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author | bunnei <bunneidev@gmail.com> | 2018-06-26 22:42:06 +0200 |
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committer | bunnei <bunneidev@gmail.com> | 2018-06-26 23:09:25 +0200 |
commit | 20b58bab9c2ffb89c214e652668b2ae35b7990cc (patch) | |
tree | e9810a1308443a452317ab340b6d4d6746963d5c /src/video_core | |
parent | Merge pull request #590 from bunnei/rm-ssbo-check (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/video_core/renderer_opengl/gl_state.cpp | 66 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_state.h | 28 |
2 files changed, 0 insertions, 94 deletions
diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp index 6e5f9a789..dd5e8de26 100644 --- a/src/video_core/renderer_opengl/gl_state.cpp +++ b/src/video_core/renderer_opengl/gl_state.cpp @@ -56,16 +56,6 @@ OpenGLState::OpenGLState() { texture_unit.swizzle.a = GL_ALPHA; } - lighting_lut.texture_buffer = 0; - - fog_lut.texture_buffer = 0; - - proctex_lut.texture_buffer = 0; - proctex_diff_lut.texture_buffer = 0; - proctex_color_map.texture_buffer = 0; - proctex_alpha_map.texture_buffer = 0; - proctex_noise_lut.texture_buffer = 0; - draw.read_framebuffer = 0; draw.draw_framebuffer = 0; draw.vertex_array = 0; @@ -229,48 +219,6 @@ void OpenGLState::Apply() const { } } - // Lighting LUTs - if (lighting_lut.texture_buffer != cur_state.lighting_lut.texture_buffer) { - glActiveTexture(TextureUnits::LightingLUT.Enum()); - glBindTexture(GL_TEXTURE_BUFFER, lighting_lut.texture_buffer); - } - - // Fog LUT - if (fog_lut.texture_buffer != cur_state.fog_lut.texture_buffer) { - glActiveTexture(TextureUnits::FogLUT.Enum()); - glBindTexture(GL_TEXTURE_BUFFER, fog_lut.texture_buffer); - } - - // ProcTex Noise LUT - if (proctex_noise_lut.texture_buffer != cur_state.proctex_noise_lut.texture_buffer) { - glActiveTexture(TextureUnits::ProcTexNoiseLUT.Enum()); - glBindTexture(GL_TEXTURE_BUFFER, proctex_noise_lut.texture_buffer); - } - - // ProcTex Color Map - if (proctex_color_map.texture_buffer != cur_state.proctex_color_map.texture_buffer) { - glActiveTexture(TextureUnits::ProcTexColorMap.Enum()); - glBindTexture(GL_TEXTURE_BUFFER, proctex_color_map.texture_buffer); - } - - // ProcTex Alpha Map - if (proctex_alpha_map.texture_buffer != cur_state.proctex_alpha_map.texture_buffer) { - glActiveTexture(TextureUnits::ProcTexAlphaMap.Enum()); - glBindTexture(GL_TEXTURE_BUFFER, proctex_alpha_map.texture_buffer); - } - - // ProcTex LUT - if (proctex_lut.texture_buffer != cur_state.proctex_lut.texture_buffer) { - glActiveTexture(TextureUnits::ProcTexLUT.Enum()); - glBindTexture(GL_TEXTURE_BUFFER, proctex_lut.texture_buffer); - } - - // ProcTex Diff LUT - if (proctex_diff_lut.texture_buffer != cur_state.proctex_diff_lut.texture_buffer) { - glActiveTexture(TextureUnits::ProcTexDiffLUT.Enum()); - glBindTexture(GL_TEXTURE_BUFFER, proctex_diff_lut.texture_buffer); - } - // Framebuffer if (draw.read_framebuffer != cur_state.draw.read_framebuffer) { glBindFramebuffer(GL_READ_FRAMEBUFFER, draw.read_framebuffer); @@ -344,20 +292,6 @@ OpenGLState& OpenGLState::ResetTexture(GLuint handle) { unit.texture_2d = 0; } } - if (lighting_lut.texture_buffer == handle) - lighting_lut.texture_buffer = 0; - if (fog_lut.texture_buffer == handle) - fog_lut.texture_buffer = 0; - if (proctex_noise_lut.texture_buffer == handle) - proctex_noise_lut.texture_buffer = 0; - if (proctex_color_map.texture_buffer == handle) - proctex_color_map.texture_buffer = 0; - if (proctex_alpha_map.texture_buffer == handle) - proctex_alpha_map.texture_buffer = 0; - if (proctex_lut.texture_buffer == handle) - proctex_lut.texture_buffer = 0; - if (proctex_diff_lut.texture_buffer == handle) - proctex_diff_lut.texture_buffer = 0; return *this; } diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h index 839e50e93..844144215 100644 --- a/src/video_core/renderer_opengl/gl_state.h +++ b/src/video_core/renderer_opengl/gl_state.h @@ -94,34 +94,6 @@ public: } texture_units[32]; struct { - GLuint texture_buffer; // GL_TEXTURE_BINDING_BUFFER - } lighting_lut; - - struct { - GLuint texture_buffer; // GL_TEXTURE_BINDING_BUFFER - } fog_lut; - - struct { - GLuint texture_buffer; // GL_TEXTURE_BINDING_BUFFER - } proctex_noise_lut; - - struct { - GLuint texture_buffer; // GL_TEXTURE_BINDING_BUFFER - } proctex_color_map; - - struct { - GLuint texture_buffer; // GL_TEXTURE_BINDING_BUFFER - } proctex_alpha_map; - - struct { - GLuint texture_buffer; // GL_TEXTURE_BINDING_BUFFER - } proctex_lut; - - struct { - GLuint texture_buffer; // GL_TEXTURE_BINDING_BUFFER - } proctex_diff_lut; - - struct { GLuint read_framebuffer; // GL_READ_FRAMEBUFFER_BINDING GLuint draw_framebuffer; // GL_DRAW_FRAMEBUFFER_BINDING GLuint vertex_array; // GL_VERTEX_ARRAY_BINDING |