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-rw-r--r--src/shader_recompiler/environment.h11
-rw-r--r--src/shader_recompiler/file_environment.cpp4
-rw-r--r--src/shader_recompiler/file_environment.h4
-rw-r--r--src/shader_recompiler/stage.h4
-rw-r--r--src/video_core/renderer_vulkan/vk_pipeline_cache.cpp391
-rw-r--r--src/video_core/renderer_vulkan/vk_pipeline_cache.h34
-rw-r--r--src/video_core/renderer_vulkan/vk_render_pass_cache.cpp1
-rw-r--r--src/video_core/renderer_vulkan/vk_render_pass_cache.h4
8 files changed, 347 insertions, 106 deletions
diff --git a/src/shader_recompiler/environment.h b/src/shader_recompiler/environment.h
index 1fcaa56dd..6dec4b255 100644
--- a/src/shader_recompiler/environment.h
+++ b/src/shader_recompiler/environment.h
@@ -3,8 +3,8 @@
#include <array>
#include "common/common_types.h"
-#include "shader_recompiler/stage.h"
#include "shader_recompiler/program_header.h"
+#include "shader_recompiler/stage.h"
namespace Shader {
@@ -14,9 +14,9 @@ public:
[[nodiscard]] virtual u64 ReadInstruction(u32 address) = 0;
- [[nodiscard]] virtual u32 TextureBoundBuffer() = 0;
+ [[nodiscard]] virtual u32 TextureBoundBuffer() const = 0;
- [[nodiscard]] virtual std::array<u32, 3> WorkgroupSize() = 0;
+ [[nodiscard]] virtual std::array<u32, 3> WorkgroupSize() const = 0;
[[nodiscard]] const ProgramHeader& SPH() const noexcept {
return sph;
@@ -26,9 +26,14 @@ public:
return stage;
}
+ [[nodiscard]] u32 StartAddress() const noexcept {
+ return start_address;
+ }
+
protected:
ProgramHeader sph{};
Stage stage{};
+ u32 start_address{};
};
} // namespace Shader
diff --git a/src/shader_recompiler/file_environment.cpp b/src/shader_recompiler/file_environment.cpp
index 21700c72b..f2104f444 100644
--- a/src/shader_recompiler/file_environment.cpp
+++ b/src/shader_recompiler/file_environment.cpp
@@ -39,11 +39,11 @@ u64 FileEnvironment::ReadInstruction(u32 offset) {
return data[offset / 8];
}
-u32 FileEnvironment::TextureBoundBuffer() {
+u32 FileEnvironment::TextureBoundBuffer() const {
throw NotImplementedException("Texture bound buffer serialization");
}
-std::array<u32, 3> FileEnvironment::WorkgroupSize() {
+std::array<u32, 3> FileEnvironment::WorkgroupSize() const {
return {1, 1, 1};
}
diff --git a/src/shader_recompiler/file_environment.h b/src/shader_recompiler/file_environment.h
index 62302bc8e..17640a622 100644
--- a/src/shader_recompiler/file_environment.h
+++ b/src/shader_recompiler/file_environment.h
@@ -14,9 +14,9 @@ public:
u64 ReadInstruction(u32 offset) override;
- u32 TextureBoundBuffer() override;
+ u32 TextureBoundBuffer() const override;
- std::array<u32, 3> WorkgroupSize() override;
+ std::array<u32, 3> WorkgroupSize() const override;
private:
std::vector<u64> data;
diff --git a/src/shader_recompiler/stage.h b/src/shader_recompiler/stage.h
index fc6ce6043..7d4f2c0bb 100644
--- a/src/shader_recompiler/stage.h
+++ b/src/shader_recompiler/stage.h
@@ -4,9 +4,11 @@
#pragma once
+#include "common/common_types.h"
+
namespace Shader {
-enum class Stage {
+enum class Stage : u32 {
Compute,
VertexA,
VertexB,
diff --git a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
index 75f7c1e61..41fc9588f 100644
--- a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
+++ b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
@@ -4,12 +4,15 @@
#include <algorithm>
#include <cstddef>
+#include <fstream>
#include <memory>
#include <vector>
#include "common/bit_cast.h"
#include "common/cityhash.h"
+#include "common/file_util.h"
#include "common/microprofile.h"
+#include "common/thread_worker.h"
#include "core/core.h"
#include "core/memory.h"
#include "shader_recompiler/backend/spirv/emit_spirv.h"
@@ -37,18 +40,23 @@
namespace Vulkan {
MICROPROFILE_DECLARE(Vulkan_PipelineCache);
-namespace {
-using Shader::Backend::SPIRV::EmitSPIRV;
+template <typename Container>
+auto MakeSpan(Container& container) {
+ return std::span(container.data(), container.size());
+}
class GenericEnvironment : public Shader::Environment {
public:
explicit GenericEnvironment() = default;
- explicit GenericEnvironment(Tegra::MemoryManager& gpu_memory_, GPUVAddr program_base_)
- : gpu_memory{&gpu_memory_}, program_base{program_base_} {}
+ explicit GenericEnvironment(Tegra::MemoryManager& gpu_memory_, GPUVAddr program_base_,
+ u32 start_address_)
+ : gpu_memory{&gpu_memory_}, program_base{program_base_} {
+ start_address = start_address_;
+ }
~GenericEnvironment() override = default;
- std::optional<u128> Analyze(u32 start_address) {
+ std::optional<u128> Analyze() {
const std::optional<u64> size{TryFindSize(start_address)};
if (!size) {
return std::nullopt;
@@ -66,11 +74,15 @@ public:
return read_highest - read_lowest + INST_SIZE;
}
+ [[nodiscard]] bool CanBeSerialized() const noexcept {
+ return has_unbound_instructions;
+ }
+
[[nodiscard]] u128 CalculateHash() const {
const size_t size{ReadSize()};
- auto data = std::make_unique<u64[]>(size);
+ const auto data{std::make_unique<char[]>(size)};
gpu_memory->ReadBlock(program_base + read_lowest, data.get(), size);
- return Common::CityHash128(reinterpret_cast<const char*>(data.get()), size);
+ return Common::CityHash128(data.get(), size);
}
u64 ReadInstruction(u32 address) final {
@@ -80,9 +92,32 @@ public:
if (address >= cached_lowest && address < cached_highest) {
return code[address / INST_SIZE];
}
+ has_unbound_instructions = true;
return gpu_memory->Read<u64>(program_base + address);
}
+ void Serialize(std::ofstream& file) const {
+ const u64 code_size{static_cast<u64>(ReadSize())};
+ const auto data{std::make_unique<char[]>(code_size)};
+ gpu_memory->ReadBlock(program_base + read_lowest, data.get(), code_size);
+
+ const u32 texture_bound{TextureBoundBuffer()};
+
+ file.write(reinterpret_cast<const char*>(&code_size), sizeof(code_size))
+ .write(reinterpret_cast<const char*>(&texture_bound), sizeof(texture_bound))
+ .write(reinterpret_cast<const char*>(&start_address), sizeof(start_address))
+ .write(reinterpret_cast<const char*>(&read_lowest), sizeof(read_lowest))
+ .write(reinterpret_cast<const char*>(&read_highest), sizeof(read_highest))
+ .write(reinterpret_cast<const char*>(&stage), sizeof(stage))
+ .write(data.get(), code_size);
+ if (stage == Shader::Stage::Compute) {
+ const std::array<u32, 3> workgroup_size{WorkgroupSize()};
+ file.write(reinterpret_cast<const char*>(&workgroup_size), sizeof(workgroup_size));
+ } else {
+ file.write(reinterpret_cast<const char*>(&sph), sizeof(sph));
+ }
+ }
+
protected:
static constexpr size_t INST_SIZE = sizeof(u64);
@@ -122,16 +157,22 @@ protected:
u32 cached_lowest = std::numeric_limits<u32>::max();
u32 cached_highest = 0;
+
+ bool has_unbound_instructions = false;
};
+namespace {
+using Shader::Backend::SPIRV::EmitSPIRV;
+using Shader::Maxwell::TranslateProgram;
+
class GraphicsEnvironment final : public GenericEnvironment {
public:
explicit GraphicsEnvironment() = default;
explicit GraphicsEnvironment(Tegra::Engines::Maxwell3D& maxwell3d_,
Tegra::MemoryManager& gpu_memory_, Maxwell::ShaderProgram program,
- GPUVAddr program_base_, u32 start_offset)
- : GenericEnvironment{gpu_memory_, program_base_}, maxwell3d{&maxwell3d_} {
- gpu_memory->ReadBlock(program_base + start_offset, &sph, sizeof(sph));
+ GPUVAddr program_base_, u32 start_address_)
+ : GenericEnvironment{gpu_memory_, program_base_, start_address_}, maxwell3d{&maxwell3d_} {
+ gpu_memory->ReadBlock(program_base + start_address, &sph, sizeof(sph));
switch (program) {
case Maxwell::ShaderProgram::VertexA:
stage = Shader::Stage::VertexA;
@@ -158,11 +199,11 @@ public:
~GraphicsEnvironment() override = default;
- u32 TextureBoundBuffer() override {
+ u32 TextureBoundBuffer() const override {
return maxwell3d->regs.tex_cb_index;
}
- std::array<u32, 3> WorkgroupSize() override {
+ std::array<u32, 3> WorkgroupSize() const override {
throw Shader::LogicError("Requesting workgroup size in a graphics stage");
}
@@ -174,18 +215,20 @@ class ComputeEnvironment final : public GenericEnvironment {
public:
explicit ComputeEnvironment() = default;
explicit ComputeEnvironment(Tegra::Engines::KeplerCompute& kepler_compute_,
- Tegra::MemoryManager& gpu_memory_, GPUVAddr program_base_)
- : GenericEnvironment{gpu_memory_, program_base_}, kepler_compute{&kepler_compute_} {
+ Tegra::MemoryManager& gpu_memory_, GPUVAddr program_base_,
+ u32 start_address_)
+ : GenericEnvironment{gpu_memory_, program_base_, start_address_}, kepler_compute{
+ &kepler_compute_} {
stage = Shader::Stage::Compute;
}
~ComputeEnvironment() override = default;
- u32 TextureBoundBuffer() override {
+ u32 TextureBoundBuffer() const override {
return kepler_compute->regs.tex_cb_index;
}
- std::array<u32, 3> WorkgroupSize() override {
+ std::array<u32, 3> WorkgroupSize() const override {
const auto& qmd{kepler_compute->launch_description};
return {qmd.block_dim_x, qmd.block_dim_y, qmd.block_dim_z};
}
@@ -193,8 +236,174 @@ public:
private:
Tegra::Engines::KeplerCompute* kepler_compute{};
};
+
+void SerializePipeline(std::span<const char> key, std::span<const GenericEnvironment* const> envs,
+ std::ofstream& file) {
+ if (!std::ranges::all_of(envs, &GenericEnvironment::CanBeSerialized)) {
+ return;
+ }
+ const u32 num_envs{static_cast<u32>(envs.size())};
+ file.write(reinterpret_cast<const char*>(&num_envs), sizeof(num_envs));
+ for (const GenericEnvironment* const env : envs) {
+ env->Serialize(file);
+ }
+ file.write(key.data(), key.size_bytes());
+}
+
+template <typename Key, typename Envs>
+void SerializePipeline(const Key& key, const Envs& envs, const std::string& filename) {
+ try {
+ std::ofstream file;
+ file.exceptions(std::ifstream::failbit);
+ Common::FS::OpenFStream(file, filename, std::ios::binary | std::ios::app);
+ if (!file.is_open()) {
+ LOG_ERROR(Common_Filesystem, "Failed to open pipeline cache file {}", filename);
+ return;
+ }
+ if (file.tellp() == 0) {
+ // Write header...
+ }
+ const std::span key_span(reinterpret_cast<const char*>(&key), sizeof(key));
+ SerializePipeline(key_span, MakeSpan(envs), file);
+
+ } catch (const std::ios_base::failure& e) {
+ LOG_ERROR(Common_Filesystem, "{}", e.what());
+ if (!Common::FS::Delete(filename)) {
+ LOG_ERROR(Common_Filesystem, "Failed to delete pipeline cache file {}", filename);
+ }
+ }
+}
+
+class FileEnvironment final : public Shader::Environment {
+public:
+ void Deserialize(std::ifstream& file) {
+ u64 code_size{};
+ file.read(reinterpret_cast<char*>(&code_size), sizeof(code_size))
+ .read(reinterpret_cast<char*>(&texture_bound), sizeof(texture_bound))
+ .read(reinterpret_cast<char*>(&start_address), sizeof(start_address))
+ .read(reinterpret_cast<char*>(&read_lowest), sizeof(read_lowest))
+ .read(reinterpret_cast<char*>(&read_highest), sizeof(read_highest))
+ .read(reinterpret_cast<char*>(&stage), sizeof(stage));
+ code = std::make_unique<u64[]>(Common::DivCeil(code_size, sizeof(u64)));
+ file.read(reinterpret_cast<char*>(code.get()), code_size);
+ if (stage == Shader::Stage::Compute) {
+ file.read(reinterpret_cast<char*>(&workgroup_size), sizeof(workgroup_size));
+ } else {
+ file.read(reinterpret_cast<char*>(&sph), sizeof(sph));
+ }
+ }
+
+ u64 ReadInstruction(u32 address) override {
+ if (address < read_lowest || address > read_highest) {
+ throw Shader::LogicError("Out of bounds address {}", address);
+ }
+ return code[(address - read_lowest) / sizeof(u64)];
+ }
+
+ u32 TextureBoundBuffer() const override {
+ return texture_bound;
+ }
+
+ std::array<u32, 3> WorkgroupSize() const override {
+ return workgroup_size;
+ }
+
+private:
+ std::unique_ptr<u64[]> code;
+ std::array<u32, 3> workgroup_size{};
+ u32 texture_bound{};
+ u32 read_lowest{};
+ u32 read_highest{};
+};
} // Anonymous namespace
+void PipelineCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading,
+ const VideoCore::DiskResourceLoadCallback& callback) {
+ if (title_id == 0) {
+ return;
+ }
+ std::string shader_dir{Common::FS::GetUserPath(Common::FS::UserPath::ShaderDir)};
+ std::string base_dir{shader_dir + "/vulkan"};
+ std::string transferable_dir{base_dir + "/transferable"};
+ std::string precompiled_dir{base_dir + "/precompiled"};
+ if (!Common::FS::CreateDir(shader_dir) || !Common::FS::CreateDir(base_dir) ||
+ !Common::FS::CreateDir(transferable_dir) || !Common::FS::CreateDir(precompiled_dir)) {
+ LOG_ERROR(Common_Filesystem, "Failed to create pipeline cache directories");
+ return;
+ }
+ pipeline_cache_filename = fmt::format("{}/{:016x}.bin", transferable_dir, title_id);
+
+ Common::ThreadWorker worker(11, "PipelineBuilder");
+ std::mutex cache_mutex;
+ struct {
+ size_t total{0};
+ size_t built{0};
+ bool has_loaded{false};
+ } state;
+
+ std::ifstream file;
+ Common::FS::OpenFStream(file, pipeline_cache_filename, std::ios::binary | std::ios::ate);
+ if (!file.is_open()) {
+ return;
+ }
+ file.exceptions(std::ifstream::failbit);
+ const auto end{file.tellg()};
+ file.seekg(0, std::ios::beg);
+ // Read header...
+
+ while (file.tellg() != end) {
+ if (stop_loading) {
+ return;
+ }
+ u32 num_envs{};
+ file.read(reinterpret_cast<char*>(&num_envs), sizeof(num_envs));
+ auto envs{std::make_shared<std::vector<FileEnvironment>>(num_envs)};
+ for (FileEnvironment& env : *envs) {
+ env.Deserialize(file);
+ }
+ if (envs->front().ShaderStage() == Shader::Stage::Compute) {
+ ComputePipelineCacheKey key;
+ file.read(reinterpret_cast<char*>(&key), sizeof(key));
+
+ worker.QueueWork([this, key, envs, &cache_mutex, &state, &callback] {
+ ShaderPools pools;
+ ComputePipeline pipeline{CreateComputePipeline(pools, key, envs->front())};
+
+ std::lock_guard lock{cache_mutex};
+ compute_cache.emplace(key, std::move(pipeline));
+ if (state.has_loaded) {
+ callback(VideoCore::LoadCallbackStage::Build, ++state.built, state.total);
+ }
+ });
+ } else {
+ GraphicsPipelineCacheKey key;
+ file.read(reinterpret_cast<char*>(&key), sizeof(key));
+
+ worker.QueueWork([this, key, envs, &cache_mutex, &state, &callback] {
+ ShaderPools pools;
+ boost::container::static_vector<Shader::Environment*, 5> env_ptrs;
+ for (auto& env : *envs) {
+ env_ptrs.push_back(&env);
+ }
+ GraphicsPipeline pipeline{CreateGraphicsPipeline(pools, key, MakeSpan(env_ptrs))};
+
+ std::lock_guard lock{cache_mutex};
+ graphics_cache.emplace(key, std::move(pipeline));
+ if (state.has_loaded) {
+ callback(VideoCore::LoadCallbackStage::Build, ++state.built, state.total);
+ }
+ });
+ }
+ ++state.total;
+ }
+ {
+ std::lock_guard lock{cache_mutex};
+ callback(VideoCore::LoadCallbackStage::Build, 0, state.total);
+ state.has_loaded = true;
+ }
+ worker.WaitForRequests();
+}
+
size_t ComputePipelineCacheKey::Hash() const noexcept {
const u64 hash = Common::CityHash64(reinterpret_cast<const char*>(this), sizeof *this);
return static_cast<size_t>(hash);
@@ -279,17 +488,22 @@ ComputePipeline* PipelineCache::CurrentComputePipeline() {
if (!cpu_shader_addr) {
return nullptr;
}
- ShaderInfo* const shader{TryGet(*cpu_shader_addr)};
+ const ShaderInfo* shader{TryGet(*cpu_shader_addr)};
if (!shader) {
- return CreateComputePipelineWithoutShader(*cpu_shader_addr);
+ ComputeEnvironment env{kepler_compute, gpu_memory, program_base, qmd.program_start};
+ shader = MakeShaderInfo(env, *cpu_shader_addr);
}
- const ComputePipelineCacheKey key{MakeComputePipelineKey(shader->unique_hash)};
+ const ComputePipelineCacheKey key{
+ .unique_hash = shader->unique_hash,
+ .shared_memory_size = qmd.shared_alloc,
+ .workgroup_size{qmd.block_dim_x, qmd.block_dim_y, qmd.block_dim_z},
+ };
const auto [pair, is_new]{compute_cache.try_emplace(key)};
auto& pipeline{pair->second};
if (!is_new) {
return &pipeline;
}
- pipeline = CreateComputePipeline(shader);
+ pipeline = CreateComputePipeline(key, shader);
return &pipeline;
}
@@ -310,26 +524,25 @@ bool PipelineCache::RefreshStages() {
}
const ShaderInfo* shader_info{TryGet(*cpu_shader_addr)};
if (!shader_info) {
- const u32 offset{shader_config.offset};
- shader_info = MakeShaderInfo(program, base_addr, offset, *cpu_shader_addr);
+ const u32 start_address{shader_config.offset};
+ GraphicsEnvironment env{maxwell3d, gpu_memory, program, base_addr, start_address};
+ shader_info = MakeShaderInfo(env, *cpu_shader_addr);
}
graphics_key.unique_hashes[index] = shader_info->unique_hash;
}
return true;
}
-const ShaderInfo* PipelineCache::MakeShaderInfo(Maxwell::ShaderProgram program, GPUVAddr base_addr,
- u32 start_address, VAddr cpu_addr) {
- GraphicsEnvironment env{maxwell3d, gpu_memory, program, base_addr, start_address};
+const ShaderInfo* PipelineCache::MakeShaderInfo(GenericEnvironment& env, VAddr cpu_addr) {
auto info = std::make_unique<ShaderInfo>();
- if (const std::optional<u128> cached_hash{env.Analyze(start_address)}) {
+ if (const std::optional<u128> cached_hash{env.Analyze()}) {
info->unique_hash = *cached_hash;
info->size_bytes = env.CachedSize();
} else {
// Slow path, not really hit on commercial games
// Build a control flow graph to get the real shader size
- flow_block_pool.ReleaseContents();
- Shader::Maxwell::Flow::CFG cfg{env, flow_block_pool, start_address};
+ main_pools.flow_block.ReleaseContents();
+ Shader::Maxwell::Flow::CFG cfg{env, main_pools.flow_block, env.StartAddress()};
info->unique_hash = env.CalculateHash();
info->size_bytes = env.ReadSize();
}
@@ -339,100 +552,100 @@ const ShaderInfo* PipelineCache::MakeShaderInfo(Maxwell::ShaderProgram program,
return result;
}
-GraphicsPipeline PipelineCache::CreateGraphicsPipeline() {
- flow_block_pool.ReleaseContents();
- inst_pool.ReleaseContents();
- block_pool.ReleaseContents();
-
- std::array<GraphicsEnvironment, Maxwell::MaxShaderProgram> envs;
+GraphicsPipeline PipelineCache::CreateGraphicsPipeline(ShaderPools& pools,
+ const GraphicsPipelineCacheKey& key,
+ std::span<Shader::Environment* const> envs) {
+ LOG_INFO(Render_Vulkan, "0x{:016x}", key.Hash());
+ size_t env_index{0};
std::array<Shader::IR::Program, Maxwell::MaxShaderProgram> programs;
-
- const GPUVAddr base_addr{maxwell3d.regs.code_address.CodeAddress()};
for (size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
- if (graphics_key.unique_hashes[index] == u128{}) {
+ if (key.unique_hashes[index] == u128{}) {
continue;
}
- const auto program{static_cast<Maxwell::ShaderProgram>(index)};
- GraphicsEnvironment& env{envs[index]};
- const u32 start_address{maxwell3d.regs.shader_config[index].offset};
- env = GraphicsEnvironment{maxwell3d, gpu_memory, program, base_addr, start_address};
+ Shader::Environment& env{*envs[env_index]};
+ ++env_index;
- const u32 cfg_offset = start_address + sizeof(Shader::ProgramHeader);
- Shader::Maxwell::Flow::CFG cfg(env, flow_block_pool, cfg_offset);
- programs[index] = Shader::Maxwell::TranslateProgram(inst_pool, block_pool, env, cfg);
+ const u32 cfg_offset{env.StartAddress() + sizeof(Shader::ProgramHeader)};
+ Shader::Maxwell::Flow::CFG cfg(env, pools.flow_block, cfg_offset);
+ programs[index] = TranslateProgram(pools.inst, pools.block, env, cfg);
}
std::array<const Shader::Info*, Maxwell::MaxShaderStage> infos{};
std::array<vk::ShaderModule, Maxwell::MaxShaderStage> modules;
u32 binding{0};
+ env_index = 0;
for (size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
- if (graphics_key.unique_hashes[index] == u128{}) {
+ if (key.unique_hashes[index] == u128{}) {
continue;
}
UNIMPLEMENTED_IF(index == 0);
- GraphicsEnvironment& env{envs[index]};
Shader::IR::Program& program{programs[index]};
-
const size_t stage_index{index - 1};
infos[stage_index] = &program.info;
- std::vector<u32> code{EmitSPIRV(profile, env, program, binding)};
- FILE* file = fopen("D:\\shader.spv", "wb");
- fwrite(code.data(), 4, code.size(), file);
- fclose(file);
- std::system("spirv-cross --vulkan-semantics D:\\shader.spv");
+ Shader::Environment& env{*envs[env_index]};
+ ++env_index;
+ const std::vector<u32> code{EmitSPIRV(profile, env, program, binding)};
modules[stage_index] = BuildShader(device, code);
}
return GraphicsPipeline(maxwell3d, gpu_memory, scheduler, buffer_cache, texture_cache, device,
- descriptor_pool, update_descriptor_queue, render_pass_cache,
- graphics_key.state, std::move(modules), infos);
+ descriptor_pool, update_descriptor_queue, render_pass_cache, key.state,
+ std::move(modules), infos);
}
-ComputePipeline PipelineCache::CreateComputePipeline(ShaderInfo* shader_info) {
+GraphicsPipeline PipelineCache::CreateGraphicsPipeline() {
+ main_pools.ReleaseContents();
+
+ std::array<GraphicsEnvironment, Maxwell::MaxShaderProgram> graphics_envs;
+ boost::container::static_vector<GenericEnvironment*, Maxwell::MaxShaderProgram> generic_envs;
+ boost::container::static_vector<Shader::Environment*, Maxwell::MaxShaderProgram> envs;
+
+ const GPUVAddr base_addr{maxwell3d.regs.code_address.CodeAddress()};
+ for (size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
+ if (graphics_key.unique_hashes[index] == u128{}) {
+ continue;
+ }
+ const auto program{static_cast<Maxwell::ShaderProgram>(index)};
+ GraphicsEnvironment& env{graphics_envs[index]};
+ const u32 start_address{maxwell3d.regs.shader_config[index].offset};
+ env = GraphicsEnvironment{maxwell3d, gpu_memory, program, base_addr, start_address};
+ generic_envs.push_back(&env);
+ envs.push_back(&env);
+ }
+ GraphicsPipeline pipeline{CreateGraphicsPipeline(main_pools, graphics_key, MakeSpan(envs))};
+ if (!pipeline_cache_filename.empty()) {
+ SerializePipeline(graphics_key, generic_envs, pipeline_cache_filename);
+ }
+ return pipeline;
+}
+
+ComputePipeline PipelineCache::CreateComputePipeline(const ComputePipelineCacheKey& key,
+ const ShaderInfo* shader) {
const GPUVAddr program_base{kepler_compute.regs.code_loc.Address()};
const auto& qmd{kepler_compute.launch_description};
- ComputeEnvironment env{kepler_compute, gpu_memory, program_base};
- if (const std::optional<u128> cached_hash{env.Analyze(qmd.program_start)}) {
- // TODO: Load from cache
+ ComputeEnvironment env{kepler_compute, gpu_memory, program_base, qmd.program_start};
+ main_pools.ReleaseContents();
+ ComputePipeline pipeline{CreateComputePipeline(main_pools, key, env)};
+ if (!pipeline_cache_filename.empty()) {
+ SerializePipeline(key, std::array<const GenericEnvironment*, 1>{&env},
+ pipeline_cache_filename);
}
- flow_block_pool.ReleaseContents();
- inst_pool.ReleaseContents();
- block_pool.ReleaseContents();
+ return pipeline;
+}
+
+ComputePipeline PipelineCache::CreateComputePipeline(ShaderPools& pools,
+ const ComputePipelineCacheKey& key,
+ Shader::Environment& env) const {
+ LOG_INFO(Render_Vulkan, "0x{:016x}", key.Hash());
- Shader::Maxwell::Flow::CFG cfg{env, flow_block_pool, qmd.program_start};
- Shader::IR::Program program{Shader::Maxwell::TranslateProgram(inst_pool, block_pool, env, cfg)};
+ Shader::Maxwell::Flow::CFG cfg{env, pools.flow_block, env.StartAddress()};
+ Shader::IR::Program program{TranslateProgram(pools.inst, pools.block, env, cfg)};
u32 binding{0};
std::vector<u32> code{EmitSPIRV(profile, env, program, binding)};
- /*
- FILE* file = fopen("D:\\shader.spv", "wb");
- fwrite(code.data(), 4, code.size(), file);
- fclose(file);
- std::system("spirv-dis D:\\shader.spv");
- */
- shader_info->unique_hash = env.CalculateHash();
- shader_info->size_bytes = env.ReadSize();
return ComputePipeline{device, descriptor_pool, update_descriptor_queue, program.info,
BuildShader(device, code)};
}
-ComputePipeline* PipelineCache::CreateComputePipelineWithoutShader(VAddr shader_cpu_addr) {
- ShaderInfo shader;
- ComputePipeline pipeline{CreateComputePipeline(&shader)};
- const ComputePipelineCacheKey key{MakeComputePipelineKey(shader.unique_hash)};
- const size_t size_bytes{shader.size_bytes};
- Register(std::make_unique<ShaderInfo>(std::move(shader)), shader_cpu_addr, size_bytes);
- return &compute_cache.emplace(key, std::move(pipeline)).first->second;
-}
-
-ComputePipelineCacheKey PipelineCache::MakeComputePipelineKey(u128 unique_hash) const {
- const auto& qmd{kepler_compute.launch_description};
- return {
- .unique_hash = unique_hash,
- .shared_memory_size = qmd.shared_alloc,
- .workgroup_size{qmd.block_dim_x, qmd.block_dim_y, qmd.block_dim_z},
- };
-}
-
} // namespace Vulkan
diff --git a/src/video_core/renderer_vulkan/vk_pipeline_cache.h b/src/video_core/renderer_vulkan/vk_pipeline_cache.h
index 60fb976df..2ecb68bdc 100644
--- a/src/video_core/renderer_vulkan/vk_pipeline_cache.h
+++ b/src/video_core/renderer_vulkan/vk_pipeline_cache.h
@@ -6,6 +6,7 @@
#include <array>
#include <cstddef>
+#include <iosfwd>
#include <memory>
#include <type_traits>
#include <unordered_map>
@@ -96,6 +97,7 @@ namespace Vulkan {
class ComputePipeline;
class Device;
+class GenericEnvironment;
class RasterizerVulkan;
class RenderPassCache;
class VKDescriptorPool;
@@ -107,6 +109,18 @@ struct ShaderInfo {
size_t size_bytes{};
};
+struct ShaderPools {
+ void ReleaseContents() {
+ inst.ReleaseContents();
+ block.ReleaseContents();
+ flow_block.ReleaseContents();
+ }
+
+ Shader::ObjectPool<Shader::IR::Inst> inst;
+ Shader::ObjectPool<Shader::IR::Block> block;
+ Shader::ObjectPool<Shader::Maxwell::Flow::Block> flow_block;
+};
+
class PipelineCache final : public VideoCommon::ShaderCache<ShaderInfo> {
public:
explicit PipelineCache(RasterizerVulkan& rasterizer, Tegra::GPU& gpu,
@@ -123,19 +137,24 @@ public:
[[nodiscard]] ComputePipeline* CurrentComputePipeline();
+ void LoadDiskResources(u64 title_id, std::stop_token stop_loading,
+ const VideoCore::DiskResourceLoadCallback& callback);
+
private:
bool RefreshStages();
- const ShaderInfo* MakeShaderInfo(Maxwell::ShaderProgram program, GPUVAddr base_addr,
- u32 start_address, VAddr cpu_addr);
+ const ShaderInfo* MakeShaderInfo(GenericEnvironment& env, VAddr cpu_addr);
GraphicsPipeline CreateGraphicsPipeline();
- ComputePipeline CreateComputePipeline(ShaderInfo* shader);
+ GraphicsPipeline CreateGraphicsPipeline(ShaderPools& pools, const GraphicsPipelineCacheKey& key,
+ std::span<Shader::Environment* const> envs);
- ComputePipeline* CreateComputePipelineWithoutShader(VAddr shader_cpu_addr);
+ ComputePipeline CreateComputePipeline(const ComputePipelineCacheKey& key,
+ const ShaderInfo* shader);
- ComputePipelineCacheKey MakeComputePipelineKey(u128 unique_hash) const;
+ ComputePipeline CreateComputePipeline(ShaderPools& pools, const ComputePipelineCacheKey& key,
+ Shader::Environment& env) const;
Tegra::GPU& gpu;
Tegra::Engines::Maxwell3D& maxwell3d;
@@ -155,11 +174,10 @@ private:
std::unordered_map<ComputePipelineCacheKey, ComputePipeline> compute_cache;
std::unordered_map<GraphicsPipelineCacheKey, GraphicsPipeline> graphics_cache;
- Shader::ObjectPool<Shader::IR::Inst> inst_pool;
- Shader::ObjectPool<Shader::IR::Block> block_pool;
- Shader::ObjectPool<Shader::Maxwell::Flow::Block> flow_block_pool;
+ ShaderPools main_pools;
Shader::Profile profile;
+ std::string pipeline_cache_filename;
};
} // namespace Vulkan
diff --git a/src/video_core/renderer_vulkan/vk_render_pass_cache.cpp b/src/video_core/renderer_vulkan/vk_render_pass_cache.cpp
index 7e5ae43ea..1c6ba7289 100644
--- a/src/video_core/renderer_vulkan/vk_render_pass_cache.cpp
+++ b/src/video_core/renderer_vulkan/vk_render_pass_cache.cpp
@@ -50,6 +50,7 @@ VkAttachmentDescription AttachmentDescription(const Device& device, PixelFormat
RenderPassCache::RenderPassCache(const Device& device_) : device{&device_} {}
VkRenderPass RenderPassCache::Get(const RenderPassKey& key) {
+ std::lock_guard lock{mutex};
const auto [pair, is_new] = cache.try_emplace(key);
if (!is_new) {
return *pair->second;
diff --git a/src/video_core/renderer_vulkan/vk_render_pass_cache.h b/src/video_core/renderer_vulkan/vk_render_pass_cache.h
index db8e83f1a..eaa0ed775 100644
--- a/src/video_core/renderer_vulkan/vk_render_pass_cache.h
+++ b/src/video_core/renderer_vulkan/vk_render_pass_cache.h
@@ -4,6 +4,7 @@
#pragma once
+#include <mutex>
#include <unordered_map>
#include "video_core/surface.h"
@@ -37,7 +38,7 @@ struct hash<Vulkan::RenderPassKey> {
namespace Vulkan {
- class Device;
+class Device;
class RenderPassCache {
public:
@@ -48,6 +49,7 @@ public:
private:
const Device* device{};
std::unordered_map<RenderPassKey, vk::RenderPass> cache;
+ std::mutex mutex;
};
} // namespace Vulkan