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-rw-r--r--.gitmodules3
-rw-r--r--CMakeLists.txt8
m---------externals/boost0
-rw-r--r--src/common/string_util.cpp6
-rw-r--r--src/core/hle/service/dsp_dsp.cpp46
-rw-r--r--src/video_core/vertex_shader.cpp16
6 files changed, 69 insertions, 10 deletions
diff --git a/.gitmodules b/.gitmodules
index d7201387a..54714e5cd 100644
--- a/.gitmodules
+++ b/.gitmodules
@@ -1,3 +1,6 @@
[submodule "externals/inih/inih"]
path = externals/inih/inih
url = https://github.com/svn2github/inih
+[submodule "externals/boost"]
+ path = externals/boost
+ url = https://github.com/citra-emu/ext-boost.git
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 05a560404..61d5d524a 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -19,6 +19,14 @@ if (PNG_FOUND)
add_definitions(-DHAVE_PNG)
endif ()
+find_package(Boost)
+if (Boost_FOUND)
+ include_directories(${Boost_INCLUDE_DIRS})
+else()
+ message(STATUS "Boost not found, falling back to externals")
+ include_directories(externals/boost)
+endif()
+
# Include bundled CMake modules
list(APPEND CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/externals/cmake-modules")
diff --git a/externals/boost b/externals/boost
new file mode 160000
+Subproject b060148c08ae87a3a5809c4f48cb26ac667487a
diff --git a/src/common/string_util.cpp b/src/common/string_util.cpp
index 19e162c27..7a8274a91 100644
--- a/src/common/string_util.cpp
+++ b/src/common/string_util.cpp
@@ -2,7 +2,7 @@
// Licensed under GPLv2
// Refer to the license.txt file included.
-#include <algorithm>
+#include <boost/range/algorithm.hpp>
#include "common/common.h"
#include "common/string_util.h"
@@ -18,13 +18,13 @@ namespace Common {
/// Make a string lowercase
std::string ToLower(std::string str) {
- std::transform(str.begin(), str.end(), str.begin(), ::tolower);
+ boost::transform(str, str.begin(), ::tolower);
return str;
}
/// Make a string uppercase
std::string ToUpper(std::string str) {
- std::transform(str.begin(), str.end(), str.begin(), ::toupper);
+ boost::transform(str, str.begin(), ::toupper);
return str;
}
diff --git a/src/core/hle/service/dsp_dsp.cpp b/src/core/hle/service/dsp_dsp.cpp
index 72be4c817..e89c8aae3 100644
--- a/src/core/hle/service/dsp_dsp.cpp
+++ b/src/core/hle/service/dsp_dsp.cpp
@@ -12,6 +12,7 @@
namespace DSP_DSP {
+static u32 read_pipe_count;
static Handle semaphore_event;
static Handle interrupt_event;
@@ -108,6 +109,48 @@ void WriteReg0x10(Service::Interface* self) {
DEBUG_LOG(KERNEL, "(STUBBED) called");
}
+/**
+ * DSP_DSP::ReadPipeIfPossible service function
+ * Inputs:
+ * 1 : Unknown
+ * 2 : Unknown
+ * 3 : Size in bytes of read (observed only lower half word used)
+ * 0x41 : Virtual address to read from DSP pipe to in memory
+ * Outputs:
+ * 1 : Result of function, 0 on success, otherwise error code
+ * 2 : Number of bytes read from pipe
+ */
+void ReadPipeIfPossible(Service::Interface* self) {
+ u32* cmd_buff = Service::GetCommandBuffer();
+
+ u32 size = cmd_buff[3] & 0xFFFF;// Lower 16 bits are size
+ VAddr addr = cmd_buff[0x41];
+
+ // Canned DSP responses that games expect. These were taken from HW by 3dmoo team.
+ // TODO: Remove this hack :)
+ static const std::array<u16, 16> canned_read_pipe = {
+ 0x000F, 0xBFFF, 0x9E8E, 0x8680, 0xA78E, 0x9430, 0x8400, 0x8540,
+ 0x948E, 0x8710, 0x8410, 0xA90E, 0xAA0E, 0xAACE, 0xAC4E, 0xAC58
+ };
+
+ u32 initial_size = read_pipe_count;
+
+ for (unsigned offset = 0; offset < size; offset += sizeof(u16)) {
+ if (read_pipe_count < canned_read_pipe.size()) {
+ Memory::Write16(addr + offset, canned_read_pipe[read_pipe_count]);
+ read_pipe_count++;
+ } else {
+ ERROR_LOG(KERNEL, "canned read pipe log exceeded!");
+ break;
+ }
+ }
+
+ cmd_buff[1] = 0; // No error
+ cmd_buff[2] = (read_pipe_count - initial_size) * sizeof(u16);
+
+ DEBUG_LOG(KERNEL, "(STUBBED) called size=0x%08X, buffer=0x%08X", size, addr);
+}
+
const Interface::FunctionInfo FunctionTable[] = {
{0x00010040, nullptr, "RecvData"},
{0x00020040, nullptr, "RecvDataIsReady"},
@@ -119,7 +162,7 @@ const Interface::FunctionInfo FunctionTable[] = {
{0x000B0000, nullptr, "CheckSemaphoreRequest"},
{0x000C0040, ConvertProcessAddressFromDspDram, "ConvertProcessAddressFromDspDram"},
{0x000D0082, nullptr, "WriteProcessPipe"},
- {0x001000C0, nullptr, "ReadPipeIfPossible"},
+ {0x001000C0, ReadPipeIfPossible, "ReadPipeIfPossible"},
{0x001100C2, LoadComponent, "LoadComponent"},
{0x00120000, nullptr, "UnloadComponent"},
{0x00130082, nullptr, "FlushDataCache"},
@@ -142,6 +185,7 @@ const Interface::FunctionInfo FunctionTable[] = {
Interface::Interface() {
semaphore_event = Kernel::CreateEvent(RESETTYPE_ONESHOT, "DSP_DSP::semaphore_event");
interrupt_event = 0;
+ read_pipe_count = 0;
Register(FunctionTable, ARRAY_SIZE(FunctionTable));
}
diff --git a/src/video_core/vertex_shader.cpp b/src/video_core/vertex_shader.cpp
index 96625791c..0dff11a0f 100644
--- a/src/video_core/vertex_shader.cpp
+++ b/src/video_core/vertex_shader.cpp
@@ -2,11 +2,16 @@
// Licensed under GPLv2
// Refer to the license.txt file included.
+#include <boost/range/algorithm.hpp>
+
+#include <common/file_util.h>
+
+#include <core/mem_map.h>
+
+#include "debug_utils/debug_utils.h"
+
#include "pica.h"
#include "vertex_shader.h"
-#include "debug_utils/debug_utils.h"
-#include <core/mem_map.h>
-#include <common/file_util.h>
namespace Pica {
@@ -238,7 +243,7 @@ OutputVertex RunShader(const InputVertex& input, int num_attributes)
// Setup input register table
const auto& attribute_register_map = registers.vs_input_register_map;
float24 dummy_register;
- std::fill(&state.input_register_table[0], &state.input_register_table[16], &dummy_register);
+ boost::fill(state.input_register_table, &dummy_register);
if(num_attributes > 0) state.input_register_table[attribute_register_map.attribute0_register] = &input.attr[0].x;
if(num_attributes > 1) state.input_register_table[attribute_register_map.attribute1_register] = &input.attr[1].x;
if(num_attributes > 2) state.input_register_table[attribute_register_map.attribute2_register] = &input.attr[2].x;
@@ -272,8 +277,7 @@ OutputVertex RunShader(const InputVertex& input, int num_attributes)
state.status_registers[0] = false;
state.status_registers[1] = false;
- std::fill(state.call_stack, state.call_stack + sizeof(state.call_stack) / sizeof(state.call_stack[0]),
- VertexShaderState::INVALID_ADDRESS);
+ boost::fill(state.call_stack, VertexShaderState::INVALID_ADDRESS);
state.call_stack_pointer = &state.call_stack[0];
ProcessShaderCode(state);