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author | bunnei <bunneidev@gmail.com> | 2020-02-14 04:49:15 +0100 |
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committer | bunnei <bunneidev@gmail.com> | 2020-02-26 03:22:58 +0100 |
commit | add2c38b73f948b78f737362edd68e54a2f14b30 (patch) | |
tree | 346b7632c506bb17bea9ebaa5e97d6c0a479c1cd /src/video_core/renderer_opengl/gl_state.h | |
parent | core: frontend: emu_window: Add TextureMailbox class. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/video_core/renderer_opengl/gl_state.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h index 4953eeda2..bce662f2c 100644 --- a/src/video_core/renderer_opengl/gl_state.h +++ b/src/video_core/renderer_opengl/gl_state.h @@ -158,6 +158,8 @@ public: GLenum depth_mode = GL_NEGATIVE_ONE_TO_ONE; } clip_control; + GLuint renderbuffer{}; // GL_RENDERBUFFER_BINDING + OpenGLState(); /// Get the currently active OpenGL state @@ -196,6 +198,7 @@ public: void ApplyPolygonOffset(); void ApplyAlphaTest(); void ApplyClipControl(); + void ApplyRenderBuffer(); /// Resets any references to the given resource OpenGLState& UnbindTexture(GLuint handle); @@ -204,6 +207,7 @@ public: OpenGLState& ResetPipeline(GLuint handle); OpenGLState& ResetVertexArray(GLuint handle); OpenGLState& ResetFramebuffer(GLuint handle); + OpenGLState& ResetRenderbuffer(GLuint handle); /// Viewport does not affects glClearBuffer so emulate viewport using scissor test void EmulateViewportWithScissor(); |