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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-10-27 07:04:50 +0100 |
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committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-10-27 07:04:50 +0100 |
commit | a5aa1bb174361530707920f541d23ce2d3a3bb9f (patch) | |
tree | f8f508bfbbc2648be02b17036632ea5eb910d244 /src/video_core/textures/astc.cpp | |
parent | Merge pull request #2976 from FernandoS27/cache-fast-brx-rebased (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/video_core/textures/astc.cpp | 15 |
1 files changed, 8 insertions, 7 deletions
diff --git a/src/video_core/textures/astc.cpp b/src/video_core/textures/astc.cpp index a9b8f69af..58b608a36 100644 --- a/src/video_core/textures/astc.cpp +++ b/src/video_core/textures/astc.cpp @@ -422,7 +422,7 @@ static TexelWeightParams DecodeBlockInfo(InputBitStream& strm) { TexelWeightParams params; // Read the entire block mode all at once - uint16_t modeBits = strm.ReadBits(11); + uint16_t modeBits = static_cast<uint16_t>(strm.ReadBits(11)); // Does this match the void extent block mode? if ((modeBits & 0x01FF) == 0x1FC) { @@ -625,10 +625,10 @@ static void FillVoidExtentLDR(InputBitStream& strm, uint32_t* const outBuf, uint } // Decode the RGBA components and renormalize them to the range [0, 255] - uint16_t r = strm.ReadBits(16); - uint16_t g = strm.ReadBits(16); - uint16_t b = strm.ReadBits(16); - uint16_t a = strm.ReadBits(16); + uint16_t r = static_cast<uint16_t>(strm.ReadBits(16)); + uint16_t g = static_cast<uint16_t>(strm.ReadBits(16)); + uint16_t b = static_cast<uint16_t>(strm.ReadBits(16)); + uint16_t a = static_cast<uint16_t>(strm.ReadBits(16)); uint32_t rgba = (r >> 8) | (g & 0xFF00) | (static_cast<uint32_t>(b) & 0xFF00) << 8 | (static_cast<uint32_t>(a) & 0xFF00) << 16; @@ -681,9 +681,10 @@ protected: public: Pixel() = default; - Pixel(ChannelType a, ChannelType r, ChannelType g, ChannelType b, unsigned bitDepth = 8) + Pixel(uint32_t a, uint32_t r, uint32_t g, uint32_t b, unsigned bitDepth = 8) : m_BitDepth{uint8_t(bitDepth), uint8_t(bitDepth), uint8_t(bitDepth), uint8_t(bitDepth)}, - color{a, r, g, b} {} + color{static_cast<ChannelType>(a), static_cast<ChannelType>(r), + static_cast<ChannelType>(g), static_cast<ChannelType>(b)} {} // Changes the depth of each pixel. This scales the values to // the appropriate bit depth by either truncating the least |