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-rw-r--r--externals/CMakeLists.txt24
-rw-r--r--src/common/fs/fs_util.cpp14
-rw-r--r--src/common/fs/fs_util.h33
-rw-r--r--src/common/fs/path_util.cpp6
-rw-r--r--src/common/fs/path_util.h9
-rw-r--r--src/input_common/sdl/sdl_impl.cpp281
-rw-r--r--src/input_common/sdl/sdl_impl.h37
-rw-r--r--src/video_core/vulkan_common/vulkan_memory_allocator.cpp67
-rw-r--r--src/video_core/vulkan_common/vulkan_memory_allocator.h7
-rw-r--r--src/yuzu/configuration/config.cpp4
-rw-r--r--src/yuzu/configuration/config.h4
-rw-r--r--src/yuzu/configuration/configure_per_game.cpp9
-rw-r--r--src/yuzu/configuration/configure_per_game.h3
-rw-r--r--src/yuzu/game_list.cpp8
-rw-r--r--src/yuzu/game_list.h3
-rw-r--r--src/yuzu/main.cpp21
-rw-r--r--src/yuzu/main.h5
17 files changed, 396 insertions, 139 deletions
diff --git a/externals/CMakeLists.txt b/externals/CMakeLists.txt
index fe1c088ca..aae0baa0b 100644
--- a/externals/CMakeLists.txt
+++ b/externals/CMakeLists.txt
@@ -47,19 +47,21 @@ target_include_directories(unicorn-headers INTERFACE ./unicorn/include)
# SDL2
if (NOT SDL2_FOUND AND ENABLE_SDL2)
- # Yuzu itself needs: Events Joystick Haptic Sensor Timers
- # Yuzu-cmd also needs: Video (depends on Loadso/Dlopen)
- set(SDL_UNUSED_SUBSYSTEMS
- Atomic Audio Render Power Threads
- File CPUinfo Filesystem Locale)
- foreach(_SUB ${SDL_UNUSED_SUBSYSTEMS})
- string(TOUPPER ${_SUB} _OPT)
- option(SDL_${_OPT} "" OFF)
- endforeach()
-
+ if (NOT WIN32)
+ # Yuzu itself needs: Events Joystick Haptic Sensor Timers
+ # Yuzu-cmd also needs: Video (depends on Loadso/Dlopen)
+ set(SDL_UNUSED_SUBSYSTEMS
+ Atomic Audio Render Power Threads
+ File CPUinfo Filesystem Locale)
+ foreach(_SUB ${SDL_UNUSED_SUBSYSTEMS})
+ string(TOUPPER ${_SUB} _OPT)
+ option(SDL_${_OPT} "" OFF)
+ endforeach()
+
+ option(HIDAPI "" ON)
+ endif()
set(SDL_STATIC ON)
set(SDL_SHARED OFF)
- option(HIDAPI "" ON)
add_subdirectory(SDL EXCLUDE_FROM_ALL)
add_library(SDL2 ALIAS SDL2-static)
diff --git a/src/common/fs/fs_util.cpp b/src/common/fs/fs_util.cpp
index 0ddfc3131..357cf5855 100644
--- a/src/common/fs/fs_util.cpp
+++ b/src/common/fs/fs_util.cpp
@@ -2,6 +2,8 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
+#include <algorithm>
+
#include "common/fs/fs_util.h"
namespace Common::FS {
@@ -10,4 +12,16 @@ std::u8string ToU8String(std::string_view utf8_string) {
return std::u8string{utf8_string.begin(), utf8_string.end()};
}
+std::u8string BufferToU8String(std::span<const u8> buffer) {
+ return std::u8string{buffer.begin(), std::ranges::find(buffer, u8{0})};
+}
+
+std::string ToUTF8String(std::u8string_view u8_string) {
+ return std::string{u8_string.begin(), u8_string.end()};
+}
+
+std::string PathToUTF8String(const std::filesystem::path& path) {
+ return ToUTF8String(path.u8string());
+}
+
} // namespace Common::FS
diff --git a/src/common/fs/fs_util.h b/src/common/fs/fs_util.h
index 951df53b6..ec9950ee7 100644
--- a/src/common/fs/fs_util.h
+++ b/src/common/fs/fs_util.h
@@ -5,9 +5,13 @@
#pragma once
#include <concepts>
+#include <filesystem>
+#include <span>
#include <string>
#include <string_view>
+#include "common/common_types.h"
+
namespace Common::FS {
template <typename T>
@@ -22,4 +26,33 @@ concept IsChar = std::same_as<T, char>;
*/
[[nodiscard]] std::u8string ToU8String(std::string_view utf8_string);
+/**
+ * Converts a buffer of bytes to a UTF8-encoded std::u8string.
+ * This converts from the start of the buffer until the first encountered null-terminator.
+ * If no null-terminator is found, this converts the entire buffer instead.
+ *
+ * @param buffer Buffer of bytes
+ *
+ * @returns UTF-8 encoded std::u8string.
+ */
+[[nodiscard]] std::u8string BufferToU8String(std::span<const u8> buffer);
+
+/**
+ * Converts a std::u8string or std::u8string_view to a UTF-8 encoded std::string.
+ *
+ * @param u8_string UTF-8 encoded u8string
+ *
+ * @returns UTF-8 encoded std::string.
+ */
+[[nodiscard]] std::string ToUTF8String(std::u8string_view u8_string);
+
+/**
+ * Converts a filesystem path to a UTF-8 encoded std::string.
+ *
+ * @param path Filesystem path
+ *
+ * @returns UTF-8 encoded std::string.
+ */
+[[nodiscard]] std::string PathToUTF8String(const std::filesystem::path& path);
+
} // namespace Common::FS
diff --git a/src/common/fs/path_util.cpp b/src/common/fs/path_util.cpp
index 8b732a21c..6cdd14f13 100644
--- a/src/common/fs/path_util.cpp
+++ b/src/common/fs/path_util.cpp
@@ -129,12 +129,6 @@ private:
std::unordered_map<YuzuPath, fs::path> yuzu_paths;
};
-std::string PathToUTF8String(const fs::path& path) {
- const auto utf8_string = path.u8string();
-
- return std::string{utf8_string.begin(), utf8_string.end()};
-}
-
bool ValidatePath(const fs::path& path) {
if (path.empty()) {
LOG_ERROR(Common_Filesystem, "Input path is empty, path={}", PathToUTF8String(path));
diff --git a/src/common/fs/path_util.h b/src/common/fs/path_util.h
index a9fadbceb..14e8c35d7 100644
--- a/src/common/fs/path_util.h
+++ b/src/common/fs/path_util.h
@@ -26,15 +26,6 @@ enum class YuzuPath {
};
/**
- * Converts a filesystem path to a UTF-8 encoded std::string.
- *
- * @param path Filesystem path
- *
- * @returns UTF-8 encoded std::string.
- */
-[[nodiscard]] std::string PathToUTF8String(const std::filesystem::path& path);
-
-/**
* Validates a given path.
*
* A given path is valid if it meets these conditions:
diff --git a/src/input_common/sdl/sdl_impl.cpp b/src/input_common/sdl/sdl_impl.cpp
index b9b584b2a..68672a92b 100644
--- a/src/input_common/sdl/sdl_impl.cpp
+++ b/src/input_common/sdl/sdl_impl.cpp
@@ -18,16 +18,6 @@
#include <utility>
#include <vector>
-// Ignore -Wimplicit-fallthrough due to https://github.com/libsdl-org/SDL/issues/4307
-#ifdef __clang__
-#pragma clang diagnostic push
-#pragma clang diagnostic ignored "-Wimplicit-fallthrough"
-#endif
-#include <SDL.h>
-#ifdef __clang__
-#pragma clang diagnostic pop
-#endif
-
#include "common/logging/log.h"
#include "common/math_util.h"
#include "common/param_package.h"
@@ -214,6 +204,40 @@ public:
sdl_controller.reset(controller);
}
+ bool IsJoyconLeft() const {
+ return std::strstr(GetControllerName().c_str(), "Joy-Con Left") != nullptr;
+ }
+
+ bool IsJoyconRight() const {
+ return std::strstr(GetControllerName().c_str(), "Joy-Con Right") != nullptr;
+ }
+
+ std::string GetControllerName() const {
+ if (sdl_controller) {
+ switch (SDL_GameControllerGetType(sdl_controller.get())) {
+ case SDL_CONTROLLER_TYPE_XBOX360:
+ return "XBox 360 Controller";
+ case SDL_CONTROLLER_TYPE_XBOXONE:
+ return "XBox One Controller";
+ default:
+ break;
+ }
+ const auto name = SDL_GameControllerName(sdl_controller.get());
+ if (name) {
+ return name;
+ }
+ }
+
+ if (sdl_joystick) {
+ const auto name = SDL_JoystickName(sdl_joystick.get());
+ if (name) {
+ return name;
+ }
+ }
+
+ return "Unknown";
+ }
+
private:
struct State {
std::unordered_map<int, bool> buttons;
@@ -858,23 +882,42 @@ SDLState::~SDLState() {
std::vector<Common::ParamPackage> SDLState::GetInputDevices() {
std::scoped_lock lock(joystick_map_mutex);
std::vector<Common::ParamPackage> devices;
+ std::unordered_map<int, std::shared_ptr<SDLJoystick>> joycon_pairs;
+ for (const auto& [key, value] : joystick_map) {
+ for (const auto& joystick : value) {
+ if (!joystick->GetSDLJoystick()) {
+ continue;
+ }
+ std::string name =
+ fmt::format("{} {}", joystick->GetControllerName(), joystick->GetPort());
+ devices.emplace_back(Common::ParamPackage{
+ {"class", "sdl"},
+ {"display", std::move(name)},
+ {"guid", joystick->GetGUID()},
+ {"port", std::to_string(joystick->GetPort())},
+ });
+ if (joystick->IsJoyconLeft()) {
+ joycon_pairs.insert_or_assign(joystick->GetPort(), joystick);
+ }
+ }
+ }
+
+ // Add dual controllers
for (const auto& [key, value] : joystick_map) {
for (const auto& joystick : value) {
- if (auto* const controller = joystick->GetSDLGameController()) {
+ if (joystick->IsJoyconRight()) {
+ if (!joycon_pairs.contains(joystick->GetPort())) {
+ continue;
+ }
+ const auto joystick2 = joycon_pairs.at(joystick->GetPort());
+
std::string name =
- fmt::format("{} {}", GetControllerName(controller), joystick->GetPort());
- devices.emplace_back(Common::ParamPackage{
- {"class", "sdl"},
- {"display", std::move(name)},
- {"guid", joystick->GetGUID()},
- {"port", std::to_string(joystick->GetPort())},
- });
- } else if (auto* const joy = joystick->GetSDLJoystick()) {
- std::string name = fmt::format("{} {}", SDL_JoystickName(joy), joystick->GetPort());
+ fmt::format("{} {}", "Nintendo Dual Joy-Con", joystick->GetPort());
devices.emplace_back(Common::ParamPackage{
{"class", "sdl"},
{"display", std::move(name)},
{"guid", joystick->GetGUID()},
+ {"guid2", joystick2->GetGUID()},
{"port", std::to_string(joystick->GetPort())},
});
}
@@ -883,17 +926,6 @@ std::vector<Common::ParamPackage> SDLState::GetInputDevices() {
return devices;
}
-std::string SDLState::GetControllerName(SDL_GameController* controller) const {
- switch (SDL_GameControllerGetType(controller)) {
- case SDL_CONTROLLER_TYPE_XBOX360:
- return "XBox 360 Controller";
- case SDL_CONTROLLER_TYPE_XBOXONE:
- return "XBox One Controller";
- default:
- return SDL_GameControllerName(controller);
- }
-}
-
namespace {
Common::ParamPackage BuildAnalogParamPackageForButton(int port, std::string guid, s32 axis,
float value = 0.1f) {
@@ -1073,24 +1105,48 @@ ButtonMapping SDLState::GetButtonMappingForDevice(const Common::ParamPackage& pa
return {};
}
const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0));
+
auto* controller = joystick->GetSDLGameController();
if (controller == nullptr) {
return {};
}
- const bool invert =
- SDL_GameControllerGetType(controller) != SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO;
-
// This list is missing ZL/ZR since those are not considered buttons in SDL GameController.
// We will add those afterwards
// This list also excludes Screenshot since theres not really a mapping for that
- using ButtonBindings =
- std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerButton>, 17>;
- const ButtonBindings switch_to_sdl_button{{
- {Settings::NativeButton::A, invert ? SDL_CONTROLLER_BUTTON_B : SDL_CONTROLLER_BUTTON_A},
- {Settings::NativeButton::B, invert ? SDL_CONTROLLER_BUTTON_A : SDL_CONTROLLER_BUTTON_B},
- {Settings::NativeButton::X, invert ? SDL_CONTROLLER_BUTTON_Y : SDL_CONTROLLER_BUTTON_X},
- {Settings::NativeButton::Y, invert ? SDL_CONTROLLER_BUTTON_X : SDL_CONTROLLER_BUTTON_Y},
+ ButtonBindings switch_to_sdl_button;
+
+ if (SDL_GameControllerGetType(controller) == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO) {
+ switch_to_sdl_button = GetNintendoButtonBinding(joystick);
+ } else {
+ switch_to_sdl_button = GetDefaultButtonBinding();
+ }
+
+ // Add the missing bindings for ZL/ZR
+ static constexpr ZButtonBindings switch_to_sdl_axis{{
+ {Settings::NativeButton::ZL, SDL_CONTROLLER_AXIS_TRIGGERLEFT},
+ {Settings::NativeButton::ZR, SDL_CONTROLLER_AXIS_TRIGGERRIGHT},
+ }};
+
+ // Parameters contain two joysticks return dual
+ if (params.Has("guid2")) {
+ const auto joystick2 = GetSDLJoystickByGUID(params.Get("guid2", ""), params.Get("port", 0));
+
+ if (joystick2->GetSDLGameController() != nullptr) {
+ return GetDualControllerMapping(joystick, joystick2, switch_to_sdl_button,
+ switch_to_sdl_axis);
+ }
+ }
+
+ return GetSingleControllerMapping(joystick, switch_to_sdl_button, switch_to_sdl_axis);
+}
+
+ButtonBindings SDLState::GetDefaultButtonBinding() const {
+ return {
+ std::pair{Settings::NativeButton::A, SDL_CONTROLLER_BUTTON_B},
+ {Settings::NativeButton::B, SDL_CONTROLLER_BUTTON_A},
+ {Settings::NativeButton::X, SDL_CONTROLLER_BUTTON_Y},
+ {Settings::NativeButton::Y, SDL_CONTROLLER_BUTTON_X},
{Settings::NativeButton::LStick, SDL_CONTROLLER_BUTTON_LEFTSTICK},
{Settings::NativeButton::RStick, SDL_CONTROLLER_BUTTON_RIGHTSTICK},
{Settings::NativeButton::L, SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
@@ -1104,18 +1160,51 @@ ButtonMapping SDLState::GetButtonMappingForDevice(const Common::ParamPackage& pa
{Settings::NativeButton::SL, SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
{Settings::NativeButton::SR, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
{Settings::NativeButton::Home, SDL_CONTROLLER_BUTTON_GUIDE},
- }};
+ };
+}
- // Add the missing bindings for ZL/ZR
- using ZBindings =
- std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerAxis>, 2>;
- static constexpr ZBindings switch_to_sdl_axis{{
- {Settings::NativeButton::ZL, SDL_CONTROLLER_AXIS_TRIGGERLEFT},
- {Settings::NativeButton::ZR, SDL_CONTROLLER_AXIS_TRIGGERRIGHT},
- }};
+ButtonBindings SDLState::GetNintendoButtonBinding(
+ const std::shared_ptr<SDLJoystick>& joystick) const {
+ // Default SL/SR mapping for pro controllers
+ auto sl_button = SDL_CONTROLLER_BUTTON_LEFTSHOULDER;
+ auto sr_button = SDL_CONTROLLER_BUTTON_RIGHTSHOULDER;
+
+ if (joystick->IsJoyconLeft()) {
+ sl_button = SDL_CONTROLLER_BUTTON_PADDLE2;
+ sr_button = SDL_CONTROLLER_BUTTON_PADDLE4;
+ }
+ if (joystick->IsJoyconRight()) {
+ sl_button = SDL_CONTROLLER_BUTTON_PADDLE3;
+ sr_button = SDL_CONTROLLER_BUTTON_PADDLE1;
+ }
+ return {
+ std::pair{Settings::NativeButton::A, SDL_CONTROLLER_BUTTON_A},
+ {Settings::NativeButton::B, SDL_CONTROLLER_BUTTON_B},
+ {Settings::NativeButton::X, SDL_CONTROLLER_BUTTON_X},
+ {Settings::NativeButton::Y, SDL_CONTROLLER_BUTTON_Y},
+ {Settings::NativeButton::LStick, SDL_CONTROLLER_BUTTON_LEFTSTICK},
+ {Settings::NativeButton::RStick, SDL_CONTROLLER_BUTTON_RIGHTSTICK},
+ {Settings::NativeButton::L, SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
+ {Settings::NativeButton::R, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
+ {Settings::NativeButton::Plus, SDL_CONTROLLER_BUTTON_START},
+ {Settings::NativeButton::Minus, SDL_CONTROLLER_BUTTON_BACK},
+ {Settings::NativeButton::DLeft, SDL_CONTROLLER_BUTTON_DPAD_LEFT},
+ {Settings::NativeButton::DUp, SDL_CONTROLLER_BUTTON_DPAD_UP},
+ {Settings::NativeButton::DRight, SDL_CONTROLLER_BUTTON_DPAD_RIGHT},
+ {Settings::NativeButton::DDown, SDL_CONTROLLER_BUTTON_DPAD_DOWN},
+ {Settings::NativeButton::SL, sl_button},
+ {Settings::NativeButton::SR, sr_button},
+ {Settings::NativeButton::Home, SDL_CONTROLLER_BUTTON_GUIDE},
+ };
+}
+
+ButtonMapping SDLState::GetSingleControllerMapping(
+ const std::shared_ptr<SDLJoystick>& joystick, const ButtonBindings& switch_to_sdl_button,
+ const ZButtonBindings& switch_to_sdl_axis) const {
ButtonMapping mapping;
mapping.reserve(switch_to_sdl_button.size() + switch_to_sdl_axis.size());
+ auto* controller = joystick->GetSDLGameController();
for (const auto& [switch_button, sdl_button] : switch_to_sdl_button) {
const auto& binding = SDL_GameControllerGetBindForButton(controller, sdl_button);
@@ -1133,11 +1222,68 @@ ButtonMapping SDLState::GetButtonMappingForDevice(const Common::ParamPackage& pa
return mapping;
}
+ButtonMapping SDLState::GetDualControllerMapping(const std::shared_ptr<SDLJoystick>& joystick,
+ const std::shared_ptr<SDLJoystick>& joystick2,
+ const ButtonBindings& switch_to_sdl_button,
+ const ZButtonBindings& switch_to_sdl_axis) const {
+ ButtonMapping mapping;
+ mapping.reserve(switch_to_sdl_button.size() + switch_to_sdl_axis.size());
+ auto* controller = joystick->GetSDLGameController();
+ auto* controller2 = joystick2->GetSDLGameController();
+
+ for (const auto& [switch_button, sdl_button] : switch_to_sdl_button) {
+ if (IsButtonOnLeftSide(switch_button)) {
+ const auto& binding = SDL_GameControllerGetBindForButton(controller2, sdl_button);
+ mapping.insert_or_assign(
+ switch_button,
+ BuildParamPackageForBinding(joystick2->GetPort(), joystick2->GetGUID(), binding));
+ continue;
+ }
+ const auto& binding = SDL_GameControllerGetBindForButton(controller, sdl_button);
+ mapping.insert_or_assign(
+ switch_button,
+ BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding));
+ }
+ for (const auto& [switch_button, sdl_axis] : switch_to_sdl_axis) {
+ if (IsButtonOnLeftSide(switch_button)) {
+ const auto& binding = SDL_GameControllerGetBindForAxis(controller2, sdl_axis);
+ mapping.insert_or_assign(
+ switch_button,
+ BuildParamPackageForBinding(joystick2->GetPort(), joystick2->GetGUID(), binding));
+ continue;
+ }
+ const auto& binding = SDL_GameControllerGetBindForAxis(controller, sdl_axis);
+ mapping.insert_or_assign(
+ switch_button,
+ BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding));
+ }
+
+ return mapping;
+}
+
+bool SDLState::IsButtonOnLeftSide(Settings::NativeButton::Values button) const {
+ switch (button) {
+ case Settings::NativeButton::DDown:
+ case Settings::NativeButton::DLeft:
+ case Settings::NativeButton::DRight:
+ case Settings::NativeButton::DUp:
+ case Settings::NativeButton::L:
+ case Settings::NativeButton::LStick:
+ case Settings::NativeButton::Minus:
+ case Settings::NativeButton::Screenshot:
+ case Settings::NativeButton::ZL:
+ return true;
+ default:
+ return false;
+ }
+}
+
AnalogMapping SDLState::GetAnalogMappingForDevice(const Common::ParamPackage& params) {
if (!params.Has("guid") || !params.Has("port")) {
return {};
}
const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0));
+ const auto joystick2 = GetSDLJoystickByGUID(params.Get("guid2", ""), params.Get("port", 0));
auto* controller = joystick->GetSDLGameController();
if (controller == nullptr) {
return {};
@@ -1148,10 +1294,17 @@ AnalogMapping SDLState::GetAnalogMappingForDevice(const Common::ParamPackage& pa
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTX);
const auto& binding_left_y =
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTY);
- mapping.insert_or_assign(Settings::NativeAnalog::LStick,
- BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(),
- binding_left_x.value.axis,
- binding_left_y.value.axis));
+ if (params.Has("guid2")) {
+ mapping.insert_or_assign(
+ Settings::NativeAnalog::LStick,
+ BuildParamPackageForAnalog(joystick2->GetPort(), joystick2->GetGUID(),
+ binding_left_x.value.axis, binding_left_y.value.axis));
+ } else {
+ mapping.insert_or_assign(
+ Settings::NativeAnalog::LStick,
+ BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(),
+ binding_left_x.value.axis, binding_left_y.value.axis));
+ }
const auto& binding_right_x =
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTX);
const auto& binding_right_y =
@@ -1168,20 +1321,32 @@ MotionMapping SDLState::GetMotionMappingForDevice(const Common::ParamPackage& pa
return {};
}
const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0));
+ const auto joystick2 = GetSDLJoystickByGUID(params.Get("guid2", ""), params.Get("port", 0));
auto* controller = joystick->GetSDLGameController();
if (controller == nullptr) {
return {};
}
+ MotionMapping mapping = {};
joystick->EnableMotion();
- if (!joystick->HasGyro() && !joystick->HasAccel()) {
- return {};
+ if (joystick->HasGyro() || joystick->HasAccel()) {
+ mapping.insert_or_assign(Settings::NativeMotion::MotionRight,
+ BuildMotionParam(joystick->GetPort(), joystick->GetGUID()));
+ }
+ if (params.Has("guid2")) {
+ joystick2->EnableMotion();
+ if (joystick2->HasGyro() || joystick2->HasAccel()) {
+ mapping.insert_or_assign(Settings::NativeMotion::MotionLeft,
+ BuildMotionParam(joystick2->GetPort(), joystick2->GetGUID()));
+ }
+ } else {
+ if (joystick->HasGyro() || joystick->HasAccel()) {
+ mapping.insert_or_assign(Settings::NativeMotion::MotionLeft,
+ BuildMotionParam(joystick->GetPort(), joystick->GetGUID()));
+ }
}
- MotionMapping mapping = {};
- mapping.insert_or_assign(Settings::NativeMotion::MotionLeft,
- BuildMotionParam(joystick->GetPort(), joystick->GetGUID()));
return mapping;
}
namespace Polling {
diff --git a/src/input_common/sdl/sdl_impl.h b/src/input_common/sdl/sdl_impl.h
index 121e01913..b77afcbd8 100644
--- a/src/input_common/sdl/sdl_impl.h
+++ b/src/input_common/sdl/sdl_impl.h
@@ -9,6 +9,17 @@
#include <mutex>
#include <thread>
#include <unordered_map>
+
+// Ignore -Wimplicit-fallthrough due to https://github.com/libsdl-org/SDL/issues/4307
+#ifdef __GNUC__
+#pragma GCC diagnostic push
+#pragma GCC diagnostic ignored "-Wimplicit-fallthrough"
+#endif
+#include <SDL.h>
+#ifdef __GNUC__
+#pragma GCC diagnostic pop
+#endif
+
#include "common/common_types.h"
#include "common/threadsafe_queue.h"
#include "input_common/sdl/sdl.h"
@@ -18,6 +29,11 @@ using SDL_GameController = struct _SDL_GameController;
using SDL_Joystick = struct _SDL_Joystick;
using SDL_JoystickID = s32;
+using ButtonBindings =
+ std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerButton>, 17>;
+using ZButtonBindings =
+ std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerAxis>, 2>;
+
namespace InputCommon::SDL {
class SDLAnalogFactory;
@@ -66,8 +82,25 @@ private:
/// Needs to be called before SDL_QuitSubSystem.
void CloseJoysticks();
- /// Returns a custom name for specific controllers because the default name is not correct
- std::string GetControllerName(SDL_GameController* controller) const;
+ /// Returns the default button bindings list for generic controllers
+ ButtonBindings GetDefaultButtonBinding() const;
+
+ /// Returns the default button bindings list for nintendo controllers
+ ButtonBindings GetNintendoButtonBinding(const std::shared_ptr<SDLJoystick>& joystick) const;
+
+ /// Returns the button mappings from a single controller
+ ButtonMapping GetSingleControllerMapping(const std::shared_ptr<SDLJoystick>& joystick,
+ const ButtonBindings& switch_to_sdl_button,
+ const ZButtonBindings& switch_to_sdl_axis) const;
+
+ /// Returns the button mappings from two different controllers
+ ButtonMapping GetDualControllerMapping(const std::shared_ptr<SDLJoystick>& joystick,
+ const std::shared_ptr<SDLJoystick>& joystick2,
+ const ButtonBindings& switch_to_sdl_button,
+ const ZButtonBindings& switch_to_sdl_axis) const;
+
+ /// Returns true if the button is on the left joycon
+ bool IsButtonOnLeftSide(Settings::NativeButton::Values button) const;
// Set to true if SDL supports game controller subsystem
bool has_gamecontroller = false;
diff --git a/src/video_core/vulkan_common/vulkan_memory_allocator.cpp b/src/video_core/vulkan_common/vulkan_memory_allocator.cpp
index fa37aa79a..5edd06ebc 100644
--- a/src/video_core/vulkan_common/vulkan_memory_allocator.cpp
+++ b/src/video_core/vulkan_common/vulkan_memory_allocator.cpp
@@ -53,6 +53,18 @@ struct Range {
UNREACHABLE_MSG("Invalid memory usage={}", usage);
return VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
}
+
+constexpr VkExportMemoryAllocateInfo EXPORT_ALLOCATE_INFO{
+ .sType = VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO,
+ .pNext = nullptr,
+#ifdef _WIN32
+ .handleTypes = VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT,
+#elif __unix__
+ .handleTypes = VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT,
+#else
+ .handleTypes = 0,
+#endif
+};
} // Anonymous namespace
class MemoryAllocation {
@@ -131,7 +143,7 @@ public:
/// Returns whether this allocation is compatible with the arguments.
[[nodiscard]] bool IsCompatible(VkMemoryPropertyFlags flags, u32 type_mask) const {
- return (flags & property_flags) && (type_mask & shifted_memory_type) != 0;
+ return (flags & property_flags) == property_flags && (type_mask & shifted_memory_type) != 0;
}
private:
@@ -217,14 +229,18 @@ MemoryAllocator::~MemoryAllocator() = default;
MemoryCommit MemoryAllocator::Commit(const VkMemoryRequirements& requirements, MemoryUsage usage) {
// Find the fastest memory flags we can afford with the current requirements
- const VkMemoryPropertyFlags flags = MemoryPropertyFlags(requirements.memoryTypeBits, usage);
+ const u32 type_mask = requirements.memoryTypeBits;
+ const VkMemoryPropertyFlags usage_flags = MemoryUsagePropertyFlags(usage);
+ const VkMemoryPropertyFlags flags = MemoryPropertyFlags(type_mask, usage_flags);
if (std::optional<MemoryCommit> commit = TryCommit(requirements, flags)) {
return std::move(*commit);
}
// Commit has failed, allocate more memory.
- // TODO(Rodrigo): Handle out of memory situations in some way like flushing to guest memory.
- AllocMemory(flags, requirements.memoryTypeBits, AllocationChunkSize(requirements.size));
-
+ const u64 chunk_size = AllocationChunkSize(requirements.size);
+ if (!TryAllocMemory(flags, type_mask, chunk_size)) {
+ // TODO(Rodrigo): Handle out of memory situations in some way like flushing to guest memory.
+ throw vk::Exception(VK_ERROR_OUT_OF_DEVICE_MEMORY);
+ }
// Commit again, this time it won't fail since there's a fresh allocation above.
// If it does, there's a bug.
return TryCommit(requirements, flags).value();
@@ -242,26 +258,25 @@ MemoryCommit MemoryAllocator::Commit(const vk::Image& image, MemoryUsage usage)
return commit;
}
-void MemoryAllocator::AllocMemory(VkMemoryPropertyFlags flags, u32 type_mask, u64 size) {
+bool MemoryAllocator::TryAllocMemory(VkMemoryPropertyFlags flags, u32 type_mask, u64 size) {
const u32 type = FindType(flags, type_mask).value();
- const VkExportMemoryAllocateInfo export_allocate_info{
- .sType = VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO,
- .pNext = nullptr,
-#ifdef _WIN32
- .handleTypes = VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT,
-#elif __unix__
- .handleTypes = VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT,
-#else
- .handleTypes = 0,
-#endif
- };
- vk::DeviceMemory memory = device.GetLogical().AllocateMemory({
+ vk::DeviceMemory memory = device.GetLogical().TryAllocateMemory({
.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
- .pNext = export_allocations ? &export_allocate_info : nullptr,
+ .pNext = export_allocations ? &EXPORT_ALLOCATE_INFO : nullptr,
.allocationSize = size,
.memoryTypeIndex = type,
});
+ if (!memory) {
+ if ((flags & VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT) != 0) {
+ // Try to allocate non device local memory
+ return TryAllocMemory(flags & ~VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, type_mask, size);
+ } else {
+ // RIP
+ return false;
+ }
+ }
allocations.push_back(std::make_unique<MemoryAllocation>(std::move(memory), flags, size, type));
+ return true;
}
std::optional<MemoryCommit> MemoryAllocator::TryCommit(const VkMemoryRequirements& requirements,
@@ -274,24 +289,24 @@ std::optional<MemoryCommit> MemoryAllocator::TryCommit(const VkMemoryRequirement
return commit;
}
}
+ if ((flags & VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT) != 0) {
+ // Look for non device local commits on failure
+ return TryCommit(requirements, flags & ~VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
+ }
return std::nullopt;
}
-VkMemoryPropertyFlags MemoryAllocator::MemoryPropertyFlags(u32 type_mask, MemoryUsage usage) const {
- return MemoryPropertyFlags(type_mask, MemoryUsagePropertyFlags(usage));
-}
-
VkMemoryPropertyFlags MemoryAllocator::MemoryPropertyFlags(u32 type_mask,
VkMemoryPropertyFlags flags) const {
if (FindType(flags, type_mask)) {
// Found a memory type with those requirements
return flags;
}
- if (flags & VK_MEMORY_PROPERTY_HOST_CACHED_BIT) {
+ if ((flags & VK_MEMORY_PROPERTY_HOST_CACHED_BIT) != 0) {
// Remove host cached bit in case it's not supported
return MemoryPropertyFlags(type_mask, flags & ~VK_MEMORY_PROPERTY_HOST_CACHED_BIT);
}
- if (flags & VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT) {
+ if ((flags & VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT) != 0) {
// Remove device local, if it's not supported by the requested resource
return MemoryPropertyFlags(type_mask, flags & ~VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
}
@@ -302,7 +317,7 @@ VkMemoryPropertyFlags MemoryAllocator::MemoryPropertyFlags(u32 type_mask,
std::optional<u32> MemoryAllocator::FindType(VkMemoryPropertyFlags flags, u32 type_mask) const {
for (u32 type_index = 0; type_index < properties.memoryTypeCount; ++type_index) {
const VkMemoryPropertyFlags type_flags = properties.memoryTypes[type_index].propertyFlags;
- if ((type_mask & (1U << type_index)) && (type_flags & flags)) {
+ if ((type_mask & (1U << type_index)) != 0 && (type_flags & flags) == flags) {
// The type matches in type and in the wanted properties.
return type_index;
}
diff --git a/src/video_core/vulkan_common/vulkan_memory_allocator.h b/src/video_core/vulkan_common/vulkan_memory_allocator.h
index d1ce29450..db12d02f4 100644
--- a/src/video_core/vulkan_common/vulkan_memory_allocator.h
+++ b/src/video_core/vulkan_common/vulkan_memory_allocator.h
@@ -101,16 +101,13 @@ public:
MemoryCommit Commit(const vk::Image& image, MemoryUsage usage);
private:
- /// Allocates a chunk of memory.
- void AllocMemory(VkMemoryPropertyFlags flags, u32 type_mask, u64 size);
+ /// Tries to allocate a chunk of memory.
+ bool TryAllocMemory(VkMemoryPropertyFlags flags, u32 type_mask, u64 size);
/// Tries to allocate a memory commit.
std::optional<MemoryCommit> TryCommit(const VkMemoryRequirements& requirements,
VkMemoryPropertyFlags flags);
- /// Returns the fastest compatible memory property flags from a wanted usage.
- VkMemoryPropertyFlags MemoryPropertyFlags(u32 type_mask, MemoryUsage usage) const;
-
/// Returns the fastest compatible memory property flags from the wanted flags.
VkMemoryPropertyFlags MemoryPropertyFlags(u32 type_mask, VkMemoryPropertyFlags flags) const;
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp
index eb58bfa5b..552454acf 100644
--- a/src/yuzu/configuration/config.cpp
+++ b/src/yuzu/configuration/config.cpp
@@ -16,7 +16,7 @@
namespace FS = Common::FS;
-Config::Config(const std::string& config_name, ConfigType config_type) : type(config_type) {
+Config::Config(std::string_view config_name, ConfigType config_type) : type(config_type) {
global = config_type == ConfigType::GlobalConfig;
Initialize(config_name);
@@ -242,7 +242,7 @@ const std::array<UISettings::Shortcut, 17> Config::default_hotkeys{{
}};
// clang-format on
-void Config::Initialize(const std::string& config_name) {
+void Config::Initialize(std::string_view config_name) {
const auto fs_config_loc = FS::GetYuzuPath(FS::YuzuPath::ConfigDir);
const auto config_file = fmt::format("{}.ini", config_name);
diff --git a/src/yuzu/configuration/config.h b/src/yuzu/configuration/config.h
index ce3355588..114a2eaa7 100644
--- a/src/yuzu/configuration/config.h
+++ b/src/yuzu/configuration/config.h
@@ -22,7 +22,7 @@ public:
InputProfile,
};
- explicit Config(const std::string& config_name = "qt-config",
+ explicit Config(std::string_view config_name = "qt-config",
ConfigType config_type = ConfigType::GlobalConfig);
~Config();
@@ -45,7 +45,7 @@ public:
static const std::array<UISettings::Shortcut, 17> default_hotkeys;
private:
- void Initialize(const std::string& config_name);
+ void Initialize(std::string_view config_name);
void ReadValues();
void ReadPlayerValue(std::size_t player_index);
diff --git a/src/yuzu/configuration/configure_per_game.cpp b/src/yuzu/configuration/configure_per_game.cpp
index d89f1ad4b..7dfcf150c 100644
--- a/src/yuzu/configuration/configure_per_game.cpp
+++ b/src/yuzu/configuration/configure_per_game.cpp
@@ -4,6 +4,7 @@
#include <algorithm>
#include <memory>
+#include <string>
#include <utility>
#include <QAbstractButton>
@@ -17,6 +18,7 @@
#include <QTimer>
#include <QTreeView>
+#include "common/fs/path_util.h"
#include "core/core.h"
#include "core/file_sys/control_metadata.h"
#include "core/file_sys/patch_manager.h"
@@ -29,10 +31,11 @@
#include "yuzu/uisettings.h"
#include "yuzu/util/util.h"
-ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id)
+ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id, std::string_view file_name)
: QDialog(parent), ui(std::make_unique<Ui::ConfigurePerGame>()), title_id(title_id) {
- game_config = std::make_unique<Config>(fmt::format("{:016X}", title_id),
- Config::ConfigType::PerGameConfig);
+ const auto config_file_name =
+ title_id == 0 ? Common::FS::GetFilename(file_name) : fmt::format("{:016X}", title_id);
+ game_config = std::make_unique<Config>(config_file_name, Config::ConfigType::PerGameConfig);
Settings::SetConfiguringGlobal(false);
diff --git a/src/yuzu/configuration/configure_per_game.h b/src/yuzu/configuration/configure_per_game.h
index f6e6ab7c4..dc6b68763 100644
--- a/src/yuzu/configuration/configure_per_game.h
+++ b/src/yuzu/configuration/configure_per_game.h
@@ -5,6 +5,7 @@
#pragma once
#include <memory>
+#include <string>
#include <vector>
#include <QDialog>
@@ -27,7 +28,7 @@ class ConfigurePerGame : public QDialog {
Q_OBJECT
public:
- explicit ConfigurePerGame(QWidget* parent, u64 title_id);
+ explicit ConfigurePerGame(QWidget* parent, u64 title_id, std::string_view file_name);
~ConfigurePerGame() override;
/// Save all button configurations to settings file
diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp
index 63cf82f7d..aa3bd5e34 100644
--- a/src/yuzu/game_list.cpp
+++ b/src/yuzu/game_list.cpp
@@ -561,11 +561,11 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri
connect(remove_dlc, &QAction::triggered, [this, program_id]() {
emit RemoveInstalledEntryRequested(program_id, InstalledEntryType::AddOnContent);
});
- connect(remove_shader_cache, &QAction::triggered, [this, program_id]() {
- emit RemoveFileRequested(program_id, GameListRemoveTarget::ShaderCache);
+ connect(remove_shader_cache, &QAction::triggered, [this, program_id, path]() {
+ emit RemoveFileRequested(program_id, GameListRemoveTarget::ShaderCache, path);
});
- connect(remove_custom_config, &QAction::triggered, [this, program_id]() {
- emit RemoveFileRequested(program_id, GameListRemoveTarget::CustomConfiguration);
+ connect(remove_custom_config, &QAction::triggered, [this, program_id, path]() {
+ emit RemoveFileRequested(program_id, GameListRemoveTarget::CustomConfiguration, path);
});
connect(dump_romfs, &QAction::triggered,
[this, program_id, path]() { emit DumpRomFSRequested(program_id, path); });
diff --git a/src/yuzu/game_list.h b/src/yuzu/game_list.h
index 9c0a1a482..2867f6653 100644
--- a/src/yuzu/game_list.h
+++ b/src/yuzu/game_list.h
@@ -88,7 +88,8 @@ signals:
const std::string& game_path);
void OpenTransferableShaderCacheRequested(u64 program_id);
void RemoveInstalledEntryRequested(u64 program_id, InstalledEntryType type);
- void RemoveFileRequested(u64 program_id, GameListRemoveTarget target);
+ void RemoveFileRequested(u64 program_id, GameListRemoveTarget target,
+ std::string_view game_path);
void DumpRomFSRequested(u64 program_id, const std::string& game_path);
void CopyTIDRequested(u64 program_id);
void NavigateToGamedbEntryRequested(u64 program_id,
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 0f0e228b0..dd8dd3233 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -1334,7 +1334,10 @@ void GMainWindow::BootGame(const QString& filename, std::size_t program_index) {
if (!(loader == nullptr || loader->ReadProgramId(title_id) != Loader::ResultStatus::Success)) {
// Load per game settings
- Config per_game_config(fmt::format("{:016X}", title_id), Config::ConfigType::PerGameConfig);
+ const auto config_file_name = title_id == 0
+ ? Common::FS::GetFilename(filename.toStdString())
+ : fmt::format("{:016X}", title_id);
+ Config per_game_config(config_file_name, Config::ConfigType::PerGameConfig);
}
ConfigureVibration::SetAllVibrationDevices();
@@ -1795,7 +1798,8 @@ void GMainWindow::RemoveAddOnContent(u64 program_id, const QString& entry_type)
tr("Successfully removed %1 installed DLC.").arg(count));
}
-void GMainWindow::OnGameListRemoveFile(u64 program_id, GameListRemoveTarget target) {
+void GMainWindow::OnGameListRemoveFile(u64 program_id, GameListRemoveTarget target,
+ std::string_view game_path) {
const QString question = [this, target] {
switch (target) {
case GameListRemoveTarget::ShaderCache:
@@ -1817,7 +1821,7 @@ void GMainWindow::OnGameListRemoveFile(u64 program_id, GameListRemoveTarget targ
RemoveTransferableShaderCache(program_id);
break;
case GameListRemoveTarget::CustomConfiguration:
- RemoveCustomConfiguration(program_id);
+ RemoveCustomConfiguration(program_id, game_path);
break;
}
}
@@ -1842,9 +1846,12 @@ void GMainWindow::RemoveTransferableShaderCache(u64 program_id) {
}
}
-void GMainWindow::RemoveCustomConfiguration(u64 program_id) {
- const auto custom_config_file_path = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir) /
- "custom" / fmt::format("{:016X}.ini", program_id);
+void GMainWindow::RemoveCustomConfiguration(u64 program_id, std::string_view game_path) {
+ const auto config_file_name = program_id == 0
+ ? fmt::format("{:s}.ini", Common::FS::GetFilename(game_path))
+ : fmt::format("{:016X}.ini", program_id);
+ const auto custom_config_file_path =
+ Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir) / "custom" / config_file_name;
if (!Common::FS::Exists(custom_config_file_path)) {
QMessageBox::warning(this, tr("Error Removing Custom Configuration"),
@@ -2635,7 +2642,7 @@ void GMainWindow::OpenPerGameConfiguration(u64 title_id, const std::string& file
const auto v_file = Core::GetGameFileFromPath(vfs, file_name);
const auto& system = Core::System::GetInstance();
- ConfigurePerGame dialog(this, title_id);
+ ConfigurePerGame dialog(this, title_id, file_name);
dialog.LoadFromFile(v_file);
const auto result = dialog.exec();
diff --git a/src/yuzu/main.h b/src/yuzu/main.h
index b3a5033ce..135681d41 100644
--- a/src/yuzu/main.h
+++ b/src/yuzu/main.h
@@ -236,7 +236,8 @@ private slots:
const std::string& game_path);
void OnTransferableShaderCacheOpenFile(u64 program_id);
void OnGameListRemoveInstalledEntry(u64 program_id, InstalledEntryType type);
- void OnGameListRemoveFile(u64 program_id, GameListRemoveTarget target);
+ void OnGameListRemoveFile(u64 program_id, GameListRemoveTarget target,
+ std::string_view game_path);
void OnGameListDumpRomFS(u64 program_id, const std::string& game_path);
void OnGameListCopyTID(u64 program_id);
void OnGameListNavigateToGamedbEntry(u64 program_id,
@@ -275,7 +276,7 @@ private:
void RemoveUpdateContent(u64 program_id, const QString& entry_type);
void RemoveAddOnContent(u64 program_id, const QString& entry_type);
void RemoveTransferableShaderCache(u64 program_id);
- void RemoveCustomConfiguration(u64 program_id);
+ void RemoveCustomConfiguration(u64 program_id, std::string_view game_path);
std::optional<u64> SelectRomFSDumpTarget(const FileSys::ContentProvider&, u64 program_id);
InstallResult InstallNSPXCI(const QString& filename);
InstallResult InstallNCA(const QString& filename);