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-rw-r--r--src/common/fs/fs_paths.h1
-rw-r--r--src/common/fs/path_util.cpp1
-rw-r--r--src/common/fs/path_util.h1
-rw-r--r--src/yuzu/CMakeLists.txt2
-rw-r--r--src/yuzu/configuration/configure_ui.cpp5
-rw-r--r--src/yuzu/configuration/configure_ui.ui7
-rw-r--r--src/yuzu/game_list.cpp14
-rw-r--r--src/yuzu/game_list.h7
-rw-r--r--src/yuzu/game_list_p.h26
-rw-r--r--src/yuzu/game_list_worker.cpp23
-rw-r--r--src/yuzu/game_list_worker.h6
-rw-r--r--src/yuzu/main.cpp25
-rw-r--r--src/yuzu/main.h7
-rw-r--r--src/yuzu/play_time_manager.cpp179
-rw-r--r--src/yuzu/play_time_manager.h44
-rw-r--r--src/yuzu/uisettings.h3
16 files changed, 337 insertions, 14 deletions
diff --git a/src/common/fs/fs_paths.h b/src/common/fs/fs_paths.h
index 61bac9eba..59d66f71e 100644
--- a/src/common/fs/fs_paths.h
+++ b/src/common/fs/fs_paths.h
@@ -18,6 +18,7 @@
#define LOAD_DIR "load"
#define LOG_DIR "log"
#define NAND_DIR "nand"
+#define PLAY_TIME_DIR "play_time"
#define SCREENSHOTS_DIR "screenshots"
#define SDMC_DIR "sdmc"
#define SHADER_DIR "shader"
diff --git a/src/common/fs/path_util.cpp b/src/common/fs/path_util.cpp
index dce219fcf..84ed0ad10 100644
--- a/src/common/fs/path_util.cpp
+++ b/src/common/fs/path_util.cpp
@@ -124,6 +124,7 @@ public:
GenerateYuzuPath(YuzuPath::LoadDir, yuzu_path / LOAD_DIR);
GenerateYuzuPath(YuzuPath::LogDir, yuzu_path / LOG_DIR);
GenerateYuzuPath(YuzuPath::NANDDir, yuzu_path / NAND_DIR);
+ GenerateYuzuPath(YuzuPath::PlayTimeDir, yuzu_path / PLAY_TIME_DIR);
GenerateYuzuPath(YuzuPath::ScreenshotsDir, yuzu_path / SCREENSHOTS_DIR);
GenerateYuzuPath(YuzuPath::SDMCDir, yuzu_path / SDMC_DIR);
GenerateYuzuPath(YuzuPath::ShaderDir, yuzu_path / SHADER_DIR);
diff --git a/src/common/fs/path_util.h b/src/common/fs/path_util.h
index ba28964d0..289974e32 100644
--- a/src/common/fs/path_util.h
+++ b/src/common/fs/path_util.h
@@ -20,6 +20,7 @@ enum class YuzuPath {
LoadDir, // Where cheat/mod files are stored.
LogDir, // Where log files are stored.
NANDDir, // Where the emulated NAND is stored.
+ PlayTimeDir, // Where play time data is stored.
ScreenshotsDir, // Where yuzu screenshots are stored.
SDMCDir, // Where the emulated SDMC is stored.
ShaderDir, // Where shaders are stored.
diff --git a/src/yuzu/CMakeLists.txt b/src/yuzu/CMakeLists.txt
index 8f86a1553..9ebece907 100644
--- a/src/yuzu/CMakeLists.txt
+++ b/src/yuzu/CMakeLists.txt
@@ -195,6 +195,8 @@ add_executable(yuzu
multiplayer/state.cpp
multiplayer/state.h
multiplayer/validation.h
+ play_time_manager.cpp
+ play_time_manager.h
precompiled_headers.h
qt_common.cpp
qt_common.h
diff --git a/src/yuzu/configuration/configure_ui.cpp b/src/yuzu/configuration/configure_ui.cpp
index a9fde9f4f..82f3b6e78 100644
--- a/src/yuzu/configuration/configure_ui.cpp
+++ b/src/yuzu/configuration/configure_ui.cpp
@@ -123,6 +123,8 @@ ConfigureUi::ConfigureUi(Core::System& system_, QWidget* parent)
connect(ui->show_compat, &QCheckBox::stateChanged, this, &ConfigureUi::RequestGameListUpdate);
connect(ui->show_size, &QCheckBox::stateChanged, this, &ConfigureUi::RequestGameListUpdate);
connect(ui->show_types, &QCheckBox::stateChanged, this, &ConfigureUi::RequestGameListUpdate);
+ connect(ui->show_play_time, &QCheckBox::stateChanged, this,
+ &ConfigureUi::RequestGameListUpdate);
connect(ui->game_icon_size_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
&ConfigureUi::RequestGameListUpdate);
connect(ui->folder_icon_size_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged),
@@ -167,6 +169,7 @@ void ConfigureUi::ApplyConfiguration() {
UISettings::values.show_compat = ui->show_compat->isChecked();
UISettings::values.show_size = ui->show_size->isChecked();
UISettings::values.show_types = ui->show_types->isChecked();
+ UISettings::values.show_play_time = ui->show_play_time->isChecked();
UISettings::values.game_icon_size = ui->game_icon_size_combobox->currentData().toUInt();
UISettings::values.folder_icon_size = ui->folder_icon_size_combobox->currentData().toUInt();
UISettings::values.row_1_text_id = ui->row_1_text_combobox->currentData().toUInt();
@@ -179,6 +182,7 @@ void ConfigureUi::ApplyConfiguration() {
const u32 height = ScreenshotDimensionToInt(ui->screenshot_height->currentText());
UISettings::values.screenshot_height.SetValue(height);
+ RequestGameListUpdate();
system.ApplySettings();
}
@@ -194,6 +198,7 @@ void ConfigureUi::SetConfiguration() {
ui->show_compat->setChecked(UISettings::values.show_compat.GetValue());
ui->show_size->setChecked(UISettings::values.show_size.GetValue());
ui->show_types->setChecked(UISettings::values.show_types.GetValue());
+ ui->show_play_time->setChecked(UISettings::values.show_play_time.GetValue());
ui->game_icon_size_combobox->setCurrentIndex(
ui->game_icon_size_combobox->findData(UISettings::values.game_icon_size.GetValue()));
ui->folder_icon_size_combobox->setCurrentIndex(
diff --git a/src/yuzu/configuration/configure_ui.ui b/src/yuzu/configuration/configure_ui.ui
index cb66ef104..b8e648381 100644
--- a/src/yuzu/configuration/configure_ui.ui
+++ b/src/yuzu/configuration/configure_ui.ui
@@ -105,6 +105,13 @@
</widget>
</item>
<item>
+ <widget class="QCheckBox" name="show_play_time">
+ <property name="text">
+ <string>Show Play Time Column</string>
+ </property>
+ </widget>
+ </item>
+ <item>
<layout class="QHBoxLayout" name="game_icon_size_qhbox_layout_2">
<item>
<widget class="QLabel" name="game_icon_size_label">
diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp
index f254c1e1c..3f04fcb66 100644
--- a/src/yuzu/game_list.cpp
+++ b/src/yuzu/game_list.cpp
@@ -312,8 +312,10 @@ void GameList::OnFilterCloseClicked() {
}
GameList::GameList(FileSys::VirtualFilesystem vfs_, FileSys::ManualContentProvider* provider_,
- Core::System& system_, GMainWindow* parent)
- : QWidget{parent}, vfs{std::move(vfs_)}, provider{provider_}, system{system_} {
+ PlayTime::PlayTimeManager& play_time_manager_, Core::System& system_,
+ GMainWindow* parent)
+ : QWidget{parent}, vfs{std::move(vfs_)}, provider{provider_},
+ play_time_manager{play_time_manager_}, system{system_} {
watcher = new QFileSystemWatcher(this);
connect(watcher, &QFileSystemWatcher::directoryChanged, this, &GameList::RefreshGameDirectory);
@@ -340,6 +342,7 @@ GameList::GameList(FileSys::VirtualFilesystem vfs_, FileSys::ManualContentProvid
tree_view->setColumnHidden(COLUMN_ADD_ONS, !UISettings::values.show_add_ons);
tree_view->setColumnHidden(COLUMN_COMPATIBILITY, !UISettings::values.show_compat);
+ tree_view->setColumnHidden(COLUMN_PLAY_TIME, !UISettings::values.show_play_time);
item_model->setSortRole(GameListItemPath::SortRole);
connect(main_window, &GMainWindow::UpdateThemedIcons, this, &GameList::OnUpdateThemedIcons);
@@ -548,6 +551,7 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri
QAction* remove_update = remove_menu->addAction(tr("Remove Installed Update"));
QAction* remove_dlc = remove_menu->addAction(tr("Remove All Installed DLC"));
QAction* remove_custom_config = remove_menu->addAction(tr("Remove Custom Configuration"));
+ QAction* remove_play_time_data = remove_menu->addAction(tr("Remove Play Time Data"));
QAction* remove_cache_storage = remove_menu->addAction(tr("Remove Cache Storage"));
QAction* remove_gl_shader_cache = remove_menu->addAction(tr("Remove OpenGL Pipeline Cache"));
QAction* remove_vk_shader_cache = remove_menu->addAction(tr("Remove Vulkan Pipeline Cache"));
@@ -622,6 +626,8 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri
connect(remove_custom_config, &QAction::triggered, [this, program_id, path]() {
emit RemoveFileRequested(program_id, GameListRemoveTarget::CustomConfiguration, path);
});
+ connect(remove_play_time_data, &QAction::triggered,
+ [this, program_id]() { emit RemovePlayTimeRequested(program_id); });
connect(remove_cache_storage, &QAction::triggered, [this, program_id, path] {
emit RemoveFileRequested(program_id, GameListRemoveTarget::CacheStorage, path);
});
@@ -790,6 +796,7 @@ void GameList::RetranslateUI() {
item_model->setHeaderData(COLUMN_ADD_ONS, Qt::Horizontal, tr("Add-ons"));
item_model->setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, tr("File type"));
item_model->setHeaderData(COLUMN_SIZE, Qt::Horizontal, tr("Size"));
+ item_model->setHeaderData(COLUMN_PLAY_TIME, Qt::Horizontal, tr("Play time"));
}
void GameListSearchField::changeEvent(QEvent* event) {
@@ -817,6 +824,7 @@ void GameList::PopulateAsync(QVector<UISettings::GameDir>& game_dirs) {
tree_view->setColumnHidden(COLUMN_COMPATIBILITY, !UISettings::values.show_compat);
tree_view->setColumnHidden(COLUMN_FILE_TYPE, !UISettings::values.show_types);
tree_view->setColumnHidden(COLUMN_SIZE, !UISettings::values.show_size);
+ tree_view->setColumnHidden(COLUMN_PLAY_TIME, !UISettings::values.show_play_time);
// Delete any rows that might already exist if we're repopulating
item_model->removeRows(0, item_model->rowCount());
@@ -825,7 +833,7 @@ void GameList::PopulateAsync(QVector<UISettings::GameDir>& game_dirs) {
emit ShouldCancelWorker();
GameListWorker* worker =
- new GameListWorker(vfs, provider, game_dirs, compatibility_list, system);
+ new GameListWorker(vfs, provider, game_dirs, compatibility_list, play_time_manager, system);
connect(worker, &GameListWorker::EntryReady, this, &GameList::AddEntry, Qt::QueuedConnection);
connect(worker, &GameListWorker::DirEntryReady, this, &GameList::AddDirEntry,
diff --git a/src/yuzu/game_list.h b/src/yuzu/game_list.h
index 1fcbbf0ba..712570cea 100644
--- a/src/yuzu/game_list.h
+++ b/src/yuzu/game_list.h
@@ -18,6 +18,7 @@
#include "core/core.h"
#include "uisettings.h"
#include "yuzu/compatibility_list.h"
+#include "yuzu/play_time_manager.h"
namespace Core {
class System;
@@ -75,11 +76,13 @@ public:
COLUMN_ADD_ONS,
COLUMN_FILE_TYPE,
COLUMN_SIZE,
+ COLUMN_PLAY_TIME,
COLUMN_COUNT, // Number of columns
};
explicit GameList(std::shared_ptr<FileSys::VfsFilesystem> vfs_,
- FileSys::ManualContentProvider* provider_, Core::System& system_,
+ FileSys::ManualContentProvider* provider_,
+ PlayTime::PlayTimeManager& play_time_manager_, Core::System& system_,
GMainWindow* parent = nullptr);
~GameList() override;
@@ -113,6 +116,7 @@ signals:
void RemoveInstalledEntryRequested(u64 program_id, InstalledEntryType type);
void RemoveFileRequested(u64 program_id, GameListRemoveTarget target,
const std::string& game_path);
+ void RemovePlayTimeRequested(u64 program_id);
void DumpRomFSRequested(u64 program_id, const std::string& game_path, DumpRomFSTarget target);
void VerifyIntegrityRequested(const std::string& game_path);
void CopyTIDRequested(u64 program_id);
@@ -168,6 +172,7 @@ private:
friend class GameListSearchField;
+ const PlayTime::PlayTimeManager& play_time_manager;
Core::System& system;
};
diff --git a/src/yuzu/game_list_p.h b/src/yuzu/game_list_p.h
index 1800f090f..86a0c41d9 100644
--- a/src/yuzu/game_list_p.h
+++ b/src/yuzu/game_list_p.h
@@ -18,6 +18,7 @@
#include "common/common_types.h"
#include "common/logging/log.h"
#include "common/string_util.h"
+#include "yuzu/play_time_manager.h"
#include "yuzu/uisettings.h"
#include "yuzu/util/util.h"
@@ -221,6 +222,31 @@ public:
}
};
+/**
+ * GameListItem for Play Time values.
+ * This object stores the play time of a game in seconds, and its readable
+ * representation in minutes/hours
+ */
+class GameListItemPlayTime : public GameListItem {
+public:
+ static constexpr int PlayTimeRole = SortRole;
+
+ GameListItemPlayTime() = default;
+ explicit GameListItemPlayTime(const qulonglong time_seconds) {
+ setData(time_seconds, PlayTimeRole);
+ }
+
+ void setData(const QVariant& value, int role) override {
+ qulonglong time_seconds = value.toULongLong();
+ GameListItem::setData(PlayTime::ReadablePlayTime(time_seconds), Qt::DisplayRole);
+ GameListItem::setData(value, PlayTimeRole);
+ }
+
+ bool operator<(const QStandardItem& other) const override {
+ return data(PlayTimeRole).toULongLong() < other.data(PlayTimeRole).toULongLong();
+ }
+};
+
class GameListDir : public GameListItem {
public:
static constexpr int GameDirRole = Qt::UserRole + 2;
diff --git a/src/yuzu/game_list_worker.cpp b/src/yuzu/game_list_worker.cpp
index e7fb8a282..588f1dd6e 100644
--- a/src/yuzu/game_list_worker.cpp
+++ b/src/yuzu/game_list_worker.cpp
@@ -194,6 +194,7 @@ QList<QStandardItem*> MakeGameListEntry(const std::string& path, const std::stri
const std::size_t size, const std::vector<u8>& icon,
Loader::AppLoader& loader, u64 program_id,
const CompatibilityList& compatibility_list,
+ const PlayTime::PlayTimeManager& play_time_manager,
const FileSys::PatchManager& patch) {
const auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
@@ -212,6 +213,7 @@ QList<QStandardItem*> MakeGameListEntry(const std::string& path, const std::stri
new GameListItemCompat(compatibility),
new GameListItem(file_type_string),
new GameListItemSize(size),
+ new GameListItemPlayTime(play_time_manager.GetPlayTime(program_id)),
};
const auto patch_versions = GetGameListCachedObject(
@@ -227,9 +229,12 @@ QList<QStandardItem*> MakeGameListEntry(const std::string& path, const std::stri
GameListWorker::GameListWorker(FileSys::VirtualFilesystem vfs_,
FileSys::ManualContentProvider* provider_,
QVector<UISettings::GameDir>& game_dirs_,
- const CompatibilityList& compatibility_list_, Core::System& system_)
+ const CompatibilityList& compatibility_list_,
+ const PlayTime::PlayTimeManager& play_time_manager_,
+ Core::System& system_)
: vfs{std::move(vfs_)}, provider{provider_}, game_dirs{game_dirs_},
- compatibility_list{compatibility_list_}, system{system_} {}
+ compatibility_list{compatibility_list_},
+ play_time_manager{play_time_manager_}, system{system_} {}
GameListWorker::~GameListWorker() = default;
@@ -280,7 +285,7 @@ void GameListWorker::AddTitlesToGameList(GameListDir* parent_dir) {
}
emit EntryReady(MakeGameListEntry(file->GetFullPath(), name, file->GetSize(), icon, *loader,
- program_id, compatibility_list, patch),
+ program_id, compatibility_list, play_time_manager, patch),
parent_dir);
}
}
@@ -357,7 +362,8 @@ void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_pa
emit EntryReady(MakeGameListEntry(physical_name, name,
Common::FS::GetSize(physical_name), icon,
- *loader, id, compatibility_list, patch),
+ *loader, id, compatibility_list,
+ play_time_manager, patch),
parent_dir);
}
} else {
@@ -370,10 +376,11 @@ void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_pa
const FileSys::PatchManager patch{program_id, system.GetFileSystemController(),
system.GetContentProvider()};
- emit EntryReady(
- MakeGameListEntry(physical_name, name, Common::FS::GetSize(physical_name),
- icon, *loader, program_id, compatibility_list, patch),
- parent_dir);
+ emit EntryReady(MakeGameListEntry(physical_name, name,
+ Common::FS::GetSize(physical_name), icon,
+ *loader, program_id, compatibility_list,
+ play_time_manager, patch),
+ parent_dir);
}
}
} else if (is_dir) {
diff --git a/src/yuzu/game_list_worker.h b/src/yuzu/game_list_worker.h
index 24a4e92c3..2bb0a0cb6 100644
--- a/src/yuzu/game_list_worker.h
+++ b/src/yuzu/game_list_worker.h
@@ -13,6 +13,7 @@
#include <QString>
#include "yuzu/compatibility_list.h"
+#include "yuzu/play_time_manager.h"
namespace Core {
class System;
@@ -36,7 +37,9 @@ public:
explicit GameListWorker(std::shared_ptr<FileSys::VfsFilesystem> vfs_,
FileSys::ManualContentProvider* provider_,
QVector<UISettings::GameDir>& game_dirs_,
- const CompatibilityList& compatibility_list_, Core::System& system_);
+ const CompatibilityList& compatibility_list_,
+ const PlayTime::PlayTimeManager& play_time_manager_,
+ Core::System& system_);
~GameListWorker() override;
/// Starts the processing of directory tree information.
@@ -76,6 +79,7 @@ private:
FileSys::ManualContentProvider* provider;
QVector<UISettings::GameDir>& game_dirs;
const CompatibilityList& compatibility_list;
+ const PlayTime::PlayTimeManager& play_time_manager;
QStringList watch_list;
std::atomic_bool stop_processing;
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 1753fec12..e0bfa7185 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -150,6 +150,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
#include "yuzu/install_dialog.h"
#include "yuzu/loading_screen.h"
#include "yuzu/main.h"
+#include "yuzu/play_time_manager.h"
#include "yuzu/startup_checks.h"
#include "yuzu/uisettings.h"
#include "yuzu/util/clickable_label.h"
@@ -338,6 +339,8 @@ GMainWindow::GMainWindow(std::unique_ptr<Config> config_, bool has_broken_vulkan
SetDiscordEnabled(UISettings::values.enable_discord_presence.GetValue());
discord_rpc->Update();
+ play_time_manager = std::make_unique<PlayTime::PlayTimeManager>();
+
system->GetRoomNetwork().Init();
RegisterMetaTypes();
@@ -986,7 +989,7 @@ void GMainWindow::InitializeWidgets() {
render_window = new GRenderWindow(this, emu_thread.get(), input_subsystem, *system);
render_window->hide();
- game_list = new GameList(vfs, provider.get(), *system, this);
+ game_list = new GameList(vfs, provider.get(), *play_time_manager, *system, this);
ui->horizontalLayout->addWidget(game_list);
game_list_placeholder = new GameListPlaceholder(this);
@@ -1461,6 +1464,8 @@ void GMainWindow::ConnectWidgetEvents() {
connect(game_list, &GameList::RemoveInstalledEntryRequested, this,
&GMainWindow::OnGameListRemoveInstalledEntry);
connect(game_list, &GameList::RemoveFileRequested, this, &GMainWindow::OnGameListRemoveFile);
+ connect(game_list, &GameList::RemovePlayTimeRequested, this,
+ &GMainWindow::OnGameListRemovePlayTimeData);
connect(game_list, &GameList::DumpRomFSRequested, this, &GMainWindow::OnGameListDumpRomFS);
connect(game_list, &GameList::VerifyIntegrityRequested, this,
&GMainWindow::OnGameListVerifyIntegrity);
@@ -2535,6 +2540,17 @@ void GMainWindow::OnGameListRemoveFile(u64 program_id, GameListRemoveTarget targ
}
}
+void GMainWindow::OnGameListRemovePlayTimeData(u64 program_id) {
+ if (QMessageBox::question(this, tr("Remove Play Time Data"), tr("Reset play time?"),
+ QMessageBox::Yes | QMessageBox::No,
+ QMessageBox::No) != QMessageBox::Yes) {
+ return;
+ }
+
+ play_time_manager->ResetProgramPlayTime(program_id);
+ game_list->PopulateAsync(UISettings::values.game_dirs);
+}
+
void GMainWindow::RemoveTransferableShaderCache(u64 program_id, GameListRemoveTarget target) {
const auto target_file_name = [target] {
switch (target) {
@@ -3358,6 +3374,9 @@ void GMainWindow::OnStartGame() {
UpdateMenuState();
OnTasStateChanged();
+ play_time_manager->SetProgramId(system->GetApplicationProcessProgramID());
+ play_time_manager->Start();
+
discord_rpc->Update();
}
@@ -3373,6 +3392,7 @@ void GMainWindow::OnRestartGame() {
void GMainWindow::OnPauseGame() {
emu_thread->SetRunning(false);
+ play_time_manager->Stop();
UpdateMenuState();
AllowOSSleep();
}
@@ -3393,6 +3413,9 @@ void GMainWindow::OnStopGame() {
return;
}
+ play_time_manager->Stop();
+ // Update game list to show new play time
+ game_list->PopulateAsync(UISettings::values.game_dirs);
if (OnShutdownBegin()) {
OnShutdownBeginDialog();
} else {
diff --git a/src/yuzu/main.h b/src/yuzu/main.h
index 52028234c..c1872ecd4 100644
--- a/src/yuzu/main.h
+++ b/src/yuzu/main.h
@@ -81,6 +81,10 @@ namespace DiscordRPC {
class DiscordInterface;
}
+namespace PlayTime {
+class PlayTimeManager;
+}
+
namespace FileSys {
class ContentProvider;
class ManualContentProvider;
@@ -323,6 +327,7 @@ private slots:
void OnGameListRemoveInstalledEntry(u64 program_id, InstalledEntryType type);
void OnGameListRemoveFile(u64 program_id, GameListRemoveTarget target,
const std::string& game_path);
+ void OnGameListRemovePlayTimeData(u64 program_id);
void OnGameListDumpRomFS(u64 program_id, const std::string& game_path, DumpRomFSTarget target);
void OnGameListVerifyIntegrity(const std::string& game_path);
void OnGameListCopyTID(u64 program_id);
@@ -389,6 +394,7 @@ private:
void RemoveVulkanDriverPipelineCache(u64 program_id);
void RemoveAllTransferableShaderCaches(u64 program_id);
void RemoveCustomConfiguration(u64 program_id, const std::string& game_path);
+ void RemovePlayTimeData(u64 program_id);
void RemoveCacheStorage(u64 program_id);
bool SelectRomFSDumpTarget(const FileSys::ContentProvider&, u64 program_id,
u64* selected_title_id, u8* selected_content_record_type);
@@ -428,6 +434,7 @@ private:
std::unique_ptr<Core::System> system;
std::unique_ptr<DiscordRPC::DiscordInterface> discord_rpc;
+ std::unique_ptr<PlayTime::PlayTimeManager> play_time_manager;
std::shared_ptr<InputCommon::InputSubsystem> input_subsystem;
MultiplayerState* multiplayer_state = nullptr;
diff --git a/src/yuzu/play_time_manager.cpp b/src/yuzu/play_time_manager.cpp
new file mode 100644
index 000000000..155c36b7d
--- /dev/null
+++ b/src/yuzu/play_time_manager.cpp
@@ -0,0 +1,179 @@
+// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "common/alignment.h"
+#include "common/fs/file.h"
+#include "common/fs/fs.h"
+#include "common/fs/path_util.h"
+#include "common/logging/log.h"
+#include "common/settings.h"
+#include "common/thread.h"
+#include "core/hle/service/acc/profile_manager.h"
+#include "yuzu/play_time_manager.h"
+
+namespace PlayTime {
+
+namespace {
+
+struct PlayTimeElement {
+ ProgramId program_id;
+ PlayTime play_time;
+};
+
+std::optional<std::filesystem::path> GetCurrentUserPlayTimePath() {
+ const Service::Account::ProfileManager manager;
+ const auto uuid = manager.GetUser(static_cast<s32>(Settings::values.current_user));
+ if (!uuid.has_value()) {
+ return std::nullopt;
+ }
+ return Common::FS::GetYuzuPath(Common::FS::YuzuPath::PlayTimeDir) /
+ uuid->RawString().append(".bin");
+}
+
+[[nodiscard]] bool ReadPlayTimeFile(PlayTimeDatabase& out_play_time_db) {
+ const auto filename = GetCurrentUserPlayTimePath();
+
+ if (!filename.has_value()) {
+ LOG_ERROR(Frontend, "Failed to get current user path");
+ return false;
+ }
+
+ out_play_time_db.clear();
+
+ if (Common::FS::Exists(filename.value())) {
+ Common::FS::IOFile file{filename.value(), Common::FS::FileAccessMode::Read,
+ Common::FS::FileType::BinaryFile};
+ if (!file.IsOpen()) {
+ LOG_ERROR(Frontend, "Failed to open play time file: {}",
+ Common::FS::PathToUTF8String(filename.value()));
+ return false;
+ }
+
+ const size_t num_elements = file.GetSize() / sizeof(PlayTimeElement);
+ std::vector<PlayTimeElement> elements(num_elements);
+
+ if (file.ReadSpan<PlayTimeElement>(elements) != num_elements) {
+ return false;
+ }
+
+ for (const auto& [program_id, play_time] : elements) {
+ if (program_id != 0) {
+ out_play_time_db[program_id] = play_time;
+ }
+ }
+ }
+
+ return true;
+}
+
+[[nodiscard]] bool WritePlayTimeFile(const PlayTimeDatabase& play_time_db) {
+ const auto filename = GetCurrentUserPlayTimePath();
+
+ if (!filename.has_value()) {
+ LOG_ERROR(Frontend, "Failed to get current user path");
+ return false;
+ }
+
+ Common::FS::IOFile file{filename.value(), Common::FS::FileAccessMode::Write,
+ Common::FS::FileType::BinaryFile};
+ if (!file.IsOpen()) {
+ LOG_ERROR(Frontend, "Failed to open play time file: {}",
+ Common::FS::PathToUTF8String(filename.value()));
+ return false;
+ }
+
+ std::vector<PlayTimeElement> elements;
+ elements.reserve(play_time_db.size());
+
+ for (auto& [program_id, play_time] : play_time_db) {
+ if (program_id != 0) {
+ elements.push_back(PlayTimeElement{program_id, play_time});
+ }
+ }
+
+ return file.WriteSpan<PlayTimeElement>(elements) == elements.size();
+}
+
+} // namespace
+
+PlayTimeManager::PlayTimeManager() {
+ if (!ReadPlayTimeFile(database)) {
+ LOG_ERROR(Frontend, "Failed to read play time database! Resetting to default.");
+ }
+}
+
+PlayTimeManager::~PlayTimeManager() {
+ Save();
+}
+
+void PlayTimeManager::SetProgramId(u64 program_id) {
+ running_program_id = program_id;
+}
+
+void PlayTimeManager::Start() {
+ play_time_thread = std::jthread([&](std::stop_token stop_token) { AutoTimestamp(stop_token); });
+}
+
+void PlayTimeManager::Stop() {
+ play_time_thread = {};
+}
+
+void PlayTimeManager::AutoTimestamp(std::stop_token stop_token) {
+ Common::SetCurrentThreadName("PlayTimeReport");
+
+ using namespace std::literals::chrono_literals;
+ using std::chrono::seconds;
+ using std::chrono::steady_clock;
+
+ auto timestamp = steady_clock::now();
+
+ const auto GetDuration = [&]() -> u64 {
+ const auto last_timestamp = std::exchange(timestamp, steady_clock::now());
+ const auto duration = std::chrono::duration_cast<seconds>(timestamp - last_timestamp);
+ return static_cast<u64>(duration.count());
+ };
+
+ while (!stop_token.stop_requested()) {
+ Common::StoppableTimedWait(stop_token, 30s);
+
+ database[running_program_id] += GetDuration();
+ Save();
+ }
+}
+
+void PlayTimeManager::Save() {
+ if (!WritePlayTimeFile(database)) {
+ LOG_ERROR(Frontend, "Failed to update play time database!");
+ }
+}
+
+u64 PlayTimeManager::GetPlayTime(u64 program_id) const {
+ auto it = database.find(program_id);
+ if (it != database.end()) {
+ return it->second;
+ } else {
+ return 0;
+ }
+}
+
+void PlayTimeManager::ResetProgramPlayTime(u64 program_id) {
+ database.erase(program_id);
+ Save();
+}
+
+QString ReadablePlayTime(qulonglong time_seconds) {
+ if (time_seconds == 0) {
+ return {};
+ }
+ const auto time_minutes = std::max(static_cast<double>(time_seconds) / 60, 1.0);
+ const auto time_hours = static_cast<double>(time_seconds) / 3600;
+ const bool is_minutes = time_minutes < 60;
+ const char* unit = is_minutes ? "m" : "h";
+ const auto value = is_minutes ? time_minutes : time_hours;
+
+ return QStringLiteral("%L1 %2")
+ .arg(value, 0, 'f', !is_minutes && time_seconds % 60 != 0)
+ .arg(QString::fromUtf8(unit));
+}
+
+} // namespace PlayTime
diff --git a/src/yuzu/play_time_manager.h b/src/yuzu/play_time_manager.h
new file mode 100644
index 000000000..5f96f3447
--- /dev/null
+++ b/src/yuzu/play_time_manager.h
@@ -0,0 +1,44 @@
+// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <QString>
+
+#include <map>
+
+#include "common/common_funcs.h"
+#include "common/common_types.h"
+#include "common/polyfill_thread.h"
+
+namespace PlayTime {
+
+using ProgramId = u64;
+using PlayTime = u64;
+using PlayTimeDatabase = std::map<ProgramId, PlayTime>;
+
+class PlayTimeManager {
+public:
+ explicit PlayTimeManager();
+ ~PlayTimeManager();
+
+ YUZU_NON_COPYABLE(PlayTimeManager);
+ YUZU_NON_MOVEABLE(PlayTimeManager);
+
+ u64 GetPlayTime(u64 program_id) const;
+ void ResetProgramPlayTime(u64 program_id);
+ void SetProgramId(u64 program_id);
+ void Start();
+ void Stop();
+
+private:
+ PlayTimeDatabase database;
+ u64 running_program_id;
+ std::jthread play_time_thread;
+ void AutoTimestamp(std::stop_token stop_token);
+ void Save();
+};
+
+QString ReadablePlayTime(qulonglong time_seconds);
+
+} // namespace PlayTime
diff --git a/src/yuzu/uisettings.h b/src/yuzu/uisettings.h
index 8a2caa9dd..975008159 100644
--- a/src/yuzu/uisettings.h
+++ b/src/yuzu/uisettings.h
@@ -183,6 +183,9 @@ struct Values {
Setting<bool> show_size{linkage, true, "show_size", Category::UiGameList};
Setting<bool> show_types{linkage, true, "show_types", Category::UiGameList};
+ // Play time
+ Setting<bool> show_play_time{linkage, true, "show_play_time", Category::UiGameList};
+
bool configuration_applied;
bool reset_to_defaults;
bool shortcut_already_warned{false};