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author | bunnei <bunneidev@gmail.com> | 2018-03-23 04:28:37 +0100 |
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committer | bunnei <bunneidev@gmail.com> | 2018-03-23 04:28:37 +0100 |
commit | c2c55e0811bf6314047c0b907157c84cad14981f (patch) | |
tree | 982823be89a0e1c1b67dd029298cddffe43f49ac /src/video_core/renderer_opengl/renderer_opengl.cpp | |
parent | nvdisp_disp0: Always flush and invalidate framebuffer region. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/video_core/renderer_opengl/renderer_opengl.cpp | 56 |
1 files changed, 25 insertions, 31 deletions
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp index a65270222..047389fee 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.cpp +++ b/src/video_core/renderer_opengl/renderer_opengl.cpp @@ -140,49 +140,43 @@ void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuf const u32 bpp{Tegra::FramebufferConfig::BytesPerPixel(framebuffer.pixel_format)}; const u32 size_in_bytes{framebuffer.stride * framebuffer.height * bpp}; const VAddr framebuffer_addr{framebuffer.address}; - const size_t pixel_stride{framebuffer.stride / bpp}; - - // OpenGL only supports specifying a stride in units of pixels, not bytes, unfortunately - ASSERT(pixel_stride * bpp == framebuffer.stride); - - MortonCopyPixels128(framebuffer.width, framebuffer.height, bpp, 4, - Memory::GetPointer(framebuffer.address), gl_framebuffer_data.data(), true); - - LOG_TRACE(Render_OpenGL, "0x%08x bytes from 0x%llx(%dx%d), fmt %x", size_in_bytes, - framebuffer.address, framebuffer.width, framebuffer.height, - (int)framebuffer.pixel_format); // Ensure no bad interactions with GL_UNPACK_ALIGNMENT, which by default // only allows rows to have a memory alignement of 4. ASSERT(framebuffer.stride % 4 == 0); - framebuffer_flip_vertical = framebuffer.flip_vertical; + if (!Rasterizer()->AccelerateDisplay(framebuffer, framebuffer_addr, framebuffer.stride, + screen_info)) { + // Reset the screen info's display texture to its own permanent texture + screen_info.display_texture = screen_info.texture.resource.handle; + screen_info.display_texcoords = MathUtil::Rectangle<float>(0.f, 0.f, 1.f, 1.f); - // Reset the screen info's display texture to its own permanent texture - screen_info.display_texture = screen_info.texture.resource.handle; - screen_info.display_texcoords = MathUtil::Rectangle<float>(0.f, 0.f, 1.f, 1.f); + Rasterizer()->FlushRegion(framebuffer_addr, framebuffer.stride * framebuffer.height); - Rasterizer()->FlushRegion(framebuffer.address, size_in_bytes); + VideoCore::MortonCopyPixels128(framebuffer.width, framebuffer.height, bpp, 4, + Memory::GetPointer(framebuffer.address), + gl_framebuffer_data.data(), true); - state.texture_units[0].texture_2d = screen_info.texture.resource.handle; - state.Apply(); + state.texture_units[0].texture_2d = screen_info.texture.resource.handle; + state.Apply(); - glActiveTexture(GL_TEXTURE0); - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint)framebuffer.stride); + glActiveTexture(GL_TEXTURE0); + glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(framebuffer.stride)); - // Update existing texture - // TODO: Test what happens on hardware when you change the framebuffer dimensions so that - // they differ from the LCD resolution. - // TODO: Applications could theoretically crash Citra here by specifying too large - // framebuffer sizes. We should make sure that this cannot happen. - glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, framebuffer.width, framebuffer.height, - screen_info.texture.gl_format, screen_info.texture.gl_type, - gl_framebuffer_data.data()); + // Update existing texture + // TODO: Test what happens on hardware when you change the framebuffer dimensions so that + // they differ from the LCD resolution. + // TODO: Applications could theoretically crash yuzu here by specifying too large + // framebuffer sizes. We should make sure that this cannot happen. + glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, framebuffer.width, framebuffer.height, + screen_info.texture.gl_format, screen_info.texture.gl_type, + gl_framebuffer_data.data()); - glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); + glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); - state.texture_units[0].texture_2d = 0; - state.Apply(); + state.texture_units[0].texture_2d = 0; + state.Apply(); + } } /** |