diff options
author | wwylele <wwylele@gmail.com> | 2017-08-22 08:49:53 +0200 |
---|---|---|
committer | wwylele <wwylele@gmail.com> | 2017-08-25 06:26:45 +0200 |
commit | addbcd5784c8195f49cecc20834537c80d1c8c72 (patch) | |
tree | 1a21dffd2eed5d337f6687739ea163503e298bf8 /src/video_core/renderer_opengl/gl_shader_gen.cpp | |
parent | SwRasterizer: implement custom clip plane (diff) | |
download | yuzu-addbcd5784c8195f49cecc20834537c80d1c8c72.tar yuzu-addbcd5784c8195f49cecc20834537c80d1c8c72.tar.gz yuzu-addbcd5784c8195f49cecc20834537c80d1c8c72.tar.bz2 yuzu-addbcd5784c8195f49cecc20834537c80d1c8c72.tar.lz yuzu-addbcd5784c8195f49cecc20834537c80d1c8c72.tar.xz yuzu-addbcd5784c8195f49cecc20834537c80d1c8c72.tar.zst yuzu-addbcd5784c8195f49cecc20834537c80d1c8c72.zip |
Diffstat (limited to '')
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_gen.cpp | 80 |
1 files changed, 47 insertions, 33 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp index 015e69da9..aa60b2e7f 100644 --- a/src/video_core/renderer_opengl/gl_shader_gen.cpp +++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp @@ -24,6 +24,42 @@ using TevStageConfig = TexturingRegs::TevStageConfig; namespace GLShader { +static const std::string UniformBlockDef = R"( +#define NUM_TEV_STAGES 6 +#define NUM_LIGHTS 8 + +struct LightSrc { + vec3 specular_0; + vec3 specular_1; + vec3 diffuse; + vec3 ambient; + vec3 position; + vec3 spot_direction; + float dist_atten_bias; + float dist_atten_scale; +}; + +layout (std140) uniform shader_data { + vec2 framebuffer_scale; + int alphatest_ref; + float depth_scale; + float depth_offset; + int scissor_x1; + int scissor_y1; + int scissor_x2; + int scissor_y2; + vec3 fog_color; + vec2 proctex_noise_f; + vec2 proctex_noise_a; + vec2 proctex_noise_p; + vec3 lighting_global_ambient; + LightSrc light_src[NUM_LIGHTS]; + vec4 const_color[NUM_TEV_STAGES]; + vec4 tev_combiner_buffer_color; + vec4 clip_coef; +}; +)"; + PicaShaderConfig PicaShaderConfig::BuildFromRegs(const Pica::Regs& regs) { PicaShaderConfig res; @@ -1008,8 +1044,6 @@ std::string GenerateFragmentShader(const PicaShaderConfig& config) { std::string out = R"( #version 330 core -#define NUM_TEV_STAGES 6 -#define NUM_LIGHTS 8 in vec4 primary_color; in vec2 texcoord[3]; @@ -1021,36 +1055,6 @@ in vec4 gl_FragCoord; out vec4 color; -struct LightSrc { - vec3 specular_0; - vec3 specular_1; - vec3 diffuse; - vec3 ambient; - vec3 position; - vec3 spot_direction; - float dist_atten_bias; - float dist_atten_scale; -}; - -layout (std140) uniform shader_data { - vec2 framebuffer_scale; - int alphatest_ref; - float depth_scale; - float depth_offset; - int scissor_x1; - int scissor_y1; - int scissor_x2; - int scissor_y2; - vec3 fog_color; - vec2 proctex_noise_f; - vec2 proctex_noise_a; - vec2 proctex_noise_p; - vec3 lighting_global_ambient; - LightSrc light_src[NUM_LIGHTS]; - vec4 const_color[NUM_TEV_STAGES]; - vec4 tev_combiner_buffer_color; -}; - uniform sampler2D tex[3]; uniform samplerBuffer lighting_lut; uniform samplerBuffer fog_lut; @@ -1059,7 +1063,11 @@ uniform samplerBuffer proctex_color_map; uniform samplerBuffer proctex_alpha_map; uniform samplerBuffer proctex_lut; uniform samplerBuffer proctex_diff_lut; +)"; + + out += UniformBlockDef; + out += R"( // Rotate the vector v by the quaternion q vec3 quaternion_rotate(vec4 q, vec3 v) { return v + 2.0 * cross(q.xyz, cross(q.xyz, v) + q.w * v); @@ -1190,6 +1198,12 @@ out float texcoord0_w; out vec4 normquat; out vec3 view; +)"; + + out += UniformBlockDef; + + out += R"( + void main() { primary_color = vert_color; texcoord[0] = vert_texcoord0; @@ -1200,7 +1214,7 @@ void main() { view = vert_view; gl_Position = vert_position; gl_ClipDistance[0] = -vert_position.z; // fixed PICA clipping plane z <= 0 - // TODO (wwylele): calculate gl_ClipDistance[1] from user-defined clipping plane + gl_ClipDistance[1] = dot(clip_coef, vert_position); } )"; |