diff options
-rw-r--r-- | src/audio_core/stream.cpp | 23 | ||||
-rw-r--r-- | src/audio_core/stream.h | 4 |
2 files changed, 7 insertions, 20 deletions
diff --git a/src/audio_core/stream.cpp b/src/audio_core/stream.cpp index dfc4805d9..307d78ecd 100644 --- a/src/audio_core/stream.cpp +++ b/src/audio_core/stream.cpp @@ -38,7 +38,7 @@ Stream::Stream(Core::Timing::CoreTiming& core_timing, u32 sample_rate, Format fo sink_stream{sink_stream}, core_timing{core_timing}, name{std::move(name_)} { release_event = Core::Timing::CreateEvent( - name, [this](u64 userdata, s64 cycles_late) { ReleaseActiveBuffer(); }); + name, [this](u64 userdata, s64 cycles_late) { ReleaseActiveBuffer(cycles_late); }); } void Stream::Play() { @@ -66,15 +66,6 @@ s64 Stream::GetBufferReleaseNS(const Buffer& buffer) const { return ns.count(); } -s64 Stream::GetBufferReleaseNSHostTiming(const Buffer& buffer) const { - const std::size_t num_samples{buffer.GetSamples().size() / GetNumChannels()}; - /// DSP signals before playing the last sample, in HLE we emulate this in this way - s64 base_samples = std::max<s64>(static_cast<s64>(num_samples) - 1, 0); - const auto ns = - std::chrono::nanoseconds((static_cast<u64>(base_samples) * 1000000000ULL) / sample_rate); - return ns.count(); -} - static void VolumeAdjustSamples(std::vector<s16>& samples, float game_volume) { const float volume{std::clamp(Settings::Volume() - (1.0f - game_volume), 0.0f, 1.0f)}; @@ -89,7 +80,7 @@ static void VolumeAdjustSamples(std::vector<s16>& samples, float game_volume) { } } -void Stream::PlayNextBuffer() { +void Stream::PlayNextBuffer(s64 cycles_late) { if (!IsPlaying()) { // Ensure we are in playing state before playing the next buffer sink_stream.Flush(); @@ -114,18 +105,14 @@ void Stream::PlayNextBuffer() { sink_stream.EnqueueSamples(GetNumChannels(), active_buffer->GetSamples()); - if (core_timing.IsHostTiming()) { - core_timing.ScheduleEvent(GetBufferReleaseNSHostTiming(*active_buffer), release_event, {}); - } else { - core_timing.ScheduleEvent(GetBufferReleaseNS(*active_buffer), release_event, {}); - } + core_timing.ScheduleEvent(GetBufferReleaseNS(*active_buffer) - cycles_late, release_event, {}); } -void Stream::ReleaseActiveBuffer() { +void Stream::ReleaseActiveBuffer(s64 cycles_late) { ASSERT(active_buffer); released_buffers.push(std::move(active_buffer)); release_callback(); - PlayNextBuffer(); + PlayNextBuffer(cycles_late); } bool Stream::QueueBuffer(BufferPtr&& buffer) { diff --git a/src/audio_core/stream.h b/src/audio_core/stream.h index e309d60fe..524376257 100644 --- a/src/audio_core/stream.h +++ b/src/audio_core/stream.h @@ -90,10 +90,10 @@ public: private: /// Plays the next queued buffer in the audio stream, starting playback if necessary - void PlayNextBuffer(); + void PlayNextBuffer(s64 cycles_late = 0); /// Releases the actively playing buffer, signalling that it has been completed - void ReleaseActiveBuffer(); + void ReleaseActiveBuffer(s64 cycles_late = 0); /// Gets the number of core cycles when the specified buffer will be released s64 GetBufferReleaseNS(const Buffer& buffer) const; |