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authorJannik Vogel <email@jannikvogel.de>2016-04-30 09:43:59 +0200
committerJannik Vogel <email@jannikvogel.de>2016-04-30 09:43:59 +0200
commit49bfe9bf91532d82cd082bf3316ce1bb0d24cc86 (patch)
tree009e1118300348ecab47c168551ba0d5301a95e2 /src/video_core/utils.h
parentMerge pull request #1650 from JamePeng/update-the-ndm-code (diff)
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-rw-r--r--src/video_core/utils.h25
1 files changed, 0 insertions, 25 deletions
diff --git a/src/video_core/utils.h b/src/video_core/utils.h
index 4fa60a10e..8b007520b 100644
--- a/src/video_core/utils.h
+++ b/src/video_core/utils.h
@@ -10,31 +10,6 @@
namespace VideoCore {
-/// Structure for the TGA texture format (for dumping)
-struct TGAHeader {
- char idlength;
- char colormaptype;
- char datatypecode;
- short int colormaporigin;
- short int colormaplength;
- short int x_origin;
- short int y_origin;
- short width;
- short height;
- char bitsperpixel;
- char imagedescriptor;
-};
-
-/**
- * Dumps a texture to TGA
- * @param filename String filename to dump texture to
- * @param width Width of texture in pixels
- * @param height Height of texture in pixels
- * @param raw_data Raw RGBA8 texture data to dump
- * @todo This should be moved to some general purpose/common code
- */
-void DumpTGA(std::string filename, short width, short height, u8* raw_data);
-
/**
* Interleave the lower 3 bits of each coordinate to get the intra-block offsets, which are
* arranged in a Z-order curve. More details on the bit manipulation at: