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author | FernandoS27 <fsahmkow27@gmail.com> | 2018-10-14 02:42:38 +0200 |
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committer | FernandoS27 <fsahmkow27@gmail.com> | 2018-10-14 02:58:00 +0200 |
commit | 331ce2942c4906945b4d42f1ebe8b9b6e453c6ee (patch) | |
tree | 0745b67b973803fcdd7e09494c2845b20f485be8 /src/video_core/textures/decoders.cpp | |
parent | Fix a Crash on Zelda BotW and Splatoon 2, and simplified LoadGLBuffer (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/video_core/textures/decoders.cpp | 97 |
1 files changed, 27 insertions, 70 deletions
diff --git a/src/video_core/textures/decoders.cpp b/src/video_core/textures/decoders.cpp index 5dab47886..0fe91622e 100644 --- a/src/video_core/textures/decoders.cpp +++ b/src/video_core/textures/decoders.cpp @@ -45,11 +45,11 @@ constexpr auto fast_swizzle_table = SwizzleTable<8, 4, 16>(); * Instead of going gob by gob, we map the coordinates inside a block and manage from * those. Block_Width is assumed to be 1. */ -void Precise3DProcessBlock(u8* swizzled_data, u8* unswizzled_data, const bool unswizzle, - const u32 x_start, const u32 y_start, const u32 z_start, const u32 x_end, - const u32 y_end, const u32 z_end, const u32 tile_offset, - const u32 xy_block_size, const u32 layer_z, const u32 stride_x, - const u32 bytes_per_pixel, const u32 out_bytes_per_pixel) { +void PreciseProcessBlock(u8* swizzled_data, u8* unswizzled_data, const bool unswizzle, + const u32 x_start, const u32 y_start, const u32 z_start, const u32 x_end, + const u32 y_end, const u32 z_end, const u32 tile_offset, + const u32 xy_block_size, const u32 layer_z, const u32 stride_x, + const u32 bytes_per_pixel, const u32 out_bytes_per_pixel) { std::array<u8*, 2> data_ptrs; u32 z_address = tile_offset; const u32 gob_size_x = 64; @@ -77,64 +77,15 @@ void Precise3DProcessBlock(u8* swizzled_data, u8* unswizzled_data, const bool un } /** - * This function unswizzles or swizzles a texture by mapping Linear to BlockLinear Textue. - * The body of this function takes care of splitting the swizzled texture into blocks, - * and managing the extents of it. Once all the parameters of a single block are obtained, - * the function calls '3DProcessBlock' to process that particular Block. - * - * Documentation for the memory layout and decoding can be found at: - * https://envytools.readthedocs.io/en/latest/hw/memory/g80-surface.html#blocklinear-surfaces - */ -void Precise3DSwizzledData(u8* swizzled_data, u8* unswizzled_data, const bool unswizzle, - const u32 width, const u32 height, const u32 depth, - const u32 bytes_per_pixel, const u32 out_bytes_per_pixel, - const u32 block_height, const u32 block_depth) { - auto div_ceil = [](const u32 x, const u32 y) { return ((x + y - 1) / y); }; - const u32 stride_x = width * out_bytes_per_pixel; - const u32 layer_z = height * stride_x; - const u32 gob_x_bytes = 64; - const u32 gob_elements_x = gob_x_bytes / bytes_per_pixel; - const u32 gob_elements_y = 8; - const u32 gob_elements_z = 1; - const u32 block_x_elements = gob_elements_x; - const u32 block_y_elements = gob_elements_y * block_height; - const u32 block_z_elements = gob_elements_z * block_depth; - const u32 blocks_on_x = div_ceil(width, block_x_elements); - const u32 blocks_on_y = div_ceil(height, block_y_elements); - const u32 blocks_on_z = div_ceil(depth, block_z_elements); - const u32 blocks = blocks_on_x * blocks_on_y * blocks_on_z; - const u32 gob_size = gob_x_bytes * gob_elements_y * gob_elements_z; - const u32 xy_block_size = gob_size * block_height; - const u32 block_size = xy_block_size * block_depth; - u32 tile_offset = 0; - for (u32 zb = 0; zb < blocks_on_z; zb++) { - const u32 z_start = zb * block_z_elements; - const u32 z_end = std::min(depth, z_start + block_z_elements); - for (u32 yb = 0; yb < blocks_on_y; yb++) { - const u32 y_start = yb * block_y_elements; - const u32 y_end = std::min(height, y_start + block_y_elements); - for (u32 xb = 0; xb < blocks_on_x; xb++) { - const u32 x_start = xb * block_x_elements; - const u32 x_end = std::min(width, x_start + block_x_elements); - Precise3DProcessBlock(swizzled_data, unswizzled_data, unswizzle, x_start, y_start, - z_start, x_end, y_end, z_end, tile_offset, xy_block_size, - layer_z, stride_x, bytes_per_pixel, out_bytes_per_pixel); - tile_offset += block_size; - } - } - } -} - -/** * This function manages ALL the GOBs(Group of Bytes) Inside a single block. * Instead of going gob by gob, we map the coordinates inside a block and manage from * those. Block_Width is assumed to be 1. */ -void Fast3DProcessBlock(u8* swizzled_data, u8* unswizzled_data, const bool unswizzle, - const u32 x_start, const u32 y_start, const u32 z_start, const u32 x_end, - const u32 y_end, const u32 z_end, const u32 tile_offset, - const u32 xy_block_size, const u32 layer_z, const u32 stride_x, - const u32 bytes_per_pixel, const u32 out_bytes_per_pixel) { +void FastProcessBlock(u8* swizzled_data, u8* unswizzled_data, const bool unswizzle, + const u32 x_start, const u32 y_start, const u32 z_start, const u32 x_end, + const u32 y_end, const u32 z_end, const u32 tile_offset, + const u32 xy_block_size, const u32 layer_z, const u32 stride_x, + const u32 bytes_per_pixel, const u32 out_bytes_per_pixel) { std::array<u8*, 2> data_ptrs; u32 z_address = tile_offset; const u32 x_startb = x_start * bytes_per_pixel; @@ -169,15 +120,15 @@ void Fast3DProcessBlock(u8* swizzled_data, u8* unswizzled_data, const bool unswi * This function unswizzles or swizzles a texture by mapping Linear to BlockLinear Textue. * The body of this function takes care of splitting the swizzled texture into blocks, * and managing the extents of it. Once all the parameters of a single block are obtained, - * the function calls '3DProcessBlock' to process that particular Block. + * the function calls 'ProcessBlock' to process that particular Block. * * Documentation for the memory layout and decoding can be found at: * https://envytools.readthedocs.io/en/latest/hw/memory/g80-surface.html#blocklinear-surfaces */ -void Fast3DSwizzledData(u8* swizzled_data, u8* unswizzled_data, const bool unswizzle, - const u32 width, const u32 height, const u32 depth, - const u32 bytes_per_pixel, const u32 out_bytes_per_pixel, - const u32 block_height, const u32 block_depth) { +template <bool fast> +void SwizzledData(u8* swizzled_data, u8* unswizzled_data, const bool unswizzle, const u32 width, + const u32 height, const u32 depth, const u32 bytes_per_pixel, + const u32 out_bytes_per_pixel, const u32 block_height, const u32 block_depth) { auto div_ceil = [](const u32 x, const u32 y) { return ((x + y - 1) / y); }; const u32 stride_x = width * out_bytes_per_pixel; const u32 layer_z = height * stride_x; @@ -205,9 +156,15 @@ void Fast3DSwizzledData(u8* swizzled_data, u8* unswizzled_data, const bool unswi for (u32 xb = 0; xb < blocks_on_x; xb++) { const u32 x_start = xb * block_x_elements; const u32 x_end = std::min(width, x_start + block_x_elements); - Fast3DProcessBlock(swizzled_data, unswizzled_data, unswizzle, x_start, y_start, - z_start, x_end, y_end, z_end, tile_offset, xy_block_size, - layer_z, stride_x, bytes_per_pixel, out_bytes_per_pixel); + if (fast) { + FastProcessBlock(swizzled_data, unswizzled_data, unswizzle, x_start, y_start, + z_start, x_end, y_end, z_end, tile_offset, xy_block_size, + layer_z, stride_x, bytes_per_pixel, out_bytes_per_pixel); + } else { + PreciseProcessBlock(swizzled_data, unswizzled_data, unswizzle, x_start, y_start, + z_start, x_end, y_end, z_end, tile_offset, xy_block_size, + layer_z, stride_x, bytes_per_pixel, out_bytes_per_pixel); + } tile_offset += block_size; } } @@ -218,11 +175,11 @@ void CopySwizzledData(u32 width, u32 height, u32 depth, u32 bytes_per_pixel, u32 out_bytes_per_pixel, u8* swizzled_data, u8* unswizzled_data, bool unswizzle, u32 block_height, u32 block_depth) { if (bytes_per_pixel % 3 != 0 && (width * bytes_per_pixel) % 16 == 0) { - Fast3DSwizzledData(swizzled_data, unswizzled_data, unswizzle, width, height, depth, + SwizzledData<true>(swizzled_data, unswizzled_data, unswizzle, width, height, depth, bytes_per_pixel, out_bytes_per_pixel, block_height, block_depth); } else { - Precise3DSwizzledData(swizzled_data, unswizzled_data, unswizzle, width, height, depth, - bytes_per_pixel, out_bytes_per_pixel, block_height, block_depth); + SwizzledData<false>(swizzled_data, unswizzled_data, unswizzle, width, height, depth, + bytes_per_pixel, out_bytes_per_pixel, block_height, block_depth); } } |