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-rw-r--r--src/core/core.cpp11
-rw-r--r--src/core/cpu_manager.cpp11
-rw-r--r--src/core/cpu_manager.h14
-rw-r--r--src/yuzu/configuration/configure_general.ui2
-rw-r--r--src/yuzu/main.cpp29
-rw-r--r--src/yuzu/main.h1
6 files changed, 63 insertions, 5 deletions
diff --git a/src/core/core.cpp b/src/core/core.cpp
index 032da7aa5..0f0eb885a 100644
--- a/src/core/core.cpp
+++ b/src/core/core.cpp
@@ -152,8 +152,12 @@ struct System::Impl {
device_memory = std::make_unique<Core::DeviceMemory>(system);
- kernel.SetMulticore(Settings::values.use_multi_core);
- cpu_manager.SetMulticore(Settings::values.use_multi_core);
+ is_multicore = Settings::values.use_multi_core;
+ is_async_gpu = is_multicore || Settings::values.use_asynchronous_gpu_emulation;
+
+ kernel.SetMulticore(is_multicore);
+ cpu_manager.SetMulticore(is_multicore);
+ cpu_manager.SetAsyncGpu(is_async_gpu);
core_timing.Initialize([&system]() { system.RegisterHostThread(); });
kernel.Initialize();
@@ -395,6 +399,9 @@ struct System::Impl {
std::unique_ptr<Core::PerfStats> perf_stats;
Core::FrameLimiter frame_limiter;
+ bool is_multicore{};
+ bool is_async_gpu{};
+
std::array<u64, Core::Hardware::NUM_CPU_CORES> dynarmic_ticks{};
};
diff --git a/src/core/cpu_manager.cpp b/src/core/cpu_manager.cpp
index e92b0fb37..d7bd162bc 100644
--- a/src/core/cpu_manager.cpp
+++ b/src/core/cpu_manager.cpp
@@ -9,6 +9,7 @@
#include "core/core.h"
#include "core/core_timing.h"
#include "core/cpu_manager.h"
+#include "core/frontend/emu_window.h"
#include "core/gdbstub/gdbstub.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/physical_core.h"
@@ -21,7 +22,17 @@ CpuManager::CpuManager(System& system) : system{system} {}
CpuManager::~CpuManager() = default;
void CpuManager::ThreadStart(CpuManager& cpu_manager, std::size_t core) {
+ if (!cpu_manager.is_async_gpu && !cpu_manager.is_multicore) {
+ cpu_manager.render_window->MakeCurrent();
+ }
cpu_manager.RunThread(core);
+ if (!cpu_manager.is_async_gpu && !cpu_manager.is_multicore) {
+ cpu_manager.render_window->DoneCurrent();
+ }
+}
+
+void CpuManager::SetRenderWindow(Core::Frontend::EmuWindow& render_window) {
+ this->render_window = &render_window;
}
void CpuManager::Initialize() {
diff --git a/src/core/cpu_manager.h b/src/core/cpu_manager.h
index c0e454a7d..37cef2b12 100644
--- a/src/core/cpu_manager.h
+++ b/src/core/cpu_manager.h
@@ -16,6 +16,10 @@ class Event;
class Fiber;
} // namespace Common
+namespace Core::Frontend {
+class EmuWindow;
+} // namespace Core::Frontend
+
namespace Core {
class System;
@@ -35,6 +39,12 @@ public:
void SetMulticore(bool is_multicore) {
this->is_multicore = is_multicore;
}
+
+ /// Sets if emulation is using an asynchronous GPU.
+ void SetAsyncGpu(bool is_async_gpu) {
+ this->is_async_gpu = is_async_gpu;
+ }
+
void Initialize();
void Shutdown();
@@ -51,6 +61,8 @@ public:
return current_core.load();
}
+ void SetRenderWindow(Core::Frontend::EmuWindow& render_window);
+
private:
static void GuestThreadFunction(void* cpu_manager);
static void GuestRewindFunction(void* cpu_manager);
@@ -88,10 +100,12 @@ private:
std::array<CoreData, Core::Hardware::NUM_CPU_CORES> core_data{};
+ bool is_async_gpu{};
bool is_multicore{};
std::atomic<std::size_t> current_core{};
std::size_t preemption_count{};
static constexpr std::size_t max_cycle_runs = 5;
+ Core::Frontend::EmuWindow* render_window;
System& system;
};
diff --git a/src/yuzu/configuration/configure_general.ui b/src/yuzu/configuration/configure_general.ui
index f872bddec..2711116a2 100644
--- a/src/yuzu/configuration/configure_general.ui
+++ b/src/yuzu/configuration/configure_general.ui
@@ -54,7 +54,7 @@
<item>
<widget class="QCheckBox" name="use_multi_core">
<property name="text">
- <string>Emulate CPU in Multiple Cores</string>
+ <string>Multicore CPU Emulation</string>
</property>
</widget>
</item>
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index de0c7fe8c..f1d9ec326 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -534,14 +534,34 @@ void GMainWindow::InitializeWidgets() {
if (emulation_running) {
return;
}
- Settings::values.use_asynchronous_gpu_emulation =
- !Settings::values.use_asynchronous_gpu_emulation;
+ bool is_async = !Settings::values.use_asynchronous_gpu_emulation || Settings::values.use_multi_core;
+ Settings::values.use_asynchronous_gpu_emulation = is_async;
async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation);
Settings::Apply();
});
async_status_button->setText(tr("ASYNC"));
async_status_button->setCheckable(true);
async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation);
+
+ // Setup Multicore button
+ multicore_status_button = new QPushButton();
+ multicore_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
+ multicore_status_button->setFocusPolicy(Qt::NoFocus);
+ connect(multicore_status_button, &QPushButton::clicked, [&] {
+ if (emulation_running) {
+ return;
+ }
+ Settings::values.use_multi_core = !Settings::values.use_multi_core;
+ bool is_async = Settings::values.use_asynchronous_gpu_emulation || Settings::values.use_multi_core;
+ Settings::values.use_asynchronous_gpu_emulation = is_async;
+ async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation);
+ multicore_status_button->setChecked(Settings::values.use_multi_core);
+ Settings::Apply();
+ });
+ multicore_status_button->setText(tr("MULTICORE"));
+ multicore_status_button->setCheckable(true);
+ multicore_status_button->setChecked(Settings::values.use_multi_core);
+ statusBar()->insertPermanentWidget(0, multicore_status_button);
statusBar()->insertPermanentWidget(0, async_status_button);
// Setup Renderer API button
@@ -1043,6 +1063,7 @@ void GMainWindow::BootGame(const QString& filename) {
}
status_bar_update_timer.start(2000);
async_status_button->setDisabled(true);
+ multicore_status_button->setDisabled(true);
renderer_status_button->setDisabled(true);
if (UISettings::values.hide_mouse) {
@@ -1130,6 +1151,7 @@ void GMainWindow::ShutdownGame() {
game_fps_label->setVisible(false);
emu_frametime_label->setVisible(false);
async_status_button->setEnabled(true);
+ multicore_status_button->setEnabled(true);
#ifdef HAS_VULKAN
renderer_status_button->setEnabled(true);
#endif
@@ -1935,7 +1957,10 @@ void GMainWindow::OnConfigure() {
}
dock_status_button->setChecked(Settings::values.use_docked_mode);
+ multicore_status_button->setChecked(Settings::values.use_multi_core);
+ Settings::values.use_asynchronous_gpu_emulation = Settings::values.use_asynchronous_gpu_emulation || Settings::values.use_multi_core;
async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation);
+
#ifdef HAS_VULKAN
renderer_status_button->setChecked(Settings::values.renderer_backend ==
Settings::RendererBackend::Vulkan);
diff --git a/src/yuzu/main.h b/src/yuzu/main.h
index d55e55cc6..5581874ed 100644
--- a/src/yuzu/main.h
+++ b/src/yuzu/main.h
@@ -235,6 +235,7 @@ private:
QLabel* game_fps_label = nullptr;
QLabel* emu_frametime_label = nullptr;
QPushButton* async_status_button = nullptr;
+ QPushButton* multicore_status_button = nullptr;
QPushButton* renderer_status_button = nullptr;
QPushButton* dock_status_button = nullptr;
QTimer status_bar_update_timer;