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-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp
index adcc0404b..1befeca91 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp
@@ -175,43 +175,43 @@ void EmitUClamp32(EmitContext& ctx, IR::Inst& inst, ScalarU32 value, ScalarU32 m
}
void EmitSLessThan(EmitContext& ctx, IR::Inst& inst, ScalarS32 lhs, ScalarS32 rhs) {
- ctx.Add("SLT.S {},{},{};", inst, lhs, rhs);
+ ctx.Add("SLT.S {}.x,{},{};", inst, lhs, rhs);
}
void EmitULessThan(EmitContext& ctx, IR::Inst& inst, ScalarU32 lhs, ScalarU32 rhs) {
- ctx.Add("SLT.U {},{},{};", inst, lhs, rhs);
+ ctx.Add("SLT.U {}.x,{},{};", inst, lhs, rhs);
}
void EmitIEqual(EmitContext& ctx, IR::Inst& inst, ScalarS32 lhs, ScalarS32 rhs) {
- ctx.Add("SEQ.S {},{},{};", inst, lhs, rhs);
+ ctx.Add("SEQ.S {}.x,{},{};", inst, lhs, rhs);
}
void EmitSLessThanEqual(EmitContext& ctx, IR::Inst& inst, ScalarS32 lhs, ScalarS32 rhs) {
- ctx.Add("SLE.S {},{},{};", inst, lhs, rhs);
+ ctx.Add("SLE.S {}.x,{},{};", inst, lhs, rhs);
}
void EmitULessThanEqual(EmitContext& ctx, IR::Inst& inst, ScalarU32 lhs, ScalarU32 rhs) {
- ctx.Add("SLE.U {},{},{};", inst, lhs, rhs);
+ ctx.Add("SLE.U {}.x,{},{};", inst, lhs, rhs);
}
void EmitSGreaterThan(EmitContext& ctx, IR::Inst& inst, ScalarS32 lhs, ScalarS32 rhs) {
- ctx.Add("SGT.S {},{},{};", inst, lhs, rhs);
+ ctx.Add("SGT.S {}.x,{},{};", inst, lhs, rhs);
}
void EmitUGreaterThan(EmitContext& ctx, IR::Inst& inst, ScalarU32 lhs, ScalarU32 rhs) {
- ctx.Add("SGT.U {},{},{};", inst, lhs, rhs);
+ ctx.Add("SGT.U {}.x,{},{};", inst, lhs, rhs);
}
void EmitINotEqual(EmitContext& ctx, IR::Inst& inst, ScalarS32 lhs, ScalarS32 rhs) {
- ctx.Add("SNE.U {},{},{};", inst, lhs, rhs);
+ ctx.Add("SNE.U {}.x,{},{};", inst, lhs, rhs);
}
void EmitSGreaterThanEqual(EmitContext& ctx, IR::Inst& inst, ScalarS32 lhs, ScalarS32 rhs) {
- ctx.Add("SGE.S {},{},{};", inst, lhs, rhs);
+ ctx.Add("SGE.S {}.x,{},{};", inst, lhs, rhs);
}
void EmitUGreaterThanEqual(EmitContext& ctx, IR::Inst& inst, ScalarU32 lhs, ScalarU32 rhs) {
- ctx.Add("SGE.U {},{},{};", inst, lhs, rhs);
+ ctx.Add("SGE.U {}.x,{},{};", inst, lhs, rhs);
}
} // namespace Shader::Backend::GLASM