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author | Khangaroo <khang06@users.noreply.github.com> | 2018-08-09 18:57:13 +0200 |
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committer | bunnei <bunneidev@gmail.com> | 2018-08-09 18:57:13 +0200 |
commit | 5cb6eceecfe1b631f8da5b41559076c8a880e26a (patch) | |
tree | f8f850ed708a247d35aa60ea7a25b979b616465c /src/video_core/textures/decoders.cpp | |
parent | Merge pull request #988 from lioncash/color (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/video_core/textures/decoders.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/video_core/textures/decoders.cpp b/src/video_core/textures/decoders.cpp index 65db84ad3..7ea66584c 100644 --- a/src/video_core/textures/decoders.cpp +++ b/src/video_core/textures/decoders.cpp @@ -54,6 +54,7 @@ u32 BytesPerPixel(TextureFormat format) { return 8; case TextureFormat::DXT23: case TextureFormat::DXT45: + case TextureFormat::DXN2: case TextureFormat::BC7U: // In this case a 'pixel' actually refers to a 4x4 tile. return 16; @@ -113,6 +114,7 @@ std::vector<u8> UnswizzleTexture(VAddr address, TextureFormat format, u32 width, case TextureFormat::DXT23: case TextureFormat::DXT45: case TextureFormat::DXN1: + case TextureFormat::DXN2: case TextureFormat::BC7U: // In the DXT and DXN formats, each 4x4 tile is swizzled instead of just individual pixel // values. @@ -179,6 +181,7 @@ std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat case TextureFormat::DXT23: case TextureFormat::DXT45: case TextureFormat::DXN1: + case TextureFormat::DXN2: case TextureFormat::BC7U: case TextureFormat::ASTC_2D_4X4: case TextureFormat::A8R8G8B8: |