffer->stride); RenderScreenshot(*framebuffer, use_accelerated); diff --git a/src/video_core/renderer_vulkan/renderer_vulkan.h b/src/video_core/renderer_vulkan/renderer_vulkan.h index 14e257cf7..11c52287a 100644 --- a/src/video_core/renderer_vulkan/renderer_vulkan.h +++ b/src/video_core/renderer_vulkan/renderer_vulkan.h @@ -7,12 +7,12 @@ #include <string> #include <variant> -#include "video_core/renderer_vulkan/vk_rasterizer.h" - #include "common/dynamic_library.h" +#include "video_core/host1x/gpu_device_memory_manager.h" #include "video_core/renderer_base.h" #include "video_core/renderer_vulkan/vk_blit_screen.h" #include "video_core/renderer_vulkan/vk_present_manager.h" +#include "video_core/renderer_vulkan/vk_rasterizer.h" #include "video_core/renderer_vulkan/vk_scheduler.h" #include "video_core/renderer_vulkan/vk_state_tracker.h" #include "video_core/renderer_vulkan/vk_swapchain.h" @@ -42,7 +42,7 @@ class RendererVulkan final : public VideoCore::RendererBase { public: explicit RendererVulkan(Core::TelemetrySession& telemtry_session, Core::Frontend::EmuWindow& emu_window, - Core::Memory::Memory& cpu_memory_, Tegra::GPU& gpu_, + Tegra::MaxwellDeviceMemoryManager& device_memory_, Tegra::GPU& gpu_, std::unique_ptr<Core::Frontend::GraphicsContext> context_); ~RendererVulkan() override; @@ -62,7 +62,7 @@ private: void RenderScreenshot(const Tegra::FramebufferConfig& framebuffer, bool use_accelerated); Core::TelemetrySession& telemetry_session; - Core::Memory::Memory& cpu_memory; + Tegra::MaxwellDeviceMemoryManager& device_memory; Tegra::GPU& gpu; std::shared_ptr<Common::DynamicLibrary> library; diff --git a/src/video_core/renderer_vulkan/vk_blit_screen.cpp b/src/video_core/renderer_vulkan/vk_blit_screen.cpp index 60432f5ad..610f27c84 100644 --- a/src/video_core/renderer_vulkan/vk_blit_screen.cpp +++ b/src/video_core/renderer_vulkan/vk_blit_screen.cpp @@ -14,8 +14,8 @@ #include "common/settings.h" #include "core/core.h" #include "core/frontend/emu_window.h" -#include "core/memory.h" #include "video_core/gpu.h" +#include "video_core/host1x/gpu_device_memory_manager.h" #include "video_core/host_shaders/fxaa_frag_spv.h" #include "video_core/host_shaders/fxaa_vert_spv.h" #include "video_core/host_shaders/present_bicubic_frag_spv.h" @@ -121,11 +121,12 @@ struct BlitScreen::BufferData { // Unaligned image data goes here }; -BlitScreen::BlitScreen(Core::Memory::Memory& cpu_memory_, Core::Frontend::EmuWindow& render_window_, - const Device& device_, MemoryAllocator& memory_allocator_, - Swapchain& swapchain_, PresentManager& present_manager_, - Scheduler& scheduler_, const ScreenInfo& screen_info_) - : cpu_memory{cpu_memory_}, render_window{render_window_}, device{device_}, +BlitScreen::BlitScreen(Tegra::MaxwellDeviceMemoryManager& device_memory_, + Core::Frontend::EmuWindow& render_window_, const Device& device_, + MemoryAllocator& memory_allocator_, Swapchain& swapchain_, + PresentManager& present_manager_, Scheduler& scheduler_, + const ScreenInfo& screen_info_) + : device_memory{device_memory_}, render_window{render_window_}, device{device_}, memory_allocator{memory_allocator_}, swapchain{swapchain_}, present_manager{present_manager_}, scheduler{scheduler_}, image_count{swapchain.GetImageCount()}, screen_info{screen_info_} { resource_ticks.resize(image_count); @@ -219,8 +220,8 @@ void BlitScreen::Draw(const Tegra::FramebufferConfig& framebuffer, if (!use_accelerated) { const u64 image_offset = GetRawImageOffset(framebuffer); - const VAddr framebuffer_addr = framebuffer.address + framebuffer.offset; - const u8* const host_ptr = cpu_memory.GetPointer(framebuffer_addr); + const DAddr framebuffer_addr = framebuffer.address + framebuffer.offset; + const u8* const host_ptr = device_memory.GetPointer<u8>(framebuffer_addr); // TODO(Rodrigo): Read this from HLE constexpr u32 block_height_log2 = 4; diff --git a/src/video_core/renderer_vulkan/vk_blit_screen.h b/src/video_core/renderer_vulkan/vk_blit_screen.h index 78b32416d..3eff76009 100644 --- a/src/video_core/renderer_vulkan/vk_blit_screen.h +++ b/src/video_core/renderer_vulkan/vk_blit_screen.h @@ -6,6 +6,7 @@ #include <memory> #include "core/frontend/framebuffer_layout.h" +#include "video_core/host1x/gpu_device_memory_manager.h" #include "video_core/vulkan_common/vulkan_memory_allocator.h" #include "video_core/vulkan_common/vulkan_wrapper.h" @@ -13,10 +14,6 @@ namespace Core { class System; } -namespace Core::Memory { -class Memory; -} - namespace Core::Frontend { class EmuWindow; } @@ -56,8 +53,9 @@ struct ScreenInfo { class BlitScreen { public: - explicit BlitScreen(Core::Memory::Memory& cpu_memory, Core::Frontend::EmuWindow& render_window, - const Device& device, MemoryAllocator& memory_manager, Swapchain& swapchain, + explicit BlitScreen(Tegra::MaxwellDeviceMemoryManager& device_memory, + Core::Frontend::EmuWindow& render_window, const Device& device, + MemoryAllocator& memory_manager, Swapchain& swapchain, PresentManager& present_manager, Scheduler& scheduler, const ScreenInfo& screen_info); ~BlitScreen(); @@ -109,7 +107,7 @@ private: u64 CalculateBufferSize(const Tegra::FramebufferConfig& framebuffer) const; u64 GetRawImageOffset(const Tegra::FramebufferConfig& framebuffer) const; - Core::Memory::Memory& cpu_memory; + Tegra::MaxwellDeviceMemoryManager& device_memory; Core::Frontend::EmuWindow& render_window; const Device& device; MemoryAllocator& memory_allocator; diff --git a/src/video_core/renderer_vulkan/vk_buffer_cache.cpp b/src/video_core/renderer_vulkan/vk_buffer_cache.cpp index 3c61799fa..31001d142 100644 --- a/src/video_core/renderer_vulkan/vk_buffer_cache.cpp +++ b/src/video_core/renderer_vulkan/vk_buffer_cache.cpp @@ -79,7 +79,7 @@ vk::Buffer CreateBuffer(const Device& device, const MemoryAllocator& memory_allo } // Anonymous namespace Buffer::Buffer(BufferCacheRuntime& runtime, VideoCommon::NullBufferParams null_params) - : VideoCommon::BufferBase<VideoCore::RasterizerInterface>(null_params), tracker{4096} { + : VideoCommon::BufferBase(null_params), tracker{4096} { if (runtime.device.HasNullDescriptor()) { return; } @@ -88,11 +88,9 @@ Buffer::Buffer(BufferCacheRuntime& runtime, VideoCommon::NullBufferParams null_p is_null = true; } -Buffer::Buffer(BufferCacheRuntime& runtime, VideoCore::RasterizerInterface& rasterizer_, - VAddr cpu_addr_, u64 size_bytes_) - : VideoCommon::BufferBase<VideoCore::RasterizerInterface>(rasterizer_, cpu_addr_, size_bytes_), - device{&runtime.device}, buffer{CreateBuffer(*device, runtime.memory_allocator, SizeBytes())}, - tracker{SizeBytes()} { +Buffer::Buffer(BufferCacheRuntime& runtime, DAddr cpu_addr_, u64 size_bytes_) + : VideoCommon::BufferBase(cpu_addr_, size_bytes_), device{&runtime.device}, + buffer{CreateBuffer(*device, runtime.memory_allocator, SizeBytes())}, tracker{SizeBytes()} { if (runtime.device.HasDebuggingToolAttached()) { buffer.SetObjectNameEXT(fmt::format("Buffer 0x{:x}", CpuAddr()).c_str()); } diff --git a/src/video_core/renderer_vulkan/vk_buffer_cache.h b/src/video_core/renderer_vulkan/vk_buffer_cache.h index dc300d7cb..e273f4988 100644 --- a/src/video_core/renderer_vulkan/vk_buffer_cache.h +++ b/src/video_core/renderer_vulkan/vk_buffer_cache.h @@ -23,11 +23,10 @@ struct HostVertexBinding; class BufferCacheRuntime; -class Buffer : public VideoCommon::BufferBase<VideoCore::RasterizerInterface> { +class Buffer : public VideoCommon::BufferBase { public: explicit Buffer(BufferCacheRuntime&, VideoCommon::NullBufferParams null_params); - explicit Buffer(BufferCacheRuntime& runtime, VideoCore::RasterizerInterface& rasterizer_, - VAddr cpu_addr_, u64 size_bytes_); + explicit Buffer(BufferCacheRuntime& runtime, VAddr cpu_addr_, u64 size_bytes_); [[nodiscard]] VkBufferView View(u32 offset, u32 size, VideoCore::Surface::PixelFormat format); @@ -173,7 +172,7 @@ struct BufferCacheParams { using Runtime = Vulkan::BufferCacheRuntime; using Buffer = Vulkan::Buffer; using Async_Buffer = Vulkan::StagingBufferRef; - using MemoryTracker = VideoCommon::MemoryTrackerBase<VideoCore::RasterizerInterface>; + using MemoryTracker = VideoCommon::MemoryTrackerBase<Tegra::MaxwellDeviceMemoryManager>; static constexpr bool IS_OPENGL = false; static constexpr bool HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS = false; diff --git a/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp b/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp index f2fd2670f..ec6b3a4b0 100644 --- a/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp +++ b/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp @@ -19,6 +19,7 @@ #include "video_core/renderer_vulkan/vk_texture_cache.h" #include "video_core/renderer_vulkan/vk_update_descriptor.h" #include "video_core/shader_notify.h" +#include "video_core/texture_cache/texture_cache.h" #include "video_core/vulkan_common/vulkan_device.h" #if defined(_MSC_VER) && defined(NDEBUG) diff --git a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp index d1841198d..1e1821b10 100644 --- a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp +++ b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp @@ -30,7 +30,6 @@ #include "video_core/renderer_vulkan/vk_compute_pipeline.h" #include "video_core/renderer_vulkan/vk_descriptor_pool.h" #include "video_core/renderer_vulkan/vk_pipeline_cache.h" -#include "video_core/renderer_vulkan/vk_rasterizer.h" #include "video_core/renderer_vulkan/vk_scheduler.h" #include "video_core/renderer_vulkan/vk_shader_util.h" #include "video_core/renderer_vulkan/vk_update_descriptor.h" @@ -299,12 +298,13 @@ bool GraphicsPipelineCacheKey::operator==(const GraphicsPipelineCacheKey& rhs) c return std::memcmp(&rhs, this, Size()) == 0; } -PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, const Device& device_, - Scheduler& scheduler_, DescriptorPool& descriptor_pool_, +PipelineCache::PipelineCache(Tegra::MaxwellDeviceMemoryManager& device_memory_, + const Device& device_, Scheduler& scheduler_, + DescriptorPool& descriptor_pool_, GuestDescriptorQueue& guest_descriptor_queue_, RenderPassCache& render_pass_cache_, BufferCache& buffer_cache_, TextureCache& texture_cache_, VideoCore::ShaderNotify& shader_notify_) - : VideoCommon::ShaderCache{rasterizer_}, device{device_}, scheduler{scheduler_}, + : VideoCommon::ShaderCache{device_memory_}, device{device_}, scheduler{scheduler_}, descriptor_pool{descriptor_pool_}, guest_descriptor_queue{guest_descriptor_queue_}, render_pass_cache{render_pass_cache_}, buffer_cache{buffer_cache_}, texture_cache{texture_cache_}, shader_notify{shader_notify_}, diff --git a/src/video_core/renderer_vulkan/vk_pipeline_cache.h b/src/video_core/renderer_vulkan/vk_pipeline_cache.h index e323ea0fd..797700128 100644 --- a/src/video_core/renderer_vulkan/vk_pipeline_cache.h +++ b/src/video_core/renderer_vulkan/vk_pipeline_cache.h @@ -20,6 +20,7 @@ #include "shader_recompiler/object_pool.h" #include "shader_recompiler/profile.h" #include "video_core/engines/maxwell_3d.h" +#include "video_core/host1x/gpu_device_memory_manager.h" #include "video_core/renderer_vulkan/fixed_pipeline_state.h" #include "video_core/renderer_vulkan/vk_buffer_cache.h" #include "video_core/renderer_vulkan/vk_compute_pipeline.h" @@ -79,7 +80,6 @@ class ComputePipeline; class DescriptorPool; class Device; class PipelineStatistics; -class RasterizerVulkan; class RenderPassCache; class Scheduler; @@ -99,8 +99,8 @@ struct ShaderPools { class PipelineCache : public VideoCommon::ShaderCache { public: - explicit PipelineCache(RasterizerVulkan& rasterizer, const Device& device, Scheduler& scheduler, - DescriptorPool& descriptor_pool, + explicit PipelineCache(Tegra::MaxwellDeviceMemoryManager& device_memory_, const Device& device, + Scheduler& scheduler, DescriptorPool& descriptor_pool, GuestDescriptorQueue& guest_descriptor_queue, RenderPassCache& render_pass_cache, BufferCache& buffer_cache, TextureCache& texture_cache, VideoCore::ShaderNotify& shader_notify_); diff --git a/src/video_core/renderer_vulkan/vk_present_manager.cpp b/src/video_core/renderer_vulkan/vk_present_manager.cpp index 792ed9615..5e7518d96 100644 --- a/src/video_core/renderer_vulkan/vk_present_manager.cpp +++ b/src/video_core/renderer_vulkan/vk_present_manager.cpp @@ -329,7 +329,7 @@ void PresentManager::CopyToSwapchainImpl(Frame* frame) { // to account for that. const bool is_suboptimal = swapchain.NeedsRecreation(); const bool size_changed = - swapchain.GetWidth() < frame->width || swapchain.GetHeight() < frame->height; + swapchain.GetWidth() != frame->width || swapchain.GetHeight() != frame->height; if (is_suboptimal || size_changed) { RecreateSwapchain(frame); } diff --git a/src/video_core/renderer_vulkan/vk_query_cache.cpp b/src/video_core/renderer_vulkan/vk_query_cache.cpp index ad4caf688..7cbc9c73c 100644 --- a/src/video_core/renderer_vulkan/vk_query_cache.cpp +++ b/src/video_core/renderer_vulkan/vk_query_cache.cpp @@ -13,9 +13,10 @@ #include "common/bit_util.h" #include "common/common_types.h" -#include "core/memory.h" #include "video_core/engines/draw_manager.h" +#include "video_core/host1x/gpu_device_memory_manager.h" #include "video_core/query_cache/query_cache.h" +#include "video_core/rasterizer_interface.h" #include "video_core/renderer_vulkan/vk_buffer_cache.h" #include "video_core/renderer_vulkan/vk_compute_pass.h" #include "video_core/renderer_vulkan/vk_query_cache.h" @@ -102,7 +103,7 @@ private: using BaseStreamer = VideoCommon::SimpleStreamer<VideoCommon::HostQueryBase>; struct HostSyncValues { - VAddr address; + DAddr address; size_t size; size_t offset; @@ -317,7 +318,7 @@ public: pending_sync.clear(); } - size_t WriteCounter(VAddr address, bool has_timestamp, u32 value, + size_t WriteCounter(DAddr address, bool has_timestamp, u32 value, [[maybe_unused]] std::optional<u32> subreport) override { PauseCounter(); auto index = BuildQuery(); @@ -738,7 +739,7 @@ public: pending_sync.clear(); } - size_t WriteCounter(VAddr address, bool has_timestamp, u32 value, + size_t WriteCounter(DAddr address, bool has_timestamp, u32 value, std::optional<u32> subreport_) override { auto index = BuildQuery(); auto* new_query = GetQuery(index); @@ -769,9 +770,9 @@ public: return index; } - std::optional<std::pair<VAddr, size_t>> GetLastQueryStream(size_t stream) { + std::optional<std::pair<DAddr, size_t>> GetLastQueryStream(size_t stream) { if (last_queries[stream] != 0) { - std::pair<VAddr, size_t> result(last_queries[stream], last_queries_stride[stream]); + std::pair<DAddr, size_t> result(last_queries[stream], last_queries_stride[stream]); return result; } return std::nullopt; @@ -974,7 +975,7 @@ private: size_t buffers_count{}; std::array<VkBuffer, NUM_STREAMS> counter_buffers{}; std::array<VkDeviceSize, NUM_STREAMS> offsets{}; - std::array<VAddr, NUM_STREAMS> last_queries; + std::array<DAddr, NUM_STREAMS> last_queries; std::array<size_t, NUM_STREAMS> last_queries_stride; Maxwell3D::Regs::PrimitiveTopology out_topology; u64 streams_mask; @@ -987,7 +988,7 @@ public: : VideoCommon::QueryBase(0, VideoCommon::QueryFlagBits::IsHostManaged, 0) {} // Parameterized constructor - PrimitivesQueryBase(bool has_timestamp, VAddr address) + PrimitivesQueryBase(bool has_timestamp, DAddr address) : VideoCommon::QueryBase(address, VideoCommon::QueryFlagBits::IsHostManaged, 0) { if (has_timestamp) { flags |= VideoCommon::QueryFlagBits::HasTimestamp; @@ -995,7 +996,7 @@ public: } u64 stride{}; - VAddr dependant_address{}; + DAddr dependant_address{}; Maxwell3D::Regs::PrimitiveTopology topology{Maxwell3D::Regs::PrimitiveTopology::Points}; size_t dependant_index{}; bool dependant_manage{}; @@ -1005,15 +1006,15 @@ class PrimitivesSucceededStreamer : public VideoCommon::SimpleStreamer<Primitive public: explicit PrimitivesSucceededStreamer(size_t id_, QueryCacheRuntime& runtime_, TFBCounterStreamer& tfb_streamer_, - Core::Memory::Memory& cpu_memory_) + Tegra::MaxwellDeviceMemoryManager& device_memory_) : VideoCommon::SimpleStreamer<PrimitivesQueryBase>(id_), runtime{runtime_}, - tfb_streamer{tfb_streamer_}, cpu_memory{cpu_memory_} { + tfb_streamer{tfb_streamer_}, device_memory{device_memory_} { MakeDependent(&tfb_streamer); } ~PrimitivesSucceededStreamer() = default; - size_t WriteCounter(VAddr address, bool has_timestamp, u32 value, + size_t WriteCounter(DAddr address, bool has_timestamp, u32 value, std::optional<u32> subreport_) override { auto index = BuildQuery(); auto* new_query = GetQuery(index); @@ -1063,6 +1064,8 @@ public: } }); } + auto* ptr = device_memory.GetPointer<u8>(new_query->dependant_address); + ASSERT(ptr != nullptr); new_query->dependant_manage = must_manage_dependance; pending_flush_queries.push_back(index); @@ -1100,7 +1103,7 @@ public: num_vertices = dependant_query->value / query->stride; tfb_streamer.Free(query->dependant_index); } else { - u8* pointer = cpu_memory.GetPointer(query->dependant_address); + u8* pointer = device_memory.GetPointer<u8>(query->dependant_address); u32 result; std::memcpy(&result, pointer, sizeof(u32)); num_vertices = static_cast<u64>(result) / query->stride; @@ -1137,7 +1140,7 @@ public: private: QueryCacheRuntime& runtime; TFBCounterStreamer& tfb_streamer; - Core::Memory::Memory& cpu_memory; + Tegra::MaxwellDeviceMemoryManager& device_memory; // syncing queue std::vector<size_t> pending_sync; @@ -1152,12 +1155,13 @@ private: struct QueryCacheRuntimeImpl { QueryCacheRuntimeImpl(QueryCacheRuntime& runtime, VideoCore::RasterizerInterface* rasterizer_, - Core::Memory::Memory& cpu_memory_, Vulkan::BufferCache& buffer_cache_, - const Device& device_, const MemoryAllocator& memory_allocator_, - Scheduler& scheduler_, StagingBufferPool& staging_pool_, + Tegra::MaxwellDeviceMemoryManager& device_memory_, + Vulkan::BufferCache& buffer_cache_, const Device& device_, + const MemoryAllocator& memory_allocator_, Scheduler& scheduler_, + StagingBufferPool& staging_pool_, ComputePassDescriptorQueue& compute_pass_descriptor_queue, DescriptorPool& descriptor_pool) - : rasterizer{rasterizer_}, cpu_memory{cpu_memory_}, + : rasterizer{rasterizer_}, device_memory{device_memory_}, buffer_cache{buffer_cache_}, device{device_}, memory_allocator{memory_allocator_}, scheduler{scheduler_}, staging_pool{staging_pool_}, guest_streamer(0, runtime), @@ -1168,7 +1172,7 @@ struct QueryCacheRuntimeImpl { scheduler, memory_allocator, staging_pool), primitives_succeeded_streamer( static_cast<size_t>(QueryType::StreamingPrimitivesSucceeded), runtime, tfb_streamer, - cpu_memory_), + device_memory_), primitives_needed_minus_succeeded_streamer( static_cast<size_t>(QueryType::StreamingPrimitivesNeededMinusSucceeded), runtime, 0u), hcr_setup{}, hcr_is_set{}, is_hcr_running{}, maxwell3d{} { @@ -1195,7 +1199,7 @@ struct QueryCacheRuntimeImpl { } VideoCore::RasterizerInterface* rasterizer; - Core::Memory::Memory& cpu_memory; + Tegra::MaxwellDeviceMemoryManager& device_memory; Vulkan::BufferCache& buffer_cache; const Device& device; @@ -1210,7 +1214,7 @@ struct QueryCacheRuntimeImpl { PrimitivesSucceededStreamer primitives_succeeded_streamer; VideoCommon::StubStreamer<QueryCacheParams> primitives_needed_minus_succeeded_streamer; - std::vector<std::pair<VAddr, VAddr>> little_cache; + std::vector<std::pair<DAddr, DAddr>> little_cache; std::vector<std::pair<VkBuffer, VkDeviceSize>> buffers_to_upload_to; std::vector<size_t> redirect_cache; std::vector<std::vector<VkBufferCopy>> copies_setup; @@ -1229,14 +1233,14 @@ struct QueryCacheRuntimeImpl { }; QueryCacheRuntime::QueryCacheRuntime(VideoCore::RasterizerInterface* rasterizer, - Core::Memory::Memory& cpu_memory_, + Tegra::MaxwellDeviceMemoryManager& device_memory_, Vulkan::BufferCache& buffer_cache_, const Device& device_, const MemoryAllocator& memory_allocator_, Scheduler& scheduler_, StagingBufferPool& staging_pool_, ComputePassDescriptorQueue& compute_pass_descriptor_queue, DescriptorPool& descriptor_pool) { impl = std::make_unique<QueryCacheRuntimeImpl>( - *this, rasterizer, cpu_memory_, buffer_cache_, device_, memory_allocator_, scheduler_, + *this, rasterizer, device_memory_, buffer_cache_, device_, memory_allocator_, scheduler_, staging_pool_, compute_pass_descriptor_queue, descriptor_pool); } @@ -1309,7 +1313,7 @@ void QueryCacheRuntime::HostConditionalRenderingCompareValueImpl(VideoCommon::Lo ResumeHostConditionalRendering(); } -void QueryCacheRuntime::HostConditionalRenderingCompareBCImpl(VAddr address, bool is_equal) { +void QueryCacheRuntime::HostConditionalRenderingCompareBCImpl(DAddr address, bool is_equal) { VkBuffer to_resolve; u32 to_resolve_offset; { @@ -1350,11 +1354,11 @@ bool QueryCacheRuntime::HostConditionalRenderingCompareValues(VideoCommon::Looku return false; } - const auto check_in_bc = [&](VAddr address) { + const auto check_in_bc = [&](DAddr address) { return impl->buffer_cache.IsRegionGpuModified(address, 8); }; - const auto check_value = [&](VAddr address) { - u8* ptr = impl->cpu_memory.GetPointer(address); + const auto check_value = [&](DAddr address) { + u8* ptr = impl->device_memory.GetPointer<u8>(address); u64 value{}; std::memcpy(&value, ptr, sizeof(value)); return value == 0; @@ -1477,8 +1481,8 @@ void QueryCacheRuntime::SyncValues(std::span<SyncValuesType> values, VkBuffer ba for (auto& sync_val : values) { total_size += sync_val.size; bool found = false; - VAddr base = Common::AlignDown(sync_val.address, Core::Memory::YUZU_PAGESIZE); - VAddr base_end = base + Core::Memory::YUZU_PAGESIZE; + DAddr base = Common::AlignDown(sync_val.address, Core::DEVICE_PAGESIZE); + DAddr base_end = base + Core::DEVICE_PAGESIZE; for (size_t i = 0; i < impl->little_cache.size(); i++) { const auto set_found = [&] { impl->redirect_cache.push_back(i); diff --git a/src/video_core/renderer_vulkan/vk_query_cache.h b/src/video_core/renderer_vulkan/vk_query_cache.h index e9a1ea169..f6151123e 100644 --- a/src/video_core/renderer_vulkan/vk_query_cache.h +++ b/src/video_core/renderer_vulkan/vk_query_cache.h @@ -27,7 +27,7 @@ struct QueryCacheRuntimeImpl; class QueryCacheRuntime { public: explicit QueryCacheRuntime(VideoCore::RasterizerInterface* rasterizer, - Core::Memory::Memory& cpu_memory_, + Tegra::MaxwellDeviceMemoryManager& device_memory_, Vulkan::BufferCache& buffer_cache_, const Device& device_, const MemoryAllocator& memory_allocator_, Scheduler& scheduler_, StagingBufferPool& staging_pool_, @@ -61,7 +61,7 @@ public: private: void HostConditionalRenderingCompareValueImpl(VideoCommon::LookupData object, bool is_equal); - void HostConditionalRenderingCompareBCImpl(VAddr address, bool is_equal); + void HostConditionalRenderingCompareBCImpl(DAddr address, bool is_equal); friend struct QueryCacheRuntimeImpl; std::unique_ptr<QueryCacheRuntimeImpl> impl; }; diff --git a/src/video_core/renderer_vulkan/vk_rasterizer.cpp b/src/video_core/renderer_vulkan/vk_rasterizer.cpp index 241fc34be..5bf41b81f 100644 --- a/src/video_core/renderer_vulkan/vk_rasterizer.cpp +++ b/src/video_core/renderer_vulkan/vk_rasterizer.cpp @@ -18,6 +18,7 @@ #include "video_core/engines/draw_manager.h" #include "video_core/engines/kepler_compute.h" #include "video_core/engines/maxwell_3d.h" +#include "video_core/host1x/gpu_device_memory_manager.h" #include "video_core/renderer_vulkan/blit_image.h" #include "video_core/renderer_vulkan/fixed_pipeline_state.h" #include "video_core/renderer_vulkan/maxwell_to_vk.h" @@ -163,10 +164,11 @@ DrawParams MakeDrawParams(const MaxwellDrawState& draw_state, u32 num_instances, } // Anonymous namespace RasterizerVulkan::RasterizerVulkan(Core::Frontend::EmuWindow& emu_window_, Tegra::GPU& gpu_, - Core::Memory::Memory& cpu_memory_, ScreenInfo& screen_info_, - const Device& device_, MemoryAllocator& memory_allocator_, - StateTracker& state_tracker_, Scheduler& scheduler_) - : RasterizerAccelerated{cpu_memory_}, gpu{gpu_}, screen_info{screen_info_}, device{device_}, + Tegra::MaxwellDeviceMemoryManager& device_memory_, + ScreenInfo& screen_info_, const Device& device_, + MemoryAllocator& memory_allocator_, StateTracker& state_tracker_, + Scheduler& scheduler_) + : gpu{gpu_}, device_memory{device_memory_}, screen_info{screen_info_}, device{device_}, memory_allocator{memory_allocator_}, state_tracker{state_tracker_}, scheduler{scheduler_}, staging_pool(device, memory_allocator, scheduler), descriptor_pool(device, scheduler), guest_descriptor_queue(device, scheduler), compute_pass_descriptor_queue(device, scheduler), @@ -174,14 +176,14 @@ RasterizerVulkan::RasterizerVulkan(Core::Frontend::EmuWindow& emu_window_, Tegra texture_cache_runtime{ device, scheduler, memory_allocator, staging_pool, blit_image, render_pass_cache, descriptor_pool, compute_pass_descriptor_queue}, - texture_cache(texture_cache_runtime, *this), + texture_cache(texture_cache_runtime, device_memory), buffer_cache_runtime(device, memory_allocator, scheduler, staging_pool, guest_descriptor_queue, compute_pass_descriptor_queue, descriptor_pool), - buffer_cache(*this, cpu_memory_, buffer_cache_runtime), - query_cache_runtime(this, cpu_memory_, buffer_cache, device, memory_allocator, scheduler, + buffer_cache(device_memory, buffer_cache_runtime), + query_cache_runtime(this, device_memory, buffer_cache, device, memory_allocator, scheduler, staging_pool, compute_pass_descriptor_queue, descriptor_pool), - query_cache(gpu, *this, cpu_memory_, query_cache_runtime), - pipeline_cache(*this, device, scheduler, descriptor_pool, guest_descriptor_queue, + query_cache(gpu, *this, device_memory, query_cache_runtime), + pipeline_cache(device_memory, device, scheduler, descriptor_pool, guest_descriptor_queue, render_pass_cache, buffer_cache, texture_cache, gpu.ShaderNotify()), accelerate_dma(buffer_cache, texture_cache, scheduler), fence_manager(*this, gpu, texture_cache, buffer_cache, query_cache, device, scheduler), @@ -508,7 +510,7 @@ void Vulkan::RasterizerVulkan::DisableGraphicsUniformBuffer(size_t stage, u32 in void RasterizerVulkan::FlushAll() {} -void RasterizerVulkan::FlushRegion(VAddr addr, u64 size, VideoCommon::CacheType which) { +void RasterizerVulkan::FlushRegion(DAddr addr, u64 size, VideoCommon::CacheType which) { if (addr == 0 || size == 0) { return; } @@ -525,7 +527,7 @@ void RasterizerVulkan::FlushRegion(VAddr addr, u64 size, VideoCommon::CacheType } } -bool RasterizerVulkan::MustFlushRegion(VAddr addr, u64 size, VideoCommon::CacheType which) { +bool RasterizerVulkan::MustFlushRegion(DAddr addr, u64 size, VideoCommon::CacheType which) { if ((True(which & VideoCommon::CacheType::BufferCache))) { std::scoped_lock lock{buffer_cache.mutex}; if (buffer_cache.IsRegionGpuModified(addr, size)) { @@ -542,7 +544,7 @@ bool RasterizerVulkan::MustFlushRegion(VAddr addr, u64 size, VideoCommon::CacheT return false; } -VideoCore::RasterizerDownloadArea RasterizerVulkan::GetFlushArea(VAddr addr, u64 size) { +VideoCore::RasterizerDownloadArea RasterizerVulkan::GetFlushArea(DAddr addr, u64 size) { { std::scoped_lock lock{texture_cache.mutex}; auto area = texture_cache.GetFlushArea(addr, size); @@ -551,14 +553,14 @@ VideoCore::RasterizerDownloadArea RasterizerVulkan::GetFlushArea(VAddr addr, u64 } } VideoCore::RasterizerDownloadArea new_area{ - .start_address = Common::AlignDown(addr, Core::Memory::YUZU_PAGESIZE), - .end_address = Common::AlignUp(addr + size, Core::Memory::YUZU_PAGESIZE), + .start_address = Common::AlignDown(addr, Core::DEVICE_PAGESIZE), + .end_address = Common::AlignUp(addr + size, Core::DEVICE_PAGESIZE), .preemtive = true, }; return new_area; } -void RasterizerVulkan::InvalidateRegion(VAddr addr, u64 size, VideoCommon::CacheType which) { +void RasterizerVulkan::InvalidateRegion(DAddr addr, u64 size, VideoCommon::CacheType which) { if (addr == 0 || size == 0) { return; } @@ -578,7 +580,7 @@ void RasterizerVulkan::InvalidateRegion(VAddr addr, u64 size, VideoCommon::Cache } } -void RasterizerVulkan::InnerInvalidation(std::span<const std::pair<VAddr, std::size_t>> sequences) { +void RasterizerVulkan::InnerInvalidation(std::span<const std::pair<DAddr, std::size_t>> sequences) { { std::scoped_lock lock{texture_cache.mutex}; for (const auto& [addr, size] : sequences) { @@ -599,7 +601,7 @@ void RasterizerVulkan::InnerInvalidation(std::span<const std::pair<VAddr, std::s } } -bool RasterizerVulkan::OnCPUWrite(VAddr addr, u64 size) { +bool RasterizerVulkan::OnCPUWrite(DAddr addr, u64 size) { if (addr == 0 || size == 0) { return false; } @@ -620,7 +622,7 @@ bool RasterizerVulkan::OnCPUWrite(VAddr addr, u64 size) { return false; } -void RasterizerVulkan::OnCacheInvalidation(VAddr addr, u64 size) { +void RasterizerVulkan::OnCacheInvalidation(DAddr addr, u64 size) { if (addr == 0 || size == 0) { return; } @@ -640,7 +642,7 @@ void RasterizerVulkan::InvalidateGPUCache() { gpu.InvalidateGPUCache(); } -void RasterizerVulkan::UnmapMemory(VAddr addr, u64 size) { +void RasterizerVulkan::UnmapMemory(DAddr addr, u64 size) { { std::scoped_lock lock{texture_cache.mutex}; texture_cache.UnmapMemory(addr, size); @@ -679,7 +681,7 @@ void RasterizerVulkan::ReleaseFences(bool force) { fence_manager.WaitPendingFences(force); } -void RasterizerVulkan::FlushAndInvalidateRegion(VAddr addr, u64 size, +void RasterizerVulkan::FlushAndInvalidateRegion(DAddr addr, u64 size, VideoCommon::CacheType which) { if (Settings::IsGPULevelExtreme()) { FlushRegion(addr, size, which); @@ -782,7 +784,7 @@ void RasterizerVulkan::AccelerateInlineToMemory(GPUVAddr address, size_t copy_si } bool RasterizerVulkan::AccelerateDisplay(const Tegra::FramebufferConfig& config, - VAddr framebuffer_addr, u32 pixel_stride) { + DAddr framebuffer_addr, u32 pixel_stride) { if (!framebuffer_addr) { return false; } diff --git a/src/video_core/renderer_vulkan/vk_rasterizer.h b/src/video_core/renderer_vulkan/vk_rasterizer.h index ad069556c..881ee0993 100644 --- a/src/video_core/renderer_vulkan/vk_rasterizer.h +++ b/src/video_core/renderer_vulkan/vk_rasterizer.h @@ -7,14 +7,13 @@ #include <boost/container/static_vector.hpp> -#include "video_core/renderer_vulkan/vk_buffer_cache.h" - #include "common/common_types.h" #include "video_core/control/channel_state_cache.h" #include "video_core/engines/maxwell_dma.h" -#include "video_core/rasterizer_accelerated.h" +#include "video_core/host1x/gpu_device_memory_manager.h" #include "video_core/rasterizer_interface.h" #include "video_core/renderer_vulkan/blit_image.h" +#include "video_core/renderer_vulkan/vk_buffer_cache.h" #include "video_core/renderer_vulkan/vk_descriptor_pool.h" #include "video_core/renderer_vulkan/vk_fence_manager.h" #include "video_core/renderer_vulkan/vk_pipeline_cache.h" @@ -34,10 +33,14 @@ namespace Core::Frontend { class EmuWindow; } -namespace Tegra::Engines { +namespace Tegra { + +namespace Engines { class Maxwell3D; } +} // namespace Tegra + namespace Vulkan { struct ScreenInfo; @@ -70,13 +73,14 @@ private: Scheduler& scheduler; }; -class RasterizerVulkan final : public VideoCore::RasterizerAccelerated, +class RasterizerVulkan final : public VideoCore::RasterizerInterface, protected VideoCommon::ChannelSetupCaches<VideoCommon::ChannelInfo> { public: explicit RasterizerVulkan(Core::Frontend::EmuWindow& emu_window_, Tegra::GPU& gpu_, - Core::Memory::Memory& cpu_memory_, ScreenInfo& screen_info_, - const Device& device_, MemoryAllocator& memory_allocator_, - StateTracker& state_tracker_, Scheduler& scheduler_); + Tegra::MaxwellDeviceMemoryManager& device_memory_, + ScreenInfo& screen_info_, const Device& device_, + MemoryAllocator& memory_allocator_, StateTracker& state_tracker_, + Scheduler& scheduler_); ~RasterizerVulkan() override; void Draw(bool is_indexed, u32 instance_count) override; @@ -90,18 +94,18 @@ public: void BindGraphicsUniformBuffer(size_t stage, u32 index, GPUVAddr gpu_addr, u32 size) override; void DisableGraphicsUniformBuffer(size_t stage, u32 index) override; void FlushAll() override; - void FlushRegion(VAddr addr, u64 size, + void FlushRegion(DAddr addr, u64 size, VideoCommon::CacheType which = VideoCommon::CacheType::All) override; - bool MustFlushRegion(VAddr addr, u64 size, + bool MustFlushRegion(DAddr addr, u64 size, VideoCommon::CacheType which = VideoCommon::CacheType::All) override; - VideoCore::RasterizerDownloadArea GetFlushArea(VAddr addr, u64 size) override; - void InvalidateRegion(VAddr addr, u64 size, + VideoCore::RasterizerDownloadArea GetFlushArea(DAddr addr, u64 size) override; + void InvalidateRegion(DAddr addr, u64 size, VideoCommon::CacheType which = VideoCommon::CacheType::All) override; - void InnerInvalidation(std::span<const std::pair<VAddr, std::size_t>> sequences) override; - void OnCacheInvalidation(VAddr addr, u64 size) override; - bool OnCPUWrite(VAddr addr, u64 size) override; + void InnerInvalidation(std::span<const std::pair<DAddr, std::size_t>> sequences) override; + void OnCacheInvalidation(DAddr addr, u64 size) override; + bool OnCPUWrite(DAddr addr, u64 size) override; void InvalidateGPUCache() override; - void UnmapMemory(VAddr addr, u64 size) override; + void UnmapMemory(DAddr addr, u64 size) override; void ModifyGPUMemory(size_t as_id, GPUVAddr addr, u64 size) override; void SignalFence(std::function<void()>&& func) override; void SyncOperation(std::function<void()>&& func) override; @@ -109,7 +113,7 @@ public: void SignalReference() override; void ReleaseFences(bool force = true) override; void FlushAndInvalidateRegion( - VAddr addr, u64 size, VideoCommon::CacheType which = VideoCommon::CacheType::All) override; + DAddr addr, u64 size, VideoCommon::CacheType which = VideoCommon::CacheType::All) override; void WaitForIdle() override; void FragmentBarrier() override; void TiledCacheBarrier() override; @@ -122,7 +126,7 @@ public: Tegra::Engines::AccelerateDMAInterface& AccessAccelerateDMA() override; void AccelerateInlineToMemory(GPUVAddr address, size_t copy_size, std::span<const u8> memory) override; - bool AccelerateDisplay(const Tegra::FramebufferConfig& config, VAddr framebuffer_addr, + bool AccelerateDisplay(const Tegra::FramebufferConfig& config, DAddr framebuffer_addr, u32 pixel_stride) override; void LoadDiskResources(u64 title_id, std::stop_token stop_loading, const VideoCore::DiskResourceLoadCallback& callback) override; @@ -176,6 +180,7 @@ private: void UpdateVertexInput(Tegra::Engines::Maxwell3D::Regs& regs); Tegra::GPU& gpu; + Tegra::MaxwellDeviceMemoryManager& device_memory; ScreenInfo& screen_info; const Device& device; diff --git a/src/video_core/shader_cache.cpp b/src/video_core/shader_cache.cpp index e81cd031b..2af32c8f2 100644 --- a/src/video_core/shader_cache.cpp +++ b/src/video_core/shader_cache.cpp @@ -12,6 +12,7 @@ #include "video_core/dirty_flags.h" #include "video_core/engines/kepler_compute.h" #include "video_core/engines/maxwell_3d.h" +#include "video_core/host1x/gpu_device_memory_manager.h" #include "video_core/memory_manager.h" #include "video_core/shader_cache.h" #include "video_core/shader_environment.h" @@ -34,7 +35,8 @@ void ShaderCache::SyncGuestHost() { RemovePendingShaders(); } -ShaderCache::ShaderCache(VideoCore::RasterizerInterface& rasterizer_) : rasterizer{rasterizer_} {} +ShaderCache::ShaderCache(Tegra::MaxwellDeviceMemoryManager& device_memory_) + : device_memory{device_memory_} {} bool ShaderCache::RefreshStages(std::array<u64, 6>& unique_hashes) { auto& dirty{maxwell3d->dirty.flags}; @@ -132,7 +134,7 @@ void ShaderCache::Register(std::unique_ptr<ShaderInfo> data, VAddr addr, size_t storage.push_back(std::move(data)); - rasterizer.UpdatePagesCachedCount(addr, size, 1); + device_memory.UpdatePagesCachedCount(addr, size, 1); } void ShaderCache::InvalidatePagesInRegion(VAddr addr, size_t size) { @@ -209,7 +211,7 @@ void ShaderCache::UnmarkMemory(Entry* entry) { const VAddr addr = entry->addr_start; const size_t size = entry->addr_end - addr; - rasterizer.UpdatePagesCachedCount(addr, size, -1); + device_memory.UpdatePagesCachedCount(addr, size, -1); } void ShaderCache::RemoveShadersFromStorage(std::span<ShaderInfo*> removed_shaders) { diff --git a/src/video_core/shader_cache.h b/src/video_core/shader_cache.h index a76896620..fd9bf2562 100644 --- a/src/video_core/shader_cache.h +++ b/src/video_core/shader_cache.h @@ -14,6 +14,7 @@ #include "common/common_types.h" #include "common/polyfill_ranges.h" #include "video_core/control/channel_state_cache.h" +#include "video_core/host1x/gpu_device_memory_manager.h" #include "video_core/rasterizer_interface.h" #include "video_core/shader_environment.h" @@ -77,7 +78,7 @@ protected: } }; - explicit ShaderCache(VideoCore::RasterizerInterface& rasterizer_); + explicit ShaderCache(Tegra::MaxwellDeviceMemoryManager& device_memory); /// @brief Update the hashes and information of shader stages /// @param unique_hashes Shader hashes to store into when a stage is enabled @@ -145,7 +146,7 @@ private: /// @brief Create a new shader entry and register it const ShaderInfo* MakeShaderInfo(GenericEnvironment& env, VAddr cpu_addr); - VideoCore::RasterizerInterface& rasterizer; + Tegra::MaxwellDeviceMemoryManager& device_memory; mutable std::mutex lookup_mutex; std::mutex invalidation_mutex; diff --git a/src/video_core/texture_cache/texture_cache.h b/src/video_core/texture_cache/texture_cache.h index 0d5a1709f..7398ed2ec 100644 --- a/src/video_core/texture_cache/texture_cache.h +++ b/src/video_core/texture_cache/texture_cache.h @@ -8,10 +8,11 @@ #include "common/alignment.h" #include "common/settings.h" -#include "core/memory.h" #include "video_core/control/channel_state.h" #include "video_core/dirty_flags.h" #include "video_core/engines/kepler_compute.h" +#include "video_core/guest_memory.h" +#include "video_core/host1x/gpu_device_memory_manager.h" #include "video_core/texture_cache/image_view_base.h" #include "video_core/texture_cache/samples_helper.h" #include "video_core/texture_cache/texture_cache_base.h" @@ -27,8 +28,8 @@ using VideoCore::Surface::SurfaceType; using namespace Common::Literals; template <class P> -TextureCache<P>::TextureCache(Runtime& runtime_, VideoCore::RasterizerInterface& rasterizer_) - : runtime{runtime_}, rasterizer{rasterizer_} { +TextureCache<P>::TextureCache(Runtime& runtime_, Tegra::MaxwellDeviceMemoryManager& device_memory_) + : runtime{runtime_}, device_memory{device_memory_} { // Configure null sampler TSCEntry sampler_descriptor{}; sampler_descriptor.min_filter.Assign(Tegra::Texture::TextureFilter::Linear); @@ -49,19 +50,19 @@ TextureCache<P>::TextureCache(Runtime& runtime_, VideoCore::RasterizerInterface& void(slot_samplers.insert(runtime, sampler_descriptor)); if constexpr (HAS_DEVICE_MEMORY_INFO) { - const s64 device_memory = static_cast<s64>(runtime.GetDeviceLocalMemory()); - const s64 min_spacing_expected = device_memory - 1_GiB; - const s64 min_spacing_critical = device_memory - 512_MiB; - const s64 mem_threshold = std::min(device_memory, TARGET_THRESHOLD); + const s64 device_local_memory = static_cast<s64>(runtime.GetDeviceLocalMemory()); + const s64 min_spacing_expected = device_local_memory - 1_GiB; + const s64 min_spacing_critical = device_local_memory - 512_MiB; + const s64 mem_threshold = std::min(device_local_memory, TARGET_THRESHOLD); const s64 min_vacancy_expected = (6 * mem_threshold) / 10; const s64 min_vacancy_critical = (3 * mem_threshold) / 10; expected_memory = static_cast<u64>( - std::max(std::min(device_memory - min_vacancy_expected, min_spacing_expected), + std::max(std::min(device_local_memory - min_vacancy_expected, min_spacing_expected), DEFAULT_EXPECTED_MEMORY)); critical_memory = static_cast<u64>( - std::max(std::min(device_memory - min_vacancy_critical, min_spacing_critical), + std::max(std::min(device_local_memory - min_vacancy_critical, min_spacing_critical), DEFAULT_CRITICAL_MEMORY)); - minimum_memory = static_cast<u64>((device_memory - mem_threshold) / 2); + minimum_memory = static_cast<u64>((device_local_memory - mem_threshold) / 2); } else { expected_memory = DEFAULT_EXPECTED_MEMORY + 512_MiB; critical_memory = DEFAULT_CRITICAL_MEMORY + 1_GiB; @@ -513,7 +514,7 @@ FramebufferId TextureCache<P>::GetFramebufferId(const RenderTargets& key) { } template <class P> -void TextureCache<P>::WriteMemory(VAddr cpu_addr, size_t size) { +void TextureCache<P>::WriteMemory(DAddr cpu_addr, size_t size) { ForEachImageInRegion(cpu_addr, size, [this](ImageId image_id, Image& image) { if (True(image.flags & ImageFlagBits::CpuModified)) { return; @@ -526,7 +527,7 @@ void TextureCache<P>::WriteMemory(VAddr cpu_addr, size_t size) { } template <class P> -void TextureCache<P>::DownloadMemory(VAddr cpu_addr, size_t size) { +void TextureCache<P>::DownloadMemory(DAddr cpu_addr, size_t size) { boost::container::small_vector<ImageId, 16> images; ForEachImageInRegion(cpu_addr, size, [&images](ImageId image_id, ImageBase& image) { if (!image.IsSafeDownload()) { @@ -553,7 +554,7 @@ void TextureCache<P>::DownloadMemory(VAddr cpu_addr, size_t size) { } template <class P> -std::optional<VideoCore::RasterizerDownloadArea> TextureCache<P>::GetFlushArea(VAddr cpu_addr, +std::optional<VideoCore::RasterizerDownloadArea> TextureCache<P>::GetFlushArea(DAddr cpu_addr, u64 size) { std::optional<VideoCore::RasterizerDownloadArea> area{}; ForEachImageInRegion(cpu_addr, size, [&](ImageId, ImageBase& image) { @@ -579,7 +580,7 @@ std::optional<VideoCore::RasterizerDownloadArea> TextureCache<P>::GetFlushArea(V } template <class P> -void TextureCache<P>::UnmapMemory(VAddr cpu_addr, size_t size) { +void TextureCache<P>::UnmapMemory(DAddr cpu_addr, size_t size) { boost::container::small_vector<ImageId, 16> deleted_images; ForEachImageInRegion(cpu_addr, size, [&](ImageId id, Image&) { deleted_images.push_back(id); }); for (const ImageId id : deleted_images) { @@ -713,7 +714,7 @@ bool TextureCache<P>::BlitImage(const Tegra::Engines::Fermi2D::Surface& dst, template <class P> typename P::ImageView* TextureCache<P>::TryFindFramebufferImageView( - const Tegra::FramebufferConfig& config, VAddr cpu_addr) { + const Tegra::FramebufferConfig& config, DAddr cpu_addr) { // TODO: Properly implement this const auto it = page_table.find(cpu_addr >> YUZU_PAGEBITS); if (it == page_table.end()) { @@ -940,7 +941,7 @@ bool TextureCache<P>::IsRescaling(const ImageViewBase& image_view) const noexcep } template <class P> -bool TextureCache<P>::IsRegionGpuModified(VAddr addr, size_t size) { +bool TextureCache<P>::IsRegionGpuModified(DAddr addr, size_t size) { bool is_modified = false; ForEachImageInRegion(addr, size, [&is_modified](ImageId, ImageBase& image) { if (False(image.flags & ImageFlagBits::GpuModified)) { @@ -1059,7 +1060,7 @@ void TextureCache<P>::UploadImageContents(Image& image, StagingBuffer& staging) return; } - Core::Memory::GpuGuestMemory<u8, Core::Memory::GuestMemoryFlags::UnsafeRead> swizzle_data( + Tegra::Memory::GpuGuestMemory<u8, Tegra::Memory::GuestMemoryFlags::UnsafeRead> swizzle_data( *gpu_memory, gpu_addr, image.guest_size_bytes, &swizzle_data_buffer); if (True(image.flags & ImageFlagBits::Converted)) { @@ -1124,7 +1125,7 @@ ImageId TextureCache<P>::FindOrInsertImage(const ImageInfo& info, GPUVAddr gpu_a template <class P> ImageId TextureCache<P>::FindImage(const ImageInfo& info, GPUVAddr gpu_addr, RelaxedOptions options) { - std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr); + std::optional<DAddr> cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr); if (!cpu_addr) { cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr, CalculateGuestSizeInBytes(info)); if (!cpu_addr) { @@ -1265,7 +1266,7 @@ void TextureCache<P>::QueueAsyncDecode(Image& image, ImageId image_id) { static Common::ScratchBuffer<u8> local_unswizzle_data_buffer; local_unswizzle_data_buffer.resize_destructive(image.unswizzled_size_bytes); - Core::Memory::GpuGuestMemory<u8, Core::Memory::GuestMemoryFlags::UnsafeRead> swizzle_data( + Tegra::Memory::GpuGuestMemory<u8, Tegra::Memory::GuestMemoryFlags::UnsafeRead> swizzle_data( *gpu_memory, image.gpu_addr, image.guest_size_bytes, &swizzle_data_buffer); auto copies = UnswizzleImage(*gpu_memory, image.gpu_addr, image.info, swizzle_data, @@ -1339,14 +1340,14 @@ bool TextureCache<P>::ScaleDown(Image& image) { template <class P> ImageId TextureCache<P>::InsertImage(const ImageInfo& info, GPUVAddr gpu_addr, RelaxedOptions options) { - std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr); + std::optional<DAddr> cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr); if (!cpu_addr) { const auto size = CalculateGuestSizeInBytes(info); cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr, size); if (!cpu_addr) { - const VAddr fake_addr = ~(1ULL << 40ULL) + virtual_invalid_space; + const DAddr fake_addr = ~(1ULL << 40ULL) + virtual_invalid_space; virtual_invalid_space += Common::AlignUp(size, 32); - cpu_addr = std::optional<VAddr>(fake_addr); + cpu_addr = std::optional<DAddr>(fake_addr); } } ASSERT_MSG(cpu_addr, "Tried to insert an image to an invalid gpu_addr=0x{:x}", gpu_addr); @@ -1362,7 +1363,7 @@ ImageId TextureCache<P>::InsertImage(const ImageInfo& info, GPUVAddr gpu_addr, } template <class P> -ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, VAddr cpu_addr) { +ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, DAddr cpu_addr) { ImageInfo new_info = info; const size_t size_bytes = CalculateGuestSizeInBytes(new_info); const bool broken_views = runtime.HasBrokenTextureViewFormats(); @@ -1650,7 +1651,7 @@ std::optional<typename TextureCache<P>::BlitImages> TextureCache<P>::GetBlitImag template <class P> ImageId TextureCache<P>::FindDMAImage(const ImageInfo& info, GPUVAddr gpu_addr) { - std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr); + std::optional<DAddr> cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr); if (!cpu_addr) { cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr, CalculateGuestSizeInBytes(info)); if (!cpu_addr) { @@ -1780,7 +1781,7 @@ ImageViewId TextureCache<P>::FindRenderTargetView(const ImageInfo& info, GPUVAdd template <class P> template <typename Func> -void TextureCache<P>::ForEachImageInRegion(VAddr cpu_addr, size_t size, Func&& func) { +void TextureCache<P>::ForEachImageInRegion(DAddr cpu_addr, size_t size, Func&& func) { using FuncReturn = typename std::invoke_result<Func, ImageId, Image&>::type; static constexpr bool BOOL_BREAK = std::is_same_v<FuncReturn, bool>; boost::container::small_vector<ImageId, 32> images; @@ -1924,11 +1925,11 @@ void TextureCache<P>::ForEachSparseImageInRegion(GPUVAddr gpu_addr, size_t size, template <class P> template <typename Func> void TextureCache<P>::ForEachSparseSegment(ImageBase& image, Func&& func) { - using FuncReturn = typename std::invoke_result<Func, GPUVAddr, VAddr, size_t>::type; + using FuncReturn = typename std::invoke_result<Func, GPUVAddr, DAddr, size_t>::type; static constexpr bool RETURNS_BOOL = std::is_same_v<FuncReturn, bool>; const auto segments = gpu_memory->GetSubmappedRange(image.gpu_addr, image.guest_size_bytes); for (const auto& [gpu_addr, size] : segments) { - std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr); + std::optional<DAddr> cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr); ASSERT(cpu_addr); if constexpr (RETURNS_BOOL) { if (func(gpu_addr, *cpu_addr, size)) { @@ -1980,7 +1981,7 @@ void TextureCache<P>::RegisterImage(ImageId image_id) { } boost::container::small_vector<ImageViewId, 16> sparse_maps; ForEachSparseSegment( - image, [this, image_id, &sparse_maps](GPUVAddr gpu_addr, VAddr cpu_addr, size_t size) { + image, [this, image_id, &sparse_maps](GPUVAddr gpu_addr, DAddr cpu_addr, size_t size) { auto map_id = slot_map_views.insert(gpu_addr, cpu_addr, size, image_id); ForEachCPUPage(cpu_addr, size, [this, map_id](u64 page) { page_table[page].push_back(map_id); }); @@ -2048,7 +2049,7 @@ void TextureCache<P>::UnregisterImage(ImageId image_id) { auto& sparse_maps = it->second; for (auto& map_view_id : sparse_maps) { const auto& map_range = slot_map_views[map_view_id]; - const VAddr cpu_addr = map_range.cpu_addr; + const DAddr cpu_addr = map_range.cpu_addr; const std::size_t size = map_range.size; ForEachCPUPage(cpu_addr, size, [this, image_id](u64 page) { const auto page_it = page_table.find(page); @@ -2080,7 +2081,7 @@ void TextureCache<P>::TrackImage(ImageBase& image, ImageId image_id) { ASSERT(False(image.flags & ImageFlagBits::Tracked)); image.flags |= ImageFlagBits::Tracked; if (False(image.flags & ImageFlagBits::Sparse)) { - rasterizer.UpdatePagesCachedCount(image.cpu_addr, image.guest_size_bytes, 1); + device_memory.UpdatePagesCachedCount(image.cpu_addr, image.guest_size_bytes, 1); return; } if (True(image.flags & ImageFlagBits::Registered)) { @@ -2089,15 +2090,15 @@ void TextureCache<P>::TrackImage(ImageBase& image, ImageId image_id) { auto& sparse_maps = it->second; for (auto& map_view_id : sparse_maps) { const auto& map = slot_map_views[map_view_id]; - const VAddr cpu_addr = map.cpu_addr; + const DAddr cpu_addr = map.cpu_addr; const std::size_t size = map.size; - rasterizer.UpdatePagesCachedCount(cpu_addr, size, 1); + device_memory.UpdatePagesCachedCount(cpu_addr, size, 1); } return; } ForEachSparseSegment(image, - [this]([[maybe_unused]] GPUVAddr gpu_addr, VAddr cpu_addr, size_t size) { - rasterizer.UpdatePagesCachedCount(cpu_addr, size, 1); + [this]([[maybe_unused]] GPUVAddr gpu_addr, DAddr cpu_addr, size_t size) { + device_memory.UpdatePagesCachedCount(cpu_addr, size, 1); }); } @@ -2106,7 +2107,7 @@ void TextureCache<P>::UntrackImage(ImageBase& image, ImageId image_id) { ASSERT(True(image.flags & ImageFlagBits::Tracked)); image.flags &= ~ImageFlagBits::Tracked; if (False(image.flags & ImageFlagBits::Sparse)) { - rasterizer.UpdatePagesCachedCount(image.cpu_addr, image.guest_size_bytes, -1); + device_memory.UpdatePagesCachedCount(image.cpu_addr, image.guest_size_bytes, -1); return; } ASSERT(True(image.flags & ImageFlagBits::Registered)); @@ -2115,9 +2116,9 @@ void TextureCache<P>::UntrackImage(ImageBase& image, ImageId image_id) { auto& sparse_maps = it->second; for (auto& map_view_id : sparse_maps) { const auto& map = slot_map_views[map_view_id]; - const VAddr cpu_addr = map.cpu_addr; + const DAddr cpu_addr = map.cpu_addr; const std::size_t size = map.size; - rasterizer.UpdatePagesCachedCount(cpu_addr, size, -1); + device_memory.UpdatePagesCachedCount(cpu_addr, size, -1); } } diff --git a/src/video_core/texture_cache/texture_cache_base.h b/src/video_core/texture_cache/texture_cache_base.h index 6caf75b46..8699d40d4 100644 --- a/src/video_core/texture_cache/texture_cache_base.h +++ b/src/video_core/texture_cache/texture_cache_base.h @@ -36,9 +36,11 @@ #include "video_core/texture_cache/types.h" #include "video_core/textures/texture.h" -namespace Tegra::Control { +namespace Tegra { +namespace Control { struct ChannelState; } +} // namespace Tegra namespace VideoCommon { @@ -126,7 +128,7 @@ class TextureCache : public VideoCommon::ChannelSetupCaches<TextureCacheChannelI }; public: - explicit TextureCache(Runtime&, VideoCore::RasterizerInterface&); + explicit TextureCache(Runtime&, Tegra::MaxwellDeviceMemoryManager&); /// Notify the cache that a new frame has been queued void TickFrame(); @@ -190,15 +192,15 @@ public: Framebuffer* GetFramebuffer(); /// Mark images in a range as modified from the CPU - void WriteMemory(VAddr cpu_addr, size_t size); + void WriteMemory(DAddr cpu_addr, size_t size); /// Download contents of host images to guest memory in a region - void DownloadMemory(VAddr cpu_addr, size_t size); + void DownloadMemory(DAddr cpu_addr, size_t size); - std::optional<VideoCore::RasterizerDownloadArea> GetFlushArea(VAddr cpu_addr, u64 size); + std::optional<VideoCore::RasterizerDownloadArea> GetFlushArea(DAddr cpu_addr, u64 size); /// Remove images in a region - void UnmapMemory(VAddr cpu_addr, size_t size); + void UnmapMemory(DAddr cpu_addr, size_t size); /// Remove images in a region void UnmapGPUMemory(size_t as_id, GPUVAddr gpu_addr, size_t size); @@ -210,7 +212,7 @@ public: /// Try to find a cached image view in the given CPU address [[nodiscard]] ImageView* TryFindFramebufferImageView(const Tegra::FramebufferConfig& config, - VAddr cpu_addr); + DAddr cpu_addr); /// Return true when there are uncommitted images to be downloaded [[nodiscard]] bool HasUncommittedFlushes() const noexcept; @@ -235,7 +237,7 @@ public: GPUVAddr address = 0, size_t size = 0); /// Return true when a CPU region is modified from the GPU - [[nodiscard]] bool IsRegionGpuModified(VAddr addr, size_t size); + [[nodiscard]] bool IsRegionGpuModified(DAddr addr, size_t size); [[nodiscard]] bool IsRescaling() const noexcept; @@ -252,7 +254,7 @@ public: private: /// Iterate over all page indices in a range template <typename Func> - static void ForEachCPUPage(VAddr addr, size_t size, Func&& func) { + static void ForEachCPUPage(DAddr addr, size_t size, Func&& func) { static constexpr bool RETURNS_BOOL = std::is_same_v<std::invoke_result<Func, u64>, bool>; const u64 page_end = (addr + size - 1) >> YUZU_PAGEBITS; for (u64 page = addr >> YUZU_PAGEBITS; page <= page_end; ++page) { @@ -326,7 +328,7 @@ private: /// Create a new image and join perfectly matching existing images /// Remove joined images from the cache - [[nodiscard]] ImageId JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, VAddr cpu_addr); + [[nodiscard]] ImageId JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, DAddr cpu_addr); [[nodiscard]] ImageId FindDMAImage(const ImageInfo& info, GPUVAddr gpu_addr); @@ -349,7 +351,7 @@ private: /// Iterates over all the images in a region calling func template <typename Func> - void ForEachImageInRegion(VAddr cpu_addr, size_t size, Func&& func); + void ForEachImageInRegion(DAddr cpu_addr, size_t size, Func&& func); template <typename Func> void ForEachImageInRegionGPU(size_t as_id, GPUVAddr gpu_addr, size_t size, Func&& func); @@ -421,7 +423,7 @@ private: Runtime& runtime; - VideoCore::RasterizerInterface& rasterizer; + Tegra::MaxwellDeviceMemoryManager& device_memory; std::deque<TextureCacheGPUMap> gpu_page_table_storage; RenderTargets render_targets; @@ -432,7 +434,7 @@ private: std::unordered_map<u64, std::vector<ImageId>, Common::IdentityHash<u64>> sparse_page_table; std::unordered_map<ImageId, boost::container::small_vector<ImageViewId, 16>> sparse_views; - VAddr virtual_invalid_space{}; + DAddr virtual_invalid_space{}; bool has_deleted_images = false; bool is_rescaling = false; diff --git a/src/video_core/texture_cache/util.cpp b/src/video_core/texture_cache/util.cpp index fcf70068e..1a6f0d1ad 100644 --- a/src/video_core/texture_cache/util.cpp +++ b/src/video_core/texture_cache/util.cpp @@ -20,9 +20,9 @@ #include "common/div_ceil.h" #include "common/scratch_buffer.h" #include "common/settings.h" -#include "core/memory.h" #include "video_core/compatible_formats.h" #include "video_core/engines/maxwell_3d.h" +#include "video_core/guest_memory.h" #include "video_core/memory_manager.h" #include "video_core/surface.h" #include "video_core/texture_cache/decode_bc.h" @@ -552,7 +552,8 @@ void SwizzleBlockLinearImage(Tegra::MemoryManager& gpu_memory, GPUVAddr gpu_addr for (s32 layer = 0; layer < info.resources.layers; ++layer) { const std::span<const u8> src = input.subspan(host_offset); { - Core::Memory::GpuGuestMemoryScoped<u8, Core::Memory::GuestMemoryFlags::UnsafeReadWrite> + Tegra::Memory::GpuGuestMemoryScoped<u8, + Tegra::Memory::GuestMemoryFlags::UnsafeReadWrite> dst(gpu_memory, gpu_addr + guest_offset, subresource_size, &tmp_buffer); SwizzleTexture(dst, src, bytes_per_block, num_tiles.width, num_tiles.height, diff --git a/src/video_core/video_core.cpp b/src/video_core/video_core.cpp index b42d48416..0efb7b49d 100644 --- a/src/video_core/video_core.cpp +++ b/src/video_core/video_core.cpp @@ -6,6 +6,8 @@ #include "common/logging/log.h" #include "common/settings.h" #include "core/core.h" +#include "video_core/host1x/gpu_device_memory_manager.h" +#include "video_core/host1x/host1x.h" #include "video_core/renderer_base.h" #include "video_core/renderer_null/renderer_null.h" #include "video_core/renderer_opengl/renderer_opengl.h" @@ -18,18 +20,17 @@ std::unique_ptr<VideoCore::RendererBase> CreateRenderer( Core::System& system, Core::Frontend::EmuWindow& emu_window, Tegra::GPU& gpu, std::unique_ptr<Core::Frontend::GraphicsContext> context) { auto& telemetry_session = system.TelemetrySession(); - auto& cpu_memory = system.ApplicationMemory(); + auto& device_memory = system.Host1x().MemoryManager(); switch (Settings::values.renderer_backend.GetValue()) { case Settings::RendererBackend::OpenGL: - return std::make_unique<OpenGL::RendererOpenGL>(telemetry_session, emu_window, cpu_memory, - gpu, std::move(context)); + return std::make_unique<OpenGL::RendererOpenGL>(telemetry_session, emu_window, + device_memory, gpu, std::move(context)); case Settings::RendererBackend::Vulkan: - return std::make_unique<Vulkan::RendererVulkan>(telemetry_session, emu_window, cpu_memory, - gpu, std::move(context)); + return std::make_unique<Vulkan::RendererVulkan>(telemetry_session, emu_window, + device_memory, gpu, std::move(context)); case Settings::RendererBackend::Null: - return std::make_unique<Null::RendererNull>(emu_window, cpu_memory, gpu, - std::move(context)); + return std::make_unique<Null::RendererNull>(emu_window, gpu, std::move(context)); default: return nullptr; } diff --git a/src/video_core/vulkan_common/vulkan_wrapper.cpp b/src/video_core/vulkan_common/vulkan_wrapper.cpp index 074aed964..3966bd61e 100644 --- a/src/video_core/vulkan_common/vulkan_wrapper.cpp +++ b/src/video_core/vulkan_common/vulkan_wrapper.cpp @@ -39,6 +39,10 @@ void SortPhysicalDevicesPerVendor(std::vector<VkPhysicalDevice>& devices, } } +bool IsMicrosoftDozen(const char* device_name) { + return std::strstr(device_name, "Microsoft") != nullptr; +} + void SortPhysicalDevices(std::vector<VkPhysicalDevice>& devices, const InstanceDispatch& dld) { // Sort by name, this will set a base and make GPUs with higher numbers appear first // (e.g. GTX 1650 will intentionally be listed before a GTX 1080). @@ -52,6 +56,12 @@ void SortPhysicalDevices(std::vector<VkPhysicalDevice>& devices, const InstanceD }); // Prefer Nvidia over AMD, AMD over Intel, Intel over the rest. SortPhysicalDevicesPerVendor(devices, dld, {0x10DE, 0x1002, 0x8086}); + // Demote Microsoft's Dozen devices to the bottom. + SortPhysicalDevices( + devices, dld, + [](const VkPhysicalDeviceProperties& lhs, const VkPhysicalDeviceProperties& rhs) { + return IsMicrosoftDozen(rhs.deviceName) && !IsMicrosoftDozen(lhs.deviceName); + }); } template <typename T> diff --git a/src/yuzu/CMakeLists.txt b/src/yuzu/CMakeLists.txt index 90278052a..93b03b917 100644 --- a/src/yuzu/CMakeLists.txt +++ b/src/yuzu/CMakeLists.txt @@ -351,7 +351,7 @@ if (APPLE) if (NOT USE_SYSTEM_MOLTENVK) set(MOLTENVK_PLATFORM "macOS") - set(MOLTENVK_VERSION "v1.2.5") + set(MOLTENVK_VERSION "v1.2.7") download_moltenvk_external(${MOLTENVK_PLATFORM} ${MOLTENVK_VERSION}) endif() find_library(MOLTENVK_LIBRARY MoltenVK REQUIRED) diff --git a/src/yuzu/configuration/configure_per_game_addons.cpp b/src/yuzu/configuration/configure_per_game_addons.cpp index 140a7fe5d..568775027 100644 --- a/src/yuzu/configuration/configure_per_game_addons.cpp +++ b/src/yuzu/configuration/configure_per_game_addons.cpp @@ -122,9 +122,8 @@ void ConfigurePerGameAddons::LoadConfiguration() { const auto& disabled = Settings::values.disabled_addons[title_id]; - for (const auto& patch : pm.GetPatchVersionNames(update_raw)) { - const auto name = - QString::fromStdString(patch.first).replace(QStringLiteral("[D] "), QString{}); + for (const auto& patch : pm.GetPatches(update_raw)) { + const auto name = QString::fromStdString(patch.name); auto* const first_item = new QStandardItem; first_item->setText(name); @@ -136,7 +135,7 @@ void ConfigurePerGameAddons::LoadConfiguration() { first_item->setCheckState(patch_disabled ? Qt::Unchecked : Qt::Checked); list_items.push_back(QList<QStandardItem*>{ - first_item, new QStandardItem{QString::fromStdString(patch.second)}}); + first_item, new QStandardItem{QString::fromStdString(patch.version)}}); item_model->appendRow(list_items.back()); } diff --git a/src/yuzu/configuration/configure_vibration.cpp b/src/yuzu/configuration/configure_vibration.cpp index d898d8acc..6b1f4527b 100644 --- a/src/yuzu/configuration/configure_vibration.cpp +++ b/src/yuzu/configuration/configure_vibration.cpp @@ -116,8 +116,8 @@ void ConfigureVibration::VibrateController(Core::HID::ControllerTriggerType type .high_amplitude = 1.0f, .high_frequency = 320.0f, }; - controller->SetVibration(0, vibration); - controller->SetVibration(1, vibration); + controller->SetVibration(Core::HID::DeviceIndex::Left, vibration); + controller->SetVibration(Core::HID::DeviceIndex::Right, vibration); // Restore previous values player.vibration_enabled = old_vibration_enabled; @@ -127,7 +127,7 @@ void ConfigureVibration::VibrateController(Core::HID::ControllerTriggerType type void ConfigureVibration::StopVibrations() { for (std::size_t i = 0; i < NUM_PLAYERS; ++i) { auto controller = hid_core.GetEmulatedControllerByIndex(i); - controller->SetVibration(0, Core::HID::DEFAULT_VIBRATION_VALUE); - controller->SetVibration(1, Core::HID::DEFAULT_VIBRATION_VALUE); + controller->SetVibration(Core::HID::DeviceIndex::Left, Core::HID::DEFAULT_VIBRATION_VALUE); + controller->SetVibration(Core::HID::DeviceIndex::Right, Core::HID::DEFAULT_VIBRATION_VALUE); } } diff --git a/src/yuzu/game_list_worker.cpp b/src/yuzu/game_list_worker.cpp index dc006832e..9747e3fb3 100644 --- a/src/yuzu/game_list_worker.cpp +++ b/src/yuzu/game_list_worker.cpp @@ -164,18 +164,19 @@ QString FormatPatchNameVersions(const FileSys::PatchManager& patch_manager, QString out; FileSys::VirtualFile update_raw; loader.ReadUpdateRaw(update_raw); - for (const auto& kv : patch_manager.GetPatchVersionNames(update_raw)) { - const bool is_update = kv.first == "Update" || kv.first == "[D] Update"; + for (const auto& patch : patch_manager.GetPatches(update_raw)) { + const bool is_update = patch.name == "Update"; if (!updatable && is_update) { continue; } - const QString type = QString::fromStdString(kv.first); + const QString type = + QString::fromStdString(patch.enabled ? patch.name : "[D] " + patch.name); - if (kv.second.empty()) { + if (patch.version.empty()) { out.append(QStringLiteral("%1\n").arg(type)); } else { - auto ver = kv.second; + auto ver = patch.version; // Display container name for packed updates if (is_update && ver == "PACKED") { diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index 33756febf..d8b0beadf 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -47,6 +47,7 @@ #include "core/hle/service/am/applet_oe.h" #include "core/hle/service/am/applets/applets.h" #include "core/hle/service/set/system_settings_server.h" +#include "frontend_common/content_manager.h" #include "hid_core/frontend/emulated_controller.h" #include "hid_core/hid_core.h" #include "yuzu/multiplayer/state.h" @@ -518,12 +519,21 @@ GMainWindow::GMainWindow(std::unique_ptr<QtConfig> config_, bool has_broken_vulk continue; } + int user_arg_idx = ++i; bool argument_ok; - const std::size_t selected_user = args[++i].toUInt(&argument_ok); + std::size_t selected_user = args[user_arg_idx].toUInt(&argument_ok); if (!argument_ok) { - LOG_ERROR(Frontend, "Invalid user argument"); - continue; + // try to look it up by username, only finds the first username that matches. + const std::string user_arg_str = args[user_arg_idx].toStdString(); + const auto user_idx = system->GetProfileManager().GetUserIndex(user_arg_str); + + if (user_idx == std::nullopt) { + LOG_ERROR(Frontend, "Invalid user argument"); + continue; + } + + selected_user = user_idx.value(); } if (!system->GetProfileManager().UserExistsIndex(selected_user)) { @@ -532,6 +542,8 @@ GMainWindow::GMainWindow(std::unique_ptr<QtConfig> config_, bool has_broken_vulk } Settings::values.current_user = static_cast<s32>(selected_user); + + user_flag_cmd_line = true; continue; } @@ -1942,7 +1954,7 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t Settings::LogSettings(); - if (UISettings::values.select_user_on_boot) { + if (UISettings::values.select_user_on_boot && !user_flag_cmd_line) { const Core::Frontend::ProfileSelectParameters parameters{ .mode = Service::AM::Applets::UiMode::UserSelector, .invalid_uid_list = {}, @@ -1954,6 +1966,11 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t } } + // If the user specifies -u (successfully) on the cmd line, don't prompt for a user on first + // game startup only. If the user stops emulation and starts a new one, go back to the expected + // behavior of asking. + user_flag_cmd_line = false; + if (!LoadROM(filename, program_id, program_index, launch_type)) { return; } @@ -2460,10 +2477,8 @@ void GMainWindow::OnGameListRemoveInstalledEntry(u64 program_id, InstalledEntryT } void GMainWindow::RemoveBaseContent(u64 program_id, InstalledEntryType type) { - const auto& fs_controller = system->GetFileSystemController(); - const auto res = fs_controller.GetUserNANDContents()->RemoveExistingEntry(program_id) || - fs_controller.GetSDMCContents()->RemoveExistingEntry(program_id); - + const auto res = + ContentManager::RemoveBaseContent(system->GetFileSystemController(), program_id); if (res) { QMessageBox::information(this, tr("Successfully Removed"), tr("Successfully removed the installed base game.")); @@ -2475,11 +2490,7 @@ void GMainWindow::RemoveBaseContent(u64 program_id, InstalledEntryType type) { } void GMainWindow::RemoveUpdateContent(u64 program_id, InstalledEntryType type) { - const auto update_id = program_id | 0x800; - const auto& fs_controller = system->GetFileSystemController(); - const auto res = fs_controller.GetUserNANDContents()->RemoveExistingEntry(update_id) || - fs_controller.GetSDMCContents()->RemoveExistingEntry(update_id); - + const auto res = ContentManager::RemoveUpdate(system->GetFileSystemController(), program_id); if (res) { QMessageBox::information(this, tr("Successfully Removed"), tr("Successfully removed the installed update.")); @@ -2490,22 +2501,7 @@ void GMainWindow::RemoveUpdateContent(u64 program_id, InstalledEntryType type) { } void GMainWindow::RemoveAddOnContent(u64 program_id, InstalledEntryType type) { - u32 count{}; - const auto& fs_controller = system->GetFileSystemController(); - const auto dlc_entries = system->GetContentProvider().ListEntriesFilter( - FileSys::TitleType::AOC, FileSys::ContentRecordType::Data); - - for (const auto& entry : dlc_entries) { - if (FileSys::GetBaseTitleID(entry.title_id) == program_id) { - const auto res = - fs_controller.GetUserNANDContents()->RemoveExistingEntry(entry.title_id) || - fs_controller.GetSDMCContents()->RemoveExistingEntry(entry.title_id); - if (res) { - ++count; - } - } - } - + const size_t count = ContentManager::RemoveAllDLC(system.get(), program_id); if (count == 0) { QMessageBox::warning(this, GetGameListErrorRemoving(type), tr("There are no DLC installed for this title.")); @@ -2790,16 +2786,6 @@ void GMainWindow::OnGameListVerifyIntegrity(const std::string& game_path) { QMessageBox::warning(this, tr("Integrity verification couldn't be performed!"), tr("File contents were not checked for validity.")); }; - const auto Failed = [this] { - QMessageBox::critical(this, tr("Integrity verification failed!"), - tr("File contents may be corrupt.")); - }; - - const auto loader = Loader::GetLoader(*system, vfs->OpenFile(game_path, FileSys::Mode::Read)); - if (loader == nullptr) { - NotImplemented(); - return; - } QProgressDialog progress(tr("Verifying integrity..."), tr("Cancel"), 0, 100, this); progress.setWindowModality(Qt::WindowModal); @@ -2807,30 +2793,26 @@ void GMainWindow::OnGameListVerifyIntegrity(const std::string& game_path) { progress.setAutoClose(false); progress.setAutoReset(false); - const auto QtProgressCallback = [&](size_t processed_size, size_t total_size) { - if (progress.wasCanceled()) { - return false; - } - + const auto QtProgressCallback = [&](size_t total_size, size_t processed_size) { progress.setValue(static_cast<int>((processed_size * 100) / total_size)); - return true; + return progress.wasCanceled(); }; - const auto status = loader->VerifyIntegrity(QtProgressCallback); - if (progress.wasCanceled() || - status == Loader::ResultStatus::ErrorIntegrityVerificationNotImplemented) { + const auto result = + ContentManager::VerifyGameContents(system.get(), game_path, QtProgressCallback); + progress.close(); + switch (result) { + case ContentManager::GameVerificationResult::Success: + QMessageBox::information(this, tr("Integrity verification succeeded!"), + tr("The operation completed successfully.")); + break; + case ContentManager::GameVerificationResult::Failed: + QMessageBox::critical(this, tr("Integrity verification failed!"), + tr("File contents may be corrupt.")); + break; + case ContentManager::GameVerificationResult::NotImplemented: NotImplemented(); - return; } - - if (status == Loader::ResultStatus::ErrorIntegrityVerificationFailed) { - Failed(); - return; - } - - progress.close(); - QMessageBox::information(this, tr("Integrity verification succeeded!"), - tr("The operation completed successfully.")); } void GMainWindow::OnGameListCopyTID(u64 program_id) { @@ -3274,12 +3256,21 @@ void GMainWindow::OnMenuInstallToNAND() { install_progress->setLabelText( tr("Installing file \"%1\"...").arg(QFileInfo(file).fileName())); - QFuture<InstallResult> future; - InstallResult result; + QFuture<ContentManager::InstallResult> future; + ContentManager::InstallResult result; if (file.endsWith(QStringLiteral("nsp"), Qt::CaseInsensitive)) { - - future = QtConcurrent::run([this, &file] { return InstallNSP(file); }); + const auto progress_callback = [this](size_t size, size_t progress) { + emit UpdateInstallProgress(); + if (install_progress->wasCanceled()) { + return true; + } + return false; + }; + future = QtConcurrent::run([this, &file, progress_callback] { + return ContentManager::InstallNSP(system.get(), vfs.get(), file.toStdString(), + progress_callback); + }); while (!future.isFinished()) { QCoreApplication::processEvents(); @@ -3295,16 +3286,16 @@ void GMainWindow::OnMenuInstallToNAND() { std::this_thread::sleep_for(std::chrono::milliseconds(10)); switch (result) { - case InstallResult::Success: + case ContentManager::InstallResult::Success: new_files.append(QFileInfo(file).fileName()); break; - case InstallResult::Overwrite: + case ContentManager::InstallResult::Overwrite: overwritten_files.append(QFileInfo(file).fileName()); break; - case InstallResult::Failure: + case ContentManager::InstallResult::Failure: failed_files.append(QFileInfo(file).fileName()); break; - case InstallResult::BaseInstallAttempted: + case ContentManager::InstallResult::BaseInstallAttempted: failed_files.append(QFileInfo(file).fileName()); detected_base_install = true; break; @@ -3338,96 +3329,7 @@ void GMainWindow::OnMenuInstallToNAND() { ui->action_Install_File_NAND->setEnabled(true); } -InstallResult GMainWindow::InstallNSP(const QString& filename) { - const auto qt_raw_copy = [this](const FileSys::VirtualFile& src, - const FileSys::VirtualFile& dest, std::size_t block_size) { - if (src == nullptr || dest == nullptr) { - return false; - } - if (!dest->Resize(src->GetSize())) { - return false; - } - - std::vector<u8> buffer(CopyBufferSize); - - for (std::size_t i = 0; i < src->GetSize(); i += buffer.size()) { - if (install_progress->wasCanceled()) { - dest->Resize(0); - return false; - } - - emit UpdateInstallProgress(); - - const auto read = src->Read(buffer.data(), buffer.size(), i); - dest->Write(buffer.data(), read, i); - } - return true; - }; - - std::shared_ptr<FileSys::NSP> nsp; - if (filename.endsWith(QStringLiteral("nsp"), Qt::CaseInsensitive)) { - nsp = std::make_shared<FileSys::NSP>( - vfs->OpenFile(filename.toStdString(), FileSys::Mode::Read)); - if (nsp->IsExtractedType()) { - return InstallResult::Failure; - } - } else { - return InstallResult::Failure; - } - - if (nsp->GetStatus() != Loader::ResultStatus::Success) { - return InstallResult::Failure; - } - const auto res = system->GetFileSystemController().GetUserNANDContents()->InstallEntry( - *nsp, true, qt_raw_copy); - switch (res) { - case FileSys::InstallResult::Success: - return InstallResult::Success; - case FileSys::InstallResult::OverwriteExisting: - return InstallResult::Overwrite; - case FileSys::InstallResult::ErrorBaseInstall: - return InstallResult::BaseInstallAttempted; - default: - return InstallResult::Failure; - } -} - -InstallResult GMainWindow::InstallNCA(const QString& filename) { - const auto qt_raw_copy = [this](const FileSys::VirtualFile& src, - const FileSys::VirtualFile& dest, std::size_t block_size) { - if (src == nullptr || dest == nullptr) { - return false; - } - if (!dest->Resize(src->GetSize())) { - return false; - } - - std::vector<u8> buffer(CopyBufferSize); - - for (std::size_t i = 0; i < src->GetSize(); i += buffer.size()) { - if (install_progress->wasCanceled()) { - dest->Resize(0); - return false; - } - - emit UpdateInstallProgress(); - - const auto read = src->Read(buffer.data(), buffer.size(), i); - dest->Write(buffer.data(), read, i); - } - return true; - }; - - const auto nca = - std::make_shared<FileSys::NCA>(vfs->OpenFile(filename.toStdString(), FileSys::Mode::Read)); - const auto id = nca->GetStatus(); - - // Game updates necessary are missing base RomFS - if (id != Loader::ResultStatus::Success && - id != Loader::ResultStatus::ErrorMissingBKTRBaseRomFS) { - return InstallResult::Failure; - } - +ContentManager::InstallResult GMainWindow::InstallNCA(const QString& filename) { const QStringList tt_options{tr("System Application"), tr("System Archive"), tr("System Application Update"), @@ -3448,7 +3350,7 @@ InstallResult GMainWindow::InstallNCA(const QString& filename) { if (!ok || index == -1) { QMessageBox::warning(this, tr("Failed to Install"), tr("The title type you selected for the NCA is invalid.")); - return InstallResult::Failure; + return ContentManager::InstallResult::Failure; } // If index is equal to or past Game, add the jump in TitleType. @@ -3462,15 +3364,15 @@ InstallResult GMainWindow::InstallNCA(const QString& filename) { auto* registered_cache = is_application ? fs_controller.GetUserNANDContents() : fs_controller.GetSystemNANDContents(); - const auto res = registered_cache->InstallEntry(*nca, static_cast<FileSys::TitleType>(index), - true, qt_raw_copy); - if (res == FileSys::InstallResult::Success) { - return InstallResult::Success; - } else if (res == FileSys::InstallResult::OverwriteExisting) { - return InstallResult::Overwrite; - } else { - return InstallResult::Failure; - } + const auto progress_callback = [this](size_t size, size_t progress) { + emit UpdateInstallProgress(); + if (install_progress->wasCanceled()) { + return true; + } + return false; + }; + return ContentManager::InstallNCA(vfs.get(), filename.toStdString(), registered_cache, + static_cast<FileSys::TitleType>(index), progress_callback); } void GMainWindow::OnMenuRecentFile() { @@ -4205,10 +4107,6 @@ void GMainWindow::OnOpenYuzuFolder() { } void GMainWindow::OnVerifyInstalledContents() { - // Declare sizes. - size_t total_size = 0; - size_t processed_size = 0; - // Initialize a progress dialog. QProgressDialog progress(tr("Verifying integrity..."), tr("Cancel"), 0, 100, this); progress.setWindowModality(Qt::WindowModal); @@ -4216,93 +4114,25 @@ void GMainWindow::OnVerifyInstalledContents() { progress.setAutoClose(false); progress.setAutoReset(false); - // Declare a list of file names which failed to verify. - std::vector<std::string> failed; - // Declare progress callback. - auto QtProgressCallback = [&](size_t nca_processed, size_t nca_total) { - if (progress.wasCanceled()) { - return false; - } - progress.setValue(static_cast<int>(((processed_size + nca_processed) * 100) / total_size)); - return true; + auto QtProgressCallback = [&](size_t total_size, size_t processed_size) { + progress.setValue(static_cast<int>((processed_size * 100) / total_size)); + return progress.wasCanceled(); }; - // Get content registries. - auto bis_contents = system->GetFileSystemController().GetSystemNANDContents(); - auto user_contents = system->GetFileSystemController().GetUserNANDContents(); - - std::vector<FileSys::RegisteredCache*> content_providers; - if (bis_contents) { - content_providers.push_back(bis_contents); - } - if (user_contents) { - content_providers.push_back(user_contents); - } - - // Get associated NCA files. - std::vector<FileSys::VirtualFile> nca_files; - - // Get all installed IDs. - for (auto nca_provider : content_providers) { - const auto entries = nca_provider->ListEntriesFilter(); - - for (const auto& entry : entries) { - auto nca_file = nca_provider->GetEntryRaw(entry.title_id, entry.type); - if (!nca_file) { - continue; - } - - total_size += nca_file->GetSize(); - nca_files.push_back(std::move(nca_file)); - } - } - - // Using the NCA loader, determine if all NCAs are valid. - for (auto& nca_file : nca_files) { - Loader::AppLoader_NCA nca_loader(nca_file); - - auto status = nca_loader.VerifyIntegrity(QtProgressCallback); - if (progress.wasCanceled()) { - break; - } - if (status != Loader::ResultStatus::Success) { - FileSys::NCA nca(nca_file); - const auto title_id = nca.GetTitleId(); - std::string title_name = "unknown"; - - const auto control = provider->GetEntry(FileSys::GetBaseTitleID(title_id), - FileSys::ContentRecordType::Control); - if (control && control->GetStatus() == Loader::ResultStatus::Success) { - const FileSys::PatchManager pm{title_id, system->GetFileSystemController(), - *provider}; - const auto [nacp, logo] = pm.ParseControlNCA(*control); - if (nacp) { - title_name = nacp->GetApplicationName(); - } - } - - if (title_id > 0) { - failed.push_back( - fmt::format("{} ({:016X}) ({})", nca_file->GetName(), title_id, title_name)); - } else { - failed.push_back(fmt::format("{} (unknown)", nca_file->GetName())); - } - } - - processed_size += nca_file->GetSize(); - } - + const std::vector<std::string> result = + ContentManager::VerifyInstalledContents(system.get(), provider.get(), QtProgressCallback); progress.close(); - if (failed.size() > 0) { - auto failed_names = QString::fromStdString(fmt::format("{}", fmt::join(failed, "\n"))); + if (result.empty()) { + QMessageBox::information(this, tr("Integrity verification succeeded!"), + tr("The operation completed successfully.")); + } else { + const auto failed_names = + QString::fromStdString(fmt::format("{}", fmt::join(result, "\n"))); QMessageBox::critical( this, tr("Integrity verification failed!"), tr("Verification failed for the following files:\n\n%1").arg(failed_names)); - } else { - QMessageBox::information(this, tr("Integrity verification succeeded!"), - tr("The operation completed successfully.")); } } diff --git a/src/yuzu/main.h b/src/yuzu/main.h index 366e806d5..280fae5c3 100644 --- a/src/yuzu/main.h +++ b/src/yuzu/main.h @@ -16,6 +16,7 @@ #include "common/announce_multiplayer_room.h" #include "common/common_types.h" #include "configuration/qt_config.h" +#include "frontend_common/content_manager.h" #include "input_common/drivers/tas_input.h" #include "yuzu/compatibility_list.h" #include "yuzu/hotkeys.h" @@ -124,13 +125,6 @@ enum class EmulatedDirectoryTarget { SDMC, }; -enum class InstallResult { - Success, - Overwrite, - Failure, - BaseInstallAttempted, -}; - enum class ReinitializeKeyBehavior { NoWarning, Warning, @@ -427,8 +421,7 @@ private: void RemoveCacheStorage(u64 program_id); bool SelectRomFSDumpTarget(const FileSys::ContentProvider&, u64 program_id, u64* selected_title_id, u8* selected_content_record_type); - InstallResult InstallNSP(const QString& filename); - InstallResult InstallNCA(const QString& filename); + ContentManager::InstallResult InstallNCA(const QString& filename); void MigrateConfigFiles(); void UpdateWindowTitle(std::string_view title_name = {}, std::string_view title_version = {}, std::string_view gpu_vendor = {}); @@ -523,6 +516,8 @@ private: std::unique_ptr<EmuThread> emu_thread; // The path to the game currently running QString current_game_path; + // Whether a user was set on the command line (skips UserSelector if it's forced to show up) + bool user_flag_cmd_line = false; bool auto_paused = false; bool auto_muted = false; |