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authorameerj <52414509+ameerj@users.noreply.github.com>2023-01-30 03:04:46 +0100
committerameerj <52414509+ameerj@users.noreply.github.com>2023-01-30 03:32:12 +0100
commit720ff380978e4e353ec878953c261b3a1b6451d7 (patch)
tree02a7fe6182ec18f933ede578a4602e0cc757b6d0 /src
parentgl_graphics_pipeline: Force context flush when loading shader cache (diff)
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Diffstat (limited to 'src')
-rw-r--r--src/video_core/renderer_opengl/gl_compute_pipeline.cpp23
-rw-r--r--src/video_core/renderer_opengl/gl_compute_pipeline.h10
-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.cpp8
-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.h3
4 files changed, 37 insertions, 7 deletions
diff --git a/src/video_core/renderer_opengl/gl_compute_pipeline.cpp b/src/video_core/renderer_opengl/gl_compute_pipeline.cpp
index 26d066004..1a0cea9b7 100644
--- a/src/video_core/renderer_opengl/gl_compute_pipeline.cpp
+++ b/src/video_core/renderer_opengl/gl_compute_pipeline.cpp
@@ -30,7 +30,7 @@ bool ComputePipelineKey::operator==(const ComputePipelineKey& rhs) const noexcep
ComputePipeline::ComputePipeline(const Device& device, TextureCache& texture_cache_,
BufferCache& buffer_cache_, ProgramManager& program_manager_,
const Shader::Info& info_, std::string code,
- std::vector<u32> code_v)
+ std::vector<u32> code_v, bool force_context_flush)
: texture_cache{texture_cache_}, buffer_cache{buffer_cache_},
program_manager{program_manager_}, info{info_} {
switch (device.GetShaderBackend()) {
@@ -63,6 +63,15 @@ ComputePipeline::ComputePipeline(const Device& device, TextureCache& texture_cac
writes_global_memory = !use_storage_buffers &&
std::ranges::any_of(info.storage_buffers_descriptors,
[](const auto& desc) { return desc.is_written; });
+ if (force_context_flush) {
+ std::scoped_lock lock{built_mutex};
+ built_fence.Create();
+ // Flush this context to ensure compilation commands and fence are in the GPU pipe.
+ glFlush();
+ built_condvar.notify_one();
+ } else {
+ is_built = true;
+ }
}
void ComputePipeline::Configure() {
@@ -142,6 +151,9 @@ void ComputePipeline::Configure() {
}
texture_cache.FillComputeImageViews(std::span(views.data(), views.size()));
+ if (!is_built) {
+ WaitForBuild();
+ }
if (assembly_program.handle != 0) {
program_manager.BindComputeAssemblyProgram(assembly_program.handle);
} else {
@@ -223,4 +235,13 @@ void ComputePipeline::Configure() {
}
}
+void ComputePipeline::WaitForBuild() {
+ if (built_fence.handle == 0) {
+ std::unique_lock lock{built_mutex};
+ built_condvar.wait(lock, [this] { return built_fence.handle != 0; });
+ }
+ ASSERT(glClientWaitSync(built_fence.handle, 0, GL_TIMEOUT_IGNORED) != GL_WAIT_FAILED);
+ is_built = true;
+}
+
} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/gl_compute_pipeline.h b/src/video_core/renderer_opengl/gl_compute_pipeline.h
index 6534dec32..9bcc72b59 100644
--- a/src/video_core/renderer_opengl/gl_compute_pipeline.h
+++ b/src/video_core/renderer_opengl/gl_compute_pipeline.h
@@ -50,7 +50,8 @@ class ComputePipeline {
public:
explicit ComputePipeline(const Device& device, TextureCache& texture_cache_,
BufferCache& buffer_cache_, ProgramManager& program_manager_,
- const Shader::Info& info_, std::string code, std::vector<u32> code_v);
+ const Shader::Info& info_, std::string code, std::vector<u32> code_v,
+ bool force_context_flush = false);
void Configure();
@@ -65,6 +66,8 @@ public:
}
private:
+ void WaitForBuild();
+
TextureCache& texture_cache;
BufferCache& buffer_cache;
Tegra::MemoryManager* gpu_memory;
@@ -81,6 +84,11 @@ private:
bool use_storage_buffers{};
bool writes_global_memory{};
+
+ std::mutex built_mutex;
+ std::condition_variable built_condvar;
+ OGLSync built_fence{};
+ bool is_built{false};
};
} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp
index 15812b678..626ea7dcb 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp
@@ -286,7 +286,7 @@ void ShaderCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading,
file.read(reinterpret_cast<char*>(&key), sizeof(key));
queue_work([this, key, env = std::move(env), &state, &callback](Context* ctx) mutable {
ctx->pools.ReleaseContents();
- auto pipeline{CreateComputePipeline(ctx->pools, key, env)};
+ auto pipeline{CreateComputePipeline(ctx->pools, key, env, true)};
std::scoped_lock lock{state.mutex};
if (pipeline) {
compute_cache.emplace(key, std::move(pipeline));
@@ -560,8 +560,8 @@ std::unique_ptr<ComputePipeline> ShaderCache::CreateComputePipeline(
}
std::unique_ptr<ComputePipeline> ShaderCache::CreateComputePipeline(
- ShaderContext::ShaderPools& pools, const ComputePipelineKey& key,
- Shader::Environment& env) try {
+ ShaderContext::ShaderPools& pools, const ComputePipelineKey& key, Shader::Environment& env,
+ bool force_context_flush) try {
LOG_INFO(Render_OpenGL, "0x{:016x}", key.Hash());
Shader::Maxwell::Flow::CFG cfg{env, pools.flow_block, env.StartAddress()};
@@ -590,7 +590,7 @@ std::unique_ptr<ComputePipeline> ShaderCache::CreateComputePipeline(
}
return std::make_unique<ComputePipeline>(device, texture_cache, buffer_cache, program_manager,
- program.info, code, code_spirv);
+ program.info, code, code_spirv, force_context_flush);
} catch (Shader::Exception& exception) {
LOG_ERROR(Render_OpenGL, "{}", exception.what());
return nullptr;
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.h b/src/video_core/renderer_opengl/gl_shader_cache.h
index 50f610cd0..6b9732fca 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.h
+++ b/src/video_core/renderer_opengl/gl_shader_cache.h
@@ -58,7 +58,8 @@ private:
std::unique_ptr<ComputePipeline> CreateComputePipeline(ShaderContext::ShaderPools& pools,
const ComputePipelineKey& key,
- Shader::Environment& env);
+ Shader::Environment& env,
+ bool force_context_flush = false);
std::unique_ptr<ShaderWorker> CreateWorkers() const;