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authort895 <clombardo169@gmail.com>2023-11-12 08:03:01 +0100
committert895 <clombardo169@gmail.com>2023-11-21 07:58:13 +0100
commitda14c7b8e47fcd5456d88a033a1fb154a0dcfa39 (patch)
tree4f9da84775b2b25aaa7eb519bccb1d5e620608a0 /src/yuzu_cmd/default_ini.h
parentMerge pull request #12011 from Macj0rdan/controller-applet (diff)
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-// SPDX-FileCopyrightText: 2014 Citra Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#pragma once
-
-namespace DefaultINI {
-
-const char* sdl2_config_file =
- R"(
-[ControlsP0]
-# The input devices and parameters for each Switch native input
-# The config section determines the player number where the config will be applied on. For example "ControlsP0", "ControlsP1", ...
-# It should be in the format of "engine:[engine_name],[param1]:[value1],[param2]:[value2]..."
-# Escape characters $0 (for ':'), $1 (for ',') and $2 (for '$') can be used in values
-
-# Indicates if this player should be connected at boot
-# 0 (default): Disabled, 1: Enabled
-connected=
-
-# for button input, the following devices are available:
-# - "keyboard" (default) for keyboard input. Required parameters:
-# - "code": the code of the key to bind
-# - "sdl" for joystick input using SDL. Required parameters:
-# - "guid": SDL identification GUID of the joystick
-# - "port": the index of the joystick to bind
-# - "button"(optional): the index of the button to bind
-# - "hat"(optional): the index of the hat to bind as direction buttons
-# - "axis"(optional): the index of the axis to bind
-# - "direction"(only used for hat): the direction name of the hat to bind. Can be "up", "down", "left" or "right"
-# - "threshold"(only used for axis): a float value in (-1.0, 1.0) which the button is
-# triggered if the axis value crosses
-# - "direction"(only used for axis): "+" means the button is triggered when the axis value
-# is greater than the threshold; "-" means the button is triggered when the axis value
-# is smaller than the threshold
-button_a=
-button_b=
-button_x=
-button_y=
-button_lstick=
-button_rstick=
-button_l=
-button_r=
-button_zl=
-button_zr=
-button_plus=
-button_minus=
-button_dleft=
-button_dup=
-button_dright=
-button_ddown=
-button_lstick_left=
-button_lstick_up=
-button_lstick_right=
-button_lstick_down=
-button_sl=
-button_sr=
-button_home=
-button_screenshot=
-
-# for analog input, the following devices are available:
-# - "analog_from_button" (default) for emulating analog input from direction buttons. Required parameters:
-# - "up", "down", "left", "right": sub-devices for each direction.
-# Should be in the format as a button input devices using escape characters, for example, "engine$0keyboard$1code$00"
-# - "modifier": sub-devices as a modifier.
-# - "modifier_scale": a float number representing the applied modifier scale to the analog input.
-# Must be in range of 0.0-1.0. Defaults to 0.5
-# - "sdl" for joystick input using SDL. Required parameters:
-# - "guid": SDL identification GUID of the joystick
-# - "port": the index of the joystick to bind
-# - "axis_x": the index of the axis to bind as x-axis (default to 0)
-# - "axis_y": the index of the axis to bind as y-axis (default to 1)
-lstick=
-rstick=
-
-# for motion input, the following devices are available:
-# - "keyboard" (default) for emulating random motion input from buttons. Required parameters:
-# - "code": the code of the key to bind
-# - "sdl" for motion input using SDL. Required parameters:
-# - "guid": SDL identification GUID of the joystick
-# - "port": the index of the joystick to bind
-# - "motion": the index of the motion sensor to bind
-# - "cemuhookudp" for motion input using Cemu Hook protocol. Required parameters:
-# - "guid": the IP address of the cemu hook server encoded to a hex string. for example 192.168.0.1 = "c0a80001"
-# - "port": the port of the cemu hook server
-# - "pad": the index of the joystick
-# - "motion": the index of the motion sensor of the joystick to bind
-motionleft=
-motionright=
-
-[ControlsGeneral]
-# To use the debug_pad, prepend `debug_pad_` before each button setting above.
-# i.e. debug_pad_button_a=
-
-# Enable debug pad inputs to the guest
-# 0 (default): Disabled, 1: Enabled
-debug_pad_enabled =
-
-# Enable sdl raw input. Allows to configure up to 8 xinput controllers.
-# 0 (default): Disabled, 1: Enabled
-enable_raw_input =
-
-# Enable yuzu joycon driver instead of SDL drive.
-# 0: Disabled, 1 (default): Enabled
-enable_joycon_driver =
-
-# Emulates an analog input from buttons. Allowing to dial any angle.
-# 0 (default): Disabled, 1: Enabled
-emulate_analog_keyboard =
-
-# Whether to enable or disable vibration
-# 0: Disabled, 1 (default): Enabled
-vibration_enabled=
-
-# Whether to enable or disable accurate vibrations
-# 0 (default): Disabled, 1: Enabled
-enable_accurate_vibrations=
-
-# Enables controller motion inputs
-# 0: Disabled, 1 (default): Enabled
-motion_enabled =
-
-# Defines the udp device's touch screen coordinate system for cemuhookudp devices
-# - "min_x", "min_y", "max_x", "max_y"
-touch_device=
-
-# for mapping buttons to touch inputs.
-#touch_from_button_map=1
-#touch_from_button_maps_0_name=default
-#touch_from_button_maps_0_count=2
-#touch_from_button_maps_0_bind_0=foo
-#touch_from_button_maps_0_bind_1=bar
-# etc.
-
-# List of Cemuhook UDP servers, delimited by ','.
-# Default: 127.0.0.1:26760
-# Example: 127.0.0.1:26760,123.4.5.67:26761
-udp_input_servers =
-
-# Enable controlling an axis via a mouse input.
-# 0 (default): Off, 1: On
-mouse_panning =
-
-# Set mouse panning horizontal sensitivity.
-# Default: 50.0
-mouse_panning_x_sensitivity =
-
-# Set mouse panning vertical sensitivity.
-# Default: 50.0
-mouse_panning_y_sensitivity =
-
-# Set mouse panning deadzone horizontal counterweight.
-# Default: 0.0
-mouse_panning_deadzone_x_counterweight =
-
-# Set mouse panning deadzone vertical counterweight.
-# Default: 0.0
-mouse_panning_deadzone_y_counterweight =
-
-# Set mouse panning stick decay strength.
-# Default: 22.0
-mouse_panning_decay_strength =
-
-# Set mouse panning stick minimum decay.
-# Default: 5.0
-mouse_panning_minimum_decay =
-
-# Emulate an analog control stick from keyboard inputs.
-# 0 (default): Disabled, 1: Enabled
-emulate_analog_keyboard =
-
-# Enable mouse inputs to the guest
-# 0 (default): Disabled, 1: Enabled
-mouse_enabled =
-
-# Enable keyboard inputs to the guest
-# 0 (default): Disabled, 1: Enabled
-keyboard_enabled =
-
-)"
- R"(
-[Core]
-# Whether to use multi-core for CPU emulation
-# 0: Disabled, 1 (default): Enabled
-use_multi_core =
-
-# Enable unsafe extended guest system memory layout (8GB DRAM)
-# 0 (default): Disabled, 1: Enabled
-use_unsafe_extended_memory_layout =
-
-[Cpu]
-# Adjusts various optimizations.
-# Auto-select mode enables choice unsafe optimizations.
-# Accurate enables only safe optimizations.
-# Unsafe allows any unsafe optimizations.
-# 0 (default): Auto-select, 1: Accurate, 2: Enable unsafe optimizations
-cpu_accuracy =
-
-# Allow disabling safe optimizations.
-# 0 (default): Disabled, 1: Enabled
-cpu_debug_mode =
-
-# Enable inline page tables optimization (faster guest memory access)
-# 0: Disabled, 1 (default): Enabled
-cpuopt_page_tables =
-
-# Enable block linking CPU optimization (reduce block dispatcher use during predictable jumps)
-# 0: Disabled, 1 (default): Enabled
-cpuopt_block_linking =
-
-# Enable return stack buffer CPU optimization (reduce block dispatcher use during predictable returns)
-# 0: Disabled, 1 (default): Enabled
-cpuopt_return_stack_buffer =
-
-# Enable fast dispatcher CPU optimization (use a two-tiered dispatcher architecture)
-# 0: Disabled, 1 (default): Enabled
-cpuopt_fast_dispatcher =
-
-# Enable context elimination CPU Optimization (reduce host memory use for guest context)
-# 0: Disabled, 1 (default): Enabled
-cpuopt_context_elimination =
-
-# Enable constant propagation CPU optimization (basic IR optimization)
-# 0: Disabled, 1 (default): Enabled
-cpuopt_const_prop =
-
-# Enable miscellaneous CPU optimizations (basic IR optimization)
-# 0: Disabled, 1 (default): Enabled
-cpuopt_misc_ir =
-
-# Enable reduction of memory misalignment checks (reduce memory fallbacks for misaligned access)
-# 0: Disabled, 1 (default): Enabled
-cpuopt_reduce_misalign_checks =
-
-# Enable Host MMU Emulation (faster guest memory access)
-# 0: Disabled, 1 (default): Enabled
-cpuopt_fastmem =
-
-# Enable Host MMU Emulation for exclusive memory instructions (faster guest memory access)
-# 0: Disabled, 1 (default): Enabled
-cpuopt_fastmem_exclusives =
-
-# Enable fallback on failure of fastmem of exclusive memory instructions (faster guest memory access)
-# 0: Disabled, 1 (default): Enabled
-cpuopt_recompile_exclusives =
-
-# Enable optimization to ignore invalid memory accesses (faster guest memory access)
-# 0: Disabled, 1 (default): Enabled
-cpuopt_ignore_memory_aborts =
-
-# Enable unfuse FMA (improve performance on CPUs without FMA)
-# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
-# 0: Disabled, 1 (default): Enabled
-cpuopt_unsafe_unfuse_fma =
-
-# Enable faster FRSQRTE and FRECPE
-# Only enabled if cpu_accuracy is set to Unsafe.
-# 0: Disabled, 1 (default): Enabled
-cpuopt_unsafe_reduce_fp_error =
-
-# Enable faster ASIMD instructions (32 bits only)
-# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
-# 0: Disabled, 1 (default): Enabled
-cpuopt_unsafe_ignore_standard_fpcr =
-
-# Enable inaccurate NaN handling
-# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
-# 0: Disabled, 1 (default): Enabled
-cpuopt_unsafe_inaccurate_nan =
-
-# Disable address space checks (64 bits only)
-# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
-# 0: Disabled, 1 (default): Enabled
-cpuopt_unsafe_fastmem_check =
-
-# Enable faster exclusive instructions
-# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
-# 0: Disabled, 1 (default): Enabled
-cpuopt_unsafe_ignore_global_monitor =
-
-)"
- R"(
-[Renderer]
-# Which backend API to use.
-# 0: OpenGL, 1 (default): Vulkan
-backend =
-
-# Whether to enable asynchronous presentation (Vulkan only)
-# 0 (default): Off, 1: On
-async_presentation =
-
-# Enable graphics API debugging mode.
-# 0 (default): Disabled, 1: Enabled
-debug =
-
-# Enable shader feedback.
-# 0 (default): Disabled, 1: Enabled
-renderer_shader_feedback =
-
-# Enable Nsight Aftermath crash dumps
-# 0 (default): Disabled, 1: Enabled
-nsight_aftermath =
-
-# Disable shader loop safety checks, executing the shader without loop logic changes
-# 0 (default): Disabled, 1: Enabled
-disable_shader_loop_safety_checks =
-
-# Which Vulkan physical device to use (defaults to 0)
-vulkan_device =
-
-# 0: 0.5x (360p/540p) [EXPERIMENTAL]
-# 1: 0.75x (540p/810p) [EXPERIMENTAL]
-# 2 (default): 1x (720p/1080p)
-# 3: 1.5x (1080p/1620p) [EXPERIMENTAL]
-# 4: 2x (1440p/2160p)
-# 5: 3x (2160p/3240p)
-# 6: 4x (2880p/4320p)
-# 7: 5x (3600p/5400p)
-# 8: 6x (4320p/6480p)
-# 9: 7x (5040p/7560p)
-# 10: 8x (5760/8640p)
-resolution_setup =
-
-# Pixel filter to use when up- or down-sampling rendered frames.
-# 0: Nearest Neighbor
-# 1 (default): Bilinear
-# 2: Bicubic
-# 3: Gaussian
-# 4: ScaleForce
-# 5: AMD FidelityFX™️ Super Resolution
-scaling_filter =
-
-# Anti-Aliasing (AA)
-# 0 (default): None, 1: FXAA, 2: SMAA
-anti_aliasing =
-
-# Whether to use fullscreen or borderless window mode
-# 0 (Windows default): Borderless window, 1 (All other default): Exclusive fullscreen
-fullscreen_mode =
-
-# Aspect ratio
-# 0: Default (16:9), 1: Force 4:3, 2: Force 21:9, 3: Force 16:10, 4: Stretch to Window
-aspect_ratio =
-
-# Anisotropic filtering
-# 0: Default, 1: 2x, 2: 4x, 3: 8x, 4: 16x
-max_anisotropy =
-
-# Whether to enable VSync or not.
-# OpenGL: Values other than 0 enable VSync
-# Vulkan: FIFO is selected if the requested mode is not supported by the driver.
-# FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate.
-# FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down.
-# Mailbox can have lower latency than FIFO and does not tear but may drop frames.
-# Immediate (no synchronization) just presents whatever is available and can exhibit tearing.
-# 0: Immediate (Off), 1: Mailbox, 2 (Default): FIFO (On), 3: FIFO Relaxed
-use_vsync =
-
-# Selects the OpenGL shader backend. NV_gpu_program5 is required for GLASM. If NV_gpu_program5 is
-# not available and GLASM is selected, GLSL will be used.
-# 0: GLSL, 1 (default): GLASM, 2: SPIR-V
-shader_backend =
-
-# Uses reactive flushing instead of predictive flushing. Allowing a more accurate syncing of memory.
-# 0: Off, 1 (default): On
-use_reactive_flushing =
-
-# Whether to allow asynchronous shader building.
-# 0 (default): Off, 1: On
-use_asynchronous_shaders =
-
-# NVDEC emulation.
-# 0: Disabled, 1: CPU Decoding, 2 (default): GPU Decoding
-nvdec_emulation =
-
-# Accelerate ASTC texture decoding.
-# 0: Off, 1 (default): On
-accelerate_astc =
-
-# Decode ASTC textures asynchronously.
-# 0 (default): Off, 1: On
-async_astc =
-
-# Recompress ASTC textures to a different format.
-# 0 (default): Uncompressed, 1: BC1 (Low quality), 2: BC3: (Medium quality)
-async_astc =
-
-# Turns on the speed limiter, which will limit the emulation speed to the desired speed limit value
-# 0: Off, 1: On (default)
-use_speed_limit =
-
-# Limits the speed of the game to run no faster than this value as a percentage of target speed
-# 1 - 9999: Speed limit as a percentage of target game speed. 100 (default)
-speed_limit =
-
-# Whether to use disk based shader cache
-# 0: Off, 1 (default): On
-use_disk_shader_cache =
-
-# Which gpu accuracy level to use
-# 0: Normal, 1 (default): High, 2: Extreme (Very slow)
-gpu_accuracy =
-
-# Whether to use asynchronous GPU emulation
-# 0 : Off (slow), 1 (default): On (fast)
-use_asynchronous_gpu_emulation =
-
-# Inform the guest that GPU operations completed more quickly than they did.
-# 0: Off, 1 (default): On
-use_fast_gpu_time =
-
-# Whether to use garbage collection or not for GPU caches.
-# 0 (default): Off, 1: On
-use_caches_gc =
-
-# The clear color for the renderer. What shows up on the sides of the bottom screen.
-# Must be in range of 0-255. Defaults to 0 for all.
-bg_red =
-bg_blue =
-bg_green =
-
-)"
- R"(
-[Audio]
-# Which audio output engine to use.
-# auto (default): Auto-select
-# cubeb: Cubeb audio engine (if available)
-# sdl2: SDL2 audio engine (if available)
-# null: No audio output
-output_engine =
-
-# Which audio device to use.
-# auto (default): Auto-select
-output_device =
-
-# Output volume.
-# 100 (default): 100%, 0; mute
-volume =
-
-[Data Storage]
-# Whether to create a virtual SD card.
-# 1 (default): Yes, 0: No
-use_virtual_sd =
-
-# Whether or not to enable gamecard emulation
-# 1: Yes, 0 (default): No
-gamecard_inserted =
-
-# Whether or not the gamecard should be emulated as the current game
-# If 'gamecard_inserted' is 0 this setting is irrelevant
-# 1: Yes, 0 (default): No
-gamecard_current_game =
-
-# Path to an XCI file to use as the gamecard
-# If 'gamecard_inserted' is 0 this setting is irrelevant
-# If 'gamecard_current_game' is 1 this setting is irrelevant
-gamecard_path =
-
-[System]
-# Whether the system is docked
-# 1 (default): Yes, 0: No
-use_docked_mode =
-
-# Sets the seed for the RNG generator built into the switch
-# rng_seed will be ignored and randomly generated if rng_seed_enabled is false
-rng_seed_enabled =
-rng_seed =
-
-# Sets the current time (in seconds since 12:00 AM Jan 1, 1970) that will be used by the time service
-# This will auto-increment, with the time set being the time the game is started
-# This override will only occur if custom_rtc_enabled is true, otherwise the current time is used
-custom_rtc_enabled =
-custom_rtc =
-
-# Sets the systems language index
-# 0: Japanese, 1: English (default), 2: French, 3: German, 4: Italian, 5: Spanish, 6: Chinese,
-# 7: Korean, 8: Dutch, 9: Portuguese, 10: Russian, 11: Taiwanese, 12: British English, 13: Canadian French,
-# 14: Latin American Spanish, 15: Simplified Chinese, 16: Traditional Chinese, 17: Brazilian Portuguese
-language_index =
-
-# The system region that yuzu will use during emulation
-# -1: Auto-select (default), 0: Japan, 1: USA, 2: Europe, 3: Australia, 4: China, 5: Korea, 6: Taiwan
-region_index =
-
-# The system time zone that yuzu will use during emulation
-# 0: Auto-select (default), 1: Default (system archive value), Others: Index for specified time zone
-time_zone_index =
-
-# Sets the sound output mode.
-# 0: Mono, 1 (default): Stereo, 2: Surround
-sound_index =
-
-[Miscellaneous]
-# A filter which removes logs below a certain logging level.
-# Examples: *:Debug Kernel.SVC:Trace Service.*:Critical
-log_filter = *:Trace
-
-# Use developer keys
-# 0 (default): Disabled, 1: Enabled
-use_dev_keys =
-
-[Debugging]
-# Record frame time data, can be found in the log directory. Boolean value
-record_frame_times =
-# Determines whether or not yuzu will dump the ExeFS of all games it attempts to load while loading them
-dump_exefs=false
-# Determines whether or not yuzu will dump all NSOs it attempts to load while loading them
-dump_nso=false
-# Determines whether or not yuzu will save the filesystem access log.
-enable_fs_access_log=false
-# Enables verbose reporting services
-reporting_services =
-# Determines whether or not yuzu will report to the game that the emulated console is in Kiosk Mode
-# false: Retail/Normal Mode (default), true: Kiosk Mode
-quest_flag =
-# Determines whether debug asserts should be enabled, which will throw an exception on asserts.
-# false: Disabled (default), true: Enabled
-use_debug_asserts =
-# Determines whether unimplemented HLE service calls should be automatically stubbed.
-# false: Disabled (default), true: Enabled
-use_auto_stub =
-# Enables/Disables the macro JIT compiler
-disable_macro_jit=false
-# Determines whether to enable the GDB stub and wait for the debugger to attach before running.
-# false: Disabled (default), true: Enabled
-use_gdbstub=false
-# The port to use for the GDB server, if it is enabled.
-gdbstub_port=6543
-
-[WebService]
-# Whether or not to enable telemetry
-# 0: No, 1 (default): Yes
-enable_telemetry =
-# URL for Web API
-web_api_url = https://api.yuzu-emu.org
-# Username and token for yuzu Web Service
-# See https://profile.yuzu-emu.org/ for more info
-yuzu_username =
-yuzu_token =
-
-[Network]
-# Name of the network interface device to use with yuzu LAN play.
-# e.g. On *nix: 'enp7s0', 'wlp6s0u1u3u3', 'lo'
-# e.g. On Windows: 'Ethernet', 'Wi-Fi'
-network_interface =
-
-[AddOns]
-# Used to disable add-ons
-# List of title IDs of games that will have add-ons disabled (separated by '|'):
-title_ids =
-# For each title ID, have a key/value pair called `disabled_<title_id>` equal to the names of the add-ons to disable (sep. by '|')
-# e.x. disabled_0100000000010000 = Update|DLC <- disables Updates and DLC on Super Mario Odyssey
-)";
-} // namespace DefaultINI