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author | Zach Hilman <zachhilman@gmail.com> | 2019-03-26 01:30:36 +0100 |
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committer | Zach Hilman <zachhilman@gmail.com> | 2019-06-10 06:03:11 +0200 |
commit | 819006d0d3232d66d303daabe701ca031e4caeae (patch) | |
tree | 536d1a37cc7bd0f578bfdf5f8d32d81e9d6625c4 /src | |
parent | yuzu_tester: Add project subdirectory (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/yuzu_tester/config.cpp | 185 | ||||
-rw-r--r-- | src/yuzu_tester/config.h | 24 | ||||
-rw-r--r-- | src/yuzu_tester/default_ini.h | 150 | ||||
-rw-r--r-- | src/yuzu_tester/resource.h | 16 | ||||
-rw-r--r-- | src/yuzu_tester/yuzu.cpp | 232 | ||||
-rw-r--r-- | src/yuzu_tester/yuzu.rc | 17 |
6 files changed, 624 insertions, 0 deletions
diff --git a/src/yuzu_tester/config.cpp b/src/yuzu_tester/config.cpp new file mode 100644 index 000000000..62407efac --- /dev/null +++ b/src/yuzu_tester/config.cpp @@ -0,0 +1,185 @@ +// Copyright 2019 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include <memory> +#include <sstream> +#include <SDL.h> +#include <inih/cpp/INIReader.h> +#include "common/file_util.h" +#include "common/logging/log.h" +#include "common/param_package.h" +#include "core/hle/service/acc/profile_manager.h" +#include "core/settings.h" +#include "input_common/main.h" +#include "yuzu_tester/config.h" +#include "yuzu_tester/default_ini.h" + +Config::Config() { + // TODO: Don't hardcode the path; let the frontend decide where to put the config files. + sdl2_config_loc = + FileUtil::GetUserPath(FileUtil::UserPath::ConfigDir) + "sdl2-tester-config.ini"; + sdl2_config = std::make_unique<INIReader>(sdl2_config_loc); + + Reload(); +} + +Config::~Config() = default; + +bool Config::LoadINI(const std::string& default_contents, bool retry) { + const char* location = this->sdl2_config_loc.c_str(); + if (sdl2_config->ParseError() < 0) { + if (retry) { + LOG_WARNING(Config, "Failed to load {}. Creating file from defaults...", location); + FileUtil::CreateFullPath(location); + FileUtil::WriteStringToFile(true, default_contents, location); + sdl2_config = std::make_unique<INIReader>(location); // Reopen file + + return LoadINI(default_contents, false); + } + LOG_ERROR(Config, "Failed."); + return false; + } + LOG_INFO(Config, "Successfully loaded {}", location); + return true; +} + +void Config::ReadValues() { + // Controls + for (std::size_t p = 0; p < Settings::values.players.size(); ++p) { + for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) { + Settings::values.players[p].buttons[i] = ""; + } + + for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) { + Settings::values.players[p].analogs[i] = ""; + } + } + + Settings::values.mouse_enabled = false; + for (int i = 0; i < Settings::NativeMouseButton::NumMouseButtons; ++i) { + Settings::values.mouse_buttons[i] = ""; + } + + Settings::values.motion_device = ""; + + Settings::values.keyboard_enabled = false; + + Settings::values.debug_pad_enabled = false; + for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) { + Settings::values.debug_pad_buttons[i] = ""; + } + + for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) { + Settings::values.debug_pad_analogs[i] = ""; + } + + Settings::values.touchscreen.enabled = ""; + Settings::values.touchscreen.device = ""; + Settings::values.touchscreen.finger = 0; + Settings::values.touchscreen.rotation_angle = 0; + Settings::values.touchscreen.diameter_x = 15; + Settings::values.touchscreen.diameter_y = 15; + + // Data Storage + Settings::values.use_virtual_sd = + sdl2_config->GetBoolean("Data Storage", "use_virtual_sd", true); + FileUtil::GetUserPath(FileUtil::UserPath::NANDDir, + sdl2_config->Get("Data Storage", "nand_directory", + FileUtil::GetUserPath(FileUtil::UserPath::NANDDir))); + FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir, + sdl2_config->Get("Data Storage", "sdmc_directory", + FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir))); + + // System + Settings::values.use_docked_mode = sdl2_config->GetBoolean("System", "use_docked_mode", false); + Settings::values.enable_nfc = sdl2_config->GetBoolean("System", "enable_nfc", true); + const auto size = sdl2_config->GetInteger("System", "users_size", 0); + + Settings::values.current_user = std::clamp<int>( + sdl2_config->GetInteger("System", "current_user", 0), 0, Service::Account::MAX_USERS - 1); + + const auto rng_seed_enabled = sdl2_config->GetBoolean("System", "rng_seed_enabled", false); + if (rng_seed_enabled) { + Settings::values.rng_seed = sdl2_config->GetInteger("System", "rng_seed", 0); + } else { + Settings::values.rng_seed = std::nullopt; + } + + const auto custom_rtc_enabled = sdl2_config->GetBoolean("System", "custom_rtc_enabled", false); + if (custom_rtc_enabled) { + Settings::values.custom_rtc = + std::chrono::seconds(sdl2_config->GetInteger("System", "custom_rtc", 0)); + } else { + Settings::values.custom_rtc = std::nullopt; + } + + // Core + Settings::values.use_cpu_jit = sdl2_config->GetBoolean("Core", "use_cpu_jit", true); + Settings::values.use_multi_core = sdl2_config->GetBoolean("Core", "use_multi_core", false); + + // Renderer + Settings::values.resolution_factor = + static_cast<float>(sdl2_config->GetReal("Renderer", "resolution_factor", 1.0)); + Settings::values.use_frame_limit = false; + Settings::values.frame_limit = 100; + Settings::values.use_disk_shader_cache = + sdl2_config->GetBoolean("Renderer", "use_disk_shader_cache", false); + Settings::values.use_accurate_gpu_emulation = + sdl2_config->GetBoolean("Renderer", "use_accurate_gpu_emulation", false); + Settings::values.use_asynchronous_gpu_emulation = + sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", false); + + Settings::values.bg_red = static_cast<float>(sdl2_config->GetReal("Renderer", "bg_red", 0.0)); + Settings::values.bg_green = + static_cast<float>(sdl2_config->GetReal("Renderer", "bg_green", 0.0)); + Settings::values.bg_blue = static_cast<float>(sdl2_config->GetReal("Renderer", "bg_blue", 0.0)); + + // Audio + Settings::values.sink_id = "null"; + Settings::values.enable_audio_stretching = false; + Settings::values.audio_device_id = "auto"; + Settings::values.volume = 0; + + Settings::values.language_index = sdl2_config->GetInteger("System", "language_index", 1); + + // Miscellaneous + Settings::values.log_filter = sdl2_config->Get("Miscellaneous", "log_filter", "*:Trace"); + Settings::values.use_dev_keys = sdl2_config->GetBoolean("Miscellaneous", "use_dev_keys", false); + + // Debugging + Settings::values.use_gdbstub = false; + Settings::values.program_args = ""; + Settings::values.dump_exefs = sdl2_config->GetBoolean("Debugging", "dump_exefs", false); + Settings::values.dump_nso = sdl2_config->GetBoolean("Debugging", "dump_nso", false); + + const auto title_list = sdl2_config->Get("AddOns", "title_ids", ""); + std::stringstream ss(title_list); + std::string line; + while (std::getline(ss, line, '|')) { + const auto title_id = std::stoul(line, nullptr, 16); + const auto disabled_list = sdl2_config->Get("AddOns", "disabled_" + line, ""); + + std::stringstream inner_ss(disabled_list); + std::string inner_line; + std::vector<std::string> out; + while (std::getline(inner_ss, inner_line, '|')) { + out.push_back(inner_line); + } + + Settings::values.disabled_addons.insert_or_assign(title_id, out); + } + + // Web Service + Settings::values.enable_telemetry = + sdl2_config->GetBoolean("WebService", "enable_telemetry", true); + Settings::values.web_api_url = + sdl2_config->Get("WebService", "web_api_url", "https://api.yuzu-emu.org"); + Settings::values.yuzu_username = sdl2_config->Get("WebService", "yuzu_username", ""); + Settings::values.yuzu_token = sdl2_config->Get("WebService", "yuzu_token", ""); +} + +void Config::Reload() { + LoadINI(DefaultINI::sdl2_config_file); + ReadValues(); +} diff --git a/src/yuzu_tester/config.h b/src/yuzu_tester/config.h new file mode 100644 index 000000000..3b68e5bc9 --- /dev/null +++ b/src/yuzu_tester/config.h @@ -0,0 +1,24 @@ +// Copyright 2019 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include <memory> +#include <string> + +class INIReader; + +class Config { + std::unique_ptr<INIReader> sdl2_config; + std::string sdl2_config_loc; + + bool LoadINI(const std::string& default_contents = "", bool retry = true); + void ReadValues(); + +public: + Config(); + ~Config(); + + void Reload(); +}; diff --git a/src/yuzu_tester/default_ini.h b/src/yuzu_tester/default_ini.h new file mode 100644 index 000000000..46a9960cd --- /dev/null +++ b/src/yuzu_tester/default_ini.h @@ -0,0 +1,150 @@ +// Copyright 2019 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +namespace DefaultINI { + +const char* sdl2_config_file = R"( +[Core] +# Whether to use the Just-In-Time (JIT) compiler for CPU emulation +# 0: Interpreter (slow), 1 (default): JIT (fast) +use_cpu_jit = + +# Whether to use multi-core for CPU emulation +# 0 (default): Disabled, 1: Enabled +use_multi_core= + +[Renderer] +# Whether to use software or hardware rendering. +# 0: Software, 1 (default): Hardware +use_hw_renderer = + +# Whether to use the Just-In-Time (JIT) compiler for shader emulation +# 0: Interpreter (slow), 1 (default): JIT (fast) +use_shader_jit = + +# Resolution scale factor +# 0: Auto (scales resolution to window size), 1: Native Switch screen resolution, Otherwise a scale +# factor for the Switch resolution +resolution_factor = + +# Whether to enable V-Sync (caps the framerate at 60FPS) or not. +# 0 (default): Off, 1: On +use_vsync = + +# Whether to use disk based shader cache +# 0 (default): Off, 1 : On +use_disk_shader_cache = + +# Whether to use accurate GPU emulation +# 0 (default): Off (fast), 1 : On (slow) +use_accurate_gpu_emulation = + +# Whether to use asynchronous GPU emulation +# 0 : Off (slow), 1 (default): On (fast) +use_asynchronous_gpu_emulation = + +# The clear color for the renderer. What shows up on the sides of the bottom screen. +# Must be in range of 0.0-1.0. Defaults to 1.0 for all. +bg_red = +bg_blue = +bg_green = + +[Layout] +# Layout for the screen inside the render window. +# 0 (default): Default Top Bottom Screen, 1: Single Screen Only, 2: Large Screen Small Screen +layout_option = + +# Toggle custom layout (using the settings below) on or off. +# 0 (default): Off, 1: On +custom_layout = + +# Screen placement when using Custom layout option +# 0x, 0y is the top left corner of the render window. +custom_top_left = +custom_top_top = +custom_top_right = +custom_top_bottom = +custom_bottom_left = +custom_bottom_top = +custom_bottom_right = +custom_bottom_bottom = + +# Swaps the prominent screen with the other screen. +# For example, if Single Screen is chosen, setting this to 1 will display the bottom screen instead of the top screen. +# 0 (default): Top Screen is prominent, 1: Bottom Screen is prominent +swap_screen = + +[Data Storage] +# Whether to create a virtual SD card. +# 1 (default): Yes, 0: No +use_virtual_sd = + +[System] +# Whether the system is docked +# 1: Yes, 0 (default): No +use_docked_mode = + +# Allow the use of NFC in games +# 1 (default): Yes, 0 : No +enable_nfc = + +# Sets the seed for the RNG generator built into the switch +# rng_seed will be ignored and randomly generated if rng_seed_enabled is false +rng_seed_enabled = +rng_seed = + +# Sets the current time (in seconds since 12:00 AM Jan 1, 1970) that will be used by the time service +# This will auto-increment, with the time set being the time the game is started +# This override will only occur if custom_rtc_enabled is true, otherwise the current time is used +custom_rtc_enabled = +custom_rtc = + +# Sets the account username, max length is 32 characters +# yuzu (default) +username = yuzu + +# Sets the systems language index +# 0: Japanese, 1: English (default), 2: French, 3: German, 4: Italian, 5: Spanish, 6: Chinese, +# 7: Korean, 8: Dutch, 9: Portuguese, 10: Russian, 11: Taiwanese, 12: British English, 13: Canadian French, +# 14: Latin American Spanish, 15: Simplified Chinese, 16: Traditional Chinese +language_index = + +# The system region that yuzu will use during emulation +# -1: Auto-select (default), 0: Japan, 1: USA, 2: Europe, 3: Australia, 4: China, 5: Korea, 6: Taiwan +region_value = + +[Miscellaneous] +# A filter which removes logs below a certain logging level. +# Examples: *:Debug Kernel.SVC:Trace Service.*:Critical +log_filter = *:Trace + +[Debugging] +# Arguments to be passed to argv/argc in the emulated program. It is preferable to use the testing service datastring +program_args= +# Determines whether or not yuzu will dump the ExeFS of all games it attempts to load while loading them +dump_exefs=false +# Determines whether or not yuzu will dump all NSOs it attempts to load while loading them +dump_nso=false + +[WebService] +# Whether or not to enable telemetry +# 0: No, 1 (default): Yes +enable_telemetry = +# URL for Web API +web_api_url = https://api.yuzu-emu.org +# Username and token for yuzu Web Service +# See https://profile.yuzu-emu.org/ for more info +yuzu_username = +yuzu_token = + +[AddOns] +# Used to disable add-ons +# List of title IDs of games that will have add-ons disabled (separated by '|'): +title_ids = +# For each title ID, have a key/value pair called `disabled_<title_id>` equal to the names of the add-ons to disable (sep. by '|') +# e.x. disabled_0100000000010000 = Update|DLC <- disables Updates and DLC on Super Mario Odyssey +)"; +} diff --git a/src/yuzu_tester/resource.h b/src/yuzu_tester/resource.h new file mode 100644 index 000000000..df8e459e4 --- /dev/null +++ b/src/yuzu_tester/resource.h @@ -0,0 +1,16 @@ +//{{NO_DEPENDENCIES}} +// Microsoft Visual C++ generated include file. +// Used by pcafe.rc +// +#define IDI_ICON3 103 + +// Next default values for new objects +// +#ifdef APSTUDIO_INVOKED +#ifndef APSTUDIO_READONLY_SYMBOLS +#define _APS_NEXT_RESOURCE_VALUE 105 +#define _APS_NEXT_COMMAND_VALUE 40001 +#define _APS_NEXT_CONTROL_VALUE 1001 +#define _APS_NEXT_SYMED_VALUE 101 +#endif +#endif diff --git a/src/yuzu_tester/yuzu.cpp b/src/yuzu_tester/yuzu.cpp new file mode 100644 index 000000000..84d277fcf --- /dev/null +++ b/src/yuzu_tester/yuzu.cpp @@ -0,0 +1,232 @@ +// Copyright 2019 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include <iostream> +#include <memory> +#include <string> +#include <thread> + +#include <fmt/ostream.h> + +#include "common/common_paths.h" +#include "common/detached_tasks.h" +#include "common/file_util.h" +#include "common/logging/backend.h" +#include "common/logging/filter.h" +#include "common/logging/log.h" +#include "common/microprofile.h" +#include "common/scm_rev.h" +#include "common/scope_exit.h" +#include "common/string_util.h" +#include "common/telemetry.h" +#include "core/core.h" +#include "core/crypto/key_manager.h" +#include "core/file_sys/vfs_real.h" +#include "core/hle/service/filesystem/filesystem.h" +#include "core/loader/loader.h" +#include "core/settings.h" +#include "core/telemetry_session.h" +#include "video_core/renderer_base.h" +#include "yuzu_tester/config.h" +#include "yuzu_tester/emu_window/emu_window_sdl2_hide.h" +#include "yuzu_tester/service/yuzutest.h" + +#include <getopt.h> +#ifndef _MSC_VER +#include <unistd.h> +#endif + +#ifdef _WIN32 +// windows.h needs to be included before shellapi.h +#include <windows.h> + +#include <shellapi.h> +#endif + +#ifdef _WIN32 +extern "C" { +// tells Nvidia and AMD drivers to use the dedicated GPU by default on laptops with switchable +// graphics +__declspec(dllexport) unsigned long NvOptimusEnablement = 0x00000001; +__declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1; +} +#endif + +static void PrintHelp(const char* argv0) { + std::cout << "Usage: " << argv0 + << " [options] <filename>\n" + "-h, --help Display this help and exit\n" + "-v, --version Output version information and exit\n" + "-d, --datastring Pass following string as data to test service command #2\n" + "-l, --log Log to console in addition to file (will log to file only " + "by default)\n"; +} + +static void PrintVersion() { + std::cout << "yuzu [Test Utility] " << Common::g_scm_branch << " " << Common::g_scm_desc + << std::endl; +} + +static void InitializeLogging(bool console) { + Log::Filter log_filter(Log::Level::Debug); + log_filter.ParseFilterString(Settings::values.log_filter); + Log::SetGlobalFilter(log_filter); + + if (console) + Log::AddBackend(std::make_unique<Log::ColorConsoleBackend>()); + + const std::string& log_dir = FileUtil::GetUserPath(FileUtil::UserPath::LogDir); + FileUtil::CreateFullPath(log_dir); + Log::AddBackend(std::make_unique<Log::FileBackend>(log_dir + LOG_FILE)); +#ifdef _WIN32 + Log::AddBackend(std::make_unique<Log::DebuggerBackend>()); +#endif +} + +/// Application entry point +int main(int argc, char** argv) { + Common::DetachedTasks detached_tasks; + Config config; + + int option_index = 0; + + char* endarg; +#ifdef _WIN32 + int argc_w; + auto argv_w = CommandLineToArgvW(GetCommandLineW(), &argc_w); + + if (argv_w == nullptr) { + std::cout << "Failed to get command line arguments" << std::endl; + return -1; + } +#endif + std::string filepath; + + static struct option long_options[] = { + {"help", no_argument, 0, 'h'}, + {"version", no_argument, 0, 'v'}, + {"datastring", optional_argument, 0, 'd'}, + {"log", no_argument, 0, 'l'}, + {0, 0, 0, 0}, + }; + + bool console_log = false; + std::string datastring; + + while (optind < argc) { + int arg = getopt_long(argc, argv, "hvdl::", long_options, &option_index); + if (arg != -1) { + switch (static_cast<char>(arg)) { + case 'h': + PrintHelp(argv[0]); + return 0; + case 'v': + PrintVersion(); + return 0; + case 'd': + datastring = argv[optind]; + ++optind; + break; + case 'l': + console_log = true; + break; + } + } else { +#ifdef _WIN32 + filepath = Common::UTF16ToUTF8(argv_w[optind]); +#else + filepath = argv[optind]; +#endif + optind++; + } + } + + InitializeLogging(console_log); + +#ifdef _WIN32 + LocalFree(argv_w); +#endif + + MicroProfileOnThreadCreate("EmuThread"); + SCOPE_EXIT({ MicroProfileShutdown(); }); + + if (filepath.empty()) { + LOG_CRITICAL(Frontend, "Failed to load application: No application specified"); + std::cout << "Failed to load application: No application specified" << std::endl; + PrintHelp(argv[0]); + return -1; + } + + Settings::values.use_gdbstub = false; + Settings::Apply(); + + std::unique_ptr<EmuWindow_SDL2_Hide> emu_window{std::make_unique<EmuWindow_SDL2_Hide>()}; + + if (!Settings::values.use_multi_core) { + // Single core mode must acquire OpenGL context for entire emulation session + emu_window->MakeCurrent(); + } + + bool finished = false; + int return_value = 0; + const auto callback = [&finished, &return_value](u32 code, std::string string) { + finished = true; + return_value = code & 0xFF; + const auto text = fmt::format("Test Finished [Result Code: {:08X}]\n{}", code, string); + LOG_INFO(Frontend, text.c_str()); + std::cout << text << std::endl; + }; + + Core::System& system{Core::System::GetInstance()}; + system.SetFilesystem(std::make_shared<FileSys::RealVfsFilesystem>()); + Service::FileSystem::CreateFactories(*system.GetFilesystem()); + + SCOPE_EXIT({ system.Shutdown(); }); + + const Core::System::ResultStatus load_result{system.Load(*emu_window, filepath)}; + + switch (load_result) { + case Core::System::ResultStatus::ErrorGetLoader: + LOG_CRITICAL(Frontend, "Failed to obtain loader for %s!", filepath.c_str()); + return -1; + case Core::System::ResultStatus::ErrorLoader: + LOG_CRITICAL(Frontend, "Failed to load ROM!"); + return -1; + case Core::System::ResultStatus::ErrorNotInitialized: + LOG_CRITICAL(Frontend, "CPUCore not initialized"); + return -1; + case Core::System::ResultStatus::ErrorSystemMode: + LOG_CRITICAL(Frontend, "Failed to determine system mode!"); + return -1; + case Core::System::ResultStatus::ErrorVideoCore: + LOG_CRITICAL(Frontend, "Failed to initialize VideoCore!"); + return -1; + case Core::System::ResultStatus::Success: + break; // Expected case + default: + if (static_cast<u32>(load_result) > + static_cast<u32>(Core::System::ResultStatus::ErrorLoader)) { + const u16 loader_id = static_cast<u16>(Core::System::ResultStatus::ErrorLoader); + const u16 error_id = static_cast<u16>(load_result) - loader_id; + LOG_CRITICAL(Frontend, + "While attempting to load the ROM requested, an error occured. Please " + "refer to the yuzu wiki for more information or the yuzu discord for " + "additional help.\n\nError Code: {:04X}-{:04X}\nError Description: {}", + loader_id, error_id, static_cast<Loader::ResultStatus>(error_id)); + } + } + + Service::Yuzu::InstallInterfaces(system.ServiceManager(), datastring, callback); + + system.TelemetrySession().AddField(Telemetry::FieldType::App, "Frontend", "SDLHideTester"); + + system.Renderer().Rasterizer().LoadDiskResources(); + + while (!finished) { + system.RunLoop(); + } + + detached_tasks.WaitForAllTasks(); + return return_value; +} diff --git a/src/yuzu_tester/yuzu.rc b/src/yuzu_tester/yuzu.rc new file mode 100644 index 000000000..7de8ef3d9 --- /dev/null +++ b/src/yuzu_tester/yuzu.rc @@ -0,0 +1,17 @@ +#include "winresrc.h" +///////////////////////////////////////////////////////////////////////////// +// +// Icon +// + +// Icon with lowest ID value placed first to ensure application icon +// remains consistent on all systems. +YUZU_ICON ICON "../../dist/yuzu.ico" + + +///////////////////////////////////////////////////////////////////////////// +// +// RT_MANIFEST +// + +1 RT_MANIFEST "../../dist/yuzu.manifest" |