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-rw-r--r--src/core/hle/service/nvflinger/buffer_queue.cpp25
-rw-r--r--src/core/hle/service/nvflinger/buffer_queue.h11
-rw-r--r--src/core/hle/service/nvflinger/nvflinger.cpp2
-rw-r--r--src/yuzu/configuration/configure_graphics.ui2
-rw-r--r--src/yuzu/configuration/configure_graphics_advanced.ui4
-rw-r--r--src/yuzu/game_list.cpp8
6 files changed, 31 insertions, 21 deletions
diff --git a/src/core/hle/service/nvflinger/buffer_queue.cpp b/src/core/hle/service/nvflinger/buffer_queue.cpp
index 59ddf6298..b4c3a6099 100644
--- a/src/core/hle/service/nvflinger/buffer_queue.cpp
+++ b/src/core/hle/service/nvflinger/buffer_queue.cpp
@@ -9,17 +9,20 @@
#include "core/core.h"
#include "core/hle/kernel/k_writable_event.h"
#include "core/hle/kernel/kernel.h"
+#include "core/hle/service/kernel_helpers.h"
#include "core/hle/service/nvflinger/buffer_queue.h"
namespace Service::NVFlinger {
-BufferQueue::BufferQueue(Kernel::KernelCore& kernel, u32 id_, u64 layer_id_)
- : id(id_), layer_id(layer_id_), buffer_wait_event{kernel} {
- Kernel::KAutoObject::Create(std::addressof(buffer_wait_event));
- buffer_wait_event.Initialize("BufferQueue:WaitEvent");
+BufferQueue::BufferQueue(Kernel::KernelCore& kernel, u32 id_, u64 layer_id_,
+ KernelHelpers::ServiceContext& service_context_)
+ : id(id_), layer_id(layer_id_), service_context{service_context_} {
+ buffer_wait_event = service_context.CreateEvent("BufferQueue:WaitEvent");
}
-BufferQueue::~BufferQueue() = default;
+BufferQueue::~BufferQueue() {
+ service_context.CloseEvent(buffer_wait_event);
+}
void BufferQueue::SetPreallocatedBuffer(u32 slot, const IGBPBuffer& igbp_buffer) {
ASSERT(slot < buffer_slots);
@@ -41,7 +44,7 @@ void BufferQueue::SetPreallocatedBuffer(u32 slot, const IGBPBuffer& igbp_buffer)
.multi_fence = {},
};
- buffer_wait_event.GetWritableEvent().Signal();
+ buffer_wait_event->GetWritableEvent().Signal();
}
std::optional<std::pair<u32, Service::Nvidia::MultiFence*>> BufferQueue::DequeueBuffer(u32 width,
@@ -119,7 +122,7 @@ void BufferQueue::CancelBuffer(u32 slot, const Service::Nvidia::MultiFence& mult
}
free_buffers_condition.notify_one();
- buffer_wait_event.GetWritableEvent().Signal();
+ buffer_wait_event->GetWritableEvent().Signal();
}
std::optional<std::reference_wrapper<const BufferQueue::Buffer>> BufferQueue::AcquireBuffer() {
@@ -154,7 +157,7 @@ void BufferQueue::ReleaseBuffer(u32 slot) {
}
free_buffers_condition.notify_one();
- buffer_wait_event.GetWritableEvent().Signal();
+ buffer_wait_event->GetWritableEvent().Signal();
}
void BufferQueue::Connect() {
@@ -169,7 +172,7 @@ void BufferQueue::Disconnect() {
std::unique_lock lock{queue_sequence_mutex};
queue_sequence.clear();
}
- buffer_wait_event.GetWritableEvent().Signal();
+ buffer_wait_event->GetWritableEvent().Signal();
is_connect = false;
free_buffers_condition.notify_one();
}
@@ -189,11 +192,11 @@ u32 BufferQueue::Query(QueryType type) {
}
Kernel::KWritableEvent& BufferQueue::GetWritableBufferWaitEvent() {
- return buffer_wait_event.GetWritableEvent();
+ return buffer_wait_event->GetWritableEvent();
}
Kernel::KReadableEvent& BufferQueue::GetBufferWaitEvent() {
- return buffer_wait_event.GetReadableEvent();
+ return buffer_wait_event->GetReadableEvent();
}
} // namespace Service::NVFlinger
diff --git a/src/core/hle/service/nvflinger/buffer_queue.h b/src/core/hle/service/nvflinger/buffer_queue.h
index 61e337ac5..759247eb0 100644
--- a/src/core/hle/service/nvflinger/buffer_queue.h
+++ b/src/core/hle/service/nvflinger/buffer_queue.h
@@ -24,6 +24,10 @@ class KReadableEvent;
class KWritableEvent;
} // namespace Kernel
+namespace Service::KernelHelpers {
+class ServiceContext;
+} // namespace Service::KernelHelpers
+
namespace Service::NVFlinger {
constexpr u32 buffer_slots = 0x40;
@@ -54,7 +58,8 @@ public:
NativeWindowFormat = 2,
};
- explicit BufferQueue(Kernel::KernelCore& kernel, u32 id_, u64 layer_id_);
+ explicit BufferQueue(Kernel::KernelCore& kernel, u32 id_, u64 layer_id_,
+ KernelHelpers::ServiceContext& service_context_);
~BufferQueue();
enum class BufferTransformFlags : u32 {
@@ -130,12 +135,14 @@ private:
std::list<u32> free_buffers;
std::array<Buffer, buffer_slots> buffers;
std::list<u32> queue_sequence;
- Kernel::KEvent buffer_wait_event;
+ Kernel::KEvent* buffer_wait_event{};
std::mutex free_buffers_mutex;
std::condition_variable free_buffers_condition;
std::mutex queue_sequence_mutex;
+
+ KernelHelpers::ServiceContext& service_context;
};
} // namespace Service::NVFlinger
diff --git a/src/core/hle/service/nvflinger/nvflinger.cpp b/src/core/hle/service/nvflinger/nvflinger.cpp
index 32d4e360a..00bff8caf 100644
--- a/src/core/hle/service/nvflinger/nvflinger.cpp
+++ b/src/core/hle/service/nvflinger/nvflinger.cpp
@@ -147,7 +147,7 @@ std::optional<u64> NVFlinger::CreateLayer(u64 display_id) {
void NVFlinger::CreateLayerAtId(VI::Display& display, u64 layer_id) {
const u32 buffer_queue_id = next_buffer_queue_id++;
buffer_queues.emplace_back(
- std::make_unique<BufferQueue>(system.Kernel(), buffer_queue_id, layer_id));
+ std::make_unique<BufferQueue>(system.Kernel(), buffer_queue_id, layer_id, service_context));
display.CreateLayer(layer_id, *buffer_queues.back());
}
diff --git a/src/yuzu/configuration/configure_graphics.ui b/src/yuzu/configuration/configure_graphics.ui
index 099ddbb7c..43f1887d1 100644
--- a/src/yuzu/configuration/configure_graphics.ui
+++ b/src/yuzu/configuration/configure_graphics.ui
@@ -156,7 +156,7 @@
<item>
<widget class="QCheckBox" name="use_disk_shader_cache">
<property name="text">
- <string>Use disk shader cache</string>
+ <string>Use disk pipeline cache</string>
</property>
</widget>
</item>
diff --git a/src/yuzu/configuration/configure_graphics_advanced.ui b/src/yuzu/configuration/configure_graphics_advanced.ui
index 5891f8299..b91abc2f0 100644
--- a/src/yuzu/configuration/configure_graphics_advanced.ui
+++ b/src/yuzu/configuration/configure_graphics_advanced.ui
@@ -82,7 +82,7 @@
<string>Enables asynchronous shader compilation, which may reduce shader stutter. This feature is experimental.</string>
</property>
<property name="text">
- <string>Use asynchronous shader building (hack)</string>
+ <string>Use asynchronous shader building (Hack)</string>
</property>
</widget>
</item>
@@ -92,7 +92,7 @@
<string>Enables Fast GPU Time. This option will force most games to run at their highest native resolution.</string>
</property>
<property name="text">
- <string>Use Fast GPU Time (hack)</string>
+ <string>Use Fast GPU Time (Hack)</string>
</property>
</widget>
</item>
diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp
index e97804220..f9d949e75 100644
--- a/src/yuzu/game_list.cpp
+++ b/src/yuzu/game_list.cpp
@@ -515,16 +515,16 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri
QAction* open_save_location = context_menu.addAction(tr("Open Save Data Location"));
QAction* open_mod_location = context_menu.addAction(tr("Open Mod Data Location"));
QAction* open_transferable_shader_cache =
- context_menu.addAction(tr("Open Transferable Shader Cache"));
+ context_menu.addAction(tr("Open Transferable Pipeline Cache"));
context_menu.addSeparator();
QMenu* remove_menu = context_menu.addMenu(tr("Remove"));
QAction* remove_update = remove_menu->addAction(tr("Remove Installed Update"));
QAction* remove_dlc = remove_menu->addAction(tr("Remove All Installed DLC"));
QAction* remove_custom_config = remove_menu->addAction(tr("Remove Custom Configuration"));
- QAction* remove_gl_shader_cache = remove_menu->addAction(tr("Remove OpenGL Shader Cache"));
- QAction* remove_vk_shader_cache = remove_menu->addAction(tr("Remove Vulkan Shader Cache"));
+ QAction* remove_gl_shader_cache = remove_menu->addAction(tr("Remove OpenGL Pipeline Cache"));
+ QAction* remove_vk_shader_cache = remove_menu->addAction(tr("Remove Vulkan Pipeline Cache"));
remove_menu->addSeparator();
- QAction* remove_shader_cache = remove_menu->addAction(tr("Remove All Shader Caches"));
+ QAction* remove_shader_cache = remove_menu->addAction(tr("Remove All Pipeline Caches"));
QAction* remove_all_content = remove_menu->addAction(tr("Remove All Installed Contents"));
QMenu* dump_romfs_menu = context_menu.addMenu(tr("Dump RomFS"));
QAction* dump_romfs = dump_romfs_menu->addAction(tr("Dump RomFS"));