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-rw-r--r--CMakeModules/CopyYuzuFFmpegDeps.cmake2
-rw-r--r--src/video_core/buffer_cache/buffer_cache.h6
-rw-r--r--src/video_core/renderer_vulkan/vk_master_semaphore.cpp11
-rw-r--r--src/yuzu/configuration/config.cpp36
-rw-r--r--src/yuzu/configuration/config.h6
-rw-r--r--src/yuzu/main.cpp185
6 files changed, 166 insertions, 80 deletions
diff --git a/CMakeModules/CopyYuzuFFmpegDeps.cmake b/CMakeModules/CopyYuzuFFmpegDeps.cmake
index 7aaa073ee..e50696cc0 100644
--- a/CMakeModules/CopyYuzuFFmpegDeps.cmake
+++ b/CMakeModules/CopyYuzuFFmpegDeps.cmake
@@ -6,5 +6,5 @@ function(copy_yuzu_FFmpeg_deps target_dir)
set(DLL_DEST "$<TARGET_FILE_DIR:${target_dir}>/")
file(READ "${FFmpeg_PATH}/requirements.txt" FFmpeg_REQUIRED_DLLS)
string(STRIP "${FFmpeg_REQUIRED_DLLS}" FFmpeg_REQUIRED_DLLS)
- windows_copy_files(${target_dir} ${FFmpeg_DLL_DIR} ${DLL_DEST} ${FFmpeg_REQUIRED_DLLS})
+ windows_copy_files(${target_dir} ${FFmpeg_LIBRARY_DIR} ${DLL_DEST} ${FFmpeg_REQUIRED_DLLS})
endfunction(copy_yuzu_FFmpeg_deps)
diff --git a/src/video_core/buffer_cache/buffer_cache.h b/src/video_core/buffer_cache/buffer_cache.h
index c336be707..427afd5fc 100644
--- a/src/video_core/buffer_cache/buffer_cache.h
+++ b/src/video_core/buffer_cache/buffer_cache.h
@@ -63,8 +63,12 @@ void BufferCache<P>::RunGarbageCollector() {
template <class P>
void BufferCache<P>::TickFrame() {
- // Calculate hits and shots and move hit bits to the right
+ // Homebrew console apps don't create or bind any channels, so this will be nullptr.
+ if (!channel_state) {
+ return;
+ }
+ // Calculate hits and shots and move hit bits to the right
const u32 hits = std::reduce(channel_state->uniform_cache_hits.begin(),
channel_state->uniform_cache_hits.end());
const u32 shots = std::reduce(channel_state->uniform_cache_shots.begin(),
diff --git a/src/video_core/renderer_vulkan/vk_master_semaphore.cpp b/src/video_core/renderer_vulkan/vk_master_semaphore.cpp
index 8b65aeaeb..b128c4f6e 100644
--- a/src/video_core/renderer_vulkan/vk_master_semaphore.cpp
+++ b/src/video_core/renderer_vulkan/vk_master_semaphore.cpp
@@ -128,15 +128,12 @@ VkResult MasterSemaphore::SubmitQueueTimeline(vk::CommandBuffer& cmdbuf,
const std::array signal_values{host_tick, u64(0)};
const std::array signal_semaphores{timeline_semaphore, signal_semaphore};
- const u32 num_wait_semaphores = wait_semaphore ? 2 : 1;
- const std::array wait_values{host_tick - 1, u64(1)};
- const std::array wait_semaphores{timeline_semaphore, wait_semaphore};
-
+ const u32 num_wait_semaphores = wait_semaphore ? 1 : 0;
const VkTimelineSemaphoreSubmitInfo timeline_si{
.sType = VK_STRUCTURE_TYPE_TIMELINE_SEMAPHORE_SUBMIT_INFO,
.pNext = nullptr,
- .waitSemaphoreValueCount = num_wait_semaphores,
- .pWaitSemaphoreValues = wait_values.data(),
+ .waitSemaphoreValueCount = 0,
+ .pWaitSemaphoreValues = nullptr,
.signalSemaphoreValueCount = num_signal_semaphores,
.pSignalSemaphoreValues = signal_values.data(),
};
@@ -144,7 +141,7 @@ VkResult MasterSemaphore::SubmitQueueTimeline(vk::CommandBuffer& cmdbuf,
.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO,
.pNext = &timeline_si,
.waitSemaphoreCount = num_wait_semaphores,
- .pWaitSemaphores = wait_semaphores.data(),
+ .pWaitSemaphores = &wait_semaphore,
.pWaitDstStageMask = wait_stage_masks.data(),
.commandBufferCount = 1,
.pCommandBuffers = cmdbuf.address(),
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp
index 662651196..6288fef62 100644
--- a/src/yuzu/configuration/config.cpp
+++ b/src/yuzu/configuration/config.cpp
@@ -65,6 +65,42 @@ const std::array<int, 2> Config::default_ringcon_analogs{{
Qt::Key_D,
}};
+const std::map<Settings::AntiAliasing, QString> Config::anti_aliasing_texts_map = {
+ {Settings::AntiAliasing::None, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "None"))},
+ {Settings::AntiAliasing::Fxaa, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "FXAA"))},
+ {Settings::AntiAliasing::Smaa, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "SMAA"))},
+};
+
+const std::map<Settings::ScalingFilter, QString> Config::scaling_filter_texts_map = {
+ {Settings::ScalingFilter::NearestNeighbor,
+ QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Nearest"))},
+ {Settings::ScalingFilter::Bilinear,
+ QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Bilinear"))},
+ {Settings::ScalingFilter::Bicubic, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Bicubic"))},
+ {Settings::ScalingFilter::Gaussian,
+ QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Gaussian"))},
+ {Settings::ScalingFilter::ScaleForce,
+ QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "ScaleForce"))},
+ {Settings::ScalingFilter::Fsr, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "FSR"))},
+};
+
+const std::map<bool, QString> Config::use_docked_mode_texts_map = {
+ {true, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Docked"))},
+ {false, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Handheld"))},
+};
+
+const std::map<Settings::GPUAccuracy, QString> Config::gpu_accuracy_texts_map = {
+ {Settings::GPUAccuracy::Normal, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Normal"))},
+ {Settings::GPUAccuracy::High, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "High"))},
+ {Settings::GPUAccuracy::Extreme, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Extreme"))},
+};
+
+const std::map<Settings::RendererBackend, QString> Config::renderer_backend_texts_map = {
+ {Settings::RendererBackend::Vulkan, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Vulkan"))},
+ {Settings::RendererBackend::OpenGL, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "OpenGL"))},
+ {Settings::RendererBackend::Null, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Null"))},
+};
+
// This shouldn't have anything except static initializers (no functions). So
// QKeySequence(...).toString() is NOT ALLOWED HERE.
// This must be in alphabetical order according to action name as it must have the same order as
diff --git a/src/yuzu/configuration/config.h b/src/yuzu/configuration/config.h
index 9cb9db6cf..ad590ea9e 100644
--- a/src/yuzu/configuration/config.h
+++ b/src/yuzu/configuration/config.h
@@ -49,6 +49,12 @@ public:
static const std::array<int, Settings::NativeKeyboard::NumKeyboardMods> default_keyboard_mods;
static const std::array<UISettings::Shortcut, 22> default_hotkeys;
+ static const std::map<Settings::AntiAliasing, QString> anti_aliasing_texts_map;
+ static const std::map<Settings::ScalingFilter, QString> scaling_filter_texts_map;
+ static const std::map<bool, QString> use_docked_mode_texts_map;
+ static const std::map<Settings::GPUAccuracy, QString> gpu_accuracy_texts_map;
+ static const std::map<Settings::RendererBackend, QString> renderer_backend_texts_map;
+
static constexpr UISettings::Theme default_theme{
#ifdef _WIN32
UISettings::Theme::DarkColorful
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 25cfef6d5..82bce9a3a 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -1054,6 +1054,24 @@ void GMainWindow::InitializeWidgets() {
bottomLeft.setY(bottomLeft.y() - volume_popup->geometry().height());
volume_popup->setGeometry(QRect(bottomLeft, QSize(rect.width(), rect.height())));
});
+ volume_button->setContextMenuPolicy(Qt::CustomContextMenu);
+ connect(volume_button, &QPushButton::customContextMenuRequested,
+ [this](const QPoint& menu_location) {
+ QMenu context_menu;
+ context_menu.addAction(
+ Settings::values.audio_muted ? tr("Unmute") : tr("Mute"), [this] {
+ Settings::values.audio_muted = !Settings::values.audio_muted;
+ UpdateVolumeUI();
+ });
+
+ context_menu.addAction(tr("Reset Volume"), [this] {
+ Settings::values.volume.SetValue(100);
+ UpdateVolumeUI();
+ });
+
+ context_menu.exec(volume_button->mapToGlobal(menu_location));
+ volume_button->repaint();
+ });
statusBar()->insertPermanentWidget(0, volume_button);
// setup AA button
@@ -1074,6 +1092,19 @@ void GMainWindow::InitializeWidgets() {
UpdateAAText();
aa_status_button->setCheckable(true);
aa_status_button->setChecked(true);
+ aa_status_button->setContextMenuPolicy(Qt::CustomContextMenu);
+ connect(aa_status_button, &QPushButton::customContextMenuRequested,
+ [this](const QPoint& menu_location) {
+ QMenu context_menu;
+ for (auto const& aa_text_pair : Config::anti_aliasing_texts_map) {
+ context_menu.addAction(aa_text_pair.second, [this, aa_text_pair] {
+ Settings::values.anti_aliasing.SetValue(aa_text_pair.first);
+ UpdateAAText();
+ });
+ }
+ context_menu.exec(aa_status_button->mapToGlobal(menu_location));
+ aa_status_button->repaint();
+ });
statusBar()->insertPermanentWidget(0, aa_status_button);
// Setup Filter button
@@ -1085,6 +1116,19 @@ void GMainWindow::InitializeWidgets() {
UpdateFilterText();
filter_status_button->setCheckable(true);
filter_status_button->setChecked(true);
+ filter_status_button->setContextMenuPolicy(Qt::CustomContextMenu);
+ connect(filter_status_button, &QPushButton::customContextMenuRequested,
+ [this](const QPoint& menu_location) {
+ QMenu context_menu;
+ for (auto const& filter_text_pair : Config::scaling_filter_texts_map) {
+ context_menu.addAction(filter_text_pair.second, [this, filter_text_pair] {
+ Settings::values.scaling_filter.SetValue(filter_text_pair.first);
+ UpdateFilterText();
+ });
+ }
+ context_menu.exec(filter_status_button->mapToGlobal(menu_location));
+ filter_status_button->repaint();
+ });
statusBar()->insertPermanentWidget(0, filter_status_button);
// Setup Dock button
@@ -1094,14 +1138,47 @@ void GMainWindow::InitializeWidgets() {
connect(dock_status_button, &QPushButton::clicked, this, &GMainWindow::OnToggleDockedMode);
dock_status_button->setCheckable(true);
UpdateDockedButton();
+ dock_status_button->setContextMenuPolicy(Qt::CustomContextMenu);
+ connect(dock_status_button, &QPushButton::customContextMenuRequested,
+ [this](const QPoint& menu_location) {
+ QMenu context_menu;
+
+ for (auto const& docked_mode_pair : Config::use_docked_mode_texts_map) {
+ context_menu.addAction(docked_mode_pair.second, [this, docked_mode_pair] {
+ if (docked_mode_pair.first != Settings::values.use_docked_mode.GetValue()) {
+ OnToggleDockedMode();
+ }
+ });
+ }
+ context_menu.exec(dock_status_button->mapToGlobal(menu_location));
+ dock_status_button->repaint();
+ });
statusBar()->insertPermanentWidget(0, dock_status_button);
+ // Setup GPU Accuracy button
gpu_accuracy_button = new QPushButton();
gpu_accuracy_button->setObjectName(QStringLiteral("GPUStatusBarButton"));
gpu_accuracy_button->setCheckable(true);
gpu_accuracy_button->setFocusPolicy(Qt::NoFocus);
connect(gpu_accuracy_button, &QPushButton::clicked, this, &GMainWindow::OnToggleGpuAccuracy);
UpdateGPUAccuracyButton();
+ gpu_accuracy_button->setContextMenuPolicy(Qt::CustomContextMenu);
+ connect(gpu_accuracy_button, &QPushButton::customContextMenuRequested,
+ [this](const QPoint& menu_location) {
+ QMenu context_menu;
+
+ for (auto const& gpu_accuracy_pair : Config::gpu_accuracy_texts_map) {
+ if (gpu_accuracy_pair.first == Settings::GPUAccuracy::Extreme) {
+ continue;
+ }
+ context_menu.addAction(gpu_accuracy_pair.second, [this, gpu_accuracy_pair] {
+ Settings::values.gpu_accuracy.SetValue(gpu_accuracy_pair.first);
+ UpdateGPUAccuracyButton();
+ });
+ }
+ context_menu.exec(gpu_accuracy_button->mapToGlobal(menu_location));
+ gpu_accuracy_button->repaint();
+ });
statusBar()->insertPermanentWidget(0, gpu_accuracy_button);
// Setup Renderer API button
@@ -1114,6 +1191,24 @@ void GMainWindow::InitializeWidgets() {
renderer_status_button->setCheckable(true);
renderer_status_button->setChecked(Settings::values.renderer_backend.GetValue() ==
Settings::RendererBackend::Vulkan);
+ renderer_status_button->setContextMenuPolicy(Qt::CustomContextMenu);
+ connect(renderer_status_button, &QPushButton::customContextMenuRequested,
+ [this](const QPoint& menu_location) {
+ QMenu context_menu;
+
+ for (auto const& renderer_backend_pair : Config::renderer_backend_texts_map) {
+ if (renderer_backend_pair.first == Settings::RendererBackend::Null) {
+ continue;
+ }
+ context_menu.addAction(
+ renderer_backend_pair.second, [this, renderer_backend_pair] {
+ Settings::values.renderer_backend.SetValue(renderer_backend_pair.first);
+ UpdateAPIText();
+ });
+ }
+ context_menu.exec(renderer_status_button->mapToGlobal(menu_location));
+ renderer_status_button->repaint();
+ });
statusBar()->insertPermanentWidget(0, renderer_status_button);
statusBar()->setVisible(true);
@@ -1798,6 +1893,7 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
}
system->SetShuttingDown(false);
+ game_list->setDisabled(true);
// Create and start the emulation thread
emu_thread = std::make_unique<EmuThread>(*system);
@@ -1993,6 +2089,9 @@ void GMainWindow::OnEmulationStopped() {
// When closing the game, destroy the GLWindow to clear the context after the game is closed
render_window->ReleaseRenderTarget();
+ // Enable game list
+ game_list->setEnabled(true);
+
Settings::RestoreGlobalState(system->IsPoweredOn());
system->HIDCore().ReloadInputDevices();
UpdateStatusButtons();
@@ -4000,94 +4099,38 @@ void GMainWindow::UpdateStatusBar() {
}
void GMainWindow::UpdateGPUAccuracyButton() {
- switch (Settings::values.gpu_accuracy.GetValue()) {
- case Settings::GPUAccuracy::Normal: {
- gpu_accuracy_button->setText(tr("GPU NORMAL"));
- gpu_accuracy_button->setChecked(false);
- break;
- }
- case Settings::GPUAccuracy::High: {
- gpu_accuracy_button->setText(tr("GPU HIGH"));
- gpu_accuracy_button->setChecked(true);
- break;
- }
- case Settings::GPUAccuracy::Extreme: {
- gpu_accuracy_button->setText(tr("GPU EXTREME"));
- gpu_accuracy_button->setChecked(true);
- break;
- }
- default: {
- gpu_accuracy_button->setText(tr("GPU ERROR"));
- gpu_accuracy_button->setChecked(true);
- break;
- }
- }
+ const auto gpu_accuracy = Settings::values.gpu_accuracy.GetValue();
+ const auto gpu_accuracy_text = Config::gpu_accuracy_texts_map.find(gpu_accuracy)->second;
+ gpu_accuracy_button->setText(gpu_accuracy_text.toUpper());
+ gpu_accuracy_button->setChecked(gpu_accuracy != Settings::GPUAccuracy::Normal);
}
void GMainWindow::UpdateDockedButton() {
const bool is_docked = Settings::values.use_docked_mode.GetValue();
dock_status_button->setChecked(is_docked);
- dock_status_button->setText(is_docked ? tr("DOCKED") : tr("HANDHELD"));
+ dock_status_button->setText(
+ Config::use_docked_mode_texts_map.find(is_docked)->second.toUpper());
}
void GMainWindow::UpdateAPIText() {
const auto api = Settings::values.renderer_backend.GetValue();
- switch (api) {
- case Settings::RendererBackend::OpenGL:
- renderer_status_button->setText(tr("OPENGL"));
- break;
- case Settings::RendererBackend::Vulkan:
- renderer_status_button->setText(tr("VULKAN"));
- break;
- case Settings::RendererBackend::Null:
- renderer_status_button->setText(tr("NULL"));
- break;
- }
+ const auto renderer_status_text = Config::renderer_backend_texts_map.find(api)->second;
+ renderer_status_button->setText(renderer_status_text.toUpper());
}
void GMainWindow::UpdateFilterText() {
const auto filter = Settings::values.scaling_filter.GetValue();
- switch (filter) {
- case Settings::ScalingFilter::NearestNeighbor:
- filter_status_button->setText(tr("NEAREST"));
- break;
- case Settings::ScalingFilter::Bilinear:
- filter_status_button->setText(tr("BILINEAR"));
- break;
- case Settings::ScalingFilter::Bicubic:
- filter_status_button->setText(tr("BICUBIC"));
- break;
- case Settings::ScalingFilter::Gaussian:
- filter_status_button->setText(tr("GAUSSIAN"));
- break;
- case Settings::ScalingFilter::ScaleForce:
- filter_status_button->setText(tr("SCALEFORCE"));
- break;
- case Settings::ScalingFilter::Fsr:
- filter_status_button->setText(tr("FSR"));
- break;
- default:
- filter_status_button->setText(tr("BILINEAR"));
- break;
- }
+ const auto filter_text = Config::scaling_filter_texts_map.find(filter)->second;
+ filter_status_button->setText(filter == Settings::ScalingFilter::Fsr ? tr("FSR")
+ : filter_text.toUpper());
}
void GMainWindow::UpdateAAText() {
const auto aa_mode = Settings::values.anti_aliasing.GetValue();
- switch (aa_mode) {
- case Settings::AntiAliasing::None:
- aa_status_button->setText(tr("NO AA"));
- break;
- case Settings::AntiAliasing::Fxaa:
- aa_status_button->setText(tr("FXAA"));
- break;
- case Settings::AntiAliasing::Smaa:
- aa_status_button->setText(tr("SMAA"));
- break;
- default:
- aa_status_button->setText(tr("NO AA"));
- break;
- }
+ const auto aa_text = Config::anti_aliasing_texts_map.find(aa_mode)->second;
+ aa_status_button->setText(aa_mode == Settings::AntiAliasing::None
+ ? QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "NO AA"))
+ : aa_text.toUpper());
}
void GMainWindow::UpdateVolumeUI() {