diff options
author | Yuri Kunde Schlesner <yuriks@yuriks.net> | 2017-04-17 06:43:58 +0200 |
---|---|---|
committer | Yuri Kunde Schlesner <yuriks@yuriks.net> | 2017-04-17 06:49:32 +0200 |
commit | a6fd4533f64fde7f7f7079a6758c87c995192a5f (patch) | |
tree | f69fa10dfc37b87863009aa5d43f393951f6ef8e /src/video_core/renderer_opengl/gl_shader_gen.h | |
parent | OpenGL: Move Attributes enum to a more appropriate file (diff) | |
download | yuzu-a6fd4533f64fde7f7f7079a6758c87c995192a5f.tar yuzu-a6fd4533f64fde7f7f7079a6758c87c995192a5f.tar.gz yuzu-a6fd4533f64fde7f7f7079a6758c87c995192a5f.tar.bz2 yuzu-a6fd4533f64fde7f7f7079a6758c87c995192a5f.tar.lz yuzu-a6fd4533f64fde7f7f7079a6758c87c995192a5f.tar.xz yuzu-a6fd4533f64fde7f7f7079a6758c87c995192a5f.tar.zst yuzu-a6fd4533f64fde7f7f7079a6758c87c995192a5f.zip |
Diffstat (limited to '')
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_gen.h | 111 |
1 files changed, 109 insertions, 2 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.h b/src/video_core/renderer_opengl/gl_shader_gen.h index 7ec3bb53f..e01bd34f9 100644 --- a/src/video_core/renderer_opengl/gl_shader_gen.h +++ b/src/video_core/renderer_opengl/gl_shader_gen.h @@ -4,9 +4,12 @@ #pragma once +#include <array> +#include <cstring> +#include <functional> #include <string> - -union PicaShaderConfig; +#include <type_traits> +#include "video_core/regs.h" namespace GLShader { @@ -22,6 +25,101 @@ enum Attributes { }; /** + * This struct contains all state used to generate the GLSL shader program that emulates the current + * Pica register configuration. This struct is used as a cache key for generated GLSL shader + * programs. The functions in gl_shader_gen.cpp should retrieve state from this struct only, not by + * directly accessing Pica registers. This should reduce the risk of bugs in shader generation where + * Pica state is not being captured in the shader cache key, thereby resulting in (what should be) + * two separate shaders sharing the same key. + * + * We use a union because "implicitly-defined copy/move constructor for a union X copies the object + * representation of X." and "implicitly-defined copy assignment operator for a union X copies the + * object representation (3.9) of X." = Bytewise copy instead of memberwise copy. This is important + * because the padding bytes are included in the hash and comparison between objects. + */ +union PicaShaderConfig { + + /// Construct a PicaShaderConfig with the current Pica register configuration. + static PicaShaderConfig CurrentConfig(); + + bool TevStageUpdatesCombinerBufferColor(unsigned stage_index) const { + return (stage_index < 4) && (state.combiner_buffer_input & (1 << stage_index)); + } + + bool TevStageUpdatesCombinerBufferAlpha(unsigned stage_index) const { + return (stage_index < 4) && ((state.combiner_buffer_input >> 4) & (1 << stage_index)); + } + + bool operator==(const PicaShaderConfig& o) const { + return std::memcmp(&state, &o.state, sizeof(PicaShaderConfig::State)) == 0; + }; + + // NOTE: MSVC15 (Update 2) doesn't think `delete`'d constructors and operators are TC. + // This makes BitField not TC when used in a union or struct so we have to resort + // to this ugly hack. + // Once that bug is fixed we can use Pica::Regs::TevStageConfig here. + // Doesn't include const_color because we don't sync it, see comment in CurrentConfig() + struct TevStageConfigRaw { + u32 sources_raw; + u32 modifiers_raw; + u32 ops_raw; + u32 scales_raw; + explicit operator Pica::TexturingRegs::TevStageConfig() const noexcept { + Pica::TexturingRegs::TevStageConfig stage; + stage.sources_raw = sources_raw; + stage.modifiers_raw = modifiers_raw; + stage.ops_raw = ops_raw; + stage.const_color = 0; + stage.scales_raw = scales_raw; + return stage; + } + }; + + struct State { + Pica::FramebufferRegs::CompareFunc alpha_test_func; + Pica::RasterizerRegs::ScissorMode scissor_test_mode; + Pica::TexturingRegs::TextureConfig::TextureType texture0_type; + std::array<TevStageConfigRaw, 6> tev_stages; + u8 combiner_buffer_input; + + Pica::RasterizerRegs::DepthBuffering depthmap_enable; + Pica::TexturingRegs::FogMode fog_mode; + bool fog_flip; + + struct { + struct { + unsigned num; + bool directional; + bool two_sided_diffuse; + bool dist_atten_enable; + } light[8]; + + bool enable; + unsigned src_num; + Pica::LightingRegs::LightingBumpMode bump_mode; + unsigned bump_selector; + bool bump_renorm; + bool clamp_highlights; + + Pica::LightingRegs::LightingConfig config; + Pica::LightingRegs::LightingFresnelSelector fresnel_selector; + + struct { + bool enable; + bool abs_input; + Pica::LightingRegs::LightingLutInput type; + float scale; + } lut_d0, lut_d1, lut_fr, lut_rr, lut_rg, lut_rb; + } lighting; + + } state; +}; +#if (__GNUC__ >= 5) || defined(__clang__) || defined(_MSC_VER) +static_assert(std::is_trivially_copyable<PicaShaderConfig::State>::value, + "PicaShaderConfig::State must be trivially copyable"); +#endif + +/** * Generates the GLSL vertex shader program source code for the current Pica state * @returns String of the shader source code */ @@ -36,3 +134,12 @@ std::string GenerateVertexShader(); std::string GenerateFragmentShader(const PicaShaderConfig& config); } // namespace GLShader + +namespace std { +template <> +struct hash<GLShader::PicaShaderConfig> { + size_t operator()(const GLShader::PicaShaderConfig& k) const { + return Common::ComputeHash64(&k.state, sizeof(GLShader::PicaShaderConfig::State)); + } +}; +} // namespace std |