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-rw-r--r--src/yuzu/game_list.cpp22
-rw-r--r--src/yuzu/game_list.h3
-rw-r--r--src/yuzu/game_list_worker.cpp2
-rw-r--r--src/yuzu/game_list_worker.h5
-rw-r--r--src/yuzu/uisettings.h3
5 files changed, 19 insertions, 16 deletions
diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp
index cab982385..c525d3f17 100644
--- a/src/yuzu/game_list.cpp
+++ b/src/yuzu/game_list.cpp
@@ -537,11 +537,11 @@ void GameList::AddPermDirPopup(QMenu& context_menu, QModelIndex selected) {
connect(move_up, &QAction::triggered, [this, selected, row, &game_dir] {
// find the indices of the items in settings and swap them
- UISettings::values.game_dirs.swap(
- UISettings::values.game_dirs.indexOf(game_dir),
- UISettings::values.game_dirs.indexOf(*selected.sibling(row - 1, 0)
- .data(GameListDir::GameDirRole)
- .value<UISettings::GameDir*>()));
+ std::swap(UISettings::values.game_dirs[UISettings::values.game_dirs.indexOf(game_dir)],
+ UISettings::values.game_dirs[UISettings::values.game_dirs.indexOf(
+ *selected.sibling(row - 1, 0)
+ .data(GameListDir::GameDirRole)
+ .value<UISettings::GameDir*>())]);
// move the treeview items
QList<QStandardItem*> item = item_model->takeRow(row);
item_model->invisibleRootItem()->insertRow(row - 1, item);
@@ -550,11 +550,11 @@ void GameList::AddPermDirPopup(QMenu& context_menu, QModelIndex selected) {
connect(move_down, &QAction::triggered, [this, selected, row, &game_dir] {
// find the indices of the items in settings and swap them
- UISettings::values.game_dirs.swap(
- UISettings::values.game_dirs.indexOf(game_dir),
- UISettings::values.game_dirs.indexOf(*selected.sibling(row + 1, 0)
- .data(GameListDir::GameDirRole)
- .value<UISettings::GameDir*>()));
+ std::swap(UISettings::values.game_dirs[UISettings::values.game_dirs.indexOf(game_dir)],
+ UISettings::values.game_dirs[UISettings::values.game_dirs.indexOf(
+ *selected.sibling(row + 1, 0)
+ .data(GameListDir::GameDirRole)
+ .value<UISettings::GameDir*>())]);
// move the treeview items
const QList<QStandardItem*> item = item_model->takeRow(row);
item_model->invisibleRootItem()->insertRow(row + 1, item);
@@ -609,7 +609,7 @@ void GameList::LoadCompatibilityList() {
}
}
-void GameList::PopulateAsync(QList<UISettings::GameDir>& game_dirs) {
+void GameList::PopulateAsync(QVector<UISettings::GameDir>& game_dirs) {
tree_view->setEnabled(false);
// Update the columns in case UISettings has changed
diff --git a/src/yuzu/game_list.h b/src/yuzu/game_list.h
index 7ed77fd9c..e781afb16 100644
--- a/src/yuzu/game_list.h
+++ b/src/yuzu/game_list.h
@@ -17,6 +17,7 @@
#include <QToolButton>
#include <QTreeView>
#include <QVBoxLayout>
+#include <QVector>
#include <QWidget>
#include "common/common_types.h"
@@ -62,7 +63,7 @@ public:
bool isEmpty() const;
void LoadCompatibilityList();
- void PopulateAsync(QList<UISettings::GameDir>& game_dirs);
+ void PopulateAsync(QVector<UISettings::GameDir>& game_dirs);
void SaveInterfaceLayout();
void LoadInterfaceLayout();
diff --git a/src/yuzu/game_list_worker.cpp b/src/yuzu/game_list_worker.cpp
index c715bcef4..fd21a9761 100644
--- a/src/yuzu/game_list_worker.cpp
+++ b/src/yuzu/game_list_worker.cpp
@@ -224,7 +224,7 @@ QList<QStandardItem*> MakeGameListEntry(const std::string& path, const std::stri
GameListWorker::GameListWorker(FileSys::VirtualFilesystem vfs,
FileSys::ManualContentProvider* provider,
- QList<UISettings::GameDir>& game_dirs,
+ QVector<UISettings::GameDir>& game_dirs,
const CompatibilityList& compatibility_list)
: vfs(std::move(vfs)), provider(provider), game_dirs(game_dirs),
compatibility_list(compatibility_list) {}
diff --git a/src/yuzu/game_list_worker.h b/src/yuzu/game_list_worker.h
index 46ec96516..6e52fca89 100644
--- a/src/yuzu/game_list_worker.h
+++ b/src/yuzu/game_list_worker.h
@@ -14,6 +14,7 @@
#include <QObject>
#include <QRunnable>
#include <QString>
+#include <QVector>
#include "common/common_types.h"
#include "yuzu/compatibility_list.h"
@@ -35,7 +36,7 @@ class GameListWorker : public QObject, public QRunnable {
public:
explicit GameListWorker(std::shared_ptr<FileSys::VfsFilesystem> vfs,
FileSys::ManualContentProvider* provider,
- QList<UISettings::GameDir>& game_dirs,
+ QVector<UISettings::GameDir>& game_dirs,
const CompatibilityList& compatibility_list);
~GameListWorker() override;
@@ -76,6 +77,6 @@ private:
FileSys::ManualContentProvider* provider;
QStringList watch_list;
const CompatibilityList& compatibility_list;
- QList<UISettings::GameDir>& game_dirs;
+ QVector<UISettings::GameDir>& game_dirs;
std::atomic_bool stop_processing;
};
diff --git a/src/yuzu/uisettings.h b/src/yuzu/uisettings.h
index 76348db69..c57290006 100644
--- a/src/yuzu/uisettings.h
+++ b/src/yuzu/uisettings.h
@@ -11,6 +11,7 @@
#include <QMetaType>
#include <QString>
#include <QStringList>
+#include <QVector>
#include "common/common_types.h"
namespace UISettings {
@@ -70,7 +71,7 @@ struct Values {
QString screenshot_path;
QString game_dir_deprecated;
bool game_dir_deprecated_deepscan;
- QList<UISettings::GameDir> game_dirs;
+ QVector<UISettings::GameDir> game_dirs;
QStringList recent_files;
QString theme;