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authorReinUsesLisp <reinuseslisp@airmail.cc>2019-03-14 06:23:37 +0100
committerReinUsesLisp <reinuseslisp@airmail.cc>2019-04-10 19:20:25 +0200
commit13aa664f3f0e778b8b4d4b01c28eee07677431e4 (patch)
tree4cee6ad06edec4524dca9a2803945bdf81bfa998 /src
parentvk_shader_decompiler: Declare and stub interface for a SPIR-V decompiler (diff)
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Diffstat (limited to '')
-rw-r--r--src/video_core/renderer_vulkan/vk_shader_decompiler.cpp460
1 files changed, 457 insertions, 3 deletions
diff --git a/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp b/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp
index 3b8793840..563b3eb51 100644
--- a/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp
+++ b/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp
@@ -2,38 +2,492 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
+#include <functional>
+#include <map>
+#include <set>
+
+#include <fmt/format.h>
+
#include <sirit/sirit.h>
+#include "common/alignment.h"
#include "common/assert.h"
+#include "common/common_types.h"
+#include "common/logging/log.h"
#include "video_core/engines/maxwell_3d.h"
+#include "video_core/engines/shader_bytecode.h"
#include "video_core/engines/shader_header.h"
#include "video_core/renderer_vulkan/vk_shader_decompiler.h"
#include "video_core/shader/shader_ir.h"
namespace Vulkan::VKShader {
+using Sirit::Id;
+using Tegra::Shader::Attribute;
+using Tegra::Shader::AttributeUse;
+using Tegra::Shader::Register;
using namespace VideoCommon::Shader;
+using Maxwell = Tegra::Engines::Maxwell3D::Regs;
using ShaderStage = Tegra::Engines::Maxwell3D::Regs::ShaderStage;
+// TODO(Rodrigo): Use rasterizer's value
+constexpr u32 MAX_CONSTBUFFER_ELEMENTS = 0x1000;
+constexpr u32 STAGE_BINDING_STRIDE = 0x100;
+
+enum class Type { Bool, Bool2, Float, Int, Uint, HalfFloat };
+
+struct SamplerImage {
+ Id image_type;
+ Id sampled_image_type;
+ Id sampler;
+};
+
+namespace {
+
+spv::Dim GetSamplerDim(const Sampler& sampler) {
+ switch (sampler.GetType()) {
+ case Tegra::Shader::TextureType::Texture1D:
+ return spv::Dim::Dim1D;
+ case Tegra::Shader::TextureType::Texture2D:
+ return spv::Dim::Dim2D;
+ case Tegra::Shader::TextureType::Texture3D:
+ return spv::Dim::Dim3D;
+ case Tegra::Shader::TextureType::TextureCube:
+ return spv::Dim::Cube;
+ default:
+ UNIMPLEMENTED_MSG("Unimplemented sampler type={}", static_cast<u32>(sampler.GetType()));
+ return spv::Dim::Dim2D;
+ }
+}
+
+/// Returns true if an attribute index is one of the 32 generic attributes
+constexpr bool IsGenericAttribute(Attribute::Index attribute) {
+ return attribute >= Attribute::Index::Attribute_0 &&
+ attribute <= Attribute::Index::Attribute_31;
+}
+
+/// Returns the location of a generic attribute
+constexpr u32 GetGenericAttributeLocation(Attribute::Index attribute) {
+ ASSERT(IsGenericAttribute(attribute));
+ return static_cast<u32>(attribute) - static_cast<u32>(Attribute::Index::Attribute_0);
+}
+
+} // namespace
+
class SPIRVDecompiler : public Sirit::Module {
public:
explicit SPIRVDecompiler(const ShaderIR& ir, ShaderStage stage)
- : Module(0x00010300), ir{ir}, stage{stage}, header{ir.GetHeader()} {}
+ : Module(0x00010300), ir{ir}, stage{stage}, header{ir.GetHeader()} {
+ AddCapability(spv::Capability::Shader);
+ AddExtension("SPV_KHR_storage_buffer_storage_class");
+ AddExtension("SPV_KHR_variable_pointers");
+ }
void Decompile() {
+ AllocateBindings();
+
+ DeclareVertex();
+ DeclareGeometry();
+ DeclareFragment();
+ DeclareRegisters();
+ DeclarePredicates();
+ DeclareLocalMemory();
+ DeclareInternalFlags();
+ DeclareInputAttributes();
+ DeclareOutputAttributes();
+ DeclareConstantBuffers();
+ DeclareGlobalBuffers();
+ DeclareSamplers();
+
UNIMPLEMENTED();
}
ShaderEntries GetShaderEntries() const {
- UNIMPLEMENTED();
- return {};
+ ShaderEntries entries;
+ entries.const_buffers_base_binding = const_buffers_base_binding;
+ entries.global_buffers_base_binding = global_buffers_base_binding;
+ entries.samplers_base_binding = samplers_base_binding;
+ for (const auto& cbuf : ir.GetConstantBuffers()) {
+ entries.const_buffers.emplace_back(cbuf.second, cbuf.first);
+ }
+ for (const auto& gmem : ir.GetGlobalMemoryBases()) {
+ entries.global_buffers.emplace_back(gmem.cbuf_index, gmem.cbuf_offset);
+ }
+ for (const auto& sampler : ir.GetSamplers()) {
+ entries.samplers.emplace_back(sampler);
+ }
+ for (const auto& attr : ir.GetInputAttributes()) {
+ entries.attributes.insert(GetGenericAttributeLocation(attr.first));
+ }
+ entries.clip_distances = ir.GetClipDistances();
+ entries.shader_length = ir.GetLength();
+ entries.entry_function = execute_function;
+ entries.interfaces = interfaces;
+ return entries;
}
private:
+ static constexpr auto INTERNAL_FLAGS_COUNT = static_cast<std::size_t>(InternalFlag::Amount);
+ static constexpr u32 CBUF_STRIDE = 16;
+
+ void AllocateBindings() {
+ const u32 binding_base = static_cast<u32>(stage) * STAGE_BINDING_STRIDE;
+ u32 binding_iterator = binding_base;
+
+ const auto Allocate = [&binding_iterator](std::size_t count) {
+ const u32 current_binding = binding_iterator;
+ binding_iterator += static_cast<u32>(count);
+ return current_binding;
+ };
+ const_buffers_base_binding = Allocate(ir.GetConstantBuffers().size());
+ global_buffers_base_binding = Allocate(ir.GetGlobalMemoryBases().size());
+ samplers_base_binding = Allocate(ir.GetSamplers().size());
+
+ ASSERT_MSG(binding_iterator - binding_base < STAGE_BINDING_STRIDE,
+ "Stage binding stride is too small");
+ }
+
+ void DeclareVertex() {
+ if (stage != ShaderStage::Vertex)
+ return;
+
+ DeclareVertexRedeclarations();
+ }
+
+ void DeclareGeometry() {
+ if (stage != ShaderStage::Geometry)
+ return;
+
+ UNIMPLEMENTED();
+ }
+
+ void DeclareFragment() {
+ if (stage != ShaderStage::Fragment)
+ return;
+
+ for (u32 rt = 0; rt < static_cast<u32>(frag_colors.size()); ++rt) {
+ if (!IsRenderTargetUsed(rt)) {
+ continue;
+ }
+
+ const Id id = AddGlobalVariable(OpVariable(t_out_float4, spv::StorageClass::Output));
+ Name(id, fmt::format("frag_color{}", rt));
+ Decorate(id, spv::Decoration::Location, rt);
+
+ frag_colors[rt] = id;
+ interfaces.push_back(id);
+ }
+
+ if (header.ps.omap.depth) {
+ frag_depth = AddGlobalVariable(OpVariable(t_out_float, spv::StorageClass::Output));
+ Name(frag_depth, "frag_depth");
+ Decorate(frag_depth, spv::Decoration::BuiltIn,
+ static_cast<u32>(spv::BuiltIn::FragDepth));
+
+ interfaces.push_back(frag_depth);
+ }
+
+ frag_coord = DeclareBuiltIn(spv::BuiltIn::FragCoord, spv::StorageClass::Input, t_in_float4,
+ "frag_coord");
+ front_facing = DeclareBuiltIn(spv::BuiltIn::FrontFacing, spv::StorageClass::Input,
+ t_in_bool, "front_facing");
+ }
+
+ void DeclareRegisters() {
+ for (const u32 gpr : ir.GetRegisters()) {
+ const Id id = OpVariable(t_prv_float, spv::StorageClass::Private, v_float_zero);
+ Name(id, fmt::format("gpr_{}", gpr));
+ registers.emplace(gpr, AddGlobalVariable(id));
+ }
+ }
+
+ void DeclarePredicates() {
+ for (const auto pred : ir.GetPredicates()) {
+ const Id id = OpVariable(t_prv_bool, spv::StorageClass::Private, v_false);
+ Name(id, fmt::format("pred_{}", static_cast<u32>(pred)));
+ predicates.emplace(pred, AddGlobalVariable(id));
+ }
+ }
+
+ void DeclareLocalMemory() {
+ if (const u64 local_memory_size = header.GetLocalMemorySize(); local_memory_size > 0) {
+ const auto element_count = static_cast<u32>(Common::AlignUp(local_memory_size, 4) / 4);
+ const Id type_array = TypeArray(t_float, Constant(t_uint, element_count));
+ const Id type_pointer = TypePointer(spv::StorageClass::Private, type_array);
+ Name(type_pointer, "LocalMemory");
+
+ local_memory =
+ OpVariable(type_pointer, spv::StorageClass::Private, ConstantNull(type_array));
+ AddGlobalVariable(Name(local_memory, "local_memory"));
+ }
+ }
+
+ void DeclareInternalFlags() {
+ constexpr std::array<const char*, INTERNAL_FLAGS_COUNT> names = {"zero", "sign", "carry",
+ "overflow"};
+ for (std::size_t flag = 0; flag < INTERNAL_FLAGS_COUNT; ++flag) {
+ const auto flag_code = static_cast<InternalFlag>(flag);
+ const Id id = OpVariable(t_prv_bool, spv::StorageClass::Private, v_false);
+ internal_flags[flag] = AddGlobalVariable(Name(id, names[flag]));
+ }
+ }
+
+ void DeclareInputAttributes() {
+ for (const auto element : ir.GetInputAttributes()) {
+ const Attribute::Index index = element.first;
+ if (!IsGenericAttribute(index)) {
+ continue;
+ }
+
+ UNIMPLEMENTED_IF(stage == ShaderStage::Geometry);
+
+ const u32 location = GetGenericAttributeLocation(index);
+ const Id id = OpVariable(t_in_float4, spv::StorageClass::Input);
+ Name(AddGlobalVariable(id), fmt::format("in_attr{}", location));
+ input_attributes.emplace(index, id);
+ interfaces.push_back(id);
+
+ Decorate(id, spv::Decoration::Location, location);
+
+ if (stage != ShaderStage::Fragment) {
+ continue;
+ }
+ switch (header.ps.GetAttributeUse(location)) {
+ case AttributeUse::Constant:
+ Decorate(id, spv::Decoration::Flat);
+ break;
+ case AttributeUse::ScreenLinear:
+ Decorate(id, spv::Decoration::NoPerspective);
+ break;
+ case AttributeUse::Perspective:
+ // Default
+ break;
+ default:
+ UNREACHABLE_MSG("Unused attribute being fetched");
+ }
+ }
+ }
+
+ void DeclareOutputAttributes() {
+ for (const auto index : ir.GetOutputAttributes()) {
+ if (!IsGenericAttribute(index)) {
+ continue;
+ }
+ const auto location = GetGenericAttributeLocation(index);
+ const Id id = OpVariable(t_out_float4, spv::StorageClass::Output);
+ Name(AddGlobalVariable(id), fmt::format("out_attr{}", location));
+ output_attributes.emplace(index, id);
+ interfaces.push_back(id);
+
+ Decorate(id, spv::Decoration::Location, location);
+ }
+ }
+
+ void DeclareConstantBuffers() {
+ u32 binding = const_buffers_base_binding;
+ for (const auto& entry : ir.GetConstantBuffers()) {
+ const auto [index, size] = entry;
+ const Id id = OpVariable(t_cbuf_ubo, spv::StorageClass::Uniform);
+ AddGlobalVariable(Name(id, fmt::format("cbuf_{}", index)));
+
+ Decorate(id, spv::Decoration::Binding, binding++);
+ Decorate(id, spv::Decoration::DescriptorSet, DESCRIPTOR_SET);
+ constant_buffers.emplace(index, id);
+ }
+ }
+
+ void DeclareGlobalBuffers() {
+ u32 binding = global_buffers_base_binding;
+ for (const auto& entry : ir.GetGlobalMemoryBases()) {
+ const Id id = OpVariable(t_gmem_ssbo, spv::StorageClass::StorageBuffer);
+ AddGlobalVariable(
+ Name(id, fmt::format("gmem_{}_{}", entry.cbuf_index, entry.cbuf_offset)));
+
+ Decorate(id, spv::Decoration::Binding, binding++);
+ Decorate(id, spv::Decoration::DescriptorSet, DESCRIPTOR_SET);
+ global_buffers.emplace(entry, id);
+ }
+ }
+
+ void DeclareSamplers() {
+ u32 binding = samplers_base_binding;
+ for (const auto& sampler : ir.GetSamplers()) {
+ const auto dim = GetSamplerDim(sampler);
+ const int depth = sampler.IsShadow() ? 1 : 0;
+ const int arrayed = sampler.IsArray() ? 1 : 0;
+ // TODO(Rodrigo): Sampled 1 indicates that the image will be used with a sampler. When
+ // SULD and SUST instructions are implemented, replace this value.
+ const int sampled = 1;
+ const Id image_type =
+ TypeImage(t_float, dim, depth, arrayed, false, sampled, spv::ImageFormat::Unknown);
+ const Id sampled_image_type = TypeSampledImage(image_type);
+ const Id pointer_type =
+ TypePointer(spv::StorageClass::UniformConstant, sampled_image_type);
+ const Id id = OpVariable(pointer_type, spv::StorageClass::UniformConstant);
+ AddGlobalVariable(Name(id, fmt::format("sampler_{}", sampler.GetIndex())));
+
+ sampler_images.insert(
+ {static_cast<u32>(sampler.GetIndex()), {image_type, sampled_image_type, id}});
+
+ Decorate(id, spv::Decoration::Binding, binding++);
+ Decorate(id, spv::Decoration::DescriptorSet, DESCRIPTOR_SET);
+ }
+ }
+
+ void DeclareVertexRedeclarations() {
+ vertex_index = DeclareBuiltIn(spv::BuiltIn::VertexIndex, spv::StorageClass::Input,
+ t_in_uint, "vertex_index");
+ instance_index = DeclareBuiltIn(spv::BuiltIn::InstanceIndex, spv::StorageClass::Input,
+ t_in_uint, "instance_index");
+
+ bool is_point_size_declared = false;
+ bool is_clip_distances_declared = false;
+ for (const auto index : ir.GetOutputAttributes()) {
+ if (index == Attribute::Index::PointSize) {
+ is_point_size_declared = true;
+ } else if (index == Attribute::Index::ClipDistances0123 ||
+ index == Attribute::Index::ClipDistances4567) {
+ is_clip_distances_declared = true;
+ }
+ }
+
+ std::vector<Id> members;
+ members.push_back(t_float4);
+ if (is_point_size_declared) {
+ members.push_back(t_float);
+ }
+ if (is_clip_distances_declared) {
+ members.push_back(TypeArray(t_float, Constant(t_uint, 8)));
+ }
+
+ const Id gl_per_vertex_struct = Name(TypeStruct(members), "PerVertex");
+ Decorate(gl_per_vertex_struct, spv::Decoration::Block);
+
+ u32 declaration_index = 0;
+ const auto MemberDecorateBuiltIn = [&](spv::BuiltIn builtin, std::string name,
+ bool condition) {
+ if (!condition)
+ return u32{};
+ MemberName(gl_per_vertex_struct, declaration_index, name);
+ MemberDecorate(gl_per_vertex_struct, declaration_index, spv::Decoration::BuiltIn,
+ static_cast<u32>(builtin));
+ return declaration_index++;
+ };
+
+ position_index = MemberDecorateBuiltIn(spv::BuiltIn::Position, "position", true);
+ point_size_index =
+ MemberDecorateBuiltIn(spv::BuiltIn::PointSize, "point_size", is_point_size_declared);
+ clip_distances_index = MemberDecorateBuiltIn(spv::BuiltIn::ClipDistance, "clip_distances",
+ is_clip_distances_declared);
+
+ const Id type_pointer = TypePointer(spv::StorageClass::Output, gl_per_vertex_struct);
+ per_vertex = OpVariable(type_pointer, spv::StorageClass::Output);
+ AddGlobalVariable(Name(per_vertex, "per_vertex"));
+ interfaces.push_back(per_vertex);
+ }
+
+ Id DeclareBuiltIn(spv::BuiltIn builtin, spv::StorageClass storage, Id type,
+ const std::string& name) {
+ const Id id = OpVariable(type, storage);
+ Decorate(id, spv::Decoration::BuiltIn, static_cast<u32>(builtin));
+ AddGlobalVariable(Name(id, name));
+ interfaces.push_back(id);
+ return id;
+ }
+
+ bool IsRenderTargetUsed(u32 rt) const {
+ for (u32 component = 0; component < 4; ++component) {
+ if (header.ps.IsColorComponentOutputEnabled(rt, component)) {
+ return true;
+ }
+ }
+ return false;
+ }
+
const ShaderIR& ir;
const ShaderStage stage;
const Tegra::Shader::Header header;
+
+ const Id t_void = Name(TypeVoid(), "void");
+
+ const Id t_bool = Name(TypeBool(), "bool");
+ const Id t_bool2 = Name(TypeVector(t_bool, 2), "bool2");
+
+ const Id t_int = Name(TypeInt(32, true), "int");
+ const Id t_int2 = Name(TypeVector(t_int, 2), "int2");
+ const Id t_int3 = Name(TypeVector(t_int, 3), "int3");
+ const Id t_int4 = Name(TypeVector(t_int, 4), "int4");
+
+ const Id t_uint = Name(TypeInt(32, false), "uint");
+ const Id t_uint2 = Name(TypeVector(t_uint, 2), "uint2");
+ const Id t_uint3 = Name(TypeVector(t_uint, 3), "uint3");
+ const Id t_uint4 = Name(TypeVector(t_uint, 4), "uint4");
+
+ const Id t_float = Name(TypeFloat(32), "float");
+ const Id t_float2 = Name(TypeVector(t_float, 2), "float2");
+ const Id t_float3 = Name(TypeVector(t_float, 3), "float3");
+ const Id t_float4 = Name(TypeVector(t_float, 4), "float4");
+
+ const Id t_prv_bool = Name(TypePointer(spv::StorageClass::Private, t_bool), "prv_bool");
+ const Id t_prv_float = Name(TypePointer(spv::StorageClass::Private, t_float), "prv_float");
+
+ const Id t_in_bool = Name(TypePointer(spv::StorageClass::Input, t_bool), "in_bool");
+ const Id t_in_uint = Name(TypePointer(spv::StorageClass::Input, t_uint), "in_uint");
+ const Id t_in_float = Name(TypePointer(spv::StorageClass::Input, t_float), "in_float");
+ const Id t_in_float4 = Name(TypePointer(spv::StorageClass::Input, t_float4), "in_float4");
+
+ const Id t_out_float = Name(TypePointer(spv::StorageClass::Output, t_float), "out_float");
+ const Id t_out_float4 = Name(TypePointer(spv::StorageClass::Output, t_float4), "out_float4");
+
+ const Id t_cbuf_float = TypePointer(spv::StorageClass::Uniform, t_float);
+ const Id t_cbuf_array =
+ Decorate(Name(TypeArray(t_float4, Constant(t_uint, MAX_CONSTBUFFER_ELEMENTS)), "CbufArray"),
+ spv::Decoration::ArrayStride, CBUF_STRIDE);
+ const Id t_cbuf_struct = MemberDecorate(
+ Decorate(TypeStruct(t_cbuf_array), spv::Decoration::Block), 0, spv::Decoration::Offset, 0);
+ const Id t_cbuf_ubo = TypePointer(spv::StorageClass::Uniform, t_cbuf_struct);
+
+ const Id t_gmem_float = TypePointer(spv::StorageClass::StorageBuffer, t_float);
+ const Id t_gmem_array =
+ Name(Decorate(TypeRuntimeArray(t_float), spv::Decoration::ArrayStride, 4u), "GmemArray");
+ const Id t_gmem_struct = MemberDecorate(
+ Decorate(TypeStruct(t_gmem_array), spv::Decoration::Block), 0, spv::Decoration::Offset, 0);
+ const Id t_gmem_ssbo = TypePointer(spv::StorageClass::StorageBuffer, t_gmem_struct);
+
+ const Id v_float_zero = Constant(t_float, 0.0f);
+ const Id v_true = ConstantTrue(t_bool);
+ const Id v_false = ConstantFalse(t_bool);
+
+ Id per_vertex{};
+ std::map<u32, Id> registers;
+ std::map<Tegra::Shader::Pred, Id> predicates;
+ Id local_memory{};
+ std::array<Id, INTERNAL_FLAGS_COUNT> internal_flags{};
+ std::map<Attribute::Index, Id> input_attributes;
+ std::map<Attribute::Index, Id> output_attributes;
+ std::map<u32, Id> constant_buffers;
+ std::map<GlobalMemoryBase, Id> global_buffers;
+ std::map<u32, SamplerImage> sampler_images;
+
+ Id instance_index{};
+ Id vertex_index{};
+ std::array<Id, Maxwell::NumRenderTargets> frag_colors{};
+ Id frag_depth{};
+ Id frag_coord{};
+ Id front_facing{};
+
+ u32 position_index{};
+ u32 point_size_index{};
+ u32 clip_distances_index{};
+
+ std::vector<Id> interfaces;
+
+ u32 const_buffers_base_binding{};
+ u32 global_buffers_base_binding{};
+ u32 samplers_base_binding{};
+
+ Id execute_function{};
};
DecompilerResult Decompile(const VideoCommon::Shader::ShaderIR& ir, Maxwell::ShaderStage stage) {