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author | Fernando Sahmkow <fsahmkow27@gmail.com> | 2019-09-26 16:12:05 +0200 |
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committer | FernandoS27 <fsahmkow27@gmail.com> | 2019-10-05 01:59:50 +0200 |
commit | ffc2ce89a03d8160c408922cd72a1f45e333c0fe (patch) | |
tree | d6990930ba921332a6cbec1985d2df6a93026126 /src/video_core/renderer_opengl/renderer_opengl.cpp | |
parent | NvFlinger: Don't swap buffers if a frame is missing and always trigger event in sync gpu. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/video_core/renderer_opengl/renderer_opengl.cpp | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp index 1e6ef66ab..7f6ff0857 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.cpp +++ b/src/video_core/renderer_opengl/renderer_opengl.cpp @@ -135,9 +135,6 @@ void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) { render_window.PollEvents(); - system.FrameLimiter().DoFrameLimiting(system.CoreTiming().GetGlobalTimeUs()); - system.GetPerfStats().BeginSystemFrame(); - // Restore the rasterizer state prev_state.AllDirty(); prev_state.Apply(); |