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author | Charles Lombardo <clombardo169@gmail.com> | 2023-09-28 00:08:54 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-09-28 00:08:54 +0200 |
commit | 882859bc78e8721b1ccb0a029832d5d909c1ca61 (patch) | |
tree | ec562887d9cf4bfefafb6d94a76a9639c0c91d4c /src | |
parent | Merge pull request #11616 from t895/save-error (diff) | |
parent | android: Prevent crash when trying to change pages in setup fragment (diff) | |
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Diffstat (limited to 'src')
3 files changed, 40 insertions, 17 deletions
diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/EmulationFragment.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/EmulationFragment.kt index 750638bc9..e6ad2aa77 100644 --- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/EmulationFragment.kt +++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/EmulationFragment.kt @@ -17,6 +17,7 @@ import android.os.Handler import android.os.Looper import android.view.* import android.widget.TextView +import android.widget.Toast import androidx.activity.OnBackPressedCallback import androidx.appcompat.widget.PopupMenu import androidx.core.content.res.ResourcesCompat @@ -53,6 +54,7 @@ import org.yuzu.yuzu_emu.model.Game import org.yuzu.yuzu_emu.model.EmulationViewModel import org.yuzu.yuzu_emu.overlay.InputOverlay import org.yuzu.yuzu_emu.utils.* +import java.lang.NullPointerException class EmulationFragment : Fragment(), SurfaceHolder.Callback { private lateinit var preferences: SharedPreferences @@ -104,10 +106,21 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback { null } } - game = if (args.game != null) { - args.game!! - } else { - intentGame ?: error("[EmulationFragment] No bootable game present!") + + try { + game = if (args.game != null) { + args.game!! + } else { + intentGame!! + } + } catch (e: NullPointerException) { + Toast.makeText( + requireContext(), + R.string.no_game_present, + Toast.LENGTH_SHORT + ).show() + requireActivity().finish() + return } // So this fragment doesn't restart on configuration changes; i.e. rotation. @@ -131,6 +144,11 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback { // This is using the correct scope, lint is just acting up @SuppressLint("UnsafeRepeatOnLifecycleDetector") override fun onViewCreated(view: View, savedInstanceState: Bundle?) { + super.onViewCreated(view, savedInstanceState) + if (requireActivity().isFinishing) { + return + } + binding.surfaceEmulation.holder.addCallback(this) binding.showFpsText.setTextColor(Color.YELLOW) binding.doneControlConfig.setOnClickListener { stopConfiguringControls() } @@ -286,25 +304,23 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback { override fun onConfigurationChanged(newConfig: Configuration) { super.onConfigurationChanged(newConfig) + if (_binding == null) { + return + } + updateScreenLayout() if (emulationActivity?.isInPictureInPictureMode == true) { if (binding.drawerLayout.isOpen) { binding.drawerLayout.close() } if (EmulationMenuSettings.showOverlay) { - binding.surfaceInputOverlay.post { - binding.surfaceInputOverlay.visibility = View.INVISIBLE - } + binding.surfaceInputOverlay.visibility = View.INVISIBLE } } else { if (EmulationMenuSettings.showOverlay && emulationViewModel.emulationStarted.value) { - binding.surfaceInputOverlay.post { - binding.surfaceInputOverlay.visibility = View.VISIBLE - } + binding.surfaceInputOverlay.visibility = View.VISIBLE } else { - binding.surfaceInputOverlay.post { - binding.surfaceInputOverlay.visibility = View.INVISIBLE - } + binding.surfaceInputOverlay.visibility = View.INVISIBLE } if (!isInFoldableLayout) { if (newConfig.orientation == Configuration.ORIENTATION_PORTRAIT) { diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/SetupFragment.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/SetupFragment.kt index fbb2f6e18..c66bb635a 100644 --- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/SetupFragment.kt +++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/fragments/SetupFragment.kt @@ -295,8 +295,10 @@ class SetupFragment : Fragment() { override fun onSaveInstanceState(outState: Bundle) { super.onSaveInstanceState(outState) - outState.putBoolean(KEY_NEXT_VISIBILITY, binding.buttonNext.isVisible) - outState.putBoolean(KEY_BACK_VISIBILITY, binding.buttonBack.isVisible) + if (_binding != null) { + outState.putBoolean(KEY_NEXT_VISIBILITY, binding.buttonNext.isVisible) + outState.putBoolean(KEY_BACK_VISIBILITY, binding.buttonBack.isVisible) + } outState.putBooleanArray(KEY_HAS_BEEN_WARNED, hasBeenWarned) } @@ -353,11 +355,15 @@ class SetupFragment : Fragment() { } fun pageForward() { - binding.viewPager2.currentItem = binding.viewPager2.currentItem + 1 + if (_binding != null) { + binding.viewPager2.currentItem += 1 + } } fun pageBackward() { - binding.viewPager2.currentItem = binding.viewPager2.currentItem - 1 + if (_binding != null) { + binding.viewPager2.currentItem -= 1 + } } fun setPageWarned(page: Int) { diff --git a/src/android/app/src/main/res/values/strings.xml b/src/android/app/src/main/res/values/strings.xml index 21a40238c..e51edf872 100644 --- a/src/android/app/src/main/res/values/strings.xml +++ b/src/android/app/src/main/res/values/strings.xml @@ -300,6 +300,7 @@ <string name="performance_warning">Turning off this setting will significantly reduce emulation performance! For the best experience, it is recommended that you leave this setting enabled.</string> <string name="device_memory_inadequate">Device RAM: %1$s\nRecommended: %2$s</string> <string name="memory_formatted">%1$s %2$s</string> + <string name="no_game_present">No bootable game present!</string> <!-- Region Names --> <string name="region_japan">Japan</string> |