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author | bunnei <bunneidev@gmail.com> | 2016-04-02 05:33:03 +0200 |
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committer | bunnei <bunneidev@gmail.com> | 2016-04-14 05:04:48 +0200 |
commit | ffcf7ecee9f0b2843783e3678edaffbe1dda8ca2 (patch) | |
tree | f3bf0ec46d7317c0ec4bea8b5912f0d2d0639dcc /src/video_core/shader/shader.h | |
parent | shader_jit_x64: Specify shader main offset at runtime. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/video_core/shader/shader.h | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/video_core/shader/shader.h b/src/video_core/shader/shader.h index 7af8f1fa1..9c5bd97bd 100644 --- a/src/video_core/shader/shader.h +++ b/src/video_core/shader/shader.h @@ -339,9 +339,8 @@ struct UnitState { /** * Performs any shader unit setup that only needs to happen once per shader (as opposed to once per * vertex, which would happen within the `Run` function). - * @param state Shader unit state, must be setup per shader and per shader unit */ -void Setup(UnitState<false>& state); +void Setup(); /// Performs any cleanup when the emulator is shutdown void Shutdown(); |