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author | Fernando Sahmkow <fsahmkow27@gmail.com> | 2023-05-04 02:34:49 +0200 |
---|---|---|
committer | Fernando Sahmkow <fsahmkow27@gmail.com> | 2023-05-07 23:46:12 +0200 |
commit | 92da86290c5ea657ae918bfe36071bdf7ac15075 (patch) | |
tree | 54579c5be80dde28aabe68cd2467281036ef807a /src | |
parent | Texture cache: sync the first flush. (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/common/settings.cpp | 2 | ||||
-rw-r--r-- | src/common/settings.h | 1 | ||||
-rw-r--r-- | src/core/memory.cpp | 3 | ||||
-rw-r--r-- | src/video_core/buffer_cache/buffer_cache.h | 9 | ||||
-rw-r--r-- | src/video_core/texture_cache/image_view_base.cpp | 3 | ||||
-rw-r--r-- | src/yuzu/configuration/config.cpp | 2 | ||||
-rw-r--r-- | src/yuzu/configuration/configure_graphics_advanced.cpp | 7 | ||||
-rw-r--r-- | src/yuzu/configuration/configure_graphics_advanced.h | 1 | ||||
-rw-r--r-- | src/yuzu/configuration/configure_graphics_advanced.ui | 10 | ||||
-rw-r--r-- | src/yuzu_cmd/config.cpp | 1 | ||||
-rw-r--r-- | src/yuzu_cmd/default_ini.h | 4 |
11 files changed, 38 insertions, 5 deletions
diff --git a/src/common/settings.cpp b/src/common/settings.cpp index f1ee42ab2..db1774c71 100644 --- a/src/common/settings.cpp +++ b/src/common/settings.cpp @@ -62,6 +62,7 @@ void LogSettings() { log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue()); log_setting("Renderer_AsyncASTC", values.async_astc.GetValue()); log_setting("Renderer_UseVsync", values.vsync_mode.GetValue()); + log_setting("Renderer_UseReactiveFlushing", values.use_reactive_flushing.GetValue()); log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue()); log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue()); log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue()); @@ -223,6 +224,7 @@ void RestoreGlobalState(bool is_powered_on) { values.nvdec_emulation.SetGlobal(true); values.accelerate_astc.SetGlobal(true); values.async_astc.SetGlobal(true); + values.use_reactive_flushing.SetGlobal(true); values.shader_backend.SetGlobal(true); values.use_asynchronous_shaders.SetGlobal(true); values.use_fast_gpu_time.SetGlobal(true); diff --git a/src/common/settings.h b/src/common/settings.h index 2bf191cef..f4eb4e3cd 100644 --- a/src/common/settings.h +++ b/src/common/settings.h @@ -465,6 +465,7 @@ struct Values { SwitchableSetting<bool> async_astc{false, "async_astc"}; Setting<VSyncMode, true> vsync_mode{VSyncMode::FIFO, VSyncMode::Immediate, VSyncMode::FIFORelaxed, "use_vsync"}; + SwitchableSetting<bool> use_reactive_flushing{true, "use_reactive_flushing"}; SwitchableSetting<ShaderBackend, true> shader_backend{ShaderBackend::GLSL, ShaderBackend::GLSL, ShaderBackend::SPIRV, "shader_backend"}; SwitchableSetting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"}; diff --git a/src/core/memory.cpp b/src/core/memory.cpp index 7b79cb8bc..549b64ac4 100644 --- a/src/core/memory.cpp +++ b/src/core/memory.cpp @@ -465,7 +465,8 @@ struct Memory::Impl { } if (Settings::IsFastmemEnabled()) { - system.DeviceMemory().buffer.Protect(vaddr, size, !cached, !cached); + const bool is_read_enable = !Settings::values.use_reactive_flushing.GetValue() || !cached; + system.DeviceMemory().buffer.Protect(vaddr, size, is_read_enable, !cached); } // Iterate over a contiguous CPU address space, which corresponds to the specified GPU diff --git a/src/video_core/buffer_cache/buffer_cache.h b/src/video_core/buffer_cache/buffer_cache.h index 479a1a508..474822354 100644 --- a/src/video_core/buffer_cache/buffer_cache.h +++ b/src/video_core/buffer_cache/buffer_cache.h @@ -126,7 +126,8 @@ std::optional<VideoCore::RasterizerDownloadArea> BufferCache<P>::GetFlushArea(VA area->preemtive = true; return area; }; - memory_tracker.MarkRegionAsPreflushable(cpu_addr_start_aligned, cpu_addr_end_aligned - cpu_addr_start_aligned); + memory_tracker.MarkRegionAsPreflushable(cpu_addr_start_aligned, + cpu_addr_end_aligned - cpu_addr_start_aligned); area->preemtive = !IsRegionGpuModified(cpu_addr, size); return area; } @@ -206,7 +207,8 @@ bool BufferCache<P>::DMACopy(GPUVAddr src_address, GPUVAddr dest_address, u64 am const VAddr new_base_address = *cpu_dest_address + diff; const IntervalType add_interval{new_base_address, new_base_address + size}; tmp_intervals.push_back(add_interval); - if (memory_tracker.IsRegionPreflushable(new_base_address, new_base_address + size)) { + if (!Settings::values.use_reactive_flushing.GetValue() || + memory_tracker.IsRegionPreflushable(new_base_address, new_base_address + size)) { uncommitted_ranges.add(add_interval); pending_ranges.add(add_interval); } @@ -1236,7 +1238,8 @@ void BufferCache<P>::MarkWrittenBuffer(BufferId buffer_id, VAddr cpu_addr, u32 s const IntervalType base_interval{cpu_addr, cpu_addr + size}; common_ranges.add(base_interval); - if (!memory_tracker.IsRegionPreflushable(cpu_addr, cpu_addr + size)) { + if (Settings::values.use_reactive_flushing.GetValue() && + !memory_tracker.IsRegionPreflushable(cpu_addr, cpu_addr + size)) { return; } uncommitted_ranges.add(base_interval); diff --git a/src/video_core/texture_cache/image_view_base.cpp b/src/video_core/texture_cache/image_view_base.cpp index 8f28342d5..30a7c11f5 100644 --- a/src/video_core/texture_cache/image_view_base.cpp +++ b/src/video_core/texture_cache/image_view_base.cpp @@ -26,7 +26,8 @@ ImageViewBase::ImageViewBase(const ImageViewInfo& info, const ImageInfo& image_i ASSERT_MSG(VideoCore::Surface::IsViewCompatible(image_info.format, info.format, false, true), "Image view format {} is incompatible with image format {}", info.format, image_info.format); - if (image_info.forced_flushed) { + const bool preemptive = !Settings::values.use_reactive_flushing.GetValue() && image_info.type == ImageType::Linear; + if (image_info.forced_flushed || preemptive) { flags |= ImageViewFlagBits::PreemtiveDownload; } if (image_info.type == ImageType::e3D && info.type != ImageViewType::e3D) { diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp index a85eb4687..a49d12266 100644 --- a/src/yuzu/configuration/config.cpp +++ b/src/yuzu/configuration/config.cpp @@ -710,6 +710,7 @@ void Config::ReadRendererValues() { ReadGlobalSetting(Settings::values.nvdec_emulation); ReadGlobalSetting(Settings::values.accelerate_astc); ReadGlobalSetting(Settings::values.async_astc); + ReadGlobalSetting(Settings::values.use_reactive_flushing); ReadGlobalSetting(Settings::values.shader_backend); ReadGlobalSetting(Settings::values.use_asynchronous_shaders); ReadGlobalSetting(Settings::values.use_fast_gpu_time); @@ -1355,6 +1356,7 @@ void Config::SaveRendererValues() { Settings::values.nvdec_emulation.UsingGlobal()); WriteGlobalSetting(Settings::values.accelerate_astc); WriteGlobalSetting(Settings::values.async_astc); + WriteGlobalSetting(Settings::values.use_reactive_flushing); WriteSetting(QString::fromStdString(Settings::values.shader_backend.GetLabel()), static_cast<u32>(Settings::values.shader_backend.GetValue(global)), static_cast<u32>(Settings::values.shader_backend.GetDefault()), diff --git a/src/yuzu/configuration/configure_graphics_advanced.cpp b/src/yuzu/configuration/configure_graphics_advanced.cpp index 005b022ca..627ed8b17 100644 --- a/src/yuzu/configuration/configure_graphics_advanced.cpp +++ b/src/yuzu/configuration/configure_graphics_advanced.cpp @@ -21,6 +21,7 @@ ConfigureGraphicsAdvanced::~ConfigureGraphicsAdvanced() = default; void ConfigureGraphicsAdvanced::SetConfiguration() { const bool runtime_lock = !system.IsPoweredOn(); + ui->use_reactive_flushing->setEnabled(runtime_lock); ui->async_present->setEnabled(runtime_lock); ui->renderer_force_max_clock->setEnabled(runtime_lock); ui->async_astc->setEnabled(runtime_lock); @@ -29,6 +30,7 @@ void ConfigureGraphicsAdvanced::SetConfiguration() { ui->async_present->setChecked(Settings::values.async_presentation.GetValue()); ui->renderer_force_max_clock->setChecked(Settings::values.renderer_force_max_clock.GetValue()); + ui->use_reactive_flushing->setChecked(Settings::values.use_reactive_flushing.GetValue()); ui->async_astc->setChecked(Settings::values.async_astc.GetValue()); ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue()); ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue()); @@ -60,6 +62,8 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() { renderer_force_max_clock); ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy, ui->anisotropic_filtering_combobox); + ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_reactive_flushing, + ui->use_reactive_flushing, use_reactive_flushing); ConfigurationShared::ApplyPerGameSetting(&Settings::values.async_astc, ui->async_astc, async_astc); ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders, @@ -91,6 +95,7 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() { ui->async_present->setEnabled(Settings::values.async_presentation.UsingGlobal()); ui->renderer_force_max_clock->setEnabled( Settings::values.renderer_force_max_clock.UsingGlobal()); + ui->use_reactive_flushing->setEnabled(Settings::values.use_reactive_flushing.UsingGlobal()); ui->async_astc->setEnabled(Settings::values.async_astc.UsingGlobal()); ui->use_asynchronous_shaders->setEnabled( Settings::values.use_asynchronous_shaders.UsingGlobal()); @@ -108,6 +113,8 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() { ConfigurationShared::SetColoredTristate(ui->renderer_force_max_clock, Settings::values.renderer_force_max_clock, renderer_force_max_clock); + ConfigurationShared::SetColoredTristate( + ui->use_reactive_flushing, Settings::values.use_reactive_flushing, use_reactive_flushing); ConfigurationShared::SetColoredTristate(ui->async_astc, Settings::values.async_astc, async_astc); ConfigurationShared::SetColoredTristate(ui->use_asynchronous_shaders, diff --git a/src/yuzu/configuration/configure_graphics_advanced.h b/src/yuzu/configuration/configure_graphics_advanced.h index ff5060957..ae3c10946 100644 --- a/src/yuzu/configuration/configure_graphics_advanced.h +++ b/src/yuzu/configuration/configure_graphics_advanced.h @@ -40,6 +40,7 @@ private: ConfigurationShared::CheckState renderer_force_max_clock; ConfigurationShared::CheckState use_vsync; ConfigurationShared::CheckState async_astc; + ConfigurationShared::CheckState use_reactive_flushing; ConfigurationShared::CheckState use_asynchronous_shaders; ConfigurationShared::CheckState use_fast_gpu_time; ConfigurationShared::CheckState use_vulkan_driver_pipeline_cache; diff --git a/src/yuzu/configuration/configure_graphics_advanced.ui b/src/yuzu/configuration/configure_graphics_advanced.ui index d073fe9b1..9d8cbea09 100644 --- a/src/yuzu/configuration/configure_graphics_advanced.ui +++ b/src/yuzu/configuration/configure_graphics_advanced.ui @@ -97,6 +97,16 @@ </widget> </item> <item> + <widget class="QCheckBox" name="use_reactive_flushing"> + <property name="toolTip"> + <string>Uses reactive flushing instead of predictive flushing. Allowing a more accurate syncing of memory.</string> + </property> + <property name="text"> + <string>Enable Reactive Flushing</string> + </property> + </widget> + </item> + <item> <widget class="QCheckBox" name="use_asynchronous_shaders"> <property name="toolTip"> <string>Enables asynchronous shader compilation, which may reduce shader stutter. This feature is experimental.</string> diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp index a6418e693..abe7092fc 100644 --- a/src/yuzu_cmd/config.cpp +++ b/src/yuzu_cmd/config.cpp @@ -312,6 +312,7 @@ void Config::ReadValues() { ReadSetting("Renderer", Settings::values.use_asynchronous_gpu_emulation); ReadSetting("Renderer", Settings::values.vsync_mode); ReadSetting("Renderer", Settings::values.shader_backend); + ReadSetting("Renderer", Settings::values.use_reactive_flushing); ReadSetting("Renderer", Settings::values.use_asynchronous_shaders); ReadSetting("Renderer", Settings::values.nvdec_emulation); ReadSetting("Renderer", Settings::values.accelerate_astc); diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h index 086ed4cfa..5e7c3ac04 100644 --- a/src/yuzu_cmd/default_ini.h +++ b/src/yuzu_cmd/default_ini.h @@ -340,6 +340,10 @@ use_vsync = # 0: GLSL, 1 (default): GLASM, 2: SPIR-V shader_backend = +# Uses reactive flushing instead of predictive flushing. Allowing a more accurate syncing of memory. +# 0: Off, 1 (default): On +use_reactive_flushing = + # Whether to allow asynchronous shader building. # 0 (default): Off, 1: On use_asynchronous_shaders = |