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author | Fernando Sahmkow <fsahmkow27@gmail.com> | 2019-11-12 18:43:08 +0100 |
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committer | FernandoS27 <fsahmkow27@gmail.com> | 2019-11-14 16:15:27 +0100 |
commit | cd0f5dfc17209eab146879faad51186b130c4951 (patch) | |
tree | 0185de18a433f22edb69260d3f54779419e2b807 /src/video_core/shader/node.h | |
parent | Shader_IR: Implement FLO instruction. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/video_core/shader/node.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/video_core/shader/node.h b/src/video_core/shader/node.h index 2d11facaf..6c5046d3b 100644 --- a/src/video_core/shader/node.h +++ b/src/video_core/shader/node.h @@ -151,6 +151,7 @@ enum class OperationCode { TextureQueryDimensions, /// (MetaTexture, float a) -> float4 TextureQueryLod, /// (MetaTexture, float[N] coords) -> float4 TexelFetch, /// (MetaTexture, int[N], int) -> float4 + TextureGradient, /// (MetaTexture, float[N] coords, float[N*2] derivates) -> float4 ImageLoad, /// (MetaImage, int[N] coords) -> void ImageStore, /// (MetaImage, int[N] coords) -> void @@ -363,6 +364,7 @@ struct MetaTexture { Node array; Node depth_compare; std::vector<Node> aoffi; + std::vector<Node> derivates; Node bias; Node lod; Node component{}; |