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author | Subv <subv2112@gmail.com> | 2018-08-12 02:21:31 +0200 |
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committer | Subv <subv2112@gmail.com> | 2018-08-15 05:25:07 +0200 |
commit | c5284efd4f04bca05b1f5c61dce59090a7edf61e (patch) | |
tree | a4bf294444c67058812f010d01a60e44aa1c80b6 /src/video_core/renderer_opengl/gl_shader_manager.h | |
parent | Merge pull request #1069 from bunnei/vtx-sz (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_manager.h | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_manager.h b/src/video_core/renderer_opengl/gl_shader_manager.h index 716933a0b..75fa73605 100644 --- a/src/video_core/renderer_opengl/gl_shader_manager.h +++ b/src/video_core/renderer_opengl/gl_shader_manager.h @@ -24,14 +24,15 @@ void SetShaderUniformBlockBindings(GLuint shader); } // namespace Impl /// Uniform structure for the Uniform Buffer Object, all vectors must be 16-byte aligned -// NOTE: Always keep a vec4 at the end. The GL spec is not clear wether the alignment at +// NOTE: Always keep a vec4 at the end. The GL spec is not clear whether the alignment at // the end of a uniform block is included in UNIFORM_BLOCK_DATA_SIZE or not. // Not following that rule will cause problems on some AMD drivers. struct MaxwellUniformData { void SetFromRegs(const Maxwell3D::State::ShaderStageInfo& shader_stage); alignas(16) GLvec4 viewport_flip; + alignas(16) GLuvec4 instance_id; }; -static_assert(sizeof(MaxwellUniformData) == 16, "MaxwellUniformData structure size is incorrect"); +static_assert(sizeof(MaxwellUniformData) == 32, "MaxwellUniformData structure size is incorrect"); static_assert(sizeof(MaxwellUniformData) < 16384, "MaxwellUniformData structure must be less than 16kb as per the OpenGL spec"); |