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author | bunnei <bunneidev@gmail.com> | 2022-07-31 23:46:38 +0200 |
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committer | GitHub <noreply@github.com> | 2022-07-31 23:46:38 +0200 |
commit | 3bbc1cf64c6aeeb50414cfc9f93ba69d36c65c46 (patch) | |
tree | aa926da945ecd8396b6d31c97d886f2103cfab4f /src | |
parent | Merge pull request #8692 from DCNick3/write-command-output-on-close (diff) | |
parent | qt: reset progress bar after shader compilation (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/yuzu/loading_screen.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/yuzu/loading_screen.cpp b/src/yuzu/loading_screen.cpp index e273744fd..e263a07a7 100644 --- a/src/yuzu/loading_screen.cpp +++ b/src/yuzu/loading_screen.cpp @@ -147,6 +147,10 @@ void LoadingScreen::OnLoadProgress(VideoCore::LoadCallbackStage stage, std::size ui->progress_bar->setMaximum(static_cast<int>(total)); previous_total = total; } + // Reset the progress bar ranges if compilation is done + if (stage == VideoCore::LoadCallbackStage::Complete) { + ui->progress_bar->setRange(0, 0); + } QString estimate; // If theres a drastic slowdown in the rate, then display an estimate |