diff options
author | german <german@thesoftwareartisans.com> | 2021-01-03 05:04:50 +0100 |
---|---|---|
committer | german <german@thesoftwareartisans.com> | 2021-01-15 16:05:17 +0100 |
commit | 8495e1bd8373fed993975e40c360c87409455e9e (patch) | |
tree | fffff1304673212280dc0e927b69efa3ca4fc8b3 /src/yuzu_cmd | |
parent | Allow to return up to 16 touch inputs per engine (diff) | |
download | yuzu-8495e1bd8373fed993975e40c360c87409455e9e.tar yuzu-8495e1bd8373fed993975e40c360c87409455e9e.tar.gz yuzu-8495e1bd8373fed993975e40c360c87409455e9e.tar.bz2 yuzu-8495e1bd8373fed993975e40c360c87409455e9e.tar.lz yuzu-8495e1bd8373fed993975e40c360c87409455e9e.tar.xz yuzu-8495e1bd8373fed993975e40c360c87409455e9e.tar.zst yuzu-8495e1bd8373fed993975e40c360c87409455e9e.zip |
Diffstat (limited to '')
-rw-r--r-- | src/yuzu_cmd/emu_window/emu_window_sdl2.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp index e32bed5e6..7843d5167 100644 --- a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp +++ b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp @@ -29,16 +29,16 @@ EmuWindow_SDL2::~EmuWindow_SDL2() { } void EmuWindow_SDL2::OnMouseMotion(s32 x, s32 y) { - TouchMoved((unsigned)std::max(x, 0), (unsigned)std::max(y, 0)); + TouchMoved((unsigned)std::max(x, 0), (unsigned)std::max(y, 0), 0); input_subsystem->GetMouse()->MouseMove(x, y); } void EmuWindow_SDL2::OnMouseButton(u32 button, u8 state, s32 x, s32 y) { if (button == SDL_BUTTON_LEFT) { if (state == SDL_PRESSED) { - TouchPressed((unsigned)std::max(x, 0), (unsigned)std::max(y, 0)); + TouchPressed((unsigned)std::max(x, 0), (unsigned)std::max(y, 0), 0); } else { - TouchReleased(); + TouchReleased(0); } } else if (button == SDL_BUTTON_RIGHT) { if (state == SDL_PRESSED) { @@ -66,16 +66,16 @@ void EmuWindow_SDL2::OnFingerDown(float x, float y) { // 3DS does const auto [px, py] = TouchToPixelPos(x, y); - TouchPressed(px, py); + TouchPressed(px, py, 0); } void EmuWindow_SDL2::OnFingerMotion(float x, float y) { const auto [px, py] = TouchToPixelPos(x, y); - TouchMoved(px, py); + TouchMoved(px, py, 0); } void EmuWindow_SDL2::OnFingerUp() { - TouchReleased(); + TouchReleased(0); } void EmuWindow_SDL2::OnKeyEvent(int key, u8 state) { |