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-rwxr-xr-x.travis/macos/deps.sh3
-rwxr-xr-x.travis/macos/upload.sh94
-rw-r--r--CMakeLists.txt88
-rw-r--r--src/CMakeLists.txt61
-rw-r--r--src/audio_core/stream.cpp2
-rw-r--r--src/common/CMakeLists.txt1
-rw-r--r--src/common/bit_util.h39
-rw-r--r--src/common/common_types.h7
-rw-r--r--src/common/detached_tasks.cpp8
-rw-r--r--src/common/logging/backend.cpp6
-rw-r--r--src/common/multi_level_queue.h337
-rw-r--r--src/common/page_table.cpp2
-rw-r--r--src/common/page_table.h6
-rw-r--r--src/common/thread.cpp37
-rw-r--r--src/common/thread.h14
-rw-r--r--src/common/threadsafe_queue.h4
-rw-r--r--src/core/CMakeLists.txt4
-rw-r--r--src/core/core.cpp4
-rw-r--r--src/core/core_cpu.cpp6
-rw-r--r--src/core/core_timing.cpp2
-rw-r--r--src/core/core_timing.h2
-rw-r--r--src/core/file_sys/cheat_engine.cpp45
-rw-r--r--src/core/file_sys/cheat_engine.h29
-rw-r--r--src/core/file_sys/errors.h3
-rw-r--r--src/core/file_sys/patch_manager.cpp39
-rw-r--r--src/core/file_sys/patch_manager.h7
-rw-r--r--src/core/file_sys/system_archive/system_archive.cpp3
-rw-r--r--src/core/file_sys/system_archive/system_version.cpp52
-rw-r--r--src/core/file_sys/system_archive/system_version.h16
-rw-r--r--src/core/frontend/emu_window.cpp6
-rw-r--r--src/core/hle/kernel/address_arbiter.cpp6
-rw-r--r--src/core/hle/kernel/kernel.cpp7
-rw-r--r--src/core/hle/kernel/kernel.h3
-rw-r--r--src/core/hle/kernel/object.cpp1
-rw-r--r--src/core/hle/kernel/object.h1
-rw-r--r--src/core/hle/kernel/process.cpp18
-rw-r--r--src/core/hle/kernel/process.h19
-rw-r--r--src/core/hle/kernel/scheduler.cpp60
-rw-r--r--src/core/hle/kernel/scheduler.h6
-rw-r--r--src/core/hle/kernel/svc.cpp156
-rw-r--r--src/core/hle/kernel/thread.cpp5
-rw-r--r--src/core/hle/kernel/thread.h3
-rw-r--r--src/core/hle/kernel/transfer_memory.cpp73
-rw-r--r--src/core/hle/kernel/transfer_memory.h91
-rw-r--r--src/core/hle/kernel/vm_manager.cpp76
-rw-r--r--src/core/hle/kernel/vm_manager.h55
-rw-r--r--src/core/hle/service/fatal/fatal.cpp89
-rw-r--r--src/core/hle/service/hid/hid.cpp10
-rw-r--r--src/core/hle/service/hid/hid.h2
-rw-r--r--src/core/hle/service/nfc/nfc.cpp2
-rw-r--r--src/core/hle/service/nfp/nfp.cpp2
-rw-r--r--src/core/hle/service/nvdrv/devices/nvhost_as_gpu.cpp16
-rw-r--r--src/core/hle/service/nvflinger/nvflinger.cpp4
-rw-r--r--src/core/hle/service/set/set_sys.cpp79
-rw-r--r--src/core/hle/service/set/set_sys.h2
-rw-r--r--src/core/loader/nso.cpp109
-rw-r--r--src/core/loader/nso.h39
-rw-r--r--src/core/memory.cpp2
-rw-r--r--src/core/perf_stats.cpp10
-rw-r--r--src/core/settings.cpp1
-rw-r--r--src/core/settings.h1
-rw-r--r--src/input_common/keyboard.cpp8
-rw-r--r--src/input_common/motion_emu.cpp10
-rw-r--r--src/input_common/sdl/sdl_impl.cpp26
-rw-r--r--src/tests/CMakeLists.txt2
-rw-r--r--src/tests/common/bit_utils.cpp23
-rw-r--r--src/tests/common/multi_level_queue.cpp55
-rw-r--r--src/video_core/debug_utils/debug_utils.cpp4
-rw-r--r--src/video_core/debug_utils/debug_utils.h4
-rw-r--r--src/video_core/dma_pusher.h1
-rw-r--r--src/video_core/engines/kepler_memory.cpp2
-rw-r--r--src/video_core/engines/maxwell_3d.cpp8
-rw-r--r--src/video_core/engines/maxwell_dma.cpp10
-rw-r--r--src/video_core/gpu.cpp10
-rw-r--r--src/video_core/gpu.h12
-rw-r--r--src/video_core/gpu_thread.cpp4
-rw-r--r--src/video_core/gpu_thread.h15
-rw-r--r--src/video_core/memory_manager.cpp482
-rw-r--r--src/video_core/memory_manager.h170
-rw-r--r--src/video_core/rasterizer_cache.h20
-rw-r--r--src/video_core/rasterizer_interface.h1
-rw-r--r--src/video_core/renderer_opengl/gl_buffer_cache.cpp8
-rw-r--r--src/video_core/renderer_opengl/gl_buffer_cache.h2
-rw-r--r--src/video_core/renderer_opengl/gl_global_cache.cpp8
-rw-r--r--src/video_core/renderer_opengl/gl_global_cache.h2
-rw-r--r--src/video_core/renderer_opengl/gl_primitive_assembler.cpp3
-rw-r--r--src/video_core/renderer_opengl/gl_primitive_assembler.h2
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp16
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h4
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.cpp47
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.h19
-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.cpp16
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp2
-rw-r--r--src/video_core/renderer_vulkan/vk_buffer_cache.cpp7
-rw-r--r--src/video_core/renderer_vulkan/vk_buffer_cache.h3
-rw-r--r--src/video_core/renderer_vulkan/vk_resource_manager.cpp2
-rw-r--r--src/video_core/renderer_vulkan/vk_resource_manager.h2
-rw-r--r--src/web_service/web_backend.cpp4
-rw-r--r--src/yuzu/applets/profile_select.cpp2
-rw-r--r--src/yuzu/applets/software_keyboard.cpp4
-rw-r--r--src/yuzu/applets/web_browser.cpp4
-rw-r--r--src/yuzu/bootmanager.cpp2
-rw-r--r--src/yuzu/bootmanager.h2
-rw-r--r--src/yuzu/configuration/config.cpp2
-rw-r--r--src/yuzu/configuration/configure_general.cpp2
-rw-r--r--src/yuzu/configuration/configure_general.ui20
-rw-r--r--src/yuzu/debugger/graphics/graphics_surface.cpp2
-rw-r--r--src/yuzu/debugger/graphics/graphics_surface.h2
-rw-r--r--src/yuzu/debugger/wait_tree.cpp4
-rw-r--r--src/yuzu_cmd/config.cpp1
110 files changed, 2028 insertions, 908 deletions
diff --git a/.travis/macos/deps.sh b/.travis/macos/deps.sh
index 1a547c060..faeafa216 100755
--- a/.travis/macos/deps.sh
+++ b/.travis/macos/deps.sh
@@ -1,5 +1,6 @@
#!/bin/sh -ex
brew update
-brew install dylibbundler p7zip qt5 sdl2 ccache
+brew install p7zip qt5 sdl2 ccache
brew outdated cmake || brew upgrade cmake
+pip3 install macpack
diff --git a/.travis/macos/upload.sh b/.travis/macos/upload.sh
index 9ba95086b..66e3455ff 100755
--- a/.travis/macos/upload.sh
+++ b/.travis/macos/upload.sh
@@ -11,92 +11,19 @@ mkdir "$REV_NAME"
cp build/bin/yuzu-cmd "$REV_NAME"
cp -r build/bin/yuzu.app "$REV_NAME"
-# move qt libs into app bundle for deployment
-$(brew --prefix)/opt/qt5/bin/macdeployqt "${REV_NAME}/yuzu.app"
+# move libs into folder for deployment
+macpack "${REV_NAME}/yuzu.app/Contents/MacOS/yuzu" -d "../Frameworks"
+# move qt frameworks into app bundle for deployment
+$(brew --prefix)/opt/qt5/bin/macdeployqt "${REV_NAME}/yuzu.app" -executable="${REV_NAME}/yuzu.app/Contents/MacOS/yuzu"
-# move SDL2 libs into folder for deployment
-dylibbundler -b -x "${REV_NAME}/yuzu-cmd" -cd -d "${REV_NAME}/libs" -p "@executable_path/libs/"
-
-# Make the changes to make the yuzu app standalone (i.e. not dependent on the current brew installation).
-# To do this, the absolute references to each and every QT framework must be re-written to point to the local frameworks
-# (in the Contents/Frameworks folder).
-# The "install_name_tool" is used to do so.
-
-# Coreutils is a hack to coerce Homebrew to point to the absolute Cellar path (symlink dereferenced). i.e:
-# ls -l /usr/local/opt/qt5:: /usr/local/opt/qt5 -> ../Cellar/qt5/5.6.1-1
-# grealpath ../Cellar/qt5/5.6.1-1:: /usr/local/Cellar/qt5/5.6.1-1
-brew install coreutils || brew upgrade coreutils || true
-
-REV_NAME_ALT=$REV_NAME/
-# grealpath is located in coreutils, there is no "realpath" for OS X :(
-QT_BREWS_PATH=$(grealpath "$(brew --prefix qt5)")
-BREW_PATH=$(brew --prefix)
-QT_VERSION_NUM=5
-
-$BREW_PATH/opt/qt5/bin/macdeployqt "${REV_NAME_ALT}yuzu.app" \
- -executable="${REV_NAME_ALT}yuzu.app/Contents/MacOS/yuzu"
-
-# These are the files that macdeployqt packed into Contents/Frameworks/ - we don't want those, so we replace them.
-declare -a macos_libs=("QtCore" "QtWidgets" "QtGui" "QtOpenGL" "QtPrintSupport")
-
-for macos_lib in "${macos_libs[@]}"
-do
- SC_FRAMEWORK_PART=$macos_lib.framework/Versions/$QT_VERSION_NUM/$macos_lib
- # Replace macdeployqt versions of the Frameworks with our own (from /usr/local/opt/qt5/lib/)
- cp "$BREW_PATH/opt/qt5/lib/$SC_FRAMEWORK_PART" "${REV_NAME_ALT}yuzu.app/Contents/Frameworks/$SC_FRAMEWORK_PART"
-
- # Replace references within the embedded Framework files with "internal" versions.
- for macos_lib2 in "${macos_libs[@]}"
- do
- # Since brew references both the non-symlinked and symlink paths of QT5, it needs to be duplicated.
- # /usr/local/Cellar/qt5/5.6.1-1/lib and /usr/local/opt/qt5/lib both resolve to the same files.
- # So the two lines below are effectively duplicates when resolved as a path, but as strings, they aren't.
- RM_FRAMEWORK_PART=$macos_lib2.framework/Versions/$QT_VERSION_NUM/$macos_lib2
- install_name_tool -change \
- $QT_BREWS_PATH/lib/$RM_FRAMEWORK_PART \
- @executable_path/../Frameworks/$RM_FRAMEWORK_PART \
- "${REV_NAME_ALT}yuzu.app/Contents/Frameworks/$SC_FRAMEWORK_PART"
- install_name_tool -change \
- "$BREW_PATH/opt/qt5/lib/$RM_FRAMEWORK_PART" \
- @executable_path/../Frameworks/$RM_FRAMEWORK_PART \
- "${REV_NAME_ALT}yuzu.app/Contents/Frameworks/$SC_FRAMEWORK_PART"
- done
-done
-
-# Handles `This application failed to start because it could not find or load the Qt platform plugin "cocoa"`
-# Which manifests itself as:
-# "Exception Type: EXC_CRASH (SIGABRT) | Exception Codes: 0x0000000000000000, 0x0000000000000000 | Exception Note: EXC_CORPSE_NOTIFY"
-# There may be more dylibs needed to be fixed...
-declare -a macos_plugins=("Plugins/platforms/libqcocoa.dylib")
-
-for macos_lib in "${macos_plugins[@]}"
-do
- install_name_tool -id @executable_path/../$macos_lib "${REV_NAME_ALT}yuzu.app/Contents/$macos_lib"
- for macos_lib2 in "${macos_libs[@]}"
- do
- RM_FRAMEWORK_PART=$macos_lib2.framework/Versions/$QT_VERSION_NUM/$macos_lib2
- install_name_tool -change \
- $QT_BREWS_PATH/lib/$RM_FRAMEWORK_PART \
- @executable_path/../Frameworks/$RM_FRAMEWORK_PART \
- "${REV_NAME_ALT}yuzu.app/Contents/$macos_lib"
- install_name_tool -change \
- "$BREW_PATH/opt/qt5/lib/$RM_FRAMEWORK_PART" \
- @executable_path/../Frameworks/$RM_FRAMEWORK_PART \
- "${REV_NAME_ALT}yuzu.app/Contents/$macos_lib"
- done
-done
-
-for macos_lib in "${macos_libs[@]}"
-do
- # Debugging info for Travis-CI
- otool -L "${REV_NAME_ALT}yuzu.app/Contents/Frameworks/$macos_lib.framework/Versions/$QT_VERSION_NUM/$macos_lib"
-done
+# move libs into folder for deployment
+macpack "${REV_NAME}/yuzu-cmd" -d "libs"
# Make the yuzu.app application launch a debugging terminal.
# Store away the actual binary
-mv ${REV_NAME_ALT}yuzu.app/Contents/MacOS/yuzu ${REV_NAME_ALT}yuzu.app/Contents/MacOS/yuzu-bin
+mv ${REV_NAME}/yuzu.app/Contents/MacOS/yuzu ${REV_NAME}/yuzu.app/Contents/MacOS/yuzu-bin
-cat > ${REV_NAME_ALT}yuzu.app/Contents/MacOS/yuzu <<EOL
+cat > ${REV_NAME}/yuzu.app/Contents/MacOS/yuzu <<EOL
#!/usr/bin/env bash
cd "\`dirname "\$0"\`"
chmod +x yuzu-bin
@@ -105,6 +32,9 @@ EOL
# Content that will serve as the launching script for yuzu (within the .app folder)
# Make the launching script executable
-chmod +x ${REV_NAME_ALT}yuzu.app/Contents/MacOS/yuzu
+chmod +x ${REV_NAME}/yuzu.app/Contents/MacOS/yuzu
+
+# Verify loader instructions
+find "$REV_NAME" -exec otool -L {} \;
. .travis/common/post-upload.sh
diff --git a/CMakeLists.txt b/CMakeLists.txt
index a4914f37d..ab18275d3 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -104,78 +104,12 @@ endif()
message(STATUS "Target architecture: ${ARCHITECTURE}")
-# Configure compilation flags
+# Configure C++ standard
# ===========================
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
-if (NOT MSVC)
- set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-attributes")
- set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS}")
-
- if (MINGW)
- add_definitions(-DMINGW_HAS_SECURE_API)
-
- if (MINGW_STATIC_BUILD)
- add_definitions(-DQT_STATICPLUGIN)
- set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -static")
- set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -static")
- endif()
- endif()
-else()
- # Silence "deprecation" warnings
- add_definitions(/D_CRT_SECURE_NO_WARNINGS /D_CRT_NONSTDC_NO_DEPRECATE /D_SCL_SECURE_NO_WARNINGS)
- # Avoid windows.h junk
- add_definitions(/DNOMINMAX)
- # Avoid windows.h from including some usually unused libs like winsocks.h, since this might cause some redefinition errors.
- add_definitions(/DWIN32_LEAN_AND_MEAN)
-
- set(CMAKE_CONFIGURATION_TYPES Debug Release CACHE STRING "" FORCE)
-
- # Tweak optimization settings
- # As far as I can tell, there's no way to override the CMake defaults while leaving user
- # changes intact, so we'll just clobber everything and say sorry.
- message(STATUS "Cache compiler flags ignored, please edit CMakeLists.txt to change the flags.")
-
- # /W3 - Level 3 warnings
- # /MP - Multi-threaded compilation
- # /Zi - Output debugging information
- # /Zo - enhanced debug info for optimized builds
- # /permissive- - enables stricter C++ standards conformance checks
- set(CMAKE_C_FLAGS "/W3 /MP /Zi /Zo /permissive-" CACHE STRING "" FORCE)
- # /EHsc - C++-only exception handling semantics
- # /Zc:throwingNew - let codegen assume `operator new` will never return null
- # /Zc:inline - let codegen omit inline functions in object files
- set(CMAKE_CXX_FLAGS "${CMAKE_C_FLAGS} /EHsc /std:c++latest /Zc:throwingNew,inline" CACHE STRING "" FORCE)
-
- # /MDd - Multi-threaded Debug Runtime DLL
- set(CMAKE_C_FLAGS_DEBUG "/Od /MDd" CACHE STRING "" FORCE)
- set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG}" CACHE STRING "" FORCE)
-
- # /O2 - Optimization level 2
- # /GS- - No stack buffer overflow checks
- # /MD - Multi-threaded runtime DLL
- set(CMAKE_C_FLAGS_RELEASE "/O2 /GS- /MD" CACHE STRING "" FORCE)
- set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE}" CACHE STRING "" FORCE)
-
- set(CMAKE_EXE_LINKER_FLAGS_DEBUG "/DEBUG /MANIFEST:NO" CACHE STRING "" FORCE)
- set(CMAKE_EXE_LINKER_FLAGS_RELEASE "/DEBUG /MANIFEST:NO /INCREMENTAL:NO /OPT:REF,ICF" CACHE STRING "" FORCE)
-endif()
-
-# Set file offset size to 64 bits.
-#
-# On modern Unixes, this is typically already the case. The lone exception is
-# glibc, which may default to 32 bits. glibc allows this to be configured
-# by setting _FILE_OFFSET_BITS.
-if(CMAKE_SYSTEM_NAME STREQUAL "Linux" OR MINGW)
- add_definitions(-D_FILE_OFFSET_BITS=64)
-endif()
-
-# CMake seems to only define _DEBUG on Windows
-set_property(DIRECTORY APPEND PROPERTY
- COMPILE_DEFINITIONS $<$<CONFIG:Debug>:_DEBUG> $<$<NOT:$<CONFIG:Debug>>:NDEBUG>)
-
# System imported libraries
# ======================
@@ -326,25 +260,21 @@ endif()
# Platform-specific library requirements
# ======================================
-IF (APPLE)
- find_library(COCOA_LIBRARY Cocoa) # Umbrella framework for everything GUI-related
+if (APPLE)
+ # Umbrella framework for everything GUI-related
+ find_library(COCOA_LIBRARY Cocoa)
set(PLATFORM_LIBRARIES ${COCOA_LIBRARY} ${IOKIT_LIBRARY} ${COREVIDEO_LIBRARY})
-
- if (CMAKE_CXX_COMPILER_ID STREQUAL Clang)
- set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -stdlib=libc++")
- set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -stdlib=libc++")
- endif()
-ELSEIF (WIN32)
+elseif (WIN32)
# WSAPoll and SHGetKnownFolderPath (AppData/Roaming) didn't exist before WinNT 6.x (Vista)
add_definitions(-D_WIN32_WINNT=0x0600 -DWINVER=0x0600)
set(PLATFORM_LIBRARIES winmm ws2_32)
- IF (MINGW)
+ if (MINGW)
# PSAPI is the Process Status API
set(PLATFORM_LIBRARIES ${PLATFORM_LIBRARIES} psapi imm32 version)
- ENDIF (MINGW)
-ELSEIF (CMAKE_SYSTEM_NAME MATCHES "^(Linux|kFreeBSD|GNU|SunOS)$")
+ endif()
+elseif (CMAKE_SYSTEM_NAME MATCHES "^(Linux|kFreeBSD|GNU|SunOS)$")
set(PLATFORM_LIBRARIES rt)
-ENDIF (APPLE)
+endif()
# Setup a custom clang-format target (if clang-format can be found) that will run
# against all the src files. This should be used before making a pull request.
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index f69d00a2b..6c99dd5e2 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -1,18 +1,79 @@
# Enable modules to include each other's files
include_directories(.)
+# CMake seems to only define _DEBUG on Windows
+set_property(DIRECTORY APPEND PROPERTY
+ COMPILE_DEFINITIONS $<$<CONFIG:Debug>:_DEBUG> $<$<NOT:$<CONFIG:Debug>>:NDEBUG>)
+
+# Set compilation flags
+if (MSVC)
+ set(CMAKE_CONFIGURATION_TYPES Debug Release CACHE STRING "" FORCE)
+
+ # Silence "deprecation" warnings
+ add_definitions(-D_CRT_SECURE_NO_WARNINGS -D_CRT_NONSTDC_NO_DEPRECATE -D_SCL_SECURE_NO_WARNINGS)
+
+ # Avoid windows.h junk
+ add_definitions(-DNOMINMAX)
+
+ # Avoid windows.h from including some usually unused libs like winsocks.h, since this might cause some redefinition errors.
+ add_definitions(-DWIN32_LEAN_AND_MEAN)
+
+ # /W3 - Level 3 warnings
+ # /MP - Multi-threaded compilation
+ # /Zi - Output debugging information
+ # /Zo - enhanced debug info for optimized builds
+ # /permissive- - enables stricter C++ standards conformance checks
+ # /EHsc - C++-only exception handling semantics
+ # /Zc:throwingNew - let codegen assume `operator new` will never return null
+ # /Zc:inline - let codegen omit inline functions in object files
+ add_compile_options(/W3 /MP /Zi /Zo /permissive- /EHsc /std:c++latest /Zc:throwingNew,inline)
+
+ # /GS- - No stack buffer overflow checks
+ add_compile_options("$<$<CONFIG:Release>:/GS->")
+
+ set(CMAKE_EXE_LINKER_FLAGS_DEBUG "/DEBUG /MANIFEST:NO" CACHE STRING "" FORCE)
+ set(CMAKE_EXE_LINKER_FLAGS_RELEASE "/DEBUG /MANIFEST:NO /INCREMENTAL:NO /OPT:REF,ICF" CACHE STRING "" FORCE)
+else()
+ add_compile_options("-Wno-attributes")
+
+ if (APPLE AND CMAKE_CXX_COMPILER_ID STREQUAL Clang)
+ add_compile_options("-stdlib=libc++")
+ endif()
+
+ # Set file offset size to 64 bits.
+ #
+ # On modern Unixes, this is typically already the case. The lone exception is
+ # glibc, which may default to 32 bits. glibc allows this to be configured
+ # by setting _FILE_OFFSET_BITS.
+ if(CMAKE_SYSTEM_NAME STREQUAL "Linux" OR MINGW)
+ add_definitions(-D_FILE_OFFSET_BITS=64)
+ endif()
+
+ if (MINGW)
+ add_definitions(-DMINGW_HAS_SECURE_API)
+
+ if (MINGW_STATIC_BUILD)
+ add_definitions(-DQT_STATICPLUGIN)
+ add_compile_options("-static")
+ endif()
+ endif()
+endif()
+
add_subdirectory(common)
add_subdirectory(core)
add_subdirectory(audio_core)
add_subdirectory(video_core)
add_subdirectory(input_common)
add_subdirectory(tests)
+
if (ENABLE_SDL2)
add_subdirectory(yuzu_cmd)
endif()
+
if (ENABLE_QT)
add_subdirectory(yuzu)
endif()
+
if (ENABLE_WEB_SERVICE)
add_subdirectory(web_service)
endif()
diff --git a/src/audio_core/stream.cpp b/src/audio_core/stream.cpp
index 4b66a6786..22a3f8c84 100644
--- a/src/audio_core/stream.cpp
+++ b/src/audio_core/stream.cpp
@@ -38,7 +38,7 @@ Stream::Stream(Core::Timing::CoreTiming& core_timing, u32 sample_rate, Format fo
sink_stream{sink_stream}, core_timing{core_timing}, name{std::move(name_)} {
release_event = core_timing.RegisterEvent(
- name, [this](u64 userdata, int cycles_late) { ReleaseActiveBuffer(); });
+ name, [this](u64 userdata, s64 cycles_late) { ReleaseActiveBuffer(); });
}
void Stream::Play() {
diff --git a/src/common/CMakeLists.txt b/src/common/CMakeLists.txt
index 43ae8a9e7..850ce8006 100644
--- a/src/common/CMakeLists.txt
+++ b/src/common/CMakeLists.txt
@@ -98,6 +98,7 @@ add_library(common STATIC
microprofile.h
microprofileui.h
misc.cpp
+ multi_level_queue.h
page_table.cpp
page_table.h
param_package.cpp
diff --git a/src/common/bit_util.h b/src/common/bit_util.h
index 1eea17ba1..a4f9ed4aa 100644
--- a/src/common/bit_util.h
+++ b/src/common/bit_util.h
@@ -58,4 +58,43 @@ inline u64 CountLeadingZeroes64(u64 value) {
return __builtin_clzll(value);
}
#endif
+
+#ifdef _MSC_VER
+inline u32 CountTrailingZeroes32(u32 value) {
+ unsigned long trailing_zero = 0;
+
+ if (_BitScanForward(&trailing_zero, value) != 0) {
+ return trailing_zero;
+ }
+
+ return 32;
+}
+
+inline u64 CountTrailingZeroes64(u64 value) {
+ unsigned long trailing_zero = 0;
+
+ if (_BitScanForward64(&trailing_zero, value) != 0) {
+ return trailing_zero;
+ }
+
+ return 64;
+}
+#else
+inline u32 CountTrailingZeroes32(u32 value) {
+ if (value == 0) {
+ return 32;
+ }
+
+ return __builtin_ctz(value);
+}
+
+inline u64 CountTrailingZeroes64(u64 value) {
+ if (value == 0) {
+ return 64;
+ }
+
+ return __builtin_ctzll(value);
+}
+#endif
+
} // namespace Common
diff --git a/src/common/common_types.h b/src/common/common_types.h
index 6b1766dca..4cec89fbd 100644
--- a/src/common/common_types.h
+++ b/src/common/common_types.h
@@ -40,10 +40,9 @@ using s64 = std::int64_t; ///< 64-bit signed int
using f32 = float; ///< 32-bit floating point
using f64 = double; ///< 64-bit floating point
-// TODO: It would be nice to eventually replace these with strong types that prevent accidental
-// conversion between each other.
-using VAddr = u64; ///< Represents a pointer in the userspace virtual address space.
-using PAddr = u64; ///< Represents a pointer in the ARM11 physical address space.
+using VAddr = u64; ///< Represents a pointer in the userspace virtual address space.
+using PAddr = u64; ///< Represents a pointer in the ARM11 physical address space.
+using GPUVAddr = u64; ///< Represents a pointer in the GPU virtual address space.
using u128 = std::array<std::uint64_t, 2>;
static_assert(sizeof(u128) == 16, "u128 must be 128 bits wide");
diff --git a/src/common/detached_tasks.cpp b/src/common/detached_tasks.cpp
index a347d9e02..f268d6021 100644
--- a/src/common/detached_tasks.cpp
+++ b/src/common/detached_tasks.cpp
@@ -16,22 +16,22 @@ DetachedTasks::DetachedTasks() {
}
void DetachedTasks::WaitForAllTasks() {
- std::unique_lock<std::mutex> lock(mutex);
+ std::unique_lock lock{mutex};
cv.wait(lock, [this]() { return count == 0; });
}
DetachedTasks::~DetachedTasks() {
- std::unique_lock<std::mutex> lock(mutex);
+ std::unique_lock lock{mutex};
ASSERT(count == 0);
instance = nullptr;
}
void DetachedTasks::AddTask(std::function<void()> task) {
- std::unique_lock<std::mutex> lock(instance->mutex);
+ std::unique_lock lock{instance->mutex};
++instance->count;
std::thread([task{std::move(task)}]() {
task();
- std::unique_lock<std::mutex> lock(instance->mutex);
+ std::unique_lock lock{instance->mutex};
--instance->count;
std::notify_all_at_thread_exit(instance->cv, std::move(lock));
})
diff --git a/src/common/logging/backend.cpp b/src/common/logging/backend.cpp
index 4462ff3fb..a03179520 100644
--- a/src/common/logging/backend.cpp
+++ b/src/common/logging/backend.cpp
@@ -46,12 +46,12 @@ public:
}
void AddBackend(std::unique_ptr<Backend> backend) {
- std::lock_guard<std::mutex> lock(writing_mutex);
+ std::lock_guard lock{writing_mutex};
backends.push_back(std::move(backend));
}
void RemoveBackend(std::string_view backend_name) {
- std::lock_guard<std::mutex> lock(writing_mutex);
+ std::lock_guard lock{writing_mutex};
const auto it =
std::remove_if(backends.begin(), backends.end(),
[&backend_name](const auto& i) { return backend_name == i->GetName(); });
@@ -80,7 +80,7 @@ private:
backend_thread = std::thread([&] {
Entry entry;
auto write_logs = [&](Entry& e) {
- std::lock_guard<std::mutex> lock(writing_mutex);
+ std::lock_guard lock{writing_mutex};
for (const auto& backend : backends) {
backend->Write(e);
}
diff --git a/src/common/multi_level_queue.h b/src/common/multi_level_queue.h
new file mode 100644
index 000000000..2b61b91e0
--- /dev/null
+++ b/src/common/multi_level_queue.h
@@ -0,0 +1,337 @@
+// Copyright 2019 TuxSH
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <array>
+#include <iterator>
+#include <list>
+#include <utility>
+
+#include "common/bit_util.h"
+#include "common/common_types.h"
+
+namespace Common {
+
+/**
+ * A MultiLevelQueue is a type of priority queue which has the following characteristics:
+ * - iteratable through each of its elements.
+ * - back can be obtained.
+ * - O(1) add, lookup (both front and back)
+ * - discrete priorities and a max of 64 priorities (limited domain)
+ * This type of priority queue is normaly used for managing threads within an scheduler
+ */
+template <typename T, std::size_t Depth>
+class MultiLevelQueue {
+public:
+ using value_type = T;
+ using reference = value_type&;
+ using const_reference = const value_type&;
+ using pointer = value_type*;
+ using const_pointer = const value_type*;
+
+ using difference_type = typename std::pointer_traits<pointer>::difference_type;
+ using size_type = std::size_t;
+
+ template <bool is_constant>
+ class iterator_impl {
+ public:
+ using iterator_category = std::bidirectional_iterator_tag;
+ using value_type = T;
+ using pointer = std::conditional_t<is_constant, T*, const T*>;
+ using reference = std::conditional_t<is_constant, const T&, T&>;
+ using difference_type = typename std::pointer_traits<pointer>::difference_type;
+
+ friend bool operator==(const iterator_impl& lhs, const iterator_impl& rhs) {
+ if (lhs.IsEnd() && rhs.IsEnd())
+ return true;
+ return std::tie(lhs.current_priority, lhs.it) == std::tie(rhs.current_priority, rhs.it);
+ }
+
+ friend bool operator!=(const iterator_impl& lhs, const iterator_impl& rhs) {
+ return !operator==(lhs, rhs);
+ }
+
+ reference operator*() const {
+ return *it;
+ }
+
+ pointer operator->() const {
+ return it.operator->();
+ }
+
+ iterator_impl& operator++() {
+ if (IsEnd()) {
+ return *this;
+ }
+
+ ++it;
+
+ if (it == GetEndItForPrio()) {
+ u64 prios = mlq.used_priorities;
+ prios &= ~((1ULL << (current_priority + 1)) - 1);
+ if (prios == 0) {
+ current_priority = mlq.depth();
+ } else {
+ current_priority = CountTrailingZeroes64(prios);
+ it = GetBeginItForPrio();
+ }
+ }
+ return *this;
+ }
+
+ iterator_impl& operator--() {
+ if (IsEnd()) {
+ if (mlq.used_priorities != 0) {
+ current_priority = 63 - CountLeadingZeroes64(mlq.used_priorities);
+ it = GetEndItForPrio();
+ --it;
+ }
+ } else if (it == GetBeginItForPrio()) {
+ u64 prios = mlq.used_priorities;
+ prios &= (1ULL << current_priority) - 1;
+ if (prios != 0) {
+ current_priority = CountTrailingZeroes64(prios);
+ it = GetEndItForPrio();
+ --it;
+ }
+ } else {
+ --it;
+ }
+ return *this;
+ }
+
+ iterator_impl operator++(int) {
+ const iterator_impl v{*this};
+ ++(*this);
+ return v;
+ }
+
+ iterator_impl operator--(int) {
+ const iterator_impl v{*this};
+ --(*this);
+ return v;
+ }
+
+ // allow implicit const->non-const
+ iterator_impl(const iterator_impl<false>& other)
+ : mlq(other.mlq), it(other.it), current_priority(other.current_priority) {}
+
+ iterator_impl(const iterator_impl<true>& other)
+ : mlq(other.mlq), it(other.it), current_priority(other.current_priority) {}
+
+ iterator_impl& operator=(const iterator_impl<false>& other) {
+ mlq = other.mlq;
+ it = other.it;
+ current_priority = other.current_priority;
+ return *this;
+ }
+
+ friend class iterator_impl<true>;
+ iterator_impl() = default;
+
+ private:
+ friend class MultiLevelQueue;
+ using container_ref =
+ std::conditional_t<is_constant, const MultiLevelQueue&, MultiLevelQueue&>;
+ using list_iterator = std::conditional_t<is_constant, typename std::list<T>::const_iterator,
+ typename std::list<T>::iterator>;
+
+ explicit iterator_impl(container_ref mlq, list_iterator it, u32 current_priority)
+ : mlq(mlq), it(it), current_priority(current_priority) {}
+ explicit iterator_impl(container_ref mlq, u32 current_priority)
+ : mlq(mlq), it(), current_priority(current_priority) {}
+
+ bool IsEnd() const {
+ return current_priority == mlq.depth();
+ }
+
+ list_iterator GetBeginItForPrio() const {
+ return mlq.levels[current_priority].begin();
+ }
+
+ list_iterator GetEndItForPrio() const {
+ return mlq.levels[current_priority].end();
+ }
+
+ container_ref mlq;
+ list_iterator it;
+ u32 current_priority;
+ };
+
+ using iterator = iterator_impl<false>;
+ using const_iterator = iterator_impl<true>;
+
+ void add(const T& element, u32 priority, bool send_back = true) {
+ if (send_back)
+ levels[priority].push_back(element);
+ else
+ levels[priority].push_front(element);
+ used_priorities |= 1ULL << priority;
+ }
+
+ void remove(const T& element, u32 priority) {
+ auto it = ListIterateTo(levels[priority], element);
+ if (it == levels[priority].end())
+ return;
+ levels[priority].erase(it);
+ if (levels[priority].empty()) {
+ used_priorities &= ~(1ULL << priority);
+ }
+ }
+
+ void adjust(const T& element, u32 old_priority, u32 new_priority, bool adjust_front = false) {
+ remove(element, old_priority);
+ add(element, new_priority, !adjust_front);
+ }
+ void adjust(const_iterator it, u32 old_priority, u32 new_priority, bool adjust_front = false) {
+ adjust(*it, old_priority, new_priority, adjust_front);
+ }
+
+ void transfer_to_front(const T& element, u32 priority, MultiLevelQueue& other) {
+ ListSplice(other.levels[priority], other.levels[priority].begin(), levels[priority],
+ ListIterateTo(levels[priority], element));
+
+ other.used_priorities |= 1ULL << priority;
+
+ if (levels[priority].empty()) {
+ used_priorities &= ~(1ULL << priority);
+ }
+ }
+
+ void transfer_to_front(const_iterator it, u32 priority, MultiLevelQueue& other) {
+ transfer_to_front(*it, priority, other);
+ }
+
+ void transfer_to_back(const T& element, u32 priority, MultiLevelQueue& other) {
+ ListSplice(other.levels[priority], other.levels[priority].end(), levels[priority],
+ ListIterateTo(levels[priority], element));
+
+ other.used_priorities |= 1ULL << priority;
+
+ if (levels[priority].empty()) {
+ used_priorities &= ~(1ULL << priority);
+ }
+ }
+
+ void transfer_to_back(const_iterator it, u32 priority, MultiLevelQueue& other) {
+ transfer_to_back(*it, priority, other);
+ }
+
+ void yield(u32 priority, std::size_t n = 1) {
+ ListShiftForward(levels[priority], n);
+ }
+
+ std::size_t depth() const {
+ return Depth;
+ }
+
+ std::size_t size(u32 priority) const {
+ return levels[priority].size();
+ }
+
+ std::size_t size() const {
+ u64 priorities = used_priorities;
+ std::size_t size = 0;
+ while (priorities != 0) {
+ const u64 current_priority = CountTrailingZeroes64(priorities);
+ size += levels[current_priority].size();
+ priorities &= ~(1ULL << current_priority);
+ }
+ return size;
+ }
+
+ bool empty() const {
+ return used_priorities == 0;
+ }
+
+ bool empty(u32 priority) const {
+ return (used_priorities & (1ULL << priority)) == 0;
+ }
+
+ u32 highest_priority_set(u32 max_priority = 0) const {
+ const u64 priorities =
+ max_priority == 0 ? used_priorities : (used_priorities & ~((1ULL << max_priority) - 1));
+ return priorities == 0 ? Depth : static_cast<u32>(CountTrailingZeroes64(priorities));
+ }
+
+ u32 lowest_priority_set(u32 min_priority = Depth - 1) const {
+ const u64 priorities = min_priority >= Depth - 1
+ ? used_priorities
+ : (used_priorities & ((1ULL << (min_priority + 1)) - 1));
+ return priorities == 0 ? Depth : 63 - CountLeadingZeroes64(priorities);
+ }
+
+ const_iterator cbegin(u32 max_prio = 0) const {
+ const u32 priority = highest_priority_set(max_prio);
+ return priority == Depth ? cend()
+ : const_iterator{*this, levels[priority].cbegin(), priority};
+ }
+ const_iterator begin(u32 max_prio = 0) const {
+ return cbegin(max_prio);
+ }
+ iterator begin(u32 max_prio = 0) {
+ const u32 priority = highest_priority_set(max_prio);
+ return priority == Depth ? end() : iterator{*this, levels[priority].begin(), priority};
+ }
+
+ const_iterator cend(u32 min_prio = Depth - 1) const {
+ return min_prio == Depth - 1 ? const_iterator{*this, Depth} : cbegin(min_prio + 1);
+ }
+ const_iterator end(u32 min_prio = Depth - 1) const {
+ return cend(min_prio);
+ }
+ iterator end(u32 min_prio = Depth - 1) {
+ return min_prio == Depth - 1 ? iterator{*this, Depth} : begin(min_prio + 1);
+ }
+
+ T& front(u32 max_priority = 0) {
+ const u32 priority = highest_priority_set(max_priority);
+ return levels[priority == Depth ? 0 : priority].front();
+ }
+ const T& front(u32 max_priority = 0) const {
+ const u32 priority = highest_priority_set(max_priority);
+ return levels[priority == Depth ? 0 : priority].front();
+ }
+
+ T back(u32 min_priority = Depth - 1) {
+ const u32 priority = lowest_priority_set(min_priority); // intended
+ return levels[priority == Depth ? 63 : priority].back();
+ }
+ const T& back(u32 min_priority = Depth - 1) const {
+ const u32 priority = lowest_priority_set(min_priority); // intended
+ return levels[priority == Depth ? 63 : priority].back();
+ }
+
+private:
+ using const_list_iterator = typename std::list<T>::const_iterator;
+
+ static void ListShiftForward(std::list<T>& list, const std::size_t shift = 1) {
+ if (shift >= list.size()) {
+ return;
+ }
+
+ const auto begin_range = list.begin();
+ const auto end_range = std::next(begin_range, shift);
+ list.splice(list.end(), list, begin_range, end_range);
+ }
+
+ static void ListSplice(std::list<T>& in_list, const_list_iterator position,
+ std::list<T>& out_list, const_list_iterator element) {
+ in_list.splice(position, out_list, element);
+ }
+
+ static const_list_iterator ListIterateTo(const std::list<T>& list, const T& element) {
+ auto it = list.cbegin();
+ while (it != list.cend() && *it != element) {
+ ++it;
+ }
+ return it;
+ }
+
+ std::array<std::list<T>, Depth> levels;
+ u64 used_priorities = 0;
+};
+
+} // namespace Common
diff --git a/src/common/page_table.cpp b/src/common/page_table.cpp
index 8eba1c3f1..69b7abc54 100644
--- a/src/common/page_table.cpp
+++ b/src/common/page_table.cpp
@@ -16,6 +16,7 @@ void PageTable::Resize(std::size_t address_space_width_in_bits) {
pointers.resize(num_page_table_entries);
attributes.resize(num_page_table_entries);
+ backing_addr.resize(num_page_table_entries);
// The default is a 39-bit address space, which causes an initial 1GB allocation size. If the
// vector size is subsequently decreased (via resize), the vector might not automatically
@@ -24,6 +25,7 @@ void PageTable::Resize(std::size_t address_space_width_in_bits) {
pointers.shrink_to_fit();
attributes.shrink_to_fit();
+ backing_addr.shrink_to_fit();
}
} // namespace Common
diff --git a/src/common/page_table.h b/src/common/page_table.h
index 8339f2890..8b8ff0bb8 100644
--- a/src/common/page_table.h
+++ b/src/common/page_table.h
@@ -21,6 +21,8 @@ enum class PageType : u8 {
RasterizerCachedMemory,
/// Page is mapped to a I/O region. Writing and reading to this page is handled by functions.
Special,
+ /// Page is allocated for use.
+ Allocated,
};
struct SpecialRegion {
@@ -66,7 +68,7 @@ struct PageTable {
* Contains MMIO handlers that back memory regions whose entries in the `attribute` vector is
* of type `Special`.
*/
- boost::icl::interval_map<VAddr, std::set<SpecialRegion>> special_regions;
+ boost::icl::interval_map<u64, std::set<SpecialRegion>> special_regions;
/**
* Vector of fine grained page attributes. If it is set to any value other than `Memory`, then
@@ -74,6 +76,8 @@ struct PageTable {
*/
std::vector<PageType> attributes;
+ std::vector<u64> backing_addr;
+
const std::size_t page_size_in_bits{};
};
diff --git a/src/common/thread.cpp b/src/common/thread.cpp
index 5144c0d9f..fe7a420cc 100644
--- a/src/common/thread.cpp
+++ b/src/common/thread.cpp
@@ -27,18 +27,6 @@ namespace Common {
#ifdef _MSC_VER
-void SetThreadAffinity(std::thread::native_handle_type thread, u32 mask) {
- SetThreadAffinityMask(thread, mask);
-}
-
-void SetCurrentThreadAffinity(u32 mask) {
- SetThreadAffinityMask(GetCurrentThread(), mask);
-}
-
-void SwitchCurrentThread() {
- SwitchToThread();
-}
-
// Sets the debugger-visible name of the current thread.
// Uses undocumented (actually, it is now documented) trick.
// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vsdebug/html/vxtsksettingthreadname.asp
@@ -70,31 +58,6 @@ void SetCurrentThreadName(const char* name) {
#else // !MSVC_VER, so must be POSIX threads
-void SetThreadAffinity(std::thread::native_handle_type thread, u32 mask) {
-#ifdef __APPLE__
- thread_policy_set(pthread_mach_thread_np(thread), THREAD_AFFINITY_POLICY, (integer_t*)&mask, 1);
-#elif (defined __linux__ || defined __FreeBSD__) && !(defined ANDROID)
- cpu_set_t cpu_set;
- CPU_ZERO(&cpu_set);
-
- for (int i = 0; i != sizeof(mask) * 8; ++i)
- if ((mask >> i) & 1)
- CPU_SET(i, &cpu_set);
-
- pthread_setaffinity_np(thread, sizeof(cpu_set), &cpu_set);
-#endif
-}
-
-void SetCurrentThreadAffinity(u32 mask) {
- SetThreadAffinity(pthread_self(), mask);
-}
-
-#ifndef _WIN32
-void SwitchCurrentThread() {
- usleep(1000 * 1);
-}
-#endif
-
// MinGW with the POSIX threading model does not support pthread_setname_np
#if !defined(_WIN32) || defined(_MSC_VER)
void SetCurrentThreadName(const char* name) {
diff --git a/src/common/thread.h b/src/common/thread.h
index 2cf74452d..0cfd98be6 100644
--- a/src/common/thread.h
+++ b/src/common/thread.h
@@ -9,14 +9,13 @@
#include <cstddef>
#include <mutex>
#include <thread>
-#include "common/common_types.h"
namespace Common {
class Event {
public:
void Set() {
- std::lock_guard<std::mutex> lk(mutex);
+ std::lock_guard lk{mutex};
if (!is_set) {
is_set = true;
condvar.notify_one();
@@ -24,14 +23,14 @@ public:
}
void Wait() {
- std::unique_lock<std::mutex> lk(mutex);
+ std::unique_lock lk{mutex};
condvar.wait(lk, [&] { return is_set; });
is_set = false;
}
template <class Clock, class Duration>
bool WaitUntil(const std::chrono::time_point<Clock, Duration>& time) {
- std::unique_lock<std::mutex> lk(mutex);
+ std::unique_lock lk{mutex};
if (!condvar.wait_until(lk, time, [this] { return is_set; }))
return false;
is_set = false;
@@ -39,7 +38,7 @@ public:
}
void Reset() {
- std::unique_lock<std::mutex> lk(mutex);
+ std::unique_lock lk{mutex};
// no other action required, since wait loops on the predicate and any lingering signal will
// get cleared on the first iteration
is_set = false;
@@ -57,7 +56,7 @@ public:
/// Blocks until all "count" threads have called Sync()
void Sync() {
- std::unique_lock<std::mutex> lk(mutex);
+ std::unique_lock lk{mutex};
const std::size_t current_generation = generation;
if (++waiting == count) {
@@ -78,9 +77,6 @@ private:
std::size_t generation = 0; // Incremented once each time the barrier is used
};
-void SetThreadAffinity(std::thread::native_handle_type thread, u32 mask);
-void SetCurrentThreadAffinity(u32 mask);
-void SwitchCurrentThread(); // On Linux, this is equal to sleep 1ms
void SetCurrentThreadName(const char* name);
} // namespace Common
diff --git a/src/common/threadsafe_queue.h b/src/common/threadsafe_queue.h
index 821e8536a..e714ba5b3 100644
--- a/src/common/threadsafe_queue.h
+++ b/src/common/threadsafe_queue.h
@@ -78,7 +78,7 @@ public:
T PopWait() {
if (Empty()) {
- std::unique_lock<std::mutex> lock(cv_mutex);
+ std::unique_lock lock{cv_mutex};
cv.wait(lock, [this]() { return !Empty(); });
}
T t;
@@ -137,7 +137,7 @@ public:
template <typename Arg>
void Push(Arg&& t) {
- std::lock_guard<std::mutex> lock(write_lock);
+ std::lock_guard lock{write_lock};
spsc_queue.Push(t);
}
diff --git a/src/core/CMakeLists.txt b/src/core/CMakeLists.txt
index bbbe60896..9e23afe85 100644
--- a/src/core/CMakeLists.txt
+++ b/src/core/CMakeLists.txt
@@ -70,6 +70,8 @@ add_library(core STATIC
file_sys/system_archive/ng_word.h
file_sys/system_archive/system_archive.cpp
file_sys/system_archive/system_archive.h
+ file_sys/system_archive/system_version.cpp
+ file_sys/system_archive/system_version.h
file_sys/vfs.cpp
file_sys/vfs.h
file_sys/vfs_concat.cpp
@@ -144,6 +146,8 @@ add_library(core STATIC
hle/kernel/svc_wrap.h
hle/kernel/thread.cpp
hle/kernel/thread.h
+ hle/kernel/transfer_memory.cpp
+ hle/kernel/transfer_memory.h
hle/kernel/vm_manager.cpp
hle/kernel/vm_manager.h
hle/kernel/wait_object.cpp
diff --git a/src/core/core.cpp b/src/core/core.cpp
index a88e332be..4fe77c25b 100644
--- a/src/core/core.cpp
+++ b/src/core/core.cpp
@@ -460,8 +460,8 @@ Tegra::DebugContext* System::GetGPUDebugContext() const {
void System::RegisterCheatList(const std::vector<FileSys::CheatList>& list,
const std::string& build_id, VAddr code_region_start,
VAddr code_region_end) {
- impl->cheat_engine =
- std::make_unique<FileSys::CheatEngine>(list, build_id, code_region_start, code_region_end);
+ impl->cheat_engine = std::make_unique<FileSys::CheatEngine>(*this, list, build_id,
+ code_region_start, code_region_end);
}
void System::SetFilesystem(std::shared_ptr<FileSys::VfsFilesystem> vfs) {
diff --git a/src/core/core_cpu.cpp b/src/core/core_cpu.cpp
index 1eefed6d0..e75741db0 100644
--- a/src/core/core_cpu.cpp
+++ b/src/core/core_cpu.cpp
@@ -22,7 +22,7 @@
namespace Core {
void CpuBarrier::NotifyEnd() {
- std::unique_lock<std::mutex> lock(mutex);
+ std::unique_lock lock{mutex};
end = true;
condition.notify_all();
}
@@ -34,7 +34,7 @@ bool CpuBarrier::Rendezvous() {
}
if (!end) {
- std::unique_lock<std::mutex> lock(mutex);
+ std::unique_lock lock{mutex};
--cores_waiting;
if (!cores_waiting) {
@@ -131,7 +131,7 @@ void Cpu::Reschedule() {
reschedule_pending = false;
// Lock the global kernel mutex when we manipulate the HLE state
- std::lock_guard<std::recursive_mutex> lock(HLE::g_hle_lock);
+ std::lock_guard lock{HLE::g_hle_lock};
scheduler->Reschedule();
}
diff --git a/src/core/core_timing.cpp b/src/core/core_timing.cpp
index a0dd5db24..41adb2302 100644
--- a/src/core/core_timing.cpp
+++ b/src/core/core_timing.cpp
@@ -186,7 +186,7 @@ void CoreTiming::Advance() {
Event evt = std::move(event_queue.front());
std::pop_heap(event_queue.begin(), event_queue.end(), std::greater<>());
event_queue.pop_back();
- evt.type->callback(evt.userdata, static_cast<int>(global_timer - evt.time));
+ evt.type->callback(evt.userdata, global_timer - evt.time);
}
is_global_timer_sane = false;
diff --git a/src/core/core_timing.h b/src/core/core_timing.h
index 59163bae1..9d2efde37 100644
--- a/src/core/core_timing.h
+++ b/src/core/core_timing.h
@@ -15,7 +15,7 @@
namespace Core::Timing {
/// A callback that may be scheduled for a particular core timing event.
-using TimedCallback = std::function<void(u64 userdata, int cycles_late)>;
+using TimedCallback = std::function<void(u64 userdata, s64 cycles_late)>;
/// Contains the characteristics of a particular event.
struct EventType {
diff --git a/src/core/file_sys/cheat_engine.cpp b/src/core/file_sys/cheat_engine.cpp
index 09ca9d705..b06c2f20a 100644
--- a/src/core/file_sys/cheat_engine.cpp
+++ b/src/core/file_sys/cheat_engine.cpp
@@ -11,14 +11,13 @@
#include "core/core_timing_util.h"
#include "core/file_sys/cheat_engine.h"
#include "core/hle/kernel/process.h"
-#include "core/hle/service/hid/controllers/controller_base.h"
#include "core/hle/service/hid/controllers/npad.h"
#include "core/hle/service/hid/hid.h"
#include "core/hle/service/sm/sm.h"
namespace FileSys {
-constexpr u64 CHEAT_ENGINE_TICKS = Core::Timing::BASE_CLOCK_RATE / 60;
+constexpr s64 CHEAT_ENGINE_TICKS = static_cast<s64>(Core::Timing::BASE_CLOCK_RATE / 60);
constexpr u32 KEYPAD_BITMASK = 0x3FFFFFF;
u64 Cheat::Address() const {
@@ -77,8 +76,8 @@ void CheatList::Execute() {
}
}
-CheatList::CheatList(ProgramSegment master, ProgramSegment standard)
- : master_list(master), standard_list(standard) {}
+CheatList::CheatList(const Core::System& system_, ProgramSegment master, ProgramSegment standard)
+ : master_list{std::move(master)}, standard_list{std::move(standard)}, system{&system_} {}
bool CheatList::EvaluateConditional(const Cheat& cheat) const {
using ComparisonFunction = bool (*)(u64, u64);
@@ -89,10 +88,8 @@ bool CheatList::EvaluateConditional(const Cheat& cheat) const {
};
if (cheat.type == CodeType::ConditionalInput) {
- const auto applet_resource = Core::System::GetInstance()
- .ServiceManager()
- .GetService<Service::HID::Hid>("hid")
- ->GetAppletResource();
+ const auto applet_resource =
+ system->ServiceManager().GetService<Service::HID::Hid>("hid")->GetAppletResource();
if (applet_resource == nullptr) {
LOG_WARNING(
Common_Filesystem,
@@ -188,8 +185,9 @@ void CheatList::Loop(const Cheat& cheat) {
ASSERT(iter != block_pairs.end());
ASSERT(iter->first < iter->second);
- for (int i = cheat.Value(4, 4); i >= 0; --i) {
- register_3 = i;
+ const s32 initial_value = static_cast<s32>(cheat.Value(4, sizeof(s32)));
+ for (s32 i = initial_value; i >= 0; --i) {
+ register_3 = static_cast<u64>(i);
for (std::size_t c = iter->first + 1; c < iter->second; ++c) {
current_index = c;
ExecuteSingleCheat(
@@ -320,14 +318,14 @@ void CheatList::ExecuteBlock(const Block& block) {
CheatParser::~CheatParser() = default;
-CheatList CheatParser::MakeCheatList(CheatList::ProgramSegment master,
+CheatList CheatParser::MakeCheatList(const Core::System& system, CheatList::ProgramSegment master,
CheatList::ProgramSegment standard) const {
- return {master, standard};
+ return {system, std::move(master), std::move(standard)};
}
TextCheatParser::~TextCheatParser() = default;
-CheatList TextCheatParser::Parse(const std::vector<u8>& data) const {
+CheatList TextCheatParser::Parse(const Core::System& system, const std::vector<u8>& data) const {
std::stringstream ss;
ss.write(reinterpret_cast<const char*>(data.data()), data.size());
@@ -375,7 +373,7 @@ CheatList TextCheatParser::Parse(const std::vector<u8>& data) const {
}
}
- return MakeCheatList(master_list, standard_list);
+ return MakeCheatList(system, master_list, standard_list);
}
std::array<u8, 16> TextCheatParser::ParseSingleLineCheat(const std::string& line) const {
@@ -425,6 +423,7 @@ std::array<u8, 16> TextCheatParser::ParseSingleLineCheat(const std::string& line
return out;
}
+namespace {
u64 MemoryReadImpl(u32 width, VAddr addr) {
switch (width) {
case 1:
@@ -459,17 +458,18 @@ void MemoryWriteImpl(u32 width, VAddr addr, u64 value) {
UNREACHABLE();
}
}
+} // Anonymous namespace
-CheatEngine::CheatEngine(std::vector<CheatList> cheats, const std::string& build_id,
- VAddr code_region_start, VAddr code_region_end)
- : cheats(std::move(cheats)) {
- auto& core_timing{Core::System::GetInstance().CoreTiming()};
+CheatEngine::CheatEngine(Core::System& system, std::vector<CheatList> cheats_,
+ const std::string& build_id, VAddr code_region_start,
+ VAddr code_region_end)
+ : cheats{std::move(cheats_)}, core_timing{system.CoreTiming()} {
event = core_timing.RegisterEvent(
"CheatEngine::FrameCallback::" + build_id,
[this](u64 userdata, s64 cycles_late) { FrameCallback(userdata, cycles_late); });
core_timing.ScheduleEvent(CHEAT_ENGINE_TICKS, event);
- const auto& vm_manager = Core::System::GetInstance().CurrentProcess()->VMManager();
+ const auto& vm_manager = system.CurrentProcess()->VMManager();
for (auto& list : this->cheats) {
list.SetMemoryParameters(code_region_start, vm_manager.GetHeapRegionBaseAddress(),
code_region_end, vm_manager.GetHeapRegionEndAddress(),
@@ -478,15 +478,14 @@ CheatEngine::CheatEngine(std::vector<CheatList> cheats, const std::string& build
}
CheatEngine::~CheatEngine() {
- auto& core_timing{Core::System::GetInstance().CoreTiming()};
core_timing.UnscheduleEvent(event, 0);
}
-void CheatEngine::FrameCallback(u64 userdata, int cycles_late) {
- for (auto& list : cheats)
+void CheatEngine::FrameCallback(u64 userdata, s64 cycles_late) {
+ for (auto& list : cheats) {
list.Execute();
+ }
- auto& core_timing{Core::System::GetInstance().CoreTiming()};
core_timing.ScheduleEvent(CHEAT_ENGINE_TICKS - cycles_late, event);
}
diff --git a/src/core/file_sys/cheat_engine.h b/src/core/file_sys/cheat_engine.h
index 7ed69a2c8..ac22a82cb 100644
--- a/src/core/file_sys/cheat_engine.h
+++ b/src/core/file_sys/cheat_engine.h
@@ -7,13 +7,17 @@
#include <map>
#include <set>
#include <vector>
-#include <queue>
#include "common/bit_field.h"
#include "common/common_types.h"
+namespace Core {
+class System;
+}
+
namespace Core::Timing {
+class CoreTiming;
struct EventType;
-}
+} // namespace Core::Timing
namespace FileSys {
@@ -133,7 +137,7 @@ public:
void Execute();
private:
- CheatList(ProgramSegment master, ProgramSegment standard);
+ CheatList(const Core::System& system_, ProgramSegment master, ProgramSegment standard);
void ProcessBlockPairs(const Block& block);
void ExecuteSingleCheat(const Cheat& cheat);
@@ -183,6 +187,8 @@ private:
std::map<u64, u64> block_pairs;
std::set<u64> encountered_loops;
+
+ const Core::System* system;
};
// Intermediary class that parses a text file or other disk format for storing cheats into a
@@ -191,10 +197,10 @@ class CheatParser {
public:
virtual ~CheatParser();
- virtual CheatList Parse(const std::vector<u8>& data) const = 0;
+ virtual CheatList Parse(const Core::System& system, const std::vector<u8>& data) const = 0;
protected:
- CheatList MakeCheatList(CheatList::ProgramSegment master,
+ CheatList MakeCheatList(const Core::System& system_, CheatList::ProgramSegment master,
CheatList::ProgramSegment standard) const;
};
@@ -203,7 +209,7 @@ class TextCheatParser final : public CheatParser {
public:
~TextCheatParser() override;
- CheatList Parse(const std::vector<u8>& data) const override;
+ CheatList Parse(const Core::System& system, const std::vector<u8>& data) const override;
private:
std::array<u8, 16> ParseSingleLineCheat(const std::string& line) const;
@@ -212,16 +218,17 @@ private:
// Class that encapsulates a CheatList and manages its interaction with memory and CoreTiming
class CheatEngine final {
public:
- CheatEngine(std::vector<CheatList> cheats, const std::string& build_id, VAddr code_region_start,
- VAddr code_region_end);
+ CheatEngine(Core::System& system_, std::vector<CheatList> cheats_, const std::string& build_id,
+ VAddr code_region_start, VAddr code_region_end);
~CheatEngine();
private:
- void FrameCallback(u64 userdata, int cycles_late);
-
- Core::Timing::EventType* event;
+ void FrameCallback(u64 userdata, s64 cycles_late);
std::vector<CheatList> cheats;
+
+ Core::Timing::EventType* event;
+ Core::Timing::CoreTiming& core_timing;
};
} // namespace FileSys
diff --git a/src/core/file_sys/errors.h b/src/core/file_sys/errors.h
index e4a4ee4ab..bb4654366 100644
--- a/src/core/file_sys/errors.h
+++ b/src/core/file_sys/errors.h
@@ -11,6 +11,9 @@ namespace FileSys {
constexpr ResultCode ERROR_PATH_NOT_FOUND{ErrorModule::FS, 1};
constexpr ResultCode ERROR_ENTITY_NOT_FOUND{ErrorModule::FS, 1002};
constexpr ResultCode ERROR_SD_CARD_NOT_FOUND{ErrorModule::FS, 2001};
+constexpr ResultCode ERROR_OUT_OF_BOUNDS{ErrorModule::FS, 3005};
+constexpr ResultCode ERROR_FAILED_MOUNT_ARCHIVE{ErrorModule::FS, 3223};
+constexpr ResultCode ERROR_INVALID_ARGUMENT{ErrorModule::FS, 6001};
constexpr ResultCode ERROR_INVALID_OFFSET{ErrorModule::FS, 6061};
constexpr ResultCode ERROR_INVALID_SIZE{ErrorModule::FS, 6062};
diff --git a/src/core/file_sys/patch_manager.cpp b/src/core/file_sys/patch_manager.cpp
index 2b09e5d35..e11217708 100644
--- a/src/core/file_sys/patch_manager.cpp
+++ b/src/core/file_sys/patch_manager.cpp
@@ -20,6 +20,7 @@
#include "core/file_sys/vfs_vector.h"
#include "core/hle/service/filesystem/filesystem.h"
#include "core/loader/loader.h"
+#include "core/loader/nso.h"
#include "core/settings.h"
namespace FileSys {
@@ -32,14 +33,6 @@ constexpr std::array<const char*, 14> EXEFS_FILE_NAMES{
"subsdk3", "subsdk4", "subsdk5", "subsdk6", "subsdk7", "subsdk8", "subsdk9",
};
-struct NSOBuildHeader {
- u32_le magic;
- INSERT_PADDING_BYTES(0x3C);
- std::array<u8, 0x20> build_id;
- INSERT_PADDING_BYTES(0xA0);
-};
-static_assert(sizeof(NSOBuildHeader) == 0x100, "NSOBuildHeader has incorrect size.");
-
std::string FormatTitleVersion(u32 version, TitleVersionFormat format) {
std::array<u8, sizeof(u32)> bytes{};
bytes[0] = version % SINGLE_BYTE_MODULUS;
@@ -163,14 +156,16 @@ std::vector<VirtualFile> PatchManager::CollectPatches(const std::vector<VirtualD
}
std::vector<u8> PatchManager::PatchNSO(const std::vector<u8>& nso) const {
- if (nso.size() < 0x100)
+ if (nso.size() < sizeof(Loader::NSOHeader)) {
return nso;
+ }
- NSOBuildHeader header;
- std::memcpy(&header, nso.data(), sizeof(NSOBuildHeader));
+ Loader::NSOHeader header;
+ std::memcpy(&header, nso.data(), sizeof(header));
- if (header.magic != Common::MakeMagic('N', 'S', 'O', '0'))
+ if (header.magic != Common::MakeMagic('N', 'S', 'O', '0')) {
return nso;
+ }
const auto build_id_raw = Common::HexArrayToString(header.build_id);
const auto build_id = build_id_raw.substr(0, build_id_raw.find_last_not_of('0') + 1);
@@ -213,9 +208,11 @@ std::vector<u8> PatchManager::PatchNSO(const std::vector<u8>& nso) const {
}
}
- if (out.size() < 0x100)
+ if (out.size() < sizeof(Loader::NSOHeader)) {
return nso;
- std::memcpy(out.data(), &header, sizeof(NSOBuildHeader));
+ }
+
+ std::memcpy(out.data(), &header, sizeof(header));
return out;
}
@@ -233,7 +230,7 @@ bool PatchManager::HasNSOPatch(const std::array<u8, 32>& build_id_) const {
return !CollectPatches(patch_dirs, build_id).empty();
}
-static std::optional<CheatList> ReadCheatFileFromFolder(u64 title_id,
+static std::optional<CheatList> ReadCheatFileFromFolder(const Core::System& system, u64 title_id,
const std::array<u8, 0x20>& build_id_,
const VirtualDir& base_path, bool upper) {
const auto build_id_raw = Common::HexArrayToString(build_id_, upper);
@@ -254,28 +251,28 @@ static std::optional<CheatList> ReadCheatFileFromFolder(u64 title_id,
}
TextCheatParser parser;
- return parser.Parse(data);
+ return parser.Parse(system, data);
}
-std::vector<CheatList> PatchManager::CreateCheatList(const std::array<u8, 32>& build_id_) const {
- std::vector<CheatList> out;
-
+std::vector<CheatList> PatchManager::CreateCheatList(const Core::System& system,
+ const std::array<u8, 32>& build_id_) const {
const auto load_dir = Service::FileSystem::GetModificationLoadRoot(title_id);
auto patch_dirs = load_dir->GetSubdirectories();
std::sort(patch_dirs.begin(), patch_dirs.end(),
[](const VirtualDir& l, const VirtualDir& r) { return l->GetName() < r->GetName(); });
+ std::vector<CheatList> out;
out.reserve(patch_dirs.size());
for (const auto& subdir : patch_dirs) {
auto cheats_dir = subdir->GetSubdirectory("cheats");
if (cheats_dir != nullptr) {
- auto res = ReadCheatFileFromFolder(title_id, build_id_, cheats_dir, true);
+ auto res = ReadCheatFileFromFolder(system, title_id, build_id_, cheats_dir, true);
if (res.has_value()) {
out.push_back(std::move(*res));
continue;
}
- res = ReadCheatFileFromFolder(title_id, build_id_, cheats_dir, false);
+ res = ReadCheatFileFromFolder(system, title_id, build_id_, cheats_dir, false);
if (res.has_value())
out.push_back(std::move(*res));
}
diff --git a/src/core/file_sys/patch_manager.h b/src/core/file_sys/patch_manager.h
index 3e3ac6aca..de2672c76 100644
--- a/src/core/file_sys/patch_manager.h
+++ b/src/core/file_sys/patch_manager.h
@@ -12,6 +12,10 @@
#include "core/file_sys/nca_metadata.h"
#include "core/file_sys/vfs.h"
+namespace Core {
+class System;
+}
+
namespace FileSys {
class NCA;
@@ -47,7 +51,8 @@ public:
bool HasNSOPatch(const std::array<u8, 0x20>& build_id) const;
// Creates a CheatList object with all
- std::vector<CheatList> CreateCheatList(const std::array<u8, 0x20>& build_id) const;
+ std::vector<CheatList> CreateCheatList(const Core::System& system,
+ const std::array<u8, 0x20>& build_id) const;
// Currently tracked RomFS patches:
// - Game Updates
diff --git a/src/core/file_sys/system_archive/system_archive.cpp b/src/core/file_sys/system_archive/system_archive.cpp
index e3e79f40a..c9722ed77 100644
--- a/src/core/file_sys/system_archive/system_archive.cpp
+++ b/src/core/file_sys/system_archive/system_archive.cpp
@@ -6,6 +6,7 @@
#include "core/file_sys/romfs.h"
#include "core/file_sys/system_archive/ng_word.h"
#include "core/file_sys/system_archive/system_archive.h"
+#include "core/file_sys/system_archive/system_version.h"
namespace FileSys::SystemArchive {
@@ -30,7 +31,7 @@ constexpr std::array<SystemArchiveDescriptor, SYSTEM_ARCHIVE_COUNT> SYSTEM_ARCHI
{0x0100000000000806, "NgWord", &NgWord1},
{0x0100000000000807, "SsidList", nullptr},
{0x0100000000000808, "Dictionary", nullptr},
- {0x0100000000000809, "SystemVersion", nullptr},
+ {0x0100000000000809, "SystemVersion", &SystemVersion},
{0x010000000000080A, "AvatarImage", nullptr},
{0x010000000000080B, "LocalNews", nullptr},
{0x010000000000080C, "Eula", nullptr},
diff --git a/src/core/file_sys/system_archive/system_version.cpp b/src/core/file_sys/system_archive/system_version.cpp
new file mode 100644
index 000000000..6e22f97b0
--- /dev/null
+++ b/src/core/file_sys/system_archive/system_version.cpp
@@ -0,0 +1,52 @@
+// Copyright 2019 yuzu emulator team
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "core/file_sys/system_archive/system_version.h"
+#include "core/file_sys/vfs_vector.h"
+
+namespace FileSys::SystemArchive {
+
+namespace SystemVersionData {
+
+// This section should reflect the best system version to describe yuzu's HLE api.
+// TODO(DarkLordZach): Update when HLE gets better.
+
+constexpr u8 VERSION_MAJOR = 5;
+constexpr u8 VERSION_MINOR = 1;
+constexpr u8 VERSION_MICRO = 0;
+
+constexpr u8 REVISION_MAJOR = 3;
+constexpr u8 REVISION_MINOR = 0;
+
+constexpr char PLATFORM_STRING[] = "NX";
+constexpr char VERSION_HASH[] = "23f9df53e25709d756e0c76effcb2473bd3447dd";
+constexpr char DISPLAY_VERSION[] = "5.1.0";
+constexpr char DISPLAY_TITLE[] = "NintendoSDK Firmware for NX 5.1.0-3.0";
+
+} // namespace SystemVersionData
+
+std::string GetLongDisplayVersion() {
+ return SystemVersionData::DISPLAY_TITLE;
+}
+
+VirtualDir SystemVersion() {
+ VirtualFile file = std::make_shared<VectorVfsFile>(std::vector<u8>(0x100), "file");
+ file->WriteObject(SystemVersionData::VERSION_MAJOR, 0);
+ file->WriteObject(SystemVersionData::VERSION_MINOR, 1);
+ file->WriteObject(SystemVersionData::VERSION_MICRO, 2);
+ file->WriteObject(SystemVersionData::REVISION_MAJOR, 4);
+ file->WriteObject(SystemVersionData::REVISION_MINOR, 5);
+ file->WriteArray(SystemVersionData::PLATFORM_STRING,
+ std::min<u64>(sizeof(SystemVersionData::PLATFORM_STRING), 0x20ULL), 0x8);
+ file->WriteArray(SystemVersionData::VERSION_HASH,
+ std::min<u64>(sizeof(SystemVersionData::VERSION_HASH), 0x40ULL), 0x28);
+ file->WriteArray(SystemVersionData::DISPLAY_VERSION,
+ std::min<u64>(sizeof(SystemVersionData::DISPLAY_VERSION), 0x18ULL), 0x68);
+ file->WriteArray(SystemVersionData::DISPLAY_TITLE,
+ std::min<u64>(sizeof(SystemVersionData::DISPLAY_TITLE), 0x80ULL), 0x80);
+ return std::make_shared<VectorVfsDirectory>(std::vector<VirtualFile>{file},
+ std::vector<VirtualDir>{}, "data");
+}
+
+} // namespace FileSys::SystemArchive
diff --git a/src/core/file_sys/system_archive/system_version.h b/src/core/file_sys/system_archive/system_version.h
new file mode 100644
index 000000000..deed79b26
--- /dev/null
+++ b/src/core/file_sys/system_archive/system_version.h
@@ -0,0 +1,16 @@
+// Copyright 2019 yuzu emulator team
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <string>
+#include "core/file_sys/vfs_types.h"
+
+namespace FileSys::SystemArchive {
+
+std::string GetLongDisplayVersion();
+
+VirtualDir SystemVersion();
+
+} // namespace FileSys::SystemArchive
diff --git a/src/core/frontend/emu_window.cpp b/src/core/frontend/emu_window.cpp
index e29afd630..1320bbe77 100644
--- a/src/core/frontend/emu_window.cpp
+++ b/src/core/frontend/emu_window.cpp
@@ -30,7 +30,7 @@ private:
explicit Device(std::weak_ptr<TouchState>&& touch_state) : touch_state(touch_state) {}
std::tuple<float, float, bool> GetStatus() const override {
if (auto state = touch_state.lock()) {
- std::lock_guard<std::mutex> guard(state->mutex);
+ std::lock_guard guard{state->mutex};
return std::make_tuple(state->touch_x, state->touch_y, state->touch_pressed);
}
return std::make_tuple(0.0f, 0.0f, false);
@@ -81,7 +81,7 @@ void EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y) {
if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y))
return;
- std::lock_guard<std::mutex> guard(touch_state->mutex);
+ std::lock_guard guard{touch_state->mutex};
touch_state->touch_x = static_cast<float>(framebuffer_x - framebuffer_layout.screen.left) /
(framebuffer_layout.screen.right - framebuffer_layout.screen.left);
touch_state->touch_y = static_cast<float>(framebuffer_y - framebuffer_layout.screen.top) /
@@ -91,7 +91,7 @@ void EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y) {
}
void EmuWindow::TouchReleased() {
- std::lock_guard<std::mutex> guard(touch_state->mutex);
+ std::lock_guard guard{touch_state->mutex};
touch_state->touch_pressed = false;
touch_state->touch_x = 0;
touch_state->touch_y = 0;
diff --git a/src/core/hle/kernel/address_arbiter.cpp b/src/core/hle/kernel/address_arbiter.cpp
index 352190da8..c8842410b 100644
--- a/src/core/hle/kernel/address_arbiter.cpp
+++ b/src/core/hle/kernel/address_arbiter.cpp
@@ -26,7 +26,7 @@ void WakeThreads(const std::vector<SharedPtr<Thread>>& waiting_threads, s32 num_
// them all.
std::size_t last = waiting_threads.size();
if (num_to_wake > 0) {
- last = num_to_wake;
+ last = std::min(last, static_cast<std::size_t>(num_to_wake));
}
// Signal the waiting threads.
@@ -90,9 +90,9 @@ ResultCode AddressArbiter::ModifyByWaitingCountAndSignalToAddressIfEqual(VAddr a
// Determine the modified value depending on the waiting count.
s32 updated_value;
if (waiting_threads.empty()) {
- updated_value = value - 1;
- } else if (num_to_wake <= 0 || waiting_threads.size() <= static_cast<u32>(num_to_wake)) {
updated_value = value + 1;
+ } else if (num_to_wake <= 0 || waiting_threads.size() <= static_cast<u32>(num_to_wake)) {
+ updated_value = value - 1;
} else {
updated_value = value;
}
diff --git a/src/core/hle/kernel/kernel.cpp b/src/core/hle/kernel/kernel.cpp
index 4d224d01d..6baeb3494 100644
--- a/src/core/hle/kernel/kernel.cpp
+++ b/src/core/hle/kernel/kernel.cpp
@@ -29,12 +29,12 @@ namespace Kernel {
* @param thread_handle The handle of the thread that's been awoken
* @param cycles_late The number of CPU cycles that have passed since the desired wakeup time
*/
-static void ThreadWakeupCallback(u64 thread_handle, [[maybe_unused]] int cycles_late) {
+static void ThreadWakeupCallback(u64 thread_handle, [[maybe_unused]] s64 cycles_late) {
const auto proper_handle = static_cast<Handle>(thread_handle);
const auto& system = Core::System::GetInstance();
// Lock the global kernel mutex when we enter the kernel HLE.
- std::lock_guard<std::recursive_mutex> lock(HLE::g_hle_lock);
+ std::lock_guard lock{HLE::g_hle_lock};
SharedPtr<Thread> thread =
system.Kernel().RetrieveThreadFromWakeupCallbackHandleTable(proper_handle);
@@ -62,7 +62,8 @@ static void ThreadWakeupCallback(u64 thread_handle, [[maybe_unused]] int cycles_
if (thread->GetMutexWaitAddress() != 0 || thread->GetCondVarWaitAddress() != 0 ||
thread->GetWaitHandle() != 0) {
- ASSERT(thread->GetStatus() == ThreadStatus::WaitMutex);
+ ASSERT(thread->GetStatus() == ThreadStatus::WaitMutex ||
+ thread->GetStatus() == ThreadStatus::WaitCondVar);
thread->SetMutexWaitAddress(0);
thread->SetCondVarWaitAddress(0);
thread->SetWaitHandle(0);
diff --git a/src/core/hle/kernel/kernel.h b/src/core/hle/kernel/kernel.h
index ff17ff865..03ea5b659 100644
--- a/src/core/hle/kernel/kernel.h
+++ b/src/core/hle/kernel/kernel.h
@@ -8,9 +8,6 @@
#include <unordered_map>
#include "core/hle/kernel/object.h"
-template <typename T>
-class ResultVal;
-
namespace Core {
class System;
}
diff --git a/src/core/hle/kernel/object.cpp b/src/core/hle/kernel/object.cpp
index 8870463d0..217144efc 100644
--- a/src/core/hle/kernel/object.cpp
+++ b/src/core/hle/kernel/object.cpp
@@ -23,6 +23,7 @@ bool Object::IsWaitable() const {
case HandleType::Unknown:
case HandleType::WritableEvent:
case HandleType::SharedMemory:
+ case HandleType::TransferMemory:
case HandleType::AddressArbiter:
case HandleType::ResourceLimit:
case HandleType::ClientPort:
diff --git a/src/core/hle/kernel/object.h b/src/core/hle/kernel/object.h
index 4c2505908..3f6baa094 100644
--- a/src/core/hle/kernel/object.h
+++ b/src/core/hle/kernel/object.h
@@ -22,6 +22,7 @@ enum class HandleType : u32 {
WritableEvent,
ReadableEvent,
SharedMemory,
+ TransferMemory,
Thread,
Process,
AddressArbiter,
diff --git a/src/core/hle/kernel/process.cpp b/src/core/hle/kernel/process.cpp
index 87779a71c..a5144b8ad 100644
--- a/src/core/hle/kernel/process.cpp
+++ b/src/core/hle/kernel/process.cpp
@@ -5,6 +5,7 @@
#include <algorithm>
#include <memory>
#include <random>
+#include "common/alignment.h"
#include "common/assert.h"
#include "common/logging/log.h"
#include "core/core.h"
@@ -75,6 +76,10 @@ SharedPtr<ResourceLimit> Process::GetResourceLimit() const {
return resource_limit;
}
+u64 Process::GetTotalPhysicalMemoryUsed() const {
+ return vm_manager.GetCurrentHeapSize() + main_thread_stack_size + code_memory_size;
+}
+
ResultCode Process::ClearSignalState() {
if (status == ProcessStatus::Exited) {
LOG_ERROR(Kernel, "called on a terminated process instance.");
@@ -107,14 +112,17 @@ ResultCode Process::LoadFromMetadata(const FileSys::ProgramMetadata& metadata) {
return handle_table.SetSize(capabilities.GetHandleTableSize());
}
-void Process::Run(VAddr entry_point, s32 main_thread_priority, u32 stack_size) {
+void Process::Run(VAddr entry_point, s32 main_thread_priority, u64 stack_size) {
+ // The kernel always ensures that the given stack size is page aligned.
+ main_thread_stack_size = Common::AlignUp(stack_size, Memory::PAGE_SIZE);
+
// Allocate and map the main thread stack
// TODO(bunnei): This is heap area that should be allocated by the kernel and not mapped as part
// of the user address space.
+ const VAddr mapping_address = vm_manager.GetTLSIORegionEndAddress() - main_thread_stack_size;
vm_manager
- .MapMemoryBlock(vm_manager.GetTLSIORegionEndAddress() - stack_size,
- std::make_shared<std::vector<u8>>(stack_size, 0), 0, stack_size,
- MemoryState::Stack)
+ .MapMemoryBlock(mapping_address, std::make_shared<std::vector<u8>>(main_thread_stack_size),
+ 0, main_thread_stack_size, MemoryState::Stack)
.Unwrap();
vm_manager.LogLayout();
@@ -226,6 +234,8 @@ void Process::LoadModule(CodeSet module_, VAddr base_addr) {
MapSegment(module_.RODataSegment(), VMAPermission::Read, MemoryState::CodeData);
MapSegment(module_.DataSegment(), VMAPermission::ReadWrite, MemoryState::CodeData);
+ code_memory_size += module_.memory->size();
+
// Clear instruction cache in CPU JIT
system.InvalidateCpuInstructionCaches();
}
diff --git a/src/core/hle/kernel/process.h b/src/core/hle/kernel/process.h
index 1bd7bf5c1..732d12170 100644
--- a/src/core/hle/kernel/process.h
+++ b/src/core/hle/kernel/process.h
@@ -35,14 +35,6 @@ class Thread;
struct CodeSet;
-struct AddressMapping {
- // Address and size must be page-aligned
- VAddr address;
- u64 size;
- bool read_only;
- bool unk_flag;
-};
-
enum class MemoryRegion : u16 {
APPLICATION = 1,
SYSTEM = 2,
@@ -194,6 +186,9 @@ public:
return random_entropy.at(index);
}
+ /// Retrieves the total physical memory used by this process in bytes.
+ u64 GetTotalPhysicalMemoryUsed() const;
+
/// Clears the signaled state of the process if and only if it's signaled.
///
/// @pre The process must not be already terminated. If this is called on a
@@ -218,7 +213,7 @@ public:
/**
* Applies address space changes and launches the process main thread.
*/
- void Run(VAddr entry_point, s32 main_thread_priority, u32 stack_size);
+ void Run(VAddr entry_point, s32 main_thread_priority, u64 stack_size);
/**
* Prepares a process for termination by stopping all of its threads
@@ -255,6 +250,12 @@ private:
/// Memory manager for this process.
Kernel::VMManager vm_manager;
+ /// Size of the main thread's stack in bytes.
+ u64 main_thread_stack_size = 0;
+
+ /// Size of the loaded code memory in bytes.
+ u64 code_memory_size = 0;
+
/// Current status of the process
ProcessStatus status;
diff --git a/src/core/hle/kernel/scheduler.cpp b/src/core/hle/kernel/scheduler.cpp
index cc189cc64..ac501bf7f 100644
--- a/src/core/hle/kernel/scheduler.cpp
+++ b/src/core/hle/kernel/scheduler.cpp
@@ -29,8 +29,8 @@ Scheduler::~Scheduler() {
}
bool Scheduler::HaveReadyThreads() const {
- std::lock_guard<std::mutex> lock(scheduler_mutex);
- return ready_queue.get_first() != nullptr;
+ std::lock_guard lock{scheduler_mutex};
+ return !ready_queue.empty();
}
Thread* Scheduler::GetCurrentThread() const {
@@ -46,22 +46,27 @@ Thread* Scheduler::PopNextReadyThread() {
Thread* thread = GetCurrentThread();
if (thread && thread->GetStatus() == ThreadStatus::Running) {
+ if (ready_queue.empty()) {
+ return thread;
+ }
// We have to do better than the current thread.
// This call returns null when that's not possible.
- next = ready_queue.pop_first_better(thread->GetPriority());
- if (!next) {
- // Otherwise just keep going with the current thread
+ next = ready_queue.front();
+ if (next == nullptr || next->GetPriority() >= thread->GetPriority()) {
next = thread;
}
} else {
- next = ready_queue.pop_first();
+ if (ready_queue.empty()) {
+ return nullptr;
+ }
+ next = ready_queue.front();
}
return next;
}
void Scheduler::SwitchContext(Thread* new_thread) {
- Thread* const previous_thread = GetCurrentThread();
+ Thread* previous_thread = GetCurrentThread();
Process* const previous_process = system.Kernel().CurrentProcess();
UpdateLastContextSwitchTime(previous_thread, previous_process);
@@ -75,7 +80,7 @@ void Scheduler::SwitchContext(Thread* new_thread) {
if (previous_thread->GetStatus() == ThreadStatus::Running) {
// This is only the case when a reschedule is triggered without the current thread
// yielding execution (i.e. an event triggered, system core time-sliced, etc)
- ready_queue.push_front(previous_thread->GetPriority(), previous_thread);
+ ready_queue.add(previous_thread, previous_thread->GetPriority(), false);
previous_thread->SetStatus(ThreadStatus::Ready);
}
}
@@ -90,7 +95,7 @@ void Scheduler::SwitchContext(Thread* new_thread) {
current_thread = new_thread;
- ready_queue.remove(new_thread->GetPriority(), new_thread);
+ ready_queue.remove(new_thread, new_thread->GetPriority());
new_thread->SetStatus(ThreadStatus::Running);
auto* const thread_owner_process = current_thread->GetOwnerProcess();
@@ -127,7 +132,7 @@ void Scheduler::UpdateLastContextSwitchTime(Thread* thread, Process* process) {
}
void Scheduler::Reschedule() {
- std::lock_guard<std::mutex> lock(scheduler_mutex);
+ std::lock_guard lock{scheduler_mutex};
Thread* cur = GetCurrentThread();
Thread* next = PopNextReadyThread();
@@ -143,51 +148,54 @@ void Scheduler::Reschedule() {
SwitchContext(next);
}
-void Scheduler::AddThread(SharedPtr<Thread> thread, u32 priority) {
- std::lock_guard<std::mutex> lock(scheduler_mutex);
+void Scheduler::AddThread(SharedPtr<Thread> thread) {
+ std::lock_guard lock{scheduler_mutex};
thread_list.push_back(std::move(thread));
- ready_queue.prepare(priority);
}
void Scheduler::RemoveThread(Thread* thread) {
- std::lock_guard<std::mutex> lock(scheduler_mutex);
+ std::lock_guard lock{scheduler_mutex};
thread_list.erase(std::remove(thread_list.begin(), thread_list.end(), thread),
thread_list.end());
}
void Scheduler::ScheduleThread(Thread* thread, u32 priority) {
- std::lock_guard<std::mutex> lock(scheduler_mutex);
+ std::lock_guard lock{scheduler_mutex};
ASSERT(thread->GetStatus() == ThreadStatus::Ready);
- ready_queue.push_back(priority, thread);
+ ready_queue.add(thread, priority);
}
void Scheduler::UnscheduleThread(Thread* thread, u32 priority) {
- std::lock_guard<std::mutex> lock(scheduler_mutex);
+ std::lock_guard lock{scheduler_mutex};
ASSERT(thread->GetStatus() == ThreadStatus::Ready);
- ready_queue.remove(priority, thread);
+ ready_queue.remove(thread, priority);
}
void Scheduler::SetThreadPriority(Thread* thread, u32 priority) {
- std::lock_guard<std::mutex> lock(scheduler_mutex);
+ std::lock_guard lock{scheduler_mutex};
+ if (thread->GetPriority() == priority) {
+ return;
+ }
// If thread was ready, adjust queues
if (thread->GetStatus() == ThreadStatus::Ready)
- ready_queue.move(thread, thread->GetPriority(), priority);
- else
- ready_queue.prepare(priority);
+ ready_queue.adjust(thread, thread->GetPriority(), priority);
}
Thread* Scheduler::GetNextSuggestedThread(u32 core, u32 maximum_priority) const {
- std::lock_guard<std::mutex> lock(scheduler_mutex);
+ std::lock_guard lock{scheduler_mutex};
const u32 mask = 1U << core;
- return ready_queue.get_first_filter([mask, maximum_priority](Thread const* thread) {
- return (thread->GetAffinityMask() & mask) != 0 && thread->GetPriority() < maximum_priority;
- });
+ for (auto* thread : ready_queue) {
+ if ((thread->GetAffinityMask() & mask) != 0 && thread->GetPriority() < maximum_priority) {
+ return thread;
+ }
+ }
+ return nullptr;
}
void Scheduler::YieldWithoutLoadBalancing(Thread* thread) {
diff --git a/src/core/hle/kernel/scheduler.h b/src/core/hle/kernel/scheduler.h
index 1c5bf57d9..b29bf7be8 100644
--- a/src/core/hle/kernel/scheduler.h
+++ b/src/core/hle/kernel/scheduler.h
@@ -7,7 +7,7 @@
#include <mutex>
#include <vector>
#include "common/common_types.h"
-#include "common/thread_queue_list.h"
+#include "common/multi_level_queue.h"
#include "core/hle/kernel/object.h"
#include "core/hle/kernel/thread.h"
@@ -38,7 +38,7 @@ public:
u64 GetLastContextSwitchTicks() const;
/// Adds a new thread to the scheduler
- void AddThread(SharedPtr<Thread> thread, u32 priority);
+ void AddThread(SharedPtr<Thread> thread);
/// Removes a thread from the scheduler
void RemoveThread(Thread* thread);
@@ -156,7 +156,7 @@ private:
std::vector<SharedPtr<Thread>> thread_list;
/// Lists only ready thread ids.
- Common::ThreadQueueList<Thread*, THREADPRIO_LOWEST + 1> ready_queue;
+ Common::MultiLevelQueue<Thread*, THREADPRIO_LOWEST + 1> ready_queue;
SharedPtr<Thread> current_thread = nullptr;
diff --git a/src/core/hle/kernel/svc.cpp b/src/core/hle/kernel/svc.cpp
index a6a17efe7..76a8b0191 100644
--- a/src/core/hle/kernel/svc.cpp
+++ b/src/core/hle/kernel/svc.cpp
@@ -32,6 +32,7 @@
#include "core/hle/kernel/svc.h"
#include "core/hle/kernel/svc_wrap.h"
#include "core/hle/kernel/thread.h"
+#include "core/hle/kernel/transfer_memory.h"
#include "core/hle/kernel/writable_event.h"
#include "core/hle/lock.h"
#include "core/hle/result.h"
@@ -174,11 +175,8 @@ static ResultCode SetHeapSize(VAddr* heap_addr, u64 heap_size) {
return ERR_INVALID_SIZE;
}
- auto& vm_manager = Core::CurrentProcess()->VMManager();
- const VAddr heap_base = vm_manager.GetHeapRegionBaseAddress();
- const auto alloc_result =
- vm_manager.HeapAllocate(heap_base, heap_size, VMAPermission::ReadWrite);
-
+ auto& vm_manager = Core::System::GetInstance().Kernel().CurrentProcess()->VMManager();
+ const auto alloc_result = vm_manager.SetHeapSize(heap_size);
if (alloc_result.Failed()) {
return alloc_result.Code();
}
@@ -711,7 +709,7 @@ static ResultCode GetInfo(u64* result, u64 info_id, u64 handle, u64 info_sub_id)
HeapRegionBaseAddr = 4,
HeapRegionSize = 5,
TotalMemoryUsage = 6,
- TotalHeapUsage = 7,
+ TotalPhysicalMemoryUsed = 7,
IsCurrentProcessBeingDebugged = 8,
RegisterResourceLimit = 9,
IdleTickCount = 10,
@@ -747,7 +745,7 @@ static ResultCode GetInfo(u64* result, u64 info_id, u64 handle, u64 info_sub_id)
case GetInfoType::NewMapRegionBaseAddr:
case GetInfoType::NewMapRegionSize:
case GetInfoType::TotalMemoryUsage:
- case GetInfoType::TotalHeapUsage:
+ case GetInfoType::TotalPhysicalMemoryUsed:
case GetInfoType::IsVirtualAddressMemoryEnabled:
case GetInfoType::PersonalMmHeapUsage:
case GetInfoType::TitleId:
@@ -807,8 +805,8 @@ static ResultCode GetInfo(u64* result, u64 info_id, u64 handle, u64 info_sub_id)
*result = process->VMManager().GetTotalMemoryUsage();
return RESULT_SUCCESS;
- case GetInfoType::TotalHeapUsage:
- *result = process->VMManager().GetTotalHeapUsage();
+ case GetInfoType::TotalPhysicalMemoryUsed:
+ *result = process->GetTotalPhysicalMemoryUsed();
return RESULT_SUCCESS;
case GetInfoType::IsVirtualAddressMemoryEnabled:
@@ -1355,7 +1353,7 @@ static ResultCode WaitProcessWideKeyAtomic(VAddr mutex_addr, VAddr condition_var
current_thread->SetCondVarWaitAddress(condition_variable_addr);
current_thread->SetMutexWaitAddress(mutex_addr);
current_thread->SetWaitHandle(thread_handle);
- current_thread->SetStatus(ThreadStatus::WaitMutex);
+ current_thread->SetStatus(ThreadStatus::WaitCondVar);
current_thread->InvalidateWakeupCallback();
current_thread->WakeAfterDelay(nano_seconds);
@@ -1399,10 +1397,10 @@ static ResultCode SignalProcessWideKey(VAddr condition_variable_addr, s32 target
// them all.
std::size_t last = waiting_threads.size();
if (target != -1)
- last = target;
+ last = std::min(waiting_threads.size(), static_cast<std::size_t>(target));
// If there are no threads waiting on this condition variable, just exit
- if (last > waiting_threads.size())
+ if (last == 0)
return RESULT_SUCCESS;
for (std::size_t index = 0; index < last; ++index) {
@@ -1410,6 +1408,9 @@ static ResultCode SignalProcessWideKey(VAddr condition_variable_addr, s32 target
ASSERT(thread->GetCondVarWaitAddress() == condition_variable_addr);
+ // liberate Cond Var Thread.
+ thread->SetCondVarWaitAddress(0);
+
std::size_t current_core = Core::System::GetInstance().CurrentCoreIndex();
auto& monitor = Core::System::GetInstance().Monitor();
@@ -1428,10 +1429,9 @@ static ResultCode SignalProcessWideKey(VAddr condition_variable_addr, s32 target
}
} while (!monitor.ExclusiveWrite32(current_core, thread->GetMutexWaitAddress(),
thread->GetWaitHandle()));
-
if (mutex_val == 0) {
// We were able to acquire the mutex, resume this thread.
- ASSERT(thread->GetStatus() == ThreadStatus::WaitMutex);
+ ASSERT(thread->GetStatus() == ThreadStatus::WaitCondVar);
thread->ResumeFromWait();
auto* const lock_owner = thread->GetLockOwner();
@@ -1441,8 +1441,8 @@ static ResultCode SignalProcessWideKey(VAddr condition_variable_addr, s32 target
thread->SetLockOwner(nullptr);
thread->SetMutexWaitAddress(0);
- thread->SetCondVarWaitAddress(0);
thread->SetWaitHandle(0);
+ Core::System::GetInstance().CpuCore(thread->GetProcessorID()).PrepareReschedule();
} else {
// Atomically signal that the mutex now has a waiting thread.
do {
@@ -1461,12 +1461,11 @@ static ResultCode SignalProcessWideKey(VAddr condition_variable_addr, s32 target
const auto& handle_table = Core::CurrentProcess()->GetHandleTable();
auto owner = handle_table.Get<Thread>(owner_handle);
ASSERT(owner);
- ASSERT(thread->GetStatus() == ThreadStatus::WaitMutex);
+ ASSERT(thread->GetStatus() == ThreadStatus::WaitCondVar);
thread->InvalidateWakeupCallback();
+ thread->SetStatus(ThreadStatus::WaitMutex);
owner->AddMutexWaiter(thread);
-
- Core::System::GetInstance().CpuCore(thread->GetProcessorID()).PrepareReschedule();
}
}
@@ -1586,14 +1585,121 @@ static ResultCode CreateTransferMemory(Handle* handle, VAddr addr, u64 size, u32
}
auto& kernel = Core::System::GetInstance().Kernel();
- auto process = kernel.CurrentProcess();
- auto& handle_table = process->GetHandleTable();
- const auto shared_mem_handle = SharedMemory::Create(kernel, process, size, perms, perms, addr);
+ auto transfer_mem_handle = TransferMemory::Create(kernel, addr, size, perms);
- CASCADE_RESULT(*handle, handle_table.Create(shared_mem_handle));
+ auto& handle_table = kernel.CurrentProcess()->GetHandleTable();
+ const auto result = handle_table.Create(std::move(transfer_mem_handle));
+ if (result.Failed()) {
+ return result.Code();
+ }
+
+ *handle = *result;
return RESULT_SUCCESS;
}
+static ResultCode MapTransferMemory(Handle handle, VAddr address, u64 size, u32 permission_raw) {
+ LOG_DEBUG(Kernel_SVC,
+ "called. handle=0x{:08X}, address=0x{:016X}, size=0x{:016X}, permissions=0x{:08X}",
+ handle, address, size, permission_raw);
+
+ if (!Common::Is4KBAligned(address)) {
+ LOG_ERROR(Kernel_SVC, "Transfer memory addresses must be 4KB aligned (size=0x{:016X}).",
+ address);
+ return ERR_INVALID_ADDRESS;
+ }
+
+ if (size == 0 || !Common::Is4KBAligned(size)) {
+ LOG_ERROR(Kernel_SVC,
+ "Transfer memory sizes must be 4KB aligned and not be zero (size=0x{:016X}).",
+ size);
+ return ERR_INVALID_SIZE;
+ }
+
+ if (!IsValidAddressRange(address, size)) {
+ LOG_ERROR(Kernel_SVC,
+ "Given address and size overflows the 64-bit range (address=0x{:016X}, "
+ "size=0x{:016X}).",
+ address, size);
+ return ERR_INVALID_ADDRESS_STATE;
+ }
+
+ const auto permissions = static_cast<MemoryPermission>(permission_raw);
+ if (permissions != MemoryPermission::None && permissions != MemoryPermission::Read &&
+ permissions != MemoryPermission::ReadWrite) {
+ LOG_ERROR(Kernel_SVC, "Invalid transfer memory permissions given (permissions=0x{:08X}).",
+ permission_raw);
+ return ERR_INVALID_STATE;
+ }
+
+ const auto& kernel = Core::System::GetInstance().Kernel();
+ const auto* const current_process = kernel.CurrentProcess();
+ const auto& handle_table = current_process->GetHandleTable();
+
+ auto transfer_memory = handle_table.Get<TransferMemory>(handle);
+ if (!transfer_memory) {
+ LOG_ERROR(Kernel_SVC, "Nonexistent transfer memory handle given (handle=0x{:08X}).",
+ handle);
+ return ERR_INVALID_HANDLE;
+ }
+
+ if (!current_process->VMManager().IsWithinASLRRegion(address, size)) {
+ LOG_ERROR(Kernel_SVC,
+ "Given address and size don't fully fit within the ASLR region "
+ "(address=0x{:016X}, size=0x{:016X}).",
+ address, size);
+ return ERR_INVALID_MEMORY_RANGE;
+ }
+
+ return transfer_memory->MapMemory(address, size, permissions);
+}
+
+static ResultCode UnmapTransferMemory(Handle handle, VAddr address, u64 size) {
+ LOG_DEBUG(Kernel_SVC, "called. handle=0x{:08X}, address=0x{:016X}, size=0x{:016X}", handle,
+ address, size);
+
+ if (!Common::Is4KBAligned(address)) {
+ LOG_ERROR(Kernel_SVC, "Transfer memory addresses must be 4KB aligned (size=0x{:016X}).",
+ address);
+ return ERR_INVALID_ADDRESS;
+ }
+
+ if (size == 0 || !Common::Is4KBAligned(size)) {
+ LOG_ERROR(Kernel_SVC,
+ "Transfer memory sizes must be 4KB aligned and not be zero (size=0x{:016X}).",
+ size);
+ return ERR_INVALID_SIZE;
+ }
+
+ if (!IsValidAddressRange(address, size)) {
+ LOG_ERROR(Kernel_SVC,
+ "Given address and size overflows the 64-bit range (address=0x{:016X}, "
+ "size=0x{:016X}).",
+ address, size);
+ return ERR_INVALID_ADDRESS_STATE;
+ }
+
+ const auto& kernel = Core::System::GetInstance().Kernel();
+ const auto* const current_process = kernel.CurrentProcess();
+ const auto& handle_table = current_process->GetHandleTable();
+
+ auto transfer_memory = handle_table.Get<TransferMemory>(handle);
+ if (!transfer_memory) {
+ LOG_ERROR(Kernel_SVC, "Nonexistent transfer memory handle given (handle=0x{:08X}).",
+ handle);
+ return ERR_INVALID_HANDLE;
+ }
+
+ if (!current_process->VMManager().IsWithinASLRRegion(address, size)) {
+ LOG_ERROR(Kernel_SVC,
+ "Given address and size don't fully fit within the ASLR region "
+ "(address=0x{:016X}, size=0x{:016X}).",
+ address, size);
+ return ERR_INVALID_MEMORY_RANGE;
+ }
+
+ return transfer_memory->UnmapMemory(address, size);
+}
+
static ResultCode GetThreadCoreMask(Handle thread_handle, u32* core, u64* mask) {
LOG_TRACE(Kernel_SVC, "called, handle=0x{:08X}", thread_handle);
@@ -1969,8 +2075,8 @@ static const FunctionDef SVC_Table[] = {
{0x4E, nullptr, "ReadWriteRegister"},
{0x4F, nullptr, "SetProcessActivity"},
{0x50, SvcWrap<CreateSharedMemory>, "CreateSharedMemory"},
- {0x51, nullptr, "MapTransferMemory"},
- {0x52, nullptr, "UnmapTransferMemory"},
+ {0x51, SvcWrap<MapTransferMemory>, "MapTransferMemory"},
+ {0x52, SvcWrap<UnmapTransferMemory>, "UnmapTransferMemory"},
{0x53, nullptr, "CreateInterruptEvent"},
{0x54, nullptr, "QueryPhysicalAddress"},
{0x55, nullptr, "QueryIoMapping"},
@@ -2032,7 +2138,7 @@ void CallSVC(u32 immediate) {
MICROPROFILE_SCOPE(Kernel_SVC);
// Lock the global kernel mutex when we enter the kernel HLE.
- std::lock_guard<std::recursive_mutex> lock(HLE::g_hle_lock);
+ std::lock_guard lock{HLE::g_hle_lock};
const FunctionDef* info = GetSVCInfo(immediate);
if (info) {
diff --git a/src/core/hle/kernel/thread.cpp b/src/core/hle/kernel/thread.cpp
index 3b22e8e0d..fa3ac3abc 100644
--- a/src/core/hle/kernel/thread.cpp
+++ b/src/core/hle/kernel/thread.cpp
@@ -105,6 +105,7 @@ void Thread::ResumeFromWait() {
case ThreadStatus::WaitSleep:
case ThreadStatus::WaitIPC:
case ThreadStatus::WaitMutex:
+ case ThreadStatus::WaitCondVar:
case ThreadStatus::WaitArb:
break;
@@ -198,7 +199,7 @@ ResultVal<SharedPtr<Thread>> Thread::Create(KernelCore& kernel, std::string name
thread->callback_handle = kernel.ThreadWakeupCallbackHandleTable().Create(thread).Unwrap();
thread->owner_process = &owner_process;
thread->scheduler = &system.Scheduler(processor_id);
- thread->scheduler->AddThread(thread, priority);
+ thread->scheduler->AddThread(thread);
thread->tls_address = thread->owner_process->MarkNextAvailableTLSSlotAsUsed(*thread);
// TODO(peachum): move to ScheduleThread() when scheduler is added so selected core is used
@@ -351,7 +352,7 @@ void Thread::ChangeScheduler() {
if (*new_processor_id != processor_id) {
// Remove thread from previous core's scheduler
scheduler->RemoveThread(this);
- next_scheduler.AddThread(this, current_priority);
+ next_scheduler.AddThread(this);
}
processor_id = *new_processor_id;
diff --git a/src/core/hle/kernel/thread.h b/src/core/hle/kernel/thread.h
index faad5f391..9c684758c 100644
--- a/src/core/hle/kernel/thread.h
+++ b/src/core/hle/kernel/thread.h
@@ -51,7 +51,8 @@ enum class ThreadStatus {
WaitIPC, ///< Waiting for the reply from an IPC request
WaitSynchAny, ///< Waiting due to WaitSynch1 or WaitSynchN with wait_all = false
WaitSynchAll, ///< Waiting due to WaitSynchronizationN with wait_all = true
- WaitMutex, ///< Waiting due to an ArbitrateLock/WaitProcessWideKey svc
+ WaitMutex, ///< Waiting due to an ArbitrateLock svc
+ WaitCondVar, ///< Waiting due to an WaitProcessWideKey svc
WaitArb, ///< Waiting due to a SignalToAddress/WaitForAddress svc
Dormant, ///< Created but not yet made ready
Dead ///< Run to completion, or forcefully terminated
diff --git a/src/core/hle/kernel/transfer_memory.cpp b/src/core/hle/kernel/transfer_memory.cpp
new file mode 100644
index 000000000..23228e1b5
--- /dev/null
+++ b/src/core/hle/kernel/transfer_memory.cpp
@@ -0,0 +1,73 @@
+// Copyright 2019 yuzu emulator team
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "core/hle/kernel/errors.h"
+#include "core/hle/kernel/kernel.h"
+#include "core/hle/kernel/process.h"
+#include "core/hle/kernel/shared_memory.h"
+#include "core/hle/kernel/transfer_memory.h"
+#include "core/hle/result.h"
+
+namespace Kernel {
+
+TransferMemory::TransferMemory(KernelCore& kernel) : Object{kernel} {}
+TransferMemory::~TransferMemory() = default;
+
+SharedPtr<TransferMemory> TransferMemory::Create(KernelCore& kernel, VAddr base_address,
+ size_t size, MemoryPermission permissions) {
+ SharedPtr<TransferMemory> transfer_memory{new TransferMemory(kernel)};
+
+ transfer_memory->base_address = base_address;
+ transfer_memory->memory_size = size;
+ transfer_memory->owner_permissions = permissions;
+ transfer_memory->owner_process = kernel.CurrentProcess();
+
+ return transfer_memory;
+}
+
+ResultCode TransferMemory::MapMemory(VAddr address, size_t size, MemoryPermission permissions) {
+ if (memory_size != size) {
+ return ERR_INVALID_SIZE;
+ }
+
+ if (owner_permissions != permissions) {
+ return ERR_INVALID_STATE;
+ }
+
+ if (is_mapped) {
+ return ERR_INVALID_STATE;
+ }
+
+ const auto map_state = owner_permissions == MemoryPermission::None
+ ? MemoryState::TransferMemoryIsolated
+ : MemoryState::TransferMemory;
+ auto& vm_manager = owner_process->VMManager();
+ const auto map_result = vm_manager.MapMemoryBlock(
+ address, std::make_shared<std::vector<u8>>(size), 0, size, map_state);
+
+ if (map_result.Failed()) {
+ return map_result.Code();
+ }
+
+ is_mapped = true;
+ return RESULT_SUCCESS;
+}
+
+ResultCode TransferMemory::UnmapMemory(VAddr address, size_t size) {
+ if (memory_size != size) {
+ return ERR_INVALID_SIZE;
+ }
+
+ auto& vm_manager = owner_process->VMManager();
+ const auto result = vm_manager.UnmapRange(address, size);
+
+ if (result.IsError()) {
+ return result;
+ }
+
+ is_mapped = false;
+ return RESULT_SUCCESS;
+}
+
+} // namespace Kernel
diff --git a/src/core/hle/kernel/transfer_memory.h b/src/core/hle/kernel/transfer_memory.h
new file mode 100644
index 000000000..ec294951e
--- /dev/null
+++ b/src/core/hle/kernel/transfer_memory.h
@@ -0,0 +1,91 @@
+// Copyright 2019 yuzu emulator team
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include "core/hle/kernel/object.h"
+
+union ResultCode;
+
+namespace Kernel {
+
+class KernelCore;
+class Process;
+
+enum class MemoryPermission : u32;
+
+/// Defines the interface for transfer memory objects.
+///
+/// Transfer memory is typically used for the purpose of
+/// transferring memory between separate process instances,
+/// thus the name.
+///
+class TransferMemory final : public Object {
+public:
+ static constexpr HandleType HANDLE_TYPE = HandleType::TransferMemory;
+
+ static SharedPtr<TransferMemory> Create(KernelCore& kernel, VAddr base_address, size_t size,
+ MemoryPermission permissions);
+
+ TransferMemory(const TransferMemory&) = delete;
+ TransferMemory& operator=(const TransferMemory&) = delete;
+
+ TransferMemory(TransferMemory&&) = delete;
+ TransferMemory& operator=(TransferMemory&&) = delete;
+
+ std::string GetTypeName() const override {
+ return "TransferMemory";
+ }
+
+ std::string GetName() const override {
+ return GetTypeName();
+ }
+
+ HandleType GetHandleType() const override {
+ return HANDLE_TYPE;
+ }
+
+ /// Attempts to map transfer memory with the given range and memory permissions.
+ ///
+ /// @param address The base address to being mapping memory at.
+ /// @param size The size of the memory to map, in bytes.
+ /// @param permissions The memory permissions to check against when mapping memory.
+ ///
+ /// @pre The given address, size, and memory permissions must all match
+ /// the same values that were given when creating the transfer memory
+ /// instance.
+ ///
+ ResultCode MapMemory(VAddr address, size_t size, MemoryPermission permissions);
+
+ /// Unmaps the transfer memory with the given range
+ ///
+ /// @param address The base address to begin unmapping memory at.
+ /// @param size The size of the memory to unmap, in bytes.
+ ///
+ /// @pre The given address and size must be the same as the ones used
+ /// to create the transfer memory instance.
+ ///
+ ResultCode UnmapMemory(VAddr address, size_t size);
+
+private:
+ explicit TransferMemory(KernelCore& kernel);
+ ~TransferMemory() override;
+
+ /// The base address for the memory managed by this instance.
+ VAddr base_address = 0;
+
+ /// Size of the memory, in bytes, that this instance manages.
+ size_t memory_size = 0;
+
+ /// The memory permissions that are applied to this instance.
+ MemoryPermission owner_permissions{};
+
+ /// The process that this transfer memory instance was created under.
+ Process* owner_process = nullptr;
+
+ /// Whether or not this transfer memory instance has mapped memory.
+ bool is_mapped = false;
+};
+
+} // namespace Kernel
diff --git a/src/core/hle/kernel/vm_manager.cpp b/src/core/hle/kernel/vm_manager.cpp
index 22bf55ce7..ec0a480ce 100644
--- a/src/core/hle/kernel/vm_manager.cpp
+++ b/src/core/hle/kernel/vm_manager.cpp
@@ -256,57 +256,50 @@ ResultCode VMManager::ReprotectRange(VAddr target, u64 size, VMAPermission new_p
return RESULT_SUCCESS;
}
-ResultVal<VAddr> VMManager::HeapAllocate(VAddr target, u64 size, VMAPermission perms) {
- if (!IsWithinHeapRegion(target, size)) {
- return ERR_INVALID_ADDRESS;
+ResultVal<VAddr> VMManager::SetHeapSize(u64 size) {
+ if (size > GetHeapRegionSize()) {
+ return ERR_OUT_OF_MEMORY;
+ }
+
+ // No need to do any additional work if the heap is already the given size.
+ if (size == GetCurrentHeapSize()) {
+ return MakeResult(heap_region_base);
}
if (heap_memory == nullptr) {
// Initialize heap
- heap_memory = std::make_shared<std::vector<u8>>();
- heap_start = heap_end = target;
+ heap_memory = std::make_shared<std::vector<u8>>(size);
+ heap_end = heap_region_base + size;
} else {
- UnmapRange(heap_start, heap_end - heap_start);
- }
-
- // If necessary, expand backing vector to cover new heap extents.
- if (target < heap_start) {
- heap_memory->insert(begin(*heap_memory), heap_start - target, 0);
- heap_start = target;
- RefreshMemoryBlockMappings(heap_memory.get());
- }
- if (target + size > heap_end) {
- heap_memory->insert(end(*heap_memory), (target + size) - heap_end, 0);
- heap_end = target + size;
- RefreshMemoryBlockMappings(heap_memory.get());
+ UnmapRange(heap_region_base, GetCurrentHeapSize());
}
- ASSERT(heap_end - heap_start == heap_memory->size());
- CASCADE_RESULT(auto vma, MapMemoryBlock(target, heap_memory, target - heap_start, size,
- MemoryState::Heap));
- Reprotect(vma, perms);
+ // If necessary, expand backing vector to cover new heap extents in
+ // the case of allocating. Otherwise, shrink the backing memory,
+ // if a smaller heap has been requested.
+ const u64 old_heap_size = GetCurrentHeapSize();
+ if (size > old_heap_size) {
+ const u64 alloc_size = size - old_heap_size;
- heap_used = size;
-
- return MakeResult<VAddr>(heap_end - size);
-}
+ heap_memory->insert(heap_memory->end(), alloc_size, 0);
+ RefreshMemoryBlockMappings(heap_memory.get());
+ } else if (size < old_heap_size) {
+ heap_memory->resize(size);
+ heap_memory->shrink_to_fit();
-ResultCode VMManager::HeapFree(VAddr target, u64 size) {
- if (!IsWithinHeapRegion(target, size)) {
- return ERR_INVALID_ADDRESS;
+ RefreshMemoryBlockMappings(heap_memory.get());
}
- if (size == 0) {
- return RESULT_SUCCESS;
- }
+ heap_end = heap_region_base + size;
+ ASSERT(GetCurrentHeapSize() == heap_memory->size());
- const ResultCode result = UnmapRange(target, size);
- if (result.IsError()) {
- return result;
+ const auto mapping_result =
+ MapMemoryBlock(heap_region_base, heap_memory, 0, size, MemoryState::Heap);
+ if (mapping_result.Failed()) {
+ return mapping_result.Code();
}
- heap_used -= size;
- return RESULT_SUCCESS;
+ return MakeResult<VAddr>(heap_region_base);
}
MemoryInfo VMManager::QueryMemory(VAddr address) const {
@@ -598,6 +591,7 @@ void VMManager::InitializeMemoryRegionRanges(FileSys::ProgramAddressSpaceType ty
heap_region_base = map_region_end;
heap_region_end = heap_region_base + heap_region_size;
+ heap_end = heap_region_base;
new_map_region_base = heap_region_end;
new_map_region_end = new_map_region_base + new_map_region_size;
@@ -692,10 +686,6 @@ u64 VMManager::GetTotalMemoryUsage() const {
return 0xF8000000;
}
-u64 VMManager::GetTotalHeapUsage() const {
- return heap_used;
-}
-
VAddr VMManager::GetAddressSpaceBaseAddress() const {
return address_space_base;
}
@@ -778,6 +768,10 @@ u64 VMManager::GetHeapRegionSize() const {
return heap_region_end - heap_region_base;
}
+u64 VMManager::GetCurrentHeapSize() const {
+ return heap_end - heap_region_base;
+}
+
bool VMManager::IsWithinHeapRegion(VAddr address, u64 size) const {
return IsInsideAddressRange(address, size, GetHeapRegionBaseAddress(),
GetHeapRegionEndAddress());
diff --git a/src/core/hle/kernel/vm_manager.h b/src/core/hle/kernel/vm_manager.h
index 7cdff6094..6f484b7bf 100644
--- a/src/core/hle/kernel/vm_manager.h
+++ b/src/core/hle/kernel/vm_manager.h
@@ -380,11 +380,41 @@ public:
/// Changes the permissions of a range of addresses, splitting VMAs as necessary.
ResultCode ReprotectRange(VAddr target, u64 size, VMAPermission new_perms);
- ResultVal<VAddr> HeapAllocate(VAddr target, u64 size, VMAPermission perms);
- ResultCode HeapFree(VAddr target, u64 size);
-
ResultCode MirrorMemory(VAddr dst_addr, VAddr src_addr, u64 size, MemoryState state);
+ /// Attempts to allocate a heap with the given size.
+ ///
+ /// @param size The size of the heap to allocate in bytes.
+ ///
+ /// @note If a heap is currently allocated, and this is called
+ /// with a size that is equal to the size of the current heap,
+ /// then this function will do nothing and return the current
+ /// heap's starting address, as there's no need to perform
+ /// any additional heap allocation work.
+ ///
+ /// @note If a heap is currently allocated, and this is called
+ /// with a size less than the current heap's size, then
+ /// this function will attempt to shrink the heap.
+ ///
+ /// @note If a heap is currently allocated, and this is called
+ /// with a size larger than the current heap's size, then
+ /// this function will attempt to extend the size of the heap.
+ ///
+ /// @returns A result indicating either success or failure.
+ /// <p>
+ /// If successful, this function will return a result
+ /// containing the starting address to the allocated heap.
+ /// <p>
+ /// If unsuccessful, this function will return a result
+ /// containing an error code.
+ ///
+ /// @pre The given size must lie within the allowable heap
+ /// memory region managed by this VMManager instance.
+ /// Failure to abide by this will result in ERR_OUT_OF_MEMORY
+ /// being returned as the result.
+ ///
+ ResultVal<VAddr> SetHeapSize(u64 size);
+
/// Queries the memory manager for information about the given address.
///
/// @param address The address to query the memory manager about for information.
@@ -418,9 +448,6 @@ public:
/// Gets the total memory usage, used by svcGetInfo
u64 GetTotalMemoryUsage() const;
- /// Gets the total heap usage, used by svcGetInfo
- u64 GetTotalHeapUsage() const;
-
/// Gets the address space base address
VAddr GetAddressSpaceBaseAddress() const;
@@ -469,6 +496,13 @@ public:
/// Gets the total size of the heap region in bytes.
u64 GetHeapRegionSize() const;
+ /// Gets the total size of the current heap in bytes.
+ ///
+ /// @note This is the current allocated heap size, not the size
+ /// of the region it's allowed to exist within.
+ ///
+ u64 GetCurrentHeapSize() const;
+
/// Determines whether or not the specified range is within the heap region.
bool IsWithinHeapRegion(VAddr address, u64 size) const;
@@ -617,9 +651,6 @@ private:
VAddr new_map_region_base = 0;
VAddr new_map_region_end = 0;
- VAddr main_code_region_base = 0;
- VAddr main_code_region_end = 0;
-
VAddr tls_io_region_base = 0;
VAddr tls_io_region_end = 0;
@@ -628,9 +659,9 @@ private:
// This makes deallocation and reallocation of holes fast and keeps process memory contiguous
// in the emulator address space, allowing Memory::GetPointer to be reasonably safe.
std::shared_ptr<std::vector<u8>> heap_memory;
- // The left/right bounds of the address space covered by heap_memory.
- VAddr heap_start = 0;
+
+ // The end of the currently allocated heap. This is not an inclusive
+ // end of the range. This is essentially 'base_address + current_size'.
VAddr heap_end = 0;
- u64 heap_used = 0;
};
} // namespace Kernel
diff --git a/src/core/hle/service/fatal/fatal.cpp b/src/core/hle/service/fatal/fatal.cpp
index 770590d0b..2c229bcad 100644
--- a/src/core/hle/service/fatal/fatal.cpp
+++ b/src/core/hle/service/fatal/fatal.cpp
@@ -25,21 +25,34 @@ Module::Interface::Interface(std::shared_ptr<Module> module, const char* name)
Module::Interface::~Interface() = default;
struct FatalInfo {
- std::array<u64_le, 31> registers{}; // TODO(ogniK): See if this actually is registers or
- // not(find a game which has non zero valeus)
- u64_le unk0{};
- u64_le unk1{};
- u64_le unk2{};
- u64_le unk3{};
- u64_le unk4{};
- u64_le unk5{};
- u64_le unk6{};
+ enum class Architecture : s32 {
+ AArch64,
+ AArch32,
+ };
+
+ const char* ArchAsString() const {
+ return arch == Architecture::AArch64 ? "AArch64" : "AArch32";
+ }
+
+ std::array<u64_le, 31> registers{};
+ u64_le sp{};
+ u64_le pc{};
+ u64_le pstate{};
+ u64_le afsr0{};
+ u64_le afsr1{};
+ u64_le esr{};
+ u64_le far{};
std::array<u64_le, 32> backtrace{};
- u64_le unk7{};
- u64_le unk8{};
+ u64_le program_entry_point{};
+
+ // Bit flags that indicate which registers have been set with values
+ // for this context. The service itself uses these to determine which
+ // registers to specifically print out.
+ u64_le set_flags{};
+
u32_le backtrace_size{};
- u32_le unk9{};
+ Architecture arch{};
u32_le unk10{}; // TODO(ogniK): Is this even used or is it just padding?
};
static_assert(sizeof(FatalInfo) == 0x250, "FatalInfo is an invalid size");
@@ -52,36 +65,36 @@ enum class FatalType : u32 {
static void GenerateErrorReport(ResultCode error_code, const FatalInfo& info) {
const auto title_id = Core::CurrentProcess()->GetTitleID();
- std::string crash_report =
- fmt::format("Yuzu {}-{} crash report\n"
- "Title ID: {:016x}\n"
- "Result: 0x{:X} ({:04}-{:04d})\n"
- "\n",
- Common::g_scm_branch, Common::g_scm_desc, title_id, error_code.raw,
- 2000 + static_cast<u32>(error_code.module.Value()),
- static_cast<u32>(error_code.description.Value()), info.unk8, info.unk7);
+ std::string crash_report = fmt::format(
+ "Yuzu {}-{} crash report\n"
+ "Title ID: {:016x}\n"
+ "Result: 0x{:X} ({:04}-{:04d})\n"
+ "Set flags: 0x{:16X}\n"
+ "Program entry point: 0x{:16X}\n"
+ "\n",
+ Common::g_scm_branch, Common::g_scm_desc, title_id, error_code.raw,
+ 2000 + static_cast<u32>(error_code.module.Value()),
+ static_cast<u32>(error_code.description.Value()), info.set_flags, info.program_entry_point);
if (info.backtrace_size != 0x0) {
crash_report += "Registers:\n";
- // TODO(ogniK): This is just a guess, find a game which actually has non zero values
for (size_t i = 0; i < info.registers.size(); i++) {
crash_report +=
fmt::format(" X[{:02d}]: {:016x}\n", i, info.registers[i]);
}
- crash_report += fmt::format(" Unknown 0: {:016x}\n", info.unk0);
- crash_report += fmt::format(" Unknown 1: {:016x}\n", info.unk1);
- crash_report += fmt::format(" Unknown 2: {:016x}\n", info.unk2);
- crash_report += fmt::format(" Unknown 3: {:016x}\n", info.unk3);
- crash_report += fmt::format(" Unknown 4: {:016x}\n", info.unk4);
- crash_report += fmt::format(" Unknown 5: {:016x}\n", info.unk5);
- crash_report += fmt::format(" Unknown 6: {:016x}\n", info.unk6);
+ crash_report += fmt::format(" SP: {:016x}\n", info.sp);
+ crash_report += fmt::format(" PC: {:016x}\n", info.pc);
+ crash_report += fmt::format(" PSTATE: {:016x}\n", info.pstate);
+ crash_report += fmt::format(" AFSR0: {:016x}\n", info.afsr0);
+ crash_report += fmt::format(" AFSR1: {:016x}\n", info.afsr1);
+ crash_report += fmt::format(" ESR: {:016x}\n", info.esr);
+ crash_report += fmt::format(" FAR: {:016x}\n", info.far);
crash_report += "\nBacktrace:\n";
for (size_t i = 0; i < info.backtrace_size; i++) {
crash_report +=
fmt::format(" Backtrace[{:02d}]: {:016x}\n", i, info.backtrace[i]);
}
- crash_report += fmt::format("\nUnknown 7: 0x{:016x}\n", info.unk7);
- crash_report += fmt::format("Unknown 8: 0x{:016x}\n", info.unk8);
- crash_report += fmt::format("Unknown 9: 0x{:016x}\n", info.unk9);
+
+ crash_report += fmt::format("Architecture: {}\n", info.ArchAsString());
crash_report += fmt::format("Unknown 10: 0x{:016x}\n", info.unk10);
}
@@ -125,13 +138,13 @@ static void ThrowFatalError(ResultCode error_code, FatalType fatal_type, const F
case FatalType::ErrorReport:
GenerateErrorReport(error_code, info);
break;
- };
+ }
}
void Module::Interface::ThrowFatal(Kernel::HLERequestContext& ctx) {
LOG_ERROR(Service_Fatal, "called");
IPC::RequestParser rp{ctx};
- auto error_code = rp.Pop<ResultCode>();
+ const auto error_code = rp.Pop<ResultCode>();
ThrowFatalError(error_code, FatalType::ErrorScreen, {});
IPC::ResponseBuilder rb{ctx, 2};
@@ -141,8 +154,8 @@ void Module::Interface::ThrowFatal(Kernel::HLERequestContext& ctx) {
void Module::Interface::ThrowFatalWithPolicy(Kernel::HLERequestContext& ctx) {
LOG_ERROR(Service_Fatal, "called");
IPC::RequestParser rp(ctx);
- auto error_code = rp.Pop<ResultCode>();
- auto fatal_type = rp.PopEnum<FatalType>();
+ const auto error_code = rp.Pop<ResultCode>();
+ const auto fatal_type = rp.PopEnum<FatalType>();
ThrowFatalError(error_code, fatal_type, {}); // No info is passed with ThrowFatalWithPolicy
IPC::ResponseBuilder rb{ctx, 2};
@@ -152,9 +165,9 @@ void Module::Interface::ThrowFatalWithPolicy(Kernel::HLERequestContext& ctx) {
void Module::Interface::ThrowFatalWithCpuContext(Kernel::HLERequestContext& ctx) {
LOG_ERROR(Service_Fatal, "called");
IPC::RequestParser rp(ctx);
- auto error_code = rp.Pop<ResultCode>();
- auto fatal_type = rp.PopEnum<FatalType>();
- auto fatal_info = ctx.ReadBuffer();
+ const auto error_code = rp.Pop<ResultCode>();
+ const auto fatal_type = rp.PopEnum<FatalType>();
+ const auto fatal_info = ctx.ReadBuffer();
FatalInfo info{};
ASSERT_MSG(fatal_info.size() == sizeof(FatalInfo), "Invalid fatal info buffer size!");
diff --git a/src/core/hle/service/hid/hid.cpp b/src/core/hle/service/hid/hid.cpp
index 8a6de83a2..63b55758b 100644
--- a/src/core/hle/service/hid/hid.cpp
+++ b/src/core/hle/service/hid/hid.cpp
@@ -36,9 +36,9 @@ namespace Service::HID {
// Updating period for each HID device.
// TODO(ogniK): Find actual polling rate of hid
-constexpr u64 pad_update_ticks = Core::Timing::BASE_CLOCK_RATE / 66;
-constexpr u64 accelerometer_update_ticks = Core::Timing::BASE_CLOCK_RATE / 100;
-constexpr u64 gyroscope_update_ticks = Core::Timing::BASE_CLOCK_RATE / 100;
+constexpr s64 pad_update_ticks = static_cast<s64>(Core::Timing::BASE_CLOCK_RATE / 66);
+constexpr s64 accelerometer_update_ticks = static_cast<s64>(Core::Timing::BASE_CLOCK_RATE / 100);
+constexpr s64 gyroscope_update_ticks = static_cast<s64>(Core::Timing::BASE_CLOCK_RATE / 100);
constexpr std::size_t SHARED_MEMORY_SIZE = 0x40000;
IAppletResource::IAppletResource() : ServiceFramework("IAppletResource") {
@@ -75,7 +75,7 @@ IAppletResource::IAppletResource() : ServiceFramework("IAppletResource") {
// Register update callbacks
auto& core_timing = Core::System::GetInstance().CoreTiming();
pad_update_event =
- core_timing.RegisterEvent("HID::UpdatePadCallback", [this](u64 userdata, int cycles_late) {
+ core_timing.RegisterEvent("HID::UpdatePadCallback", [this](u64 userdata, s64 cycles_late) {
UpdateControllers(userdata, cycles_late);
});
@@ -106,7 +106,7 @@ void IAppletResource::GetSharedMemoryHandle(Kernel::HLERequestContext& ctx) {
rb.PushCopyObjects(shared_mem);
}
-void IAppletResource::UpdateControllers(u64 userdata, int cycles_late) {
+void IAppletResource::UpdateControllers(u64 userdata, s64 cycles_late) {
auto& core_timing = Core::System::GetInstance().CoreTiming();
const bool should_reload = Settings::values.is_device_reload_pending.exchange(false);
diff --git a/src/core/hle/service/hid/hid.h b/src/core/hle/service/hid/hid.h
index 498602de5..d3660cad2 100644
--- a/src/core/hle/service/hid/hid.h
+++ b/src/core/hle/service/hid/hid.h
@@ -65,7 +65,7 @@ private:
}
void GetSharedMemoryHandle(Kernel::HLERequestContext& ctx);
- void UpdateControllers(u64 userdata, int cycles_late);
+ void UpdateControllers(u64 userdata, s64 cycles_late);
Kernel::SharedPtr<Kernel::SharedMemory> shared_mem;
diff --git a/src/core/hle/service/nfc/nfc.cpp b/src/core/hle/service/nfc/nfc.cpp
index 5c62d42ba..ca88bf97f 100644
--- a/src/core/hle/service/nfc/nfc.cpp
+++ b/src/core/hle/service/nfc/nfc.cpp
@@ -150,7 +150,7 @@ private:
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
- rb.PushRaw<u8>(Settings::values.enable_nfc);
+ rb.PushRaw<u8>(true);
}
void GetStateOld(Kernel::HLERequestContext& ctx) {
diff --git a/src/core/hle/service/nfp/nfp.cpp b/src/core/hle/service/nfp/nfp.cpp
index 1c4482e47..c6babdd4d 100644
--- a/src/core/hle/service/nfp/nfp.cpp
+++ b/src/core/hle/service/nfp/nfp.cpp
@@ -335,7 +335,7 @@ void Module::Interface::CreateUserInterface(Kernel::HLERequestContext& ctx) {
}
bool Module::Interface::LoadAmiibo(const std::vector<u8>& buffer) {
- std::lock_guard<std::recursive_mutex> lock(HLE::g_hle_lock);
+ std::lock_guard lock{HLE::g_hle_lock};
if (buffer.size() < sizeof(AmiiboFile)) {
return false;
}
diff --git a/src/core/hle/service/nvdrv/devices/nvhost_as_gpu.cpp b/src/core/hle/service/nvdrv/devices/nvhost_as_gpu.cpp
index b031ebc66..af62d33d2 100644
--- a/src/core/hle/service/nvdrv/devices/nvhost_as_gpu.cpp
+++ b/src/core/hle/service/nvdrv/devices/nvhost_as_gpu.cpp
@@ -89,7 +89,7 @@ u32 nvhost_as_gpu::Remap(const std::vector<u8>& input, std::vector<u8>& output)
for (const auto& entry : entries) {
LOG_WARNING(Service_NVDRV, "remap entry, offset=0x{:X} handle=0x{:X} pages=0x{:X}",
entry.offset, entry.nvmap_handle, entry.pages);
- Tegra::GPUVAddr offset = static_cast<Tegra::GPUVAddr>(entry.offset) << 0x10;
+ GPUVAddr offset = static_cast<GPUVAddr>(entry.offset) << 0x10;
auto object = nvmap_dev->GetObject(entry.nvmap_handle);
if (!object) {
LOG_CRITICAL(Service_NVDRV, "nvmap {} is an invalid handle!", entry.nvmap_handle);
@@ -102,7 +102,7 @@ u32 nvhost_as_gpu::Remap(const std::vector<u8>& input, std::vector<u8>& output)
u64 size = static_cast<u64>(entry.pages) << 0x10;
ASSERT(size <= object->size);
- Tegra::GPUVAddr returned = gpu.MemoryManager().MapBufferEx(object->addr, offset, size);
+ GPUVAddr returned = gpu.MemoryManager().MapBufferEx(object->addr, offset, size);
ASSERT(returned == offset);
}
std::memcpy(output.data(), entries.data(), output.size());
@@ -173,16 +173,8 @@ u32 nvhost_as_gpu::UnmapBuffer(const std::vector<u8>& input, std::vector<u8>& ou
return 0;
}
- auto& system_instance = Core::System::GetInstance();
-
- // Remove this memory region from the rasterizer cache.
- auto& gpu = system_instance.GPU();
- auto cpu_addr = gpu.MemoryManager().GpuToCpuAddress(params.offset);
- ASSERT(cpu_addr);
- gpu.FlushAndInvalidateRegion(ToCacheAddr(Memory::GetPointer(*cpu_addr)), itr->second.size);
-
- params.offset = gpu.MemoryManager().UnmapBuffer(params.offset, itr->second.size);
-
+ params.offset = Core::System::GetInstance().GPU().MemoryManager().UnmapBuffer(params.offset,
+ itr->second.size);
buffer_mappings.erase(itr->second.offset);
std::memcpy(output.data(), &params, output.size());
diff --git a/src/core/hle/service/nvflinger/nvflinger.cpp b/src/core/hle/service/nvflinger/nvflinger.cpp
index fc496b654..c7f5bbf28 100644
--- a/src/core/hle/service/nvflinger/nvflinger.cpp
+++ b/src/core/hle/service/nvflinger/nvflinger.cpp
@@ -26,7 +26,7 @@
namespace Service::NVFlinger {
constexpr std::size_t SCREEN_REFRESH_RATE = 60;
-constexpr u64 frame_ticks = static_cast<u64>(Core::Timing::BASE_CLOCK_RATE / SCREEN_REFRESH_RATE);
+constexpr s64 frame_ticks = static_cast<s64>(Core::Timing::BASE_CLOCK_RATE / SCREEN_REFRESH_RATE);
NVFlinger::NVFlinger(Core::Timing::CoreTiming& core_timing) : core_timing{core_timing} {
displays.emplace_back(0, "Default");
@@ -37,7 +37,7 @@ NVFlinger::NVFlinger(Core::Timing::CoreTiming& core_timing) : core_timing{core_t
// Schedule the screen composition events
composition_event =
- core_timing.RegisterEvent("ScreenComposition", [this](u64 userdata, int cycles_late) {
+ core_timing.RegisterEvent("ScreenComposition", [this](u64 userdata, s64 cycles_late) {
Compose();
this->core_timing.ScheduleEvent(frame_ticks - cycles_late, composition_event);
});
diff --git a/src/core/hle/service/set/set_sys.cpp b/src/core/hle/service/set/set_sys.cpp
index c9b4da5b0..ecee554bf 100644
--- a/src/core/hle/service/set/set_sys.cpp
+++ b/src/core/hle/service/set/set_sys.cpp
@@ -2,13 +2,88 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
+#include "common/assert.h"
#include "common/logging/log.h"
+#include "core/file_sys/errors.h"
+#include "core/file_sys/system_archive/system_version.h"
#include "core/hle/ipc_helpers.h"
#include "core/hle/kernel/client_port.h"
+#include "core/hle/service/filesystem/filesystem.h"
#include "core/hle/service/set/set_sys.h"
namespace Service::Set {
+namespace {
+constexpr u64 SYSTEM_VERSION_FILE_MINOR_REVISION_OFFSET = 0x05;
+
+enum class GetFirmwareVersionType {
+ Version1,
+ Version2,
+};
+
+void GetFirmwareVersionImpl(Kernel::HLERequestContext& ctx, GetFirmwareVersionType type) {
+ LOG_WARNING(Service_SET, "called - Using hardcoded firmware version '{}'",
+ FileSys::SystemArchive::GetLongDisplayVersion());
+
+ ASSERT_MSG(ctx.GetWriteBufferSize() == 0x100,
+ "FirmwareVersion output buffer must be 0x100 bytes in size!");
+
+ // Instead of using the normal procedure of checking for the real system archive and if it
+ // doesn't exist, synthesizing one, I feel that that would lead to strange bugs because a
+ // used is using a really old or really new SystemVersion title. The synthesized one ensures
+ // consistence (currently reports as 5.1.0-0.0)
+ const auto archive = FileSys::SystemArchive::SystemVersion();
+
+ const auto early_exit_failure = [&ctx](const std::string& desc, ResultCode code) {
+ LOG_ERROR(Service_SET, "General failure while attempting to resolve firmware version ({}).",
+ desc.c_str());
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(code);
+ };
+
+ if (archive == nullptr) {
+ early_exit_failure("The system version archive couldn't be synthesized.",
+ FileSys::ERROR_FAILED_MOUNT_ARCHIVE);
+ return;
+ }
+
+ const auto ver_file = archive->GetFile("file");
+ if (ver_file == nullptr) {
+ early_exit_failure("The system version archive didn't contain the file 'file'.",
+ FileSys::ERROR_INVALID_ARGUMENT);
+ return;
+ }
+
+ auto data = ver_file->ReadAllBytes();
+ if (data.size() != 0x100) {
+ early_exit_failure("The system version file 'file' was not the correct size.",
+ FileSys::ERROR_OUT_OF_BOUNDS);
+ return;
+ }
+
+ // If the command is GetFirmwareVersion (as opposed to GetFirmwareVersion2), hardware will
+ // zero out the REVISION_MINOR field.
+ if (type == GetFirmwareVersionType::Version1) {
+ data[SYSTEM_VERSION_FILE_MINOR_REVISION_OFFSET] = 0;
+ }
+
+ ctx.WriteBuffer(data);
+
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(RESULT_SUCCESS);
+}
+} // Anonymous namespace
+
+void SET_SYS::GetFirmwareVersion(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_SET, "called");
+ GetFirmwareVersionImpl(ctx, GetFirmwareVersionType::Version1);
+}
+
+void SET_SYS::GetFirmwareVersion2(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_SET, "called");
+ GetFirmwareVersionImpl(ctx, GetFirmwareVersionType::Version2);
+}
+
void SET_SYS::GetColorSetId(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_SET, "called");
@@ -33,8 +108,8 @@ SET_SYS::SET_SYS() : ServiceFramework("set:sys") {
{0, nullptr, "SetLanguageCode"},
{1, nullptr, "SetNetworkSettings"},
{2, nullptr, "GetNetworkSettings"},
- {3, nullptr, "GetFirmwareVersion"},
- {4, nullptr, "GetFirmwareVersion2"},
+ {3, &SET_SYS::GetFirmwareVersion, "GetFirmwareVersion"},
+ {4, &SET_SYS::GetFirmwareVersion2, "GetFirmwareVersion2"},
{5, nullptr, "GetFirmwareVersionDigest"},
{7, nullptr, "GetLockScreenFlag"},
{8, nullptr, "SetLockScreenFlag"},
diff --git a/src/core/hle/service/set/set_sys.h b/src/core/hle/service/set/set_sys.h
index f602f3c77..13ee2cf46 100644
--- a/src/core/hle/service/set/set_sys.h
+++ b/src/core/hle/service/set/set_sys.h
@@ -20,6 +20,8 @@ private:
BasicBlack = 1,
};
+ void GetFirmwareVersion(Kernel::HLERequestContext& ctx);
+ void GetFirmwareVersion2(Kernel::HLERequestContext& ctx);
void GetColorSetId(Kernel::HLERequestContext& ctx);
void SetColorSetId(Kernel::HLERequestContext& ctx);
diff --git a/src/core/loader/nso.cpp b/src/core/loader/nso.cpp
index 5caceb267..babc7e646 100644
--- a/src/core/loader/nso.cpp
+++ b/src/core/loader/nso.cpp
@@ -21,36 +21,8 @@
#include "core/settings.h"
namespace Loader {
-
-struct NsoSegmentHeader {
- u32_le offset;
- u32_le location;
- u32_le size;
- union {
- u32_le alignment;
- u32_le bss_size;
- };
-};
-static_assert(sizeof(NsoSegmentHeader) == 0x10, "NsoSegmentHeader has incorrect size.");
-
-struct NsoHeader {
- u32_le magic;
- u32_le version;
- INSERT_PADDING_WORDS(1);
- u8 flags;
- std::array<NsoSegmentHeader, 3> segments; // Text, RoData, Data (in that order)
- std::array<u8, 0x20> build_id;
- std::array<u32_le, 3> segments_compressed_size;
-
- bool IsSegmentCompressed(size_t segment_num) const {
- ASSERT_MSG(segment_num < 3, "Invalid segment {}", segment_num);
- return ((flags >> segment_num) & 1);
- }
-};
-static_assert(sizeof(NsoHeader) == 0x6c, "NsoHeader has incorrect size.");
-static_assert(std::is_trivially_copyable_v<NsoHeader>, "NsoHeader isn't trivially copyable.");
-
-struct ModHeader {
+namespace {
+struct MODHeader {
u32_le magic;
u32_le dynamic_offset;
u32_le bss_start_offset;
@@ -59,25 +31,10 @@ struct ModHeader {
u32_le eh_frame_hdr_end_offset;
u32_le module_offset; // Offset to runtime-generated module object. typically equal to .bss base
};
-static_assert(sizeof(ModHeader) == 0x1c, "ModHeader has incorrect size.");
-
-AppLoader_NSO::AppLoader_NSO(FileSys::VirtualFile file) : AppLoader(std::move(file)) {}
-
-FileType AppLoader_NSO::IdentifyType(const FileSys::VirtualFile& file) {
- u32 magic = 0;
- if (file->ReadObject(&magic) != sizeof(magic)) {
- return FileType::Error;
- }
-
- if (Common::MakeMagic('N', 'S', 'O', '0') != magic) {
- return FileType::Error;
- }
-
- return FileType::NSO;
-}
+static_assert(sizeof(MODHeader) == 0x1c, "MODHeader has incorrect size.");
-static std::vector<u8> DecompressSegment(const std::vector<u8>& compressed_data,
- const NsoSegmentHeader& header) {
+std::vector<u8> DecompressSegment(const std::vector<u8>& compressed_data,
+ const NSOSegmentHeader& header) {
std::vector<u8> uncompressed_data(header.size);
const int bytes_uncompressed =
LZ4_decompress_safe(reinterpret_cast<const char*>(compressed_data.data()),
@@ -91,23 +48,47 @@ static std::vector<u8> DecompressSegment(const std::vector<u8>& compressed_data,
return uncompressed_data;
}
-static constexpr u32 PageAlignSize(u32 size) {
+constexpr u32 PageAlignSize(u32 size) {
return (size + Memory::PAGE_MASK) & ~Memory::PAGE_MASK;
}
+} // Anonymous namespace
+
+bool NSOHeader::IsSegmentCompressed(size_t segment_num) const {
+ ASSERT_MSG(segment_num < 3, "Invalid segment {}", segment_num);
+ return ((flags >> segment_num) & 1) != 0;
+}
+
+AppLoader_NSO::AppLoader_NSO(FileSys::VirtualFile file) : AppLoader(std::move(file)) {}
+
+FileType AppLoader_NSO::IdentifyType(const FileSys::VirtualFile& file) {
+ u32 magic = 0;
+ if (file->ReadObject(&magic) != sizeof(magic)) {
+ return FileType::Error;
+ }
+
+ if (Common::MakeMagic('N', 'S', 'O', '0') != magic) {
+ return FileType::Error;
+ }
+
+ return FileType::NSO;
+}
std::optional<VAddr> AppLoader_NSO::LoadModule(Kernel::Process& process,
const FileSys::VfsFile& file, VAddr load_base,
bool should_pass_arguments,
std::optional<FileSys::PatchManager> pm) {
- if (file.GetSize() < sizeof(NsoHeader))
+ if (file.GetSize() < sizeof(NSOHeader)) {
return {};
+ }
- NsoHeader nso_header{};
- if (sizeof(NsoHeader) != file.ReadObject(&nso_header))
+ NSOHeader nso_header{};
+ if (sizeof(NSOHeader) != file.ReadObject(&nso_header)) {
return {};
+ }
- if (nso_header.magic != Common::MakeMagic('N', 'S', 'O', '0'))
+ if (nso_header.magic != Common::MakeMagic('N', 'S', 'O', '0')) {
return {};
+ }
// Build program image
Kernel::CodeSet codeset;
@@ -143,10 +124,10 @@ std::optional<VAddr> AppLoader_NSO::LoadModule(Kernel::Process& process,
std::memcpy(&module_offset, program_image.data() + 4, sizeof(u32));
// Read MOD header
- ModHeader mod_header{};
+ MODHeader mod_header{};
// Default .bss to size in segment header if MOD0 section doesn't exist
u32 bss_size{PageAlignSize(nso_header.segments[2].bss_size)};
- std::memcpy(&mod_header, program_image.data() + module_offset, sizeof(ModHeader));
+ std::memcpy(&mod_header, program_image.data() + module_offset, sizeof(MODHeader));
const bool has_mod_header{mod_header.magic == Common::MakeMagic('M', 'O', 'D', '0')};
if (has_mod_header) {
// Resize program image to include .bss section and page align each section
@@ -158,22 +139,24 @@ std::optional<VAddr> AppLoader_NSO::LoadModule(Kernel::Process& process,
// Apply patches if necessary
if (pm && (pm->HasNSOPatch(nso_header.build_id) || Settings::values.dump_nso)) {
- std::vector<u8> pi_header(program_image.size() + 0x100);
- std::memcpy(pi_header.data(), &nso_header, sizeof(NsoHeader));
- std::memcpy(pi_header.data() + 0x100, program_image.data(), program_image.size());
+ std::vector<u8> pi_header(sizeof(NSOHeader) + program_image.size());
+ pi_header.insert(pi_header.begin(), reinterpret_cast<u8*>(&nso_header),
+ reinterpret_cast<u8*>(&nso_header) + sizeof(NSOHeader));
+ pi_header.insert(pi_header.begin() + sizeof(NSOHeader), program_image.begin(),
+ program_image.end());
pi_header = pm->PatchNSO(pi_header);
- std::memcpy(program_image.data(), pi_header.data() + 0x100, program_image.size());
+ std::copy(pi_header.begin() + sizeof(NSOHeader), pi_header.end(), program_image.begin());
}
// Apply cheats if they exist and the program has a valid title ID
if (pm) {
- const auto cheats = pm->CreateCheatList(nso_header.build_id);
+ auto& system = Core::System::GetInstance();
+ const auto cheats = pm->CreateCheatList(system, nso_header.build_id);
if (!cheats.empty()) {
- Core::System::GetInstance().RegisterCheatList(
- cheats, Common::HexArrayToString(nso_header.build_id), load_base,
- load_base + program_image.size());
+ system.RegisterCheatList(cheats, Common::HexArrayToString(nso_header.build_id),
+ load_base, load_base + program_image.size());
}
}
diff --git a/src/core/loader/nso.h b/src/core/loader/nso.h
index 167c8a694..4674c3724 100644
--- a/src/core/loader/nso.h
+++ b/src/core/loader/nso.h
@@ -4,7 +4,9 @@
#pragma once
+#include <array>
#include <optional>
+#include <type_traits>
#include "common/common_types.h"
#include "common/swap.h"
#include "core/file_sys/patch_manager.h"
@@ -16,6 +18,43 @@ class Process;
namespace Loader {
+struct NSOSegmentHeader {
+ u32_le offset;
+ u32_le location;
+ u32_le size;
+ union {
+ u32_le alignment;
+ u32_le bss_size;
+ };
+};
+static_assert(sizeof(NSOSegmentHeader) == 0x10, "NsoSegmentHeader has incorrect size.");
+
+struct NSOHeader {
+ using SHA256Hash = std::array<u8, 0x20>;
+
+ struct RODataRelativeExtent {
+ u32_le data_offset;
+ u32_le size;
+ };
+
+ u32_le magic;
+ u32_le version;
+ u32 reserved;
+ u32_le flags;
+ std::array<NSOSegmentHeader, 3> segments; // Text, RoData, Data (in that order)
+ std::array<u8, 0x20> build_id;
+ std::array<u32_le, 3> segments_compressed_size;
+ std::array<u8, 0x1C> padding;
+ RODataRelativeExtent api_info_extent;
+ RODataRelativeExtent dynstr_extent;
+ RODataRelativeExtent dynsyn_extent;
+ std::array<SHA256Hash, 3> segment_hashes;
+
+ bool IsSegmentCompressed(size_t segment_num) const;
+};
+static_assert(sizeof(NSOHeader) == 0x100, "NSOHeader has incorrect size.");
+static_assert(std::is_trivially_copyable_v<NSOHeader>, "NSOHeader must be trivially copyable.");
+
constexpr u64 NSO_ARGUMENT_DATA_ALLOCATION_SIZE = 0x9000;
struct NSOArgumentHeader {
diff --git a/src/core/memory.cpp b/src/core/memory.cpp
index 365ac82b4..332c1037c 100644
--- a/src/core/memory.cpp
+++ b/src/core/memory.cpp
@@ -48,7 +48,7 @@ static void MapPages(Common::PageTable& page_table, VAddr base, u64 size, u8* me
(base + size) * PAGE_SIZE);
// During boot, current_page_table might not be set yet, in which case we need not flush
- if (current_page_table) {
+ if (Core::System::GetInstance().IsPoweredOn()) {
Core::System::GetInstance().GPU().FlushAndInvalidateRegion(base << PAGE_BITS,
size * PAGE_SIZE);
}
diff --git a/src/core/perf_stats.cpp b/src/core/perf_stats.cpp
index c716a462b..4afd6c8a3 100644
--- a/src/core/perf_stats.cpp
+++ b/src/core/perf_stats.cpp
@@ -18,13 +18,13 @@ using std::chrono::microseconds;
namespace Core {
void PerfStats::BeginSystemFrame() {
- std::lock_guard<std::mutex> lock(object_mutex);
+ std::lock_guard lock{object_mutex};
frame_begin = Clock::now();
}
void PerfStats::EndSystemFrame() {
- std::lock_guard<std::mutex> lock(object_mutex);
+ std::lock_guard lock{object_mutex};
auto frame_end = Clock::now();
accumulated_frametime += frame_end - frame_begin;
@@ -35,13 +35,13 @@ void PerfStats::EndSystemFrame() {
}
void PerfStats::EndGameFrame() {
- std::lock_guard<std::mutex> lock(object_mutex);
+ std::lock_guard lock{object_mutex};
game_frames += 1;
}
PerfStatsResults PerfStats::GetAndResetStats(microseconds current_system_time_us) {
- std::lock_guard<std::mutex> lock(object_mutex);
+ std::lock_guard lock{object_mutex};
const auto now = Clock::now();
// Walltime elapsed since stats were reset
@@ -67,7 +67,7 @@ PerfStatsResults PerfStats::GetAndResetStats(microseconds current_system_time_us
}
double PerfStats::GetLastFrameTimeScale() {
- std::lock_guard<std::mutex> lock(object_mutex);
+ std::lock_guard lock{object_mutex};
constexpr double FRAME_LENGTH = 1.0 / 60;
return duration_cast<DoubleSecs>(previous_frame_length).count() / FRAME_LENGTH;
diff --git a/src/core/settings.cpp b/src/core/settings.cpp
index 6dd3139cc..6d32ebea3 100644
--- a/src/core/settings.cpp
+++ b/src/core/settings.cpp
@@ -82,7 +82,6 @@ void LogSetting(const std::string& name, const T& value) {
void LogSettings() {
LOG_INFO(Config, "yuzu Configuration:");
LogSetting("System_UseDockedMode", Settings::values.use_docked_mode);
- LogSetting("System_EnableNfc", Settings::values.enable_nfc);
LogSetting("System_RngSeed", Settings::values.rng_seed.value_or(0));
LogSetting("System_CurrentUser", Settings::values.current_user);
LogSetting("System_LanguageIndex", Settings::values.language_index);
diff --git a/src/core/settings.h b/src/core/settings.h
index cdfb2f742..d543eb32f 100644
--- a/src/core/settings.h
+++ b/src/core/settings.h
@@ -349,7 +349,6 @@ struct TouchscreenInput {
struct Values {
// System
bool use_docked_mode;
- bool enable_nfc;
std::optional<u32> rng_seed;
// Measured in seconds since epoch
std::optional<std::chrono::seconds> custom_rtc;
diff --git a/src/input_common/keyboard.cpp b/src/input_common/keyboard.cpp
index 525fe6abc..078374be5 100644
--- a/src/input_common/keyboard.cpp
+++ b/src/input_common/keyboard.cpp
@@ -36,18 +36,18 @@ struct KeyButtonPair {
class KeyButtonList {
public:
void AddKeyButton(int key_code, KeyButton* key_button) {
- std::lock_guard<std::mutex> guard(mutex);
+ std::lock_guard guard{mutex};
list.push_back(KeyButtonPair{key_code, key_button});
}
void RemoveKeyButton(const KeyButton* key_button) {
- std::lock_guard<std::mutex> guard(mutex);
+ std::lock_guard guard{mutex};
list.remove_if(
[key_button](const KeyButtonPair& pair) { return pair.key_button == key_button; });
}
void ChangeKeyStatus(int key_code, bool pressed) {
- std::lock_guard<std::mutex> guard(mutex);
+ std::lock_guard guard{mutex};
for (const KeyButtonPair& pair : list) {
if (pair.key_code == key_code)
pair.key_button->status.store(pressed);
@@ -55,7 +55,7 @@ public:
}
void ChangeAllKeyStatus(bool pressed) {
- std::lock_guard<std::mutex> guard(mutex);
+ std::lock_guard guard{mutex};
for (const KeyButtonPair& pair : list) {
pair.key_button->status.store(pressed);
}
diff --git a/src/input_common/motion_emu.cpp b/src/input_common/motion_emu.cpp
index 6d96d4019..868251628 100644
--- a/src/input_common/motion_emu.cpp
+++ b/src/input_common/motion_emu.cpp
@@ -39,7 +39,7 @@ public:
void Tilt(int x, int y) {
auto mouse_move = Common::MakeVec(x, y) - mouse_origin;
if (is_tilting) {
- std::lock_guard<std::mutex> guard(tilt_mutex);
+ std::lock_guard guard{tilt_mutex};
if (mouse_move.x == 0 && mouse_move.y == 0) {
tilt_angle = 0;
} else {
@@ -51,13 +51,13 @@ public:
}
void EndTilt() {
- std::lock_guard<std::mutex> guard(tilt_mutex);
+ std::lock_guard guard{tilt_mutex};
tilt_angle = 0;
is_tilting = false;
}
std::tuple<Common::Vec3<float>, Common::Vec3<float>> GetStatus() {
- std::lock_guard<std::mutex> guard(status_mutex);
+ std::lock_guard guard{status_mutex};
return status;
}
@@ -93,7 +93,7 @@ private:
old_q = q;
{
- std::lock_guard<std::mutex> guard(tilt_mutex);
+ std::lock_guard guard{tilt_mutex};
// Find the quaternion describing current 3DS tilting
q = Common::MakeQuaternion(
@@ -115,7 +115,7 @@ private:
// Update the sensor state
{
- std::lock_guard<std::mutex> guard(status_mutex);
+ std::lock_guard guard{status_mutex};
status = std::make_tuple(gravity, angular_rate);
}
}
diff --git a/src/input_common/sdl/sdl_impl.cpp b/src/input_common/sdl/sdl_impl.cpp
index b132d77f5..5949ecbae 100644
--- a/src/input_common/sdl/sdl_impl.cpp
+++ b/src/input_common/sdl/sdl_impl.cpp
@@ -55,22 +55,22 @@ public:
: guid{std::move(guid_)}, port{port_}, sdl_joystick{joystick, deleter} {}
void SetButton(int button, bool value) {
- std::lock_guard<std::mutex> lock(mutex);
+ std::lock_guard lock{mutex};
state.buttons[button] = value;
}
bool GetButton(int button) const {
- std::lock_guard<std::mutex> lock(mutex);
+ std::lock_guard lock{mutex};
return state.buttons.at(button);
}
void SetAxis(int axis, Sint16 value) {
- std::lock_guard<std::mutex> lock(mutex);
+ std::lock_guard lock{mutex};
state.axes[axis] = value;
}
float GetAxis(int axis) const {
- std::lock_guard<std::mutex> lock(mutex);
+ std::lock_guard lock{mutex};
return state.axes.at(axis) / 32767.0f;
}
@@ -92,12 +92,12 @@ public:
}
void SetHat(int hat, Uint8 direction) {
- std::lock_guard<std::mutex> lock(mutex);
+ std::lock_guard lock{mutex};
state.hats[hat] = direction;
}
bool GetHatDirection(int hat, Uint8 direction) const {
- std::lock_guard<std::mutex> lock(mutex);
+ std::lock_guard lock{mutex};
return (state.hats.at(hat) & direction) != 0;
}
/**
@@ -140,7 +140,7 @@ private:
* Get the nth joystick with the corresponding GUID
*/
std::shared_ptr<SDLJoystick> SDLState::GetSDLJoystickByGUID(const std::string& guid, int port) {
- std::lock_guard<std::mutex> lock(joystick_map_mutex);
+ std::lock_guard lock{joystick_map_mutex};
const auto it = joystick_map.find(guid);
if (it != joystick_map.end()) {
while (it->second.size() <= port) {
@@ -161,7 +161,8 @@ std::shared_ptr<SDLJoystick> SDLState::GetSDLJoystickByGUID(const std::string& g
std::shared_ptr<SDLJoystick> SDLState::GetSDLJoystickBySDLID(SDL_JoystickID sdl_id) {
auto sdl_joystick = SDL_JoystickFromInstanceID(sdl_id);
const std::string guid = GetGUID(sdl_joystick);
- std::lock_guard<std::mutex> lock(joystick_map_mutex);
+
+ std::lock_guard lock{joystick_map_mutex};
auto map_it = joystick_map.find(guid);
if (map_it != joystick_map.end()) {
auto vec_it = std::find_if(map_it->second.begin(), map_it->second.end(),
@@ -198,8 +199,9 @@ void SDLState::InitJoystick(int joystick_index) {
LOG_ERROR(Input, "failed to open joystick {}", joystick_index);
return;
}
- std::string guid = GetGUID(sdl_joystick);
- std::lock_guard<std::mutex> lock(joystick_map_mutex);
+ const std::string guid = GetGUID(sdl_joystick);
+
+ std::lock_guard lock{joystick_map_mutex};
if (joystick_map.find(guid) == joystick_map.end()) {
auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick);
joystick_map[guid].emplace_back(std::move(joystick));
@@ -221,7 +223,7 @@ void SDLState::CloseJoystick(SDL_Joystick* sdl_joystick) {
std::string guid = GetGUID(sdl_joystick);
std::shared_ptr<SDLJoystick> joystick;
{
- std::lock_guard<std::mutex> lock(joystick_map_mutex);
+ std::lock_guard lock{joystick_map_mutex};
// This call to guid is safe since the joystick is guaranteed to be in the map
auto& joystick_guid_list = joystick_map[guid];
const auto joystick_it =
@@ -274,7 +276,7 @@ void SDLState::HandleGameControllerEvent(const SDL_Event& event) {
}
void SDLState::CloseJoysticks() {
- std::lock_guard<std::mutex> lock(joystick_map_mutex);
+ std::lock_guard lock{joystick_map_mutex};
joystick_map.clear();
}
diff --git a/src/tests/CMakeLists.txt b/src/tests/CMakeLists.txt
index d0284bdf4..c7038b217 100644
--- a/src/tests/CMakeLists.txt
+++ b/src/tests/CMakeLists.txt
@@ -1,5 +1,7 @@
add_executable(tests
common/bit_field.cpp
+ common/bit_utils.cpp
+ common/multi_level_queue.cpp
common/param_package.cpp
common/ring_buffer.cpp
core/arm/arm_test_common.cpp
diff --git a/src/tests/common/bit_utils.cpp b/src/tests/common/bit_utils.cpp
new file mode 100644
index 000000000..479b5995a
--- /dev/null
+++ b/src/tests/common/bit_utils.cpp
@@ -0,0 +1,23 @@
+// Copyright 2017 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <catch2/catch.hpp>
+#include <math.h>
+#include "common/bit_util.h"
+
+namespace Common {
+
+TEST_CASE("BitUtils::CountTrailingZeroes", "[common]") {
+ REQUIRE(Common::CountTrailingZeroes32(0) == 32);
+ REQUIRE(Common::CountTrailingZeroes64(0) == 64);
+ REQUIRE(Common::CountTrailingZeroes32(9) == 0);
+ REQUIRE(Common::CountTrailingZeroes32(8) == 3);
+ REQUIRE(Common::CountTrailingZeroes32(0x801000) == 12);
+ REQUIRE(Common::CountTrailingZeroes64(9) == 0);
+ REQUIRE(Common::CountTrailingZeroes64(8) == 3);
+ REQUIRE(Common::CountTrailingZeroes64(0x801000) == 12);
+ REQUIRE(Common::CountTrailingZeroes64(0x801000000000UL) == 36);
+}
+
+} // namespace Common
diff --git a/src/tests/common/multi_level_queue.cpp b/src/tests/common/multi_level_queue.cpp
new file mode 100644
index 000000000..cca7ec7da
--- /dev/null
+++ b/src/tests/common/multi_level_queue.cpp
@@ -0,0 +1,55 @@
+// Copyright 2019 Yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <catch2/catch.hpp>
+#include <math.h>
+#include "common/common_types.h"
+#include "common/multi_level_queue.h"
+
+namespace Common {
+
+TEST_CASE("MultiLevelQueue", "[common]") {
+ std::array<f32, 8> values = {0.0, 5.0, 1.0, 9.0, 8.0, 2.0, 6.0, 7.0};
+ Common::MultiLevelQueue<f32, 64> mlq;
+ REQUIRE(mlq.empty());
+ mlq.add(values[2], 2);
+ mlq.add(values[7], 7);
+ mlq.add(values[3], 3);
+ mlq.add(values[4], 4);
+ mlq.add(values[0], 0);
+ mlq.add(values[5], 5);
+ mlq.add(values[6], 6);
+ mlq.add(values[1], 1);
+ u32 index = 0;
+ bool all_set = true;
+ for (auto& f : mlq) {
+ all_set &= (f == values[index]);
+ index++;
+ }
+ REQUIRE(all_set);
+ REQUIRE(!mlq.empty());
+ f32 v = 8.0;
+ mlq.add(v, 2);
+ v = -7.0;
+ mlq.add(v, 2, false);
+ REQUIRE(mlq.front(2) == -7.0);
+ mlq.yield(2);
+ REQUIRE(mlq.front(2) == values[2]);
+ REQUIRE(mlq.back(2) == -7.0);
+ REQUIRE(mlq.empty(8));
+ v = 10.0;
+ mlq.add(v, 8);
+ mlq.adjust(v, 8, 9);
+ REQUIRE(mlq.front(9) == v);
+ REQUIRE(mlq.empty(8));
+ REQUIRE(!mlq.empty(9));
+ mlq.adjust(values[0], 0, 9);
+ REQUIRE(mlq.highest_priority_set() == 1);
+ REQUIRE(mlq.lowest_priority_set() == 9);
+ mlq.remove(values[1], 1);
+ REQUIRE(mlq.highest_priority_set() == 2);
+ REQUIRE(mlq.empty(1));
+}
+
+} // namespace Common
diff --git a/src/video_core/debug_utils/debug_utils.cpp b/src/video_core/debug_utils/debug_utils.cpp
index 5ffb492ea..f0ef67535 100644
--- a/src/video_core/debug_utils/debug_utils.cpp
+++ b/src/video_core/debug_utils/debug_utils.cpp
@@ -10,7 +10,7 @@ namespace Tegra {
void DebugContext::DoOnEvent(Event event, void* data) {
{
- std::unique_lock<std::mutex> lock(breakpoint_mutex);
+ std::unique_lock lock{breakpoint_mutex};
// TODO(Subv): Commit the rasterizer's caches so framebuffers, render targets, etc. will
// show on debug widgets
@@ -32,7 +32,7 @@ void DebugContext::DoOnEvent(Event event, void* data) {
void DebugContext::Resume() {
{
- std::lock_guard<std::mutex> lock(breakpoint_mutex);
+ std::lock_guard lock{breakpoint_mutex};
// Tell all observers that we are about to resume
for (auto& breakpoint_observer : breakpoint_observers) {
diff --git a/src/video_core/debug_utils/debug_utils.h b/src/video_core/debug_utils/debug_utils.h
index c235faf46..ac3a2eb01 100644
--- a/src/video_core/debug_utils/debug_utils.h
+++ b/src/video_core/debug_utils/debug_utils.h
@@ -40,7 +40,7 @@ public:
/// Constructs the object such that it observes events of the given DebugContext.
explicit BreakPointObserver(std::shared_ptr<DebugContext> debug_context)
: context_weak(debug_context) {
- std::unique_lock<std::mutex> lock(debug_context->breakpoint_mutex);
+ std::unique_lock lock{debug_context->breakpoint_mutex};
debug_context->breakpoint_observers.push_back(this);
}
@@ -48,7 +48,7 @@ public:
auto context = context_weak.lock();
if (context) {
{
- std::unique_lock<std::mutex> lock(context->breakpoint_mutex);
+ std::unique_lock lock{context->breakpoint_mutex};
context->breakpoint_observers.remove(this);
}
diff --git a/src/video_core/dma_pusher.h b/src/video_core/dma_pusher.h
index 27a36348c..6ab06518f 100644
--- a/src/video_core/dma_pusher.h
+++ b/src/video_core/dma_pusher.h
@@ -9,7 +9,6 @@
#include "common/bit_field.h"
#include "common/common_types.h"
-#include "video_core/memory_manager.h"
namespace Tegra {
diff --git a/src/video_core/engines/kepler_memory.cpp b/src/video_core/engines/kepler_memory.cpp
index 0931b9626..e259bf46b 100644
--- a/src/video_core/engines/kepler_memory.cpp
+++ b/src/video_core/engines/kepler_memory.cpp
@@ -46,7 +46,7 @@ void KeplerMemory::ProcessData(u32 data) {
// contain a dirty surface that will have to be written back to memory.
const GPUVAddr address{regs.dest.Address() + state.write_offset * sizeof(u32)};
rasterizer.InvalidateRegion(ToCacheAddr(memory_manager.GetPointer(address)), sizeof(u32));
- memory_manager.Write32(address, data);
+ memory_manager.Write<u32>(address, data);
system.GPU().Maxwell3D().dirty_flags.OnMemoryWrite();
diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp
index c5d5be4ef..defcfbd3f 100644
--- a/src/video_core/engines/maxwell_3d.cpp
+++ b/src/video_core/engines/maxwell_3d.cpp
@@ -307,7 +307,7 @@ void Maxwell3D::ProcessQueryGet() {
// Write the current query sequence to the sequence address.
// TODO(Subv): Find out what happens if you use a long query type but mark it as a short
// query.
- memory_manager.Write32(sequence_address, sequence);
+ memory_manager.Write<u32>(sequence_address, sequence);
} else {
// Write the 128-bit result structure in long mode. Note: We emulate an infinitely fast
// GPU, this command may actually take a while to complete in real hardware due to GPU
@@ -395,7 +395,7 @@ void Maxwell3D::ProcessCBData(u32 value) {
u8* ptr{memory_manager.GetPointer(address)};
rasterizer.InvalidateRegion(ToCacheAddr(ptr), sizeof(u32));
- memory_manager.Write32(address, value);
+ memory_manager.Write<u32>(address, value);
dirty_flags.OnMemoryWrite();
@@ -447,7 +447,7 @@ std::vector<Texture::FullTextureInfo> Maxwell3D::GetStageTextures(Regs::ShaderSt
for (GPUVAddr current_texture = tex_info_buffer.address + TextureInfoOffset;
current_texture < tex_info_buffer_end; current_texture += sizeof(Texture::TextureHandle)) {
- const Texture::TextureHandle tex_handle{memory_manager.Read32(current_texture)};
+ const Texture::TextureHandle tex_handle{memory_manager.Read<u32>(current_texture)};
Texture::FullTextureInfo tex_info{};
// TODO(Subv): Use the shader to determine which textures are actually accessed.
@@ -482,7 +482,7 @@ Texture::FullTextureInfo Maxwell3D::GetStageTexture(Regs::ShaderStage stage,
ASSERT(tex_info_address < tex_info_buffer.address + tex_info_buffer.size);
- const Texture::TextureHandle tex_handle{memory_manager.Read32(tex_info_address)};
+ const Texture::TextureHandle tex_handle{memory_manager.Read<u32>(tex_info_address)};
Texture::FullTextureInfo tex_info{};
tex_info.index = static_cast<u32>(offset);
diff --git a/src/video_core/engines/maxwell_dma.cpp b/src/video_core/engines/maxwell_dma.cpp
index a0ded4c25..5cca5c29a 100644
--- a/src/video_core/engines/maxwell_dma.cpp
+++ b/src/video_core/engines/maxwell_dma.cpp
@@ -88,6 +88,16 @@ void MaxwellDMA::HandleCopy() {
auto source_ptr{memory_manager.GetPointer(source)};
auto dst_ptr{memory_manager.GetPointer(dest)};
+ if (!source_ptr) {
+ LOG_ERROR(HW_GPU, "source_ptr is invalid");
+ return;
+ }
+
+ if (!dst_ptr) {
+ LOG_ERROR(HW_GPU, "dst_ptr is invalid");
+ return;
+ }
+
const auto FlushAndInvalidate = [&](u32 src_size, u64 dst_size) {
// TODO(Subv): For now, manually flush the regions until we implement GPU-accelerated
// copying.
diff --git a/src/video_core/gpu.cpp b/src/video_core/gpu.cpp
index 66c690494..30b29e14d 100644
--- a/src/video_core/gpu.cpp
+++ b/src/video_core/gpu.cpp
@@ -12,6 +12,7 @@
#include "video_core/engines/maxwell_3d.h"
#include "video_core/engines/maxwell_dma.h"
#include "video_core/gpu.h"
+#include "video_core/memory_manager.h"
#include "video_core/renderer_base.h"
namespace Tegra {
@@ -285,9 +286,10 @@ void GPU::ProcessSemaphoreTriggerMethod() {
// TODO(Kmather73): Generate a real GPU timestamp and write it here instead of
// CoreTiming
block.timestamp = Core::System::GetInstance().CoreTiming().GetTicks();
- memory_manager->WriteBlock(regs.smaphore_address.SmaphoreAddress(), &block, sizeof(block));
+ memory_manager->WriteBlock(regs.semaphore_address.SemaphoreAddress(), &block,
+ sizeof(block));
} else {
- const u32 word{memory_manager->Read32(regs.smaphore_address.SmaphoreAddress())};
+ const u32 word{memory_manager->Read<u32>(regs.semaphore_address.SemaphoreAddress())};
if ((op == GpuSemaphoreOperation::AcquireEqual && word == regs.semaphore_sequence) ||
(op == GpuSemaphoreOperation::AcquireGequal &&
static_cast<s32>(word - regs.semaphore_sequence) > 0) ||
@@ -314,11 +316,11 @@ void GPU::ProcessSemaphoreTriggerMethod() {
}
void GPU::ProcessSemaphoreRelease() {
- memory_manager->Write32(regs.smaphore_address.SmaphoreAddress(), regs.semaphore_release);
+ memory_manager->Write<u32>(regs.semaphore_address.SemaphoreAddress(), regs.semaphore_release);
}
void GPU::ProcessSemaphoreAcquire() {
- const u32 word = memory_manager->Read32(regs.smaphore_address.SmaphoreAddress());
+ const u32 word = memory_manager->Read<u32>(regs.semaphore_address.SemaphoreAddress());
const auto value = regs.semaphore_acquire;
if (word != value) {
regs.acquire_active = true;
diff --git a/src/video_core/gpu.h b/src/video_core/gpu.h
index a14b95c30..de30ea354 100644
--- a/src/video_core/gpu.h
+++ b/src/video_core/gpu.h
@@ -9,7 +9,6 @@
#include "common/common_types.h"
#include "core/hle/service/nvflinger/buffer_queue.h"
#include "video_core/dma_pusher.h"
-#include "video_core/memory_manager.h"
using CacheAddr = std::uintptr_t;
inline CacheAddr ToCacheAddr(const void* host_ptr) {
@@ -124,6 +123,8 @@ enum class EngineID {
MAXWELL_DMA_COPY_A = 0xB0B5,
};
+class MemoryManager;
+
class GPU {
public:
explicit GPU(Core::System& system, VideoCore::RendererBase& renderer);
@@ -176,11 +177,11 @@ public:
u32 address_high;
u32 address_low;
- GPUVAddr SmaphoreAddress() const {
+ GPUVAddr SemaphoreAddress() const {
return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) |
address_low);
}
- } smaphore_address;
+ } semaphore_address;
u32 semaphore_sequence;
u32 semaphore_trigger;
@@ -244,9 +245,8 @@ protected:
private:
std::unique_ptr<Tegra::MemoryManager> memory_manager;
- /// Mapping of command subchannels to their bound engine ids.
+ /// Mapping of command subchannels to their bound engine ids
std::array<EngineID, 8> bound_engines = {};
-
/// 3D engine
std::unique_ptr<Engines::Maxwell3D> maxwell_3d;
/// 2D engine
@@ -263,7 +263,7 @@ private:
static_assert(offsetof(GPU::Regs, field_name) == position * 4, \
"Field " #field_name " has invalid position")
-ASSERT_REG_POSITION(smaphore_address, 0x4);
+ASSERT_REG_POSITION(semaphore_address, 0x4);
ASSERT_REG_POSITION(semaphore_sequence, 0x6);
ASSERT_REG_POSITION(semaphore_trigger, 0x7);
ASSERT_REG_POSITION(reference_count, 0x14);
diff --git a/src/video_core/gpu_thread.cpp b/src/video_core/gpu_thread.cpp
index 086b2f625..c5dc199c5 100644
--- a/src/video_core/gpu_thread.cpp
+++ b/src/video_core/gpu_thread.cpp
@@ -52,8 +52,8 @@ static void RunThread(VideoCore::RendererBase& renderer, Tegra::DmaPusher& dma_p
}
ThreadManager::ThreadManager(VideoCore::RendererBase& renderer, Tegra::DmaPusher& dma_pusher)
- : renderer{renderer}, dma_pusher{dma_pusher}, thread{RunThread, std::ref(renderer),
- std::ref(dma_pusher), std::ref(state)} {}
+ : renderer{renderer}, thread{RunThread, std::ref(renderer), std::ref(dma_pusher),
+ std::ref(state)} {}
ThreadManager::~ThreadManager() {
// Notify GPU thread that a shutdown is pending
diff --git a/src/video_core/gpu_thread.h b/src/video_core/gpu_thread.h
index 8cd7db1c6..70acb2e79 100644
--- a/src/video_core/gpu_thread.h
+++ b/src/video_core/gpu_thread.h
@@ -4,10 +4,8 @@
#pragma once
-#include <array>
#include <atomic>
#include <condition_variable>
-#include <memory>
#include <mutex>
#include <optional>
#include <thread>
@@ -97,13 +95,13 @@ struct SynchState final {
std::condition_variable frames_condition;
void IncrementFramesCounter() {
- std::lock_guard<std::mutex> lock{frames_mutex};
+ std::lock_guard lock{frames_mutex};
++queued_frame_count;
}
void DecrementFramesCounter() {
{
- std::lock_guard<std::mutex> lock{frames_mutex};
+ std::lock_guard lock{frames_mutex};
--queued_frame_count;
if (queued_frame_count) {
@@ -115,7 +113,7 @@ struct SynchState final {
void WaitForFrames() {
{
- std::lock_guard<std::mutex> lock{frames_mutex};
+ std::lock_guard lock{frames_mutex};
if (!queued_frame_count) {
return;
}
@@ -123,14 +121,14 @@ struct SynchState final {
// Wait for the GPU to be idle (all commands to be executed)
{
- std::unique_lock<std::mutex> lock{frames_mutex};
+ std::unique_lock lock{frames_mutex};
frames_condition.wait(lock, [this] { return !queued_frame_count; });
}
}
void SignalCommands() {
{
- std::unique_lock<std::mutex> lock{commands_mutex};
+ std::unique_lock lock{commands_mutex};
if (queue.Empty()) {
return;
}
@@ -140,7 +138,7 @@ struct SynchState final {
}
void WaitForCommands() {
- std::unique_lock<std::mutex> lock{commands_mutex};
+ std::unique_lock lock{commands_mutex};
commands_condition.wait(lock, [this] { return !queue.Empty(); });
}
@@ -177,7 +175,6 @@ private:
private:
SynchState state;
VideoCore::RendererBase& renderer;
- Tegra::DmaPusher& dma_pusher;
std::thread thread;
std::thread::id thread_id;
};
diff --git a/src/video_core/memory_manager.cpp b/src/video_core/memory_manager.cpp
index 8e8f36f28..e76b59842 100644
--- a/src/video_core/memory_manager.cpp
+++ b/src/video_core/memory_manager.cpp
@@ -5,218 +5,446 @@
#include "common/alignment.h"
#include "common/assert.h"
#include "common/logging/log.h"
+#include "core/core.h"
#include "core/memory.h"
+#include "video_core/gpu.h"
#include "video_core/memory_manager.h"
+#include "video_core/rasterizer_interface.h"
+#include "video_core/renderer_base.h"
namespace Tegra {
MemoryManager::MemoryManager() {
- // Mark the first page as reserved, so that 0 is not a valid GPUVAddr. Otherwise, games might
- // try to use 0 as a valid address, which is also used to mean nullptr. This fixes a bug with
- // Undertale using 0 for a render target.
- PageSlot(0) = static_cast<u64>(PageStatus::Reserved);
-}
-
-GPUVAddr MemoryManager::AllocateSpace(u64 size, u64 align) {
- const std::optional<GPUVAddr> gpu_addr{FindFreeBlock(0, size, align, PageStatus::Unmapped)};
+ std::fill(page_table.pointers.begin(), page_table.pointers.end(), nullptr);
+ std::fill(page_table.attributes.begin(), page_table.attributes.end(),
+ Common::PageType::Unmapped);
+ page_table.Resize(address_space_width);
- ASSERT_MSG(gpu_addr, "unable to find available GPU memory");
+ // Initialize the map with a single free region covering the entire managed space.
+ VirtualMemoryArea initial_vma;
+ initial_vma.size = address_space_end;
+ vma_map.emplace(initial_vma.base, initial_vma);
- for (u64 offset{}; offset < size; offset += PAGE_SIZE) {
- VAddr& slot{PageSlot(*gpu_addr + offset)};
+ UpdatePageTableForVMA(initial_vma);
+}
- ASSERT(slot == static_cast<u64>(PageStatus::Unmapped));
+GPUVAddr MemoryManager::AllocateSpace(u64 size, u64 align) {
+ const u64 aligned_size{Common::AlignUp(size, page_size)};
+ const GPUVAddr gpu_addr{FindFreeRegion(address_space_base, aligned_size)};
- slot = static_cast<u64>(PageStatus::Allocated);
- }
+ AllocateMemory(gpu_addr, 0, aligned_size);
- return *gpu_addr;
+ return gpu_addr;
}
GPUVAddr MemoryManager::AllocateSpace(GPUVAddr gpu_addr, u64 size, u64 align) {
- for (u64 offset{}; offset < size; offset += PAGE_SIZE) {
- VAddr& slot{PageSlot(gpu_addr + offset)};
+ const u64 aligned_size{Common::AlignUp(size, page_size)};
- ASSERT(slot == static_cast<u64>(PageStatus::Unmapped));
-
- slot = static_cast<u64>(PageStatus::Allocated);
- }
+ AllocateMemory(gpu_addr, 0, aligned_size);
return gpu_addr;
}
GPUVAddr MemoryManager::MapBufferEx(VAddr cpu_addr, u64 size) {
- const std::optional<GPUVAddr> gpu_addr{FindFreeBlock(0, size, PAGE_SIZE, PageStatus::Unmapped)};
+ const u64 aligned_size{Common::AlignUp(size, page_size)};
+ const GPUVAddr gpu_addr{FindFreeRegion(address_space_base, aligned_size)};
- ASSERT_MSG(gpu_addr, "unable to find available GPU memory");
+ MapBackingMemory(gpu_addr, Memory::GetPointer(cpu_addr), aligned_size, cpu_addr);
- for (u64 offset{}; offset < size; offset += PAGE_SIZE) {
- VAddr& slot{PageSlot(*gpu_addr + offset)};
+ return gpu_addr;
+}
- ASSERT(slot == static_cast<u64>(PageStatus::Unmapped));
+GPUVAddr MemoryManager::MapBufferEx(VAddr cpu_addr, GPUVAddr gpu_addr, u64 size) {
+ ASSERT((gpu_addr & page_mask) == 0);
- slot = cpu_addr + offset;
- }
+ const u64 aligned_size{Common::AlignUp(size, page_size)};
- const MappedRegion region{cpu_addr, *gpu_addr, size};
- mapped_regions.push_back(region);
+ MapBackingMemory(gpu_addr, Memory::GetPointer(cpu_addr), aligned_size, cpu_addr);
- return *gpu_addr;
+ return gpu_addr;
}
-GPUVAddr MemoryManager::MapBufferEx(VAddr cpu_addr, GPUVAddr gpu_addr, u64 size) {
- ASSERT((gpu_addr & PAGE_MASK) == 0);
+GPUVAddr MemoryManager::UnmapBuffer(GPUVAddr gpu_addr, u64 size) {
+ ASSERT((gpu_addr & page_mask) == 0);
- if (PageSlot(gpu_addr) != static_cast<u64>(PageStatus::Allocated)) {
- // Page has been already mapped. In this case, we must find a new area of memory to use that
- // is different than the specified one. Super Mario Odyssey hits this scenario when changing
- // areas, but we do not want to overwrite the old pages.
- // TODO(bunnei): We need to write a hardware test to confirm this behavior.
+ const u64 aligned_size{Common::AlignUp(size, page_size)};
+ const CacheAddr cache_addr{ToCacheAddr(GetPointer(gpu_addr))};
- LOG_ERROR(HW_GPU, "attempting to map addr 0x{:016X}, which is not available!", gpu_addr);
+ Core::System::GetInstance().Renderer().Rasterizer().FlushAndInvalidateRegion(cache_addr,
+ aligned_size);
+ UnmapRange(gpu_addr, aligned_size);
- const std::optional<GPUVAddr> new_gpu_addr{
- FindFreeBlock(gpu_addr, size, PAGE_SIZE, PageStatus::Allocated)};
+ return gpu_addr;
+}
- ASSERT_MSG(new_gpu_addr, "unable to find available GPU memory");
+GPUVAddr MemoryManager::FindFreeRegion(GPUVAddr region_start, u64 size) {
+ // Find the first Free VMA.
+ const VMAHandle vma_handle{std::find_if(vma_map.begin(), vma_map.end(), [&](const auto& vma) {
+ if (vma.second.type != VirtualMemoryArea::Type::Unmapped) {
+ return false;
+ }
- gpu_addr = *new_gpu_addr;
+ const VAddr vma_end{vma.second.base + vma.second.size};
+ return vma_end > region_start && vma_end >= region_start + size;
+ })};
+
+ if (vma_handle == vma_map.end()) {
+ return {};
}
- for (u64 offset{}; offset < size; offset += PAGE_SIZE) {
- VAddr& slot{PageSlot(gpu_addr + offset)};
+ return std::max(region_start, vma_handle->second.base);
+}
- ASSERT(slot == static_cast<u64>(PageStatus::Allocated));
+bool MemoryManager::IsAddressValid(GPUVAddr addr) const {
+ return (addr >> page_bits) < page_table.pointers.size();
+}
- slot = cpu_addr + offset;
+std::optional<VAddr> MemoryManager::GpuToCpuAddress(GPUVAddr addr) {
+ if (!IsAddressValid(addr)) {
+ return {};
}
- const MappedRegion region{cpu_addr, gpu_addr, size};
- mapped_regions.push_back(region);
+ VAddr cpu_addr{page_table.backing_addr[addr >> page_bits]};
+ if (cpu_addr) {
+ return cpu_addr + (addr & page_mask);
+ }
- return gpu_addr;
+ return {};
}
-GPUVAddr MemoryManager::UnmapBuffer(GPUVAddr gpu_addr, u64 size) {
- ASSERT((gpu_addr & PAGE_MASK) == 0);
+template <typename T>
+T MemoryManager::Read(GPUVAddr addr) {
+ if (!IsAddressValid(addr)) {
+ return {};
+ }
- for (u64 offset{}; offset < size; offset += PAGE_SIZE) {
- VAddr& slot{PageSlot(gpu_addr + offset)};
+ const u8* page_pointer{page_table.pointers[addr >> page_bits]};
+ if (page_pointer) {
+ // NOTE: Avoid adding any extra logic to this fast-path block
+ T value;
+ std::memcpy(&value, &page_pointer[addr & page_mask], sizeof(T));
+ return value;
+ }
- ASSERT(slot != static_cast<u64>(PageStatus::Allocated) &&
- slot != static_cast<u64>(PageStatus::Unmapped));
+ switch (page_table.attributes[addr >> page_bits]) {
+ case Common::PageType::Unmapped:
+ LOG_ERROR(HW_GPU, "Unmapped Read{} @ 0x{:08X}", sizeof(T) * 8, addr);
+ return 0;
+ case Common::PageType::Memory:
+ ASSERT_MSG(false, "Mapped memory page without a pointer @ {:016X}", addr);
+ break;
+ default:
+ UNREACHABLE();
+ }
+ return {};
+}
- slot = static_cast<u64>(PageStatus::Unmapped);
+template <typename T>
+void MemoryManager::Write(GPUVAddr addr, T data) {
+ if (!IsAddressValid(addr)) {
+ return;
}
- // Delete the region mappings that are contained within the unmapped region
- mapped_regions.erase(std::remove_if(mapped_regions.begin(), mapped_regions.end(),
- [&](const MappedRegion& region) {
- return region.gpu_addr <= gpu_addr &&
- region.gpu_addr + region.size < gpu_addr + size;
- }),
- mapped_regions.end());
- return gpu_addr;
-}
+ u8* page_pointer{page_table.pointers[addr >> page_bits]};
+ if (page_pointer) {
+ // NOTE: Avoid adding any extra logic to this fast-path block
+ std::memcpy(&page_pointer[addr & page_mask], &data, sizeof(T));
+ return;
+ }
-GPUVAddr MemoryManager::GetRegionEnd(GPUVAddr region_start) const {
- for (const auto& region : mapped_regions) {
- const GPUVAddr region_end{region.gpu_addr + region.size};
- if (region_start >= region.gpu_addr && region_start < region_end) {
- return region_end;
- }
+ switch (page_table.attributes[addr >> page_bits]) {
+ case Common::PageType::Unmapped:
+ LOG_ERROR(HW_GPU, "Unmapped Write{} 0x{:08X} @ 0x{:016X}", sizeof(data) * 8,
+ static_cast<u32>(data), addr);
+ return;
+ case Common::PageType::Memory:
+ ASSERT_MSG(false, "Mapped memory page without a pointer @ {:016X}", addr);
+ break;
+ default:
+ UNREACHABLE();
}
- return {};
}
-std::optional<GPUVAddr> MemoryManager::FindFreeBlock(GPUVAddr region_start, u64 size, u64 align,
- PageStatus status) {
- GPUVAddr gpu_addr{region_start};
- u64 free_space{};
- align = (align + PAGE_MASK) & ~PAGE_MASK;
-
- while (gpu_addr + free_space < MAX_ADDRESS) {
- if (PageSlot(gpu_addr + free_space) == static_cast<u64>(status)) {
- free_space += PAGE_SIZE;
- if (free_space >= size) {
- return gpu_addr;
- }
- } else {
- gpu_addr += free_space + PAGE_SIZE;
- free_space = 0;
- gpu_addr = Common::AlignUp(gpu_addr, align);
- }
+template u8 MemoryManager::Read<u8>(GPUVAddr addr);
+template u16 MemoryManager::Read<u16>(GPUVAddr addr);
+template u32 MemoryManager::Read<u32>(GPUVAddr addr);
+template u64 MemoryManager::Read<u64>(GPUVAddr addr);
+template void MemoryManager::Write<u8>(GPUVAddr addr, u8 data);
+template void MemoryManager::Write<u16>(GPUVAddr addr, u16 data);
+template void MemoryManager::Write<u32>(GPUVAddr addr, u32 data);
+template void MemoryManager::Write<u64>(GPUVAddr addr, u64 data);
+
+u8* MemoryManager::GetPointer(GPUVAddr addr) {
+ if (!IsAddressValid(addr)) {
+ return {};
}
+ u8* page_pointer{page_table.pointers[addr >> page_bits]};
+ if (page_pointer) {
+ return page_pointer + (addr & page_mask);
+ }
+
+ LOG_ERROR(HW_GPU, "Unknown GetPointer @ 0x{:016X}", addr);
return {};
}
-std::optional<VAddr> MemoryManager::GpuToCpuAddress(GPUVAddr gpu_addr) {
- const VAddr base_addr{PageSlot(gpu_addr)};
+void MemoryManager::ReadBlock(GPUVAddr src_addr, void* dest_buffer, std::size_t size) {
+ std::memcpy(dest_buffer, GetPointer(src_addr), size);
+}
+void MemoryManager::WriteBlock(GPUVAddr dest_addr, const void* src_buffer, std::size_t size) {
+ std::memcpy(GetPointer(dest_addr), src_buffer, size);
+}
+
+void MemoryManager::CopyBlock(GPUVAddr dest_addr, GPUVAddr src_addr, std::size_t size) {
+ std::memcpy(GetPointer(dest_addr), GetPointer(src_addr), size);
+}
- if (base_addr == static_cast<u64>(PageStatus::Allocated) ||
- base_addr == static_cast<u64>(PageStatus::Unmapped) ||
- base_addr == static_cast<u64>(PageStatus::Reserved)) {
- return {};
+void MemoryManager::MapPages(GPUVAddr base, u64 size, u8* memory, Common::PageType type,
+ VAddr backing_addr) {
+ LOG_DEBUG(HW_GPU, "Mapping {} onto {:016X}-{:016X}", fmt::ptr(memory), base * page_size,
+ (base + size) * page_size);
+
+ const VAddr end{base + size};
+ ASSERT_MSG(end <= page_table.pointers.size(), "out of range mapping at {:016X}",
+ base + page_table.pointers.size());
+
+ std::fill(page_table.attributes.begin() + base, page_table.attributes.begin() + end, type);
+
+ if (memory == nullptr) {
+ std::fill(page_table.pointers.begin() + base, page_table.pointers.begin() + end, memory);
+ std::fill(page_table.backing_addr.begin() + base, page_table.backing_addr.begin() + end,
+ backing_addr);
+ } else {
+ while (base != end) {
+ page_table.pointers[base] = memory;
+ page_table.backing_addr[base] = backing_addr;
+
+ base += 1;
+ memory += page_size;
+ backing_addr += page_size;
+ }
}
+}
- return base_addr + (gpu_addr & PAGE_MASK);
+void MemoryManager::MapMemoryRegion(GPUVAddr base, u64 size, u8* target, VAddr backing_addr) {
+ ASSERT_MSG((size & page_mask) == 0, "non-page aligned size: {:016X}", size);
+ ASSERT_MSG((base & page_mask) == 0, "non-page aligned base: {:016X}", base);
+ MapPages(base / page_size, size / page_size, target, Common::PageType::Memory, backing_addr);
}
-u8 MemoryManager::Read8(GPUVAddr addr) {
- return Memory::Read8(*GpuToCpuAddress(addr));
+void MemoryManager::UnmapRegion(GPUVAddr base, u64 size) {
+ ASSERT_MSG((size & page_mask) == 0, "non-page aligned size: {:016X}", size);
+ ASSERT_MSG((base & page_mask) == 0, "non-page aligned base: {:016X}", base);
+ MapPages(base / page_size, size / page_size, nullptr, Common::PageType::Unmapped);
}
-u16 MemoryManager::Read16(GPUVAddr addr) {
- return Memory::Read16(*GpuToCpuAddress(addr));
+bool VirtualMemoryArea::CanBeMergedWith(const VirtualMemoryArea& next) const {
+ ASSERT(base + size == next.base);
+ if (type != next.type) {
+ return {};
+ }
+ if (type == VirtualMemoryArea::Type::Allocated && (offset + size != next.offset)) {
+ return {};
+ }
+ if (type == VirtualMemoryArea::Type::Mapped && backing_memory + size != next.backing_memory) {
+ return {};
+ }
+ return true;
}
-u32 MemoryManager::Read32(GPUVAddr addr) {
- return Memory::Read32(*GpuToCpuAddress(addr));
+MemoryManager::VMAHandle MemoryManager::FindVMA(GPUVAddr target) const {
+ if (target >= address_space_end) {
+ return vma_map.end();
+ } else {
+ return std::prev(vma_map.upper_bound(target));
+ }
}
-u64 MemoryManager::Read64(GPUVAddr addr) {
- return Memory::Read64(*GpuToCpuAddress(addr));
+MemoryManager::VMAIter MemoryManager::Allocate(VMAIter vma_handle) {
+ VirtualMemoryArea& vma{vma_handle->second};
+
+ vma.type = VirtualMemoryArea::Type::Allocated;
+ vma.backing_addr = 0;
+ vma.backing_memory = {};
+ UpdatePageTableForVMA(vma);
+
+ return MergeAdjacent(vma_handle);
}
-void MemoryManager::Write8(GPUVAddr addr, u8 data) {
- Memory::Write8(*GpuToCpuAddress(addr), data);
+MemoryManager::VMAHandle MemoryManager::AllocateMemory(GPUVAddr target, std::size_t offset,
+ u64 size) {
+
+ // This is the appropriately sized VMA that will turn into our allocation.
+ VMAIter vma_handle{CarveVMA(target, size)};
+ VirtualMemoryArea& vma{vma_handle->second};
+
+ ASSERT(vma.size == size);
+
+ vma.offset = offset;
+
+ return Allocate(vma_handle);
}
-void MemoryManager::Write16(GPUVAddr addr, u16 data) {
- Memory::Write16(*GpuToCpuAddress(addr), data);
+MemoryManager::VMAHandle MemoryManager::MapBackingMemory(GPUVAddr target, u8* memory, u64 size,
+ VAddr backing_addr) {
+ // This is the appropriately sized VMA that will turn into our allocation.
+ VMAIter vma_handle{CarveVMA(target, size)};
+ VirtualMemoryArea& vma{vma_handle->second};
+
+ ASSERT(vma.size == size);
+
+ vma.type = VirtualMemoryArea::Type::Mapped;
+ vma.backing_memory = memory;
+ vma.backing_addr = backing_addr;
+ UpdatePageTableForVMA(vma);
+
+ return MergeAdjacent(vma_handle);
}
-void MemoryManager::Write32(GPUVAddr addr, u32 data) {
- Memory::Write32(*GpuToCpuAddress(addr), data);
+void MemoryManager::UnmapRange(GPUVAddr target, u64 size) {
+ VMAIter vma{CarveVMARange(target, size)};
+ const VAddr target_end{target + size};
+ const VMAIter end{vma_map.end()};
+
+ // The comparison against the end of the range must be done using addresses since VMAs can be
+ // merged during this process, causing invalidation of the iterators.
+ while (vma != end && vma->second.base < target_end) {
+ // Unmapped ranges return to allocated state and can be reused
+ // This behavior is used by Super Mario Odyssey, Sonic Forces, and likely other games
+ vma = std::next(Allocate(vma));
+ }
+
+ ASSERT(FindVMA(target)->second.size >= size);
}
-void MemoryManager::Write64(GPUVAddr addr, u64 data) {
- Memory::Write64(*GpuToCpuAddress(addr), data);
+MemoryManager::VMAIter MemoryManager::StripIterConstness(const VMAHandle& iter) {
+ // This uses a neat C++ trick to convert a const_iterator to a regular iterator, given
+ // non-const access to its container.
+ return vma_map.erase(iter, iter); // Erases an empty range of elements
}
-u8* MemoryManager::GetPointer(GPUVAddr addr) {
- return Memory::GetPointer(*GpuToCpuAddress(addr));
+MemoryManager::VMAIter MemoryManager::CarveVMA(GPUVAddr base, u64 size) {
+ ASSERT_MSG((size & page_mask) == 0, "non-page aligned size: 0x{:016X}", size);
+ ASSERT_MSG((base & page_mask) == 0, "non-page aligned base: 0x{:016X}", base);
+
+ VMAIter vma_handle{StripIterConstness(FindVMA(base))};
+ if (vma_handle == vma_map.end()) {
+ // Target address is outside the managed range
+ return {};
+ }
+
+ const VirtualMemoryArea& vma{vma_handle->second};
+ if (vma.type == VirtualMemoryArea::Type::Mapped) {
+ // Region is already allocated
+ return {};
+ }
+
+ const VAddr start_in_vma{base - vma.base};
+ const VAddr end_in_vma{start_in_vma + size};
+
+ ASSERT_MSG(end_in_vma <= vma.size, "region size 0x{:016X} is less than required size 0x{:016X}",
+ vma.size, end_in_vma);
+
+ if (end_in_vma < vma.size) {
+ // Split VMA at the end of the allocated region
+ SplitVMA(vma_handle, end_in_vma);
+ }
+ if (start_in_vma != 0) {
+ // Split VMA at the start of the allocated region
+ vma_handle = SplitVMA(vma_handle, start_in_vma);
+ }
+
+ return vma_handle;
}
-void MemoryManager::ReadBlock(GPUVAddr src_addr, void* dest_buffer, std::size_t size) {
- std::memcpy(dest_buffer, GetPointer(src_addr), size);
+MemoryManager::VMAIter MemoryManager::CarveVMARange(GPUVAddr target, u64 size) {
+ ASSERT_MSG((size & page_mask) == 0, "non-page aligned size: 0x{:016X}", size);
+ ASSERT_MSG((target & page_mask) == 0, "non-page aligned base: 0x{:016X}", target);
+
+ const VAddr target_end{target + size};
+ ASSERT(target_end >= target);
+ ASSERT(size > 0);
+
+ VMAIter begin_vma{StripIterConstness(FindVMA(target))};
+ const VMAIter i_end{vma_map.lower_bound(target_end)};
+ if (std::any_of(begin_vma, i_end, [](const auto& entry) {
+ return entry.second.type == VirtualMemoryArea::Type::Unmapped;
+ })) {
+ return {};
+ }
+
+ if (target != begin_vma->second.base) {
+ begin_vma = SplitVMA(begin_vma, target - begin_vma->second.base);
+ }
+
+ VMAIter end_vma{StripIterConstness(FindVMA(target_end))};
+ if (end_vma != vma_map.end() && target_end != end_vma->second.base) {
+ end_vma = SplitVMA(end_vma, target_end - end_vma->second.base);
+ }
+
+ return begin_vma;
}
-void MemoryManager::WriteBlock(GPUVAddr dest_addr, const void* src_buffer, std::size_t size) {
- std::memcpy(GetPointer(dest_addr), src_buffer, size);
+
+MemoryManager::VMAIter MemoryManager::SplitVMA(VMAIter vma_handle, u64 offset_in_vma) {
+ VirtualMemoryArea& old_vma{vma_handle->second};
+ VirtualMemoryArea new_vma{old_vma}; // Make a copy of the VMA
+
+ // For now, don't allow no-op VMA splits (trying to split at a boundary) because it's probably
+ // a bug. This restriction might be removed later.
+ ASSERT(offset_in_vma < old_vma.size);
+ ASSERT(offset_in_vma > 0);
+
+ old_vma.size = offset_in_vma;
+ new_vma.base += offset_in_vma;
+ new_vma.size -= offset_in_vma;
+
+ switch (new_vma.type) {
+ case VirtualMemoryArea::Type::Unmapped:
+ break;
+ case VirtualMemoryArea::Type::Allocated:
+ new_vma.offset += offset_in_vma;
+ break;
+ case VirtualMemoryArea::Type::Mapped:
+ new_vma.backing_memory += offset_in_vma;
+ break;
+ }
+
+ ASSERT(old_vma.CanBeMergedWith(new_vma));
+
+ return vma_map.emplace_hint(std::next(vma_handle), new_vma.base, new_vma);
}
-void MemoryManager::CopyBlock(GPUVAddr dest_addr, GPUVAddr src_addr, std::size_t size) {
- std::memcpy(GetPointer(dest_addr), GetPointer(src_addr), size);
+MemoryManager::VMAIter MemoryManager::MergeAdjacent(VMAIter iter) {
+ const VMAIter next_vma{std::next(iter)};
+ if (next_vma != vma_map.end() && iter->second.CanBeMergedWith(next_vma->second)) {
+ iter->second.size += next_vma->second.size;
+ vma_map.erase(next_vma);
+ }
+
+ if (iter != vma_map.begin()) {
+ VMAIter prev_vma{std::prev(iter)};
+ if (prev_vma->second.CanBeMergedWith(iter->second)) {
+ prev_vma->second.size += iter->second.size;
+ vma_map.erase(iter);
+ iter = prev_vma;
+ }
+ }
+
+ return iter;
}
-VAddr& MemoryManager::PageSlot(GPUVAddr gpu_addr) {
- auto& block{page_table[(gpu_addr >> (PAGE_BITS + PAGE_TABLE_BITS)) & PAGE_TABLE_MASK]};
- if (!block) {
- block = std::make_unique<PageBlock>();
- block->fill(static_cast<VAddr>(PageStatus::Unmapped));
+void MemoryManager::UpdatePageTableForVMA(const VirtualMemoryArea& vma) {
+ switch (vma.type) {
+ case VirtualMemoryArea::Type::Unmapped:
+ UnmapRegion(vma.base, vma.size);
+ break;
+ case VirtualMemoryArea::Type::Allocated:
+ MapMemoryRegion(vma.base, vma.size, nullptr, vma.backing_addr);
+ break;
+ case VirtualMemoryArea::Type::Mapped:
+ MapMemoryRegion(vma.base, vma.size, vma.backing_memory, vma.backing_addr);
+ break;
}
- return (*block)[(gpu_addr >> PAGE_BITS) & PAGE_BLOCK_MASK];
}
} // namespace Tegra
diff --git a/src/video_core/memory_manager.h b/src/video_core/memory_manager.h
index 425e2f31c..34744bb27 100644
--- a/src/video_core/memory_manager.h
+++ b/src/video_core/memory_manager.h
@@ -1,82 +1,148 @@
-// Copyright 2018 yuzu emulator team
+// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
-#include <array>
-#include <memory>
+#include <map>
#include <optional>
-#include <vector>
#include "common/common_types.h"
+#include "common/page_table.h"
namespace Tegra {
-/// Virtual addresses in the GPU's memory map are 64 bit.
-using GPUVAddr = u64;
+/**
+ * Represents a VMA in an address space. A VMA is a contiguous region of virtual addressing space
+ * with homogeneous attributes across its extents. In this particular implementation each VMA is
+ * also backed by a single host memory allocation.
+ */
+struct VirtualMemoryArea {
+ enum class Type : u8 {
+ Unmapped,
+ Allocated,
+ Mapped,
+ };
+
+ /// Virtual base address of the region.
+ GPUVAddr base{};
+ /// Size of the region.
+ u64 size{};
+ /// Memory area mapping type.
+ Type type{Type::Unmapped};
+ /// CPU memory mapped address corresponding to this memory area.
+ VAddr backing_addr{};
+ /// Offset into the backing_memory the mapping starts from.
+ std::size_t offset{};
+ /// Pointer backing this VMA.
+ u8* backing_memory{};
+
+ /// Tests if this area can be merged to the right with `next`.
+ bool CanBeMergedWith(const VirtualMemoryArea& next) const;
+};
class MemoryManager final {
public:
MemoryManager();
GPUVAddr AllocateSpace(u64 size, u64 align);
- GPUVAddr AllocateSpace(GPUVAddr gpu_addr, u64 size, u64 align);
+ GPUVAddr AllocateSpace(GPUVAddr addr, u64 size, u64 align);
GPUVAddr MapBufferEx(VAddr cpu_addr, u64 size);
- GPUVAddr MapBufferEx(VAddr cpu_addr, GPUVAddr gpu_addr, u64 size);
- GPUVAddr UnmapBuffer(GPUVAddr gpu_addr, u64 size);
- GPUVAddr GetRegionEnd(GPUVAddr region_start) const;
- std::optional<VAddr> GpuToCpuAddress(GPUVAddr gpu_addr);
-
- static constexpr u64 PAGE_BITS = 16;
- static constexpr u64 PAGE_SIZE = 1 << PAGE_BITS;
- static constexpr u64 PAGE_MASK = PAGE_SIZE - 1;
+ GPUVAddr MapBufferEx(VAddr cpu_addr, GPUVAddr addr, u64 size);
+ GPUVAddr UnmapBuffer(GPUVAddr addr, u64 size);
+ std::optional<VAddr> GpuToCpuAddress(GPUVAddr addr);
- u8 Read8(GPUVAddr addr);
- u16 Read16(GPUVAddr addr);
- u32 Read32(GPUVAddr addr);
- u64 Read64(GPUVAddr addr);
+ template <typename T>
+ T Read(GPUVAddr addr);
- void Write8(GPUVAddr addr, u8 data);
- void Write16(GPUVAddr addr, u16 data);
- void Write32(GPUVAddr addr, u32 data);
- void Write64(GPUVAddr addr, u64 data);
+ template <typename T>
+ void Write(GPUVAddr addr, T data);
- u8* GetPointer(GPUVAddr vaddr);
+ u8* GetPointer(GPUVAddr addr);
void ReadBlock(GPUVAddr src_addr, void* dest_buffer, std::size_t size);
void WriteBlock(GPUVAddr dest_addr, const void* src_buffer, std::size_t size);
- void CopyBlock(VAddr dest_addr, VAddr src_addr, std::size_t size);
+ void CopyBlock(GPUVAddr dest_addr, GPUVAddr src_addr, std::size_t size);
private:
- enum class PageStatus : u64 {
- Unmapped = 0xFFFFFFFFFFFFFFFFULL,
- Allocated = 0xFFFFFFFFFFFFFFFEULL,
- Reserved = 0xFFFFFFFFFFFFFFFDULL,
- };
-
- std::optional<GPUVAddr> FindFreeBlock(GPUVAddr region_start, u64 size, u64 align,
- PageStatus status);
- VAddr& PageSlot(GPUVAddr gpu_addr);
-
- static constexpr u64 MAX_ADDRESS{0x10000000000ULL};
- static constexpr u64 PAGE_TABLE_BITS{10};
- static constexpr u64 PAGE_TABLE_SIZE{1 << PAGE_TABLE_BITS};
- static constexpr u64 PAGE_TABLE_MASK{PAGE_TABLE_SIZE - 1};
- static constexpr u64 PAGE_BLOCK_BITS{14};
- static constexpr u64 PAGE_BLOCK_SIZE{1 << PAGE_BLOCK_BITS};
- static constexpr u64 PAGE_BLOCK_MASK{PAGE_BLOCK_SIZE - 1};
-
- using PageBlock = std::array<VAddr, PAGE_BLOCK_SIZE>;
- std::array<std::unique_ptr<PageBlock>, PAGE_TABLE_SIZE> page_table{};
-
- struct MappedRegion {
- VAddr cpu_addr;
- GPUVAddr gpu_addr;
- u64 size;
- };
+ using VMAMap = std::map<GPUVAddr, VirtualMemoryArea>;
+ using VMAHandle = VMAMap::const_iterator;
+ using VMAIter = VMAMap::iterator;
+
+ bool IsAddressValid(GPUVAddr addr) const;
+ void MapPages(GPUVAddr base, u64 size, u8* memory, Common::PageType type,
+ VAddr backing_addr = 0);
+ void MapMemoryRegion(GPUVAddr base, u64 size, u8* target, VAddr backing_addr);
+ void UnmapRegion(GPUVAddr base, u64 size);
+
+ /// Finds the VMA in which the given address is included in, or `vma_map.end()`.
+ VMAHandle FindVMA(GPUVAddr target) const;
+
+ VMAHandle AllocateMemory(GPUVAddr target, std::size_t offset, u64 size);
+
+ /**
+ * Maps an unmanaged host memory pointer at a given address.
+ *
+ * @param target The guest address to start the mapping at.
+ * @param memory The memory to be mapped.
+ * @param size Size of the mapping.
+ * @param state MemoryState tag to attach to the VMA.
+ */
+ VMAHandle MapBackingMemory(GPUVAddr target, u8* memory, u64 size, VAddr backing_addr);
+
+ /// Unmaps a range of addresses, splitting VMAs as necessary.
+ void UnmapRange(GPUVAddr target, u64 size);
+
+ /// Converts a VMAHandle to a mutable VMAIter.
+ VMAIter StripIterConstness(const VMAHandle& iter);
+
+ /// Marks as the specfied VMA as allocated.
+ VMAIter Allocate(VMAIter vma);
+
+ /**
+ * Carves a VMA of a specific size at the specified address by splitting Free VMAs while doing
+ * the appropriate error checking.
+ */
+ VMAIter CarveVMA(GPUVAddr base, u64 size);
+
+ /**
+ * Splits the edges of the given range of non-Free VMAs so that there is a VMA split at each
+ * end of the range.
+ */
+ VMAIter CarveVMARange(GPUVAddr base, u64 size);
+
+ /**
+ * Splits a VMA in two, at the specified offset.
+ * @returns the right side of the split, with the original iterator becoming the left side.
+ */
+ VMAIter SplitVMA(VMAIter vma, u64 offset_in_vma);
+
+ /**
+ * Checks for and merges the specified VMA with adjacent ones if possible.
+ * @returns the merged VMA or the original if no merging was possible.
+ */
+ VMAIter MergeAdjacent(VMAIter vma);
+
+ /// Updates the pages corresponding to this VMA so they match the VMA's attributes.
+ void UpdatePageTableForVMA(const VirtualMemoryArea& vma);
+
+ /// Finds a free (unmapped region) of the specified size starting at the specified address.
+ GPUVAddr FindFreeRegion(GPUVAddr region_start, u64 size);
- std::vector<MappedRegion> mapped_regions;
+private:
+ static constexpr u64 page_bits{16};
+ static constexpr u64 page_size{1 << page_bits};
+ static constexpr u64 page_mask{page_size - 1};
+
+ /// Address space in bits, this is fairly arbitrary but sufficiently large.
+ static constexpr u32 address_space_width{39};
+ /// Start address for mapping, this is fairly arbitrary but must be non-zero.
+ static constexpr GPUVAddr address_space_base{0x100000};
+ /// End of address space, based on address space in bits.
+ static constexpr GPUVAddr address_space_end{1ULL << address_space_width};
+
+ Common::PageTable page_table{page_bits};
+ VMAMap vma_map;
};
} // namespace Tegra
diff --git a/src/video_core/rasterizer_cache.h b/src/video_core/rasterizer_cache.h
index ecd9986a0..291772186 100644
--- a/src/video_core/rasterizer_cache.h
+++ b/src/video_core/rasterizer_cache.h
@@ -71,8 +71,8 @@ private:
bool is_registered{}; ///< Whether the object is currently registered with the cache
bool is_dirty{}; ///< Whether the object is dirty (out of sync with guest memory)
u64 last_modified_ticks{}; ///< When the object was last modified, used for in-order flushing
- CacheAddr cache_addr{}; ///< Cache address memory, unique from emulated virtual address space
const u8* host_ptr{}; ///< Pointer to the memory backing this cached region
+ CacheAddr cache_addr{}; ///< Cache address memory, unique from emulated virtual address space
};
template <class T>
@@ -84,7 +84,7 @@ public:
/// Write any cached resources overlapping the specified region back to memory
void FlushRegion(CacheAddr addr, std::size_t size) {
- std::lock_guard<std::recursive_mutex> lock{mutex};
+ std::lock_guard lock{mutex};
const auto& objects{GetSortedObjectsFromRegion(addr, size)};
for (auto& object : objects) {
@@ -94,7 +94,7 @@ public:
/// Mark the specified region as being invalidated
void InvalidateRegion(CacheAddr addr, u64 size) {
- std::lock_guard<std::recursive_mutex> lock{mutex};
+ std::lock_guard lock{mutex};
const auto& objects{GetSortedObjectsFromRegion(addr, size)};
for (auto& object : objects) {
@@ -108,7 +108,7 @@ public:
/// Invalidates everything in the cache
void InvalidateAll() {
- std::lock_guard<std::recursive_mutex> lock{mutex};
+ std::lock_guard lock{mutex};
while (interval_cache.begin() != interval_cache.end()) {
Unregister(*interval_cache.begin()->second.begin());
@@ -132,8 +132,8 @@ protected:
}
/// Register an object into the cache
- void Register(const T& object) {
- std::lock_guard<std::recursive_mutex> lock{mutex};
+ virtual void Register(const T& object) {
+ std::lock_guard lock{mutex};
object->SetIsRegistered(true);
interval_cache.add({GetInterval(object), ObjectSet{object}});
@@ -142,8 +142,8 @@ protected:
}
/// Unregisters an object from the cache
- void Unregister(const T& object) {
- std::lock_guard<std::recursive_mutex> lock{mutex};
+ virtual void Unregister(const T& object) {
+ std::lock_guard lock{mutex};
object->SetIsRegistered(false);
rasterizer.UpdatePagesCachedCount(object->GetCpuAddr(), object->GetSizeInBytes(), -1);
@@ -153,14 +153,14 @@ protected:
/// Returns a ticks counter used for tracking when cached objects were last modified
u64 GetModifiedTicks() {
- std::lock_guard<std::recursive_mutex> lock{mutex};
+ std::lock_guard lock{mutex};
return ++modified_ticks;
}
/// Flushes the specified object, updating appropriate cache state as needed
void FlushObject(const T& object) {
- std::lock_guard<std::recursive_mutex> lock{mutex};
+ std::lock_guard lock{mutex};
if (!object->IsDirty()) {
return;
diff --git a/src/video_core/rasterizer_interface.h b/src/video_core/rasterizer_interface.h
index 76e292e87..d7b86df38 100644
--- a/src/video_core/rasterizer_interface.h
+++ b/src/video_core/rasterizer_interface.h
@@ -9,7 +9,6 @@
#include "common/common_types.h"
#include "video_core/engines/fermi_2d.h"
#include "video_core/gpu.h"
-#include "video_core/memory_manager.h"
namespace VideoCore {
diff --git a/src/video_core/renderer_opengl/gl_buffer_cache.cpp b/src/video_core/renderer_opengl/gl_buffer_cache.cpp
index 5048ed6ce..fd091c84c 100644
--- a/src/video_core/renderer_opengl/gl_buffer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_buffer_cache.cpp
@@ -15,14 +15,14 @@ namespace OpenGL {
CachedBufferEntry::CachedBufferEntry(VAddr cpu_addr, std::size_t size, GLintptr offset,
std::size_t alignment, u8* host_ptr)
- : cpu_addr{cpu_addr}, size{size}, offset{offset}, alignment{alignment}, RasterizerCacheObject{
- host_ptr} {}
+ : RasterizerCacheObject{host_ptr}, cpu_addr{cpu_addr}, size{size}, offset{offset},
+ alignment{alignment} {}
OGLBufferCache::OGLBufferCache(RasterizerOpenGL& rasterizer, std::size_t size)
: RasterizerCache{rasterizer}, stream_buffer(size, true) {}
-GLintptr OGLBufferCache::UploadMemory(Tegra::GPUVAddr gpu_addr, std::size_t size,
- std::size_t alignment, bool cache) {
+GLintptr OGLBufferCache::UploadMemory(GPUVAddr gpu_addr, std::size_t size, std::size_t alignment,
+ bool cache) {
auto& memory_manager = Core::System::GetInstance().GPU().MemoryManager();
// Cache management is a big overhead, so only cache entries with a given size.
diff --git a/src/video_core/renderer_opengl/gl_buffer_cache.h b/src/video_core/renderer_opengl/gl_buffer_cache.h
index 1de1f84ae..fc33aa433 100644
--- a/src/video_core/renderer_opengl/gl_buffer_cache.h
+++ b/src/video_core/renderer_opengl/gl_buffer_cache.h
@@ -58,7 +58,7 @@ public:
/// Uploads data from a guest GPU address. Returns host's buffer offset where it's been
/// allocated.
- GLintptr UploadMemory(Tegra::GPUVAddr gpu_addr, std::size_t size, std::size_t alignment = 4,
+ GLintptr UploadMemory(GPUVAddr gpu_addr, std::size_t size, std::size_t alignment = 4,
bool cache = true);
/// Uploads from a host memory. Returns host's buffer offset where it's been allocated.
diff --git a/src/video_core/renderer_opengl/gl_global_cache.cpp b/src/video_core/renderer_opengl/gl_global_cache.cpp
index c8dbcacbd..da9326253 100644
--- a/src/video_core/renderer_opengl/gl_global_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_global_cache.cpp
@@ -15,7 +15,7 @@
namespace OpenGL {
CachedGlobalRegion::CachedGlobalRegion(VAddr cpu_addr, u32 size, u8* host_ptr)
- : cpu_addr{cpu_addr}, size{size}, RasterizerCacheObject{host_ptr} {
+ : RasterizerCacheObject{host_ptr}, cpu_addr{cpu_addr}, size{size} {
buffer.Create();
// Bind and unbind the buffer so it gets allocated by the driver
glBindBuffer(GL_SHADER_STORAGE_BUFFER, buffer.handle);
@@ -46,7 +46,7 @@ GlobalRegion GlobalRegionCacheOpenGL::TryGetReservedGlobalRegion(CacheAddr addr,
return search->second;
}
-GlobalRegion GlobalRegionCacheOpenGL::GetUncachedGlobalRegion(Tegra::GPUVAddr addr, u32 size,
+GlobalRegion GlobalRegionCacheOpenGL::GetUncachedGlobalRegion(GPUVAddr addr, u32 size,
u8* host_ptr) {
GlobalRegion region{TryGetReservedGlobalRegion(ToCacheAddr(host_ptr), size)};
if (!region) {
@@ -76,8 +76,8 @@ GlobalRegion GlobalRegionCacheOpenGL::GetGlobalRegion(
const auto cbufs{gpu.Maxwell3D().state.shader_stages[static_cast<u64>(stage)]};
const auto addr{cbufs.const_buffers[global_region.GetCbufIndex()].address +
global_region.GetCbufOffset()};
- const auto actual_addr{memory_manager.Read64(addr)};
- const auto size{memory_manager.Read32(addr + 8)};
+ const auto actual_addr{memory_manager.Read<u64>(addr)};
+ const auto size{memory_manager.Read<u32>(addr + 8)};
// Look up global region in the cache based on address
const auto& host_ptr{memory_manager.GetPointer(actual_addr)};
diff --git a/src/video_core/renderer_opengl/gl_global_cache.h b/src/video_core/renderer_opengl/gl_global_cache.h
index a840491f7..5a21ab66f 100644
--- a/src/video_core/renderer_opengl/gl_global_cache.h
+++ b/src/video_core/renderer_opengl/gl_global_cache.h
@@ -66,7 +66,7 @@ public:
private:
GlobalRegion TryGetReservedGlobalRegion(CacheAddr addr, u32 size) const;
- GlobalRegion GetUncachedGlobalRegion(Tegra::GPUVAddr addr, u32 size, u8* host_ptr);
+ GlobalRegion GetUncachedGlobalRegion(GPUVAddr addr, u32 size, u8* host_ptr);
void ReserveGlobalRegion(GlobalRegion region);
std::unordered_map<CacheAddr, GlobalRegion> reserve;
diff --git a/src/video_core/renderer_opengl/gl_primitive_assembler.cpp b/src/video_core/renderer_opengl/gl_primitive_assembler.cpp
index 75d816795..2bcbd3da2 100644
--- a/src/video_core/renderer_opengl/gl_primitive_assembler.cpp
+++ b/src/video_core/renderer_opengl/gl_primitive_assembler.cpp
@@ -40,8 +40,7 @@ GLintptr PrimitiveAssembler::MakeQuadArray(u32 first, u32 count) {
return index_offset;
}
-GLintptr PrimitiveAssembler::MakeQuadIndexed(Tegra::GPUVAddr gpu_addr, std::size_t index_size,
- u32 count) {
+GLintptr PrimitiveAssembler::MakeQuadIndexed(GPUVAddr gpu_addr, std::size_t index_size, u32 count) {
const std::size_t map_size{CalculateQuadSize(count)};
auto [dst_pointer, index_offset] = buffer_cache.ReserveMemory(map_size);
diff --git a/src/video_core/renderer_opengl/gl_primitive_assembler.h b/src/video_core/renderer_opengl/gl_primitive_assembler.h
index a8cb88eb5..0e2e7dc36 100644
--- a/src/video_core/renderer_opengl/gl_primitive_assembler.h
+++ b/src/video_core/renderer_opengl/gl_primitive_assembler.h
@@ -24,7 +24,7 @@ public:
GLintptr MakeQuadArray(u32 first, u32 count);
- GLintptr MakeQuadIndexed(Tegra::GPUVAddr gpu_addr, std::size_t index_size, u32 count);
+ GLintptr MakeQuadIndexed(GPUVAddr gpu_addr, std::size_t index_size, u32 count);
private:
OGLBufferCache& buffer_cache;
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 198c54872..046fc935b 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -100,11 +100,9 @@ struct FramebufferCacheKey {
}
};
-RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window, Core::System& system,
- ScreenInfo& info)
- : res_cache{*this}, shader_cache{*this, system}, global_cache{*this},
- emu_window{window}, system{system}, screen_info{info},
- buffer_cache(*this, STREAM_BUFFER_SIZE) {
+RasterizerOpenGL::RasterizerOpenGL(Core::System& system, ScreenInfo& info)
+ : res_cache{*this}, shader_cache{*this, system}, global_cache{*this}, system{system},
+ screen_info{info}, buffer_cache(*this, STREAM_BUFFER_SIZE) {
// Create sampler objects
for (std::size_t i = 0; i < texture_samplers.size(); ++i) {
texture_samplers[i].Create();
@@ -225,8 +223,8 @@ void RasterizerOpenGL::SetupVertexBuffer(GLuint vao) {
if (!vertex_array.IsEnabled())
continue;
- const Tegra::GPUVAddr start = vertex_array.StartAddress();
- const Tegra::GPUVAddr end = regs.vertex_array_limit[index].LimitAddress();
+ const GPUVAddr start = vertex_array.StartAddress();
+ const GPUVAddr end = regs.vertex_array_limit[index].LimitAddress();
ASSERT(end > start);
const u64 size = end - start + 1;
@@ -421,8 +419,8 @@ std::size_t RasterizerOpenGL::CalculateVertexArraysSize() const {
if (!regs.vertex_array[index].IsEnabled())
continue;
- const Tegra::GPUVAddr start = regs.vertex_array[index].StartAddress();
- const Tegra::GPUVAddr end = regs.vertex_array_limit[index].LimitAddress();
+ const GPUVAddr start = regs.vertex_array[index].StartAddress();
+ const GPUVAddr end = regs.vertex_array_limit[index].LimitAddress();
ASSERT(end > start);
size += end - start + 1;
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index 30f3e8acb..4de565321 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -50,8 +50,7 @@ struct FramebufferCacheKey;
class RasterizerOpenGL : public VideoCore::RasterizerInterface {
public:
- explicit RasterizerOpenGL(Core::Frontend::EmuWindow& window, Core::System& system,
- ScreenInfo& info);
+ explicit RasterizerOpenGL(Core::System& system, ScreenInfo& info);
~RasterizerOpenGL() override;
void DrawArrays() override;
@@ -214,7 +213,6 @@ private:
ShaderCacheOpenGL shader_cache;
GlobalRegionCacheOpenGL global_cache;
- Core::Frontend::EmuWindow& emu_window;
Core::System& system;
ScreenInfo& screen_info;
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
index 57329cd61..aba6ce731 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
@@ -55,7 +55,7 @@ static void ApplyTextureDefaults(GLuint texture, u32 max_mip_level) {
}
}
-void SurfaceParams::InitCacheParameters(Tegra::GPUVAddr gpu_addr_) {
+void SurfaceParams::InitCacheParameters(GPUVAddr gpu_addr_) {
auto& memory_manager{Core::System::GetInstance().GPU().MemoryManager()};
gpu_addr = gpu_addr_;
@@ -222,7 +222,7 @@ std::size_t SurfaceParams::InnerMemorySize(bool force_gl, bool layer_only,
}
/*static*/ SurfaceParams SurfaceParams::CreateForDepthBuffer(
- u32 zeta_width, u32 zeta_height, Tegra::GPUVAddr zeta_address, Tegra::DepthFormat format,
+ u32 zeta_width, u32 zeta_height, GPUVAddr zeta_address, Tegra::DepthFormat format,
u32 block_width, u32 block_height, u32 block_depth,
Tegra::Engines::Maxwell3D::Regs::InvMemoryLayout type) {
SurfaceParams params{};
@@ -562,8 +562,14 @@ void RasterizerCacheOpenGL::CopySurface(const Surface& src_surface, const Surfac
}
CachedSurface::CachedSurface(const SurfaceParams& params)
- : params{params}, gl_target{SurfaceTargetToGL(params.target)},
- cached_size_in_bytes{params.size_in_bytes}, RasterizerCacheObject{params.host_ptr} {
+ : RasterizerCacheObject{params.host_ptr}, params{params},
+ gl_target{SurfaceTargetToGL(params.target)}, cached_size_in_bytes{params.size_in_bytes} {
+
+ const auto optional_cpu_addr{
+ Core::System::GetInstance().GPU().MemoryManager().GpuToCpuAddress(params.gpu_addr)};
+ ASSERT_MSG(optional_cpu_addr, "optional_cpu_addr is invalid");
+ cpu_addr = *optional_cpu_addr;
+
texture.Create(gl_target);
// TODO(Rodrigo): Using params.GetRect() returns a different size than using its Mip*(0)
@@ -603,20 +609,6 @@ CachedSurface::CachedSurface(const SurfaceParams& params)
ApplyTextureDefaults(texture.handle, params.max_mip_level);
OpenGL::LabelGLObject(GL_TEXTURE, texture.handle, params.gpu_addr, params.IdentityString());
-
- // Clamp size to mapped GPU memory region
- // TODO(bunnei): Super Mario Odyssey maps a 0x40000 byte region and then uses it for a 0x80000
- // R32F render buffer. We do not yet know if this is a game bug or something else, but this
- // check is necessary to prevent flushing from overwriting unmapped memory.
-
- auto& memory_manager{Core::System::GetInstance().GPU().MemoryManager()};
- const u64 max_size{memory_manager.GetRegionEnd(params.gpu_addr) - params.gpu_addr};
- if (cached_size_in_bytes > max_size) {
- LOG_ERROR(HW_GPU, "Surface size {} exceeds region size {}", params.size_in_bytes, max_size);
- cached_size_in_bytes = max_size;
- }
-
- cpu_addr = *memory_manager.GpuToCpuAddress(params.gpu_addr);
}
MICROPROFILE_DEFINE(OpenGL_SurfaceLoad, "OpenGL", "Surface Load", MP_RGB(128, 192, 64));
@@ -925,7 +917,7 @@ void RasterizerCacheOpenGL::LoadSurface(const Surface& surface) {
}
Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params, bool preserve_contents) {
- if (params.gpu_addr == 0 || params.height * params.width == 0) {
+ if (!params.IsValid()) {
return {};
}
@@ -941,7 +933,7 @@ Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params, bool pres
// If surface parameters changed and we care about keeping the previous data, recreate
// the surface from the old one
Surface new_surface{RecreateSurface(surface, params)};
- UnregisterSurface(surface);
+ Unregister(surface);
Register(new_surface);
if (new_surface->IsUploaded()) {
RegisterReinterpretSurface(new_surface);
@@ -949,7 +941,7 @@ Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params, bool pres
return new_surface;
} else {
// Delete the old surface before creating a new one to prevent collisions.
- UnregisterSurface(surface);
+ Unregister(surface);
}
}
@@ -980,11 +972,11 @@ void RasterizerCacheOpenGL::FastLayeredCopySurface(const Surface& src_surface,
const auto& init_params{src_surface->GetSurfaceParams()};
const auto& dst_params{dst_surface->GetSurfaceParams()};
auto& memory_manager{Core::System::GetInstance().GPU().MemoryManager()};
- Tegra::GPUVAddr address{init_params.gpu_addr};
+ GPUVAddr address{init_params.gpu_addr};
const std::size_t layer_size{dst_params.LayerMemorySize()};
for (u32 layer = 0; layer < dst_params.depth; layer++) {
for (u32 mipmap = 0; mipmap < dst_params.max_mip_level; mipmap++) {
- const Tegra::GPUVAddr sub_address{address + dst_params.GetMipmapLevelOffset(mipmap)};
+ const GPUVAddr sub_address{address + dst_params.GetMipmapLevelOffset(mipmap)};
const Surface& copy{TryGet(memory_manager.GetPointer(sub_address))};
if (!copy) {
continue;
@@ -1244,10 +1236,9 @@ static std::optional<u32> TryFindBestMipMap(std::size_t memory, const SurfacePar
return {};
}
-static std::optional<u32> TryFindBestLayer(Tegra::GPUVAddr addr, const SurfaceParams params,
- u32 mipmap) {
+static std::optional<u32> TryFindBestLayer(GPUVAddr addr, const SurfaceParams params, u32 mipmap) {
const std::size_t size{params.LayerMemorySize()};
- Tegra::GPUVAddr start{params.gpu_addr + params.GetMipmapLevelOffset(mipmap)};
+ GPUVAddr start{params.gpu_addr + params.GetMipmapLevelOffset(mipmap)};
for (u32 i = 0; i < params.depth; i++) {
if (start == addr) {
return {i};
@@ -1304,12 +1295,12 @@ static bool IsReinterpretInvalidSecond(const Surface render_surface,
bool RasterizerCacheOpenGL::PartialReinterpretSurface(Surface triggering_surface,
Surface intersect) {
if (IsReinterpretInvalid(triggering_surface, intersect)) {
- UnregisterSurface(intersect);
+ Unregister(intersect);
return false;
}
if (!LayerFitReinterpretSurface(*this, triggering_surface, intersect)) {
if (IsReinterpretInvalidSecond(triggering_surface, intersect)) {
- UnregisterSurface(intersect);
+ Unregister(intersect);
return false;
}
FlushObject(intersect);
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.h b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
index 9366f47f2..e8073579f 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
@@ -109,6 +109,11 @@ struct SurfaceParams {
return size;
}
+ /// Returns true if the parameters constitute a valid rasterizer surface.
+ bool IsValid() const {
+ return gpu_addr && host_ptr && height && width;
+ }
+
/// Returns the exact size of the memory occupied by a layer in a texture in VRAM, including
/// mipmaps.
std::size_t LayerMemorySize() const {
@@ -210,7 +215,7 @@ struct SurfaceParams {
/// Creates SurfaceParams for a depth buffer configuration
static SurfaceParams CreateForDepthBuffer(
- u32 zeta_width, u32 zeta_height, Tegra::GPUVAddr zeta_address, Tegra::DepthFormat format,
+ u32 zeta_width, u32 zeta_height, GPUVAddr zeta_address, Tegra::DepthFormat format,
u32 block_width, u32 block_height, u32 block_depth,
Tegra::Engines::Maxwell3D::Regs::InvMemoryLayout type);
@@ -232,7 +237,7 @@ struct SurfaceParams {
}
/// Initializes parameters for caching, should be called after everything has been initialized
- void InitCacheParameters(Tegra::GPUVAddr gpu_addr);
+ void InitCacheParameters(GPUVAddr gpu_addr);
std::string TargetName() const {
switch (target) {
@@ -297,7 +302,7 @@ struct SurfaceParams {
bool srgb_conversion;
// Parameters used for caching
u8* host_ptr;
- Tegra::GPUVAddr gpu_addr;
+ GPUVAddr gpu_addr;
std::size_t size_in_bytes;
std::size_t size_in_bytes_gl;
@@ -533,13 +538,17 @@ private:
return nullptr;
}
+ void Register(const Surface& object) override {
+ RasterizerCache<Surface>::Register(object);
+ }
+
/// Unregisters an object from the cache
- void UnregisterSurface(const Surface& object) {
+ void Unregister(const Surface& object) override {
if (object->IsReinterpreted()) {
auto interval = GetReinterpretInterval(object);
reinterpreted_surfaces.erase(interval);
}
- Unregister(object);
+ RasterizerCache<Surface>::Unregister(object);
}
};
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp
index 1ed740877..290e654bc 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp
@@ -32,7 +32,7 @@ struct UnspecializedShader {
namespace {
/// Gets the address for the specified shader stage program
-Tegra::GPUVAddr GetShaderAddress(Maxwell::ShaderProgram program) {
+GPUVAddr GetShaderAddress(Maxwell::ShaderProgram program) {
const auto& gpu{Core::System::GetInstance().GPU().Maxwell3D()};
const auto& shader_config{gpu.regs.shader_config[static_cast<std::size_t>(program)]};
return gpu.regs.code_address.CodeAddress() + shader_config.offset;
@@ -215,9 +215,9 @@ CachedShader::CachedShader(VAddr cpu_addr, u64 unique_identifier,
Maxwell::ShaderProgram program_type, ShaderDiskCacheOpenGL& disk_cache,
const PrecompiledPrograms& precompiled_programs,
ProgramCode&& program_code, ProgramCode&& program_code_b, u8* host_ptr)
- : host_ptr{host_ptr}, cpu_addr{cpu_addr}, unique_identifier{unique_identifier},
- program_type{program_type}, disk_cache{disk_cache},
- precompiled_programs{precompiled_programs}, RasterizerCacheObject{host_ptr} {
+ : RasterizerCacheObject{host_ptr}, host_ptr{host_ptr}, cpu_addr{cpu_addr},
+ unique_identifier{unique_identifier}, program_type{program_type}, disk_cache{disk_cache},
+ precompiled_programs{precompiled_programs} {
const std::size_t code_size = CalculateProgramSize(program_code);
const std::size_t code_size_b =
@@ -245,9 +245,9 @@ CachedShader::CachedShader(VAddr cpu_addr, u64 unique_identifier,
Maxwell::ShaderProgram program_type, ShaderDiskCacheOpenGL& disk_cache,
const PrecompiledPrograms& precompiled_programs,
GLShader::ProgramResult result, u8* host_ptr)
- : cpu_addr{cpu_addr}, unique_identifier{unique_identifier}, program_type{program_type},
- disk_cache{disk_cache}, precompiled_programs{precompiled_programs}, RasterizerCacheObject{
- host_ptr} {
+ : RasterizerCacheObject{host_ptr}, cpu_addr{cpu_addr}, unique_identifier{unique_identifier},
+ program_type{program_type}, disk_cache{disk_cache}, precompiled_programs{
+ precompiled_programs} {
code = std::move(result.first);
entries = result.second;
@@ -486,7 +486,7 @@ Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
}
auto& memory_manager{Core::System::GetInstance().GPU().MemoryManager()};
- const Tegra::GPUVAddr program_addr{GetShaderAddress(program)};
+ const GPUVAddr program_addr{GetShaderAddress(program)};
// Look up shader in the cache based on address
const auto& host_ptr{memory_manager.GetPointer(program_addr)};
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index 5e3d862c6..a01efeb05 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -266,7 +266,7 @@ void RendererOpenGL::CreateRasterizer() {
}
// Initialize sRGB Usage
OpenGLState::ClearsRGBUsed();
- rasterizer = std::make_unique<RasterizerOpenGL>(render_window, system, screen_info);
+ rasterizer = std::make_unique<RasterizerOpenGL>(system, screen_info);
}
void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
diff --git a/src/video_core/renderer_vulkan/vk_buffer_cache.cpp b/src/video_core/renderer_vulkan/vk_buffer_cache.cpp
index 95eab3fec..388b5ffd5 100644
--- a/src/video_core/renderer_vulkan/vk_buffer_cache.cpp
+++ b/src/video_core/renderer_vulkan/vk_buffer_cache.cpp
@@ -19,8 +19,8 @@ namespace Vulkan {
CachedBufferEntry::CachedBufferEntry(VAddr cpu_addr, std::size_t size, u64 offset,
std::size_t alignment, u8* host_ptr)
- : cpu_addr{cpu_addr}, size{size}, offset{offset}, alignment{alignment}, RasterizerCacheObject{
- host_ptr} {}
+ : RasterizerCacheObject{host_ptr}, cpu_addr{cpu_addr}, size{size}, offset{offset},
+ alignment{alignment} {}
VKBufferCache::VKBufferCache(Tegra::MemoryManager& tegra_memory_manager,
VideoCore::RasterizerInterface& rasterizer, const VKDevice& device,
@@ -39,8 +39,7 @@ VKBufferCache::VKBufferCache(Tegra::MemoryManager& tegra_memory_manager,
VKBufferCache::~VKBufferCache() = default;
-u64 VKBufferCache::UploadMemory(Tegra::GPUVAddr gpu_addr, std::size_t size, u64 alignment,
- bool cache) {
+u64 VKBufferCache::UploadMemory(GPUVAddr gpu_addr, std::size_t size, u64 alignment, bool cache) {
const auto cpu_addr{tegra_memory_manager.GpuToCpuAddress(gpu_addr)};
ASSERT_MSG(cpu_addr, "Invalid GPU address");
diff --git a/src/video_core/renderer_vulkan/vk_buffer_cache.h b/src/video_core/renderer_vulkan/vk_buffer_cache.h
index 8b415744b..08b786aad 100644
--- a/src/video_core/renderer_vulkan/vk_buffer_cache.h
+++ b/src/video_core/renderer_vulkan/vk_buffer_cache.h
@@ -68,8 +68,7 @@ public:
/// Uploads data from a guest GPU address. Returns host's buffer offset where it's been
/// allocated.
- u64 UploadMemory(Tegra::GPUVAddr gpu_addr, std::size_t size, u64 alignment = 4,
- bool cache = true);
+ u64 UploadMemory(GPUVAddr gpu_addr, std::size_t size, u64 alignment = 4, bool cache = true);
/// Uploads from a host memory. Returns host's buffer offset where it's been allocated.
u64 UploadHostMemory(const u8* raw_pointer, std::size_t size, u64 alignment = 4);
diff --git a/src/video_core/renderer_vulkan/vk_resource_manager.cpp b/src/video_core/renderer_vulkan/vk_resource_manager.cpp
index a1e117443..13c46e5b8 100644
--- a/src/video_core/renderer_vulkan/vk_resource_manager.cpp
+++ b/src/video_core/renderer_vulkan/vk_resource_manager.cpp
@@ -21,7 +21,7 @@ public:
CommandBufferPool(const VKDevice& device)
: VKFencedPool(COMMAND_BUFFER_POOL_SIZE), device{device} {}
- void Allocate(std::size_t begin, std::size_t end) {
+ void Allocate(std::size_t begin, std::size_t end) override {
const auto dev = device.GetLogical();
const auto& dld = device.GetDispatchLoader();
const u32 graphics_family = device.GetGraphicsFamily();
diff --git a/src/video_core/renderer_vulkan/vk_resource_manager.h b/src/video_core/renderer_vulkan/vk_resource_manager.h
index 5bfe4cead..08ee86fa6 100644
--- a/src/video_core/renderer_vulkan/vk_resource_manager.h
+++ b/src/video_core/renderer_vulkan/vk_resource_manager.h
@@ -97,7 +97,7 @@ private:
class VKFenceWatch final : public VKResource {
public:
explicit VKFenceWatch();
- ~VKFenceWatch();
+ ~VKFenceWatch() override;
/// Waits for the fence to be released.
void Wait();
diff --git a/src/web_service/web_backend.cpp b/src/web_service/web_backend.cpp
index 40da1a4e2..dc149d2ed 100644
--- a/src/web_service/web_backend.cpp
+++ b/src/web_service/web_backend.cpp
@@ -24,7 +24,7 @@ constexpr u32 TIMEOUT_SECONDS = 30;
struct Client::Impl {
Impl(std::string host, std::string username, std::string token)
: host{std::move(host)}, username{std::move(username)}, token{std::move(token)} {
- std::lock_guard<std::mutex> lock(jwt_cache.mutex);
+ std::lock_guard lock{jwt_cache.mutex};
if (this->username == jwt_cache.username && this->token == jwt_cache.token) {
jwt = jwt_cache.jwt;
}
@@ -151,7 +151,7 @@ struct Client::Impl {
if (result.result_code != Common::WebResult::Code::Success) {
LOG_ERROR(WebService, "UpdateJWT failed");
} else {
- std::lock_guard<std::mutex> lock(jwt_cache.mutex);
+ std::lock_guard lock{jwt_cache.mutex};
jwt_cache.username = username;
jwt_cache.token = token;
jwt_cache.jwt = jwt = result.returned_data;
diff --git a/src/yuzu/applets/profile_select.cpp b/src/yuzu/applets/profile_select.cpp
index 5c1b65a2c..730426c16 100644
--- a/src/yuzu/applets/profile_select.cpp
+++ b/src/yuzu/applets/profile_select.cpp
@@ -163,6 +163,6 @@ void QtProfileSelector::SelectProfile(
void QtProfileSelector::MainWindowFinishedSelection(std::optional<Service::Account::UUID> uuid) {
// Acquire the HLE mutex
- std::lock_guard<std::recursive_mutex> lock(HLE::g_hle_lock);
+ std::lock_guard lock{HLE::g_hle_lock};
callback(uuid);
}
diff --git a/src/yuzu/applets/software_keyboard.cpp b/src/yuzu/applets/software_keyboard.cpp
index 8a26fdff1..eddc9c941 100644
--- a/src/yuzu/applets/software_keyboard.cpp
+++ b/src/yuzu/applets/software_keyboard.cpp
@@ -141,12 +141,12 @@ void QtSoftwareKeyboard::SendTextCheckDialog(std::u16string error_message,
void QtSoftwareKeyboard::MainWindowFinishedText(std::optional<std::u16string> text) {
// Acquire the HLE mutex
- std::lock_guard<std::recursive_mutex> lock(HLE::g_hle_lock);
+ std::lock_guard lock{HLE::g_hle_lock};
text_output(text);
}
void QtSoftwareKeyboard::MainWindowFinishedCheckDialog() {
// Acquire the HLE mutex
- std::lock_guard<std::recursive_mutex> lock(HLE::g_hle_lock);
+ std::lock_guard lock{HLE::g_hle_lock};
finished_check();
}
diff --git a/src/yuzu/applets/web_browser.cpp b/src/yuzu/applets/web_browser.cpp
index 979b9ec14..ac80b2fa2 100644
--- a/src/yuzu/applets/web_browser.cpp
+++ b/src/yuzu/applets/web_browser.cpp
@@ -104,12 +104,12 @@ void QtWebBrowser::OpenPage(std::string_view url, std::function<void()> unpack_r
void QtWebBrowser::MainWindowUnpackRomFS() {
// Acquire the HLE mutex
- std::lock_guard<std::recursive_mutex> lock(HLE::g_hle_lock);
+ std::lock_guard lock{HLE::g_hle_lock};
unpack_romfs_callback();
}
void QtWebBrowser::MainWindowFinishedBrowsing() {
// Acquire the HLE mutex
- std::lock_guard<std::recursive_mutex> lock(HLE::g_hle_lock);
+ std::lock_guard lock{HLE::g_hle_lock};
finished_callback();
}
diff --git a/src/yuzu/bootmanager.cpp b/src/yuzu/bootmanager.cpp
index 05ad19e1d..7438fbc0a 100644
--- a/src/yuzu/bootmanager.cpp
+++ b/src/yuzu/bootmanager.cpp
@@ -67,7 +67,7 @@ void EmuThread::run() {
was_active = false;
} else {
- std::unique_lock<std::mutex> lock(running_mutex);
+ std::unique_lock lock{running_mutex};
running_cv.wait(lock, [this] { return IsRunning() || exec_step || stop_run; });
}
}
diff --git a/src/yuzu/bootmanager.h b/src/yuzu/bootmanager.h
index 7226e690e..3183621bc 100644
--- a/src/yuzu/bootmanager.h
+++ b/src/yuzu/bootmanager.h
@@ -53,7 +53,7 @@ public:
* @note This function is thread-safe
*/
void SetRunning(bool running) {
- std::unique_lock<std::mutex> lock(running_mutex);
+ std::unique_lock lock{running_mutex};
this->running = running;
lock.unlock();
running_cv.notify_all();
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp
index 4650f96a3..dead9f807 100644
--- a/src/yuzu/configuration/config.cpp
+++ b/src/yuzu/configuration/config.cpp
@@ -413,7 +413,6 @@ void Config::ReadValues() {
qt_config->beginGroup("System");
Settings::values.use_docked_mode = ReadSetting("use_docked_mode", false).toBool();
- Settings::values.enable_nfc = ReadSetting("enable_nfc", true).toBool();
Settings::values.current_user =
std::clamp<int>(ReadSetting("current_user", 0).toInt(), 0, Service::Account::MAX_USERS - 1);
@@ -675,7 +674,6 @@ void Config::SaveValues() {
qt_config->beginGroup("System");
WriteSetting("use_docked_mode", Settings::values.use_docked_mode, false);
- WriteSetting("enable_nfc", Settings::values.enable_nfc, true);
WriteSetting("current_user", Settings::values.current_user, 0);
WriteSetting("language_index", Settings::values.language_index, 1);
diff --git a/src/yuzu/configuration/configure_general.cpp b/src/yuzu/configuration/configure_general.cpp
index 4116b6cd7..389fcf667 100644
--- a/src/yuzu/configuration/configure_general.cpp
+++ b/src/yuzu/configuration/configure_general.cpp
@@ -33,7 +33,6 @@ void ConfigureGeneral::setConfiguration() {
ui->toggle_user_on_boot->setChecked(UISettings::values.select_user_on_boot);
ui->theme_combobox->setCurrentIndex(ui->theme_combobox->findData(UISettings::values.theme));
ui->use_cpu_jit->setChecked(Settings::values.use_cpu_jit);
- ui->enable_nfc->setChecked(Settings::values.enable_nfc);
}
void ConfigureGeneral::PopulateHotkeyList(const HotkeyRegistry& registry) {
@@ -48,5 +47,4 @@ void ConfigureGeneral::applyConfiguration() {
ui->theme_combobox->itemData(ui->theme_combobox->currentIndex()).toString();
Settings::values.use_cpu_jit = ui->use_cpu_jit->isChecked();
- Settings::values.enable_nfc = ui->enable_nfc->isChecked();
}
diff --git a/src/yuzu/configuration/configure_general.ui b/src/yuzu/configuration/configure_general.ui
index dff0ad5d0..01d1c0b8e 100644
--- a/src/yuzu/configuration/configure_general.ui
+++ b/src/yuzu/configuration/configure_general.ui
@@ -71,26 +71,6 @@
</widget>
</item>
<item>
- <widget class="QGroupBox" name="EmulationGroupBox">
- <property name="title">
- <string>Emulation</string>
- </property>
- <layout class="QHBoxLayout" name="EmulationHorizontalLayout">
- <item>
- <layout class="QVBoxLayout" name="EmulationVerticalLayout">
- <item>
- <widget class="QCheckBox" name="enable_nfc">
- <property name="text">
- <string>Enable NFC</string>
- </property>
- </widget>
- </item>
- </layout>
- </item>
- </layout>
- </widget>
- </item>
- <item>
<widget class="QGroupBox" name="theme_group_box">
<property name="title">
<string>Theme</string>
diff --git a/src/yuzu/debugger/graphics/graphics_surface.cpp b/src/yuzu/debugger/graphics/graphics_surface.cpp
index 29f01dfb2..11023ed63 100644
--- a/src/yuzu/debugger/graphics/graphics_surface.cpp
+++ b/src/yuzu/debugger/graphics/graphics_surface.cpp
@@ -261,7 +261,7 @@ void GraphicsSurfaceWidget::OnSurfaceSourceChanged(int new_value) {
void GraphicsSurfaceWidget::OnSurfaceAddressChanged(qint64 new_value) {
if (surface_address != new_value) {
- surface_address = static_cast<Tegra::GPUVAddr>(new_value);
+ surface_address = static_cast<GPUVAddr>(new_value);
surface_source_list->setCurrentIndex(static_cast<int>(Source::Custom));
emit Update();
diff --git a/src/yuzu/debugger/graphics/graphics_surface.h b/src/yuzu/debugger/graphics/graphics_surface.h
index 323e39d94..89445b18f 100644
--- a/src/yuzu/debugger/graphics/graphics_surface.h
+++ b/src/yuzu/debugger/graphics/graphics_surface.h
@@ -87,7 +87,7 @@ private:
QPushButton* save_surface;
Source surface_source;
- Tegra::GPUVAddr surface_address;
+ GPUVAddr surface_address;
unsigned surface_width;
unsigned surface_height;
Tegra::Texture::TextureFormat surface_format;
diff --git a/src/yuzu/debugger/wait_tree.cpp b/src/yuzu/debugger/wait_tree.cpp
index 06ad74ffe..593bb681f 100644
--- a/src/yuzu/debugger/wait_tree.cpp
+++ b/src/yuzu/debugger/wait_tree.cpp
@@ -234,6 +234,9 @@ QString WaitTreeThread::GetText() const {
case Kernel::ThreadStatus::WaitMutex:
status = tr("waiting for mutex");
break;
+ case Kernel::ThreadStatus::WaitCondVar:
+ status = tr("waiting for condition variable");
+ break;
case Kernel::ThreadStatus::WaitArb:
status = tr("waiting for address arbiter");
break;
@@ -269,6 +272,7 @@ QColor WaitTreeThread::GetColor() const {
case Kernel::ThreadStatus::WaitSynchAll:
case Kernel::ThreadStatus::WaitSynchAny:
case Kernel::ThreadStatus::WaitMutex:
+ case Kernel::ThreadStatus::WaitCondVar:
case Kernel::ThreadStatus::WaitArb:
return QColor(Qt::GlobalColor::red);
case Kernel::ThreadStatus::Dormant:
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp
index 32e78049c..f24cc77fe 100644
--- a/src/yuzu_cmd/config.cpp
+++ b/src/yuzu_cmd/config.cpp
@@ -319,7 +319,6 @@ void Config::ReadValues() {
// System
Settings::values.use_docked_mode = sdl2_config->GetBoolean("System", "use_docked_mode", false);
- Settings::values.enable_nfc = sdl2_config->GetBoolean("System", "enable_nfc", true);
const auto size = sdl2_config->GetInteger("System", "users_size", 0);
Settings::values.current_user = std::clamp<int>(