diff options
-rw-r--r-- | src/yuzu/bootmanager.cpp | 1 | ||||
-rw-r--r-- | src/yuzu/main.cpp | 9 |
2 files changed, 9 insertions, 1 deletions
diff --git a/src/yuzu/bootmanager.cpp b/src/yuzu/bootmanager.cpp index 13782869d..3d560f303 100644 --- a/src/yuzu/bootmanager.cpp +++ b/src/yuzu/bootmanager.cpp @@ -78,7 +78,6 @@ void EmuThread::run() { gpu.Start(); m_system.GetCpuManager().OnGpuReady(); - m_system.RegisterExitCallback([this] { m_stop_source.request_stop(); }); if (m_system.DebuggerEnabled()) { m_system.InitializeDebugger(); diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index 820f60e61..7ec613669 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -1710,6 +1710,11 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t system->RegisterExecuteProgramCallback( [this](std::size_t program_index_) { render_window->ExecuteProgram(program_index_); }); + system->RegisterExitCallback([this] { + emu_thread->ForceStop(); + render_window->Exit(); + }); + connect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame); connect(render_window, &GRenderWindow::MouseActivity, this, &GMainWindow::OnMouseActivity); // BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views @@ -4143,6 +4148,10 @@ bool GMainWindow::ConfirmForceLockedExit() { } void GMainWindow::RequestGameExit() { + if (!system->IsPoweredOn()) { + return; + } + auto& sm{system->ServiceManager()}; auto applet_oe = sm.GetService<Service::AM::AppletOE>("appletOE"); auto applet_ae = sm.GetService<Service::AM::AppletAE>("appletAE"); |