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-rwxr-xr-x.travis-build.sh2
-rwxr-xr-x.travis-deps.sh7
-rw-r--r--.travis.yml4
-rw-r--r--src/core/hle/service/gsp_gpu.cpp2
-rw-r--r--src/video_core/pica.h2
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp13
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.cpp30
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.h3
-rw-r--r--src/video_core/shader/shader_jit_x64.cpp17
9 files changed, 49 insertions, 31 deletions
diff --git a/.travis-build.sh b/.travis-build.sh
index 3310bacc5..df6e236b6 100755
--- a/.travis-build.sh
+++ b/.travis-build.sh
@@ -12,7 +12,7 @@ fi
# Only run clang-format on Linux because we don't have 4.0 on OS X images
if [ "$TRAVIS_OS_NAME" = "linux" ]; then
# Default clang-format points to default 3.5 version one
- CLANG_FORMAT=clang-format-4.0
+ CLANG_FORMAT=clang-format-3.9
$CLANG_FORMAT --version
if [ "$TRAVIS_EVENT_TYPE" = "pull_request" ]; then
diff --git a/.travis-deps.sh b/.travis-deps.sh
index 9fd21cc57..1404fe19f 100755
--- a/.travis-deps.sh
+++ b/.travis-deps.sh
@@ -27,6 +27,13 @@ if [ "$TRAVIS_OS_NAME" = "linux" -o -z "$TRAVIS_OS_NAME" ]; then
echo "Using cached SDL2"
fi
+ export DEBIAN_FRONTEND=noninteractive
+ # Amazing placebo security
+ curl http://apt.llvm.org/llvm-snapshot.gpg.key | sudo -E apt-key add -
+ sudo -E add-apt-repository "deb http://apt.llvm.org/trusty/ llvm-toolchain-trusty-3.9 main"
+ sudo -E apt-get -yq update
+ sudo -E apt-get -yq install clang-format-3.9
+
elif [ "$TRAVIS_OS_NAME" = "osx" ]; then
brew update
brew install qt5 sdl2 dylibbundler
diff --git a/.travis.yml b/.travis.yml
index a9e7aadd2..cc34e039c 100644
--- a/.travis.yml
+++ b/.travis.yml
@@ -3,7 +3,7 @@ language: cpp
matrix:
include:
- os: linux
- sudo: true
+ sudo: required
dist: trusty
- os: osx
sudo: false
@@ -17,7 +17,6 @@ addons:
apt:
sources:
- ubuntu-toolchain-r-test
- - llvm-toolchain-precise
packages:
- gcc-6
- g++-6
@@ -25,7 +24,6 @@ addons:
- libqt5opengl5-dev
- xorg-dev
- lib32stdc++6 # For CMake
- - clang-format-4.0
cache:
directories:
diff --git a/src/core/hle/service/gsp_gpu.cpp b/src/core/hle/service/gsp_gpu.cpp
index 710e0e485..78cb761be 100644
--- a/src/core/hle/service/gsp_gpu.cpp
+++ b/src/core/hle/service/gsp_gpu.cpp
@@ -346,7 +346,7 @@ static void SetAxiConfigQoSMode(Service::Interface* self) {
cmd_buff[1] = RESULT_SUCCESS.raw; // No error
- LOG_WARNING(Service_GSP, "(STUBBED) called mode=0x%08X", mode);
+ LOG_DEBUG(Service_GSP, "(STUBBED) called mode=0x%08X", mode);
}
/**
diff --git a/src/video_core/pica.h b/src/video_core/pica.h
index 99bd59a69..b2db609ec 100644
--- a/src/video_core/pica.h
+++ b/src/video_core/pica.h
@@ -40,7 +40,7 @@ namespace Pica {
// field offset. Otherwise, the compiler will fail to compile this code.
#define PICA_REG_INDEX_WORKAROUND(field_name, backup_workaround_index) \
((typename std::enable_if<backup_workaround_index == PICA_REG_INDEX(field_name), \
- size_t>::type) PICA_REG_INDEX(field_name))
+ size_t>::type)PICA_REG_INDEX(field_name))
#endif // _MSC_VER
struct Regs {
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 1b734aaa5..3f2255e06 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -715,7 +715,11 @@ bool RasterizerOpenGL::AccelerateDisplayTransfer(const GPU::Regs::DisplayTransfe
CachedSurface src_params;
src_params.addr = config.GetPhysicalInputAddress();
- src_params.width = config.output_width;
+ // It's important to use the correct source input width to properly skip over parts of the input
+ // image which will be cropped from the output but still affect the stride of the input image.
+ src_params.width = config.input_width;
+ // Using the output's height is fine because we don't read or skip over the remaining part of
+ // the image, and it allows for smaller texture cache lookup rectangles.
src_params.height = config.output_height;
src_params.is_tiled = !config.input_linear;
src_params.pixel_format = CachedSurface::PixelFormatFromGPUPixelFormat(config.input_format);
@@ -736,6 +740,11 @@ bool RasterizerOpenGL::AccelerateDisplayTransfer(const GPU::Regs::DisplayTransfe
return false;
}
+ // Adjust the source rectangle to take into account parts of the input lines being cropped
+ if (config.input_width > config.output_width) {
+ src_rect.right -= (config.input_width - config.output_width) * src_surface->res_scale_width;
+ }
+
// Require destination surface to have same resolution scale as source to preserve scaling
dst_params.res_scale_width = src_surface->res_scale_width;
dst_params.res_scale_height = src_surface->res_scale_height;
@@ -938,7 +947,7 @@ bool RasterizerOpenGL::AccelerateDisplay(const GPU::Regs::FramebufferConfig& con
src_params.addr = framebuffer_addr;
src_params.width = config.width;
src_params.height = config.height;
- src_params.stride = pixel_stride;
+ src_params.pixel_stride = pixel_stride;
src_params.is_tiled = false;
src_params.pixel_format = CachedSurface::PixelFormatFromGPUPixelFormat(config.color_format);
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
index 5cbad9b43..61f6e767f 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
@@ -158,24 +158,21 @@ bool RasterizerCacheOpenGL::BlitTextures(GLuint src_tex, GLuint dst_tex,
buffers = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT;
}
- if (OpenGLState::CheckFBStatus(GL_READ_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
- return false;
- }
+ bool can_blit = OpenGLState::CheckFBStatus(GL_READ_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE &&
+ OpenGLState::CheckFBStatus(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE;
- if (OpenGLState::CheckFBStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
- return false;
+ if (can_blit) {
+ glBlitFramebuffer(src_rect.left, src_rect.top, src_rect.right, src_rect.bottom,
+ dst_rect.left, dst_rect.top, dst_rect.right, dst_rect.bottom, buffers,
+ buffers == GL_COLOR_BUFFER_BIT ? GL_LINEAR : GL_NEAREST);
}
- glBlitFramebuffer(src_rect.left, src_rect.top, src_rect.right, src_rect.bottom, dst_rect.left,
- dst_rect.top, dst_rect.right, dst_rect.bottom, buffers,
- buffers == GL_COLOR_BUFFER_BIT ? GL_LINEAR : GL_NEAREST);
-
// Restore previous framebuffer bindings
cur_state.draw.read_framebuffer = old_fbs[0];
cur_state.draw.draw_framebuffer = old_fbs[1];
cur_state.Apply();
- return true;
+ return can_blit;
}
bool RasterizerCacheOpenGL::TryBlitSurfaces(CachedSurface* src_surface,
@@ -291,6 +288,9 @@ CachedSurface* RasterizerCacheOpenGL::GetSurface(const CachedSurface& params, bo
MICROPROFILE_SCOPE(OpenGL_SurfaceUpload);
+ // Stride only applies to linear images.
+ ASSERT(params.pixel_stride == 0 || !params.is_tiled);
+
std::shared_ptr<CachedSurface> new_surface = std::make_shared<CachedSurface>();
new_surface->addr = params.addr;
@@ -299,7 +299,7 @@ CachedSurface* RasterizerCacheOpenGL::GetSurface(const CachedSurface& params, bo
new_surface->texture.Create();
new_surface->width = params.width;
new_surface->height = params.height;
- new_surface->stride = params.stride;
+ new_surface->pixel_stride = params.pixel_stride;
new_surface->res_scale_width = params.res_scale_width;
new_surface->res_scale_height = params.res_scale_height;
@@ -325,14 +325,15 @@ CachedSurface* RasterizerCacheOpenGL::GetSurface(const CachedSurface& params, bo
cur_state.Apply();
glActiveTexture(GL_TEXTURE0);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint)new_surface->stride);
if (!new_surface->is_tiled) {
// TODO: Ensure this will always be a color format, not a depth or other format
ASSERT((size_t)new_surface->pixel_format < fb_format_tuples.size());
const FormatTuple& tuple = fb_format_tuples[(unsigned int)params.pixel_format];
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint)new_surface->pixel_stride);
glTexImage2D(GL_TEXTURE_2D, 0, tuple.internal_format, params.width, params.height, 0,
tuple.format, tuple.type, texture_src_data);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
} else {
SurfaceType type = CachedSurface::GetFormatType(new_surface->pixel_format);
if (type != SurfaceType::Depth && type != SurfaceType::DepthStencil) {
@@ -391,7 +392,6 @@ CachedSurface* RasterizerCacheOpenGL::GetSurface(const CachedSurface& params, bo
0, tuple.format, tuple.type, temp_fb_depth_buffer.data());
}
}
- glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
// If not 1x scale, blit 1x texture to a new scaled texture and replace texture in surface
if (new_surface->res_scale_width != 1.f || new_surface->res_scale_height != 1.f) {
@@ -701,13 +701,14 @@ void RasterizerCacheOpenGL::FlushSurface(CachedSurface* surface) {
cur_state.Apply();
glActiveTexture(GL_TEXTURE0);
- glPixelStorei(GL_PACK_ROW_LENGTH, (GLint)surface->stride);
if (!surface->is_tiled) {
// TODO: Ensure this will always be a color format, not a depth or other format
ASSERT((size_t)surface->pixel_format < fb_format_tuples.size());
const FormatTuple& tuple = fb_format_tuples[(unsigned int)surface->pixel_format];
+ glPixelStorei(GL_PACK_ROW_LENGTH, (GLint)surface->pixel_stride);
glGetTexImage(GL_TEXTURE_2D, 0, tuple.format, tuple.type, dst_buffer);
+ glPixelStorei(GL_PACK_ROW_LENGTH, 0);
} else {
SurfaceType type = CachedSurface::GetFormatType(surface->pixel_format);
if (type != SurfaceType::Depth && type != SurfaceType::DepthStencil) {
@@ -750,7 +751,6 @@ void RasterizerCacheOpenGL::FlushSurface(CachedSurface* surface) {
false);
}
}
- glPixelStorei(GL_PACK_ROW_LENGTH, 0);
surface->dirty = false;
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.h b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
index 849530d86..32abfbaf5 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
@@ -171,7 +171,8 @@ struct CachedSurface {
OGLTexture texture;
u32 width;
u32 height;
- u32 stride = 0;
+ /// Stride between lines, in pixels. Only valid for images in linear format.
+ u32 pixel_stride = 0;
float res_scale_width = 1.f;
float res_scale_height = 1.f;
diff --git a/src/video_core/shader/shader_jit_x64.cpp b/src/video_core/shader/shader_jit_x64.cpp
index 211c703ab..c96110bb2 100644
--- a/src/video_core/shader/shader_jit_x64.cpp
+++ b/src/video_core/shader/shader_jit_x64.cpp
@@ -102,11 +102,11 @@ static const X64Reg SETUP = R9;
/// The two 32-bit VS address offset registers set by the MOVA instruction
static const X64Reg ADDROFFS_REG_0 = R10;
static const X64Reg ADDROFFS_REG_1 = R11;
-/// VS loop count register
+/// VS loop count register (Multiplied by 16)
static const X64Reg LOOPCOUNT_REG = R12;
/// Current VS loop iteration number (we could probably use LOOPCOUNT_REG, but this quicker)
static const X64Reg LOOPCOUNT = RSI;
-/// Number to increment LOOPCOUNT_REG by on each loop iteration
+/// Number to increment LOOPCOUNT_REG by on each loop iteration (Multiplied by 16)
static const X64Reg LOOPINC = RDI;
/// Result of the previous CMP instruction for the X-component comparison
static const X64Reg COND0 = R13;
@@ -491,7 +491,7 @@ void JitShader::Compile_FLR(Instruction instr) {
if (Common::GetCPUCaps().sse4_1) {
ROUNDFLOORPS(SRC1, R(SRC1));
} else {
- CVTPS2DQ(SRC1, R(SRC1));
+ CVTTPS2DQ(SRC1, R(SRC1));
CVTDQ2PS(SRC1, R(SRC1));
}
@@ -718,15 +718,18 @@ void JitShader::Compile_LOOP(Instruction instr) {
looping = true;
+ // This decodes the fields from the integer uniform at index instr.flow_control.int_uniform_id.
+ // The Y (LOOPCOUNT_REG) and Z (LOOPINC) component are kept multiplied by 16 (Left shifted by
+ // 4 bits) to be used as an offset into the 16-byte vector registers later
int offset =
ShaderSetup::UniformOffset(RegisterType::IntUniform, instr.flow_control.int_uniform_id);
MOV(32, R(LOOPCOUNT), MDisp(SETUP, offset));
MOV(32, R(LOOPCOUNT_REG), R(LOOPCOUNT));
- SHR(32, R(LOOPCOUNT_REG), Imm8(8));
- AND(32, R(LOOPCOUNT_REG), Imm32(0xff)); // Y-component is the start
+ SHR(32, R(LOOPCOUNT_REG), Imm8(4));
+ AND(32, R(LOOPCOUNT_REG), Imm32(0xFF0)); // Y-component is the start
MOV(32, R(LOOPINC), R(LOOPCOUNT));
- SHR(32, R(LOOPINC), Imm8(16));
- MOVZX(32, 8, LOOPINC, R(LOOPINC)); // Z-component is the incrementer
+ SHR(32, R(LOOPINC), Imm8(12));
+ AND(32, R(LOOPINC), Imm32(0xFF0)); // Z-component is the incrementer
MOVZX(32, 8, LOOPCOUNT, R(LOOPCOUNT)); // X-component is iteration count
ADD(32, R(LOOPCOUNT), Imm8(1)); // Iteration count is X-component + 1