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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2021-07-26 03:27:16 +0200 |
---|---|---|
committer | Fernando Sahmkow <fsahmkow27@gmail.com> | 2021-11-16 22:11:28 +0100 |
commit | 6f3a41abe2caa617ae540fb7e4a3c4a092478963 (patch) | |
tree | 27a9a2fc200b38db0502a0e2a26b2b7cb062b8a3 /src | |
parent | spirv: Implement rescaling patching (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/video_core/renderer_opengl/gl_compute_pipeline.cpp | 19 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_graphics_pipeline.cpp | 32 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_cache.cpp | 15 |
3 files changed, 20 insertions, 46 deletions
diff --git a/src/video_core/renderer_opengl/gl_compute_pipeline.cpp b/src/video_core/renderer_opengl/gl_compute_pipeline.cpp index aa1cc592f..19c8ca7b2 100644 --- a/src/video_core/renderer_opengl/gl_compute_pipeline.cpp +++ b/src/video_core/renderer_opengl/gl_compute_pipeline.cpp @@ -19,15 +19,6 @@ using VideoCommon::ImageId; constexpr u32 MAX_TEXTURES = 64; constexpr u32 MAX_IMAGES = 16; -template <typename Range> -u32 AccumulateCount(const Range& range) { - u32 num{}; - for (const auto& desc : range) { - num += desc.count; - } - return num; -} - size_t ComputePipelineKey::Hash() const noexcept { return static_cast<size_t>( Common::CityHash64(reinterpret_cast<const char*>(this), sizeof *this)); @@ -58,17 +49,17 @@ ComputePipeline::ComputePipeline(const Device& device, TextureCache& texture_cac std::copy_n(info.constant_buffer_used_sizes.begin(), uniform_buffer_sizes.size(), uniform_buffer_sizes.begin()); - num_texture_buffers = AccumulateCount(info.texture_buffer_descriptors); - num_image_buffers = AccumulateCount(info.image_buffer_descriptors); + num_texture_buffers = Shader::NumDescriptors(info.texture_buffer_descriptors); + num_image_buffers = Shader::NumDescriptors(info.image_buffer_descriptors); - const u32 num_textures{num_texture_buffers + AccumulateCount(info.texture_descriptors)}; + const u32 num_textures{num_texture_buffers + Shader::NumDescriptors(info.texture_descriptors)}; ASSERT(num_textures <= MAX_TEXTURES); - const u32 num_images{num_image_buffers + AccumulateCount(info.image_descriptors)}; + const u32 num_images{num_image_buffers + Shader::NumDescriptors(info.image_descriptors)}; ASSERT(num_images <= MAX_IMAGES); const bool is_glasm{assembly_program.handle != 0}; - const u32 num_storage_buffers{AccumulateCount(info.storage_buffers_descriptors)}; + const u32 num_storage_buffers{Shader::NumDescriptors(info.storage_buffers_descriptors)}; use_storage_buffers = !is_glasm || num_storage_buffers < device.GetMaxGLASMStorageBufferBlocks(); writes_global_memory = !use_storage_buffers && diff --git a/src/video_core/renderer_opengl/gl_graphics_pipeline.cpp b/src/video_core/renderer_opengl/gl_graphics_pipeline.cpp index bccb37a58..43ab5c03b 100644 --- a/src/video_core/renderer_opengl/gl_graphics_pipeline.cpp +++ b/src/video_core/renderer_opengl/gl_graphics_pipeline.cpp @@ -27,6 +27,7 @@ namespace OpenGL { namespace { using Shader::ImageBufferDescriptor; using Shader::ImageDescriptor; +using Shader::NumDescriptors; using Shader::TextureBufferDescriptor; using Shader::TextureDescriptor; using Tegra::Texture::TexturePair; @@ -35,15 +36,6 @@ using VideoCommon::ImageId; constexpr u32 MAX_TEXTURES = 64; constexpr u32 MAX_IMAGES = 8; -template <typename Range> -u32 AccumulateCount(const Range& range) { - u32 num{}; - for (const auto& desc : range) { - num += desc.count; - } - return num; -} - GLenum Stage(size_t stage_index) { switch (stage_index) { case 0: @@ -204,23 +196,23 @@ GraphicsPipeline::GraphicsPipeline( base_uniform_bindings[stage + 1] = base_uniform_bindings[stage]; base_storage_bindings[stage + 1] = base_storage_bindings[stage]; - base_uniform_bindings[stage + 1] += AccumulateCount(info.constant_buffer_descriptors); - base_storage_bindings[stage + 1] += AccumulateCount(info.storage_buffers_descriptors); + base_uniform_bindings[stage + 1] += NumDescriptors(info.constant_buffer_descriptors); + base_storage_bindings[stage + 1] += NumDescriptors(info.storage_buffers_descriptors); } enabled_uniform_buffer_masks[stage] = info.constant_buffer_mask; std::ranges::copy(info.constant_buffer_used_sizes, uniform_buffer_sizes[stage].begin()); - const u32 num_tex_buffer_bindings{AccumulateCount(info.texture_buffer_descriptors)}; + const u32 num_tex_buffer_bindings{NumDescriptors(info.texture_buffer_descriptors)}; num_texture_buffers[stage] += num_tex_buffer_bindings; num_textures += num_tex_buffer_bindings; - const u32 num_img_buffers_bindings{AccumulateCount(info.image_buffer_descriptors)}; + const u32 num_img_buffers_bindings{NumDescriptors(info.image_buffer_descriptors)}; num_image_buffers[stage] += num_img_buffers_bindings; num_images += num_img_buffers_bindings; - num_textures += AccumulateCount(info.texture_descriptors); - num_images += AccumulateCount(info.image_descriptors); - num_storage_buffers += AccumulateCount(info.storage_buffers_descriptors); + num_textures += NumDescriptors(info.texture_descriptors); + num_images += NumDescriptors(info.image_descriptors); + num_storage_buffers += NumDescriptors(info.storage_buffers_descriptors); writes_global_memory |= std::ranges::any_of( info.storage_buffers_descriptors, [](const auto& desc) { return desc.is_written; }); @@ -423,13 +415,9 @@ void GraphicsPipeline::ConfigureImpl(bool is_indexed) { add_buffer(desc); } } - for (const auto& desc : info.texture_descriptors) { - texture_buffer_index += desc.count; - } + texture_buffer_index += Shader::NumDescriptors(info.texture_descriptors); if constexpr (Spec::has_images) { - for (const auto& desc : info.image_descriptors) { - texture_buffer_index += desc.count; - } + texture_buffer_index += Shader::NumDescriptors(info.image_descriptors); } }}; if constexpr (Spec::enabled_stages[0]) { diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp index 02682bd76..42ef67628 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp @@ -426,16 +426,14 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline( // Normal path programs[index] = TranslateProgram(pools.inst, pools.block, env, cfg, host_info); - for (const auto& desc : programs[index].info.storage_buffers_descriptors) { - total_storage_buffers += desc.count; - } + total_storage_buffers += + Shader::NumDescriptors(programs[index].info.storage_buffers_descriptors); } else { // VertexB path when VertexA is present. auto& program_va{programs[0]}; auto program_vb{TranslateProgram(pools.inst, pools.block, env, cfg, host_info)}; - for (const auto& desc : program_vb.info.storage_buffers_descriptors) { - total_storage_buffers += desc.count; - } + total_storage_buffers += + Shader::NumDescriptors(program_vb.info.storage_buffers_descriptors); programs[index] = MergeDualVertexPrograms(program_va, program_vb, env); } } @@ -510,10 +508,7 @@ std::unique_ptr<ComputePipeline> ShaderCache::CreateComputePipeline( Shader::Maxwell::Flow::CFG cfg{env, pools.flow_block, env.StartAddress()}; auto program{TranslateProgram(pools.inst, pools.block, env, cfg, host_info)}; - u32 num_storage_buffers{}; - for (const auto& desc : program.info.storage_buffers_descriptors) { - num_storage_buffers += desc.count; - } + const u32 num_storage_buffers{Shader::NumDescriptors(program.info.storage_buffers_descriptors)}; Shader::RuntimeInfo info; info.glasm_use_storage_buffers = num_storage_buffers <= device.GetMaxGLASMStorageBufferBlocks(); |